YEAR: 2019
GENRE: Point & Click Adventure
WHERE TO GET IT: GOG
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PROLOGUE
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BEDROOM
After the amusing intro, you, Tondbert, are woken up with a dreadful hangover, and someone telling you that the King wishes to see you.
Explore the
room. Pick up ROPE from the back wall. Search the
wardrobe - your uniform is missing. Take a DART from the
dartboard on the left. Try to climb down through the rusty hatch… only to
discover that you’re locked in! Try to climb out through the broken
window on the right, then use ROPE with the broken
window. You automatically tie the rope to the bed, and throw the other
end of the rope out the window. Again, climb out through the broken
window on the right.
GARDEN
You land in a bee’s
nest, and your face swells up like a balloon after getting severely
stung. Look at Lil’ Birdy on the bench on the right - it flies
away. When you’re ready, enter through the castle door, into the castle.
CASTLE ENTRANCE
Explore the
entrance. Walk left a few steps, until you are thrown out of the castle.
CASTLE DOORS
You’re not going to get back in the castle, until you find your
armour. Talk to the guards if you like, but they can’t understand you
while your face is so swollen. Pick up LEFT BOOT from
ground on the right, then walk down to the Map Screen.
MAP SCREEN
Head to The Town
Gates on the right.
THE TOWN GATES
Watch the amusing scene with Barric the Guard. Talk to Barric, and
work through all the dialogue. He tells you about the MEDUSA ROOT that
will reduce the swelling in your face. Now go left, back to the Map
Screen.
MAP SCREEN
The first thing you
want to do, is fix your swollen face. Head to The Wrinklewood Town
Square.
THE WRINKLEWOOD TOWN SQUARE
It seems you had a
fling with Girtrude last night, while in a drunken stupor. The details
may be a bit hazy to you, but Girtrude sure remembers what happened. And
she won’t return your trousers until you give her a kiss. You don’t want to
kiss her, so maybe you could find a suitable substitute?
Search the fountain to find some LOOSE CHANGE. Pick up RIGHT
BOOT from next to the fountain. Talk to Assassin, and give
him LOOSE CHANGE. Search the fountain again to get some
more LOOSE CHANGE.
Talk to Hired Muscle in the Fruit For Sale stall on the right, and work
through all the dialogue. They give you a purple FROOT.
Examine FROOT in your Inventory to remove it from the NET.
Give purple FROOT to the Assassin. Now leave the Town Square.
MAP SCREEN
Head to The Paddy
Fields on the left.
THE PADDY FIELDS
Look at the toad, and chase it until it jumps into the stream to
escape. If only you could catch it, it might work as a substitute for
kissing Girtrude. Attach NET to the small wooden bridge
on the right. Now leave the area, and immediately return.
The toad has returned. Chase it again, until it jumps into the
stream. This time, it gets caught in the NET. Pick up NET and TOAD.
Now leave the area.
MAP SCREEN
Head to The
Wrinklewood Town Square.
THE WRINKLEWOOD TOWN SQUARE
Use the TOAD on Girtrude to ‘kiss’ her.
The toad turns into a handsome man… Girtrude loses all interest in you, and
leaves with her new crush. Take TROUSERS from the
table. You also find some LOOSE CHANGE on the table.
Give LOOSE CHANGE to Hired Muscle in the Fruit For Sale
stall, and they’ll sell you some MEDUSA ROOT. Use the MEDUSA
ROOT on yourself to heal your swollen face. There… that’s better!
Talk to Hired
Muscle in the stall and work through all the dialogue. Talk to Gardener
and work through all the dialogue. When you’re ready, enter Sam’s Shop.
THE WRINKLEWOOD TOWN SQUARE - SAM’S SHOP
Talk to Sam and work through all the dialogue. Explore the shop, and try
to buy various things from the shelf if you like, but Sam won’t sell anything
to you. When you’re ready, leave the shop.
THE WRINKLEWOOD TOWN SQUARE
You can’t do
anything else here at the moment, so leave the square.
MAP SCREEN
Head to The
Wrinklewood Forge.
THE WRINKLEWOOD FORGE
Talk to Burly
Blacksmith and work through all the dialogue. Explore the area, and when
you’re ready, leave the forge.
MAP SCREEN
Head to The Town
Gates.
THE TOWN GATES
Now your face isn’t swelled up, Barric, the guard recognises you, and
greets you warmly. He tells you to look in the chest - the key is hidden
in ‘The Usual Place‘. Search under the Welcome sign on the right
to find AMNESTY CHEST KEY, then use AMNESTY CHEST KEY to
unlock the Amnesty Chest. Ah-Ha! Your DOUBLET (uniform)
was in the chest. Barric had stored it there for safe-keeping. Now you have to
find a nice, quiet spot, where you can get changed into your uniform. Leave the
Town Gates for now.
MAP SCREEN
Head to The Paddy
Fields.
THE PADDY FIELDS
Use DOUBLET on yourself, to change into your
uniform. Now leave The Paddy Fields.
MAP SCREEN
Head to Castle
Wrinklewood.
CASTLE WRINKLEWOOD
Enter through the
castle doors, into the castle. Now that you’re wearing your uniform, the
guards don’t stop you.
CASTLE WRINKLEWOOD - GRAND HALL
Try to look at the
Castle Register, but you can’t read it from this angle. Look at Coat Of
Arms on the wall. Talk to Clerk and work through all the dialogue.
When conversation is over, walk right a few steps, and talk to Knuckles and Bub.
After a bit of persuasion, they send you in to see the King.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ACT I: ROYAL BLOOD
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CASTLE WRINKLEWOOD - GRAND HALL
Watch the cut
scenes to learn how Princess Theremin was kidnapped. The King is
devastated, and you’re determined to rescue the fair Princess. Since she
was last seen at Lover’s Walk, you decide to head over there to see if you can
find any clues.
LOVER’S WALK
Talk to Bertwick
and work through all the dialogue. When conversation is over, explore the
area. When you’re ready, leave the area.
MAP SCREEN
Head to The
Wrinklewood Forge.
THE WRINKLEWOOD FORGE
Talk to Burly
Blacksmith and work through all the dialogue. You learn about a
Mysterious Cloaked Figure. When you’re ready, leave the forge.
MAP SCREEN
Head to The Town
Gates.
THE TOWN GATES
Gareth is guarding
the gate now. Talk to Gareth and work through all the dialogue.
When conversation is over, click on the gate to try and leave town. But
Gareth won’t let you leave without proper authorisation. Walk left, back
to the Map Screen.
MAP SCREEN
Head to Castle
Wrinklewood.
CASTLE WRINKLEWOOD
Enter through the
wooden doors, into the castle.
CASTLE WRINKLEWOOD - GRAND HALL
Talk to Clerk and
work through all the dialogue. You get some useful information.
When you ask about the Death Liability Contract (or DLC for short, lol), you’re
told that you need some ID before Clerk can give permission. And getting
ID isn’t exactly going to be easy, either! When you’re ready, walk left
and leave the castle.
CASTLE WRINKLEWOOD
Walk down to the
Map Screen.
MAP SCREEN
Head to The
Wrinklewood Town Square.
THE WRINKLEWOOD TOWN SQUARE
Talk to the
Gardener and work through all the dialogue. Talk to Hired Muscle at the
stall and work through all the dialouge. Talk to Hendrick, who mentions a
suspicious stranger. Enter Sam’s Shop.
THE WRINKLEWOOD TOWN SQUARE - SAM’S SHOP
Talk to Sam and
work through all the dialogue. Explore the merchandise if you like - a
lovely nod to classic adventure games. Now your face isn’t swollen, she
can understand you a lot better. When you’re ready, leave the shop.
THE WRINKLEWOOD TOWN SQUARE
Enter Drunken Monk
Bar.
THE WRINKLEWOOD TOWN SQUARE - DRUNKEN MONK BAR
Try to talk to Angry Fella - he’s not very friendly, is he? Talk
to Mage and work through all the dialouge. He gives you a CREEPY
BOOK. Examine CREEPY BOOK in your Inventory, and
look at all the different section of the book. This could help you rescue
Princess Theremin. When you’re ready, close the CREEPY BOOK.
Now talk to Barman and work through all the dialogue. Search the Lost Property
box on the left to find the ATTIC KEY to your bedroom.
Talk to Darts Player and work through all the dialogue. Talk to Crystal
(blonde woman) and work through all the dialogue. You learn that her
father is Clerk in the castle. When you’re ready, leave the bar.
THE WRINKLEWOOD TOWN SQUARE
Walk up to the Map
Screen.
MAP SCREEN
Head to Castle
Wrinklewood.
CASTLE WRINKLEWOOD
Go up through the
wooden doors, into the castle.
CASTLE WRINKLEWOOD - GRAND HALL
Walk right to the
Staff Only door, and enter through the door, into the Guard‘s Quarters.
CASTLE WRINKLEWOOD - GUARD’S QUARTERS
Look at the Dungeon
Access gate - it’s locked. Now climb up the ladder to your bedroom.
CASTLE WRINKLEWOOD - BEDROOM
You automatically unlock the hatch with the ATTIC KEY.
Explore the room if you like. Look through broken window on the right, and you
recognise the view from the map in the CREEPY BOOK. A LIBRARY
CARD falls from the CREEPY BOOK, which you automatically
pick up. Now climb back down through the rusty hatch.
CASTLE WRINKLEWOOD - GUARD’S QUARTERS
Walk down to the
Grand Hall.
CASTLE WRINKLEWOOD - GRAND HALL
Walk left a few
steps, to where Knuckles and Bub are standing. Climb up stairs on the
right, into the library.
CASTLE WRINKLEWOOD - LIBRARY
Talk to Castle Bookkeep and work through all the dialogue.
Show LIBRARY CARD to Castle Bookkeep, and she’ll let you look
at any book you desire. Talk to her again, and use the following dialogue
option.
- Do you have anything on old forgotten languages?
She’ll tell you to go to Section E - Ancient Language And Literature.
Now walk left, then make your way to Section E. The book on Ancient
Language is right at the top, and you can’t reach it. Take Ladder from
near the D Section. Now climb ladder and take the Ancient Language Book
from the top shelf. You successfully use it to translate your CREEPY
BOOK. Click on each landmark in the book to learn more about the
ancient Sacrificial Ritual. *gulp* This is NOT
good! You HAVE to stop this, and rescue the Princess! Close the
book. Now enter through the Study Door in the back wall.
CASTLE WRINKLEWOOD - STUDY
Talk to Advisor
Pembleton and use the following dialogue options.
- King Barrington himself!
- In the Throne Room!
- Because they’ll cut your head off if you don’t!
After he leaves, you‘re free to explore the Study. Knock over the
shelf on the left, and this will block the door. Take FILM STRIP from
table on the right. Look at camera on the left to get a close-up.
Press button to open the camera cover. Use BLANK FILM
STRIP with the film reels to load it. Flip lever to lock it into
place. Press switch to set the film rolling. Now exit the close-up.
Look at the Developing Solution that spilled onto the floor. Stand
on footswitch on the floor, and the camera will take a photo of you.
Unfortunately, the colours are all messed up, and you end up with EXPOSED
FILM. Use EXPOSED PHOTO with Developing Solution on
the floor, then use the resulting BLURRY PHOTO with Fixer
Fluid on the floor. Now use STICKY PHOTO in sink on the
right to get a fully developed photo. You automatically stick it on
the LIBRARY CARD, to create FAKE ID. Now you just
have to find a way out of here. Open shutter on the right, and climb out the
window.
CASTLE WRINKLEWOOD
You’re outside the
castle again. Enter through the wooden doors, into the Main Hall.
CASTLE WRINKLEWOOD - MAIN HALL
Show FAKE ID to Clerk, who now gives you the WILDLANDS
DLC. Walk left to leave the Main Hall.
CASTLE WRINKLEWOOD
Go down to the Map
Screen.
MAP SCREEN
Head to The Town
Gates.
THE TOWN GATES
Show WILDLANDS DLC to Gareth. He opens the gate
for you, and lets you out into the Wildlands. You’re one step closer to
rescuing the Princess.
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ACT II: THE GREAT OUTDOORS
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MERCHANT’S CART
You soon find the
frozen horse and salesman that the Mysterious Cloaked Figure cruelly froze
earlier. Look at the frozen horse, frozen Salesman, and supplies in back
of the cart. Now walk right to the Map Screen.
MAP SCREEN
Head to the
Wrinkleworm’s Lair.
WRINKLEWORM’S LAIR
Look at the
Knight’s horse, and look at rope tied to the tree. The Knight is dangling
from the end of the rope, over the Wrinkleworm’s pit. Untie the rope and
attempt to rescue the Knight… but you end up dropping him further into the pit.
Talk Terrified Knight - you need to find something to help him get out of
there. Unfortunately, there’s nothing here that will help, so you’ll need
to look elsewhere. Go right to the Map Screen.
MAP SCREEN
Head to The Elder
Scar \ The Gap.
THE ELDER SCAR \ THE GAP
There’s a giant
catapult here that’s used to get across the chasm. Ideally you would wear a
helmet before climbing into the catapult, but unfortunately, all the helmets
have been stolen. But Princess Theremin’s life is at stake, so you
automatically climb into the catapult anyway.
Several hours
later, you return to the catapult, having learned it’s been sabotaged.
You need to fix it! Look at the catapult to learn that you need
replacement cogs. Talk to Salesman and work through all the dialogue. Now go
down to the Map Screen.
MAP SCREEN
Head to the Forest
at the bottom right.
THE FOREST
Explore the area,
then walk left to the next area.
Talk to Helga the
Fisherman - she tells you about the knight she recently saw passing by.
That could be a clue. Walk down a few steps, into the foreground area, then
jump over the stream on the left. Continue left into the next area.
Click on the
squirrel, and it runs away. Explore the area, then continue left to the
next screen.
Hmm, this part of
the forest doesn’t look very safe! Look at blood splatters on the ground.
Now enter the cave.
You automatically chat with Woodland Troll and Lauren. And you
learn that the blood splatters outside are just red paint splatters.
Phew! Apparently, they’re waiting for a delivery of more paint.
Hmm, remember the frozen Salesman you saw earlier? Talk to Woodland Troll
and work through all the dialogue. Talk to Lauren and work through all
the dialogue. Explore the area, and pick up FOLD UP LADDER.
When you’re ready, leave the cave.
Head right, and
continue right, until you reach the Map Screen.
MAP SCREEN
Head to the
Wrinkleworm’s Lair.
WRINKLEWORM’S LAIR
Give FOLD UP LADDER to Terrified Knight, so he can
climb out of the pit. Unfortunately, the brave rescue attempt doesn’t
quite go to plan, and YOU end up in the bottom of the pit, with the Knight
hanging precariously from the ledge.
MAP SCREEN
You find yourself
back at the Map Screen. Sadly, a darkness has spread over the land, and a
lot of the land is now on fire. Head to The Elder Scar \ The Gap.
THE ELDER SCAR \ THE GAP
Explore what’s left
of the area. Nothing but death and destruction here. When you’re
ready, walk down to the Map Screen.
MAP SCREEN
Head to The Forest
at the bottom right.
THE FOREST
The forest is very
gloomy now. Walk left to the next area.
Walk down a few
steps, into the foreground area. Look at Sickness (the old stream). Walk
left to the next screen.
Look at ‘Decay‘. Look at ‘???‘. Continue left, into the
cave.
Oh no! The cave is
on fire! And Woodland Troll and Lauren are both gone! Look at
Destruction. There’s nothing you can do here, so just leave the cave.
Head back right,
and continue right, until you reach the gnarled tree.
Yikes! Watch the
cut scene with the 2 demons. After they leave, go right to the Map
Screen.
MAP SCREEN
What’s going on
here? The Map fades into nothingness. Suddenly, you wake up, and
you’re inside the mouth of the Wrinkleworm.
INSIDE THE WRINKLEWORM
Oh dear! The Wrinkleworm has swallowed you whole! Was all
the death and destruction you saw, just a dream? Before you can think
about that, you have to escape from your current predicament. Look at
festering sore on the left. Look at slimey wall on the left. Look at
teeth. Look at strong undercurrent. Look at fleshy wall on the right. Use DART on
the festering sore - the Wrinkleworm will roar in pain, and spit you out.
You end up in some
kind of spooky forest maze, and you have to find your way out.
SPOOKY FOREST MAZE
This forest maze is
very confusing, but this is how you get out of it.
- Walk up 1 screen.
- Walk right 1 screen.
- Walk up 2 screens.
- Walk right 2 screens.
- Walk up 2 screens.
A giant spider
appears, forcing you back 1 screen. You need to lure the spider away from
the trapped Knight he was guarding in his web.
- Walk left 1 screen.
- Click on the Icky Web to lure the giant spider.
- Walk right 1 screen.
- Walk down 1 screen.
- Click on Sticky Web to lure the giant spider.
- Walk left 2 screens.
- Click on Creepy Web to lure the giant spider.
- Walk down 2 screens.
- Click on Gross Web to lure the giant spider.
- Walk left 1 screen.
- Walk down 1 screen.
- Clink on Dank Web to lure the giant spider.
- Walk left 1 screen.
The giant spider follows you… and the Wrinkleworm eats him up! Pick up
the spider’s VENEMOUS GLANDS. Now the spider’s gone, you have
to work your way through the maze again.
- Walk right 1 screen.
- Walk up 1 screen.
- Walk right 1 screen.
- Walk up 2 screens.
- Walk right 1 screen.
- Walk up 1 screen.
- Walk right 1 screen.
- Walk up 1 screen.
You’re back at the spider’s web. Look at the Brave Knight who’s trapped
in the web. Click on the Brave Knight to free him. You
automatically take the FOLD UP LADDER. Now you’ve freed the
Knight, but you still need to get out of this horrendous maze.
- Walk down 3 screens.
- Walk left 1 screen.
- Walk up 1 screen.
- Walk left 1 screen.
- Walk down 2 screens.
- Walk left 1 screen.
- Walk down 1 screen.
- Walk left 1 screen.
- Walk down 1 screen.
You find yourself back in the forest. T hankfully, it’s all bright and cheery
again.
FOREST
Go left to the
cave.
Enter the cave.
Woodland Troll and Lauren are both here - it’s so good to know they’re
safe, after that horrible dream you had where everything was burning.
Give FOLD UP LADDER back to Lauren. Look at the stew
pot, and take a cup of HOT STEW. When you’re ready, leave the
cave.
Head right, and
continue right, until you reach the Map Screen.
MAP SCREEN
Head to the
Merchant’s Cart.
MERCHANT’S CART
The frozen Merchant has partially defrosted, and he pleads with you to
help him. Talk to Merchant to get some news on the Princess. Now
use your cup of HOT STEW on the supplies at back of the cart
to defrost them. Take the supplies, and you find some RED PAINT, GEARS,
and a SPANNER. Great! You can use all of those
things! Walk right to the Map Screen.
MAP SCREEN
Head to the forest
at the bottom right.
THE FOREST
Go left to the next
area.
Walk down a few
steps into the foreground area, then jump over the stream on the left.
Continue left into
the next area.
Click left to the
cave.
Enter the cave.
Give can of RED PAINT to Lauren. She quickly
finishes painting the cave, then she leaves. Take the EMPTY CAN of
paint she left behind. Now leave the cave.
Head right, and
continue right, until you reach the Map Screen.
MAP SCREEN
Head to The Elder
Scar \ The Gap.
THE ELDER SCAR \ THE GAP
Insert GEARS into the catapult to fix it. You automatically climb
into the catapult, and successfully cross the chasm, using the EMPTY
CAN of paint as a helmet.
X MARKS THE SPOT
You land safely on the ground… but you’ve lost all your stuff.
Search Dead Adventurer to find a COMPASS. Now walk up path at
the top left, up to the Mountains.
MOUNTAINS
What a view! Look
at the mountains - they’re North West from your current location. Walk up
into the Snow Fields.
SNOW FIELDS
You have to navigate through the Snow Fields maze. Remember, the
mountains are North West. You can use your COMPASS to
help you find your way if you like, and if you get lost too often, you end up
back at the start. Here’s how to get through the maze.
- Walk up 1 screen.
- Walk left 1 screen.
- Walk right 1 screen.
Look at the frozen helmet and frozen knight. Walk right a few steps, and
search the backpack to find some CEREAL OATS and a FANCY
DAGGER. Now walk right to the next screen.
Go up into the
cave.
CAVE
Look at Pressure Pads in the ground. Look at the goat on the left
- the poor thing looks starving. Give CEREAL OATS to the
goat to make friends with him. The goat will follow you around now, and
even ends up in your Inventory. Walk right to leave the cave.
SNOW FIELDS
Walk left to the
next screen.
Go left a few steps, to the frozen knight. Use the GOAT in
your Inventory with the frozen knight - the GOAT butts the
frozen knight, knocking him over. Now you can move the frozen knight
somewhere warmer. Drag the frozen knight right, and keep dragging him
right, until you’re back in the cave.
CAVE
Take note of the 3 Pressure Pads in the ground. Those pads control
the door. You, the goat, and the frozen knight will each use a Pressure
Pad. Click on the frozen knight, then click on the left arrow to drag him
left. Repeat this, to drag him left again. Navigate the arrows, to
drag the frozen knight onto one of the Pressure Pads. Now drop some CEREAL
OATS onto another Pressure Pad, and the goat will stand on that
Pad. You stand on the remaining Pressure Pad. The door will now
open, so head on up through the door, into the Sacrificial Chamber.
SACRIFICIAL CHAMBER
Princess Theremin is here, but she’s tied up on the altar. Climb
up stairs on the right, and use FANCY DAGGER on Princess
Theremin to try to cut through her bonds. Unfortunately, the DAGGER is
blunt! Watch the cut scene as the Mysterious Cloaked Figure completes his
ritual, using the Sacrificial Dagger you brought.
Watch another cut
scene as the Kingdom is taken over by demons. Your Kingdom is lost!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ACT III: THE GUARDIAN DUTY
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NEW HAVEN ORBITAL STATION
A thousand years
have passed. A new hero, Agent Starborn, member of the Resistance,
arrives at New Haven Orbital Station. His quest? Put an end to the
demons evil reign of terror, and take back the earth! Will he
succeed? Only time will tell.
PSYCHOSOFT INDUSTRIES LOBBY
You are Agent Starborn. Walk in front of the desk, so the Sentry
Bot sees you. Choose any dialogue options. When asked for your
Citizen ID, just choose any numbers. Whatever you say, things will not go
well, and Lockdown is initiated. You automatically hide behind the desk,
and contact HQ for advice. When you’ve finished talking to HQ, look at
the Access Panel next to where you’re sitting, and click on the 4 screws to
open it. Inside the Access Panel, turn on all 3 switches, then connect
the diagnostics port at the top. The security system is reset, and
Lockdown is aborted. Phew! Now you need to distract the sentry bot,
so you can get past. The best way to do that, is to trick it into going
outside. Use your GUN to shoot outside the door on the
left. You plan worked - the sentry bot goes outside to investigate.
Walk in front of the desk again. As before, Lockdown is initiated.
But this time, it works in your favour, trapping the sentry bot outside.
Look at the Elevator Access on the right - it’s sealed shut. Walk left a
few steps, and watch the scene as you are taken captive, and locked in a photon
cell.
PSYCHOSOFT INDUSTRIES DETENTION CELLS: BLOCK A
You need to find a way to escape from the photon cell. Talk to the
Shiny Robot, and work through all the dialogue. Unfortunately, the robot
is less than helpful, and you remain trapped in the photo cell. Use
your COMMUNICATOR to contact HQ.
Work through all
the dialogue. When you’re put through to Rugratt, ask her how to
deal with the droid, and she’ll tell you to look at it’s neck. Exit
the conversations with HQ. Talk to Shiny Robot again, and use the following
dialogue option.
- Look out behind you
This gives you the chance to see it’s neck. Now use your COMMUNICATOR to
contact HQ again, and use the following dialogue options.
- Put me through to Rugratt.
- I took a look at that droid…
After she tells you
how to defeat the bot, exit conversations with HQ.
Talk to Shiny Robot again, and work through all the dialogue. You
cause a system overload, causing the robot to explode. Pick up the WEAPON that
falls into your cell, and use it to break the panel on the right. The
photon beams on your cell shut down, giving you the chance to escape.
Talk to the slave prisoners if you like, but they won’t help. Walk left a
few steps into the lift, and use the lift controls.
In the lift, look
at the lift controls again, and select Research Labs.
PSYCHOSOFT INDUSTRIES RRESEARCH LABS
Look at the strange
growth next to the glass panel. Walk right a few steps, and look at the
Security Door. It has a hand scanner. Sadly, your hand is not
authorised to unlock it. Walk left, back into the lift.
In the lift, look
at the lift controls, and select Detention Cells: Block A.
PSYCHOSOFT INDUSTRIES DETENTION CELLS: BLOCK A
Walk right a few
steps, to where you left Shiny Robot. Drag Body, and keep dragging it
left into the lift. You automatically close the lift doors, severing Shiny
Robot’s arm.
In the lift, pick up SEVERED ARM. Now look at the lift
controls, and select Research Labs.
PSYCHOSOFT INDUSTRIES RESEARCH LABS
Walk right a few steps to the Security Door. Use the Security
Door, and you automatically use the SEVERED ARM to open
it. Walk up through the door, and watch the cut scene as you take on
another Shiny Robot.
After you defeat
it, click on the nearby Terminal, and click on the following options.
- ReleaseCell.DX
- Return
This logs you out of the Terminal. Walk right a few steps and look
at the exposed wires in the wall on the right. Pick up POWER CELL on
the right. Walk left a few steps, and take POWER CELL on
the left - you automatically place it on the floor. Use the socket to
insert your charged POWER CELL into place.
Use Terminal on the
left again, and click on the following options.
- Tank1
- Assign.DX
- Return
- Return again
You’re logged out
of the Terminal. Climb onto the belt system to get out of the room.
PSYCHOSOFT INDUSTRIES HARVEST SUITE
Uh-oh… you end up
in a tank full of green goo. Click on the valve in the tank twice, so
that it cracks, and you escape. Watch a short cut scene. Now walk
right a few steps and have a quick chat with the Informant. When you’re
ready, use the Console next to the Strange Machine \ Demon. Watch another
cut scene. Now use the Console again. The Energy Crystal is released… but
things don’t quite go to plan, and the demon wakes up and attacks you.
Watch a long cut scene.
NEW HAVEN ORBITAL STATION: MEDICAL BAY
You wake up several days later, back in New Haven’s Medical Bay.
Look at the Note on the floor next to your bed - it’s a MediGun Station Quick
Reference Guide. Look at Damaged Poster on the back wall. Search
the MediGun Station below the poster to find some empty COLOURED
CAPSULES. Now walk right to the Bridge.
NEW HAVEN ORBITAL STATION: BRIDGE
Look at Phoenix’s
body on the ground. Look at the Navigational HUD to find out what
happened while you were unconscious. It’s bad! It seems like you
are the only surviving member! Walk right into the corridor.
NEW HAVEN ORBITAL STATION: CORRIDOR
There’s a valve on the wall behind where you’re standing - turn the
valve twice, and notice how the fire on the right loses power. Look at
Optical Scanner next to the Tech Lab door - it’s broken. Click on the
Tech Lab door. You can’t open it, but maybe you could blow it open. You
automatically insert the COLOURED CAPSULES into the
door. Now use valve on the wall on the left again, and the door blows
open. Examine the General’s body, which was behind the door, and you take
her back to the Medical Bay.
NEW HAVEN ORBITAL STATION: MEDICAL BAY
Look at the General lying on the bed. Interact with the MediTech
Station next to the bed - you need to insert 2 MediGel Capsules, which you
don’t have. Look at the MediGun Station at the back wall to get some
more COLOURED CAPSULES. Now use the MediTech Station next to
the bed again, and insert RED COLOURED CAPSULE and BLUE
COLOURED CAPSULE. Interact with the MediTech Station again, and you
automatically insert the EMPTY CAPSULE. Yet again, interact
with the MediTech Station to remove the COLOURED CAPSULE. For
the last time, interact with the MediTech Station, and insert GREEN
COLOURED CAPSULE and PURPLE COLOURED CAPSULE. You
successfully resuscitate the General, and she relinquishes full control of the
Station to you. Your aim now, is to travel through time & space in
order to find Agent Rugratt for one last chance to save the world. You’ve
done all you can for the General, so walk right to the Bridge.
NEW HAVEN ORBITAL STATION: BRIDGE
Use Lift Access
Controls in middle of the room.
NEW HAVEN ORBITAL STATION: BASEMENT
Watch a cut scene
where you and the AI discuss Agent Rugratt. Look at the Energy Crystal,
which is located here. Look at the Note that’s pinned to the Terminal on
the left - it‘s from Agent Rugratt. Use Terminal on the left to teleport through
time & space.
TIME & SPACE
You’re in some kind
of weird Space Bar. Head right, and continue right along the path, until you
see a Pressure Pad Plate in the ground.
Stand on the
pressure pad plate, and you teleport to a cave that looks very familiar.
CAVE
Watch a scene with
Agent Starborn and Tondbert. Tondbert hasn’t yet entered the Sacrificial
Chamber.
You’re playing as Tondbert again. Open your Inventory, and
give CEREAL OATS to the goat. The goat is now your
friend, and he will follow you everywhere. Use the GOAT in
your Inventory with one of the Pressure Pads. You, Tondbert, stand on
another Pressure Pad. Now click on Agent Starborn to take control of that
character. As Agent Starborn, stand on the remaining Pressure Pad.
The door opens, so head on up through the door (as either character), into the
Sacrificial Chamber.
SACRIFICIAL CHAMBER
Switch back to Tondbert. Climb up stairs on the right, up the
Princess Theremin. Use FANCY DAGGER with the Princess to
cut her bonds.
Now sit back and
enjoy the ending. The demon is defeated. Balance is restored, and all is
good with the world. You, Tondbert, win the heart of Princess Theremin.
Agent Starborn’s painful past just becomes a distant faded memory.
Everyone lives happily ever after!
The End.
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