Showing posts with label Lemmings. Show all posts
Showing posts with label Lemmings. Show all posts

06 April 2022

Lemmings 1

 


RATING:  Taxing


LEVELS 11 - 20


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LEVEL 11:  THE ASCENDING PILLAR SCENARIO


Password: LGANNLDHGY


Number Of Lemmings: 50


% To Be Saved : 100


Release Rate: 20


Time: 4 minutes



Turn the first 2 Lemmings into Diggers, so they dig a hole straight down, thus containing the Lemmings.  But don’t let them dig too far down - when your hole is deep enough, turn them into Builders, so they will stop digging.  

Lemmings 1

 


RATING:  Taxing


LEVELS 1 - 10


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LEVEL 1:  IF AT FIRST YOU DON’T SUCCEED

Password: MFMCAJNNFJ

Number Of Lemmings: 80

% To Be Saved : 98

Release Rate: 40

Time: 4 minutes


This is a repeat of Fun Level 15: Don’t Let Your Eyes Deceive You.  Except this time, you have to save more Lemmings, with less time.  Since you have less time, you have to use slightly different tactics now.  

The Lemmings fall down, and head right.  Turn your first Lemming into a Climber, and a Floater.  He climbs up over the pillar.  Ignore the rest of the Lemmings for now.  

Lemmings 1

 


RATING:  Tricky


LEVELS 21 - 30


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LEVEL 21:  ALL THE 6’S…


Password: OHLFMCADFN


Number Of Lemmings: 66


% To Be Saved : 66


Release Rate: 66


Time: 6 minutes



Turn the first Lemming into a Basher when he reaches here.  Turn the second Lemming into a Blocker, to prevent the rest of the Lemmings from getting through.  

Lemmings 1


 

RATING:  Tricky


LEVELS 11 - 20


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LEVEL 11:  LEMMINGS IN THE ATTIC

Password: CEKJOLIJEJ

Number Of Lemmings: 50

% To Be Saved : 84

Release Rate: 20

Time: 8 minutes


Leave the first Lemming alone for now.  When the second Lemming is heading left, and he’s past the trapdoor above, turn him into a Blocker.  When the first Lemming reaches the second from left tile on the floor, turn him into a Builder, so he builds a bridge.  Make sure the bridge lands above that bumpy bit in the pillar, otherwise, you’ll have a bit of difficulty getting the bridge all the way to the edge.  Also turn the Builder into a Floater, so he can survive high falls.  

Lemmings 1

 



RATING:  Tricky


LEVELS 1 - 10


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LEVEL 1:  THIS SHOULD BE A DODDLE!


Password: LCANNMFPDM


Number Of Lemmings: 80


% To Be Saved : 50


Release Rate: 50


Time: 4 minutes



Rather a simple level for the Tricky section.  Allow the first Lemming to continue right, and turn the second Lemming into a Blocker.  Turn the first Lemming into a Builder, and have him build a bridge over the gap.  

Lemmings 1

 



RATING:  FUN


LEVELS 21 - 30


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LEVEL 21:  YOU LIVE AND LEM


Password: LFLCAKLFDM


Number Of Lemmings: 80


% To Be Saved : 60


Release Rate: 50


Time: 8 minutes



Turn the first Lemming into a Basher here.  




Lemmings 1

 



RATING:  FUN


LEVELS 11 - 20


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LEVEL 11:  KEEP YOUR HAIR ON MR LEMMING


Password: OJOLHCELCM


Number Of Lemmings: 60


% To Be Saved : 83


Release Rate: 50


Time: 5 minutes



There’s a large block standing between the Lemmings, and their home.  You may thinks it’s simple - just use a Basher to bash through.  However, there is a problem.  Notice the flashing arrows pointing left?  That means you can only bash from right to left - not the other way round.  So how are you going to solve this?  

Lemmings 1

 



RATING:  FUN


LEVELS 1 - 10


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LEVEL 1:  JUST DIG!


Password: N\A


Number Of Lemmings: 10


% To Be Saved : 10


Release Rate: 50


Time: 5 minutes



Lemmings are rather simple creatures.  They will walk forward… no matter what!  And if that means falling from a great height to their deaths, falling into acid, walking into fire, or splattered by devious traps… so be it.  It’s your job to save them, and make sure they get home safely.  

Lemmings: Lemmings 1

 



Taxing


Lemmings: Lemmings 1

 



Tricky


Lemmings: Lemmings 1

 


Fun


Levels 1 - 10


Levels 11 - 20


Levels 21 - 30