YEAR: 1995
GENRE: Horror Point & Click Adventure
WHERE TO GET IT: GOG
============================================================
CHAPTER 3 - GABRIEL KNIGHT
============================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
DREAM
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
LAKESIDE
You
have a strange dream about King Ludwig II, down by the lakeside. Then the
dream turns to a nightmare, when you see flashes of a black wolf.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
LOCHAM
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HUBER FARM INTERIOR
You jerk awake, after your strange dream. Look at VON GLOWER’S CARD in
your Inventory, to get his address. Walk down to the other side of the
room.
Click
on the newspaper on the right side of the table, to read about another wolf
killing. Open the door next to the table, and leave the farmhouse.
HUBER FARM EXTERIOR
Use CAR
KEYS with the car.
MAP
Drive
to Marienplatz.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MARIENPLATZ
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MARIENPLATZ
Walk
left to the next screen.
Go
through the stone doorway, then enter Ubergrau’s Office.
UBERGRAU’S OFFICE
Herr Ubergrau has a package for you - it’s GABRIEL’S PACKAGE that
Grace posted to you in the last chapter. Examine GABRIEL’S PACKAGE in
your Inventory. Read the letter from Grace, and look at the 3 books she
sent to you. Talk to Herr Ubergrau and work through all the
dialogue. When conversation is over, leave the office.
MARIENPLATZ
Walk
right to the next screen.
Walk
right a few steps, along the row of shops. Find the Cuckoo Clock Shop,
and enter it.
MARIENPLATZ - CUCKOO CLOCK SHOP
Click on the CUCKOO
CLOCK on the left edge of the counter. The shop
owner tells you it has an alarm clock in it, and it costs 60 marks. Use
your WALLET with
the shop owner to buy the CUCKOO
CLOCK from him. You automatically leave the
shop.
MARIENPLATZ
Walk
right, and continue right, until you reach the street musicians.
Go
up to Dienerstrasse.
DIENERSTRASSE
Walk
up to the next screen.
Click
on the police cars. This is where the wolf killing took place last
night.
CRIME SCENE STREET
Click on Commissar Leber twice - he’s the man behind the red
tape. But he just ignores you. You have to find some way to get his
attention. Okay, show ANALYSIS
REPORT to the TV News Crew on the left. Commissar
Leber is not impressed by your antics, and drags you away from the TV News
Crew. He agrees to talk to you at the Police Station later, but only if
you stay away from reporters. Leave the crime scene.
DIENERSTRASSE
Approach
the Hunt Club entrance on the right.
Enter
the Hunt Club.
HUNT CLUB: FRONT HALL
Talk
to Xavier and work through all the dialogue. He clearly doesn’t like you
very much. When conversation is over, walk left into the Main Hall.
HUNT CLUB: MAIN HALL
Explore
the room. Click on the fireplace, then click on the table between the 2
chairs. You pick up the magazine, but it’s in German, so you can’t read
it. Walk right, to the other side of the room.
Have
a look around. Now click on the upper left exit.
HUNT CLUB: BACK HALL
You’re in a corridor, at the back of the club. Try to go
through both doors here - you won’t get anywhere, since one door is locked, and
the other door just leads to a back alley. Look at the plant on the
right, and hide your CUCKOO
CLOCK in the plant - you set the alarm, as you are hiding
it. Return to the Front Hall.
HUNT CLUB: FRONT HALL
Wait for a few seconds - you hear a knocking coming from the
back door. Xavier goes to investigate. While he is gone, open the
drawer in the podium, and take XAVIER’S
KEYS. When Xavier returns, walk left, into the Main
Hall.
HUNT CLUB: MAIN HALL
Enter
the door in the back-right wall, so you are in the Hall again.
HUNT CLUB: BACK HALL
Use XAVIER’S
KEYS to unlock door on the left. Now before you do
anything else, you should return XAVIER’S
KEYS, before he notices they’re gone. Retrieve your CUCKOO CLOCK from
the plant on the right, then immediately hide your CUCKOO CLOCK in the
plant again. Make your way back to the Front Hall.
HUNT CLUB: FRONT HALL
Wait a few seconds - you hear a knocking coming from the back
door again. Xavier goes to investigate. Quickly open the drawer in
the podium, and return XAVIER’S
KEYS in the drawer. Xavier soon returns, none the
wiser as to what you’ve been up to. Walk left to the Main Hall.
HUNT CLUB: MAIN HALL
Walk
up through the door in the back-right wall.
HUNT CLUB: BACK HALL
Retrieve your CUCKOO
CLOCK from the plant on the right. Enter door on the
left, into the Ritual Room.
HUNT CLUB: RITUAL ROOM
Explore
the room. Click on the animal heads on the back wall - some of them are
endangered species. Look at the display table at the back, and click on
the skull and the notebook. There are some names written in the notebook,
along with some numbers. What does it all mean? Look at the photos
and guns on the right wall. Baron Von Zell catches you, and takes you
back to the Main Hall.
HUNT CLUB: MAIN HALL
Talk
to Baron Von Zell and work through all the dialogue with him. After he
leaves, walk left, back to the Front Hall.
HUNT CLUB: FRONT HALL
Leave
the club through door on the right.
DIENERSTRASSE
Walk
down 2 screens, so you are back at the street musicians.
MARIENPLATZ
Walk
down the stairs at the left, to return to the train station.
MAP
Go
to Prinzeregentenplatz.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PRINZEREGENTENPLATZ (POLICE STATION)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
LEBER’S OFFICE
You and Commissar Leber come to an understanding - since you
can’t read German newspapers, he’ll tell you Press Release information
regarding the wolf killings, and in return, you’ll tell him everything you know
about the wolf killings. Talk to Commissar Leber and work through all the
dialogue with him. When conversation is over, click on the map on the
wall twice, and you comment that the marking in the middle doesn’t seem to fit
the pattern. Click twice on the note on the right edge of the map to see
Karl Grossberg’s address and phone number. Use your NOTEBOOK with the
note to copy down the phone number, so you have GROSSBERG‘S PHONE NUMBER.
That’s all you can do here for now, so leave the Police Station.
MAP
Go to Perlach. If it’s not showing up on the map, you need
to look at VON
GLOWER’S CARD in your Inventory, to get his address.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PERLACH
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
VAN GLOWER’S HOUSE
Baron
Van Glower welcomes you to his house. Talk to him and work through all
the dialogue. Look at the mask in the cabinet on the right, and Baron Van
Glower tells you that it‘s Indian. When you’re ready, leave Van Glower’s
house.
MAP
Go
to Locham.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
LOCHAM
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HUBER FARM EXTERIOR
Enter
the farmhouse.
HUBER FARM INTERIOR
Click on the notepad on the left side of the table, to write
a LETTER TO GRACE.
Look at the phone next to the settee on the right. Use GROSSBERG‘S PHONE NUMBER with
the phone to call him. When you’re ready, leave the farmhouse.
HUBER FARM EXTERIOR
Use CAR
KEYS with the car.
MAP
Go
to Marienplatz.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MARIENPLATZ
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MARIENPLATZ
Walk
left to the next screen.
Walk
through the stone doorway, then enter Ubergrau’s Office.
UBERGRAU’S OFFICE
Talk
to Herr Ubergrau and ask him about Missing Persons. When conversation is
over, leave the office.
MARIENPLATZ
Head
right, and continue right, until you see the street musicians.
Walk
up to Dienerstrasse.
DIENERSTRASSE
Click on the Post Office on the right, then use LETTER TO GRACE on
the Post Office door, to post it.
Walk
up to the next screen.
Approach
the Hunt Club on the right, then enter the Hunt Club.
HUNT CLUB: FRONT HALL
Walk
left, into the Main Hall.
HUNT CLUB: MAIN HALL
Talk
to Herr Preiss and work through all the dialogue with him. When
conversation is over, the other members of the club arrive. Talk to Herr
Von Aigner and Herr Henneman at the bar on the right, and work through all the
dialogue with them. Try and talk to Baron Von Zell and Herr
Klingman on the left, but they‘re not being very friendly. Talk to them
again, using the following dialogue option.
- Just wanted to grab a magazine.
You take a MAGAZINE from
the table. In your Inventory, hide your TAPE RECORDER in
the MAGAZINE,
then replace the MAGAZINE
WITH TAPE RECORDER back on the table. This let’s you
tape the conversation. Watch the cut scene as Herr Henneman loses his
temper with you, and storms out of the club.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
LOCHAM
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HUBER FARM EXTERIOR
Watch
the cut scene to end Chapter 3. Spooky!
No comments:
Post a Comment