05 January 2022

Broken Sword 5: The Serpent's Curse

 

YEAR:  2013


GENRE:  Point & Click Adventure


WHERE TO GET IT  GOG



Part 1

Part 2

Part 3





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PART 2

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PARIS - BIJOU’S APARTMENT (GEORGE)

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STREET


Look at the green door to Henri & Bijou’s apartment on the right.  Use the intercom next to the door, and Bijou will grant you access.  Enter through the green door, into the apartment. 

 

 

 


BIJOU’S APARTMENT

 

Bijou seems a lot more emotional than the last time you saw her.  Talk to her and work through the conversation topics with her.  She’s not making much sense.  But you realise that she’s upset because she lost the record of her and Henri’s ‘special’ song - ‘Jasmine‘ by The Hairy Lobsters.  You should find another copy of it for her.  Look at the broken record on the floor.  When you’re ready, leave the apartment. 

 

 

 

 

STREET

 

Walk up the street, and return to the Map Screen. 

 

 

 

 

MAP SCREEN

 

Go to Vera Security. 

 

 

 

 

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PARIS - VERA SECURITY (GEORGE)

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ALLEY

 

Talk to Bassam and work through all the conversation topics with him.  Look at Bassam’s stall, and look at the Musical Greeting Cards.  Talk to Bassam again and ask about the following topics. 

 

 

        -       Song

 

 

He gives you a MUSICAL CARD that plays Jasmine.  Head up to the Map Screen. 

 

 

 

 

MAP SCREEN

 

Go back to Bijou’s Apartment. 

 

 

 

 

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PARIS - BIJOU’S APARTMENT (GEORGE)

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STREET


As before, use the intercom next to the green door on the right, and Bijou will grant you access.  Enter through the green door, into the apartment. 

 

 

 


BIJOU’S APARTMENT

 

Give MUSICAL CARD to Bijou.  She’s delighted, but in her confused state, she thinks you are Henri, and she wants you to dance with her.  You need to get the SAFE KEY for the Gallery from her.  Maybe if you look more like Henri, she would give you the key.  Look at Bijou’s dressing table to get a close-up. 

 

From the dressing table, take a WAX STRIP from the pile under the mirror.  Now exit the close-up. 

 

Look at the stuffed dog on the table, next to the coffin.  Use WAX STRIP with the stuffed dog to get some WAXED DOG HAIRS.  Look at Henri’s coffin, and take the WHITE FLOWER from the coffin.  Walk left, and look at the dressing table again, to get another close-up. 

 

Time to make yourself look like Henri.  There’s a photo of Henri here, for reference.  Look at the brown eye shadow - you use it to darken your hair.  Henri has a goatee.  From your Inventory, use WAXED DOG HAIRS, and use them with your mouth in the mirror.  From your Inventory, use Henri’s GLASSES, and use them with your eyes in the mirror.  From your Inventory, use EAU DE TOILETTE, and use it with your neck in the mirror.  From your Inventory, use WHITE FLOWER, and use them with your button hole in the mirror. 

 

Watch the cut scene as you dance with Bijou.  She gives you BIJOU’S KEYS… then she faints.  You leave her to rest, then you automatically return to the Gallery. 

 

 

 

 

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PARIS - GALLERY (GEORGE)

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RUE ORSEL STREET

 

Watch the cut scene with Father Simeon.  Work through all the conversation topics with him.  Walk right to the Gallery, and try to enter the Gallery.  The door is locked.  But don’t worry - use BIJOU’S KEYS with the Gallery Door to unlock it, and enter the Gallery. 

 

 

 

 

LE LEZARD BLEU GALLERY

 

Walk left a few steps, and enter Henri’s Office. 

 

 

 

 

LE LEZARD BLEU GALLERY - HENRI’S OFFICE

 

Look at the statue of Henri.  Click on the fig leaf on the statue.  Now you look closely, you can see that the fig leaf on the statue is hinged.  Move the fig leaf on the statue - a hidden safe is revealed.  Look at the safe to see a close-up.  The safe is locked, so use BIJOU’S KEYS to unlock it.  Pick up HOBBS’S NOTE from the safe.  Were Hobbs and Bijou having an affair?  Pick up DIAMOND RING from the safe.  Pick up the PAPERWORK from the safe.  This is the PROVENANCE you’ve been looking for. 

 

You move over to the desk, to study the PROVENANCE in more detail.  It clearly states that Medovsky is the owner of the stolen painting, and it looks authentic, but you’ve learned not to take things at face value.  Turn the PROVENANCE round 2 times, so it’s upside down.  Use HOBBS’S SKETCH with the Provenance.  The coffee cup stains on both the documents match!  Which means that the PROVENANCE is a fake, created by Hobbs, and that Medovsky is NOT the true owner of the painting. 

 

You hear a gunshot coming from the Gallery.  You have to get out there, to see what’s happened.  Try to open the door, but something is blocking it from the other side.  The window doesn’t open, and the glass is reinforced.  Use DIAMOND RING with the window, to cut through the glass and escape. 

 

 

 

 

RUE ORSEL STREET

 

Enter the Gallery through the front door again. 

 

 

 

 

LE LEZARD BLEU GALLERY

 

Watch the cut scene with Father Simeon.  R.I.P. Simeon!  Take the PAPERS that are in Father Simeon’s hand.  You see a close-up of the papers - look at the Cover Note, Manuscript, First Passage, Second Passage, Third Passage, and Illustration.  Exit the close-up. 

 

Watch the cut scene with Laine.  While you are talking to Laine, Nico calls, and says that something terrible has happened.  You rush over to her apartment. 

 

 

 

 

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PARIS - RUE JARRY (GEORGE)

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ADAM’S APARTMENT

 

Watch the cut scene with Nico.  Hmm, so Father Simeon, and Marques, both got attacked at the same time.  Just what exactly are you up against?  Look at the bloodstain on the floor.  Look at the coins collection on the cabinet on the left.  Look at the overturned chair - you find Marques’s MEDALLION.  Look at the settee - you find MARQUES’S SCRIBBLED PHOTOGRAPH.  In the photo, look at Sants, Magdalena, and Judes.  Exit the close-up.  Look at the mess in front of the settee - you find MARQUES’S FAMILY PHOTOGRAPH.  Watch the cut scene with Nico.  Inspector Navet is after you, so you quickly escape into Fleur’s Flower Shop. 

 

 

 

 

FLEUR’S FLOWER SHOP

 

Watch the cut scene.  Fleur gives you a BALL OF YARN.  Detective Moue is outside the shop - you can’t let him see you.  Talk to Fleur and work through all the conversation topics with her.  Talk to Nico.  Talk to Adam and work through all the conversation topics with him.  You give Adam your COIN, and he leaves, to get it valued.  He was so excited about the coin, he left his CD Player behind, on the counter.  Look at the CD Player to get a close-up. 

 

Press the STOP button on the CD Player.  Press the EJECT button on the CD Player.          Take the COMPACT DISC from the CD Player.  Open the battery compartment, and take the BATTERY.  Exit the close-up. 

 

Look at the stereo on the counter, and insert the COMPACT DISC into the stereo.  Take some FLOWERS from the basket on the ground, in front of the counter, and give the FLOWERS to Nico.  However, Nico doesn’t want the FLOWERS, because she’s not a fan of yellow flowers.  So Fleur was wrong!  Look at the boxes on the right, and take the MANNEKIN PIS from the boxes.  What an odd thing to find in a flower shop.  In your Inventory, pour WHISKY into the MANNEKIN PIS, then add the BATTTERY to the MANNEKIN PIS.  The MANNEKIN PIS is all ready for action now.  Place the MANNEKIN PIS into the trolley on the left, then push the trolley outside.  The sight of the MANNEKIN PIS aggravates Moue’s… problem… and he rushes off to the bathroom.  You and Nico can now escape. 

 

You decide it’s time for another little chat with Bijou. 

 

 

 

 

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PARIS - BIJOU’S APARTMENT (GEORGE)

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STREET


You and Nico arrive in the street outside Henri & Bijou’s apartment.  Look at the green door on the right.  Use the intercom next to the door, and Bijou will grant you access.  Enter through the green door, into the apartment. 

 

 

 


BIJOU’S APARTMENT

 

Watch the cut scene with Bijou.  Talk to Bijou and work through all the conversation topics with her.  She’s nursing a bad hangover, after all the champagne she drank earlier.  It turns out that she knew the Provenance for the painting was fake - which means that Medovsky is not the true owner of the stolen painting.  Continue working through the conversation topics with her.  When conversation is over, you and Nico decide to return to London, for some more investigating. 

 

 

 

 

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LONDON - HOBBS’S RESIDENCE (GEORGE)

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YARD

 

Watch the cut scene.  You automatically take the CHAIN from the ground.  Pick up the CROWBAR that’s on the ground, behind the van.  Open the van door to look inside.  Give the horn inside the van a blast.  That’s how you got Hobb’s attention last time.  However, it doesn’t work this time.  Try knocking on the front door - that doesn’t work either.  You’ll have to find another way in.  Climb up the drainpipe on the right.  It’s climbable, but that seagull doesn’t like you being on ‘his’ drainpipe.  While you’re still on the drainpipe, talk to Nico and work through the conversation topics.  She honks the van horn, scaring the seagull away.  Quickly, before the seagull returns, climb up to the crane at the top of the drainpipe.  Use the CROWBAR with the crane, to swing across to the balcony. 

 

 

 

 

STUDIO

 

You let Nico into the Studio.  Something doesn’t feel right here.  Look at the fuse box on the wall, next to the front door - it’s making a sinister buzzing sound.  Look at the painting, which is under the sheet in the middle of the room.  You automatically keep the DUST SHEET that covered the painting.  It soon becomes apparent that Hobbs is a forger - he creates forged paintings.  This particular painting, featuring you, Nico, and Lady Piermont, is very… unique. 

 

Climb up the stairs on the right, and look at the balcony door.  Try to open the balcony door, but it’s locked.  However, you know that the stolen painting has to be behind this door, so you have to find a way to get it open.   Use the lift buttons next to the door, to raise the lift.  Now attach your CHAIN to the lift.  Watch, as you attach the other end of the chain to the balcony door, then lower the lift again, thus forcing the door open.  Now walk through the balcony door, into Hobbs’s Lair. 

 

 

 

 

HOBBS’S LAIR

 

Explore the lair.  Look at the portrait on the wall next to the door.  You recognise the subject as Bijou.  And from what Bijou told you earlier, you realise that this portrait is very important.  Unfortunately, it’s screwed to the wall.  Use your CROWBAR with the portrait, to pry it off the wall.  SUCCESS!  The stolen painting was indeed hidden behind Bijou’s portrait.  You found it!  Look at La Malediccio in your Inventory, to see a close up.  Now look at all the various sections of the painting. 

 

 

        -       Human Tower on the left

        -       Priest

        -       Building (Tower)

        -       Bearded Man

        -       Green Light in his hand

        -       Castle

        -       Buildings (Village)

        -       Scarred Face

        -       Buildings (Affluent Town)

        -       Young Man

        -       Blue Light in his hand

        -       Dog-Headed Man

        -       Human Tower on the right

 

 

When you’re ready, exit the close-up.  Look at the Abstract painting on the wall, on the other side of the door.  Look at the sink.  Look at the cupboard under the sink.  Look at the Landscape painting above the sink.  Notice that the phone in the cupboard next to the sink is blinking.  Use the phone, and listen to Hobbs’s messages - there’s one from Medovsky, and another one from Bijou.  Open the cupboard door under the phone, then pick up the COLA BOTTLE.  Look at the settee, and look at the sandals on the floor in front of the settee.  Look at the portrait on the wall above the settee.  Walk right a few steps… you discover Hobbs’s body.  He’s been strangled!  Look at Hobbs to get a close-up. 

 

Look at Hobbs’s body.  Take the MINTS from his pocket.  Exit the close-up. 

 

Look at the empty frame on the easel, near Hobbs’s body.  It looks like Hobbs had been making a forgery of the stolen painting… and someone stole that forgery, thinking it was the real thing.  Look at the various other paintings on the wall, and look at the Pinboard on the wall, in amongst the paintings.  Look at the various sections of the Pinboard. 

 

 

        -       Castell Catala Article

        -       4 Sketches

        -       Castell Dels Sants at the top right of the map

 

 

Watch the cut scene, as you and Nico piece together parts of the conspicary.  Then you realise that the building is on fire - you HAVE to get out of here!  In your Inventory, combine the MINTS with the COLA BOTTLE to create TREMBLING BOTTLE.  Now use  TREMBLING BOTTLE with the drip bucket on the floor.  The TREMBLING BOTTLE shoots up, opening the skylight in the ceiling.  Now you just have to get up there.  In your Inventory, tie the DUST SHEET to the CROWBAR, then use the resulting GRAPPLE AND LINE with the skylight in the ceiling.  Watch the cut scene, as you and Nico climb up onto the roof. 

 

 

 

 

ROOF

 

Watch the cut scene with Langham.  Wait… is Langham one of the bad guys?  Thankfully, the Fire Brigade rescue you.  Following the leads you uncovered, you and Nico make your way to Spain. 

 

 

 

 

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SPAIN - CASTELL DELS SANTS (NICO)

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GATE

 

Watch the cut scene, as someone starts shooting at you, before you finally arrive at the Castell Gate.  Someone is still shooting at you from inside the Castell.  You need a target to distract the Shooter.  Pick up the HELMET from the grass on the left.  Look at the crumbled wall next to you, and look at the rubble on the ground in front of the wall.  In your Inventory, attach the HELMET to the MOP, so you have MOP WITH HELMET.  Now use MOP WITH HELMET with the crumbled wall.  The Shooter shoots at your makeshift target, giving George the chance to get through the gate. 

 

 

 

 

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SPAIN - CASTELL DELS SANTS (GEORGE)

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GARDEN

 

There’s a goat here - déjà vu, anyone?  Notice that he’s tethered to the old tyre.  Let’s make friends with the goat… for old time’s sake.  Interact with the goat - it will eat your PROVENANCE.  Interact with the goat again - this time, it will eat MARQUES SCRIBBLED PHOTO.  Alternatively, just give PROVENANCE and PARQUES SCRIBBLED PHOTO to the goat.  Look at the apple tree, and look at the APPLES.  Now stand in front of the apple tree, facing the goat.  Move your mouse left slightly, so you can see the word ‘DODGE’, then click to Dodge Left.  The goat butts the tree, knocking the APPLES to the ground.  Pick up all the APPLES from the ground, and give APPLES to the goat.  He has a taste for apples now.  Look at the pile of apples on the right - they’re just outside the goat’s reach.  Give PIECE OF RICH TEA BISCUIT to the goat (you weren’t able to do this, until now).  Did the goat just say ‘Thanks’?  Look at the pile of bottles behind the car, and throw an APPLE onto the pile of bottles.  The goat goes to eat it.  While he’s distracted, pick up the tyre on the ground, and move it close to the pile of apples on the right.  Now the goat can enjoy as many apples as he wants. 

 

While he’s busy with the apples, take the SIDE MIRROR from the car.  Now look at the sun in the sky, between the apple tree and the Castell - it‘s blinding.  Use SIDE MIRROR with the sun, to shine the blinding light back towards the Shooter.  You take your chance, and run up to the Castell wall. 

 

Look at the old man - Ramon - behind the window, and work through the conversation topics.  Look at the gun he’s holding.  Look at the wind chime hanging from the pillar on the left.  Talk to Roman and work through all the conversation topics.  Since all your attention is focused on the old man, you don’t notice the armed woman - Eva - sneaking up behind you.  This doesn’t look good!  Work through all the conversation topics with her.  When you show her the LA MALEDICCIO stolen painting, her attitude changes, and she takes you inside the Castell. 

 

 

 

 

GREAT HALL

 

Watch the cut scene, as you meet up with Marques again.  You’re glad to see he’s alive and well.  He hangs the LA MALEDICCIO painting above the fireplace, just as it was in his old MARQUES FAMILY PHOTOGRAPH.  Placing the painting back here would reveal some answers.  But the room has changed somehow, and Marques can’t put his finger on HOW it’s changed. 

 

Talk to Marques and work through all the conversation topics with him.  Look at the carved figurines on either side of the fireplace.  Look at the carved tree to the left of the fireplace.  Look at the bookcase at the back wall.  Look at the crate of brandy on the floor, next to the bookcase.  Look at all the shields on the wall, above the door.  Look at the pile of stuff in the upper left corner of the room.  Look at the GREEN STATUE in the lower left corner of the room, and pick up the GREEN STATUE. 

 




Now open the door in the back wall, and head out to the Cloisters. 

 

 

 

 

CLOISTERS

 

Look at the BROKEN GREEN STATUE on the wall on the right, and pick up the BROKEN GREEN STATUE. 

 




Look at the Library door on the left.  Try to open the door, but it’s locked.  Look at the rubble near the door.  Go right, back to the Great Hall. 

 

 

 

 

GREAT HALL

 

Walk right, and go out the front door, to the fountain. 

 

 

 

 

FOUNTAIN

 

Watch the cut scene with Eva and Nico.  After Nico leaves, talk to Eva and work through the conversation topics.  Look at the sundial on the left.  Look at the fountain, look at the BROKEN BLUE STATUE inside the fountain, and pick up the BROKEN BLUE STATUE.  Also take the BLUE STATUE from the bushes on the right.  Open the front door, and return to the Great Hall. 

 

 

 

 

GREAT HALL

 

Look at the mantelpiece above the fireplace to get a close-up.  Look at the MARQUES FAMILY PHOTOGRAPH in your Inventory, to use as reference. 

 

Look at the painting to see a close-up, and look at the following sections of the painting. 

 

 

        -       Human Tower on the left

        -       Priest

        -       Buildings (Tower)

        -       Bearded Man

        -       Castle

        -       Buildings (Village)

        -       Scarred Face, and Symbol in the Scarred Face

        -       Buildings (Affluent Town)

        -       Young Man

        -       Dog-Headed Man

        -       Human Tower on the right

 

 

Exit the close-up of the painting. 

 

Look at the plinths on either side of the painting, to learn that they can be rotated.  Place the BROKEN GREEN STATUE on the left plinth, and rotate the plinth 6 times.  Place the BLUE STATUE on the right plinth, and rotate the plinth 6 times.  You hear a ‘CLICK’, and a hidden staircase is revealed inside the fireplace.  Watch the cut scene, as you and Marques climb up to the top of the staircase. 

 

 

 

 

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SPAIN - CASTELL DELS SANTS (NICO)

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GREAT HALL

 

While George is busy with Marques, you get to play as Nico for a while.  Watch the cut scene.  Work through the conversation topics with Ramon.  He tells you all about Wolfram.  When you’re ready, go through the front door on the right, and out to the fountain. 

 

 

 

 

FOUNTAIN

 

Talk to Eva and work through the conversation topics.  Walk down to the Garden. 

 

 

 

 

GARDEN

 

Talk to the goat.  Bet you never knew goats were so interesting!  Now open the car door, and look inside the car. 

 

 

 

 

CAR

 

Look at the shoes.  Look at the blanket.  Look at the dashboard.  Look at the radio.  Use your PRESS CARD WITH CHEWING GUM with the radio, to hear the radio interview with George.  Look at the tin can keys in the middle of the car, near the gear stick.  Look at the bottle.  Look at the lining in the door.  Move the pillow, and pick up the old book that was hidden underneath the pillow.  As you are reading it, the goat steals it from you.  Exit the car interior. 

 

 

 

 

GARDEN

 

Walk up to the fountain. 

 

 

 

 

FOUNTAIN

 

Look at the wind chime in the distance.  It looks like it’s made from old tin cans. 

 




Look at the wind chime again, to see a close-up (this won‘t work, unless you‘ve looked at the tin can keys in the car).  Look at the single red tin can in the wind chime. 

 




It looks like it’s bulging.  Take CASTELL LIBRARY KEY from the tin can.   Go through the front door, into the Great Hall. 

 

 

 

 

GREAT HALL

 

Walk left a few steps, and go through the door in the back wall, out to the Cloisters. 

 

 

 

 

CLOISTERS

 

Look at the library door on the left, and use CASTELL LIBRARY KEY with the door to unlock it.  You automatically enter the Library. 

 

 

 

 

LIBRARY

 

Explore the Library.  Look at the bookcase.  Look at the trunk, to see a close-up. 

 

Take the MAP from the trunk.  You automatically take it over to the table, to study it. 

 

 

 

 

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SPAIN - CASTELL DELS SANTS (GEORGE)

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CHAPEL

 

You’re playing as George again.  The hidden staircase led you up to the Chapel.  Watch the cut scene with Marques.  Talk to Marques and work through all the conversation topics with him.  Look at the Fresco in the wall, to see a close-up. 

 

Look at the various parts of the Fresco. 

 

 

        -       Various Figures

        -       Town

        -       Montsegur

        -       Crusaders

        -       Martyrs

 

 

Exit the close-up. 

 

Look at the statues on either side of the Fresco - The look like the statues from the painting, and also from the fireplace.  Marques tells you a lot about these statues - the gods they represent must rule together in harmony, otherwise the world would be in chaos.  Look at the glass lens that the Jehovah statue is carrying.  Look at Jehovah’s glass disc again, to see a close-up of it. 

 

In the close-up, remove the leather cover, to reveal a lens.  Rotate the disc 1 time, so that the green light is shining through the lends.  Exit the close-up. 

 

Look at the glass lens that the Lucifer statue is carrying.  Look at Lucifer’s glass disc again, to see a close-up of it. 

 

In the close-up, remove the leather cover, to reveal a lens.  Rotate the disc 3 times, so that the blue light is shining through the lens.  Exit the close-up. 

 

 



The green and blue lights represent the green and blue statues you placed on the fireplace earlier.  Look at the candelabrum in the middle of the room. Use your SAFETY MATCHES with the candelabrum to light it, then use the MEDALLION with the candelabrum.  Watch the cut scene, as the light shines onto the Fresco.  Afterwards, you automatically return to the Great Hall. 

 

 

 

 

GREAT HALL

 

Watch the cut scene.  Take the LA MALEDICCIO PAINTING from the wall above the fireplace.  If you haven’t done so already, look at the shields on the wall above the door, and make sure you find the one marked ‘Berga’.  Follow Nico out the door in the back wall, and make your way to the Library. 

 

 

 

 

LIBRARY

 

As per her father’s request, Eva joins you.  Watch the cut scene.  Exit the close-up of the MAP - you don’t have all the information you need yet, to complete this puzzle. 

 

Look at the trunk in the corner, to get a close-up. 

 

Move the oil cloth out of the trunk.  Move the blanket.  Move the hat.  Move the shirt.  Pick up the FOLDED NOTE that was underneath the shirt - you realise that it’s a TELEGRAM.  Look at the TELEGRAM in your Inventory - it’s encrypted.  You need to decipher it.  Click on a letter in the paragraph, then click on the correct letter from the alphabet below.  When you’ve finished decrypting it, it will show the following message. 

 



 

        The Tabula Veritatis Was Smuggled Out Of Montsegur To Catalonia

        By A Group Of Cathar Survivors Stop I Have Confirmed This From

        Confessions Extracted By The Domincan Inquisition Eymerich Of

        Girona Stop Wolfram Stop

 

 

Exit the close-up of the TELEGRAM.  Exit the close-up of the trunk. 

 

Look out the window.  Look at the tapestry hanging on the wall, next to the window.  Look at the suit of armour in the upper left corner.  Look at the empty frame on the floor in the lower left corner.  Look at the MAP on the table in front of Nico and Eva.  Look at the MAP again.  You have all the information you need now, to pinpoint the important locations.  Take a pin from the box at the bottom, and place pins in the following locations. 

 

 

        -       Sant Ramon

        -       Berga

        -       Montsegur

        -       Girona

 





The 4 places all converge on 1 point - Montserrat.  That must be where the Tabula is located.  Watch the cut scene, as Langham appears, and reveals his true identity as the grandson of Gehnen.  He abducts Marques, fires a warning shot, and locks you all in the library.  After he leaves, look at the bullet hole in the wall on the left - you see daylight peeking through the hole.  So this must be a false door, leading outside.  Interact with the bullet hole again - the false door opens.  Watch the cut scene, as you, Nico, and Eva make your escape.  Next stop - Montserrat. 

 

 

 

 

Continued In Part 3...

 

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