YEAR: 2002
GENRE: Point & Click Adventure
WHERE TO GET IT: GOG
Chapter 6: Return To Komkolzgrad
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CHAPTER 1: VALADILENE
PART 1
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HOTEL
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RECEPTION AREA
You arrive in Valadilene on a cold, wet,
stormy day. Look out the front door on
the right - you’ll wait for the storm to end, before going outside. Look at the Notice Board on the back wall,
and take the ADVERTISING BROCHURE.
Read through the ADVERTISING BROCHURE to learn some background
information about the village, and the Automatons. Try to pick up your suitcase, which is lying
next to the coat stand - you’d like some help to carry it upstairs. Walk over to the Reception Desk, and click on
the bell on the counter to see a close-up of the counter.
Click on the little wooden man with the
mallet - you need a key to wind him up, so he will ring the bell. Pick up RECEPTION BELL KEY from the
counter. Now open your Inventory, select
RECEPTION BELL KEY, and use it on the little wooden man. Now press the red button on the counter, and
watch, as the little man rings the bell.
The Hotel Owner arrives. Talk to him and work through the dialogue
options. Watch the cut scene. You meet Momo, who is a special little boy. You learn about the death of Anna Voralberg,
who owned the Toy Factory. And Momo
mentions someone called Hans. The Hotel
Owner takes you up to your room.
HOTEL ROOM
Walk up to the far side of the bed.
Pick up FAX 1 from the table next
to the bed. Read FAX 1 - your law
firm is overseeing the sale of Anna Voralberg’s Toy Factory. You should let your boss know about Anna’s
death. Open your Inventory, use your
mobile phone, and call the Office. Watch
the cut scene. Your boss thinks that,
since there is no heir, there shouldn’t be a problem with the sale of the Toy
Factory going through, as planned. Walk
down to the main part of the bedroom.
Go through the door on the left, to
leave the room.
HALLWAY
Head up to the end of the Hallway, then
climb down the stairs to the Reception Area.
RECEPTION AREA
Talk to the Hotel Owner and work through
all the dialogue options with him. When
you ask about the FAX, he gives you FAX 2 that just arrived for
you. Read it, if you like. Talk to the Hotel Owner again and continue
working through the dialogue options with him.
You learn about Hans Voralberg - Anna’s younger brother. When you’re ready, end the conversation.
Walk down, to the other side of the
room. Click on the table at the back
right - the table Momo was sitting at - to see a close-up.
Pick up the SMALL COG WHEEL and
the TINY COG WHEEL from the table.
Look at the diagram Momo etched into the table. Exit the close-up.
Look carefully on the floor next to the
table, and pick up MEDIUM COG WHEEL and LARGE COG WHEEL.
Walk down, to the area with the
Reception Desk.
It’s stopped raining now, so click on
the front door on the right to leave the hotel.
OUTSIDE THE HOTEL
Walk down to the village.
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VILLAGE
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STREET
Head left along the street, and continue
along, until you reach the Notary’s office.
Pick up THE VALADILENE GAZETTE from
the bench on the left, and read the article about Anna Voralberg. Exit the close-up. Click on the front door to get another
close-up.
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NOTARY
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OUTSIDE THE NOTARY
There’s a strange automaton contraption
in the wall. This is a clever
contraption that authorises access into the Notary. From your Inventory, place FAX 2 into
the automaton’s hand. Pull the lever in
the middle of the automaton to lower it’s head, then pull the lever on the
right of the automaton. Watch the cut
scene, as it reads your FAX, and allows you to enter the Notary.
RECEPTION AREA
Walk down, past the reception desk, to
the other side of the room.
Go through the door on the left, into
the Notary’s Office.
NOTARY’S OFFICE
Sit down in the chair in front of the
desk. Work through all the dialogue
options with the Notary. He reads a LETTER
FROM ANNA TO THE NOTARY, telling you about a missing air to the Toy Factory
- Anna’s brother, Hans. Apparently,
everyone thought that Hans was dead. But
he is indeed, very much alive. So the
Toy Factory now belongs to him, and you must gain his permission to continue
with the sale of the Toy Factory. The
problem now, is tracking him down. He’s…
somewhere… in Syberia. When you’re
ready, leave the office.
RECEPTION AREA
Walk down, so you can see the front
door.
Take TELESCOPIC KEY from the coat
stand. That’s all you can do here at the
moment, so head through the door on the left to leave the building.
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VILLAGE
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STREET
Head right, and continue along the
street, until you get a phone call from Dan, your fiance. Watch the cut scene - Dan seems more
concerned about his own agenda, than about your wellbeing, Kate. Continue along the street, across the bridge,
and up the hill, until you reach the Church Gates. Valadilene is such a beautiful, picturesque
place.
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CHURCH
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CHURCH GATES
If you visited here earlier, the gates
were closed. Now they’re open.
Head through the gates, into the church
grounds.
GROUNDS
As soon as you enter through the gates,
you get a phone call from your boss, Mr Marson.
He’s not very happy that you have to prolong your stay here.
Climb up the stairs, and try to open the
front door of the church - it’s locked.
Go right, to the side of the church.
Look at the lift - it doesn’t look like
that works. Follow the path up, so you
are at the back of the church.
There’s another door here. Enter through the door, into the Priest’s
Room.
PRIEST’S ROOM
Walk right, to the other side of the
room, so you can see the Altar. Click on
the crucifix on the wall, behind the Altar, to see a close-up.
Notice the scuff marks on the wall, on
either side of the crucifix. Move the
crucifix - a hole in the wall is revealed.
Take KEY from the hole in the wall. Exit the close-up.
Walk over to the chest of drawers on the
left. Click on the lower half of the
drawers, to see a close-up.
Try to open the drawers, but they’re locked. Insert your KEY into the keyhole at
the top right of the drawers to unlock them.
Now open the top drawer, and take the RED PUNCH CARD. Open the 2nd drawer, and take the PURPLE
PUNCH CARD. Open the 3rd
drawer - it doesn’t quite open all the way, and there seems to be something
behind the drawer. Turn the handle on
the right side of the drawers to open the drawer fully. Take the VORALBERG KEY from this
drawer, and also take the PRIEST‘S CONFESSION from the back part of the
drawer. Read through the PRIEST’S
CONFESSION. Open the 4th
drawer, and take the GREEN PUNCH CARD.
Open the 5th drawer, and take the BLUE PUNCH CARD. Exit the close-up.
Walk left, to the other side of the
room. Go through the door on the left,
so you are back outside.
GROUNDS
Head up the path, round to the side of
the church.
Look at the lift. Click on the lift - it doesn’t work. Click on the white panel in the wall, next to
the lift, to see a close-up.
It looks like the same thing Momo was
drawing on the table, back at the hotel.
But there are 4 empty spaces, where there should be cog wheels. You can use the 4 COG WHEELS from your
Inventory. Place them like so.
- SMALL COG WHEEL: Top left
space
- LARGE COG WHEEL: Top right space
- MEDIUM COG WHEEL: Middle space
- TINY COG WHEEL: Bottom space
Pull the lever on the right side of the
panel. You automatically enter the lift,
and ride up to the Bell Tower.
BELL TOWER
Walk down, to the other side of the
room.
Click on the automaton contraption on
the right, to see a close-up.
Look closely at the atomaton’s back, and
notice the slot. Insert any of the COLOURED
PUNCH CARDS in here - they each play a different tune. The important one is the PURPLE PUNCH CARD. Watch the cut scene while the PURPLE PUNCH
CARD is inserted - the statue above the mausoleum lowers his hat.
Walk down to the other side of the room,
and then leave the room through the door on the left.
GROUNDS
The lift takes you back down to the
church grounds. Walk left, to the front
of the church.
Follow the path left.
This is the mausoleum you saw from the
Bell Tower window - the statue has lowered his hat. Click on the hat to see a close-up.
Insert VORALBERG KEY into the
slot in the hat, and watch, as the gate to the mausoleum opens. Enter the mausoleum, into the crypt.
CRYPT
Climb down the stairs. Walk left, to the other side of the
crypt.
Click on the bottom middle drawer to see
a close-up.
Open the drawer for Hans Voralberg, then
click on the drawer again to see the close-up.
There’s a casket here, but it doesn’t
contain Hans’s body. So what the Notary
said earlier must be true - Hans is still alive, and he is the heir to the Toy
Factory. Take the PRESS CUTS
NEWSPAPER CLIPPING, and take the VALADILENE VOICE CYLINDER from the
casket. Exit the close-up.
Walk right, to the other side of the
room, and leave the crypt.
Climb up the stairs, back to the
Grounds.
GROUNDS
Climb down the stairs of the
mausoleum.
Follow the path down, back towards the
church.
Head left \ down to the church
gate.
CHURCH GATES
Go down the path, to the village.
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VILLAGE
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STREET
Keep going down the street, until you
see a gate on the right.
Click on the gate 2 times to see a
close-up.
What an usual gate. Look at the acrobat on the top half of the
gate, and insert the TELESCOPIC KEY.
Look at the acrobat on the bottom half of the gate, and turn the key in
his back. Now pull the lever in between
both acrobats.
The gate opens, allowing you access to
the Voralberg estate. Head up the path,
to the fountain.
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VORALBERG ESTATE
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FOUNTAIN
The Estate is vast, and each path takes
you to a different section.
Take the lower left path, leading to the
factory.
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VORALBERG FACTORY - FRONT
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GROUNDS
Follow the path up to the next
screen.
The factory is impressive. Notice the wheel in front of the factory, on
the left. Continue up the path, to the
front door.
Open the door, and enter the
factory.
LOBBY
Head left, and climb up the metal stairs
on the left.
METAL STAIRS
At the top of the stairs, open the door,
and enter Anna’s office.
ANNA’S OFFICE
Explore the office. Walk right, to the other side of the
office.
Click on the desk to see a
close-up.
On the desk, pick up the invoices - on
the spike at the top left of the desk - and read through them. Wow, the factory was in serious financial
trouble. Pick up the letter to Hans, and
read it. This is the last letter Anna
ever wrote to Hans. Pick up the train
schematic, and look at it. Exit the
close-up. Click on the bookcase on the
right, to see a close-up.
Notice the books on the top shelf. Pull the 2nd book from the right -
the shelf below swivel’s round, revealing a musical box. Click on the book on
the top shelf again, to find a MUSIC CYLINDER. Place the VALADILENE VOICE CYLINDER in
the base of the music box on the shelf, and watch the story of Hans and
Anna. You learn about Hans’s tragic
accident, which he never fully recovered from.
Make sure you have both CYLINDERS, pick up HANS-ANNA
MECHANICAL TOY (the top part of the musical box), then exit the
close-up.
Walk down to the other side of the room,
then leave the office.
METAL STAIRS
Climb back down the metal stairs on the
right.
LOBBY
Walk right to the next screen, so you
see all the production lines full of automatons.
PRODUCTION LINE
Sadly, the automatons are not
activated. Head up the path on the left
of the automatons.
Open the door on the left, and enter the
Power Room.
POWER ROOM
Walk down to the next screen.
Pull the chain that’s hanging on the
machine on the right. Watch the cut
scene, as an automaton rodent is released into the rodent wheel, thus
activating the wheel outside the factory.
Now pull the lever on the ground, next
to the pipe. Power to the factory has
been restored. Walk down to the other
side of the room, then leave the Power Room.
PRODUCTION LINE
Go left 2 times, to the Lobby.
LOBBY
Head left, past the metal stairs, and on
to the next screen. Continue left again,
to the next screen.
DELIVERY AREA
Watch the cut scene, as your mum calls you. She mentions bumping into her old friend, the
Russian opera singer, Franck Malkovich.
Remember that name - it will prove useful later on. Explore the area if you like, but there’s
nothing you can do here at the moment.
When you’re ready, click on the door at the top of the screen, and enter
Oscar‘s Workshop.
OSCAR’S WORKSHOP
Click on the wall on the right.
Turn the handle in the middle of the
room, and watch the cut scene as an automaton is lowered down onto the
bench. Walk left to the next
screen.
Click on the automaton sitting on the
bench. This is Oscar - he was mentioned
in Anna’s letter, up in her office. Work
through all the dialogue options with Oscar.
He’s missing his legs, so he gives you OSCAR’S PUNCH CARD, so you
can make his legs for him. Take note
that he needs Part XZ2005_B for his legs.
When conversation is over, click on the door to leave the room.
DELIVERY AREA
Go right 2 screens, back to the
Lobby.
LOBBY
Now that the factory is powered up,
click on the front door to leave the factory.
GROUNDS
Head down 3 screens, until you are back
at the fountain.
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VORALBERG ESTATE
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FOUNTAIN
Take the upper left path, leading to the
factory rear.
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VORALBERG FACTORY - REAR
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GROUNDS
Head up to the structure.
Pull the lever on the centre beam at the
back.
Watch the cut scene, as the metal claw
takes the canister into the factory.
Walk left to leave the structure.
Walk down to the fountain.
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VORALBERG ESTATE
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FOUNTAIN
Again, take the lower left path, leading
to the factory.
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VORALBERG FACTORY - FRONT
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GROUNDS
Follow the path up 2 screens, until you
reach the front door.
Open the door, and enter the
factory.
LOBBY
Go left 2 screens, so you are back at
the delivery area.
DELIVERY AREA
Click on the conveyor belt.
Click on the automaton forklift
truck.
Watch the cut scene, as the automaton
forklift truck picks up the canister, and takes it over to the production
line. When you’re ready, head right 3
times, and return to the lobby.
LOBBY
Climb up the metal stairs.
METAL STAIRS
Walk left, to the end of the walkway,
then climb up the metal stairs on the left, up to the Work Station.
WORK STATION
SAVE YOUR GAME HERE. This is where
you can make new legs for Oscar. Click
on the Control Console to see a close up.
Insert OSCAR’S PUNCH CARD into
the slot in the bottom middle of the Control Console. The controls at the bottom left show the skin
colour of the legs. Pull the lever at
the bottom left 3 times, to show a light brown colour.
Flip the lever at the bottom right - a
red light should come on. This is the
only production line that still works.
Pull the lever to the right on the Punch Card Slot. Watch the cut scene, as Oscar’s legs are
made. Now you just have to collect them,
and take them to Oscar. When you’re
ready, climb down the stairs on the right.
METAL STAIRS
Walk right, to the end of the walkway,
then climb down the metal stairs on the right.
LOBBY
Go right, to the Production Line.
PRODUCTION LINE
Continue down & right, to the next
screen.
Click on WOODEN LEGS at the end
of the Production Line, to see a close-up.
Pick up WOODEN LEGS from the end
of the Production Line. Exit the
close-up.
Head left, and make your way back to the
Lobby.
LOBBY
Head left, past the metal stairs, and
continue left until you reach the Delivery Area.
DELIVERY AREA
Click on the door in the back wall, and
enter Oscar’s Workshop.
OSCAR’S WORKSHOP
Give WOODEN LEGS to Oscar. If you used the correct settings up in the
Work Station, watch the cut scene as Oscar attaches his new legs, then heads
off to the train station. Otherwise,
Load your game and try again. When
you’re ready, click on the door to leave the room.
DELIVERY AREA
Head right, and continue right to the
Lobby.
LOBBY
Click on the front door to leave the
building.
GROUNDS
Head down 3 screens, until you are back
at the fountain.
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