13 October 2021

Gabriel Knight 1: Sins Of The Father (20th Anniversary)

 


YEAR:  2014


GENRE:  Horror Point & Click Adventure


WHERE TO GET IT:   GOG


Day 1          Day 5          Day 9

Day 2          Day 6          Day 10

Day 3          Day 7

Day 4          Day 8



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DAY 10

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ST GEORGE’S BOOK SHOP

 

You’re upset to see that Grace is not in the Book Shop.  Take the note from the counter, in front of the cash register.  It’s a note from Malia, telling you that Tetelo took Grace.  You hear someone in the bedroom.  It’s… DETECTIVE MOSELY!  HE’S NOT DEAD!  You both go into the bedroom, so you can talk without anyone seeing him. 

 

Talk to Detective Mosely and ask about the following topics. 

 

 

        -       Voodoo

        -       Voodoo Murders

        -       Voodoo Hounfour

        -       Grace

        -       Fill Me In

        -       Fill Him In

        -       Make A Plan

        -       Credit Card

 

 

End the conversation.  You automatically give the TRACKER to Detective Mosely, then he leaves.  Walk left, into the shop. 

 

Read the newspaper on the counter on the left.  Get some coffee from the coffee machine on the counter.  Leave the Book Shop. 

 

 

 

 

MAP

 

Go to St Louis Cathedral.  

 

 

 

 

ST LOUIS CATHEDRAL

 

SAVE YOUR GAME HERE.  Look at the confessionals on the left, and enter the upper confessional (the one to the right of the priest‘s box).  Look carefully at the back wall, and notice the knothole.  Use the SNAKE ROD with the knothole.  OH!  The confessional starts to move!  It’s really a Lift, and it takes you to a room below the church.  Hide the SNAKE ROD under the kneeler, and hide the SIGNAL DEVICE under the kneeler, so that Mosely can find this hidden room. 

 

Walk down, and leave the confessional. 

 

 

 

 

HOUNFOUR AREA

 

Walk through the door on the right. 

 

You find yourself in a circular corridor. 

 

This is set up like the ‘Wheel Within A Wheel’ at the Snake Mound.  Look at the sign above the door - it has 6 snakes on it.  Walk up to the next screen. 

 

Look at the sign above the door - it has 7 snakes on it.  Use the keypad next to the door to enter the room. 

 

Room 7 is some kind of Supply Room.  Take ROBES that are hanging up.  Take WOLF MASK from the top shelf and take BOAR MASK from the left shelf.  In your Inventory, combine BOAR MASK with the dark coloured ROBE to make BOAR DISGUISE.  You automatically combine WOLF MASK with the lighter coloured ROBE to make WOLF DISGUISE.  Leave the Supply Room. 

 

Walk up 2 screens. 

 

Look at the sign above the door - it has 9 snakes on it.  Use the keypad next to the door, to enter the room. 

 

Room 9 is a Guest Room.  There’s nothing you can do here, so just leave the room. 

 

Walk up to the next screen. 

 

Look at the sign above the door - it has 10 snakes on it.  Use the keypad next to the door, to enter the room. 

 

Room 10 is where they keep the animals for their rituals.  Look at the various animals in cages.  Look at the snake in the tree.  There’s nothing you can do here, so leave the room. 

 

Walk up 2 screens. 

 

Look at the sign above the door - it has 12 snakes on it.  Use the keypad next to the door, to enter the room. 

 

Room 12 is another Guest Room.  There’s nothing you can do here, so leave the room. 

 

Walk up 2 screens. 

 

Look at the sign above the door - it has 2 snakes on it.  Use the keypad next to the door, to enter the room. 

 

Room 2 is Malia’s room.  Watch, as she confronts Tetelo, and begs her to spare your life.  After she leaves, leave the room. 

 

Walk up to the next screen. 

 

Look at the sign above the door - it has 3 snakes on it.  Use the keypad next to the door, to enter the room. 

 

Room 3 is the Ritual Room.  Dr John is here, kneeling in front of an altar.  Look at the KEYCARD that’s hanging on the wall on the left, but DON’T go near it yet.  Leave the room before Dr John sees you. 

 

Walk up to the next screen. 

 

Look at the sign above the door - it has 4 snakes on it.  Use the keypad next to the door, to enter the room. 

 

Room 4 seems to be an office.  Look at the bottom right desk, and take BLACK RECORD BOOK from the Inbox on the desk.  Use BLACK RECORD BOOK in your Inventory, to see the various drum codes for each tribal member.  Now leave the room. 

 

Walk up to the next screen. 

 

Look at the sign above the door - it has 5 snakes on it.  Use the keypad next to the door, to enter the room. 

 

Room 5 is another office.  There’s nothing you can do here, so just leave the room. 

 

Notice the archway on the right, opposite Room 5.  Walk right, through the archway. 

 

Continue right, to the Inner Circle. 

 

SAVE YOUR GAME HERE.  Look at the rada drums in the Inner Circle, and use either rada drum to send a message.  Now compose the following message. 

 

 

        -       Page 3:  Summon

        -       Page 4:  Brother Eagle

 

 

Click on ‘Play’ to complete the message.  Okay, Brother Eagle, otherwise known as Dr John, has left his room.  You should get out of there, before he arrives!  Leave the Inner Circle through the top right doorway. 

 

Walk left, back to the circular corridor. 

 

You are outside Room 1.  Walk up 2 screens. 

 

Look at the sign above the door - it has 3 snakes on it.  Use the keypad next to the door, to enter the room. 

 

Room 3 is the Ritual Room.  Now that Dr John has gone, take KEYCARD from the wall on the left.  Now quickly leave the room. 

 

Walk down 2 screens. 

 

Look at the sign above the door - it has 1 snake on it.  Use the keypad next to the door - the room is locked.  Use KEYCARD with the keypad next to the door, to enter the room. 

 

Room 1 is where they keep all their money.  Take STACKS OF BILLS from the shelf, and repeat this 3 times.  Leave the room. 

 

Walk down 5 screens, so you are outside Room 8. 

 

Look at the sign above the door - it has 8 snakes on it.  Use the keypad next to the door - the room is locked.  Use KEYCARD with the keypad next to the door, to enter the room. 

 

Room 8 is where they’re keeping Grace.  You found her!  But by the sound of the drums echoing through the room, the ceremony must be about to begin.  Detective Mosely makes his appearance.  Use the TALISMAN on Grace to wake her up.  Give BOAR DISGUISE to Mosely.  Use WOLF MASK DISGUISE on yourself.  Dr John enters the room, and tells you to go to the Inner Circle.  You do so. 

 

Dr John carries Grace into the Inner Circle.  When you’re able, use the TALISMAN on Malia, then throw TALISMAN to Detective Mosely.  Grab the GEDDE IDOL from inside the altar.  The room splits open, and a lake of lava reveals itself.  Malia falls into the gap, and is hanging on for dear life.  Grab her, and try to pull her up, away from the lava.  But Malia decides that Tetelo’s evil reign has to end… with her.  So she lets herself fall into the lava.  She sacrifices herself, to stop Tetelo causing any more evil. 

 

Sit back, and enjoy the final cut scene. 

 

Congratulations for finishing the game.  You are the Schattenjager now, Gabriel! 

 

 

 

 

The End!

 

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