14 October 2021

Gabriel Knight 2: The Beast Within

 

YEAR:  1995


GENRE:  Horror Point & Click Adventure


WHERE TO GET IT:   GOG

 

Chapter 1       

Chapter 2        

Chapter 3        

Chapter 4

Chapter 5        

Chapter 6



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CHAPTER 6  -  GRACE NAKIMURA & GABRIEL KNIGHT

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HUNTING LODGE (AS GABRIEL)

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DREAM

 

Your recent ordeal is taking it’s toll on you, and you have several bizarre nightmares.  You wake up in agony, and start having a hallucination, where you see Ludwig hide several scrolls through his castle.  Baron Von Glower takes you back to your castle, then Grace takes you to Rathaus Dungeon, where you will be safe. 

 

 

 

 

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RITTERSBERG TOWN SQUARE (AS GRACE)

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RATHAUS DUNGEON

 

Walk down to the other side of the dungeon. 

 

You see Gabriel on the bed, delirious with fever.  Talk to him, so he knows you’re there for him.  Talk to him again, and try to reassure him that he will be okay.  He needs to rest now, so leave him on the bed, and walk back towards the other side of the room. 

 

Look out the window.  Look at the pigeon outside the window, and the church in the distance.  Step away from the window. 

 

Open the door, and leave the dungeon. 

 

 

 

 

TOWN SQUARE

 

Walk right a few steps, to the Post Office. 

 

Ring the Post Office bell to get attention.  The woman gives you a LETTER FOR GABRIEL.  Read it in your Inventory - it’s from Baron Von Glower, expressing his desire that Gabriel should join him.  Von Glower also returns Gabriel’s TALISMAN.  Leave the Post Office. 

 

Enter the Gasthof Goldener Love Bar on the far right. 

 

 

 

 

GASTHOF GOLDENER LOVE BAR

 

Mrs Smith is here again.  Talk to her and work through all the dialogue with her.  When conversation is over, take a BREAD ROLL from the basket on the table in front of Mrs Smith.  When you’re ready, leave the Bar. 

 

 

 

 

TOWN SQUARE

 

Head down the path behind the fountain, and return to the castle. 

 

 

 

 

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SCHLOSS RITTER CASTLE (AS GRACE)

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EXTERIOR

 

Enter the castle. 

 

 

 

 

MAIN HALL

 

Climb up the stairs to Gabriel’s Bedroom. 

 

 

 

 

GABRIEL’S BEDROOM

 

Take a BEDSHEET from the bed.  Leave the bedroom and head back downstairs. 

 

 

 

 

MAIN HALL

 

Leave the castle through door on the right. 

 

 

 

 

EXTERIOR

 

Walk down the path on the left, and return to the Town Square. 

 

 

 

 

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RITTERSBERG TOWN SQUARE (AS GRACE)

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TOWN SQUARE

 

Walk right a few steps, and click on the blue door behind the fountain. 

 

 

 

 

RATHAUS

 

Click on the blue door on the right, and enter the Dungeon. 

 

 

 

 

DUNGEON

 

Look out the window. 

 

Look at the PIGEON outside the window.  Give BREAD ROLL to the PIGEON to coax him inside, then use BEDSHEET with the PIGEON to catch him.  Step away from the window. 

 

Leave the Dungeon. 

 

 

 

 

TOWN SQUARE

 

Head down the path behind the fountain, and go back to the castle. 

 

 

 

 

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SCHLOSS RITTER CASTLE (AS GRACE)

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EXTERIOR

 

Use CAR KEYS with the car. 

 

 

 

 

MAP

 

Drive to Altotting. 

 

 

 

 

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ALTOTTING (AS GRACE)

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CHURCH EXTERIOR

 

Click on the church to enter it. 

 

Look at the Notice Board, then look at the pictures of ‘Mary Helped’.  Look at the display cabinet, look at the silver body parts, and read the plaque about offerings.  Walk up to the next screen. 

 

Walk through the doorway, and enter the Priest’s Office. 

 

 

 

 

PRIEST’S OFFICE

 

Try and talk to the priest.  It’s hard to communicate with him - partly due to the language barrier, and partly because he’s obviously taken a vow of silence.  He gives you his PRIEST’S CARD.  Look at PRIEST’S CARD in your Inventory.  Look at the table, and use your WALLET on the basket on the table to buy some HOLY WATER.  Leave the office through door on the right. 

 

 

 

 

CHURCH EXTERIOR

 

Walk up, then walk left to leave the church. 

 

Return to the Map. 

 

 

 

 

MAP

 

Drive to Neuschwanstein. 

 

 

 

 

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NEUSCHWANSTEIN CASTLE (AS GRACE)

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NEUSCHWANSTEIN

 

Click on the castle to enter it. 

 

 

 

 

ENTRY HALL

 

Click on painting on the wall.  Click on the small wooden door.  Now walk up, into the Bedroom. 

 

 

 

 

BEDROOM

 

Look at the 2 doors in front of you, and enter door on the right, into the Chapel. 

 

 

 

 

CHAPEL

 

Look at the Black Madonna in the corner.  Leave the Chapel and return to the Bedroom. 

 

 

 

 

BEDROOM

 

Walk up through door on the left, into the Living Room. 

 

 

 

 

LIVING ROOM

 

Look at the linen on the left.  Look twice at the chair next to the linen.  Walk right to the other side of the room. 

 

Watch the scene as a mother and young boy enter the room, and the boy climbs onto the chair.  They leave in a hurry.  Walk back down to the other side of the room, with the linen. 

 

Wait until the guard has left.  Look at the chair next to the linen, and pour your HOLY WATER onto the chair.  The guard returns.  You automatically tell her that the chair is wet, and she’s shocked, thinking that the young boy is responsible for wetting the chair.  She rushes away to report it.  Walk left, back to the Bedroom. 

 

 

 

 

BEDROOM

 

Remember Gabriel’s hallunication\fevered dream?  Wait for the guard to leave, then look closely at the panel between the 2 doorways.  Open the base of the panel, to find ACT 1 OF WAGNER’S MISSING OPERA.  It really exists!  Go through door on the left, into the Living Room. 

 

 

 

 

LIVING ROOM

 

Walk right, to the other side of the room. 

 

Walk through door on the left, into the Grotto. 

 

 

 

 

GROTTO

 

Wait until the guard leaves.  Look at the wall on the left, and you find ACT 2 OF WAGNER’S MISSING OPERA.  Walk up to the Study. 

 

 

 

 

STUDY

 

There’s nothing you can do here.  Walk up to the Singer’s Hall. 

 

 

 

 

SINGER’S HALL

 

Click on the paintings on the wall.  Walk down to the other side of the Hall. 

 

Look at the archway on the left.  Use PIGEON IN BEDSHEET with the archway - you release the pigeon in the adjoining room.  While the guard is distracted by the pigeon, walk back up to the other side of the hall. 

 

Notice the benches along the wall on the right.  Look closely at the base of the wall between the 2nd and 3rd benches.  Open the panel at base of the wall, and you find you find ACT 3 OF WAGNER’S MISSING OPERA.  You’re now holding the only copy of WAGNER’S MISSING OPERA!  Walk down to the other side of the room. 

 

Click on the door in the back wall to leave the castle. 

 

Return to the Map. 

 

 

 

 

MAP

 

Go to Rittersberg. 

 

 

 

 

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SCHLOSS RITTER CASTLE (AS GRACE)

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EXTERIOR

 

Head down path on the left, and make your way to the Town Square. 

 

 

 

 

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RITTERSBERG (AS GRACE)

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TOWN SQUARE

 

Enter the church on the left. 

 

 

 

 

ST GEORG CHURCH:  INTERIOR

 

Walk up to front of the church. 

 

Go through door on the right, in the back wall, into the room with coffins. 

 

Look at Wolfgang Ritter’s coffin.  Look at the silver heart twice.  It reminds you of the silver pennant gifts at the Altotting church.  Leave the room, and leave the church. 

 

 

 

 

TOWN SQUARE

 

Head down path behind the fountain, and make your way to the castle. 

 

 

 

 

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SCHLOSS RITTER CASTLE (AS GRACE)

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EXTERIOR

 

Enter the castle. 

 

 

 

 

MAIN HALL

 

Talk to Gerde, and ask her about the Silver Heart.  She gives you permission to take the SILVER HEART she left for Wolfgang, since it will help Gabriel.  Leave the castle through door on the right. 

 

 

 

 

EXTERIOR

 

Go down path on the left, down to the Town Square. 

 

 

 

 

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RITTERSBERG (AS GRACE)

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TOWN SQUARE

 

Enter the church on the left. 

 

 

 

 

ST GEORG CHURCH:  INTERIOR

 

Walk up to front of the church. 

 

Go through door on the right, in the back wall, into the room with coffins. 

 

Look at Wolfgang Ritter’s coffin.  Take the SILVER HEART.  Now leave the room, and leave the church. 

 

 

 

 

TOWN SQUARE

 

Walk up path behind the fountain, back towards the castle. 

 

 

 

 

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SCHLOSS RITTER CASTLE (AS GRACE)

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EXTERIOR

 

Use CAR KEYS with the car. 

 

 

 

 

MAP

 

Drive to Altotting. 

 

 

 

 

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ALTOTTING (AS GRACE)

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CHURCH EXTERIOR

 

Click on the church to enter it. 

 

Walk up to the next screen. 

 

Enter the Priest’s Office. 

 

 

 

 

PRIEST’S OFFICE

 

Show SILVER HEART to the Priest.  He takes you through to the Chapel. 

 

 

 

 

CHAPEL

 

The Priest kneels, and prays at the altar.  Click on the altar to kneel and pray with him.  Look at the Heart Urns on the shelf on the right, then look at them again.  They’re too high for you to reach.  Place SILVER HEART in the basket at the altar - the Black Madonna gives you a sign that she wants you to help Gabriel, and by extension, Ludwig.  Look at the chair on the right.  Open door on the right - a gust of wind blows in, and blows out the candles.  You only have a few seconds now, so quickly move the chair, climb up onto it so you can see all the Heart Urns on the high shelf.  Open the urn on the left - Ludwig‘s urn, and take WAGNER’S LAYOUT OF THE THEATRE diagram.  The candles are re-lit.  You automatically leave the church. 

 

 

 

 

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BAYREUTH WAGNER MUSEUM (AS GRACE)

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ENTRY HALL

 

Watch the scene, as you take WAGNER’S MISSING OPERA and WAGNER’S LAYOUT OF THE THEATRE to Georg.  To say he’s thrilled, is an understatement!  You and Georg spend the next 2 months preparing the Engelhart Opera, ready for it to be performed to the public, for the very first time. 

 

 

 

 

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WITTELSBACHER THEATRE (AS GRACE)

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FOYER

 

Two months later, the Engelhart Opera is ready.  You’re at the theatre, shortly before it’s first performance.  Look at WAGNER’S LAYOUT OF THE THEATRE in your Inventory, and click on the ‘X’ to comment about the seating arrangement.  Put WAGNER’S LAYOUT OF THE THEATRE away.  Explore the foyer.  Look at glass door on the left, and look at poster display next to the stairs.  Look at table on the left, and take an ENGELHART PROGRAMME from the table.  Read through the ENGELHART PROGRAMME in your Inventory.  Walk right to the other side of the foyer. 

 

There are 3 doorways here.  Go through door on the left, down into the Basement Hall. 

 

 

 

 

BASEMENT HALL

 

Look at drain in the floor.  Now head left through all the rooms, until you reach the air vent.  Click on the air vent to look at it.  Walk up to the next screen. 

 

Open door on the left, and enter the Prop Room. 

 

 

 

 

PROP ROOM

 

This room would be a good place for Gabriel to stay, to keep him safe.  But you need to be able to lock it.  Look at theatre junk on the left, and an old set piece on the right.  Walk left (the Exit is just next to the door), to the corner. 

 

Take the PRIVAT SIGN that’s lying on top of the green cabinet.  Walk down to the main part of the room again. 

 

Leave the room. 

 

 

 

 

BASEMENT HALL

 

Walk down to the next screen. 

 

Head right, and continue right through all the room, until you see the stairs.  Climb up the stairs. 

 

 

 

 

FOYER

 

Go through the middle door, into the Side Hallway.

 

 

 

 

SIDE HALLWAY

 

Enter through door in the back wall, so you are Backstage. 

 

 

 

 

BACKSTAGE

 

Click on the pulleys at the left side of the back wall. 

 

Take the small ROPE from the pulleys - you untie it, and accidentally release something.  Oops.  Leave the pulleys. 

 

Walk down the stairs, near the right. 

 

 

 

 

BASEMENT HALL

 

Walk right, to the room with a panel on the back wall. 

 

Open the panel, and take THEATRE KEY.  Close the panel again.  Walk left, back to the stairs. 

 

Climb up the stairs. 

 

 

 

 

BACKSTAGE

 

Walk left to the Side Hallway. 

 

 

 

 

SIDE HALLWAY

 

Walk down to the Foyer. 

 

 

 

 

FOYER

 

Walk through the double doors, into the Auditorium. 

 

 

 

 

AUDITORIUM

 

Watch the scene with the disgruntled actor.  Talk to Georg.  He’s extremely nervous, because of the performance.  Talk to the men working on the chandelier, high up on the left - they tell you that things will be ready soon.  Leave the Auditorium. 

 

 

 

 

FOYER

 

Walk right, to the Side Hallway. 

 

 

 

 

SIDE HALLWAY

 

Enter through door in the back wall, into the Theatre Office. 

 

 

 

 

THEATRE OFFICE

 

Gabriel is resting on the settee.  Talk to him - he’s not doing so good, and you’re really worried about him.  Look at your opera dress that’s hanging up. 

 

Look at the Notice Board - look at the old playbills on the board, then take the SEATING CHART from the board, then step away from the board.  Look at WAGNER’S LAYOUT OF THE THEATRE in your Inventory again, and click on the ‘X’ to comment about the seating arrangement.  Now look at the SEATING CHART in your Inventory, and click on the area above the double doors - this area is called the Mittel Loge. 

 

Look at the table, and take the THINGS TO DO list.  Also take OPERA GLASSES from the table.  Leave the Office. 

 

 

 

 

SIDE HALLWAY

 

Walk down to the Foyer. 

 

 

 

 

FOYER

 

Walk left, to the other side of the Foyer. 

 

Climb up the stairs to the Centre Hall. 

 

 

 

 

CENTRE HALL

 

Go through the double doors. 

 

This box is known as Mittel Loge.  You mark your SEATING CHART that Baron Von Glower and Commissar Leber will be seated here.  Look at your newly marked SEATING CHART in your Inventory.  Click on the double doors to leave the area. 

 

Walk right to the Side Hallway. 

 

 

 

 

SIDE HALLWAY

 

Go through door in the back wall, into the Spotlight Room. 

 

 

 

 

SPOTLIGHT ROOM

 

Look at the spotlight next to you, and flip the switch to turn the spotlight on.  Click on the handle, and adjust the spotlight so it shines onto the Mittel Loge area.  Perfect!  You automatically flip the spotlight off again, then leave the room. 

 

 

 

 

SIDE HALLWAY

 

Walk down to the Centre Hall. 

 

 

 

 

CENTRE HALL

 

Climb down the stairs again. 

 

 

 

 

FOYER

 

Paul, the Head Usher, has arrived.  Show SEATING CHART to Paul.  Walk right to the other side of the foyer. 

 

Go through door on the left, back down to the Basement Hall. 

 

 

 

 

BASEMENT HALL

 

As before, walk left through the rooms, until you reach the air vent.  Now walk up to the next screen. 

 

The door on the left leads to the Prop Room.  Use THEATRE KEY with the door, so you know that the key works, and Gabriel will be safe in there.  Walk down to the next screen. 

 

Walk right 3 times, so you can see the stairs in the next room.  But don’t climb up the stairs yet.  Walk down to the next screen. 

 

 

 

 

FURNACE ROOM

 

You’ve found the Furnace Room.  Open the furnace door.  Get some coal from the pile on the right, and throw it into the furnace.  You automatically close the furnace again.  Look at panel at base of the furnace.  Press the red button on the panel to turn it on, then turn the lever to ‘Hoch’ to set it to full heat.  Walk left to the next screen. 

 

 

 

 

BASEMENT HALL

 

Walk right to the next screen, and climb up the stairs

 

 

 

 

FOYER

 

Go through the double doors, into the Auditorium again. 

 

 

 

 

AUDITORIUM

 

Talk to Georg, and warn him that there may be some… disruptions during the performance, but he should continue, no matter what. 

 

Talk to the men working on the chandelier, high up on the left again.  They tell you that some changes had to be made, since this theatre is slightly smaller that the original Wittelsbacher Theatre, which got bombed in the war.  The chandeliers are the same distance from each other, but closer to the walls now.  Uh-oh… this can’t be good!  The original layout diagram was VERY specific!  But the workmen have done their best… you just hope things will still work as planned.  Leave the Auditorium. 

 

 

 

 

FOYER

 

Paul, the Head Usher, tells you that the doors have to open soon to let people inside.  Time to get Gabriel to safety.  Walk right, to the Side Hallway. 

 

 

 

 

SIDE HALLWAY

 

Enter through door in the back wall, into the Theatre Office. 

 

 

 

 

THEATRE OFFICE

 

Gabriel is still resting on the settee.  Talk to him - you take him to the Prop Room. 

 

 

 

 

PROP ROOM

 

You lock him in the Prop Room, then you tell him about the Wittelsbacher Theatre being rebuilt, and this theatre is smaller.  His fever, combined with the wolf blood running through his veins, makes him lash out at you.  The anger in his voice shocks you, but you can’t stop now.  You have to keep going.  You automatically return to the Foyer. 

 

 

 

 

FOYER

 

The front doors have opened, and guests are pouring in, eager to see the new Wagner opera.  The Overture starts.  Walk right, into the Side Hallway. 

 

 

 

 

SIDE HALLWAY

 

Enter door in the back wall, into the Theatre Office. 

 

 

 

 

THEATRE OFFICE

 

Click on the opera dress to change into it.  Watch the cut scene with Commissar Leber.  Leave the office. 

 

 

 

 

SIDE HALLWAY

 

Go down to the Foyer. 

 

 

 

 

FOYER

 

Walk left, to the other side of the Foyer. 

 

Climb up the stairs to the Centre Hall. 

 

 

 

 

CENTRE HALL

 

Walk right, to the Side Hallway. 

 

 

 

 

SIDE HALLWAY

 

Go through door in the back wall, into the Spotlight Room. 

 

 

 

 

SPOTLIGHT ROOM

 

Use OPERA GLASSES with the window in front of you, then use them again on the Mittel Loge area, to see that Baron Von Glower is seated there.  Now you just have to make sure he can’t get out.  Act I begins.  Leave the Spotlight Room. 

 

 

 

 

SIDE HALLWAY

 

Walk down to the Centre Hall. 

 

 

 

 

CENTRE HALL

 

Look at the double doors leading to Mittel Loge.  Use ROPE on the door handles to tie the doors shut.  Look at the double doors again, and place the PRIVAT SIGN over the door handles.  You’ve done all you can for Gabriel.  You just have to hope your plan works. 

 

 

 

 

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WITTELSBACHER THEATRE (AS GABRIEL)

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PROP ROOM

 

Act II begins.  You’re playing as Gabriel now.  Look at the useless junk.  Try to open the door, but it’s locked.  Walk left, into the corner of the room.  Look at the tall white suitcase - you see a vent behind it.  Try to open the vent, then use KNIFE with the vent to pry it loose.  Climb through the vent, into the Basement Hall. 

 

 

 

 

BASEMENT HALL

 

Walk up 2 times, then go left, and climb the stairs, so you’re Backstage. 

 

 

 

 

BACKSTAGE

 

Look at the pulley on the left side of the room.  Click on the roll of TAPE on the right to look at it.  Click on the TAPE again to take it.  Walk right, into the Dressing Room. 

 

 

 

 

DRESSING ROOM

 

Take ENGELHART’S MINSTRAL COSTUME that’s hanging on the clothes rack.  Use ENGELHART’S MINSTRAL COSTUME on yourself to change into it.  Look at the dressing table, and take the STAGE POWDER.  Use STAGE POWDER on the mirror, then quickly hide behind the privacy screen on the left.  When the actor walks in, use TAPE on him to tie him to his chair. 

 

 

 

 

STAGE

 

Act III now.  Watch the opera play out, with you making your great acting debut.  Things are going quite well… until you start to change.  Baron Von Glower is changing, too, and before long, both of you are both wolves. 

 

You flee from the stage, and run down to the Basement Hall. 

 

 

 

 

BASEMENT HALL

 

SAVE YOUR GAME HERE.  This is a complicated maze section, and it’s easy to get lost.  Although you are a wolf now, there’s still a part of you, Gabriel Knight, in there.  And you know you have to stop Baron Von Glower once and for all - he has terrorised Germany, as the Black Wolf, for far too long.  So you have to trap him.  You can do this as follows. 

 

 

        -       Turn right

        -       Move forward 2 times

        -       Turn left 2 times

        -       Click on latch at bottom of door to close it

 

        -       Turn right

        -       Move forward

        -       Turn left 2 times

        -       Click on latch at bottom of door to close it

 

        -       Turn left 2 times

        -       Move forward 2 times

        -       Turn left 2 times again

        -       Click on latch at bottom of door to close it

 

        -       Turn right

        -       Move forward

        -       Turn left

        -       Click on latch at bottom of door to close it

 

        -       Turn right

        -       Move forward

        -       Turn left

        -       Move forward

        -       Turn left again

        -       Move forward again

        -       Turn left 2 times

        -       Click on latch at bottom of door to close it

 

        -       Turn left

        -       Move forward

        -       Turn right

        -       Click on latch at bottom of door to close it

 

        -       Turn left

        -       Move forward

        -       Turn right

        -       Move forward

        -       Turn right again

        -       Move forward 3 times

        -       Turn right

        -       Move forward 3 times

        -       You’ve reached the Furnace Room

 

 

 

 

FURNACE ROOM

 

You, in wolf form, watch Grace and Commissar Leber enter the room.  Click on Grace.

 

 

 

 

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WITTELSBACHER THEATRE (AS GRACE)

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FURNACE ROOM

 

You’re playing as Grace again.  You see Wolf Gabriel indicate for you to open the furnace door.  Follow his lead, and do so.  Click on Wolf Gabriel (the grey wolf). 

 

 

 

 

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WITTELSBACHER THEATRE (AS GABRIEL)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

FURNACE ROOM

 

Back to playing as Wolf Gabriel.  As soon as Wolf Von Glower (the black wolf) jumps towards Commissar Leber, click on the Black Wolf.  You knock him into the furnace, and Graces closes the furnace door again. 

 

Watch the final cut scenes to end the game.  Congratulations on completing it.  Hope you enjoyed it as much as I did. 

 

 

 

 

The End


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