06 April 2022

Lemmings 1

 


RATING:  Tricky


LEVELS 21 - 30


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LEVEL 21:  ALL THE 6’S…


Password: OHLFMCADFN


Number Of Lemmings: 66


% To Be Saved : 66


Release Rate: 66


Time: 6 minutes



Turn the first Lemming into a Basher when he reaches here.  Turn the second Lemming into a Blocker, to prevent the rest of the Lemmings from getting through.  






Quickly turn the first Lemming into a Builder, so he builds a bridge over the gap.  







Now turn him into a Basher again, and have him bash through the next 2 blocks.  







Turn him back into a Builder, so he builds another bridge over the next gap, then turn him into a Basher to bash through the last block.  







Go back to the Lemmings contained on the left, and turn the Blocker into a Bomber.  Sit back, and watch the Lemmings make their way home.  





LEVEL 22:  TURN AROUND YOUNG LEMMINGS!


Password: HLFMCINEFV


Number Of Lemmings: 80


% To Be Saved : 90


Release Rate: 88


Time: 5 minutes



The Lemmings drop down from the trapdoor above, and head right.  But you need them to go left.  And you don’t have any Blockers.  What are you going to do?  


Turn the first 2 Lemmings into Bombers, thus creating a deep hole.  







Now turn a left-facing Lemming into a Builder, so he builds a bridge left, and out of the hole.  The Lemmings can now make their way home.  





LEVEL 23:  FROM THE BOUNDARY LINE


Password: LFMCEJLFFS


Number Of Lemmings: 80


% To Be Saved : 60


Release Rate: 99


Time: 5 minutes



This level is extremely hard to pass.  Timing is crucial!  The Lemmings are being dropped extremely fast, and you don’t have any Blockers to protect them.  Oh dear!  


When they reach the block, turn the first 2 Lemmings (or as near as possible to the first 2) into Bashers, so they bash through.  Sadly, a lot of them will turn back, and fall to their deaths.  A lot of Lemmings are still dropping at this point.  Turn 10 of them (you have 10 parachutes) into Floaters.  This slows them down just enough so that they don’t turn around and head left again - your Bashers have just enough time to bash that hole.  







The Lemmings will fall into the gap.  Turn a right-facing Lemming into a Climber, so he climbs out the gap.  When he reaches the left edge of Home, turn him into a Digger, so he digs straight down.  








Only let him dig a little bit, then turn him into a Builder, so he stops digging.  He’ll turn around and head left.  After a couple of steps, turn him into a Miner, so he digs down & left.  







This creates a path low enough for the contained Lemmings to climb out of.  Sit back, and watch them reach home.  





LEVEL 24:  TIGHTROPE CITY


Password: NMBIJNNGFS


Number Of Lemmings: 80


% To Be Saved : 93


Release Rate: 85


Time: 2 minutes



Let  them walk a few steps.  When they are a decent distance away from the trapdoor above, ignore the first Lemming, and turn the second Lemming into a Blocker.  They’ll turn around, and head left.  On the left edge of the platform, turn the next Lemming into another Blocker.  







Focus on the first Lemming now.  When he gets near the end of the platform, turn him into a Builder, so he builds a bridge up to Home.  







Go back to the Lemmings at the start.  Turn a right-facing Lemming into a Builder, so he builds a bridge up & right, over the Blocker on the right.  


When only the 2 Blockers remain, either turn them into Bombers, or Nuke them.  





LEVEL 25:  CASCADE


Password: MCENLLFHFY


Number Of Lemmings: 80


% To Be Saved : 12


Release Rate: 99


Time: 5 minutes



The Lemmings are dropped from the trapdoor extremely quickly.  Thankfully, you only have to save 12 % this time.  


Turn the first Lemming into a Floater, so he survives the high fall.  







Sadly, you’ll have to sacrifice a lot of them.  Turn 9 Lemmings near the end, into Floaters, so they can survive the fall.  Quickly focus on the first Lemming again.  When he reaches the right edge of the platform, turn him into a Builder.  







When he reaches the pillar, turn him into a Basher, so he bashes  through the pillar.  At the end of the pillar, turn him into a Builder again, so he builds a bridge over that small gap.  







With any luck, that last bridge will be enough to get the Floaters over the gap, and safely home.  





LEVEL 26:  I HAVE A CUNNING PLAN


Password: BINNNFIIFM


Number Of Lemmings: 80


% To Be Saved : 100


Release Rate: 99


Time: 5 minutes



Turn an early Lemming into a Blocker.  Don’t worry, he’ll position himself just to the left of the falling Lemmings, so they continue in the right direction.  Now have a right-facing Lemming bash through the block.  







Have a right-facing Lemming near the end build a bridge up & right, into the block.   









He’ll hit the block, turn around and head left, towards the Blocker Lemming.  When he’s slightly before the Blocker, turn him into a Miner, so he mines down & left.   






This releases the Blocker Lemming, who will now head right.  Quickly turn the Miner into a Builder.  He will stop mining, turn around, and head right again.  


Quickly turn the leading Lemming into a Basher, so he bashes a hole through the bridge.  







The last of the Lemmings will make their way home to safety.  





LEVEL 27:  THE ISLAND OF THE WICKER PEOPLE


Password: CAJJMFMJFR


Number Of Lemmings: 80


% To Be Saved : 90


Release Rate: 60


Time: 5 minutes



Be aware that you have no Floaters in this level.  Turn the first Lemming into a digger, so he digs straight down.  But just a little way - enough to contain the Lemmings, but not so far as they won’t survive the fall.  One Lemming will slip past, so turn him into a Digger after a few steps.  







In the first hole, turn your Digger into a Miner, so he mines down & right.  







Your Lemmings can now fall safely to the lower level.  However, they can’t get past that big directional block.  So they will turn around and head left.  Turn the first Lemming into a Blocker.  







Now turn 2 right-facing Lemmings into Climbers.  It may be easier to use 2 Lemmings that are still falling.  Let them climb over the block.  When they reach this point, turn them into Miners (your Lemmings may be far enough apart that you only need to turn one of them into a Miner).  







When you have a decent hole, turn them both into Builders, to stop them from mining.  They’ll turn around and head left again.  Turn one of them into a Builder, so he builds a bridge up to Home.  







Turn the other Lemming into a Basher, so he bashes through the directional block.  You may need to turn him into a Miner as well, so the path is low enough for the rest of the Lemmings.  







When only the Blocker on the left remains, turn him into a Bomber.  





LEVEL 28:  LOST SOMETHING


Password: IKHMFMCKFJ


Number Of Lemmings: 80


% To Be Saved : 90


Release Rate: 70


Time: 5 minutes



Notice the title of this level - Lost Something?  You have indeed lost something!  Where is Home???  Don’t worry, it’s still there, it’s just hiding.  


Turn the first Lemming into a Builder, so he builds a bridge up to that rock above you.  







The rest of the Lemmings can’t get very far, so they soon turn around and head left again.  When the first Lemming reaches the rock on the left, turn him into a Basher.  







They’re all safely contained in this area now.  At that rock high up on the right, turn another Lemming into a Basher.  







Ahhh!  Home was hiding inside the rock!  Sit back, and watch as the Lemmings make their way safely home.   





LEVEL 29:  RAINBOW ISLAND


Password: NJMFMCALFX


Number Of Lemmings: 80


% To Be Saved : 98


Release Rate: 70


Time: 4 minutes



You have 3 trapdoors this time, all releasing Lemmings.  You have to get all those Lemmings safely home, avoiding the deadly spinning traps.  


Turn the top Lemming into a Basher, so he bashes through the top arch.  







You still have a long way to go, and you need to stop the Lemmings from going too far left, and falling to their deaths.  Turn a Lemming into a Miner at this point.  







Only let him mine a little bit, so the Lemmings can’t go left again.  Turn him into a Builder, to stop him from mining.  


Now turn a Lemming into a Basher, to bash through the next block on the right.  







At the bottom point of the next arch, turn a Lemming into a Digger, and have him dig down a little way.  Now turn him into a Miner, so he mines down & right.  Make sure they can’t get through to the deadly spinning traps on the left & right.  







Bash through the next 2 blocks on the right.  







Now watch the Lemmings march home.  





LEVEL 30:  THE CRANKSHAFT


Password: JMFMCINMFQ


Number Of Lemmings: 80


% To Be Saved : 90


Release Rate: 20


Time: 4 minutes



You don‘t have any Bashers here, which makes things a bit more awkward than they should be.  Turn the first  2 Lemmings into Climbers and Floaters.  Turn a Lemming into a Miner, when he reaches the right edge of the first section.  







Let your 2 Climbers climb up into the high section.  From these 2 Lemmings, turn the first one into a Miner when he reaches the right edge.  The second Lemming will turn around and start to head left again.  Turn him into a Miner when he’s roughly halfway along.  







Let your right-facing Climber continue on, until he reaches the last column.  Have him build a small bridge into that column, just to stop him from climbing up.  He’ll turn around and start heading left again.  When he’s roughly halfway along, turn him into a Miner, so he mines down & left.  







Now go back, and find that other Miner that’s heading left again.  He should be back near the start, at this point.  You need to stop him from climbing up that little wall.  Have him mine down & left for a while, and when you have a decent hole, turn him into a Builder, so he stops mining.  







Now check on how your Lemmings are progressing.  If the Miners haven’t quite mined far enough down, simply turn a Lemming into a Builder, and build a bridge to meet the mined path.  


When they reach the top right section, turn another Lemming into a Miner, so he mines down & right.  







Sit back, and watch your little friends march home.  





This is the end of the Tricky Levels.  The Lemmings quest continues in the Taxing Levels.  


The Taxing Levels start here.


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