YEAR: 1995
GENRE: Horror Point & Click Adventure
WHERE TO GET IT: GOG
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CHAPTER 1 - GABRIEL KNIGHT
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SCHLOSS RITTER
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INTRO
Watch the
intro, as the villagers come to you, Gabriel Knight, to ask for help, after a
werewolf kills a local child.
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LOCHAM
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HUBER FARM INTERIOR
You have moved into the Huber’s
farm. Since you are the Schattenjager, they want you to help them find
the werewolf that killed their child. Take a look at all your Inventory
items. Explore the room. Look at the cross on the wall. Look
at the china cabinet. Search your bag on the floor, in front of the china
cabinet. Take DAGGER, LETTER FROM RITTER FAMILY LAWYER, LETTER FROM GRACE,
and WALLET from
the bag. Examine the DAGGER,
and read both LETTERS in
your Inventory. Walk down, so you can see the other side of the living
room.
Look at the note on the coat rack
on the left. Take CAR
KEYS from the shelf next to the door, under the
mirror. There’s a table next to the door. Click on the notepad on
the left side of the table to write a LETTER TO GRACE. Click on the
newspaper on the right side of the table to see the article about wolves in the
local zoo. When you’re ready, leave the farm through the wooden door, and
head outside.
HUBER FARM EXTERIOR
You’re
outside the farmhouse. Walk right to the next screen.
Walk up
to the log. Examine the log to see that it’s a water trough. Look
at the ground next to the water trough, and look at the paw print in the ground
- it‘s as big as your hand. Exit the close-up. Continue up to the
woods.
Search the ground near the
entrance to the woods, and get RED
HAIR from the ground. You’re going to need help
analysing it. Return to the entrance of the farmhouse.
Walk left
to the shed, then enter the shed.
Inside the shed, look at the
packet of cement on the shelf. You automatically mix up the cement in a
bucket, so you have BUCKET
OF CEMENT. Leave the shed.
Walk right, and go back to the
log \ water trough. Look at the muddy patch on the ground again to see
the pay print. Pour the BUCKET
OF CEMENT onto the paw print. You automatically take
the bucket back to the shed.
Leave the shed. Return to
the log \ water trough. Look at muddy patch on the ground. The
cement has set, so take the PAW
PRINT CAST from the ground. Return to the entrance
of the farmhouse.
Time to pay a visit to the local
zoo. Maybe you can find an explanation for the red hair and the giant paw
print there. Look at the car in front of the farmhouse. Use CAR KEYS with the
car.
MAP
Drive to
Thalkirchen.
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THALKIRCHEN ZOO
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WOLF ENCLOSURE
Watch the
cut scene as the zoo keeper feeds the wolf. Look at the wolf information
board on the right, and note that the species kept here is Canis Lupus
Lupus. Click on the wolf enclosure, then click on the wolves
themselves. Click on the wolves again - if you could get some hair from
them, you could compare it with the red hair from the farm. Leave the
wolf enclosure. Talk to Thomas, the zoo keeper, and work through all the
dialogue. When conversation is over, head left to Klingmann’s
Office.
KLINGMANN’S OFFICE
Talk to
Herr Klingman and work through all the dialogue. When conversation is
over, leave the office.
WOLF ENCLOSURE
You
automatically return to the wolf enclosure. Walk down to leave the
zoo.
MAP
Travel to
Locham.
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LOCHAM
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HUBER FARM EXTERIOR
You want
to get a closer look at the wolves at the zoo, but you don’t have
permission. Time to get a little devious. In the Control Panel
area, click on the Tape icon at the bottom right.
Load
Klingman’s tape into Load A. Load a blank tape into Load B. Click
on Splice. Now click on Left and Right to scroll through your
conversation with Klingmann, and click on the correct words to make the
following sentence.
- Thomas? Herr Doktor Klingman
here. Show our
wolves to Mr Knight.
Click on the Transfer button,
then click on Exit to leave the Tape Control Panel. You now have a KLINGMANN SPLICE TAPE.
This splicing trick must be done here at the farm, not at the zoo, since you
needed privacy to complete your little scheme. Now use CAR KEYS with the
car again.
MAP
Drive
back to Thalkirchen.
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THALKIRCHEN ZOO
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WOLF ENCLOSURE
Walk left
to Klingmann’s Office.
KLINGMANN’S OFFICE
Herr Klingmann isn’t in his
office. Use this opportunity, and search his coat hanging on the coat
stand to find a RECEIPT.
Look at RECEIPT in
your Inventory. Turn it over and look at the carbon on the
back. Unfortunately, it’s written backwards, so you can’t make out what
it says. Look at the walkie talkie on the right edge of the desk, and
use KLINGMANN SPLICE
TAPE with the walkie talkie. Your sneaky message is
transmitted over to Thomas at the Wolf Enclosure.
WOLF ENCLOSURE
Watch the cut scene as Thomas
takes you into the Wolf Enclosure. Look at the name tag on the
wolf. Now click on the wolf again to get some GREY WOLF HAIR.
Walk down to leave the zoo.
MAP
Go to
Locham.
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LOCHAM
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HUBAR FARM EXTERIOR
Enter the
farmhouse.
HUBAR FARM INTERIOR
Look at the mirror on the wall
next to the door, and use RECEIPT with
the mirror. The mirror reflects the carbon print so you can read it
now. You get a new address. Leave the farmhouse.
HUBAR FARM EXTERIOR
Use CAR KEYS with the
car.
MAP
Drive to
Marienplatz.
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MARIENPLATZ
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MARIENPLATZ
The
Marienplatz is a nice area. Walk left to the next screen.
Walk
through the stone doorway, then enter into Ubergrau’s Office.
UBERGRAU’S OFFICE
Herr
Ubergrau is the family lawyer that represents you here in Germany. Talk
to him and work through all the dialogue. When conversation is over,
leave the office.
Back out
in the street, head right, and continue right, until you reach the street
musicians. Look in the shop windows along the way if you like.
Walk up
to Dienerstrasse
DIENERSTRASSE
Go to the Post Office on the
right. Click your LETTER
TO GRACE on the door, to post it.
After you
post the letter, walk up the street to the next screen.
Click on
54 Dienerstrasse, on the right.
Enter 54
Dienerstrasse, so you are in the Hunt Club.
HUNT CLUB FRONT HALL
Talk to
Xavier, the Doorman, and work through all the dialogue. He refuses you
entry, since he doesn‘t believe you‘re from an established German family.
You have no choice, but to leave.
DIENERSTRASSE
Walk down
2 screens, back to the street musicians.
MARIENPLATZ
Head
left, and make your way back to Ubergrau’s Office.
UBERGRAU’S OFFICE
Talk to Herr Ubergrau and work
through the dialogue. He’s willing to give you a copy of the RITTER FAMILY PAPERS,
but it will take a while to locate. Leave the office.
MARIENPLATZ
Walk down
to the next screen, then continue down to return to the train station and leave
Marienplatz.
MAP
Go to
Prinzregentenplatz.
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PRINZREGENTENPLATZ
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POLICE STATION
Talk to
the Duty Sergeant, and ask to speak to Commissar Leber. Despite the
language problem, it’s clear that Commissar Leber is busy, and can‘t talk to
you. Leave the Police Station.
MAP
Go to
Universitat.
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UNIVERSITAT
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BIOLOGY LAB
Michael, the lab assistant, tells
you that he will perform any analysis you need. Show PAW PRINT CAST to
Michael - he confirms it’s a wolf paw print, but he can’t tell what species of
wolf. Show GREY
WOLF HAIR to Michael - he confirms that it‘s grey wolf
hair. Show RED
HAIR to Michael - he thinks it may belong to a wolf-dog
hybrid. That’s all you can do here, so leave the lab. As you are
leaving, Michael gives you an ANALYSIS
REPORT of his findings.
MAP
Go to
Marienplatz.
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MARIENPLATZ
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MARIENPLATZ
Walk left
to the next screen.
Walk
through the stone doorway, then enter into Ubergrau’s Office.
UBERGRAU’S OFFICE
Herr Ubergrau gives you the RITTER FAMILY PAPERS.
Leave the office.
Head
right, and continue right, until you reach the street musicians. Walk up
to Dienerstrasse
DIENERSTRASSE
Walk up
to the next screen.
Click on
54 Dienerstrasse on the right.
Enter the
Hunt Club.
HUNT CLUB FRONT HALL
Talk to Xavier and work through
the dialogue. Show him RITTER
FAMILY PAPERS. Well, you’ve proved your heritage, but
apparently you still need to be invited into the club, before you can become a
member. Baron Von Glower comes to your rescue, and invites you to join
the club.
HUNT CLUB MAIN HALL
Watch the
cut scene to end Chapter 1. Things are getting interesting.
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