13 October 2021

Gabriel Knight 1: Sins Of The Father (20th Anniversary)

 


YEAR:  2014


GENRE:  Horror Point & Click Adventure


WHERE TO GET IT:   GOG


Day 1          Day 5          Day 9

Day 2          Day 6          Day 10

Day 3          Day 7

Day 4          Day 8



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DAY 5

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QUICK NOTE

 

SAVE YOUR GAME before entering the Historical Voodoo Museum.

 

 

 

 

ST GEORGE’S BOOK SHOP

 

You arrive at the shop, where Grace has already opened up for the day.  She tells you that a package arrived for you from Germany.  The package contains GUNTER’S JOURNAL and a WOLFGANG’S LETTER.  Examine both of them in your Inventory.  You also get a phone call from Dr Hartridge.  Talk to Grace and ask about the following topics. 

 

 

        -       New Orleans

        -       Request Research

        -       Investigate Rada drums. 

        -       I can’t think of anything. 

 

 

End the conversation with her. 

 

Read the newspaper on the counter on the left.  Get some coffee from the coffee machine on the counter.  Leave the shop, and go outside. 

 

 

 

 

MAP

 

Go to the Police Station. 

 

 

 

 

POLICE STATION

 

Look at the girls playing with the skipping rope.  Enter the Police Station. 

 

Open gate at the end of the counter.  Open Detective Mosely’s door, and enter his office. 

 

Talk to Detective Mosely and ask about the following topic. 

 

 

        -       Crash’s Death

        -       Reopen Case 

 

 

You can’t convince him to reopen the Voodoo Murders case, unless you can provide evidence that there’s a genuine Voodoo presence in New Orleans.  There’s nothing you can do yet, so leave his office, and leave the Police Station. 

 

Use your bike to return to the Map. 

 

 

 

 

MAP

 

Go to Moonbeam Residence. 

 

 

 

 

MOONBEAM RESIDENCE

 

Explore Moonbeam’s residence - she has many interesting items.  Look at the snake cage next to Moonbeam.  Talk to Moonbeam and ask about everything.  Make sure you ask all about Grimwald, her snake, then persuade her to show you how she handles Grimwald - she’ll demonstrate how she dances with the snake.  While she is dancing, take SNAKESKIN from the cage.  In your Inventory, combine MAGNIFYING GLASS with the SNAKESKIN to learn that this snake’s scales don’t match the scale you found at the lake.  So Moonbeam’s snake isn’t responsible for the murder at the lake. 

 

Show VOODOO CODE SKETCH to Moonbeam.  Apparently, the crosses signify Voodoo code.  But it’s a very secret code, and Moonbeam won’t translate it for you.  SAVE YOUR GAME HERE.  Show VOODOO CODE SKETCH to her again, and she tells you to use her ‘Ask The Loa’ machine.  The Loa Machine is on the shelf on the left, near the large African mask.  Use it to get a close-up of it. 

 

The Loa Machine puzzle is strange.  Click on the ‘Start’ button.  The letters spell out the phrase ‘Trusted Friend’, but then they change again.  It’s your job to make the machine show that phrase again, by using the levers at the bottom.  Use the levers as follows. 

 

 

        -       Pull Lever 1

        -       Pull Lever 2

        -       Pull Lever 3

        -       Miss Lever 4.  Pull Lever 5

        -       Pull Lever 4 twice

        -       Pull Lever 5

        -       Pull Lever 4 twice

        -       Pull Lever 6

        -       Pull Lever 7 twice

        -       Pull Lever 1

        -       Pull Lever 2 twice

        -       Pull Lever 8 twice

        -       Pull Lever 11 twice

        -       Pull Lever 12

        -       Pull Lever 11 twice

 

 

By passing the Loa Machine test, you have proven yourself trustworthy.  Moonbeam looks at your VOODOO CODE SKETCH, and is able to translate part of it for you, which you note down next to the crosses.  Examine VOODOO CODE SKETCH in your Inventory, to see the translated message.  When you’re ready, leave Moonbeam’s Residence. 

 

 

 

 

MAP

 

SAVE YOUR GAME HERE.  Go to Historical Voodoo Museum. 

 

 

 

 

HISTORICAL VOODOO MUSEUM

 

As soon as you enter, Dr John’s very large snake attacks you!  Quickly use the switch on the wall by the door, before the snake chokes you.  You don’t have much time here, so for convenience, I’ll show you exactly where the switch is. 

 



 

The switch turns on the fan above the window, which scares the snake away.  Dr John appears, explaining that the museum is closed today.  He doesn’t seem very apologetic that his snake tried to kill you!  You automatically leave the museum. 

 

 

 

MAP

 

Go to St George‘s Book Shop. 

 

 

 

 

ST GEORGE’S BOOK SHOP

 

Grace will pick something off your face, and put it in the ashtray on her desk.  Use MAGNIFYING GLASS with the ashtray, and you see the SNAKE SCALE.  Use TWEEZERS with the magnified SNAKE SCALE.  Look at MUSEUM SNAKE SCALE in your Inventory.  Now in your Inventory, combine MUSEUM SNAKE SCALE with the LAKE SNAKE SCALE - they’re a match.  So Dr John’s snake from the Voodoo Museum is responsible for the murder at the lake.  Leave the Book Shop. 

 

 

 

 

MAP

 

Click on the box marked ‘To Greater New Orleans Map’

 

Go to Tulane University. 

 

 

 

 

TULANE UNIVERSITY

 

Remember the phone call from Professor Hartridge?  Open the door at the left of the stage, and enter Professor Hartridge’s Office. 

 

You’re shocked to find Professor Hartridge dead!  Look at him twice - his death reminds you of the way Crash died.  Use his desk to get a close-up, then look at his notebook.  The top sheet’s been taken.  Pick up the pencil next to the notebook, and rub it across the page of the notebook to get HARTRIDGE’S NOTES.  Examine HARTRIDGE’S NOTES in your Inventory to see what he wrote.  There’s nothing more you can do here, so leave the office, and leave the university. 

 

 

 

 

MAP

 

Go to the French Quarter. 

 

Go to the Police Station. 

 

 

 

 

POLICE STATION

 

Enter the Police Station. 

 

Open gate at the end of the counter.  Open Detective Mosely’s door, and enter his office. 

 

Detective Mosely wanted proof about the Voodoo Murders before he would reopen the case.  Well, now you have all the proof he needs!  Show RECONSTRUCTED VEVE PATTERN to Detective Mosely.  Show VOODOO ARTICLE to Detective Mosely.  Show SNAKE SCALES to Detective Mosely.  Show HARTRIDGE’S NOTES to Detective Mosely.  You’ve convinced Detective Mosely - he agrees to reopen the case.  Leave the Police Station. 

 

Use your bike to return to the Map. 

 

 

 

 

MAP

 

It’s getting late, so you automatically head back home. 

 

 

 

 

ST GEORGE’S BOOK SHOP

 

Watch the cut scene to end Day 5. 

 

 

 

 

Continued In Day 6... 

 

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