YEAR: 2013
GENRE: Point & Click Adventure
WHERE TO GET IT: GOG
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PART 1
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PARIS - GALLERY (GEORGE)
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LE LEZARD BLEU GALLERY
After the intro, your adventure begins
here, investigating a robbery, and the shooting of the gallery owner. Chat with Father Simeon. When he goes to pray, turn your attention to
Henri, the gallery owner. Look at Henri’s
body to get a close-up of it.
Look at the crumpled note under Henri’s
left hand. Hmmm, intriguing! Take EAU DE TOILETTE from the pocket
of his black vest. Look at the gun shot
wound in his chest. Move the specs on
his face if you like. Move his toupee if
you like. When you’re ready, back out of
the close-up.
Look at the bust on the pedestal. Look at the painting on the wall above the
bust. Look at the Office Door on the
left - it has wires coming out of it, that are connected to CCTV. Unfortunately, the door is locked with a
keypad, and you don’t know the code.
Look at all the paintings on the
left. Most of the paintings are
connected to alarms, that sound when you touch them. So why didn‘t the alarm for the stolen
painting sound? Look at the gap on the
wall, where the stolen painting used to hang.
You see a close-up. Touch the
pressure pad of the alarm. Open the door
of the alarm. Ah-ha! Look at the cut wire. So that’s why the alarm didn’t sound. Push the Test Button. Look at the speaker. When you’re ready, exit the close-up.
Walk right a few steps. Open the pizza box on the table next to the
window, and take the PIZZA SLICE from the pizza box - the pizza box
falls to the floor. Talk to Father
Simeon and work through all the conversation topics. When conversation is over, look at Hector
Laine, who is slumped against the wall, to get a close-up.
Look at Laine - he’s out cold. Open his jacket, and take the NAIL
CLIPPERS from his pocket. Spray some
EAU DE TOILETTE on Laine to wake him up.
Try to talk to him, but he wants some food. Give him the PIZZA SLICE to calm him
down. When he’s finished the pizza, talk
to him and work through all the conversation topics. If necessary, talk to him again and continue
working through the conversation topics.
Open your Inventory, and look at your MOBILE
PHONE. Use your phone, and call Mr
Rickenbacker from your insurance company, and decide which conversation topics
you want to discuss with him. When
you’re ready, leave the gallery.
RUE ORSEL STREET
Look at the gallery window. You can’t see the stolen painting from out
here, so that proves it was a planned job.
Walk left a few steps. Look at
the stained glass window in Le Tri Colours Café. Talk to the Waiter and work through all the
conversation topics with him. He gives
you LAINE’S DRINKS BILL, and asks you to pass it on to Hector
Laine. Look at the Sacre-Coeur in the
distance, on the left.
Walk right to the Office Window. Look in the window - you can see the glow
from the CCTV monitor. Now open the blue
gallery door, and enter the Gallery again.
LE LEZARD BLEU GALLERY
Show LAINE’S DRINKS BILL to
Hector Laine, and blackmail him into telling you the code for the Office
Door. Watch the cut scene, as Inspector
Navet arrives.
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PARIS - GALLERY (NICO)
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RUE ORSEL STREET
While George is in the gallery with the
Inspector, you get to play as Nico for a while.
Talk to Sergeant Moue, who’s guarding
the door, and work through the conversation topics with him. You may recognise him as the Sergeant from
Broken Sword 1. Sergeant Moue refuses to
let you back into the Gallery. From your
Inventory, use your MOBILE PHONE to call George. Work through the conversation topics with
him. From your Inventory, use your MOBILE
PHONE to call Ronnie, your boss.
Work through all the conversation topics. Look at the Gallery Window. Look at the Office Window.
Walk left a few steps, and chat with the
Waiter. He goes into great detail,
explaining why his café is closed to you.
Show him your PRESS CARD.
He apologises for making assumptions about you. Talk to him again and work through all the
conversation topics with him. If
necessary, talk to him again and continue working through the conversation
topics with him. Make sure he gives you
a TAKEAWAY COFFEE.
Walk right, back to Sergeant Moue, and
give him the TAKEAWAY COFFEE.
Watch the cut scene, as you convince him to drink the coffee. He has to leave for a bathroom break,
allowing you to enter the Gallery again.
LE LEZARD BLEU GALLERY
Chat to George - you agree to distract
the Insperctor, so that George can enter into the Office. Look at the paintings on the wall. Look at the gap in the wall where the stolen
painting used to be. Talk to Inspector
Navet and work through all the conversation topics. Talk to Hector Laine and work through all the
conversation topics. He doesn’t have
anything useful to share with you. Talk
to Father Simeon and work through all the conversation topics.
Pick up the pizza box from the floor,
and replace it on the table. Look at the
tomato sauce stain on the floor, under where the pizza box had been. You see a close-up of it. Interact with the tomato sauce stain, to
spread it around, so it looks like blood.
Use your PRESS CARD to scrape out the chewing gum. Your card becomes PRESS CARD WITH CHEWING
GUM. Exit the close-up.
Talk to Inspector Navet again, and
discuss the following topic.
- Blood stain
That’s just the distraction George
needed. He punches in the security code,
and enters the Office.
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PARIS - GALLERY (GEORGE)
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LE LEZARD BLEU GALLERY - HENRI’S OFFICE
Explore the Office. Look at the pressed flowers, hanging on the
wall next to the door. Look a the guitar
lying on the floor next to the door.
Look at the CCTV System to get a close-up.
The CCTV system is pretty ancient. Unfortunately, you need a 4-digit code, which
you don’t currently have. Exit the
close-up.
Look a the pile of junk on the
floor. Look a the pipe, in amongst the
pile of junk. Search the bin next to the
desk, to find a crumpled letter. Now you
know where Henri lives. Look at the
music poster on the wall. Look at the
calendar hanging on the wall above the desk, and note that Henri has circled a
date - 27 May - as a birthday. Hmm… 27
May could be deciphered as 2705 - that’s a 4-digit code. Look again at the CCTV system to get a
close-up.
Enter 2705 into the keypad of the
security system. Bingo! You can access the security footage now. Go through the footage, frame by frame,
taking note of anything relevant in each frame.
This is what to look for in each frame:
Frame Clue
1 Henri, La Malediccio
2 You, Nico
3 Nothing new
4 Thief
5 Thief (his helmet), Henri,
alarm on wall
6 Thief (logo on helmet)
Exit the close-up of the security
system.
Look at the Notice Board hanging above
the desk. Look a the phone on the
desk. Look at the lava lamp on the
desk. Look at the desk itself, to get a
close-up.
Look at the box of pins on the
desktop. Look at ‘Le Lezard Bleu’
Business Card on the desktop. Look at
the pen. Look at the lighter. Look at the ink pot. Look at the switch on the desk lamp. Look at the eraser. Look at the roll of tape. Look at the La Liberte newspaper. Open the drawer and take the folder. You automatically place it on the desk
top. Read through the folder to find a VERA
SECURITY COMPLETION NOTE, containing the address for Vera Security. You automatically exit the close-up.
Inspector Navet enters the office, and he’s not happy
to find you here. Decide how you want to
respond to him. Choose a conversation
topic to ask him. He soon throws you out
of the office.
LE LEZARD BLEU GALLERY
Watch the cut scene, as you and Nico go
to the café next door.
RUE ORSEL STREET
Work through the conversation topics
with Nico. After she leaves, it’s time
for you to continue your investigation.
MAP SCREEN
Travel to Henri’s Apartment.
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PARIS - HENRI’S APARTMENT (GEORGE)
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STREET
Look at the shops, the café, and the
park. Look at Henri’s Apartment door on
the right, and use the intercom next to the door. The woman who answers the intercom is too
distraught to talk to you. There’s
nothing you can do here at the moment, so return to the Map Screen.
MAP SCREEN
Go to Vera Security.
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PARIS - VERA SECURITY (GEORGE)
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ALLEY
Talk to Bassam, the Stallholder, and
work through the conversation topics with him.
The neon flashing sign is giving him a headache. Maybe you could fix it for him. Look at the neon sign next to him to see a
close-up.
Pull out the loose WIRE. The good news is that the letters are no
longer flashing. The bad news is that
now, only half the sign is illuminated.
Rearrange the letters to spell out ‘Aladdin’, but make sure you
only use the spaces that are still illuminated.
You can only move letters into an empty space.
Bassam likes it, and decides that will
be the new name for his stall. Talk to
Bassam and work through all the
conversation topics.
Look at Vera Security on the left. Open the door, and enter the building.
VERA SECURITY RECEPTION
Watch the cut scene with Annette, the
Manager. She’s scared of the cockroach
scuttling around on the floor. She’s not
gonna talk to you, until that cockroach is gone! Look at the table on the right, to see a
close-up.
On the table, look at the ashtray. Move the cigarette packet out of the way,
then pick up the MATCHBOX. In
your Inventory, open the MATCHBOX and tip out all the SAFETY MATCHES,
so you have an EMPTY MATCHBOX.
Exit the close-up.
Leave the building.
ALLEY
Talk to Bassam and ask about the
following topic.
- Cockroach
Bassam will give you a RICH TEA
BISCUIT. Enter Vera Security on the
left again.
VERA SECURITY RECEPTION
Look at the cockroach on the floor to
get a close-up. Place the EMPTY
MATCHBOX down, behind the crumbs.
Place RICH TEA BISCUIT inside the EMPTY MATCHBOX. Wait for the cockroach to crawl inside the EMPTY
MATCHBOX, then pick up MATCHBOX CONTAINING COCKROACH. Talk to Annette and work through the
conversation topics. When conversation
is over, try to interact with Annette’s Black Book on the counter, but she
prevents you from looking at it. You
need to find a way to distract her, so that you can have a look at that
book.
In your Inventory, use your MOBILE
PHONE, and call Vera Security. While
Annette is busy answering the phone, take this chance to change the station on
the radio at the end of the counter.
When Annette goes to change the radio station back, interact with
Annette’s Black Book on the counter to find PHOTOGRAPH OF ANNETTE AND LAINE. Show PHOTOGRAPH OF ANNETTE AND LAINE to
Annette, and she admits that she’s dating him.
Talk to Annette and work through all the conversation topics. That’s all the help you’re going to get from
Annette. When you’re ready, leave the
building.
ALLEY
Walk up to the Map Screen.
MAP SCREEN
Go back to the Gallery.
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PARIS - GALLERY (GEORGE)
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RUE ORSEL STREET
The Gallery is sealed off, and it looks
deserted. That’s odd! There’s no sign of Hector Laine. Look through the Gallery window - the Gallery
is empty. Try to open the Gallery door,
only to discover that it’s locked. Walk
left to Le Tri Colours Café. Talk to the
Waiter and work through all the conversation topics with him. He tells you that Hector Laine has gone to
visit Henri’s widow. Talk to the Waiter
again and continue working through the conversation topics. When conversation is over, walk right a few
steps, and head down into the Metro Station.
You automatically make your way to Henri’s Apartment.
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PARIS - HENRI’S APARTMENT (GEORGE)
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STREET
Interact with the door to Henri’s
Apartment on the right, then interact with the intercom next to the door. Hector Laine answers the intercom. Work through the conversation topics with
him. After some ‘persuasion’, he agrees
to let you enter the apartment. Open the
green door on the right, and enter Henri‘s Apartment.
HENRI’S APARTMENT
Talk to Hector Laine and work through
all the conversation topics. When Hector
leaves, talk to Bijou and work through all the conversation topics with
her. Look at all the paintings of Bijou
on the wall. Look at the coffin with
Henri inside. Look at the stuffed dog on
the table next to the coffin. Look at
the dressing table on the left. Look at
the music box in the shelves on the left.
Look at the view out of the window.
Look at the stereo. Talk to Bijou
again and work through all the conversation topics with her. When you’re ready, leave the apartment.
STREET
You automatically make your way to Vera
Security.
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PARIS - VERA SECURITY (GEORGE)
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ALLEY
Look at the sturdy shutter for Very
Security, on the left. There’s no way
you can open that shutter with your bare hands, so you have to find another way
into the building. Look at the girder
above the alley. If you could get up
there, you could access the electrical box above the Vera Security
building. Look at Bassam’s empty stall \
box on the right. Push the stall \ box
along, climb up onto it, then jump up to the girder above. You automatically shimmy across to the
electrical box.
Open the electrical box. Look at the various components inside the
electrical box. Flip the switch under
the Power Supply box, to turn the fan off.
Use the NAIL CLIPPERS to cut all 3 blue wires. Now use the WIRE from your Inventory
on the wire connecting the Shutter Motor box (bottom left) to the Power Supply
box (top right). Finally, flip the
switch under the Power Supply box again.
It worked! The shutters roll
open. Now simply go through the door,
into Vera Security.
VERA SECURITY RECEPTION
Open the drawer on the left, and pick up
the Q-TIP (COTTON BUD) from the drawer.
Open the door behind the desk, and head through the door, into the Store
Room.
STORE ROOM
It’s pitch black in here! In your Inventory, use SAFETY MATCHES with
MATCHBOX CONTAINING COCKROACH. It
gives you some light… but not for long.
But it was enough to see that there’s a light switch next to the
door. Flip the light switch to turn on
the light.
That’s better! Explore the room. You see a pizza delivery scooter in the
bottom right corner of the room. Look at
the pizza delivery scooter. Look at the
patch of oil on the floor, and use your Q-TIP (COTTON BUD) with the
patch of oil to get OILY Q-TIP (OILY COTTON BUD). Look a the shredder on the the table next to
the door, to see a close-up of it.
There’s some paper jammed in the
shredder. Open the lid of the shredder,
and look at the gears inside. They’ve
seized up. Use your OILY Q-TIP (OILY
COTTON BUD) with the gears to oil them.
Push the green ‘START’ button to start the shredder and clear the
jam. The letter goes through the
shredder, and you have to put it back together.
You see a close-up of the shredded letter. Before you do anything else, take the PAPERCLIP
that’s lying on top of the shredded letter.
Now reassemble the letter so it looks like this.
After you’ve read the letter, exit the
close-up.
You decide to keep the SHREDDED
LETTER. Look at the air vent on the
left, and try to open the air vent. You
can see something glinting through the grille.
Use your PAPER CLIP with the air vent to open it. Look in the air vent to find the GUN that
was used to shoot poor Henri. Watch the
cut scene as Inspector Navet arrests you for trespassing.
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PARIS - RUE JARRY (NICO)
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NICO’S APARTMENT
You’re playing as Nico again. Watch the cut scene, as the elderly man -
Tiago Marques - comes into your apartment.
Talk to the elderly man and work through all the conversation
topics. Marques claims to be the owner
of the stolen painting, and he shows you an old family photo, with the painting
hanging above the fireplace. He asks to
see the photos you took of the robbery at the gallery, and you lay them out on
the table. Look at all 4 photos, 2
times. You see a distinctive tattoo on
the thief’s arm. One of the photos shows
the stolen painting in great detail, so you give that photo to the elderly man. Now exit the close-up. Since Marques has nowhere to go, you agree to
let him stay in your neighbour, Adam’s apartment, since Adam is out of town for
a few days.
HALLWAY
Lift up the doormat in front of Adam’s door -
he usually keeps a spare key under the mat, but the spare key isn’t there
now. Look at the floor crack under the
mat - the key must have fallen down there.
Use your PRESS CARD WITH CHEWING GUM with the floor crack, to
fish out the APARTMENT KEY. Now
use APARTMENT KEY with Adam’s door.
Watch the cut scene as you and Marques enter Adam’s apartment.
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PARIS - GALLERY (NICO)
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RUE ORSEL STREET
After leaving Marques in Adam’s
apartment, you head back to the Gallery.
Laine is sitting outside the café.
Talk to Laine and work through all the conversation topics. When he gives you the choice, tell him ‘YES’,
you want to go to the Gallery. Watch the
cut scene as you and Laine head over to the office in the gallery.
LE LEZARD BLEU GALLERY - HENRI’S OFFICE
As Laine sits down on the settee,
something sticks out from beneath the cushion.
Sit down on the settee next to Laine.
Notice the folder on Laine’s side of the settee, next to the arm. You need to distract him, so you can get a
look at that folder. Talk to Laine and
work through all the conversation topics.
Make sure you ask him about champagne, so he pours you a glass. Pick up glass of CHAMPAGNE next to
you. Now from your Inventory, give the
glass of CHAMPAGNE to Laine - you ‘accidentally’ spill the CHAMPAGNE on
him, so he has to go and dry off his trousers.
While he is distracted, grab the folder.
It conforms your suspicions.
Watch the cut scene, as you make your excuses and leave.
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PARIS - RUE JARRY (NICO)
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NICO’S APARTMENT
Watch the long cut scene. You call your editor on the phone, George
pops round to tell you about his arrest, then Marques makes an appearance. He shows his old family photo to George.
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PARIS - RUE JARRY (GEORGE)
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NICO’S APARTMENT
You’re playing as George again. Click on each part of the photo.
- Statue
- La Malediccio painting
- Man
- Child
- Woman
- Fireplace
Look at each part several times, until
the responses repeat themselves. Make
sure you notice the medallion that the father is wearing. Marques shows you his father’s medallion, as
proof that he is indeed the boy in the photo.
Look at Marques’s medallion - it’s definitely the same medallion from
the photo. So if Marques is the rightful
owner, that means that Medovsky has no claim to the painting, and you won’t
have to pay out for the insurance claim.
Talk to Nico and work through all the
conversation topics. She finds the phone
number for Waterloo Motors (the logo on the thief’s helmet) for you. Talk to Nico again and continue working
through all the conversation topics.
Talk to Marques and work through all the conversation topics.
Explore the apartment. Look at Nico’s camera. Look at the computer. Look at the bin. Look at the bottle of wine on the table. Look at the wooden chest at the end of Nico’s
bed. Use the PHONE in your
Inventory and call the following people.
- Rickenbacker
- Waterloo Motors
Work through the conversation topics
with Waterloo Motors - you get a lead for London, and you and Nico decide to
travel there.
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LONDON - MEDOVSKY’S RESIDENCE (NICO)
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STREET
You’re playing as Nico. Look at the gate, and try to open it - it’s
locked remotely. Look at the intercom
system, and try to use it - no answer.
Talk to the Gardener and choose any conversation topic. No matter what you say, he’s rude to
you. Look at the large topiary busy that
he’s cutting, and also look at the spiral topiary bushes on either side of the
door. Talk to the Gardener again and
discuss topiary. You have a deep,
philosophical discussion with him. When
he asks, decide if you think his topiary bush is good or bad. Continue working through the conversation
topics. Watch the cut scene, as you are
eventually allowed into the house.
LIBRARY
Watch the cut scene, as Mr Medovsky
greets you. Choose if you want to take a
soft approach, or a hard approach, then work through all the conversation
topics with him. Watch the cut scene, as
the Gardener interrupts you. After
Medovsky leaves, you’re able to search the room freely.
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LONDON - MEDOVSKY’S RESIDENCE (GEORGE)
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LIBRARY
You’re playing as George now. Look at the cigarette box on the table, to
see a close-up.
Look at the cigarette box in the close-up. Look at the broken catch, then exit the
close-up. You have a discussion with
Nico. Look at the cabinet on the left to
see a close-up.
Look at the blue Russian egg on the
cabinet on the left. Pick up the COIN. Look at the Presentation Note in the book
stand. Look at the Title Page of the
book, and notice the date - 1869. Look
at the medals in the display case. Look
at Hobb’s Business Card on the lower shelf.
Look at the Note on the lower shelf.
Exit the close-up.
Look at the framed Voucher on the
wall. Look at the framed photo on the
wall. Look at the 3 bookcases. Look at the old typewriter on the small
table, to get a close-up.
The typewriter keyboard is in
Cyrillic. You don’t know the symbols,
but if you could remember the layout of a standard keyboard, you might be able
to work it out. You need to learn the
symbols for the numbers 1869, which is the date you saw in the book. Look at the symbols below.
Exit the close-up.
Look at the cigarette box on the table
again.
In the close-up, use the COIN with
the broken catch to open it, and open the cigarette case. Look at the cigarettes in the box - it’s the
same brand as what you saw in Vera Security.
Take the KEY from inside the lid of the cigarette box. Exit the close-up.
Try to open the Study door on the left -
it’s locked. Use the KEY you
found in the Study door to unlock it.
Watch the cut scene with Medovsky and Hobbs. Now enter the Study on the left.
STUDY
Explore the Study. Look in the open drawer of the cabinet next
to the door - there‘s only a candy bar wrapper in there. Look at the paintings on the wall - one of
them reminds you of your Aunt Maude.
Look at the desk to see a close-up.
The desk is magnificent. Look at the Cyrillic buttons - it’s the same
symbols as you saw on the typewriter.
Look at the ashtray. Look at the
chair. Look at the cigar cutter. Now turn your attention to the desk, and push
the symbols that represent the date 1869, which is the date you saw in the
book. Push the symbols like so.
A secret drawer pops open. Take the DOCUMENTS from the drawer -
they show plenty of evidence about the stolen painting, as well as the person
who shot Henri. Watch the cut scene as
you put things back in place, and return to the Library, before Medovsky
returns.
LIBRARY
Work through the conversation topics
with Medovsky. When conversation is
over, you and Nico decide to investigate Hobbs’s place.
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LONDON - HOBBS’S RESIDENCE (GEORGE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
YARD
Explore the yard. Look at the chain on the gate. Look through the back window of the van. Open the van cab door, so you can see inside
the van.
Take the bottle of WHISKY from
the glove compartment inside the van.
Try to honk the horn, but the horn isn’t working. Press the bonnet catch button under the
steering wheel, to release the hood.
Leave the van.
Open the van bonnet at the front of the
van, to see a close-up.
Look at the engine block. It’s a complete mess in here. Look at the wires at the top left. Look at the wire loom at the top left. Look at the horn at the bottom left, then
look at the loose wire on the horn. Look
at the battery terminal at the top right.
Look at the battery on the right.
Look at the horn on the bottom right, then look at the loose wire on the
horn. Exit the close-up.
Search the pile of junk in the lower
right corner, to find some WIRE.
Watch the cut scene, as Inspector Navet calls you on your mobile
phone. When you’ve finished talking to
him, pick up both pieces of LONG WIRE from the pile of junk in the lower
right. Look at the bonnet at the front
of the van again.
From your Inventory, use a piece of LONG
WIRE with one of the horns, and you connect both horns together. Use your NAIL CLIPPERS to cut the
remaining piece of LONG WIRE, so you now have 2 pieces of SHORT WIRE. Use a piece of SHORT WIRE with the
wiring loom at the top left, and connect it to the horn at the bottom
left. Use the remaining piece of SHORT
WIRE with the battery terminal at the top right, and connect it to the horn
at the bottom right. Everything is wired
up now, so you exit the close-up.
Look at the blue security door, and
knock on the door - it seems that nobody’s home. Look at the mailbox next to the door, and
search the mailbox to find an UNOPENED LETTER. Take the UNOPENED LETTER. In your Inventory, open the letter and read
it, so it becomes a MODELLING AGENCY LETTER. Open the van cab door again, so you can see
inside the van.
Push the horn, in the middle of the
steering wheel. Since you’ve wired up
the horn in the engine, it sounds loudly, getting Hobbs’s attention. Talk to Hobbs and use the following
conversation topic with him.
- Modelling Agency Letter
He allows you access to enter his
home. Open the blue door, and enter the
building.
STUDIO
Hobbs mistakes you and Nico for the
models he had hired. Nico uses this to
your advantage, and distracts Hobbs, so that you can investigate the
place. Look at the bottles on the table
next to Hobbs. Keep an eye on the whisky
glass on the table, and when Hobbs finishes his whisky, use your bottle of WHISKY
with the whisky glass to give Hobbs a top-up. Try to look at the portfolio on the floor
next to Hobbs, but he tells you off. You
NEED to get a look inside that portfolio.
Walk behind the screen on the right, and watch the cut scene with Lady
Piermont. Chat to Lady Piermont, and
listen to her complain that it’s too cold in the studio. Adjust the thermostat next to the door, so
it’s warmer. But Hobbs wants you to turn
it back down again, explaining that the old wiring in this building can’t
handle much power. However, Lady
Piermont persuades him to keep the thermostat on.
Look at the fuse box on the wall next to
the door. Look at the stereo on the
shelf under the stairs, to see a close-up.
Look at the turntable, and push the
power button to turn it on. Adjust the
volume knob to make it louder. Look at
the pile of records next to the turntable.
Exit the close-up.
Talk to Hobbs and work through all the
conversation topics you‘re able to. If
his glass is empty, refill it with your bottle of WHISKY. Talk to Lady Piermont and work through all
the conversation topics. Look at the
lift behind Lady Piermont. Climb up the
stairs on the right, and use the lift buttons next to the blue door to lower
the lift. Climb down the stairs again,
talk to Lady Piermont, and use the following conversation topic.
- Lift
She steps onto the lift. Climb back up the stairs, and use the lift
buttons next to the blue door again, to call the lift up. However, the lift gets stuck halfway,
trapping Lady Piermont. Hobbs goes to
over to the fusebox to try and get the power back. While he is busy, look at the portfolio on
the floor.
Look at the sketch in the portfolio,
then turn to the next page. Look through
all the sketches, until you come across the UNUSUAL SKETCH. Look at the UNUSUAL SKETCH to see that
it’s the ouroboros, but it’s different from the Ouroboros you saw in the
Gallery. Take the UNUSUAL SKETCH.
Hobbs has restored the power, so he
turns his attention back to you. Talk to
him about Henri. Choose if you want to
take a soft approach or a hard approach.
Work through as many conversation topics with him as you can, before he
throws you out of his studio.
YARD
Watch the cut scene with Nico, as you
discuss the situation. Who really owns
the stolen painting - Marques… or Medovsky?
Which one of them is lying? You
and Nico have to return to Paris.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - MAP (GEORGE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MAP SCREEN
Go to the Gallery, ready for the
reconstruction of the crime scene.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - GALLERY (GEORGE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RUE ORSEL STREET
Open the Gallery door, and enter the
Gallery.
LE LEZARD BLEU GALLERY
Watch the cut scene with Inspector
Navet. He’s trying to get a machine
working, that will help him analyse the ’blood stain’ on the floor, and deduce
who Henri’s killer is. Talk to Laine and
work through all the conversation topics.
Watch the short cut scene. Try to
leave the Gallery, but Inspector Navet won’t let you go, until his
reconstruction is finished. Talk to
Inspector Navet and work through all the conversation topics. You think you can get the machine to work, if
only Inspector Navet would get out of the way!
Walk left a few seps, and notice the plug in the socket in the left
wall. Pull the plug out of the
socket. Walk right a few steps, talk to
Inspector Navet again, and ask him about the machine. He goes to plug the machine back in, giving
you a chance to fix the machine.
You see a close-up of the machine’s
controls. You need to turn all the
lights to green. In order to do that,
flip the switches in the following order.
When all the lights have turned green,
flip the red power switch at the bottom.
The machine is now working. Of
course, Inspector Navet takes all the credit!
Watch the cut scene. Open the
door on the left, and enter Henri’s Office.
LE LEZARD BLEU GALLERY - HENRI’S OFFICE
Look at the statue of Henri, and look at
Henri’s Head on the statue. The Head is
wearing some glasses. Take HENRI’S
GLASSES from the head of the statue, then leave the Office.
LE LEZARD BLEU GALLERY
Give the GLASSES to Inspector
Navet, then watch the cut scene, as the reconstruction begins. You take the place of Henri, so you are lying
on the floor pretending to be dead. Talk
to Father Simeon and work through the conversation topics. He gets very upset when you show him HOBBS’S
SKETCH, and storms out of the Gallery.
Watch the cut scene, as Langham from Interpol introduces himself.
RUE ORSEL STREET
Watch the cut scene, as you, Nico, and
Langham discuss the case over coffee at the café. When Langham leaves, you want to pay another
visit to Bijou, since she wasn’t entirely honest with you on your last
visit.
MAP SCREEN
Go to Bijou’s Apartment.
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