20 November 2021

Galador: The Prince And The Coward

 

YEAR:  1998


GENRE:  Point & Click Adventure


WHERE TO GET IT  GOG



Part 1

Part 2




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PART 2

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CASTLE FJORD

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OUTSIDE THE CASTLE

 

Head right through the castle gate, and into the Entranceway. 

 

 

 

 

ENTRANCEWAY

 

Head up through the passage in the back wall, into the Vampire Prince’s Bedroom. 

 

 

 

 

VAMPIRE PRINCE’S BEDROOM

 

The Vampire Prince is still fast asleep, blissfully unaware you are here.  In your Inventory, use GARLIC with the CROSS.  In your Inventory, use HOLY WATER with the CROSS WITH GARLIC.  You’ve created a FEARLESS VAMPIRE KILLER.  Use FEARLESS VAMPIRE KILLER with the Vampire Prince.  Watch the cut scene as you stake the evil fiend, and rescue the woman trapped behind the wall.  However, things don’t quite turn out as you expected.  Instead of being grateful, she punches you, and walk off.  Examine the coffin again to find a PAGE.  Examine this PAGE in your Inventory to realise that it’s another spell.  Walk left to leave the Bedroom. 

 

 

 

 

ENTRANCEWAY

 

Wait a moment.  You hear the woman screaming outside the castle gate.  It sounds like she’s being attacked.  Go left, through the castle gate, and back outside the castle. 

 

 

 

 

OUTSIDE THE CASTLE

 

Pick up the SCALE from the path.  It becomes HUSK in your Inventory.  Walk left, to the Map Screen. 

 

 

 

 

MAP SCREEN

 

Go to Town. 

 

 

 

 

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TOWN

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MARKET SQUARE

 

Enter the Tavern. 

 

 

 

 

TAVERN

 

Use PAGE with the Monk at the table, and QUICKLY pick up the CORD that falls to the ground.  Leave the Tavern. 

 

 

 

 

MARKET SQUARE

 

The Alchemist Shop is open again, so enter it. 

 

 

 

 

ALCHEMIST SHOP

 

Talk to the Alchemist, and read through the conversation.  He gives you PAGE FROM THE BOOK.  In your Inventory, use HUSK with the PAGE FROM THE BOOK.  The PAGE FROM THE BOOK becomes a MAP PIECE.  Leave the Shop. 

 

 

 

 

MARKET SQUARE

 

Walk left to return to the Map Screen. 

 

 

 

 

MAP SCREEN

 

Go to Hermit’s Hut. 

 

 

 

 

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HERMIT’S HUT

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PATH

 

Walk right a few steps, and enter the hut. 

 

 

 

 

HUT INTERIOR

 

Give HUSK to the Hermit, then give MAP PIECE to the Hermit.  He tells you where to find the Dragon’s Lair.  Leave the hut. 

 

 

 

 

PATH

 

Walk left, and return to the Map Screen. 

 

 

 

 

MAP SCREEN

 

Go to the Dragon’s Lair. 

 

 

 

 

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DRAGON’S LAIR

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WINDY PATH

 

Examine the body armour at the bottom of the path.  Examine the skull at the bottom of the path.  Examine the rock on the path.  The rock isn’t very obvious, but it’s there. 


 



Look the cobweb.  Use your PERFUME BOTTLE with the cobweb, then quickly use your DAGGER with the rock on the path.  The cobweb disappears.  Continue along the path, to the dragon.  Examine the dragon.  Try to talk to the dragon, but you just don’t scare him.  Head left, and make your way back to the Map Screen. 

 

 

 

 

MAP SCREEN

 

Walk up, towards Tumulus.  As you are walking, you suddenly spot The Mill along the path, and it becomes a location on your Map.  Go to The Mill. 

 

 

 

 

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THE MILL

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THE ROAD

 

Walk right a few steps, and examine the road.  Examine the pier.  Walk right again, and enter the Mill. 

 

 

 

 

THE MILL

 

Examine the bags of flour next to the door.  Make sure you examine the crack in the floor, then examine the rat in the crack.  Back away from the crack in the floor.  Examine the pile of flour on the floor.  Examine the quern high up on the wall, in the corner.  There’s nothing else you can do here at the moment, so just leave the Mill. 

 

 

 

 

THE ROAD

 

Head left, and continue left, back to the Map Screen. 

 




MAP SCREEN

 

Go to the Forgotten Cemetery. 

 

 

 

 

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FORGOTTEN CEMETERY

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GRAVEYARD

 

Talk to the Grave Digger.  Use NECROMANCER’S TALISMAN with the Grave Digger, and you see a vision of what he desires - a pet rat.  In your Inventory, use your MAP to get to the Map Screen. 

 

 

 

 

MAP SCREEN

 

Go to Town. 

 

 

 

 

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TOWN

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MARKET SQUARE

 

Enter the Tavern. 

 

 

 

 

TAVERN

 

Talk to the dwarf, and he will tell you that, since you are a human, you will not defeat the dragon.  Talk to Arivald.  Arivald takes you to Silmanion, to find more information about the dragon. 

 

 

 

 

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SILMANION

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RUINS

 

Examine the book on the ground.  Examine Page From The Book on the ground.  Examine Yellow Parchment on the ground.  Examine the book perched up high on the stone, near the bird.  Examine the bird.  Examine the pile of stones near Arvald’s feet, and pick up a stone.  Throw it at the bird above Arivald.  While the bird is still in the air, pick up another stone from Arivald‘s feet, and throw it at the book perched high up on the stone.  While the book is rocking, pick up yet another stone from Arivald’s feet, and throw it at the bird again.  The bird will fly into the book, knocking it down to the ground.  Arivald picks up the book to look at it, and tells you about the spell that will turn you into a scary troll.  When you’re ready, walk down to the Map Screen. 

 

 

 

 

MAP SCREEN

 

Go to the Dragon’s Lair. 

 

 

 

 

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DRAGON’S LAIR

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WINDY PATH

 

Follow the path along, until you see the dragon.  Use DIAMOND BRASS KNUCKLES with the dragon, and use the following dialogue option. 

 

 

                -       Yukkakoppamakki!

 

 

The spell, combined with the strength of the DIAMOND BRASS KNUCKLES worked!  You scared the dragon!  Walk right a few steps, and examine the woman to see that she’s chained up.  It’s the same woman you rescued from the Vampire Prince.  Talk to her and work through all the dialogue options.  In your Inventory, use the PAGE with the DAGGER, so that it becomes a SWORD.  Now use the SWORD with the iron rims behind the woman to free her.  She becomes part of your Inventory, and will follow you everywhere from now on.  Your SWORD also turns back into a DAGGER.  Head left, and return to the Map Screen. 

 

 

 

 

MAP SCREEN

 

As you leave the Dragon’s Lair, you both discuss how to get into Hell.  Go to the Mill. 

 

 

 

 

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THE MILL

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THE ROAD

 

Walk right a few steps, and examine the road.  Examine the pier.  Walk right again, and enter the Mill. 

 

 

 

 

THE MILL

 

If you haven’t done so already, examine the crack in the floor, and examine the rat in the crack.  Back away from the crack in the floor. 

 

Use the crack in the floor, and try to climb down… only to discover that you can’t get through the crack. 

 

Use the WOMAN on the crack on the floor, and when she starts to climb in, push her down.  Examine the crack in the floor again.  The poor WOMAN is stuck in there, and can’t get out.  But at least she caught the rat.  Try to use the CORD with the crack in the floor, to pull her up, but she doesn’t trust you now.  Besides, she wants the crack to be bigger.  In your Inventory, use PAGE with your DAGGER to turn it into a SWORD.  Use the SWORD with the crack in the floor to widen it.  Now use the CORD with the crack in the floor again.  You still can’t pull her out, and you end up dropping the CORD.  Use the AXE SHAFT with the cord on the ground.  Finally, the WOMAN is able to climb out, and she gives you the RAT.  Leave the Mill. 

 

 

 

 

THE ROAD

 

Head left, and return to the Map Screen. 

 

 

 

 

MAP SCREEN

 

Go to the Forgotten Cemetery. 

 

 

 

 

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FORGOTTEN CEMETERY

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GRAVEYARD

 

Talk to the Grave Digger.  Give him the RAT, and he gives you 2 OBELS in return.  In your Inventory, use your MAP to get to the Map Screen. 

 

 

 

MAP SCREEN

 

Go to Town. 

 

 

 

 

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TOWN

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MARKET SQUARE

 

Enter the Tavern. 

 

 

 

 

TAVERN

 

Walk right a few steps.  There is a strange woman sitting at the table where Bard was sitting earlier.  Talk to her - she mentions a poison that she’s looking for.  Hmm, interesting.  Walk left a few steps, to the dwarf.  When the dwarf stands up, try to take his DWARF PINT.  The dwarf gets angry, and wants to fight you.  Quickly use the WOMAN from your Inventory with the DWARF PINT.  You and the dwarf go outside to fight. 

 

 

 

 

MARKET SQUARE

 

Since the dwarf is much stronger than you, it only takes one punch to knock you down.  Enter the Tavern again. 

 

 

 

 

TAVERN

 

While you were busy outside, the WOMAN managed to swipe the DWARF PINT, and she gives it to you.  Leave the Tavern. 

 

 

 

 

MARKET SQUARE

 

Enter the Alchemist Shop. 

 

 

 

 

ALCHEMIST SHOP

 

Watch the cut scene with the Witch.  She automatically trades your AMULET for a SPEED POTION, then you automatically leave the shop. 

 

 

 

 

MARKET SQUARE

 

The Alchemist closes his shop again.  Walk left, and go to the Map Screen. 

 

 

 

 

MAP SCREEN

 

Go to Silmanion. 

 

 

 

 

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SILMANION

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RUINS

 

Head up through Remains Of The Gate. 

 

 

 

 

PATH

 

Follow the path right, as far as you can.  When you smell a terrible smell, Use the SPEED POTION to run across the path to the puddle.  Quickly use DWARF PINT with the puddle to collect a PINT FULL OF GOO.  Follow the path back to the Ruins. 

 

 

 

 

RUINS

 

Go down to the Map Screen. 

 

 

 

 

MAP SCREEN

 

Go to Town. 

 

 

 

 

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TOWN

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MARKET SQUARE

 

Enter the Tavern. 

 

 

 

 

TAVERN

 

Walk right a few steps, and give PINT FULL OF GOO to the strange woman sitting at the table.  She doesn’t believe it’s an effective poison, so you take it back, in order to prove it to her.  Walk left a few steps, and give PINT FULL OF GOO to the dwarf.  He gulps it down eagerly, then has to rush off to the bathroom.  You automatically take the PINT FULL OF GOO again.  Again, walk right a few steps, and give PINT FULL OF GOO to the strange woman sitting at the table.  This time, she accepts it, and gives you PURSE WITH GOLD as payment.  Walk left, and leave the Tavern. 

 

 

 

 

MARKET SQUARE

 

Examine the VEIL on the ground, next to the Begger.  The strange woman must have dropped it.  Pick up the VEIL.  Enter the Tavern again. 

 

 

 

 

TAVERN

 

In your Inventory, use VEIL with the WOMAN.  The WOMAN doesn’t want to take it, so you end up wearing it yourself, and disguising yourself as the strange woman.  A witch appears, and believes you are indeed the strange woman.  She takes the PINT FULL OF GOO, and gives you a POISON BOX in return.  Walk left and leave the Tavern. 

 

 

 

 

MARKET SQUARE

 

Go left, to the Map Screen. 

 

 

 

 

MAP SCREEN

 

Go to The Mill. 

 

 

 

 

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THE MILL

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THE ROAD

 

Walk right a few steps, and stand on the pier.  Use 2 OBULES with the pier, to poison yourself and the woman, then watch the cut scene as The Ferryman takes you into Hell. 

 

 

 

 

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HELL

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RIVERBANK

 

Talk to the Guard if you like, but he just ignores you.  Try to attack him if you like, but he’s too quick and too powerful for you.  Use the SPEED POTION, so you can react quicker.  Now in your Inventory, use the PAGE with the DAGGER to turn it into a SWORD, then use SWORD with the Guard.  You somehow managed to slice the Guard’s club into little tiny pieces.  The Guard is so surprised, he runs away, leaving the remains of his club behind.  Walk right, into the cave. 

 

 

 

 

CAVE

 

Examine the wooden door, and examine the placard.  Enter through the door, into the Teleport Room. 

 

 

 

 

TELEPORT ROOM

 

This room has 3 doors, leading to different torture rooms, depending on the severity of your sins.  Talk to the devil, and use the following dialogue option. 

 

 

                -       I collected taxes. 

 

 

The devil thinks that is the essence of evil, and sends you to the V.I.P. Room. 

 

 

 

 

V.I.P. ROOM

 

Explore the room.  However, something goes wrong, and you’re teleported back to the Teleport Room. 

 

 

 

 

TELEPORT ROOM

 

Talk to the devil again, using the same dialogue option as before. 

 

 

                -       I collected taxes. 

 

 

He’ll send you to the V.I.P. Room again. 

 

 

 

 

V.I.P. ROOM

 

You’re back here again.  But just like before, it isn’t long before you’re teleported away.  Keep coming back here, focus on the centre table, and examine the LEG OF MEAT.  Try to pick up the LEG OF MEAT.  You have to time it so that you’re holding onto the LEG OF MEAT as you are being teleported back to the Teleport Room.  I found it easiest to wait for 12 seconds after I enter the V.I.P. Room. 

 

 

 

 

TELEPORT ROOM

 

If you managed to get the LEG OF MEAT, it has now become a STONE THIGH in your Inventory.  Examine the STONE THIGH in your Inventory, to see that it is very hard.  Now from your vantage point behind the devil, use the STONE THIGH with the devil, to knock him out.  If you’re not in the correct position, you won’t be able to whack the devil.  Don’t worry if that happens, simply talk to the devil so he teleports you to the V.I.P. Room, then wait until you return here.  Once the devil is unconscious, pull him onto the teleport pad.  Use the black candle (the one at the back) to blow out the flame, and teleport him away.  Pick up the LITTLE HORNS that were left behind.  Use the white candle (the one on the left) to teleport yourself to one of the torture rooms. 

 

 

 

 

TORTURE ROOM

 

Use DAGGER with the embers in the fireplace on the right.  You place some embers in the cauldron, but you also accidentally knock a piece of COAL loose.  Pick up the piece of COAL.  It’s too hot at first, so you have to do it a few times, before you can successfully pick up the COAL.  Wait a few moments, and you’ll teleport back to the Teleport Room. 

 

 

 

 

TELEPORT ROOM

 

You have to keep your piece of COAL hot, or it just turns to dust.  Every so often, in your Inventory, use CANDLE with the COAL, so you have HOT COAL.  Use your DAGGER with the red candle (the one on the right) to cut it loose from it’s holder.  Follow the path left, to leave the Chamber. 

 

 

 

 

CAVE

 

Walk right a few steps.  Examine the next wooden door, and examine the prison grille in the door.  You see the woman again.  Yep, she’s locked up, and she’s a prisoner… again!  Unfortunately, you can’t rescue her yet.  Walk right, into the Depths Of Hell. 

 

 

 

 

DEPTHS OF HELL

 

Walk up, through the niche, into the Devils Room. 

 

 

 

 

DEVILS ROOM

 

Examine both devils, and examine the magic door behind them.  Talk to either of the devils.  They soon realise you are not a devil, so you leave. 

 

 

 

 

DEPTHS OF HELL

 

It seems like you’ll need a disguise, if you want to full those 2 devils.  Head right, and continue right, until you see the fountain (reservoir) in the wall.  Pull the valve in the fountain, then use the LITTLE HORNS with the valve to dislodge the blockage.  You’re left with one HORN.  Now open the valve in the fountain.  It explodes!  The blast forces the door to the Torture Room opposite wide open, and also forces you back along the path.  Head right, back to the fountain. 

 

Pick up HORN PIECE from the ground next to the fountain.  You have 2 HORNS again.  Enter the newly-opened Torture Room. 

 

 

 

 

TORTURE ROOM

 

Explore the room.  Look at the cauldron of solidified tar on the right.  Use HOT COAL in the extinct bonfire under the cauldron, then use CANDLE with the extinct bonfire to heat up the solidified tar.  Walk left a few steps, and examine the puppet on the floor.  Pick up the puppet - you’ll discard the puppet, but keep the red COAT it was wearing.  However, it is a child’s COAT, and much too small for you.  Examine the nearby wooden rack, and use COAT with the wooden rack, to stretch it.  Now use the stretched COAT in the cauldron of tar, so it becomes black.  In your Inventory, use HORNS with the black COAT.  Now leave the room through the exit in the back wall. 

 

 

 

 

DEPTHS OF HELL

 

Walk left a few steps, so you can see the niche in the back wall.  Use the COAT - you wear it like a disguise, then automatically enter the Devil’s Room. 

 

 

 

 

DEVILS ROOM

 

Talk to the devils and work through all the dialogue options.  They don’t believe the story you tell them, and they certainly don’t believe you are really a devil.  Walk down, away from the Devil’s Room.  

 

 

 

 

DEPTHS OF HELL

 

You automatically remove your disguise.  Walk left, into the cave. 

 

 

 

 

CAVE

 

Examine the wooden door, and examine the prison grille in the door.  Talk to the Woman and choose any dialogue option.  The monster guards come, and they lock you in the cell along with the woman. 

 

 

 

 

PRISON CELL

 

Examine the stone wall on the right.  Push the stone wall, then tap Z and X on your keyboard, repeatedly, as quickly as you can, building up a rhythm.  Keep doing this, and eventually,  the wall will crumble.  You both enter through the hole, into a Torture Room. 

 

 

 

 

TORTURE ROOM

 

You recognise this room, since you were here earlier, and you tell the Woman that you will both be teleported out of here soon.  However, that doesn’t happen this time.  Wait a few moments, and watch the cut scene as you hug, and then get teleported out. 

 

 

 

 

TELEPORT ROOM

 

Follow the path left, to leave the Teleport Room. 

 

 

 

 

CAVE

 

 

Head right, and continue right, through the Pass, and into the Depths Of Hell. 

 

 

 

 

DEPTHS OF HELL

 

Use the black COAT again.  Watch the cut scene, as the woman removes her mask, and reveals herself to be… Shandria, the King’s long lost daughter.  You saw her Missing Persons Poster in the Tavern in Town.  You and Shandria are given access to see Lucifer. 

 

 

 

 

LUCIFER’S ROOM

 

Look at the piano on the left.  Walk right a few steps, and examine Lucifer sleeping in his throne.  Talk to Lucifer, using the following dialogue options. 

 

 

                -       Lucifer!

                -       That’s dirty! 

                -       We want revenge!

                -       Hello?!

 

 

Lucifer wakes up, and talks to you. 

 

Sit back, and enjoy the final cut scenes. 

 

 

 

 

The End!

 

 

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