18 January 2022

Syberia 1

 

YEAR:  2002


GENRE:  Point & Click Adventure


WHERE TO GET IT  GOG


Chapter 1:  Valadilene

Chapter 2:  Barrockstadt

Chapter 3:  Komkolzgrad

Chapter 4:  Cosmodrome

Chapter 5:  Aralbad

Chapter 6:  Return To Komkolzgrad

Chapter 7:  Return To Aralbad



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CHAPTER 4:  COSMODROME

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THE SPACE COMPOUND

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WALKWAY

 

You step out of the monorail, onto a metal walkway in the Space Compound.  Follow the path leading down, on the right. 

 

You get a phone call from your friend, Olivia.  She’s been seeing a lot of your fiancé recently.  And now, she’s taking his side against yours.  But you don’t have time to worry about that now.  Continue up the path, until you see some stairs on the left. 

 

 

 


Climb up the stairs, up to the Rocket. 

 

 

 

 

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ROCKET

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ROCKET BASE

 

There are 2 paths here - stairs on the left, leading up behind the rocket, and a path on the right.  Climb up the stairs on the left. 

 

 

 


CAGE

 

There’s a large cage at the top of the stairs, and you can see an eagle inside the cage.  Walk up, to the cage. 

 

Try to use the foghorn on the side of the cage, but it doesn’t seem to work.  There’s nothing you can do here at the moment, so walk left, to the next screen again. 

 

Climb down the stairs at the bottom left. 

 

 

 

 

ROCKET BASE

 

Take the path on the right. 

 

 



PATH

 

Follow the path down, to the next screen. 

 

There is a small set of stairs here. 

 

 



Climb up the small set of stairs, towards the Space Capsule. 

 

 

 

 

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SPACE CAPSULE

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EXTERIOR

 

Climb up the stairs, and enter the Space Capsule on the right. 

 

 

 

 

INTERIOR

 

Talk to Boris Charov - he’s rather drunk - and work through all the dialogue options with him.  He tells you about Soyouz, a golden eagle that keeps the bird population in check.  You quickly realise that you won’t get any sense out of him while he’s still drunk, so you’re going to have to sober him up.  Pick up the BOTTLE OF VODKA from the ground. 

 

 



Wait a moment, and Boris will decide to go in search of more alcohol.  You automatically follow him outside. 

 

 

 

 

EXTERIOR

 

Boris leans against the railing, but he’s so drunk, he topples over it, into a large bin below.  Before checking up on him, enter the Space Capsule on the right again. 

 

 

 

 

INTERIOR

 

Walk down to the other side of the Capsule, so you can see the table where Boris was sitting. 

 

Click on the cabinet on the wall, above the table, to see a close-up. 

 

Take SPACE PROJECT CANCELLATION LETTER from the cabinet, and read about the Space Commission Project being cancelled, with all personnel being assigned elsewhere.  Also pick up the KEY from the cabinet.  Now exit the close-up. 

 

Walk down to the other side of the Capsule. 

 

Leave the Capsule. 

 

 

 

 

EXTERIOR

 

Climb down the stairs behind the Capsule.  They’re hard to spot. 

 

 



 

 

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ROCKET

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PATH

 

You can see the rocket in the background.  Go down the path, to the next screen. 

 

Boris is fast asleep, in one of the bins.  Maybe a splash of cold water would bring him round.  There’s a wheel on the railing next to you - turn that wheel.  This turns the water supply on.  Walk left, back to the path. 

 

Climb up the small set of stairs, towards the Space Capsule. 

 

 

 

 

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SPACE CAPSULE

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EXTERIOR

 

Click on the small Control Panel next to the mechanical arm. 

 

 



You see a close-up of the Control Panel. 

 

 





Now operate the Control Panel like so. 

 

 

        1.     Insert KEY into the keyhole on the right. 

        2.     Move the horizontal lever to the left.

        3.     Move vertical lever on the far left, up to the top.

        4.     Move the last vertical lever, up to the top.

 

 

Water pours onto Boris, waking him up and sobering him up, in one quick move.  He’s not too happy about it.  Climb down the stairs behind the Capsule again. 

 

 

 

 

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ROCKET

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PATH

 

Walk down the path, to where Boris is now standing. 

 

Talk to Boris and work through all the dialogue options with him.  You get a lot more sense out of him now.  It seems that poor Boris longs to fly in a special flying machine created by Hans, but he doesn’t now how to operate it.  When you’ve finished talking to Boris, head right to the Cosmodrome. 

 

 

 

 

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COSMODROME

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ENTRANCEWAY

 

Wow!  The Cosmodrome is certainly impressive! 

 

 



Head left, to the Launch Centre Exterior. 

 

 

 

 

LAUNCH CENTRE EXTERIOR

 

The Launch Centre is above you.  Climb up the stairs on the right, to enter it. 

 




LAUNCH CENTRE INTERIOR

 

Click on the Control Panel on the right, to see a close-up. 

 

Pick up the VORALBERG KEY that’s lying on the panel, on the left.  Insert VORALBERG KEY into the cross-shaped keyhole.  Hmm, it doesn’t seem to be working.  Remove the panel at the bottom right of the controls. 

 

 



Click on both white wires, to put them back into place, and restore power to the Control Panel.  Now click on the lever at the top right to activate the screen.  Now look at the 4 buttons at the bottom of the Panel.  Click on Button #1 - Unauthorised Procedure.  Click on Button #2 - Blood Sample Required.  Since it’s Boris that wants to fly the rocket, it’s Boris’s blood sample that you’ll need.  Take the BLOOD TESTING APPARATUS from the slot on the right.  Now exit the close-up. 

 

Click on the door to leave the Launch Centre. 

 

 

 

 

LAUNCH CENTRE EXTERIOR

 

Go left, back to the Entranceway. 

 

 

 

 

ENTRANCEWAY

 

Go right, to the Rocket Exterior. 

 

 

 

 

ROCKET EXTERIOR

 

There’s a rocket on the right.  Head up to the Airship Exterior. 

 

 

 

 

AIRSHIP EXTERIOR

 

Try to open the Airship - you need a key.  Notice all the birds flying around, in this area.  Go right, and then go down, so you are back at the Entranceway. 

 

 

 

 

ENTRANCEWAY

 

Head down, back to the Rocket Area, where Boris is standing. 

 

 

 

 

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ROCKET

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PATH

 

Talk to Boris, and use the following dialogue option with him. 

 

 

        -       Airship

 

 

He gives you the AIRSHIP KEY.  Go right, back to the Cosmodrome. 

 

 

 

 

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COSMODROME

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ENTRANCEWAY

 

Again, go right, to the Rocket Exterior. 

 

 

 

 

ROCKET EXTERIOR

 

There’s a rocket on the right.  Head up to the Airship Exterior. 

 

 

 

 

AIRSHIP EXTERIOR

 

Use AIRSHIP KEY with the Airship.  You automatically enter it. 

 

 

 

 

AIRSHIP INTERIOR

 

Pull the lever to the right of the automaton pilot.  It doesn’t work.  Click on the door to leave the Airship. 

 

 

 

 

AIRSHIP EXTERIOR

 

Follow the path right, to the Rocket Exterior. 

 

 

 

 

ROCKET EXTERIOR

 

Head down to the Entranceway. 

 

 

 

 

ENTRANCEWAY

 

Don’t go straight down this time.  Instead, head left, so you are at the Launch Centre Exterior again. 

 

 

 

 

LAUNCH CENTRE EXTERIOR

 

Boris is here.  Talk to him.  He makes a deal with you - if you can help him launch Han’s flying machine, he’ll tell you how to operate the Airship.  Use BLOOD TESTING APPARATUS with Boris to get his blood sample.  Now climb up the stairs on the right, and enter the Launch Centre. 

 

 

 

 

LAUNCH CENTRE INTERIOR

 

As before, click on the Control Panel on the right, to see a close-up. 

 

Replace the BLOOD TESTING APPARATUS in it’s hole on the right.  Look at the 4 buttons at the bottom of the Panel, and press Button #2 to test the blood sample.  Unfortunately, the blood sample is refused because the alcohol level is too high.  Hmm, you’ll have to use your own blood, in order to pass the blood test for Boris.  Prick your finger on the Blood Testing Apparatus on the right.  Now press Button #2 to test your blood sample.  This time, it passed.  Press Button #1, and watch through the window, to see a giant clamp raise the flying machine.  Press Button #3, and watch through the window, as the flying machine (with Boris inside) is moved to the launch position.  Wait for Boris to communicate with you through the radio, then press Button #4.  Watch the cut scene, as you make Boris’s dreams finally come true.  He’s flying Hans’s flying machine!  He throws a CRANK HANDLE onto the platform, just before he leaves. 

 

Open the door, and leave the Launch Centre. 

 

 

 

 

LAUNCH CENTRE EXTERIOR

 

Head left, to the Entranceway. 

 

 

 

 

ENTRANCEWAY

 

Pick up the CRANK HANDLE that Boris threw onto the ground, near the boxes on the left.  Head down, to the path where Boris was standing earlier. 

 

 

 

 

PATH

 

Go left to the next screen.  

 

Ignore the stairs leading up to the Space Capsule.  Continue along the path on the left. 

 

 

 

 

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ROCKET

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ROCKET BASE

 

Climb up the stairs on the left, behind the rocket. 

 




CAGE

 

Go up, to the cage. 

 

Use the CRANK HANDLE with the fog horn on the side of the cage.  Watch the cut scene, as Soyouz the eagle goes into action.  When you’re ready, Walk left to the next screen. 

 

Climb down the stairs on the bottom left. 

 

 

 

 

ROCKET BASE

 

Head up the path on the right. 

 

Follow the path down, and then right, so you are back in the Entranceway to the Cosmodrome. 

 

 

 

 

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COSMODROME

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ENTRANCEWAY

 

Go right, towards the Rocket Exterior. 

 

 

 

 

ROCKET EXTERIOR

 

Head up to the Airship Exterior. 

 

 

 

 

AIRSHIP EXTERIOR

 

Enter the Airship.

 

 

 

 

AIRSHIP INTERIOR

 

The way should be clear now, so you can continue your journey.  Pull the lever to the right of the automaton pilot.  Watch the cut scene, as the airship takes you to Aralbad. 

 

 

 

 

Continued In Chapter 5:  Aralbad...


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