13 August 2021

Broken Sword 4: The Angel Of Death

 

YEAR:  2007


GENRE:  Point & Click Adventure


WHERE TO GET IT  GOG



Part 1

Part 2

Part 3

Part 4

Part 5



============================================================

PART 2

ISTANBUL

============================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

PASHA PALACE HOTEL

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

HOTEL ROOM

 

Watch the cut scene, as the Waiter brings you Room Service.  You automatically leave the room. 

 

 

 

 

LOBBY

 

Talk to the Receptionist behind the counter on the right and work through all the conversation topics.  Look at the computer at the end of the counter.  Look at the photo on the counter, next to the computer.  Look at the map on the wall, to the right of the Reception Counter.  Talk to Anna Maria and work through all the conversation topics.  Walk down a few steps, and head down the stairs, into the Dining Area. 

 

 

 

 

DINING AREA

 

Look at the middle table on the right, and take the PASHA PALACE KNIFE.  Talk to the Waiter and work through the conversation topics.  Leave the Dining Area, and go back to the Lobby. 

 

 

 

 

LOBBY

 

Look at the Map on the wall next to the Reception Desk again.   You and Anna Maria discuss how to get into the Topkapi Palace (this won‘t happen, unless you‘ve spoken to the Waiter).  Look at all the sections of the Palace:

 

 

        -       Harem

        -       Museum

        -       Lover’s Vestibule

        -       Fountain Courtyard

        -       Courtyard

        -       Entrance

 

 

Step away from the Map. 

 

Walk down & right, and return to the Dining Area. 

 

 

 

 

DINING AREA

 

Talk to the Waiter again and work through the conversation topics.  Leave the Dining Area. 

 

 

 

 

LOBBY

 

Talk to the Receptionist and work through the conversation topics.   Walk right, climb up the stairs, and head through the door to leave the hotel. 

 

 

 

 

MAP

 

Go to Topkapi Palace. 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

TOPKAPI PALACE

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

PALACE ENTRANCE

 

Talk to the Guard - you convince him that you’re a journalist called Eamon O’Mara.  Sadly, the Guard still won’t let you in without any I.D.  Without I.D., there’s nothing you can do here.  Walk down to the Map. 

 

 

 

 

MAP


Go back to the Pasha Palace Hotel.

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

PASHA PALACE HOTEL

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

LOBBY

 

Walk left to the Reception Desk.  Talk to the Receptionist and ask about the following topic. 

 

 

        -       Eamon O’Mara

 

 

She mentions an important LETTER that she had to sign for, for Eamon.  Talk to Anna Maria and ask her about Eamon O’Mara.  Look at the LETTER on the left side of the Reception Counter.  Try to take the LETTER, but the Receptionist stops you.  From your Inventory, use ANNA MARIA’S ICON with the LETTER on the left edge of the Reception Counter.  She agrees to grab the LETTER for you, while you distract the Receptionist.  Now talk to the Receptionist, and ask about the following topic. 

 

 

        -       Golf 

 

 

Watch the cut scene, as you display your golfing skills, and Anna Maria steals the LETTER from the counter.  Now talk to Anna Maria and ask about Eamon O’Mara.  She gives you the MAP AND ID CARD that was in the LETTER.  In your Inventory, look at the MAP AND ID CARD.  You separate them, so you have a MAP and EAMON’S ID CARD.  Look at EAMON’S ID CARD in your Inventory, to see that Eamon’s photo is loosely attached to the card.  You’ll need to do something about that.  In your Inventory, use PASHA PALACE KNIFE with your BAIL BOND ID to get PHOTO OF GEORGE.  Now in your Inventory, combine PHOTO OF GEORGE with EAMON’S ID CARD to create your very own ID FOR TOPKAPI, as well as EAMON‘S PHOTO.  Walk right, climb up the stairs, and go through the door to leave the hotel. 

 

 

 

 

MAP

 

Go to Topkapi Palace Hotel.  

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

TOPKAPI PALACE

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

PALACE ENTRANCE

 

Talk to the Guard and work through the conversation topics.  You fool him into believing that you really are Eamon O’Mara.  Head up through the arch, and onto the gate. 

 

Try to walk through the gate, but the Guard stops you.  Don’t show your doctored ID FOR TOPKAPI to the Guard, because he’ll know you’re not really Eamon, and he’ll shoot you dead.  Try to talk to the patrolling Guard, who will tell you to proceed to the gate.  Now talk to Anna Maria, and ask about the patrolling guard (this option won’t appear, unless you have spoken with the patrolling Guard).  When Anna Maria is busy with the patrolling Guard, walk left, through the arch, and along the path. 

 

 

 

 

COURTYARD

 

Walk over to the scaffolding on the right.  Look at the door in the wall, next to the scaffolding.  Try to open the door, but it’s locked.  There are 2 sections to the scaffolding - climb up onto the scaffolding on the right, and climb up to the top.  Wait until the Guard is walking left, then take GUARD’S PHONE from on top of the wall, above the lantern.  It’s hard to spot, but it’s there. 

 




Look at the GUARD’S PHONE in your Inventory to learn the Guard’s mobile phone number - 555 654897.  Now again, wait until the Guard is walking left, then replace the GUARD’S PHONE back on the wall.  Climb down the scaffolding. 

 

Walk over to the section of scaffolding on the left, and climb up the scaffolding to the top.  Look at your PDA in your Inventory, and select the following options. 

 

 

        -       Phone

        -       Guard

 

 

Wait until the Guard goes to answer his phone, then climb over the wall. 

 

 

 

 

HAREM

 

Wait until the Guard has his back to you, and is walking away from you.  Follow him up to the back wall, but make sure he doesn’t see you.  When the Guard turns left, climb up into the arch in the back wall.  Walk forward a few steps, to the other end of the arch.  Watch the cut scene to see the Guard drinking from his cup.  Look at the arched window on the right, and try to use the arch window on the right - the plaster in the wall is loose, and you can see rubble underneath.  Use PASHA PALACE KNIFE with the window.  Some loose plaster falls to the ground.  The Guard hears the noise, and goes to check it out.  While the Guard is busy, quickly follow the path up & right.  Click on the cup on the window sill to drink the tea, then quickly run back to the 1st hallway.  The Guard will see that he’s run out of tea, so he leaves to make some more.  Walk up a few steps, then climb down the stairs into the Courtyard. 

 

The guard dog is still here, guarding the place.  Better not get too close to the dog.  Climb back up the stairs. 

 

Follow the paths round, until you reach this window. 

 




Look at the clothes line that’s tied up on the wall, and click on the clothes line to untie it.  In your Inventory, use PASHA PALACE KNIFE with the SALAMI to get SALAMI SLICE.  Now tie the SALAMI SLICE to the clothes line to attract the dog’s attention.  Follow the path up & right, and work your way round to the stairs.  Climb down the stairs, into the Fountain Courtyard. 

 

The dog is distracted by the salami on the clothes line, so he’s no longer guarding anything.  Walk up through the arch, onto the balcony. 

 

 

 

 

BALCONY

 

While standing on the balcony, click on the spot in front of you to see the fountain and the courtyard below.  Head right, and climb down the stairs, into the entranceway. 

 

 

 

 

MUSUEM ENTRANCEWAY

 

Look at the computer in the corner, and try to use it - it’s password locked.  Look at the postcard stand on the counter.  Look at the till on the counter.  Look at the door to the museum, and try to open it - it’s locked.  Look at the red triangle on the wall next to the museum door to learn about the alarm system.  Look at the glass door to see the guards patrolling outside.  Now, let’s get down to business.  From your Inventory, select your PDA, and choose the following options. 

 

 

        -       Connect

        -       Topkapi Security Management

 

 

This is another one of those puzzles where you have to deflect the beams of light.  Place the diverters like so, remembering to rotate them as necessary. 

 

 



Now you have access to the computer, select the following options. 

 

 

        -       Service System

        -       Set system to Test Mode - Yes

        -       OK

 

 

The doors to the museum are now unlocked, and the lasers are now in Test Mode for 1 hour, which means that the lasers will flicker on and off.  The problem is… you can’t see the lasers.  Walk over to the door of the museum, open it, and enter into the museum. 

 

 

 

 

MUSEUM

 

Before you do anything else, you need to find a way to see the lasers.  Look at the box on the wall next to the door to realise that it’s a ventilation system.  Open the ventilation box, then look inside - there’s a safety grille in front of the vent.  Place the HOTEL FLYER WITH SCRIBBLED NUMBER inside the ventilation box, then use your LIGHTER to set it alight.  The smoke reveals where the lasers are. 

 

Walk forward a few steps, until you see 3 red lasers on the wall.  Wait until they’re off, then walk forward a few more steps, to the next set of lasers.  Wait until they’re off, then proceed forward.  Repeat this until you reach the far end of the room. 

 

Look at the door in the far wall - Anna Maria’s waiting on the other side.  Talk to the door and work through the conversation topics with her.  Look at the levers on the wall next to the door - they control the bars on the door, and you need to lower all the bars so that you can open the door.  Pull lever #1, #2, and #4.  The door opens, and Anna Maria enters the room.  Talk to her and work through the conversation topics.  Look at the door in the opposite wall, next to the statue.  Look at the macabre heads on either side of the door, and try to turn it.  Hmm, it seems like both macabre heads need to be turned at the same time.  Talk to Anna Maria again, and she’ll help you open the door. 

 

 

 

 

FOUNTAIN COURTYARD

 

Don’t walk forward along the path, because the guard will see you.  Walk up \ left to the wall, then follow the wall along, making sure you stay behind the pillars.  Walk up to the power switch on the wall. 

 

Look at the power switch on the wall, and pull the power switch to turn the fountain pump off.  The water in the fountain drains, and you automatically walk right a few steps.  However, the guard just turns the pump back on again.  When the guard sits back down again, walk back up to the power switch, still keeping behind the pillars.  Use your PAPER CLIP with the power switch to short circuit the switch, then watch as the guard walks away.  Quickly walk over to the drained fountain, and click in the fountain to jump in.  Look at the statue in the centre - if you could move it, that could be your way down.  Try to push the statue, but you need an extra pair of hands.  Use ANNA MARIA’S ICON from your Inventory on the statue, and Anna Maria will help you push it.  You uncover a hidden entrance.  Climb down through the entrance, into the catacombs. 

 

 

 

 

CATACOMBS

 

Walk up a few steps, to the top of the Walkway, noticing the valves on the wall.  Look carefully at the wall to see a gauge.  It’s not very obvious, so you need to look carefully. 

 




It shows that there is no water flowing through these pipes.  You need to get more water flowing through the pipes.  If you start at the top, set the valves like so. 

 

 

1.     Valve open. 



 

2.     Valve closed. 




3.     Top valve - Water rushing in and downwards now.

        Bottom valve  -  Water rushing down the left hand pipe.  




4.     I can hear the water rushing downwards now. 




5.     I can hear the water rushing down the left hand pipe. 



Head back up to the top of the Walkway, and notice the water leaking through the pipe on the wall.  Walk down a few steps, and look at the gauge on the wall to see that lots of water is flowing through the pipes now.  Walk up again, close the top valve, then open it again.  The water pressure forces a block to come shooting out from the wall.  Climb through the newly-created hole in the wall. 

 

 

 

 

TUNNEL BEHIND THE CATACOMBS

 

It’s very dark in here, but follow the path left a few steps, then up to the edge.  Walk left along the edge a few steps, and climb down the wall. 

 

 

 

 

CITADEL CHAMBER 1

 

Wow, you found the Citadel!  Walk up to the door.  Push the button next to the door - nothing happens.  After some trial & error, I found that the cryptic clues in your MANUSCRIPT PAGE hold the key.  Look at the MANUSCRIPT PAGE in your Inventory, and read the Latin Part 1 passage.  Use ANNA MARIA’S ICON from your Inventory, on the button next to the door.  Quickly walk down, and stand on the white drawing on the ground, that shows the knights who share a horse. 

 




Anna Maria presses  the button, and the door slides open.  Walk up, through the door. 

 

 

 

 

CITADEL TUNNEL

 

Follow the dark tunnel, into the next chamber. 

 

 

 

 

CITADEL CHAMBER 2

 

Walk left a few steps, and look at the door - a knight holding a shield.  Look at the MANUSCRIPT PAGE in your Inventory, and read the Latin Part 2 passage.  Also, look at the Black Symbols at the bottom of the MANUSCRIPT PAGE.  Use the door to see the Knights Templar Statue. 

 




This is a riddle that you need to solve.  You have to change the 4 star symbols at the bottom, to the correct symbols.  Now click on the Roman Numerals at the bottom, like so. 

 

 

        -       Click Roman Numeral I, 2 times, to show a moon

        -       Click Roman Numeral II, 1 time, to show a cross

        -       Click Roman Numeral III, 0 times, to show a star

        -       Click Roman Numeral IV, 2 times, to show a moon

 

 



Walk right, to the other side of the Chamber. 

 

Look at the door - another knight with a shield.  In other words, another riddle for you to solve.  Use the door, to see the close-up. 

 




This time, you need to set the Fleur De Lys icons on the dials correctly.  Again, the answers lie in your MANUSCRIPT PAGE.  Click on the Roman Numerals at the bottom, like so. 

 

 

        -       Click Roman Numeral I, 0 times

        -       Click Roman Numeral II, 2 times

        -       Click Roman Numeral III, 3 times

        -       Click Roman Numeral IV, 2 times

 

 



Solved!  Walk right, to the next door.  Look at the door - another knight, another riddle.  Use the door to see the close-up. 

 




As before, the answer to solving this, lies in the cryptic clues in your MANUSCRIPT PAGE.  You have to turn each tumbler, to display the correct symbol.  Click on the Roman Numerals at the bottom, like so. 

 

 

        -       Click Roman Numeral I, 1 time

        -       Click Roman Numeral II, 4 times

        -       Click Roman Numeral III, 2 times

        -       Click Roman Numeral IV, 3 times

 

 



Excellent!  Walk right, to the alcove. 

 

 



Look at the alcove to see that it’s empty.  Use ANNA MARIA’S ICON from  your Inventory, with the alcove.  After the cut scene, Anna Maria stands in the alcove, while you stand in another alcove.  The final door slides open.  Walk up through the door, into the Treasure Room. 

 

 

 

 

CITADEL TREASURE ROOM

 

Watch the cut scene.  You and Anna Maria become trapped in this room.  Look at the CHERUB STATUE on the plinth, but don’t touch it, or you’ll die.  Look at the red Map on the floor, and click on the following places. 

 

 

        -       Paris

        -       Cyprus

        -       Constantinople

        -       Babel

        -       Alexandria

        -       Acre

        -       Rome

 

 

Using the MANUSCRIPT PAGE, as well as checking the Notes in your PDA, you can determine that you need to interact with the following places, in order. 

 

 

        -       Acre

        -       London

        -       Paris

        -       Cyprus

 

 



It appears as though nothing has happened.  But you’ve actually deactivated the trap, so take the CHERUB STATUE from the plinth.  You automatically place it down on the ground.  Now look at the plinth, and use the plinth.  Move the plinth, like so. 

 

 

        -       Left

        -       Left

        -       Left

        -       Down

        -       Left

        -       Down

        -       Left

        -       Down

 

 

It worked.  The door opens, and you and Anna Maria make your escape.  Watch the lengthy cut scene. 

 

 

 

 

JAIL CELL 1

 

After a very eventful night, you wake up… and are immediately arrested.  You have to escape from here. 

 

Look at the hard, wooden seat.  Look at the drain in the middle of the floor.  Look at the damp wall on the right - the mortar‘s crumbling.  Look at the rat hole in the wall on the left.  Search the rat hole 2 times, to find a BRACKET.  There is a small table on the left, at the front of the cell.  Take MOULDY CHEESE from the table.  Use BRACKET with the damp wall on the right, to scrape away the mortar.  Now pull the stone block out of the wall. 

 

Watch the cut scene with Father Nicolas and Sister Immaculata.  They let slip that you are to be executed.  Yikes!  Father Nicolas gives you MECHANICAL MOUSE, SQUEAKY TOY, and BAG OF MARBLES.  Before leaving, Sister Immaculata asks you to come up to the roof in 1 hour. 

 

Look at the MECHANICAL MOUSE to get a MOUSE KEY.  Open the BAG OF MARBLES to get MARBLE STRING, PIECE OF CLOTH, and some loose MARBLES.  Use MARBLES with the drain in the floor, and watch how the roll under the cell door.  Climb through the wall on the right, into the next cell. 

 

 

 

 

JAIL CELL 2

 

Click on the cell door to get the guard’s attention.  Oh dear!  He slipped on the marbles.  Climb through the wall on the left, back to Jail Cell 1. 

 

 

 

 

JAIL CELL 1

 

Walk forward, to the cell door.  Search the unconscious guard to find CELL KEY.  Use  the CELL KEY on the door to unlock it.  Now you have to prevent the guard from raising the alarm, as you plan your escape.  Use MARBLE STRING with the guard to tie him up.  Use PIECE OF CLOTH with the guard to gag him.  That’s taken care of the guard!  Walk up a few steps, and look at the table on the left.  Hmmm, you thought your things would be here.  Climb up the stairs.  Go through the door at the top of the stairs. 

 

 

 

 

GUARD’S ROOM

 

Uh-oh… there’s a vicious guard dog here.  Better not get too close!  Look at the empty dog bowl on the ground.  Look at the CAN OF BEEF on the table - you can’t pick it up while the dog is watching you.  Show SQUEAKY TOY to the dog, and while he’s busy watching it bounce around the floor, quickly take CAN OF BEEF from the table.  You automatically retrieve your SQUEAKY TOY.  In your Inventory, use the MOUSE KEY to open the CAN OF BEEF, so you have OPEN CAN OF BEEF.  Now put the OPEN CAN OF BEEF into the empty dog bowl on the ground.  The dog won’t bother you anymore.  Walk right, climb up the stairs, and go through the door. 

 

 

 

 

STAIRS

 

You find yourself back in a familiar area.  Climb up the stairs, to the balcony. 

 

 

 

 

BALCONY

 

Follow the balcony round the corner, so you can see the vines growing on the wall.  

 




If you could distract the guards below, then you could climb up the vines to get to the roof, where the nun wanted to meet with you.  You need a plan!  Go right, round the corner, and climb down the stairs. 

 

Head up, through the arch, to find yourself back in the Museum Entranceway. 

 

 

 

 

MUSUEM ENTRANCEWAY

 

Look at the computer in the corner - it’s been upgraded.  Try to use it, but you can’t get past the extra firewall.  Walk left, to the museum door.  Look at the door, to see that it’s locked again.  Use MECHANICAL MOUSE with the door.  Quickly walk right, and up through the arch, to leave the area. 

 

Start climbing up the stairs.  It isn’t long before the MECHANICAL MOUSE sets off the alarm in the museum, causing all the guards to leave their posts to investigate.  This is your chance.  Climb up the stairs, and go round the corner, to the balcony. 

 

 

 

 

BALCONY

 

There’s no guards in the Fountain Courtyard below, now.  Climb up the vines you saw on the wall, up to the roof. 

 

 

 

 

ROOF

 

Avoid that guard!  Walk left a few steps, and look at the wall to see that it has a loose stone.  Place your SQUEAKY TOY on the loose stone.  It will start talking, and the guard will come to investigate.  While the guard is distracted, head right, then up to the next section of the roof. 

 

Explore the area, and find the nun in the top corner. 

 

 



Approach the nun, and watch the cut scene.  Wait a minute!  That nun!  She’s… she’s… NICO!!! 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

PASHA PALACE HOTEL (PLAYING AS NICO)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

LOBBY

 

Both of you escape from Topkapi Palace, and return to the hotel.  It’s so good to see each other again!  Since George’s cover has been blown, you’re playing as Nico now.  You suspect that Anna Maria has been playing George for a fool, but George won’t hear anything of it.  You need to find a way up to George’s room. 

 

Follow the red carpet down the stairs, and along to the Reception Desk.  Look at the Receptionist, talk to her, and work through all the conversation topics.  She confirms that Eamon O’Mara is staying here.  You trick her into giving you the key for Eamon’s room - ROOM 505 KEY.  Walk left, and climb up the stairs to the 5th Floor. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

PASHA PALACE HOTEL

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

ROOM 505

 

You’re playing as George again.  Goodness knows how you managed to get up here, without the Receptionist seeing you!  You need to find a way down to the room that you and Anna Maria stayed in - Room 304.  Talk to Nico and work through all the conversation topics.  Explore the room if you like, but there’s nothing interesting here.  Walk over to the windows, and open the window on the right.  Climb up onto the window, then click outside the window, to climb onto the window ledge. 

 

 

 

 

5TH FLOOR WINDOW LEDGE

 

You figure out where Room 304 is.  Walk right, along the window ledge, so you can see the red canopy below you. 

 

 



Lower yourself, so you’re hanging from the ledge.  Now drop down to the balcony below. 

 

 

 

 

4TH FLOOR BALCONY

 

Walk left a few steps - you hear a scream.  Walk right, to the end of the balcony.  Climb over the railing, onto the ledge.  Lower yourself, so you are hanging from the ledge.  Drop down to the window ledge below. 

 

 

 

 

3RD FLOOR WINDOW LEDGE

 

Walk left a few steps, but stop when you see the silhouette in the window.  The silhouette belongs to a policeman, who will raise the alarm if he sees you.  Lower yourself, so you are hanging from the ledge.  Shimmy left, to the end of the ledge, then climb back up onto the ledge again.  You’re outside the window of Room 304.  Open the window, then climb into the room. 

 

 

 

 

ROOM 304

 

Walk forward a few steps, and pick up the ROSARY from the floor.  Walk up, into the bathroom. 

 

Search the bin to find a CREDIT CARD RECEIPT.  Watch the cut scene.  Wow, so ‘Father Nicholas’ is actually a policeman.  He also suspects that Anna Maria is not quite as innocent as she appeared.  He clears your name, so you’re no longer considered a terrorist.  So you can come & go freely, now. 

 

 

 

 

LOBBY

 

You automatically head back down to the Lobby.  Look at the CREDIT CARD RECEIPT in your Inventory, to see that it‘s signed by Anna Maria.  Maybe you should find out her address, so you can know what’s really going on with her.  From your Inventory, look at your PDA, and choose the following options. 

 

 

        -       Connect

        -       Credit R Us

 

 

Time for another of those puzzles where you have to deflect the beams of light.  Place the diverters like so, remembering to rotate them as necessary. 

 




Click on ‘OK’ 2 times to get Anna Maria’s address.  She lives in Rome!  That’s where you and Nico are heading next. 

 

 

 

 

Continued In Part 3...


No comments:

Post a Comment