YEAR: 2002
GENRE: Point & Click Adventure
WHERE TO GET IT: GOG
Chapter 6: Return To Komkolzgrad
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CHAPTER 3: KOMKOLZGRAD
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TRAIN
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TRAIN - MAIN CABIN
Walk down to the other side of the
cabin.
Oscar’s not here. He must still be in the Engine Room. Open the door and leave the cabin.
TRAIN - EXTERIOR
Leave the train via the exit on the
right.
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TRAIN STATION
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KOMKOLZGRAD STATION
Go up towards the front of the
train.
Oscar calls for you, telling you that
the train has unwound again. He also
tells you that he fears leaving the train,
because the air is too polluted.
Work through all the dialogue options with Oscar. Walk left to the next screen.
There’s a door in the building to the
right, with a red light above it - walk over to the door.
Try to open the door, but it’s
locked. Walk down, back to the
platform.
Go right, to the next screen.
Climb up the ladder on the left, and up into the giant cowboy automaton.
GIANT COWBOY AUTOMATON
You’re inside the giant cowboy. Click on the cupboard at the back, to see a
close-up.
Take KOMKOLZGRAD VOICE CYLINDER from
the small cupboard. Take HANS’S
DESIGNS from the small cupboard.
Take HANDLE from the small cupboard. Look at HANS’S DESIGNS in your
Inventory, and note that the right foot of the giant cowboy has been
marked. Exit the close-up.
Look at the Control Panel under the
window on the right, to see a close-up.
Notice the red button in the Control Panel. That cross shape looks like the end of a
winding machine. HANS’S DESIGNS also
have that same cross shape. So could
there be a winding machine hidden inside the giant cowboy? Insert the HANDLE into the slot in the
Control Panel.
Click above the HANDLE, and watch
the cut scene, as the giant cowboy moves forward, towards the train. Again, click above the HANDLE, and
watch, as the giant cowboy moves forward.
Press the red button, and watch the cut scene as the winding machine
winds up the train. That was easy! You can continue your journey now, Kate. Let’s go an tell Oscar. Click below the HANDLE, to make the
giant cowboy move back, away from the train.
Again, click below the HANDLE to make the giant cowboy move
back. Now it’s back where it started
from. Exit the close-up.
Walk down, and leave the giant
cowboy.
Climb down the ladder, so you are back
on the platform.
KOMKOLZGRAD STATION
Watch the cut scene - you see a
suspicious character leaving your train, and heading off towards a building
with the same locked door you found earlier.
What was that all about?
Head up, and follow the path along,
until you’re back at your train.
Continue along to the next screen.
Board the train.
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TRAIN
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TRAIN - EXTERIOR
Open the door and enter the cabin.
TRAIN - MAIN CABIN
Walk down to the other end of the
cabin.
Head up to the cabin with the
pedestal.
TRAIN - CABIN WITH PEDESTAL
Insert KOMKOLZGRAD VOICE CYLINDER into
the pedestal, and watch the cut scene with Anna And Hans after the war. You automatically place the CYLINDER in
the display cabinet. Continue right to
the Sleeping Quarters.
TRAIN - SLEEPING QUARTERS
Oh no!
Oscar has been tied up here!
Untie him. Watch the cut scene,
as he tells you how he was attacked. And
look at his arms - someone took his hands!
It must have been the suspicious character you saw running from the
train. Poor Oscar is understandably very
upset! Work through all the dialogue
options with him. You’ll need to get his
hands back! When you’ve finished
talking, walk down to the other end of the cabin, so you can see your suitcase
at the end of your bed.
Pick up METAL SHEARS from the
floor. Go through the door at the top,
to leave the cabin.
TRAIN - CABIN WITH PEDESTAL
Walk left, to the Main Cabin.
TRAIN - MAIN CABIN
Go down to the other end of the
cabin.
Open the door, and leave the cabin.
TRAIN - EXTERIOR
Leave the train via the Exit on the
right.
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TRAIN STATION
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KOMKOLZGRAD STATION
Head up, and continue along the
platform, until you reach the giant cowboy.
Climb up the ladder on the left, and up
into the giant cowboy automaton again.
GIANT COWBOY AUTOMATON
Look at the Control Panel under the
window on the right, to see a close-up.
Click above the HANDLE, and watch
the cut scene, as the giant cowboy moves forward, towards the train. Exit the close-up.
Walk down, and leave the giant
cowboy.
KOMKOLZGRAD STATION
You find yourself halfway down the
ladder. Jump onto the ledge on the
right. Look at the metal panel in the
wall on the right, to see a close-up.
There’s a large hole in the metal
panel. You can see a Hideout behind the
hole, but the hole is not large enough for you to climb through… yet. Use the METAL SHEARS with the metal
panel to cut a little doorway. Now climb
through the doorway, into the Hideout.
HIDEOUT
Walk down to the other side of the
Hideout.
Look at the shelves on the left, and
take the SPARK PLUG. Try to open
the door in the back wall - you can’t go that way. Look through the window in the back wall to
see a factory. Exit the close-up. Walk down to the ‘Entrance’ to the room.
Climb through the doorway you created,
so you are back outside.
KOMKOLZGRAD STATION
Jump left, onto the stairs. Climb up the ladder, and enter the giant
cowboy automatic again.
GIANT COWBOY AUTOMATON
Look at the Control Panel under the
window on the right, to see a close-up.
Click below the HANDLE, and watch
the cut scene, as the giant cowboy returns to it‘s original position. Exit the close-up.
Walk down, and leave the giant
cowboy.
KOMKOLZGRAD STATION
You automatically climb down the ladder,
back to the platform. Head up, and
continue along the platform, past the train, until you reach the screen with
all the boxes.
Look carefully at the covered section of
the platform, and notice the lever on the ground, between 2 pillars.
Pull the lever - a lift rises up from
the ground. Enter the lift. You automatically push the button to lower
the lift again.
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UNDERGROUND MINE
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TUNNEL
The lift takes you down into a
mine. You get a phone call from Dan, but
the signal is bad, and you can barely make out what he’s saying. You hang up, promising to call him back
later. It’s dark here, but look at the
generator on the left, to see a close-up.
Look at the slot at the top of the
generator - it looks like something is missing.
Insert SPARK PLUG into the slot.
Now pull the lever in front of the slot with the SPARK PLUG.
The mine powers up, and the lights come
one. Yippee! Follow the path all the way down to the other
end of the mine.
There’s another lift here. Enter the lift, and ride up to the
Factory.
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FACTORY
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PATHWAY
Let’s explore the Factory. Go right to the next screen.
There’s stairs leading up to a huge pipe
organ. Climb up the stairs.
PIPE ORGAN
The organ itself, and the organ player,
are in the middle of the screen. Click
on them to see a close-up.
Notice the organ player’s hands - those
are OSCAR’S hands! You have to get them
back, somehow. Pick up the SCREWDRIVER
from the left edge of the organ.
Exit the close-up.
Climb back down the stairs on the
left.
PATHWAY
Walk down, towards the lift.
Don’t enter the lift just now. Instead, head down to the next screen.
Notice the door in the wall here -
that’s the same door you saw from outside, with the red light above it. Go left, to the next screen.
Notice the ladder here, near the left,
with a small panel near the bottom, which is preventing you from climbing the
ladder. Look at the small panel to see a
close-up.
Notice that the small panel is held in
place by a screw in each corner. Use
your SCREWDRIVER to unscrew all 4 screws, so that it falls to the
ground.
Climb up the ladder.
UP THE LADDER
Look at the monorail in front of you -
it’s controlled from somewhere else.
Open the door on the left, and enter the Control Room.
CONTROL ROOM
Someone is sitting in the chair here -
the same suspicious character you saw leaving your train earlier. So this is the culprit that stole Oscar’s
hands. Click on him to talk to him - he
explains that he didn’t steal Oscar’s hands… he only borrowed them for a while. Work through all the dialogue options with
him. He introduces himself as Serguie
Borodine, Director Of Komkolzgrad Industrial City.
You learn about Serguie’s fascination
with the opera singer, Helena Romanski, and how he longs for her to return to
Komkolzgrad to sing for him. Only when
he hears her sing, will he return Oscar’s hands. There’s just one small problem… Helena isn’t
expected to return here any time soon, so you’ll have to go and find her,
wherever she is.
So… a mysterious man, obsessed with an
opera singer, and wants her to sing only for him? Phantom Of The Opera, anyone?
When you’re ready, walk down, and leave
the Control Room.
UP THE LADDER
Climb back down the ladder.
PATHWAY
There’s a small room to the right that
Serguie has opened for you.
Enter this room.
HELENA ROMANSKI SHRINE
Wow!
Serguie wasn’t kidding when he said he’s fascinated with Helena - the
whole room’s a shrine to her. Pictures
of her on the wall… old costumes she wore at past performances… you name
it. Walk down to the other end of the
room.
Continue up, through the curtain, to the staged Dressing Room
area.
Notice the chest of drawers on the
left. Open the drawers to see a
close-up.
Pick up the PRESS CUTS SCRAPBOOK,
and read through it. It’s full of
articles and pictures of her performances.
One of the articles mentions her singing with her friend, Franck
Malkovitch. Hmmm… Franck Malkovitch…
where have you heard that name before?
Wasn’t he the singer your mum is friendly with? Maybe you could clarify that? Exit the close-up.
Pick up the LETTERS TO HELENA that
were in the drawer, underneath the PRESS CUTS SCRAP BOOK. All the LETTERS have been ‘Returned
To Sender, Not Known At This Address‘.
Read the top LETTER - he’s been obsessed with her for quite some
time, it seems. When you’re ready, exit
the close-up. Also exit the close-up
with the chest of drawers.
Use your MOBILE PHONE, and call
your mum. She confirms that her friend
Franck, and the Franck that sang with Helena, are indeed one and the same. She also tells you, via Frank, that Helena
was ill, and moved to a Health Spa in the town of Aralbad. Great!
Now you know where she is! When
you’re ready, head up, and make your way out of the shrine.
PATHWAY
Climb up the ladder on the left
again.
UP THE LADDER
You get a phone call from Dan. At first, it seems like he regrets the
argument you both had. But it turns out,
he just wanted to save face in front of his office colleagues. When you’ve finished talking to him, open the
door on the left, and enter the Control Room.
CONTROL ROOM
Talk to Serguie and work through all the
dialogue options with him. Apparently,
he can’t help you get to Aralbad to talk to Helena. But if you can get up to the Space Compound
above Komkolzgrad, you might be able to find a way to fly to Aralbad. When you’re ready, leave the Control Room.
UP THE LADDER
Enter the monorail at the back, which is
now accessible to you. The monorail
takes you up to the Cosmodrome.
Continued In Chapter 4: Cosmodrome...
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