20 November 2021

Galador: The Prince And The Coward

 

YEAR:  1998


GENRE:  Point & Click Adventure


WHERE TO GET IT  GOG



Part 1

Part 2



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PART 1

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FORGOTTEN CEMETARY

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GRAVEYARD

 

Talk to the Grave Digger, and work through all the dialogue options.  When he starts work on the next grave, talk to him again, and continue working through all the dialogue options.  Eventually, he manages to summon Arivald from the dead.  But he’s so scared, he runs away. 

 

Arivald gives you a magic MAP, which you can use to teleport to various places.  After Arivald leaves, examine all 4 graves.  Pick up the SPADE that the Grave Digger dropped.  Use the SPADE on the Knight’s grave to dig up a DAGGER.  Use the SPADE on the thief’s grave to dig up an AMULET.  Use the SPADE on the old grave to dig up a JEWEL.  Use the SPADE on Arivald’s grave to dig up an ELIXIR OF IMMORTALITY

 

The Grave Digger returns - use any option to reply to him.  He’s not happy about all the graves being dug up, so he curses all the items you looted.  Examine the 4 items in your Inventory.  Examine the owl on the grave stone.  When you’re ready, use your MAP

 

 

 

 

MAP SCREEN

 

Go to Castle Garrahan. 

 

 

 

 

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CASTLE GARRAHAN

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CASTLE GATE

 

Examine the Guard.  Talk to the Guard and work through all the dialogue options.  He tells you to flee for your life, and not to enter the castle.  Examine the castle coat of arms above the arch.  Examine Birdy on the right.  There’s nothing else you can do here at the moment, so just walk down the path, back to the Map. 

 

 

 

 

MAP SCREEN

 

Start walking down towards the Town at the bottom left.  As you are walking, you suddenly spot a Hermit’s Hut along the path, and it becomes a location on your Map.  Go to the Hermit’s Hut. 

 

 

 

 

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HERMIT’S HUT

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PATH

 

Examine the deer.  Walk right a few steps, to the hut.  Examine the hut, and examine the door.  Enter the door. 

 

 

 

 

HUT INTERIOR

 

Examine the handmade cot.  Examine the small pot.  Examine the Hermit.  Talk to the Hermit and work through all the dialogue options.  When you’re ready, leave the hut. 

 

 

 

 

PATH

 

Walk left, and go back to the Map Screen. 

 




MAP SCREEN

 

Go to the Town at the bottom left. 

 

 

 

 

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TOWN

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MARKET SQUARE

 

Watch the cut scene with the Town Crier.  Your father, the King, has officially disowned you! 

 

After the Town Crier leaves, examine the Prisoner in the stocks.  Talk to the Prisoner, using the following dialogue options. 

 

 

        -       What have you done, rascal?

        -       Really, really?

        -       So, you’re saying that you’re actually innocent?

        -       Do you swear on your honour?

 

 

Talk to the Prisoner again, using the following dialogue options.

 

 

        -       What exactly did you do, to be put in chains?

        -       Actually, that’s not an evidence.

        -       Your fingers are too thick for a thief.

 

 

He tells you to check his pockets.  You do so, and you find some LOCK PICKS and some LOADED DICE.  After you realise he’s guilty, you don’t want to talk to him anymore.  Examine the Announcement on the pillar next to the Prisoner. 

 

Examine the Short Merchant in purple, who is playing the dice game.  Talk to him and work through all the dialogue options.  Examine the Tall Merchant in blue, who is playing the dice game.  Talk to him and work through all the dialogue options.  Examine the bundle of stuff next to him.  Try to pick the bundle up, but the Merchant will notice you.  You need to find a way to distract him.  Examine the dice on the tree stump between the 2 Merchants, to see that they are just ordinary dice.  Now wait until the Short Merchant is facing left, so he has his back to the dice (you may have to wait for a while).  Quickly, use your LOADED DICE with the dice on the tree stump.  The 2 Merchant’s become so engrossed in their game, they don’t notice what is going on around them.  Pick up the bundle of stuff on the ground next to the tall Merchant, and you find a BOOK.  In your Inventory, examine the BOOK - it’s in a language you don’t understand. 

 

Examine the Fat Merchant.  Talk to him and work through all the dialogue options.  Look at his stall, and look at the door to his shop. 

 

Examine the Merchant on the right.  Talk to him and work through all the dialogue options.  He’s working hard on that soup. 

 

Walk left a few steps, and examine the shop door to the left of the Prisoner.  Open the door, and enter the Alchemist Shop. 

 

 

 

 

ALCHEMIST SHOP

 

Examine the Alchemist.  Talk to him and work through all the dialogue options.  Keep talking to him, and finish working through all the dialogue options.  Give your BOOK to the Alchemist, and he’ll give you a SPELL in return. 

 

Examine the HOMUNCULUS (little man in the jar) on the counter.  Talk to him, and he jumps out of the jar, and into your Inventory.  Looks like you have a new little friend.  Explore the shop.  When you’re ready, leave the shop. 

 

 

 

 

MARKET SQUARE

 

The Alchemist hangs a ‘Closed’ sign on the door of his shop, so you can’t get back in.  Walk left a few steps, to the Tavern.  Enter the Tavern. 

 

 

 

 

TAVERN

 

You can see Arivald in the far corner, but every time you try and approach him, the dwarf makes you leave the Tavern.  Examine the Announcement on the wall near the door.  Examine the Monk at the table, talk to him, and work through all the dialogue options.  Examine the Dwarf.  Try to give the JEWEL to the Dwarf, but he won’t accept it.  When you’re ready, leave the Tavern. 

 

 

 

 

MARKET SQUARE

 

Examine the Beggar sitting in the street, outside the Tavern.  Talk to him and work through all the dialogue options.  If necessary, talk to him again, and continue working through all the dialogue options.  Walk up through the arch on the left, and into the Lane. 

 

 

 

 

LANE

 

Examine the old carriage.  Examine the balcony.  Examine the cat on the balcony.  Examine the door to the Bard’s house.  Examine the sign above the door.  Use the door to knock on it.  Talk to the woman that answers the door and use any dialogue option.  No matter what you say, she will not let you in.  You can’t really do anything here at the moment, so just leave the Lane. 

 

 

 

 

MARKET SQUARE

 

Head left, to return to the Map Screen.

 

 

 

 

MAP SCREEN

 

Go to the Temple. 

 

 

 

 

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TEMPLE

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GROUND FLOOR

 

Walk right, through the arch, to the Lower Ground Floor. 

 

 

 

 

LOWER GROUND FLOOR

 

Examine the banner leaning against the wall next to the exit.  Examine the altar on the right, and examine the mysterious sign above the altar.  Use your HOMUNCULUS on the mysterious sign.  You learn that if the entire inscription is read out, it would summon a god, but that a letter is missing.  The mysterious inscription now shows as runes.  Talk to the altar (not the runes), and keep talking, until you can say ‘Zandahan’.  The god Zandahan appears.  Work through all the dialogue options with him.  You manage to make a deal with him - he un-curses the items you looted from the graves, and in return, you’ll give him the ELIXIR OF IMMORTALITY.  After he un-curses your items, head back through the exit on the left. 

 

 

 

 

GROUND FLOOR

 

Leave the Temple through the door on the left. 

 

 

 

 

MAP SCREEN

 

Go to Town. 

 

 

 

 

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TOWN

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MARKET SQUARE

 

Enter the Tavern. 

 

 

 

 

TAVERN

 

The dwarf still won’t let you past.  Give him the JEWEL.  Now it’s un-cursed, he accepts it.  Examine the bonfire in the back wall.  Talk to Arivald in the back corner.  Give SPELL to Arivald, who tells you that it’s a morphing spell.  Talk to Arivald again.  He tells you about Fjord Castle, which is apparently full of vampires. 

 

Walk right a few steps, and examine the chest on top of the drawers.  Talk to the Innkeeper and work through all the dialogue options with him.  Decide if you want to play his game of Clip-Clap, or not.  If you decide to play, the aim of the game, is to tap his hands before he can pull them out of the way.  Just click on his hands when you think you’ll win.  If you win, he gives you a COIN.  If he wins, he takes a coin from you. 

 

Examine the Bard, who is sitting at the desk on the right.  Try and talk to him if you like, but you don’t want to interrupt him.  Pick up the SCROLL from his pocket.  In your Inventory, examine the SCROLL to see that it’s a POEM.  Examine the Missing Persons Poster for Shandria, above Bard. 

 

Walk left, and leave the Tavern. 

 

 

 

 

MARKET SQUARE

 

Walk left, to the Map Screen. 

 

 

 

 

MAP SCREEN

 

Go to Castle Fjord. 

 

 

 

 

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CASTLE FJORD

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OUTSIDE THE CASTLE

 

Examine the castle, castle gate, and dragon statue.  Try to approach the castle gate, but the dragon statue prevents you.  Walk left, back to the Map Screen. 

 

 

 

 

MAP SCREEN

 

Go back to Town. 

 

 

 

 

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TOWN

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MARKET SQUARE

 

Enter the Tavern. 

 

 

 

 

TAVERN

 

Talk to Arivald and choose the following dialogue option. 

 

 

        -       How do I defeat this devilish guardian?

 

 

Arivald mentions something about a mirror.  Talk to the Innkeeper, who tells you that there is a mirror kept in the King’s treasury.  Talk to Arivald again, who will then turn you into a bear.  You and Arivald travel back to Castle Garrahan together. 

 

 

 

 

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CASTLE GARRAHAN

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CASTLE GATE

 

Arrivald convinces the guard to let you both inside. 

 

 

 

 

COURTYARD

 

Watch the cut scene.  After everyone leaves, you break the chain that tethered you to the wall.  Enter through the door in the back wall. 

 

 

 

 

CORRIDOR

 

Examine the flag on the wall.  Examine both suits of armour.  Examine door on the left, then open door on the left, and go through the door, into the bedroom. 

 

 

 

 

BEDROOM

 

The woman, Princess Sheila, is extremely short-sighted, so she doesn’t realise you are a bear.  Examine Princess Sheila, talk to her, and choose any dialogue option.  Use a ribbon from the right side of the bed, in order to pick it up.  Princess Sheila will kiss you, returning you to your normal, human form.  You automatically leave the bedroom. 

 




CORRIDOR

 

Try to open the Treasury door on the right, but it’s locked.  Use your LOCKPICKS on lock, and enter the Treasury. 

 

 

TREASURY

 

Explore the room.  Open the chest on the right, in front of the curtain, to see a close-up of 3 skulls.  This is basically a slot machine, and you have to win the jackpot, in order to find the MIRROR.  Click on the lever on the left to start the skulls spinning, then click on the red button to stop each skull from spinning.  The aim is to get all 3 skulls with opened mouths lined up.  It’s really tricky, and will probably take you many attempts.  But keep trying, and you’ll eventually succeed. 

 




After you win, the chest opens, and you get the SILVER MIRROR.  Now leave the Treasury. 

 

 

 

 

CORRIDOR

 

Walk down to the Courtyard. 

 

 

 

 

COURTYARD

 

Notice the 3 metal rings below the stairs on the right.  Use the broken chain attached to one of the rings (you were tied up here earlier) - you start roaring, which attracts Arivald’s attention.  He turns you back into a bear, and takes you back to town. 

 

 

 

 

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TOWN

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MARKET SQUARE

 

Walk up through the arch at the top left, and head into the lane. 

 

 

 

 

LANE

 

Open the door.  When the woman appears, quickly give her the POEM.  She reads the POEM, and thinks her husband is having an affair with someone, so she throws his belongings out the window.  Examine the pile of junk on the street, and pick up the pile of junk to find a LUTE.  Notice the NIGHTCAP hanging from the window.  Try to pick it up, but it’s out of your reach.  Head up through the arch, back to Market Square. 

 

 

 

 

MARKET SQUARE

 

Enter the Tavern. 

 

 

 

 

TAVERN

 

Walk right a few steps.  Talk to Bard and tell him what happened in the lane.  Watch the cut scene, as he patches things up with his wife.  Now walk left, and leave the Tavern. 

 

 

 

 

MARKET SQUARE

 

Again, walk up through the arch at the top left, and head into the lane. 

 

 

 

 

LANE

 

Since Bard and his wife have gone out for a romantic walk together, the house is now empty.  Open the door, and enter the house. 

 

 

 

 

BARD’S HOUSE

 

Explore the house.  Pick up the green FLASK from the dressing table with the mirror.  It becomes PERFUME BOTTLE in your Inventory.  Examine the cage with the bird in it.  Open the lock on the cage to set the bird free.  You can’t  get out to the balcony, so when you’re ready, climb back down the stairs on the left to leave the house. 

 

 

 

 

LANE

 

The nightingale bird you freed is perched on the balcony.  A cat is also sunbathing on the balcony.  Talk to the cat, and keep talking until the inevitable happens.  You can‘t bear to watch, so you go back into the Bard’s house.  Poor little bird! 

 

 

 

 

BARD’S HOUSE

 

Walk down the stairs to leave the house again. 

 

 

 

 

LANE

 

The cat looks rather pleased with himself.  The NIGHTCAP flutters down to the ground, landing next to the door.  Pick up the NIGHTCAP, then walk up through the arch, and back to the Market Square. 

 

 

 

 

MARKET SQUARE

 

Examine the Beggar, sitting outside the Tavern.  Wait for the Beggar to remove his SLIPPER and scratch his foot (you may have a long wait here).  When he does so, QUICKLY pick up the SLIPPER.  Walk right a few steps, to the Fat Merchant.  Give SLIPPER to the fat merchant, and choose any dialogue options to talk to him.  He tells you about a jewelled knuckle duster hidden in the Tumulus.  Walk left, to the Map Screen. 

 

 

 

 

MAP SCREEN

 

Go to Tumulus, on the left. 

 

 

 

 

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TUMULUS

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GRASSY SLOPE

 

Walk left, towards the entrance of the tomb.  Several nasties will try to scare you, but just keep clicking on the entrance, until you realise that the nasties are just an illusion, and they disappear.  Enter the tomb. 

 

 

 

 

TOMB

 

Examine the giant skeleton.  Talk to the giant skeleton, and use the following dialogue options. 

 

 

        -       I swear on my honour that…

        -       I will receive a holy mission from you…

        -       … And will use your weapon…

        -       … Only destruction of evil. 

 

 

The giant skeleton drops something - pick up DIAMOND BRASS KNUCKLES from the floor.  Examine the shield on the right.  Try to leave the tomb, but you can’t.  Look at the lever in the floor, on the left, and try to use the lever.  It’s jammed.  Use DIAMOND BRASS KNUCKLES with the lever, and the door opens.  Leave the tomb. 

 

 

 

 

GRASSY SLOPE

 

Walk right, back to the Map Screen. 

 

 

 

 

MAP SCREEN

 

Go to Castle Fjord. 

 

 

 

 

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CASTLE FJORD

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OUTSIDE THE CASTLE

 

The dragon statue still prevents you from entering the castle.  But you’re better prepared now.  Use the SILVER MIRROR on the dragon statue - it doesn’t work.  Use HOMUNCULUS on the dragon statue - it jumps onto the statue, covering the dragon’s eyes.  Now use the SILVER MIRROR on the castle gate.  The dragon statue tries to breathe fire onto you, but ends up destroying itself in the process.  Head right through the castle gate, into the castle. 

 

 

 

 

ENTRANCEWAY

 

Don’t hang around here for too long, otherwise some nasties will chase you out again.  Quickly walk through the door on the right, into the Necromancer’s Room. 

 

 

 

 

NECROMANCER’S ROOM

 

Explore the room.  Examine the papers on the table - that doesn’t sound good!  Pick up the BOOK OF GREY MAGIC that’s lying on the floor in front of the table.  Pick up the NECROMANCER’S TALISMAN from the floor, near the pentagram.  When you’re ready, leave the room. 

 

 

 

 

ENTRANCEWAY

 

Walk left through the castle gate, and leave the castle. 

 

 

 

 

OUTSIDE THE CASTLE

 

Head left to the Map Screen. 

 

 

 

 

MAP SCREEN

 

Go to Town. 

 

 

 

 

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TOWN

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MARKET SQUARE

 

Enter the Tavern. 

 

 

 

 

TAVERN

 

Give BOOK OF GREY MAGIC to Arivald.  Now talk to Arivald and choose any dialogue options.  He gives you a TELEPORTATION SPELL, which will allow you to teleport to the Lord Sun‘s Headquarters.  Use the TELEPORTATION SPELL to get there now. 

 

 

 

 

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LORD SUN

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MOUNTAIN

 

Examine the stone slab and examine the User Manual above it.  Use the HOMUNCULUS on the User Manual, to learn how to use the stone slab.  The clue may change for each play through, so take note of what is being said to you.  The HOMUNCULUS has helped you 3 times now, so it‘s time for him to leave. 

 

Examine the User Manual again, to remind yourself of the clue.  Use the stone slab to see a close-up, and press the correct stones accordingly. 

 

 

 

        Show My Friends

        -       Lightning

        -       Star

        -       Comet

        -       Moon

        -       Fire

        -       Sun in the centre

 

 

        Enemies Of The Earth

        -       Fire

        -       Tornado

        -       Water

        -       Sun in the centre

 

 

        Show My Brother

        -       Star

        -       Comet

        -       Moon

        -       Sun in the centre

 

 

If you pressed the stones correctly, a bridge will appear.  Walk left, over the bridge, and continue left to where the Lord Sun is napping. 

 

Talk to Lord Sun and work through the dialogue options.  He tells you that he desires music, so use the LUTE on him.  He agrees to shine light onto Castle Fjord.  Head right, back to the Map Screen. 

 

 

 

 

MAP SCREEN

 

Go back to Castle Fjord. 

 

 

 

 

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CASTLE FJORD

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OUTSIDE THE CASTLE

 

Head right through the castle gate, and into the Entranceway. 

 

 

 

 

ENTRANCEWAY

 

True to his word, Lord Sun has cast light into the Entranceway, banishing the nasties.  Head up through the passage in the back wall, into the Vampire Prince’s Bedroom. 

 

 

 

 

VAMPIRE PRINCE’S BEDROOM

 

Wait a few moments - you’ll here a voice asking to be rescued.  Work through the dialogue options to learn that you have to kill the Vampire Prince in order to make the enchanted wall disappear, thus saving… whoever is talking to you.  Unfortunately, you can’t save her yet, since you‘re not ready to kill the Vampire Prince.  Examine the coffin.  Examine the Vampire Prince.  Walk left to leave the bedroom. 

 

 

 

 

ENTRANCEWAY

 

Walk through the castle gate on the left. 

 

 

 

 

OUTSIDE THE CASTLE

 

Go left, and return to the Map Screen. 

 

 

 

 

MAP SCREEN

 

Go to Town. 

 

 

 

 

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TOWN

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MARKET SQUARE

 

Enter the Tavern. 

 

 

 

 

TAVERN

 

Talk to Arivald, who will then teleport you into modern times. 

 

 

 

 

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MODERN TIMES

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STREET

 

Examine the red box on the wall next to you.  You have no idea what it’s for.  Go through the red door behind you, into the Butcher Shop. 

 

 

 

 

BUTCHER SHOP

 

 

Examine the Butcher, and talk to him 3 times.  He gets mad at you and throws his AXE at you.  You beat a hasty retreat. 

 

 

 

 

STREET

 

Enter the Butcher Shop again. 

 

 

 

 

BUTCHER SHOP

 

Pick up the AXE from the door.  Examine the brain on the counter on the left.  Examine the meat hanging from the wall on the left.  Examine the certificate on the wall next to the door.  Now leave the shop. 

 

 

 

 

STREET

 

Examine the Elegant Lady.  Talk to her if you like, but you can‘t understand her.  Give AMULET to Elegant Lady.  In return, she’ll give you her FASHION SCARF.  Examine the steel mascara (green car).  Examine the door on the left, and go through the door, into the church. 

 

 

 

 

CHURCH

 

Examine the Priest.  Talk to the Priest, and work through the dialogue options in this order. 

 

 

                -       Gesture:  folded hands 

                -       Gesture:  sprinkling

                -       Gesture:  itty-bitty

                -       Gesture:  bottle shape

 

 

He gives you a bottle of HOLY WATER, then goes back to his praying.  Explore the church, and when you’re ready, leave the church. 

 

 

 

 

STREET

 

Head right, and continue right, until you see the Merchant in the Fruit & Veg Shop.  Talk to the Merchant if you like.  Use the FASHION SCARF with him, and he’ll give you some GARLIC.  Just what you were looking for, to help you defeat the Vampire Prince.  Examine the strange machine (shopping trolley) in front of the shop on the right.  Now walk left, back to the Elegant Woman.  Give her back the FASHION SCARF, and she returns your AMULET.  Enter the Butcher Shop (red door) again. 

 

 

 

 

BUTCHER SHOP

 

Immediately leave the Butcher Shop. 

 

 

 

STREET

 

The Butcher Shop acted as a trigger, and as soon as you left, you teleport back to the Tavern. 

 

 

 

 

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TOWN

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TAVERN

 

Walk left, and leave the Tavern. 

 

 

 

 

MARKET SQUARE

 

Head left, to the Map Screen. 

 

 

 

 

MAP SCREEN

 

Go to Hermit’s Hut. 

 

 

 

 

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HERMIT’S HUT

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PATH

 

Walk right a few steps, and examine  the tree outside the hut.  Use AXE with the tree 2 times.  The AXE breaks, but you end up with 2 BRANCHes and an AXE SHAFT.  In your Inventory, use DAGGER with one of the BRANCHES to create a SHARP STAKE.  Now in your Inventory, use the other BRANCH with the SHARP STAKE to create a CROSS.  So you have a CROSS, HOLY WATER, and GARLIC - all the tools you need to deal with a vampire!  Head left, and return to the Map Screen. 

 

 

 

 

MAP SCREEN

 

Go to Castle Fjord. 

 

 

 

Continued In Part 2...

 

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