18 December 2021

Broken Sword 4: The Angel Of Death

 

YEAR:  2007


GENRE:  Point & Click Adventure


WHERE TO GET IT  GOG



Part 1

Part 2

Part 3

Part 4

Part 5



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PART 1

NEW YORK

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NEW YORK BAIL BONDS BUILDING

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YOUR OFFICE


After the intro, you find yourself trapped in your office, with your new client, Anna Marie. 

 

After your last adventure, you’ve now settled down, and run a Bail Bonds agency in New York.  Anna Marie was waiting for you in your office, and she asked for your help.  She mentioned a manuscript.  Then a couple of thugs appeared, and begin shooting the place up, leaving you and Anna Marie trapped in your office.  You have to find a way out of here. 

 

Look at the GOLF CLUB in the corner on the right, and pick up the GOLF CLUB.  Walk left a few steps.  Look at the hi fi on the floor against the wall.  Look at the door in the back wall, and use your GOLF CLUB to break through the door. 

 

 



FILING ROOM

 

Look at the filing cabinet to the left of the door.  Push it over, to block the door and stop the gangsters getting in.  Climb up onto the filing cabinet, then jump up through the hole in the ceiling.  Anna Marie follows you. 

 

 

 

 

FLOOR ABOVE YOUR OFFICE

 

Watch the cut scene, as Anna Marie tells you a bit more about her manuscript.  The lift starts moving.  The thugs are trying to find you, and you have to stop them.  Anna Marie instinctively holds to lift door open, so the thugs can’t get here, but she can’t hold it open forever.  You need to help her out.   Use your GOLF CLUB with the space under the lift door, to prop it open. 

 

Explore the room, and find the grille covering the extractor fan in the top right corner.  Try to pull it off, but you can’t.  From your Inventory, use ANNA MARIE’S ICON with the grille.  She helps you to pull the grille off the wall.  Look at the extractor fan to see that the wall around it is crumbling away.  Pull the extractor fan out from the wall.  Now move the extractor fan over to the lift.  Click the right mouse button to grip \ release the extractor fan.  Move the extractor fan into the gap underneath the lift door.  Now the lift isn’t going anywhere.  Retrieve your GOLF CLUB from the gap under the lift door. 

 

Go back to the hole at the top right, and climb in there. 

 

 

 

 

LEDGE OUTSIDE THE BUILDING

 

Click on the area on the right to hug the wall, then inch right along the narrow ledge, until you reach the fire escape ladder.  Click the right mouse button to step away from the wall, then click on the ladder to climb up to the roof.  Step up onto the roof. 

 

 

 

 

ROOFS

 

On the roof, walk right a few steps, to the ladder in the middle of the roof.  Climb up the ladder, onto the platform.  Walk along the platform, and click on the right edge of the platform to release the chain.  Look at the chain that’s now hanging below the platform, and try to grab the chain, but it’s out of reach.  Use your GOLF CLUB with the chain below the platform, to grab it.  Watch the cut scene, as you swing across to the roof of the next building. 

 

You have to find a way to get Anna Marie onto this roof.  Walk back a few steps, and look at both handles behind the pillar.  They are used to rotate the loading joist.  The handle on the left is broken, so just ignore it.  Use the handle on the right to rotate the joist.  Watch the cut scene as Anna Marie crosses over the joist, and joins you. 

 

 

 

 

WAREHOUSE

 

Watch the cut scene, as you make your way into the warehouse.  Walk left a few steps.  Click on the area on the wall, above the planks, to jump up and grab onto the ledge.  Shimmy left a bit.  Grab the pipe above you, on your left - it will break loose.  Shimmy left again, until you reach the next ledge.  Click on the floor to drop down onto the floor. 

 

Walk left, to a gap in the floor.  Click on the floor on the left, to jump over the gap.  Walk left, to the wall.  Click on the wall to hug it.  Now inch left, over the narrow ledge, until you reach the next part of the floor.  Step away from the wall.  Walk through the hole in the wall. 

 

There is an opened door here - walk up, through the door. 

 

From this angle, outside the building, you can see that the door is tied open.  Take the STRING that’s keeping the door open, then enter the building again. 

 

Close the door, and slide the door bolt across, to keep it locked.  Right click on the door, and select the Gear Icon.  You kick the door down, causing it to fall over, and create a bridge for Anna Marie. 

 

If you’re outside the building, go back inside.  Climb down the stairs, all the way down to the Ground Floor.  Try to open the door on the right, but something is blocking it from the other side.  Looks like you’ll need to find another way out of here.  Climb up 1 level, to the 1st Floor.  Head out through the doorway. 

 

Walk left, over the floorboards, to the end of the room.  Look at the rusted pipe on the floor, on the left side of the room.  Look at the nearby breaker switch, on the wall on the left. 

 

 



Try to use the breaker switch, but it keeps flipping back to the ‘ON’ position.  Work your way back along the broken floorboards, past the door you came from, then head right, and go down the slope.  You’ll see a wooden beam in front of you. 

 





Click on the plank in front of you, or click on the floor beneath you.  You’ll lower yourself down, so you are hanging on the edge of the floor.  Drop down to the floor below.  Walk right a few steps, then walk over the planks, until you see the live electric cables.  Click on the cables, to hear the story about Granny Stobbart.  Better keep away from them! 

 

Head left, and make your way back to where Anna Marie is waiting.  Click on the overhanging floorboards, and pull yourself up onto the floor. 

 

Head left, and work your way back across the floorboards, back to the rusty pipe and the breaker switch.  Use ANNA MARIE’S ICON from your Inventory, with the breaker switch (this won’t work, unless you’ve seen the live cables below).  She holds down the breaker switch for you. 

 

Head right, and work your way across the room, back to the live cables.  Now that Anna Marie is holding down the breaker switch, the cables are no longer live.  Continue past the cables, and right over the floorboards, until you see a large crate sitting in front of a door.  Click on the crate to move it.  You automatically open the door, allowing Anna Marie to re-join you. 

 

Walk right, to the security shutters.  Try to lift the security shutters, but you’re not strong enough.  Use ANNA MARIE’S ICON from your Inventory - she’ll try to lift the security shutters, but she can’t do it either.  Use the handle to the right of the security shutters, to wind them up.  It works.  However, if you let go of the handle, the security shutters just fall back down again.  Okay, use ANNA MARIE’S ICON with the handle to the right of the security shutters, so she winds the shutters open.  Now click on the security shutters to hold them open, while Anna Marie climbs through. 

 

Watch the cut scene, as you and Anna Marie escape to her hotel. 

 

 

 

 

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HOTEL ALFONSO

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LOBBY

 

Well, you may have escaped the goons at your Bail Bonds office… but you’re not out of the woods yet.  As you enter the Lobby, Anna Marie recognises another of the goons.  To top is off, she’s lost her handbag, which contained the key to her hotel room - Room 23.  So you have to find a way into her room, while she hides in the alley outside. 

 

Try to use the phone booths in the back wall - oops, they’re for paying customers only.  Talk to Alfonso, behind the Reception Desk, and work through all the conversation topics.  Alfonso gives you a NEW YORK HOTEL FLYER.  Look at NEW YORK HOTEL FLYER in your Inventory, to get the hotel’s phone number.  Look at the LIGHTER behind the glass partition.  Talk to Alfonso again, and ask about the lighter, to learn that that‘s all he has left to remind him of his father.  Walk left a few steps,  Look at the grandfather clock, and try to use the grandfather clock.  Alfonso warns you not to touch it.  Try to use the water cooler machine on the left, but it’s out of order.  Walk left a few more steps, and look at the security door.  Try to open the door - it’s locked, and you need a security key card to get through it.  Walk right, to the Lounge Area. 

 

 

 

 

LOUNGE AREA

 

There’s a man, Thelwell Minster, reading a book in this area.  Talk to him, and work through all the conversation topics.  You learn that he’s here to buy some paintings of geese.  Examine his book, to learn that there is a KEY CARD tucked in between the pages of the book.  Try to take the KEY CARD, but you only end up upsetting the man.  Look at the cigarette dispenser on the right, and try to use it, to learn that it’s out of order.  Look at the drinks vending machine on the right, and try to use it, to learn that it’s out of order.  Open the door on the right, and head through, into the bathroom. 

 

 

 

 

BATHROOM

 

Use your PDA from your Inventory, and select the following options. 

 

 

        -       Phone

        -       Alfonso’s Hotel. 

 

 

When Alfonso answers, work through the conversation topics.  You trick Alfonso into telling Thelwell that there’s a phone call for him.  When Thelwell  goes to take his (non existent) call, leave the bathroom. 

 

 

 

 

LOUNGE AREA

 

Thelwell has left his book on the table, while he goes to take his call.  Quickly, pick up the book to get the HOTEL KEY CARD.  You don’t have much time before Thelwell returns.  Now go left, back to the Lobby. 

 




LOBBY

 

Walk left to the security door.  Look at the electronic card reader next to the security door.  Use HOTEL KEY CARD with the electronic card reader to unlock the security door, then walk through the door to the stairwell. 

 

 

 

 

STAIRWELL

 

Climb up the stairs to the 1st Floor. 

 

 

 

1ST FLOOR

 

You get a phone call from Anna Maria.  She’s  trapped on the fire escape, and it’s only a matter of time before the goons find her.  She asks you to get into her room, and open the bathroom window for her.  Look at the yellow ‘Fumigation Warning’ sign that’s on the stairs leading up.  Look at the pile of dead bugs on the stairs, and pick up a DEATH WATCH BEETLE.  Yuck! 

 

Go left, into the corridor with all the hotel rooms.  You hear banging coming from the cleaner’s cupboard (1st door on the left), but a goon warns you to just ignore it.  Try to open the cleaner’s cupboard, but again, you are warned away from there. 

 

Walk up along the corridor.  Look at the flower vase on the table on the right, to see that the flowers are completely dry.  Try to enter the last room on the right - Anna Maria’s room, but the goon guarding the room stops you.  Look at the sprinklers on the ceiling - they could sprinkle out a lot of water!  Walk up to the window at the end of the corridor. 

 

Look at the window - it looks out over the front of the building.  Open the window.  The goon isn’t happy about it, but you open it anyway.  Walk down the corridor, and go back to the stairwell.  

 

Climb down the stairs to the Ground Floor. 

 

Use HOTEL KEY CARD with the electronic card reader next to the door.  Head through the door, back into the Lobby. 

 

 

 

 

LOBBY

 

Go to the Reception Desk, talk to Alfonso, and work through all the conversation topics.  Walk left to the Grandfather clock.  Use the DEATH WATCH BEETLE with the Grandfather clock.  Talk to Alfonso again and tell him about the beetle.  Alfonso rushes over to inspect his beloved Grandfather clock.  While he is away, quickly open the glass hatch on the right, and take the LIGHTER from the Reception desk.  Now walk left to the security door. 

 

Use HOTEL KEY CARD with the electronic card reader to unlock the security door, then walk through the door to the stairwell. 

 

 

 

 

STAIRWELL

 

Climb up the stairs to the 1st Floor. 

 

 

 

1ST FLOOR

 

Go into the corridor on the left, with all the hotel rooms. 

 

Walk up to the window.  Wait until the goon is doing his Elvis-dance, then open the window again.  Now walk down to the dry plant on the table.  The goon goes to close the window.  Seize this opportunity.  While he has his back to you, use the LIGHTER with the dry plant to start a fire, thus activating the sprinkler system.  The goon runs for cover.  Open the last door on the right, and enter Room 23. 

 

 

 

 

ROOM 23 - ANNA MARIA’S ROOM

 

The room has been ransacked!  Look at the safe next to the window, to realise that it’s empty.  They’ve taken Anna Maria’s manuscript.  Walk down a few steps, and pick up PEN FROM HOTEL ROOM from the floor.  Make your way into the bathroom on the left. 

 

Look at the extractor fan in the panel at the end of the bathroom.  Look at the control switch in the panel, and use the control switch to turn off the extractor fan.  Tie STRING to the extractor fan, then use the control switch again to turn the extractor fan back on.  Watch the cut scene with Anna Maria.  Talk to Anna Maria and work through the conversation topics.  There’s nothing else you can do here, so leave the room. 

 

 

 

 

1ST FLOOR

 

Walk down a few steps, and look at the cleaner’s cupboard again - the 1st door on the left.  But the goon, who’s watching from the lift, tells you to stay away from the door.   Look at the numeric keypad next to the door.  Pity you don’t know the code for this.  Use the NEW YORK HOTEL FLYER with the cleaner’s cupboard door.  Use PEN FROM HOTEL ROOM with the cleaner’s cupboard door.  You hear shuffling from behind the door, then the NEW YORK HOTEL FLYER and the PEN FROM HOTEL ROOM both appear on the floor again.  Pick both items up.  There’s a number scribbled on the NEW YORK HOTEL FLYER - 5837X.  Use the numeric keypad next to the cleaner’s cupboard door.  You open the door, and find the missing Receptionist, who’s not very happy about being locked up in the cupboard.  Who can blame her?  You automatically return to your office. 

 

 

 

 

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NEW YORK BAIL BONDS BUILDING

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RECEPTION AREA

 

Watch the cut scene with poor Virgil.  Your building has been ransacked!  Talk to Virgil - he’s fuming that his music player has been smashed, so he’s lost all his music.  Head up, into your office. 

 

 

 

 

YOUR OFFICE

 

Walk up a few steps, and look at the ITALIAN CIGARETTES on the top edge of your desk.  Strange.  Nobody in your office smokes.  Take the ITALIAN CIGARETTES.  Walk down, and leave your office. 

 

 

 

 

RECEPTION AREA

 

Click on the door on the right, opposite Virgil, to leave the building. 

 

 

 

 

MAP

 

Go back to Hotel Alfonso. 

 

 

 

 

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HOTEL ALFONSO

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LOBBY

 

You’re greeted by the Receptionist you saved, and a policeman.  Talk to the Receptionist, Juanita, and work through all the conversation topics.  Talk to the policeman and work through all the conversation topics.  Show the ITALIAN CIGARETTES to the policeman.  Talk to the policeman again and work through the conversation topics.  Talk to Alfonso and work through all the conversation topics.  Head right, and leave the hotel. 

 

 

 

 

MAP

 

Go to Mama Martino’s Meat Packing. 

 

 

 

 

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MAMA MARTINO’S MEAT PACKING

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GROUNDS

 

Enter the small Salami Shop at the back. 

 

 

 

 

SALAMI SHOP

 

Look at Chico Garella behind the counter.  Look at the bloody apron hanging up on the wall behind the counter.  Talk to Chico and work through all the conversation topics.  You realise that he’s desperate for a cigarette, so give him the ITALIAN CIGARETTES you found in your office.  When prompted, choose the SALAMI as trade.  Now leave the shop. 

 

 

 

 

GROUNDS

 

Stand next to the wall, below the wooden pallets, so you can still see Chico through the window.  Wait for a few moments.  When you see Chico leave through the blue door at the back of the shop (he’s going out for a smoke), quickly enter the Salami Shop again. 

 

 

 

 

SALAMI SHOP

 

Quickly take the bloody apron from behind the counter, then leave the shop. 

 

 



GROUNDS

 

You automatically wear the apron.  This lets you blend in, so you can explore the premises freely.  Walk down to the bottom of the grounds, then head up the ramp on the left.  Try to open the metal shutter for the loading bay, but it’s locked.  Continue along the ramp, until you see the guard.  Talk to the guard and work through the conversation topics.  Walk down, and enter the refrigerated truck. 

 

In the truck, look at the pile of ice in the corner.  It’s beginning to melt.  Take some ICE FROM FREEZER TRUCK, then leave the truck again. 

 

Walk up, into the Factory. 

 

 

 

 

FACTORY

 

Have a look around the factory if you like.  Notice the pigs hanging from the line above.  When you’re ready, head up through the door in the back wall. 

 

 

 

 

CONVEYOR BELT AREA

 

Make your way to the top-right corner of the room, opposite the conveyor belt.  Look at the FIRE PROOF BLANKET that’s hanging on the wall, and take the FIRE PROOF BLANKET.  Now walk left a few steps, and up through the door. 

 

 

 

 

DUMPSTER AREA

 

Ignore that blue door for the moment.  Walk left a few steps, and look at the bone crunching machine.  A bunch of safety keys are hanging from the key slot, so take MACHINE SAFETY KEYS from the machine.  Walk up a few steps. 

 

You hear music coming from somewhere.  When you look up, you see that it‘s coming from an air vent high up in the wall.  Look at the forklift truck on the left, and try to use it - it’s dead.  Look at the green meat waste bin on the right.  Push the green meat waste bin left a few times, until it’s on the forks of the forklift truck.  Insert MACHINE SAFETY KEYS into the forklift truck, then use the forklift truck to raise the green meat waste bin up.  Adjust your position, so you can see the green meat waste bin.  Climb up it a few times, until you reach the air vent.  Look at the air vent in the wall.  Use the air vent, and watch the cut scene with the thugs.  They have Anna Maria’s manuscript.  Climb down again, so you are back on the ground. 

 

Head up, and make your way past the bone crunching machine, through the door opposite, and back to the conveyor belt area. 

 

 

 

 

CONVEYOR BELT AREA

 

Head down to the bottom left corner, and go through the door at the top of the stairs on the left. 

 

 

 

 

FACTORY

 

Head to the bottom-left corner of the room.  If you looked here before, the shutter with the green light above it was locked.  Now, the shutter is open.  Head up, through the shutter, into the Log Room. 





LOG ROOM

 

Explore the room.  Try to open the large metal door to the left of the pile of logs.  OUCH!!!  That door is HOT!!!  Use your FIRE PROOF BLANKET with the door, to open it.  Now head through the door, into the Smoking Room. 

 

 

 

 

SMOKING ROOM

 

Look at the meat hanging from the ceiling.  Touch the meat to realise it’s very greasy.  Look at the collection of logs that are smouldering in the tray on the floor below the meat.  Use the FIRE PROOF BLANKET with the smouldering log to pick it up, so you now have FIRE BLANKET HOLDING SMOULDERING WOOD.  Now you just have to put that log to good use.  Leave the room. 

 

 

 

 

 

LOG ROOM

 

Walk down a few steps, and climb up the wooden stairs.  Walk along the platform, and enter through shutter, back into the main factory area. 

 

 

 

 

FACTORY

 

Head right, until you see the pigs hanging up.  Walk through the door on the right, where the guard is standing. 

 

 

 

 

GROUNDS

 

SAVE YOUR GAME HERE.  Go into the refrigerated truck again.  Pick up ICE FROM FREEZER TRUCK from the bottom corner.  Now you’re gonna have to be quick here, before the ice melts, so use Left Ctrl to Run.  Run out of the truck. 

 

Run up through the door next to the guard. 

 

 

 

 

FACTORY

 

Run up through the door in the back wall.  

 

 

 

 

CONVEYOR BELT AREA

 

Climb down the stairs.  Run right a few steps, and head through the door at the end. 

 

 

 

 

DUMPSTER AREA

 

Ignore that blue door.  Run forward, past the bone crunching machine, and onto the area with the forklift truck. 

 

Run left to the forklift truck.  Climb up it, and climb onto the green bin, until you reach the air vent.  Push FIRE BLANKET HOLDING SMOULDERING WOOD through the air vent, into Fingers office.  Only a small amount of smoking is going into the office, so you need to make more smoke.  Use ICE FROM FREEZER TRUCK with the air vent.  If your ice has melted, simply go back and get some more.  Now watch the cut scene as Fingers and his gang of thugs leave the office.  This is your chance to get the MANUSCRIPT. 

 

You find yourself back at the door.  Walk up, through the door, into the area with the conveyor belt. 

 

 

 

 

CONVEYOR BELT AREA

 

Walk down a few steps.  Climb up the stairs on the left, and go left, info the factory. 

 

 

 

 

FACTORY

 

Walk down a few steps, and left a few steps, so you can see the Control Panel on the wall, next to the pigs hanging up. 

 




Use the Control Panel to rotate the conveyor belt.  Watch the cut scene as you see Tony… hanging from a meat hook.  Eek!  Poor Tony!  Look at Tony, and search Tony, to find a MEAT PACKING COMPANY KEY CARD.  Go back up through the door at the top right corner of the room. 

 

 

 

 

CONVEYOR BELT AREA

 

Climb down the stairs.  Walk forward, and go through the door at the end. 

 

 

 

 

DUMPSTER AREA

 

Look at the blue door in the corner, and go through the blue door. 

 

 

 

 

STORAGE ROOM

 

Look at the First Aid Kit on the wall.  It’s good to see that the factory is so safety-conscious.  Open the First Aid Kit.  Wait a minute… this isn’t a First Aid Kit at all.  It’s a Security Card Reader.  Use the MEAT PACKING COMPANY KEY CARD with the Security Card Reader.  Ah-Ha!  A secret doorway!  You automatically go through the secret doorway. 

 

 

 

 

SECRET ROOM

 

It’s very dark here.  Climb up the stairs to the top, then go through the door on the left, into the office. 

 

 

 

 

OFFICE

 

This is the room you saw from the air vent outside.  Look through the shaded window, and look through the opened window on the right 2 times, so you see the bone cruncher below.  Walk over to the desk, and try to open the drawers on each side of the desk.  Unfortunately, the drawers are locked.  Open the drawer in the middle of the desk to find SOMETHING WRAPPED IN SILK HANKIE.  Examine SOMETHING WRAPPED IN SILK HANKIE in your Inventory to discover PHOTOGRAPH OF FILM STAR LUCY CHU, and the SILK HANKIE.  Look at the metal filing cabinet that’s against the wall - this is where Anna Maria’s MANUSCRIPT is kept.  Try to open it.  You’ve never seen so many locks!  How are you going to open it?  Right-click on the filing cabinet, and try to push the filing cabinet - it won’t budge, because the wheels are rusted up (you won‘t get this option, unless you‘ve seen the bone cruncher through the window).  You’ll need to grease them.  Leave the office. 

 

 

 

 

SECRET ROOM

 

Climb down the stairs, all the way to the bottom.  Go through the blue door on the right. 

 

 

 

 

STORAGE ROOM

 

Head through the blue door on the right. 

 

 

 

 

DUMPSTER AREA

 

Go through the door at the top. 

 

 

 

 

CONVEYOR BELT AREA

 

Walk down a few steps.  Climb up the stairs, and go through the door, into the factory. 

 

 

 

 

FACTORY

 

Walk down a few steps, past the hanging pigs (and poor Tony), and make your way to the bottom left corner.  Go through the door with the green light above it. 

 

 

 

 

LOG ROOM

 

Head down to the bottom left corner, and enter the Smoking Room. 

 

 

 

 

SMOKING ROOM

 

The greasy meat is still hanging from the sealing here.  Use SILK HANKIE with the hanging meat, so it becomes a GREASE SOAKED SILK HANKIE.  Leave the room. 

 

 

 

 

LOG ROOM

 

Walk down to the wooden stairs.  Climb up the wooden stairs, walk along the platform, and go through the door, into the factory. 

 

 

 

 

FACTORY

 

Head right, and make your way past the hanging pigs, to the door at the top-right corner.  Go through the door, into the conveyor belt area. 

 

 

 

 

CONVEYOR BELT AREA

 

Walk up, and head through the door at the top. 

 

 

 

 

DUMPSTER AREA

 

Go through the blue door on the left, into the Storage Room. 

 

 

 

 

STORAGE ROOM

 

Walk up through the secret door, into the Secret Room. 

 

 

 

 

SECRET ROOM

 

Climb up the stairs, all the way to the top.  Go through the door on the left, into the Office. 

 

 

 

 

OFFICE

 

Walk over to the metal filing cabinet, and use GREASE SOAKED SILK HANKIE with the filing cabinet, to grease the wheels.  Now right-click on the filing cabinet, and push it across the floor.  It falls through the window, into the bone crunching machine below.  Now leave the Office. 

 

 

 

 

SECRET ROOM

 

Climb down the stairs, all the way to the bottom.  Go through the door, into the Storage Room. 

 

 

 

 

STORAGE ROOM

 

Go through the blue door, into the Dumpster Area. 

 

 

 

 

DUMPSTER AREA

 

Head left & up, past the bone crunching machine, and on to the area with the forklift truck. 

 

Walk left to the forklift truck.  Right-click on the forklift truck, and take the MACHINE SAFETY KEYS.  Now walk right a few steps, and go back up to the bone crunching machine. 

 

Look at the filing cabinet, sticking out of the bone crusher machine.  Insert the MACHINE SAFETY KEYS into the bone crunching machine, then turn on the bone crunching machine, and watch as the filing cabinet is shredded.  Pick up the MP3 PLAYER from the ground, and pick up ANNA MARIA’S MANUSCRIPT from the ground.  You automatically return to your office. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

NEW YORK BAIL BONDS BUILDING

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 


RECEPTION AREA

 

Anna Maria is delighted that you found her manuscript.   You study it together.  Look at the following sections. 

 

 

        -       Castle 

        -       Hell

        -       Fleur de lys 

        -       Latin header

        -       Latin Part 1

        -       Latin Part 2

        -       Latin Part 3

        -       Latin Part 4

        -       Coats Of Arms

        -       Holy Man 

        -       Fortified City

        -       Idol

        -       Knight

        -       Angel

        -       Black symbols

 

 

Back away from the Manuscript. 

 

You need help in deciphering all the information from the manuscript.  If you could see Andre Lobineau’s historical database, it might help, but you’re locked out of his website.  Your co-worker Virgil has some good hacking skills, and he might be able to hack into Andre‘s site, but he’s still mad at you, because of the MP3 incident.  Talk to Anna Maria and work through all the conversation topics. 

 

Walk left a few steps, to where Virgil is sitting on the settee.  SAVE YOUR GAME HERE.  Try to talk to Virgil, but he just ignores you.  Give him the MP3 PLAYER you found.  He finally forgives you, and admits that he has all his music backed up on CD at home.  Talk to Virgil and work through all the conversation topics.  He gives you a flash card, which you automatically install onto your PDA. 

 

In your Inventory, use your PDA, and choose the following options. 

 

 

        -       Connect

        -       Lobineau’s Private Server

        -       OK

        -       Yes

 

 

Virgil explains how to hack into a database, then gives you a demonstration.  This is complicated!  Note that the Diverters can be turned by clicking on them.  This may affect the direction of the beam.  Place the Diverters like so. 





Andre’s database is downloaded to your PDA.  Use your mouse to scroll down through the text.  Click on the red words, to read more information about that subject, and the Scroll Back button on the PDA to get back to the last page you looked at.  It’s easy to get lost in the database, but make sure you click on the following subjects. 

 

 

        -       Latin

        -       Historical database

 
      
-       Welcome Note (for amusement)

 

        -       Baphomet

        -       Knights Templar

        -       Philippe IV (then Continue)

        -       Clement V

        -       Knights Templar (again)

        -       Jacques De Molay (then Continue)

 

 

When you’re ready, click on the ‘X’ at the top right, to close the PDA.  Walk right a few steps, and examine ANNA MARIA’S MANUSCRIPT on the desk, again. 

 

Look at the following sections. 

 

 

        -       Holy Man (Clement V) in the castle on the left

        -       Idol (Baphomet) in the castle on the right

        -       Fortified City on the right

 

 

You figure out that the Fortified City from the Manuscript, is actually Istanbul.  So that’s your next destination.  Back away from the Manuscript. 

 

Click on the door on the right, to leave the building. 

 

 

 

 

Continued In Part 2...


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