YEAR: 2013
GENRE: Point & Click Adventure
WHERE TO GET IT: GOG
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PART 2
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PARIS - BIJOU’S APARTMENT (GEORGE)
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STREET
Look at the green door to Henri &
Bijou’s apartment on the right. Use the
intercom next to the door, and Bijou will grant you access. Enter through the green door, into the
apartment.
BIJOU’S APARTMENT
Bijou seems a lot more emotional than
the last time you saw her. Talk to her
and work through the conversation topics with her. She’s not making much sense. But you realise that she’s upset because she
lost the record of her and Henri’s ‘special’ song - ‘Jasmine‘ by The Hairy
Lobsters. You should find another copy
of it for her. Look at the broken record
on the floor. When you’re ready, leave
the apartment.
STREET
Walk up the street, and return to the
Map Screen.
MAP SCREEN
Go to Vera Security.
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PARIS - VERA SECURITY (GEORGE)
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ALLEY
Talk to Bassam and work through all the
conversation topics with him. Look at
Bassam’s stall, and look at the Musical Greeting Cards. Talk to Bassam again and ask about the following
topics.
- Song
He gives you a MUSICAL CARD that
plays Jasmine. Head up to the Map
Screen.
MAP SCREEN
Go back to Bijou’s Apartment.
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PARIS - BIJOU’S APARTMENT (GEORGE)
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STREET
As before, use the intercom next to the
green door on the right, and Bijou will grant you access. Enter through the green door, into the
apartment.
BIJOU’S APARTMENT
Give MUSICAL CARD to Bijou. She’s delighted, but in her confused state,
she thinks you are Henri, and she wants you to dance with her. You need to get the SAFE KEY for the
Gallery from her. Maybe if you look more
like Henri, she would give you the key.
Look at Bijou’s dressing table to get a close-up.
From the dressing table, take a WAX
STRIP from the pile under the mirror.
Now exit the close-up.
Look at the stuffed dog on the table,
next to the coffin. Use WAX STRIP with
the stuffed dog to get some WAXED DOG HAIRS. Look at Henri’s coffin, and take the WHITE
FLOWER from the coffin. Walk left,
and look at the dressing table again, to get another close-up.
Time to make yourself look like
Henri. There’s a photo of Henri here,
for reference. Look at the brown eye
shadow - you use it to darken your hair.
Henri has a goatee. From your
Inventory, use WAXED DOG HAIRS, and use them with your mouth in the
mirror. From your Inventory, use Henri’s
GLASSES, and use them with your eyes in the mirror. From your Inventory, use EAU DE TOILETTE,
and use it with your neck in the mirror.
From your Inventory, use WHITE FLOWER, and use them with your
button hole in the mirror.
Watch the cut scene as you dance with
Bijou. She gives you BIJOU’S KEYS…
then she faints. You leave her to rest,
then you automatically return to the Gallery.
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PARIS - GALLERY (GEORGE)
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RUE ORSEL STREET
Watch the cut scene with Father
Simeon. Work through all the
conversation topics with him. Walk right
to the Gallery, and try to enter the Gallery.
The door is locked. But don’t
worry - use BIJOU’S KEYS with the Gallery Door to unlock it, and enter
the Gallery.
LE LEZARD BLEU GALLERY
Walk left a few steps, and enter Henri’s
Office.
LE LEZARD BLEU GALLERY - HENRI’S OFFICE
Look at the statue of Henri. Click on the fig leaf on the statue. Now you look closely, you can see that the
fig leaf on the statue is hinged. Move
the fig leaf on the statue - a hidden safe is revealed. Look at the safe to see a close-up. The safe is locked, so use BIJOU’S KEYS to
unlock it. Pick up HOBBS’S NOTE from
the safe. Were Hobbs and Bijou having an
affair? Pick up DIAMOND RING from
the safe. Pick up the PAPERWORK from
the safe. This is the PROVENANCE you’ve
been looking for.
You move over to the desk, to study the PROVENANCE
in more detail. It clearly states
that Medovsky is the owner of the stolen painting, and it looks authentic, but
you’ve learned not to take things at face value. Turn the PROVENANCE round 2 times, so
it’s upside down. Use HOBBS’S SKETCH with
the Provenance. The coffee cup stains on
both the documents match! Which means
that the PROVENANCE is a fake, created by Hobbs, and that Medovsky is
NOT the true owner of the painting.
You hear a gunshot coming from the
Gallery. You have to get out there, to
see what’s happened. Try to open the
door, but something is blocking it from the other side. The window doesn’t open, and the glass is
reinforced. Use DIAMOND RING with
the window, to cut through the glass and escape.
RUE ORSEL STREET
Enter the Gallery through the front door
again.
LE LEZARD BLEU GALLERY
Watch the cut scene with Father
Simeon. R.I.P. Simeon! Take the PAPERS that are in Father
Simeon’s hand. You see a close-up of the
papers - look at the Cover Note, Manuscript, First Passage, Second Passage,
Third Passage, and Illustration. Exit
the close-up.
Watch the cut scene with Laine. While you are talking to Laine, Nico calls,
and says that something terrible has happened.
You rush over to her apartment.
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PARIS - RUE JARRY (GEORGE)
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ADAM’S APARTMENT
Watch the cut scene with Nico. Hmm, so Father Simeon, and Marques, both got
attacked at the same time. Just what
exactly are you up against? Look at the
bloodstain on the floor. Look at the coins
collection on the cabinet on the left.
Look at the overturned chair - you find Marques’s MEDALLION. Look at the settee - you find MARQUES’S
SCRIBBLED PHOTOGRAPH. In the photo,
look at Sants, Magdalena, and Judes.
Exit the close-up. Look at the
mess in front of the settee - you find MARQUES’S FAMILY PHOTOGRAPH. Watch the cut scene with Nico. Inspector Navet is after you, so you quickly
escape into Fleur’s Flower Shop.
FLEUR’S FLOWER SHOP
Watch the cut scene. Fleur gives you a BALL OF YARN. Detective Moue is outside the shop - you
can’t let him see you. Talk to Fleur and
work through all the conversation topics with her. Talk to Nico.
Talk to Adam and work through all the conversation topics with him. You give Adam your COIN, and he
leaves, to get it valued. He was so
excited about the coin, he left his CD Player behind, on the counter. Look at the CD Player to get a close-up.
Press the STOP button on the CD
Player. Press the EJECT button on the CD
Player. Take
the COMPACT DISC from the CD Player.
Open the battery compartment, and take the BATTERY. Exit the close-up.
Look at the stereo on the counter, and
insert the COMPACT DISC into the stereo.
Take some FLOWERS from the basket on the ground, in front of the
counter, and give the FLOWERS to Nico.
However, Nico doesn’t want the FLOWERS, because she’s not a fan
of yellow flowers. So Fleur was
wrong! Look at the boxes on the right,
and take the MANNEKIN PIS from the boxes. What an odd thing to find in a flower
shop. In your Inventory, pour WHISKY into
the MANNEKIN PIS, then add the BATTTERY to the MANNEKIN PIS. The MANNEKIN PIS is all ready for
action now. Place the MANNEKIN PIS into
the trolley on the left, then push the trolley outside. The sight of the MANNEKIN PIS aggravates
Moue’s… problem… and he rushes off to the bathroom. You and Nico can now escape.
You decide it’s time for another little
chat with Bijou.
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PARIS - BIJOU’S APARTMENT (GEORGE)
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STREET
You and Nico arrive in the street
outside Henri & Bijou’s apartment.
Look at the green door on the right.
Use the intercom next to the door, and Bijou will grant you access. Enter through the green door, into the
apartment.
BIJOU’S APARTMENT
Watch the cut scene with Bijou. Talk to Bijou and work through all the
conversation topics with her. She’s
nursing a bad hangover, after all the champagne she drank earlier. It turns out that she knew the Provenance for
the painting was fake - which means that Medovsky is not the true owner of the
stolen painting. Continue working
through the conversation topics with her.
When conversation is over, you and Nico decide to return to London, for
some more investigating.
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LONDON - HOBBS’S RESIDENCE (GEORGE)
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YARD
Watch the cut scene. You automatically take the CHAIN from
the ground. Pick up the CROWBAR that’s
on the ground, behind the van. Open the
van door to look inside. Give the horn
inside the van a blast. That’s how you
got Hobb’s attention last time. However,
it doesn’t work this time. Try knocking
on the front door - that doesn’t work either.
You’ll have to find another way in.
Climb up the drainpipe on the right.
It’s climbable, but that seagull doesn’t like you being on ‘his’
drainpipe. While you’re still on the
drainpipe, talk to Nico and work through the conversation topics. She honks the van horn, scaring the seagull
away. Quickly, before the seagull
returns, climb up to the crane at the top of the drainpipe. Use the CROWBAR with the crane, to
swing across to the balcony.
STUDIO
You let Nico into the Studio. Something doesn’t feel right here. Look at the fuse box on the wall, next to the
front door - it’s making a sinister buzzing sound. Look at the painting, which is under the
sheet in the middle of the room. You
automatically keep the DUST SHEET that covered the painting. It soon becomes apparent that Hobbs is a
forger - he creates forged paintings.
This particular painting, featuring you, Nico, and Lady Piermont, is very…
unique.
Climb up the stairs on the right, and
look at the balcony door. Try to open
the balcony door, but it’s locked.
However, you know that the stolen painting has to be behind this door,
so you have to find a way to get it open.
Use the lift buttons next to the door, to raise the lift. Now attach your CHAIN to the
lift. Watch, as you attach the other end
of the chain to the balcony door, then lower the lift again, thus forcing the
door open. Now walk through the balcony
door, into Hobbs’s Lair.
HOBBS’S LAIR
Explore the lair. Look at the portrait on the wall next to the
door. You recognise the subject as
Bijou. And from what Bijou told you earlier,
you realise that this portrait is very important. Unfortunately, it’s screwed to the wall. Use your CROWBAR with the portrait, to
pry it off the wall. SUCCESS! The stolen painting was indeed hidden behind
Bijou’s portrait. You found it! Look at La Malediccio in your Inventory, to
see a close up. Now look at all the
various sections of the painting.
- Human Tower on the left
- Priest
- Building (Tower)
- Bearded Man
- Green Light in his hand
- Castle
- Buildings (Village)
- Scarred Face
- Buildings (Affluent Town)
- Young Man
- Blue Light in his hand
- Dog-Headed Man
- Human Tower on the right
When you’re ready, exit the
close-up. Look at the Abstract painting
on the wall, on the other side of the door.
Look at the sink. Look at the
cupboard under the sink. Look at the
Landscape painting above the sink.
Notice that the phone in the cupboard next to the sink is blinking. Use the phone, and listen to Hobbs’s messages
- there’s one from Medovsky, and another one from Bijou. Open the cupboard door under the phone, then
pick up the COLA BOTTLE. Look at
the settee, and look at the sandals on the floor in front of the settee. Look at the portrait on the wall above the
settee. Walk right a few steps… you
discover Hobbs’s body. He’s been
strangled! Look at Hobbs to get a
close-up.
Look at Hobbs’s body. Take the MINTS from his pocket. Exit the close-up.
Look at the empty frame on the easel,
near Hobbs’s body. It looks like Hobbs
had been making a forgery of the stolen painting… and someone stole that
forgery, thinking it was the real thing.
Look at the various other paintings on the wall, and look at the
Pinboard on the wall, in amongst the paintings.
Look at the various sections of the Pinboard.
- Castell Catala Article
- 4 Sketches
- Castell Dels Sants at the top right of
the map
Watch the cut scene, as you and Nico
piece together parts of the conspicary.
Then you realise that the building is on fire - you HAVE to get out of
here! In your Inventory, combine the MINTS
with the COLA BOTTLE to create TREMBLING BOTTLE. Now use
TREMBLING BOTTLE with the drip bucket on the floor. The TREMBLING BOTTLE shoots up,
opening the skylight in the ceiling. Now
you just have to get up there. In your
Inventory, tie the DUST SHEET to the CROWBAR, then use the
resulting GRAPPLE AND LINE with the skylight in the ceiling. Watch the cut scene, as you and Nico climb up
onto the roof.
ROOF
Watch the cut scene with Langham. Wait… is Langham one of the bad guys? Thankfully, the Fire Brigade rescue you. Following the leads you uncovered, you and
Nico make your way to Spain.
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SPAIN - CASTELL DELS SANTS (NICO)
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GATE
Watch the cut scene, as someone starts
shooting at you, before you finally arrive at the Castell Gate. Someone is still shooting at you from inside
the Castell. You need a target to
distract the Shooter. Pick up the HELMET
from the grass on the left. Look at
the crumbled wall next to you, and look at the rubble on the ground in front of
the wall. In your Inventory, attach the HELMET
to the MOP, so you have MOP WITH HELMET. Now use MOP WITH HELMET with the
crumbled wall. The Shooter shoots at
your makeshift target, giving George the chance to get through the gate.
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SPAIN - CASTELL DELS SANTS (GEORGE)
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GARDEN
There’s a goat here - déjà vu,
anyone? Notice that he’s tethered to the
old tyre. Let’s make friends with the
goat… for old time’s sake. Interact with
the goat - it will eat your PROVENANCE.
Interact with the goat again - this time, it will eat MARQUES
SCRIBBLED PHOTO. Alternatively, just
give PROVENANCE and PARQUES SCRIBBLED PHOTO to the goat. Look at the apple tree, and look at the APPLES. Now stand in front of the apple tree, facing
the goat. Move your mouse left slightly,
so you can see the word ‘DODGE’, then click to Dodge Left. The goat butts the tree, knocking the APPLES
to the ground. Pick up all the APPLES
from the ground, and give APPLES to the goat. He has a taste for apples now. Look at the pile of apples on the right -
they’re just outside the goat’s reach.
Give PIECE OF RICH TEA BISCUIT to the goat (you weren’t able to
do this, until now). Did the goat just
say ‘Thanks’? Look at the pile of
bottles behind the car, and throw an APPLE onto the pile of
bottles. The goat goes to eat it. While he’s distracted, pick up the tyre on
the ground, and move it close to the pile of apples on the right. Now the goat can enjoy as many apples as he
wants.
While he’s busy with the apples, take
the SIDE MIRROR from the car. Now
look at the sun in the sky, between the apple tree and the Castell - it‘s
blinding. Use SIDE MIRROR with
the sun, to shine the blinding light back towards the Shooter. You take your chance, and run up to the
Castell wall.
Look at the old man - Ramon - behind the
window, and work through the conversation topics. Look at the gun he’s holding. Look at the wind chime hanging from the
pillar on the left. Talk to Roman and
work through all the conversation topics.
Since all your attention is focused on the old man, you don’t notice the
armed woman - Eva - sneaking up behind you.
This doesn’t look good! Work
through all the conversation topics with her.
When you show her the LA MALEDICCIO stolen painting, her attitude
changes, and she takes you inside the Castell.
GREAT HALL
Watch the cut scene, as you meet up with
Marques again. You’re glad to see he’s
alive and well. He hangs the LA
MALEDICCIO painting above the fireplace, just as it was in his old MARQUES
FAMILY PHOTOGRAPH. Placing the
painting back here would reveal some answers.
But the room has changed somehow, and Marques can’t put his finger on
HOW it’s changed.
Talk to Marques and work through all the
conversation topics with him. Look at
the carved figurines on either side of the fireplace. Look at the carved tree to the left of the
fireplace. Look at the bookcase at the
back wall. Look at the crate of brandy
on the floor, next to the bookcase. Look
at all the shields on the wall, above the door.
Look at the pile of stuff in the upper left corner of the room. Look at the GREEN STATUE in the lower
left corner of the room, and pick up the GREEN STATUE.
Now open the door in the back wall, and
head out to the Cloisters.
CLOISTERS
Look at the BROKEN GREEN STATUE on
the wall on the right, and pick up the BROKEN GREEN STATUE.
Look at the Library door on the
left. Try to open the door, but it’s
locked. Look at the rubble near the
door. Go right, back to the Great
Hall.
GREAT HALL
Walk right, and go out the front door,
to the fountain.
FOUNTAIN
Watch the cut scene with Eva and
Nico. After Nico leaves, talk to Eva and
work through the conversation topics.
Look at the sundial on the left.
Look at the fountain, look at the BROKEN BLUE STATUE inside the
fountain, and pick up the BROKEN BLUE STATUE. Also take the BLUE STATUE from the
bushes on the right. Open the front
door, and return to the Great Hall.
GREAT HALL
Look at the mantelpiece above the
fireplace to get a close-up. Look at the
MARQUES FAMILY PHOTOGRAPH in your Inventory, to use as reference.
Look at the painting to see a close-up,
and look at the following sections of the painting.
- Human Tower on the left
- Priest
- Buildings (Tower)
- Bearded Man
- Castle
- Buildings (Village)
- Scarred Face, and Symbol in the Scarred
Face
- Buildings (Affluent Town)
- Young Man
- Dog-Headed Man
- Human Tower on the right
Exit the close-up of the painting.
Look at the plinths on either side of
the painting, to learn that they can be rotated. Place the BROKEN GREEN STATUE on the
left plinth, and rotate the plinth 6 times.
Place the BLUE STATUE on the right plinth, and rotate the plinth
6 times. You hear a ‘CLICK’, and a
hidden staircase is revealed inside the fireplace. Watch the cut scene, as you and Marques climb
up to the top of the staircase.
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SPAIN - CASTELL DELS SANTS (NICO)
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GREAT HALL
While George is busy with Marques, you get
to play as Nico for a while. Watch the
cut scene. Work through the conversation
topics with Ramon. He tells you all
about Wolfram. When you’re ready, go
through the front door on the right, and out to the fountain.
FOUNTAIN
Talk to Eva and work through the
conversation topics. Walk down to the
Garden.
GARDEN
Talk to the goat. Bet you never knew goats were so
interesting! Now open the car door, and
look inside the car.
CAR
Look at the shoes. Look at the blanket. Look at the dashboard. Look at the radio. Use your PRESS CARD WITH CHEWING GUM with
the radio, to hear the radio interview with George. Look at the tin can keys in the middle of the
car, near the gear stick. Look at the
bottle. Look at the lining in the
door. Move the pillow, and pick up the
old book that was hidden underneath the pillow.
As you are reading it, the goat steals it from you. Exit the car interior.
GARDEN
Walk up to the fountain.
FOUNTAIN
Look at the wind chime in the
distance. It looks like it’s made from
old tin cans.
Look at the wind chime again, to see a
close-up (this won‘t work, unless you‘ve looked at the tin can keys in the
car). Look at the single red tin can in
the wind chime.
It looks like it’s bulging. Take CASTELL LIBRARY KEY from the tin
can. Go through the front door, into
the Great Hall.
GREAT HALL
Walk left a few steps, and go through
the door in the back wall, out to the Cloisters.
CLOISTERS
Look at the library door on the left,
and use CASTELL LIBRARY KEY with the door to unlock it. You automatically enter the Library.
LIBRARY
Explore the Library. Look at the bookcase. Look at the trunk, to see a close-up.
Take the MAP from the trunk. You automatically take it over to the table,
to study it.
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SPAIN - CASTELL DELS SANTS (GEORGE)
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CHAPEL
You’re playing as George again. The hidden staircase led you up to the
Chapel. Watch the cut scene with
Marques. Talk to Marques and work
through all the conversation topics with him.
Look at the Fresco in the wall, to see a close-up.
Look at the various parts of the
Fresco.
- Various Figures
- Town
- Montsegur
- Crusaders
- Martyrs
Exit the close-up.
Look at the statues on either side of
the Fresco - The look like the statues from the painting, and also from the
fireplace. Marques tells you a lot about
these statues - the gods they represent must rule together in harmony, otherwise
the world would be in chaos. Look at the
glass lens that the Jehovah statue is carrying.
Look at Jehovah’s glass disc again, to see a close-up of it.
In the close-up, remove the leather
cover, to reveal a lens. Rotate the disc
1 time, so that the green light is shining through the lends. Exit the close-up.
Look at the glass lens that the Lucifer
statue is carrying. Look at Lucifer’s
glass disc again, to see a close-up of it.
In the close-up, remove the leather
cover, to reveal a lens. Rotate the disc
3 times, so that the blue light is shining through the lens. Exit the close-up.
The green and blue lights represent the
green and blue statues you placed on the fireplace earlier. Look at the candelabrum in the middle of the
room. Use your SAFETY MATCHES with the candelabrum to light it, then use
the MEDALLION with the candelabrum.
Watch the cut scene, as the light shines onto the Fresco. Afterwards, you automatically return to the
Great Hall.
GREAT HALL
Watch the cut scene. Take the LA MALEDICCIO PAINTING from
the wall above the fireplace. If you
haven’t done so already, look at the shields on the wall above the door, and
make sure you find the one marked ‘Berga’.
Follow Nico out the door in the back wall, and make your way to the
Library.
LIBRARY
As per her father’s request, Eva joins
you. Watch the cut scene. Exit the close-up of the MAP - you
don’t have all the information you need yet, to complete this puzzle.
Look at the trunk in the corner, to get
a close-up.
Move the oil cloth out of the
trunk. Move the blanket. Move the hat.
Move the shirt. Pick up the FOLDED
NOTE that was underneath the shirt - you realise that it’s a TELEGRAM. Look at the TELEGRAM in your Inventory
- it’s encrypted. You need to decipher
it. Click on a letter in the paragraph,
then click on the correct letter from the alphabet below. When you’ve finished decrypting it, it will
show the following message.
The
Tabula Veritatis Was Smuggled Out Of Montsegur To Catalonia
By
A Group Of Cathar Survivors Stop I Have Confirmed This From
Confessions
Extracted By The Domincan Inquisition Eymerich Of
Girona
Stop Wolfram Stop
Exit the close-up of the TELEGRAM. Exit the close-up of the trunk.
Look out the window. Look at the tapestry hanging on the wall,
next to the window. Look at the suit of
armour in the upper left corner. Look at
the empty frame on the floor in the lower left corner. Look at the MAP on the table in front
of Nico and Eva. Look at the MAP again. You have all the information you need now, to
pinpoint the important locations. Take a
pin from the box at the bottom, and place pins in the following locations.
- Sant Ramon
- Berga
- Montsegur
- Girona
The 4 places all converge on 1 point -
Montserrat. That must be where the
Tabula is located. Watch the cut scene,
as Langham appears, and reveals his true identity as the grandson of Gehnen. He abducts Marques, fires a warning shot, and
locks you all in the library. After he leaves,
look at the bullet hole in the wall on the left - you see daylight peeking
through the hole. So this must be a
false door, leading outside. Interact
with the bullet hole again - the false door opens. Watch the cut scene, as you, Nico, and Eva
make your escape. Next stop -
Montserrat.
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