05 January 2022

Broken Sword 5: The Serpent's Curse

 

YEAR:  2013


GENRE:  Point & Click Adventure


WHERE TO GET IT  GOG



Part 1

Part 2

Part 3





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PART 1

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PARIS - GALLERY (GEORGE)

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LE LEZARD BLEU GALLERY


After the intro, your adventure begins here, investigating a robbery, and the shooting of the gallery owner.  Chat with Father Simeon.  When he goes to pray, turn your attention to Henri, the gallery owner.  Look at Henri’s body to get a close-up of it. 

 

Look at the crumpled note under Henri’s left hand.  Hmmm, intriguing!  Take EAU DE TOILETTE from the pocket of his black vest.  Look at the gun shot wound in his chest.  Move the specs on his face if you like.  Move his toupee if you like.  When you’re ready, back out of the close-up. 

 

Look at the bust on the pedestal.  Look at the painting on the wall above the bust.  Look at the Office Door on the left - it has wires coming out of it, that are connected to CCTV.   Unfortunately, the door is locked with a keypad, and you don’t know the code. 

 

Look at all the paintings on the left.  Most of the paintings are connected to alarms, that sound when you touch them.  So why didn‘t the alarm for the stolen painting sound?  Look at the gap on the wall, where the stolen painting used to hang.  You see a close-up.  Touch the pressure pad of the alarm.  Open the door of the alarm.  Ah-ha!  Look at the cut wire.  So that’s why the alarm didn’t sound.  Push the Test Button.  Look at the speaker.  When you’re ready, exit the close-up. 

 

Walk right a few steps.  Open the pizza box on the table next to the window, and take the PIZZA SLICE from the pizza box - the pizza box falls to the floor.  Talk to Father Simeon and work through all the conversation topics.  When conversation is over, look at Hector Laine, who is slumped against the wall, to get a close-up. 

 

Look at Laine - he’s out cold.  Open his jacket, and take the NAIL CLIPPERS from his pocket.  Spray some EAU DE TOILETTE on Laine to wake him up.  Try to talk to him, but he wants some food.  Give him the PIZZA SLICE to calm him down.  When he’s finished the pizza, talk to him and work through all the conversation topics.  If necessary, talk to him again and continue working through the conversation topics. 

 

Open your Inventory, and look at your MOBILE PHONE.  Use your phone, and call Mr Rickenbacker from your insurance company, and decide which conversation topics you want to discuss with him.  When you’re ready, leave the gallery. 

 

 

 


RUE ORSEL STREET

 

Look at the gallery window.  You can’t see the stolen painting from out here, so that proves it was a planned job.  Walk left a few steps.  Look at the stained glass window in Le Tri Colours Café.  Talk to the Waiter and work through all the conversation topics with him.  He gives you LAINE’S DRINKS BILL, and asks you to pass it on to Hector Laine.  Look at the Sacre-Coeur in the distance, on the left. 

 

Walk right to the Office Window.  Look in the window - you can see the glow from the CCTV monitor.  Now open the blue gallery door, and enter the Gallery again. 

 

 

 

 

LE LEZARD BLEU GALLERY

 

Show LAINE’S DRINKS BILL to Hector Laine, and blackmail him into telling you the code for the Office Door.  Watch the cut scene, as Inspector Navet arrives. 

 

 

 

 

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PARIS - GALLERY (NICO)

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RUE ORSEL STREET

 

While George is in the gallery with the Inspector, you get to play as Nico for a while. 

 

Talk to Sergeant Moue, who’s guarding the door, and work through the conversation topics with him.  You may recognise him as the Sergeant from Broken Sword 1.  Sergeant Moue refuses to let you back into the Gallery.  From your Inventory, use your MOBILE PHONE to call George.  Work through the conversation topics with him.  From your Inventory, use your MOBILE PHONE to call Ronnie, your boss.  Work through all the conversation topics.  Look at the Gallery Window.  Look at the Office Window. 

 

Walk left a few steps, and chat with the Waiter.  He goes into great detail, explaining why his café is closed to you.  Show him your PRESS CARD.  He apologises for making assumptions about you.  Talk to him again and work through all the conversation topics with him.  If necessary, talk to him again and continue working through the conversation topics with him.  Make sure he gives you a TAKEAWAY COFFEE. 

 

Walk right, back to Sergeant Moue, and give him the TAKEAWAY COFFEE.  Watch the cut scene, as you convince him to drink the coffee.  He has to leave for a bathroom break, allowing you to enter the Gallery again. 

 

 

 

 

LE LEZARD BLEU GALLERY

 

Chat to George - you agree to distract the Insperctor, so that George can enter into the Office.  Look at the paintings on the wall.  Look at the gap in the wall where the stolen painting used to be.  Talk to Inspector Navet and work through all the conversation topics.  Talk to Hector Laine and work through all the conversation topics.  He doesn’t have anything useful to share with you.  Talk to Father Simeon and work through all the conversation topics. 

 

Pick up the pizza box from the floor, and replace it on the table.  Look at the tomato sauce stain on the floor, under where the pizza box had been.  You see a close-up of it.  Interact with the tomato sauce stain, to spread it around, so it looks like blood.  Use your PRESS CARD to scrape out the chewing gum.  Your card becomes PRESS CARD WITH CHEWING GUM.  Exit the close-up. 

 

Talk to Inspector Navet again, and discuss the following topic. 

 

 

        -       Blood stain

 

 

That’s just the distraction George needed.  He punches in the security code, and enters the Office. 

 

 

 

 

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PARIS - GALLERY (GEORGE)

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LE LEZARD BLEU GALLERY - HENRI’S OFFICE

 

Explore the Office.  Look at the pressed flowers, hanging on the wall next to the door.  Look a the guitar lying on the floor next to the door.  Look at the CCTV System to get a close-up. 

 

The CCTV system is pretty ancient.  Unfortunately, you need a 4-digit code, which you don’t currently have.  Exit the close-up. 

 

Look a the pile of junk on the floor.  Look a the pipe, in amongst the pile of junk.  Search the bin next to the desk, to find a crumpled letter.  Now you know where Henri lives.  Look at the music poster on the wall.  Look at the calendar hanging on the wall above the desk, and note that Henri has circled a date - 27 May - as a birthday.  Hmm… 27 May could be deciphered as 2705 - that’s a 4-digit code.  Look again at the CCTV system to get a close-up. 

 

Enter 2705 into the keypad of the security system.  Bingo!  You can access the security footage now.  Go through the footage, frame by frame, taking note of anything relevant in each frame.  This is what to look for in each frame: 

 

 

        Frame              Clue

 

        1                      Henri, La Malediccio

        2                      You, Nico

        3                      Nothing new

        4                      Thief

        5                      Thief (his helmet), Henri, alarm on wall

        6                      Thief (logo on helmet)

 

 

Exit the close-up of the security system. 

 

Look at the Notice Board hanging above the desk.  Look a the phone on the desk.  Look at the lava lamp on the desk.  Look at the desk itself, to get a close-up. 

 

Look at the box of pins on the desktop.  Look at ‘Le Lezard Bleu’ Business Card on the desktop.  Look at the pen.  Look at the lighter.  Look at the ink pot.  Look at the switch on the desk lamp.  Look at the eraser.  Look at the roll of tape.  Look at the La Liberte newspaper.  Open the drawer and take the folder.  You automatically place it on the desk top.  Read through the folder to find a VERA SECURITY COMPLETION NOTE, containing the address for Vera Security.  You automatically exit the close-up. 

 

Inspector  Navet enters the office, and he’s not happy to find you here.  Decide how you want to respond to him.  Choose a conversation topic to ask him.  He soon throws you out of the office. 

 

 

 

 

LE LEZARD BLEU GALLERY

 

Watch the cut scene, as you and Nico go to the café next door. 

 

 

 

 

RUE ORSEL STREET

 

Work through the conversation topics with Nico.  After she leaves, it’s time for you to continue your investigation. 

 

 

 

 

MAP SCREEN

 

Travel to Henri’s Apartment. 

 

 

 

 

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PARIS - HENRI’S APARTMENT (GEORGE)

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STREET

 

Look at the shops, the café, and the park.  Look at Henri’s Apartment door on the right, and use the intercom next to the door.  The woman who answers the intercom is too distraught to talk to you.  There’s nothing you can do here at the moment, so return to the Map Screen. 

 

 

 

 

MAP SCREEN

 

Go to Vera Security. 

 

 

 

 

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PARIS - VERA SECURITY (GEORGE)

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ALLEY

 

Talk to Bassam, the Stallholder, and work through the conversation topics with him.  The neon flashing sign is giving him a headache.  Maybe you could fix it for him.  Look at the neon sign next to him to see a close-up. 

 

Pull out the loose WIRE.  The good news is that the letters are no longer flashing.  The bad news is that now, only half the sign is illuminated.  Rearrange the letters to spell out ‘Aladdin’, but make sure you only use the spaces that are still illuminated.  You can only move letters into an empty space. 

 

 



Bassam likes it, and decides that will be the new name for his stall.  Talk to Bassam and work through all the  conversation topics. 

 

Look at Vera Security on the left.  Open the door, and enter the building. 

 

 

 

 

VERA SECURITY RECEPTION

 

Watch the cut scene with Annette, the Manager.  She’s scared of the cockroach scuttling around on the floor.  She’s not gonna talk to you, until that cockroach is gone!  Look at the table on the right, to see a close-up. 

 

On the table, look at the ashtray.  Move the cigarette packet out of the way, then pick up the MATCHBOX.  In your Inventory, open the MATCHBOX and tip out all the SAFETY MATCHES, so you have an EMPTY MATCHBOX.  Exit the close-up. 

 

Leave the building. 

 




ALLEY

 

Talk to Bassam and ask about the following topic. 

 

 

        -       Cockroach

 

 

Bassam will give you a RICH TEA BISCUIT.  Enter Vera Security on the left again. 

 

 

 

 

VERA SECURITY RECEPTION

 

Look at the cockroach on the floor to get a close-up.  Place the EMPTY MATCHBOX down, behind the crumbs.  Place RICH TEA BISCUIT inside the EMPTY MATCHBOX.  Wait for the cockroach to crawl inside the EMPTY MATCHBOX, then pick up MATCHBOX CONTAINING COCKROACH.  Talk to Annette and work through the conversation topics.  When conversation is over, try to interact with Annette’s Black Book on the counter, but she prevents you from looking at it.  You need to find a way to distract her, so that you can have a look at that book. 

 

In your Inventory, use your MOBILE PHONE, and call Vera Security.  While Annette is busy answering the phone, take this chance to change the station on the radio at the end of the counter.  When Annette goes to change the radio station back, interact with Annette’s Black Book on the counter to find PHOTOGRAPH OF ANNETTE AND LAINE.  Show PHOTOGRAPH OF ANNETTE AND LAINE to Annette, and she admits that she’s dating him.  Talk to Annette and work through all the conversation topics.  That’s all the help you’re going to get from Annette.  When you’re ready, leave the building. 

 

 

 

 

ALLEY

 

Walk up to the Map Screen. 

 

 

 

 

MAP SCREEN

 

Go back to the Gallery. 

 

 

 

 

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PARIS - GALLERY (GEORGE)

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RUE ORSEL STREET

 

The Gallery is sealed off, and it looks deserted.  That’s odd!  There’s no sign of Hector Laine.  Look through the Gallery window - the Gallery is empty.  Try to open the Gallery door, only to discover that it’s locked.  Walk left to Le Tri Colours Café.  Talk to the Waiter and work through all the conversation topics with him.  He tells you that Hector Laine has gone to visit Henri’s widow.  Talk to the Waiter again and continue working through the conversation topics.  When conversation is over, walk right a few steps, and head down into the Metro Station.  You automatically make your way to Henri’s Apartment. 

 

 

 

 

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PARIS - HENRI’S APARTMENT (GEORGE)

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STREET

 

Interact with the door to Henri’s Apartment on the right, then interact with the intercom next to the door.  Hector Laine answers the intercom.  Work through the conversation topics with him.  After some ‘persuasion’, he agrees to let you enter the apartment.  Open the green door on the right, and enter Henri‘s Apartment. 

 

 

 

 

HENRI’S APARTMENT

 

Talk to Hector Laine and work through all the conversation topics.  When Hector leaves, talk to Bijou and work through all the conversation topics with her.  Look at all the paintings of Bijou on the wall.  Look at the coffin with Henri inside.  Look at the stuffed dog on the table next to the coffin.  Look at the dressing table on the left.  Look at the music box in the shelves on the left.  Look at the view out of the window.  Look at the stereo.  Talk to Bijou again and work through all the conversation topics with her.  When you’re ready, leave the apartment. 

 

 

 

 

STREET

 

You automatically make your way to Vera Security. 

 

 

 

 

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PARIS - VERA SECURITY (GEORGE)

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ALLEY

 

Look at the sturdy shutter for Very Security, on the left.  There’s no way you can open that shutter with your bare hands, so you have to find another way into the building.  Look at the girder above the alley.  If you could get up there, you could access the electrical box above the Vera Security building.  Look at Bassam’s empty stall \ box on the right.  Push the stall \ box along, climb up onto it, then jump up to the girder above.  You automatically shimmy across to the electrical box. 

 

Open the electrical box.  Look at the various components inside the electrical box.  Flip the switch under the Power Supply box, to turn the fan off.  Use the NAIL CLIPPERS to cut all 3 blue wires.   Now use the WIRE from your Inventory on the wire connecting the Shutter Motor box (bottom left) to the Power Supply box (top right).  Finally, flip the switch under the Power Supply box again.  It worked!  The shutters roll open.  Now simply go through the door, into Vera Security. 

 

 

 

 

VERA SECURITY RECEPTION

 

Open the drawer on the left, and pick up the Q-TIP (COTTON BUD) from the drawer.  Open the door behind the desk, and head through the door, into the Store Room. 

 

 

 

 

STORE ROOM

 

It’s pitch black in here!  In your Inventory, use SAFETY MATCHES with MATCHBOX CONTAINING COCKROACH.  It gives you some light… but not for long.  But it was enough to see that there’s a light switch next to the door.  Flip the light switch to turn on the light. 

 

 



That’s better!  Explore the room.  You see a pizza delivery scooter in the bottom right corner of the room.  Look at the pizza delivery scooter.  Look at the patch of oil on the floor, and use your Q-TIP (COTTON BUD) with the patch of oil to get OILY Q-TIP (OILY COTTON BUD).  Look a the shredder on the the table next to the door, to see a close-up of it. 

 

There’s some paper jammed in the shredder.  Open the lid of the shredder, and look at the gears inside.  They’ve seized up.  Use your OILY Q-TIP (OILY COTTON BUD) with the gears to oil them.  Push the green ‘START’ button to start the shredder and clear the jam.  The letter goes through the shredder, and you have to put it back together.  You see a close-up of the shredded letter.  Before you do anything else, take the PAPERCLIP that’s lying on top of the shredded letter.  Now reassemble the letter so it looks like this. 

 

 



After you’ve read the letter, exit the close-up. 

 

You decide to keep the SHREDDED LETTER.  Look at the air vent on the left, and try to open the air vent.  You can see something glinting through the grille.  Use your PAPER CLIP with the air vent to open it.  Look in the air vent to find the GUN that was used to shoot poor Henri.  Watch the cut scene as Inspector Navet arrests you for trespassing. 

 

 

 

 

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PARIS - RUE JARRY (NICO)

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NICO’S APARTMENT

 

You’re playing as Nico again.  Watch the cut scene, as the elderly man - Tiago Marques - comes into your apartment.  Talk to the elderly man and work through all the conversation topics.  Marques claims to be the owner of the stolen painting, and he shows you an old family photo, with the painting hanging above the fireplace.  He asks to see the photos you took of the robbery at the gallery, and you lay them out on the table.  Look at all 4 photos, 2 times.  You see a distinctive tattoo on the thief’s arm.  One of the photos shows the stolen painting in great detail, so you give that photo to the elderly man.  Now exit the close-up.  Since Marques has nowhere to go, you agree to let him stay in your neighbour, Adam’s apartment, since Adam is out of town for a few days. 

 

 

 

 

HALLWAY

 

 Lift up the doormat in front of Adam’s door - he usually keeps a spare key under the mat, but the spare key isn’t there now.  Look at the floor crack under the mat - the key must have fallen down there.  Use your PRESS CARD WITH CHEWING GUM with the floor crack, to fish out the APARTMENT KEY.  Now use APARTMENT KEY with Adam’s door.  Watch the cut scene as you and Marques enter Adam’s apartment. 

 

 

 

 

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PARIS - GALLERY (NICO)

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RUE ORSEL STREET

 

After leaving Marques in Adam’s apartment, you head back to the Gallery.  Laine is sitting outside the café.  Talk to Laine and work through all the conversation topics.  When he gives you the choice, tell him ‘YES’, you want to go to the Gallery.  Watch the cut scene as you and Laine head over to the office in the gallery. 

 

 

 

 

LE LEZARD BLEU GALLERY - HENRI’S OFFICE

 

As Laine sits down on the settee, something sticks out from beneath the cushion.  Sit down on the settee next to Laine.  Notice the folder on Laine’s side of the settee, next to the arm.  You need to distract him, so you can get a look at that folder.  Talk to Laine and work through all the conversation topics.  Make sure you ask him about champagne, so he pours you a glass.  Pick up glass of CHAMPAGNE next to you.  Now from your Inventory, give the glass of CHAMPAGNE to Laine - you ‘accidentally’ spill the CHAMPAGNE on him, so he has to go and dry off his trousers.  While he is distracted, grab the folder.  It conforms your suspicions.  Watch the cut scene, as you make your excuses and leave. 

 

 

 

 

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PARIS - RUE JARRY (NICO)

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NICO’S APARTMENT

 

Watch the long cut scene.  You call your editor on the phone, George pops round to tell you about his arrest, then Marques makes an appearance.  He shows his old family photo to George. 

 

 

 

 

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PARIS - RUE JARRY (GEORGE)

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NICO’S APARTMENT

 

You’re playing as George again.  Click on each part of the photo. 

 

 

        -       Statue

        -       La Malediccio painting

        -       Man

        -       Child

        -       Woman

        -       Fireplace

 

 

Look at each part several times, until the responses repeat themselves.  Make sure you notice the medallion that the father is wearing.  Marques shows you his father’s medallion, as proof that he is indeed the boy in the photo.  Look at Marques’s medallion - it’s definitely the same medallion from the photo.  So if Marques is the rightful owner, that means that Medovsky has no claim to the painting, and you won’t have to pay out for the insurance claim. 

 

Talk to Nico and work through all the conversation topics.  She finds the phone number for Waterloo Motors (the logo on the thief’s helmet) for you.  Talk to Nico again and continue working through all the conversation topics.  Talk to Marques and work through all the conversation topics. 

 

Explore the apartment.  Look at Nico’s camera.  Look at the computer.  Look at the bin.  Look at the bottle of wine on the table.  Look at the wooden chest at the end of Nico’s bed.  Use the PHONE in your Inventory and call the following people. 

 

 

        -       Rickenbacker

        -       Waterloo Motors

 

 

Work through the conversation topics with Waterloo Motors - you get a lead for London, and you and Nico decide to travel there. 

 

 

 

 

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LONDON - MEDOVSKY’S RESIDENCE (NICO)

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STREET

 

You’re playing as Nico.  Look at the gate, and try to open it - it’s locked remotely.  Look at the intercom system, and try to use it - no answer.  Talk to the Gardener and choose any conversation topic.  No matter what you say, he’s rude to you.  Look at the large topiary busy that he’s cutting, and also look at the spiral topiary bushes on either side of the door.  Talk to the Gardener again and discuss topiary.  You have a deep, philosophical discussion with him.  When he asks, decide if you think his topiary bush is good or bad.  Continue working through the conversation topics.  Watch the cut scene, as you are eventually allowed into the house. 

 

 

 

 

LIBRARY

 

Watch the cut scene, as Mr Medovsky greets you.  Choose if you want to take a soft approach, or a hard approach, then work through all the conversation topics with him.  Watch the cut scene, as the Gardener interrupts you.  After Medovsky leaves, you’re able to search the room freely. 

 

 

 

 

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LONDON - MEDOVSKY’S RESIDENCE (GEORGE)

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LIBRARY

 

You’re playing as George now.  Look at the cigarette box on the table, to see a close-up. 

 

Look at the cigarette box in the close-up.  Look at the broken catch, then exit the close-up.  You have a discussion with Nico.  Look at the cabinet on the left to see a close-up. 

 

Look at the blue Russian egg on the cabinet on the left.  Pick up the COIN.  Look at the Presentation Note in the book stand.  Look at the Title Page of the book, and notice the date - 1869.  Look at the medals in the display case.  Look at Hobb’s Business Card on the lower shelf.  Look at the Note on the lower shelf.  Exit the close-up. 

 

Look at the framed Voucher on the wall.  Look at the framed photo on the wall.  Look at the 3 bookcases.  Look at the old typewriter on the small table, to get a close-up. 

 

The typewriter keyboard is in Cyrillic.  You don’t know the symbols, but if you could remember the layout of a standard keyboard, you might be able to work it out.  You need to learn the symbols for the numbers 1869, which is the date you saw in the book.  Look at the symbols below. 

 



Exit the close-up. 

 

Look at the cigarette box on the table again. 

 

In the close-up, use the COIN with the broken catch to open it, and open the cigarette case.  Look at the cigarettes in the box - it’s the same brand as what you saw in Vera Security.  Take the KEY from inside the lid of the cigarette box.  Exit the close-up. 

 

Try to open the Study door on the left - it’s locked.  Use the KEY you found in the Study door to unlock it.  Watch the cut scene with Medovsky and Hobbs.  Now enter the Study on the left. 

 

 

 

 

STUDY

 

Explore the Study.  Look in the open drawer of the cabinet next to the door - there‘s only a candy bar wrapper in there.  Look at the paintings on the wall - one of them reminds you of your Aunt Maude.  Look at the desk to see a close-up. 

 

The desk is magnificent.  Look at the Cyrillic buttons - it’s the same symbols as you saw on the typewriter.  Look at the ashtray.  Look at the chair.  Look at the cigar cutter.  Now turn your attention to the desk, and push the symbols that represent the date 1869, which is the date you saw in the book.  Push the symbols like so. 

 




A secret drawer pops open.  Take the DOCUMENTS from the drawer - they show plenty of evidence about the stolen painting, as well as the person who shot Henri.  Watch the cut scene as you put things back in place, and return to the Library, before Medovsky returns. 

 

 

 

 

LIBRARY

 

Work through the conversation topics with Medovsky.  When conversation is over, you and Nico decide to investigate Hobbs’s place. 

 

 

 

 

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LONDON - HOBBS’S RESIDENCE (GEORGE)

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YARD

 

Explore the yard.  Look at the chain on the gate.  Look through the back window of the van.  Open the van cab door, so you can see inside the van. 

 

Take the bottle of WHISKY from the glove compartment inside the van.  Try to honk the horn, but the horn isn’t working.  Press the bonnet catch button under the steering wheel, to release the hood.  Leave the van. 

 

Open the van bonnet at the front of the van, to see a close-up. 

 

Look at the engine block.  It’s a complete mess in here.  Look at the wires at the top left.  Look at the wire loom at the top left.  Look at the horn at the bottom left, then look at the loose wire on the horn.  Look at the battery terminal at the top right.  Look at the battery on the right.  Look at the horn on the bottom right, then look at the loose wire on the horn.  Exit the close-up. 

 

Search the pile of junk in the lower right corner, to find some WIRE.  Watch the cut scene, as Inspector Navet calls you on your mobile phone.  When you’ve finished talking to him, pick up both pieces of LONG WIRE from the pile of junk in the lower right.  Look at the bonnet at the front of the van again. 

 

From your Inventory, use a piece of LONG WIRE with one of the horns, and you connect both horns together.  Use your NAIL CLIPPERS to cut the remaining piece of LONG WIRE, so you now have 2 pieces of SHORT WIRE.  Use a piece of SHORT WIRE with the wiring loom at the top left, and connect it to the horn at the bottom left.  Use the remaining piece of SHORT WIRE with the battery terminal at the top right, and connect it to the horn at the bottom right.  Everything is wired up now, so you exit the close-up. 

 

Look at the blue security door, and knock on the door - it seems that nobody’s home.  Look at the mailbox next to the door, and search the mailbox to find an UNOPENED LETTER.  Take the UNOPENED LETTER.  In your Inventory, open the letter and read it, so it becomes a MODELLING AGENCY LETTER.  Open the van cab door again, so you can see inside the van. 

 

Push the horn, in the middle of the steering wheel.  Since you’ve wired up the horn in the engine, it sounds loudly, getting Hobbs’s attention.  Talk to Hobbs and use the following conversation topic with him. 

 

 

        -       Modelling Agency Letter

 

 

He allows you access to enter his home.  Open the blue door, and enter the building. 

 

 

 

 

STUDIO

 

Hobbs mistakes you and Nico for the models he had hired.  Nico uses this to your advantage, and distracts Hobbs, so that you can investigate the place.  Look at the bottles on the table next to Hobbs.  Keep an eye on the whisky glass on the table, and when Hobbs finishes his whisky, use your bottle of WHISKY with the whisky glass to give Hobbs a top-up.  Try to look at the portfolio on the floor next to Hobbs, but he tells you off.  You NEED to get a look inside that portfolio.  Walk behind the screen on the right, and watch the cut scene with Lady Piermont.  Chat to Lady Piermont, and listen to her complain that it’s too cold in the studio.  Adjust the thermostat next to the door, so it’s warmer.  But Hobbs wants you to turn it back down again, explaining that the old wiring in this building can’t handle much power.  However, Lady Piermont persuades him to keep the thermostat on. 

 

Look at the fuse box on the wall next to the door.  Look at the stereo on the shelf under the stairs, to see a close-up. 

 

Look at the turntable, and push the power button to turn it on.  Adjust the volume knob to make it louder.  Look at the pile of records next to the turntable.  Exit the close-up. 

 

Talk to Hobbs and work through all the conversation topics you‘re able to.  If his glass is empty, refill it with your bottle of WHISKY.  Talk to Lady Piermont and work through all the conversation topics.  Look at the lift behind Lady Piermont.  Climb up the stairs on the right, and use the lift buttons next to the blue door to lower the lift.  Climb down the stairs again, talk to Lady Piermont, and use the following conversation topic. 

 

 

        -       Lift

 

 

She steps onto the lift.  Climb back up the stairs, and use the lift buttons next to the blue door again, to call the lift up.  However, the lift gets stuck halfway, trapping Lady Piermont.  Hobbs goes to over to the fusebox to try and get the power back.  While he is busy, look at the portfolio on the floor. 

 

Look at the sketch in the portfolio, then turn to the next page.  Look through all the sketches, until you come across the UNUSUAL SKETCH.  Look at the UNUSUAL SKETCH to see that it’s the ouroboros, but it’s different from the Ouroboros you saw in the Gallery.  Take the UNUSUAL SKETCH. 

 

Hobbs has restored the power, so he turns his attention back to you.  Talk to him about Henri.  Choose if you want to take a soft approach or a hard approach.  Work through as many conversation topics with him as you can, before he throws you out of his studio. 

 

 

 

 

YARD

 

Watch the cut scene with Nico, as you discuss the situation.  Who really owns the stolen painting - Marques… or Medovsky?  Which one of them is lying?  You and Nico have to return to Paris. 

 

 

 

 

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PARIS - MAP (GEORGE)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

MAP SCREEN

 

Go to the Gallery, ready for the reconstruction of the crime scene. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

PARIS - GALLERY (GEORGE)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

RUE ORSEL STREET

 

Open the Gallery door, and enter the Gallery. 

 

 

 

 

LE LEZARD BLEU GALLERY

 

Watch the cut scene with Inspector Navet.  He’s trying to get a machine working, that will help him analyse the ’blood stain’ on the floor, and deduce who Henri’s killer is.  Talk to Laine and work through all the conversation topics.  Watch the short cut scene.  Try to leave the Gallery, but Inspector Navet won’t let you go, until his reconstruction is finished.  Talk to Inspector Navet and work through all the conversation topics.  You think you can get the machine to work, if only Inspector Navet would get out of the way!  Walk left a few seps, and notice the plug in the socket in the left wall.  Pull the plug out of the socket.  Walk right a few steps, talk to Inspector Navet again, and ask him about the machine.  He goes to plug the machine back in, giving you a chance to fix the machine. 

 

You see a close-up of the machine’s controls.  You need to turn all the lights to green.  In order to do that, flip the switches in the following order. 

 

 




When all the lights have turned green, flip the red power switch at the bottom.  The machine is now working.  Of course, Inspector Navet takes all the credit!  Watch the cut scene.  Open the door on the left, and enter Henri’s Office. 

 

 

 

 

LE LEZARD BLEU GALLERY - HENRI’S OFFICE

 

Look at the statue of Henri, and look at Henri’s Head on the statue.  The Head is wearing some glasses.  Take HENRI’S GLASSES from the head of the statue, then leave the Office. 

 

 

 

 

LE LEZARD BLEU GALLERY

 

Give the GLASSES to Inspector Navet, then watch the cut scene, as the reconstruction begins.  You take the place of Henri, so you are lying on the floor pretending to be dead.  Talk to Father Simeon and work through the conversation topics.  He gets very upset when you show him HOBBS’S SKETCH, and storms out of the Gallery.  Watch the cut scene, as Langham from Interpol introduces himself. 

 

 

 

 

RUE ORSEL STREET

 

Watch the cut scene, as you, Nico, and Langham discuss the case over coffee at the café.  When Langham leaves, you want to pay another visit to Bijou, since she wasn’t entirely honest with you on your last visit. 

 

 

 

 

MAP SCREEN

 

Go to Bijou’s Apartment. 

 

 

 

 

Continued In Part 2...

 

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