YEAR: 1998
GENRE: Point & Click Adventure
WHERE TO GET IT: GOG
============================================================
PART 2
============================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CASTLE
FJORD
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
OUTSIDE
THE CASTLE
Head
right through the castle gate, and into the Entranceway.
ENTRANCEWAY
Head up
through the passage in the back wall, into the Vampire Prince’s Bedroom.
VAMPIRE
PRINCE’S BEDROOM
The
Vampire Prince is still fast asleep, blissfully unaware you are here. In your Inventory, use GARLIC with the
CROSS. In your Inventory, use HOLY
WATER with the CROSS WITH GARLIC.
You’ve created a FEARLESS VAMPIRE KILLER. Use FEARLESS VAMPIRE KILLER with the
Vampire Prince. Watch the cut scene as
you stake the evil fiend, and rescue the woman trapped behind the wall. However, things don’t quite turn out as you
expected. Instead of being grateful, she
punches you, and walk off. Examine the
coffin again to find a PAGE.
Examine this PAGE in your Inventory to realise that it’s another
spell. Walk left to leave the Bedroom.
ENTRANCEWAY
Wait a
moment. You hear the woman screaming
outside the castle gate. It sounds like
she’s being attacked. Go left, through
the castle gate, and back outside the castle.
OUTSIDE
THE CASTLE
Pick up
the SCALE from the path. It
becomes HUSK in your Inventory.
Walk left, to the Map Screen.
MAP
SCREEN
Go to
Town.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TOWN
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MARKET
SQUARE
Enter
the Tavern.
TAVERN
Use PAGE
with the Monk at the table, and QUICKLY pick up the CORD that falls
to the ground. Leave the Tavern.
MARKET
SQUARE
The
Alchemist Shop is open again, so enter it.
ALCHEMIST
SHOP
Talk to
the Alchemist, and read through the conversation. He gives you PAGE FROM THE BOOK. In your Inventory, use HUSK with the PAGE
FROM THE BOOK. The PAGE FROM THE
BOOK becomes a MAP PIECE.
Leave the Shop.
MARKET
SQUARE
Walk
left to return to the Map Screen.
MAP
SCREEN
Go to
Hermit’s Hut.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HERMIT’S
HUT
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PATH
Walk
right a few steps, and enter the hut.
HUT
INTERIOR
Give HUSK
to the Hermit, then give MAP PIECE to the Hermit. He tells you where to find the Dragon’s
Lair. Leave the hut.
PATH
Walk
left, and return to the Map Screen.
MAP
SCREEN
Go to
the Dragon’s Lair.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
DRAGON’S
LAIR
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
WINDY
PATH
Examine
the body armour at the bottom of the path.
Examine the skull at the bottom of the path. Examine the rock on the path. The rock isn’t very obvious, but it’s
there.
Look the
cobweb. Use your PERFUME BOTTLE with
the cobweb, then quickly use your DAGGER with the rock on the path. The cobweb disappears. Continue along the path, to the dragon. Examine the dragon. Try to talk to the dragon, but you just don’t
scare him. Head left, and make your way
back to the Map Screen.
MAP
SCREEN
Walk up, towards Tumulus. As you are walking, you suddenly spot The
Mill along the path, and it becomes a location on your Map. Go to The Mill.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THE MILL
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THE ROAD
Walk right a few steps, and examine the
road. Examine the pier. Walk right again, and enter the Mill.
THE MILL
Examine the bags of flour next to the
door. Make sure you examine the crack in
the floor, then examine the rat in the crack.
Back away from the crack in the floor.
Examine the pile of flour on the floor.
Examine the quern high up on the wall, in the corner. There’s nothing else you can do here at the
moment, so just leave the Mill.
THE ROAD
Head left, and continue left, back to
the Map Screen.
MAP
SCREEN
Go to
the Forgotten Cemetery.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FORGOTTEN
CEMETERY
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GRAVEYARD
Talk to
the Grave Digger. Use NECROMANCER’S
TALISMAN with the Grave Digger, and you see a vision of what he desires - a
pet rat. In your Inventory, use your MAP
to get to the Map Screen.
MAP
SCREEN
Go to
Town.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TOWN
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MARKET
SQUARE
Enter
the Tavern.
TAVERN
Talk to
the dwarf, and he will tell you that, since you are a human, you will not
defeat the dragon. Talk to Arivald. Arivald takes you to Silmanion, to find more
information about the dragon.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SILMANION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RUINS
Examine
the book on the ground. Examine Page
From The Book on the ground. Examine
Yellow Parchment on the ground. Examine
the book perched up high on the stone, near the bird. Examine the bird. Examine the pile of stones near Arvald’s
feet, and pick up a stone. Throw it at
the bird above Arivald. While the bird
is still in the air, pick up another stone from Arivald‘s feet, and throw it at
the book perched high up on the stone.
While the book is rocking, pick up yet another stone from Arivald’s
feet, and throw it at the bird again.
The bird will fly into the book, knocking it down to the ground. Arivald picks up the book to look at it, and
tells you about the spell that will turn you into a scary troll. When you’re ready, walk down to the Map
Screen.
MAP
SCREEN
Go to
the Dragon’s Lair.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
DRAGON’S
LAIR
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
WINDY
PATH
Follow
the path along, until you see the dragon.
Use DIAMOND BRASS KNUCKLES with the dragon, and use the following
dialogue option.
- Yukkakoppamakki!
The
spell, combined with the strength of the DIAMOND BRASS KNUCKLES
worked! You scared the dragon! Walk right a few steps, and examine the woman
to see that she’s chained up. It’s the
same woman you rescued from the Vampire Prince.
Talk to her and work through all the dialogue options. In your Inventory, use the PAGE with
the DAGGER, so that it becomes a SWORD. Now use the SWORD with the iron rims
behind the woman to free her. She
becomes part of your Inventory, and will follow you everywhere from now
on. Your SWORD also turns back
into a DAGGER. Head left, and
return to the Map Screen.
MAP
SCREEN
As you
leave the Dragon’s Lair, you both discuss how to get into Hell. Go to the Mill.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THE MILL
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THE ROAD
Walk
right a few steps, and examine the road.
Examine the pier. Walk right
again, and enter the Mill.
THE MILL
If you
haven’t done so already, examine the crack in the floor, and examine the rat in
the crack. Back away from the crack in
the floor.
Use the
crack in the floor, and try to climb down… only to discover that you can’t get
through the crack.
Use the WOMAN
on the crack on the floor, and when she starts to climb in, push her
down. Examine the crack in the floor
again. The poor WOMAN is stuck in
there, and can’t get out. But at least
she caught the rat. Try to use the CORD
with the crack in the floor, to pull her up, but she doesn’t trust you
now. Besides, she wants the crack to be
bigger. In your Inventory, use PAGE with
your DAGGER to turn it into a SWORD. Use the SWORD with the crack in the
floor to widen it. Now use the CORD with
the crack in the floor again. You still
can’t pull her out, and you end up dropping the CORD. Use the AXE SHAFT with the cord on the
ground. Finally, the WOMAN is
able to climb out, and she gives you the RAT. Leave the Mill.
THE ROAD
Head
left, and return to the Map Screen.
MAP
SCREEN
Go to
the Forgotten Cemetery.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FORGOTTEN
CEMETERY
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GRAVEYARD
Talk to
the Grave Digger. Give him the RAT,
and he gives you 2 OBELS in return.
In your Inventory, use your MAP to get to the Map Screen.
MAP
SCREEN
Go to
Town.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TOWN
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MARKET
SQUARE
Enter
the Tavern.
TAVERN
Walk
right a few steps. There is a strange
woman sitting at the table where Bard was sitting earlier. Talk to her - she mentions a poison that she’s
looking for. Hmm, interesting. Walk left a few steps, to the dwarf. When the dwarf stands up, try to take his DWARF
PINT. The dwarf gets angry, and
wants to fight you. Quickly use the WOMAN
from your Inventory with the DWARF PINT. You and the dwarf go outside to fight.
MARKET
SQUARE
Since
the dwarf is much stronger than you, it only takes one punch to knock you
down. Enter the Tavern again.
TAVERN
While
you were busy outside, the WOMAN managed to swipe the DWARF PINT,
and she gives it to you. Leave the
Tavern.
MARKET
SQUARE
Enter
the Alchemist Shop.
ALCHEMIST
SHOP
Watch
the cut scene with the Witch. She
automatically trades your AMULET for a SPEED POTION, then you
automatically leave the shop.
MARKET
SQUARE
The
Alchemist closes his shop again. Walk
left, and go to the Map Screen.
MAP
SCREEN
Go to
Silmanion.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SILMANION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RUINS
Head up
through Remains Of The Gate.
PATH
Follow the path right, as far as you can. When you smell a terrible smell, Use the SPEED
POTION to run across the path to the puddle. Quickly use DWARF PINT with the puddle
to collect a PINT FULL OF GOO.
Follow the path back to the Ruins.
RUINS
Go down to the Map Screen.
MAP SCREEN
Go to Town.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TOWN
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MARKET
SQUARE
Enter
the Tavern.
TAVERN
Walk right a few steps, and give PINT FULL OF GOO to
the strange woman sitting at the table.
She doesn’t believe it’s an effective poison, so you take it back, in
order to prove it to her. Walk left a
few steps, and give PINT FULL OF GOO to the dwarf. He gulps it down eagerly, then has to rush
off to the bathroom. You automatically
take the PINT FULL OF GOO again.
Again, walk right a few steps, and give PINT FULL OF GOO to the
strange woman sitting at the table. This
time, she accepts it, and gives you PURSE WITH GOLD as payment. Walk left, and leave the Tavern.
MARKET
SQUARE
Examine the VEIL on the ground, next to the
Begger. The strange woman must have
dropped it. Pick up the VEIL. Enter the Tavern again.
TAVERN
In your Inventory, use VEIL with the WOMAN. The WOMAN doesn’t want to take it, so
you end up wearing it yourself, and disguising yourself as the strange
woman. A witch appears, and believes you
are indeed the strange woman. She takes
the PINT FULL OF GOO, and gives you a POISON BOX in return. Walk left and leave the Tavern.
MARKET
SQUARE
Go left, to the Map Screen.
MAP SCREEN
Go to The Mill.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THE MILL
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THE ROAD
Walk right a few steps, and stand on the pier. Use 2 OBULES with the pier, to poison
yourself and the woman, then watch the cut scene as The Ferryman takes you into
Hell.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HELL
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RIVERBANK
Talk to
the Guard if you like, but he just ignores you.
Try to attack him if you like, but he’s too quick and too powerful for
you. Use the SPEED POTION, so you
can react quicker. Now in your
Inventory, use the PAGE with the DAGGER to turn it into a SWORD,
then use SWORD with the Guard.
You somehow managed to slice the Guard’s club into little tiny
pieces. The Guard is so surprised, he
runs away, leaving the remains of his club behind. Walk right, into the cave.
CAVE
Examine
the wooden door, and examine the placard.
Enter through the door, into the Teleport Room.
TELEPORT
ROOM
This
room has 3 doors, leading to different torture rooms, depending on the severity
of your sins. Talk to the devil, and use
the following dialogue option.
- I collected taxes.
The
devil thinks that is the essence of evil, and sends you to the V.I.P.
Room.
V.I.P.
ROOM
Explore
the room. However, something goes wrong,
and you’re teleported back to the Teleport Room.
TELEPORT
ROOM
Talk to
the devil again, using the same dialogue option as before.
- I collected taxes.
He’ll
send you to the V.I.P. Room again.
V.I.P.
ROOM
You’re
back here again. But just like before,
it isn’t long before you’re teleported away.
Keep coming back here, focus on the centre table, and examine the LEG
OF MEAT. Try to pick up the LEG
OF MEAT. You have to time it so that
you’re holding onto the LEG OF MEAT as you are being teleported back to
the Teleport Room. I found it easiest to
wait for 12 seconds after I enter the V.I.P. Room.
TELEPORT
ROOM
If you
managed to get the LEG OF MEAT, it has now become a STONE THIGH in
your Inventory. Examine the STONE
THIGH in your Inventory, to see that it is very hard. Now from your vantage point behind the devil,
use the STONE THIGH with the devil, to knock him out. If you’re not in the correct position, you
won’t be able to whack the devil. Don’t
worry if that happens, simply talk to the devil so he teleports you to the
V.I.P. Room, then wait until you return here.
Once the devil is unconscious, pull him onto the teleport pad. Use the black candle (the one at the back) to
blow out the flame, and teleport him away.
Pick up the LITTLE HORNS that were left behind. Use the white candle (the one on the left) to
teleport yourself to one of the torture rooms.
TORTURE
ROOM
Use DAGGER
with the embers in the fireplace on the right. You place some embers in the cauldron, but
you also accidentally knock a piece of COAL loose. Pick up the piece of COAL. It’s too hot at first, so you have to do it a
few times, before you can successfully pick up the COAL. Wait a few moments, and you’ll teleport back
to the Teleport Room.
TELEPORT
ROOM
You have
to keep your piece of COAL hot, or it just turns to dust. Every so often, in your Inventory, use CANDLE
with the COAL, so you have HOT COAL. Use your DAGGER with the red candle
(the one on the right) to cut it loose from it’s holder. Follow the path left, to leave the Chamber.
CAVE
Walk
right a few steps. Examine the next
wooden door, and examine the prison grille in the door. You see the woman again. Yep, she’s locked up, and she’s a prisoner…
again! Unfortunately, you can’t rescue
her yet. Walk right, into the Depths Of
Hell.
DEPTHS
OF HELL
Walk up,
through the niche, into the Devils Room.
DEVILS
ROOM
Examine
both devils, and examine the magic door behind them. Talk to either of the devils. They soon realise you are not a devil, so you
leave.
DEPTHS
OF HELL
It seems
like you’ll need a disguise, if you want to full those 2 devils. Head right, and continue right, until you see
the fountain (reservoir) in the wall.
Pull the valve in the fountain, then use the LITTLE HORNS with
the valve to dislodge the blockage.
You’re left with one HORN.
Now open the valve in the fountain.
It explodes! The blast forces the
door to the Torture Room opposite wide open, and also forces you back along the
path. Head right, back to the
fountain.
Pick up HORN
PIECE from the ground next to the fountain.
You have 2 HORNS again.
Enter the newly-opened Torture Room.
TORTURE
ROOM
Explore
the room. Look at the cauldron of
solidified tar on the right. Use HOT
COAL in the extinct bonfire under the cauldron, then use CANDLE with
the extinct bonfire to heat up the solidified tar. Walk left a few steps, and examine the puppet
on the floor. Pick up the puppet -
you’ll discard the puppet, but keep the red COAT it was wearing. However, it is a child’s COAT, and
much too small for you. Examine the
nearby wooden rack, and use COAT with the wooden rack, to stretch
it. Now use the stretched COAT in
the cauldron of tar, so it becomes black.
In your Inventory, use HORNS with the black COAT. Now leave the room through the exit in the
back wall.
DEPTHS
OF HELL
Walk
left a few steps, so you can see the niche in the back wall. Use the COAT - you wear it like a
disguise, then automatically enter the Devil’s Room.
DEVILS
ROOM
Talk to the devils and work through all the dialogue
options. They don’t believe the story
you tell them, and they certainly don’t believe you are really a devil. Walk down, away from the Devil’s Room.
DEPTHS
OF HELL
You automatically remove your disguise. Walk left, into the cave.
CAVE
Examine the wooden door, and examine the prison grille in the door. Talk to the Woman and choose any dialogue
option. The monster guards come, and
they lock you in the cell along with the woman.
PRISON
CELL
Examine
the stone wall on the right. Push the
stone wall, then tap Z and X on your keyboard, repeatedly, as quickly as you
can, building up a rhythm. Keep doing
this, and eventually, the wall will
crumble. You both enter through the
hole, into a Torture Room.
TORTURE
ROOM
You
recognise this room, since you were here earlier, and you tell the Woman that
you will both be teleported out of here soon.
However, that doesn’t happen this time.
Wait a few moments, and watch the cut scene as you hug, and then get teleported
out.
TELEPORT
ROOM
Follow
the path left, to leave the Teleport Room.
CAVE
Head right, and continue right, through the Pass, and
into the Depths Of Hell.
DEPTHS
OF HELL
Use the black COAT again. Watch the cut scene, as the woman removes her
mask, and reveals herself to be… Shandria, the King’s long lost daughter. You saw her Missing
Persons Poster in the Tavern in Town.
You and Shandria are given access to see Lucifer.
LUCIFER’S ROOM
Look at the piano on the left. Walk right a few steps, and examine Lucifer
sleeping in his throne. Talk to Lucifer,
using the following dialogue options.
- Lucifer!
- That’s dirty!
- We want revenge!
- Hello?!
Lucifer wakes up, and talks to you.
Sit back, and enjoy the final cut scenes.
The End!
No comments:
Post a Comment