14 October 2021

Guard Duty

 

YEAR:  2019


GENRE:  Point & Click Adventure


WHERE TO GET IT:   GOG









~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PROLOGUE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 


BEDROOM

 

After the amusing intro, you, Tondbert, are woken up with a dreadful hangover, and someone telling you that the King wishes to see you.

Explore the room.  Pick up ROPE from the back wall.  Search the wardrobe - your uniform is missing.  Take a DART from the dartboard on the left.  Try to climb down through the rusty hatch… only to discover that you’re locked in!  Try to climb out through the broken window on the right, then use ROPE with the broken window.  You automatically tie the rope to the bed, and throw the other end of the rope out the window.  Again, climb out through the broken window on the right.

 

 

 


GARDEN

 

You land in a bee’s nest, and your face swells up like a balloon after getting severely stung.  Look at Lil’ Birdy on the bench on the right - it flies away.  When you’re ready, enter through the castle door, into the castle.

 

 

 


CASTLE ENTRANCE

 

Explore the entrance.  Walk left a few steps, until you are thrown out of the castle.

 

 

 


CASTLE DOORS

 

You’re not going to get back in the castle, until you find your armour.  Talk to the guards if you like, but they can’t understand you while your face is so swollen.  Pick up LEFT BOOT from ground on the right, then walk down to the Map Screen.

 

 

 


MAP SCREEN

 

Head to The Town Gates on the right.

 

 

 


THE TOWN GATES

 

Watch the amusing scene with Barric the Guard.  Talk to Barric, and work through all the dialogue.  He tells you about the MEDUSA ROOT that will reduce the swelling in your face.  Now go left, back to the Map Screen.

 

 

 


MAP SCREEN

 

The first thing you want to do, is fix your swollen face.  Head to The Wrinklewood Town Square.

 

 

 


THE WRINKLEWOOD TOWN SQUARE

 

It seems you had a fling with Girtrude last night, while in a drunken stupor.  The details may be a bit hazy to you, but Girtrude sure remembers what happened.  And she won’t return your trousers until you give her a kiss.  You don’t want to kiss her, so maybe you could find a suitable substitute?

 

Search the fountain to find some LOOSE CHANGE.  Pick up RIGHT BOOT from next to the fountain.  Talk to Assassin, and give him LOOSE CHANGE.  Search the fountain again to get some more LOOSE CHANGE.

 

Talk to Hired Muscle in the Fruit For Sale stall on the right, and work through all the dialogue.  They give you a purple FROOT.  Examine FROOT in your Inventory to remove it from the NET.  Give purple FROOT to the Assassin. Now leave the Town Square.

 

 

 


MAP SCREEN

 

Head to The Paddy Fields on the left.

 

 

 


THE PADDY FIELDS

 

Look at the toad, and chase it until it jumps into the stream to escape.  If only you could catch it, it might work as a substitute for kissing Girtrude.  Attach NET to the small wooden bridge on the right.  Now leave the area, and immediately return.

 

The toad has returned. Chase it again, until it jumps into the stream.  This time, it gets caught in the NET. Pick up NET and TOAD. Now leave the area.

 

 

 


MAP SCREEN

 

Head to The Wrinklewood Town Square.

 

 

 


THE WRINKLEWOOD TOWN SQUARE

 

Use the TOAD on Girtrude to ‘kiss’ her.  The toad turns into a handsome man… Girtrude loses all interest in you, and leaves with her new crush.  Take TROUSERS from the table.  You also find some LOOSE CHANGE on the table.

 

Give LOOSE CHANGE to Hired Muscle in the Fruit For Sale stall, and they’ll sell you some MEDUSA ROOT.  Use the MEDUSA ROOT on yourself to heal your swollen face. There… that’s better!

 

Talk to Hired Muscle in the stall and work through all the dialogue.  Talk to Gardener and work through all the dialogue. When you’re ready, enter Sam’s Shop.

 

 

 


THE WRINKLEWOOD TOWN SQUARE - SAM’S SHOP


Talk to Sam and work through all the dialogue.  Explore the shop, and try to buy various things from the shelf if you like, but Sam won’t sell anything to you.  When you’re ready, leave the shop.

 

 

 


THE WRINKLEWOOD TOWN SQUARE

 

You can’t do anything else here at the moment, so leave the square.

 

 

 


MAP SCREEN

 

Head to The Wrinklewood Forge.

 

 

 


THE WRINKLEWOOD FORGE

 

Talk to Burly Blacksmith and work through all the dialogue.  Explore the area, and when you’re ready, leave the forge.

 

 

 


MAP SCREEN

 

Head to The Town Gates.

 

 

 


THE TOWN GATES

 

Now your face isn’t swelled up, Barric, the guard recognises you, and greets you warmly.  He tells you to look in the chest - the key is hidden in ‘The Usual Place‘.  Search under the Welcome sign on the right to find AMNESTY CHEST KEY, then use AMNESTY CHEST KEY to unlock the Amnesty Chest.  Ah-Ha!  Your DOUBLET (uniform) was in the chest. Barric had stored it there for safe-keeping. Now you have to find a nice, quiet spot, where you can get changed into your uniform. Leave the Town Gates for now.

 

 

 


MAP SCREEN

 

Head to The Paddy Fields.

 

 

 


THE PADDY FIELDS

 

Use DOUBLET on yourself, to change into your uniform.  Now leave The Paddy Fields.

 

 

 


MAP SCREEN

 

Head to Castle Wrinklewood.

 

 

 


CASTLE WRINKLEWOOD

 

Enter through the castle doors, into the castle.  Now that you’re wearing your uniform, the guards don’t stop you.

 

 

 


CASTLE WRINKLEWOOD - GRAND HALL

 

Try to look at the Castle Register, but you can’t read it from this angle.  Look at Coat Of Arms on the wall.  Talk to Clerk and work through all the dialogue.  When conversation is over, walk right a few steps, and talk to Knuckles and Bub.  After a bit of persuasion, they send you in to see the King.

 

 

 


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ACT I: ROYAL BLOOD
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 


CASTLE WRINKLEWOOD - GRAND HALL

 

Watch the cut scenes to learn how Princess Theremin was kidnapped.  The King is devastated, and you’re determined to rescue the fair Princess.  Since she was last seen at Lover’s Walk, you decide to head over there to see if you can find any clues.

 

 

 


LOVER’S WALK

 

Talk to Bertwick and work through all the dialogue.  When conversation is over, explore the area.  When you’re ready, leave the area.

 

 

 


MAP SCREEN

 

Head to The Wrinklewood Forge.

 

 

 


THE WRINKLEWOOD FORGE

 

Talk to Burly Blacksmith and work through all the dialogue.  You learn about a Mysterious Cloaked Figure.  When you’re ready, leave the forge.

 

 

 


MAP SCREEN

 

Head to The Town Gates.

 

 

 


THE TOWN GATES

 

Gareth is guarding the gate now.  Talk to Gareth and work through all the dialogue.  When conversation is over, click on the gate to try and leave town.  But Gareth won’t let you leave without proper authorisation.  Walk left, back to the Map Screen.

 

 

 


MAP SCREEN

 

Head to Castle Wrinklewood.

 

 

 


CASTLE WRINKLEWOOD

 

Enter through the wooden doors, into the castle.

 

 

 


CASTLE WRINKLEWOOD - GRAND HALL

 

Talk to Clerk and work through all the dialogue.  You get some useful information.  When you ask about the Death Liability Contract (or DLC for short, lol), you’re told that you need some ID before Clerk can give permission.  And getting ID isn’t exactly going to be easy, either!  When you’re ready, walk left and leave the castle.

 

 

 


CASTLE WRINKLEWOOD

 

Walk down to the Map Screen.

 

 

 


MAP SCREEN

 

Head to The Wrinklewood Town Square.

 

 

 


THE WRINKLEWOOD TOWN SQUARE

 

Talk to the Gardener and work through all the dialogue.  Talk to Hired Muscle at the stall and work through all the dialouge.  Talk to Hendrick, who mentions a suspicious stranger. Enter Sam’s Shop.

 

 

 


THE WRINKLEWOOD TOWN SQUARE - SAM’S SHOP

 

Talk to Sam and work through all the dialogue.  Explore the merchandise if you like - a lovely nod to classic adventure games.  Now your face isn’t swollen, she can understand you a lot better. When you’re ready, leave the shop.

 

 

 


THE WRINKLEWOOD TOWN SQUARE

 

Enter Drunken Monk Bar.

 

 

 


THE WRINKLEWOOD TOWN SQUARE - DRUNKEN MONK BAR

 

Try to talk to Angry Fella - he’s not very friendly, is he?  Talk to Mage and work through all the dialouge.  He gives you a CREEPY BOOK.  Examine CREEPY BOOK in your Inventory, and look at all the different section of the book.  This could help you rescue Princess Theremin.  When you’re ready, close the CREEPY BOOK.  Now talk to Barman and work through all the dialogue. Search the Lost Property box on the left to find the ATTIC KEY to your bedroom.  Talk to Darts Player and work through all the dialogue.  Talk to Crystal (blonde woman) and work through all the dialogue.  You learn that her father is Clerk in the castle. When you’re ready, leave the bar.

 

 

 


THE WRINKLEWOOD TOWN SQUARE

 

Walk up to the Map Screen.

 

 

 


MAP SCREEN

 

Head to Castle Wrinklewood.

 

 

 


CASTLE WRINKLEWOOD

 

Go up through the wooden doors, into the castle.

 

 

 


CASTLE WRINKLEWOOD - GRAND HALL

 

Walk right to the Staff Only door, and enter through the door, into the Guard‘s Quarters.

 

 

 


CASTLE WRINKLEWOOD - GUARD’S QUARTERS

 

Look at the Dungeon Access gate - it’s locked.  Now climb up the ladder to your bedroom.

 

 

 


CASTLE WRINKLEWOOD - BEDROOM

 

You automatically unlock the hatch with the ATTIC KEY.  Explore the room if you like. Look through broken window on the right, and you recognise the view from the map in the CREEPY BOOK.  A LIBRARY CARD falls from the CREEPY BOOK, which you automatically pick up.  Now climb back down through the rusty hatch.

 

 

 


CASTLE WRINKLEWOOD - GUARD’S QUARTERS

 

Walk down to the Grand Hall.

 

 

 


CASTLE WRINKLEWOOD - GRAND HALL

 

Walk left a few steps, to where Knuckles and Bub are standing.  Climb up stairs on the right, into the library.

 

 

 


CASTLE WRINKLEWOOD - LIBRARY

 

Talk to Castle Bookkeep and work through all the dialogue.  Show LIBRARY CARD to Castle Bookkeep, and she’ll let you look at any book you desire.  Talk to her again, and use the following dialogue option.

 

     - Do you have anything on old forgotten languages?

 

She’ll tell you to go to Section E - Ancient Language And Literature.  Now walk left, then make your way to Section E.  The book on Ancient Language is right at the top, and you can’t reach it.  Take Ladder from near the D Section.  Now climb ladder and take the Ancient Language Book from the top shelf.  You successfully use it to translate your CREEPY BOOK.  Click on each landmark in the book to learn more about the ancient Sacrificial Ritual.   *gulp*   This is NOT good!  You HAVE to stop this, and rescue the Princess!  Close the book. Now enter through the Study Door in the back wall.

 

 

 


CASTLE WRINKLEWOOD - STUDY

 

Talk to Advisor Pembleton and use the following dialogue options.

 

     - King Barrington himself!
     - In the Throne Room!
     - Because they’ll cut your head off if you don’t! 

 

After he leaves, you‘re free to explore the Study.  Knock over the shelf on the left, and this will block the door.  Take FILM STRIP from table on the right.  Look at camera on the left to get a close-up.

 

Press button to open the camera cover.  Use BLANK FILM STRIP with the film reels to load it.  Flip lever to lock it into place.  Press switch to set the film rolling.  Now exit the close-up.

 

Look at the Developing Solution that spilled onto the floor.  Stand on footswitch on the floor, and the camera will take a photo of you.  Unfortunately, the colours are all messed up, and you end up with EXPOSED FILM.  Use EXPOSED PHOTO with Developing Solution on the floor, then use the resulting BLURRY PHOTO with Fixer Fluid on the floor.  Now use STICKY PHOTO in sink on the right to get a fully developed photo.  You automatically stick it on the LIBRARY CARD, to create FAKE ID.  Now you just have to find a way out of here. Open shutter on the right, and climb out the window.

 

 

 


CASTLE WRINKLEWOOD

 

You’re outside the castle again.  Enter through the wooden doors, into the Main Hall.

 

 

 


CASTLE WRINKLEWOOD - MAIN HALL

 

Show FAKE ID to Clerk, who now gives you the WILDLANDS DLC.  Walk left to leave the Main Hall.

 

 

 


CASTLE WRINKLEWOOD

 

Go down to the Map Screen.

 

 

 


MAP SCREEN

 

Head to The Town Gates.

 

 

 


THE TOWN GATES

 

Show WILDLANDS DLC to Gareth.  He opens the gate for you, and lets you out into the Wildlands. You’re one step closer to rescuing the Princess.

 

 

 


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ACT II: THE GREAT OUTDOORS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

MERCHANT’S CART

 

You soon find the frozen horse and salesman that the Mysterious Cloaked Figure cruelly froze earlier.  Look at the frozen horse, frozen Salesman, and supplies in back of the cart.  Now walk right to the Map Screen.

 

 

 


MAP SCREEN

 

Head to the Wrinkleworm’s Lair.

 

 

 


WRINKLEWORM’S LAIR

 

Look at the Knight’s horse, and look at rope tied to the tree.  The Knight is dangling from the end of the rope, over the Wrinkleworm’s pit.  Untie the rope and attempt to rescue the Knight… but you end up dropping him further into the pit.  Talk Terrified Knight - you need to find something to help him get out of there.  Unfortunately, there’s nothing here that will help, so you’ll need to look elsewhere. Go right to the Map Screen.

 

 

 


MAP SCREEN

 

Head to The Elder Scar \ The Gap.

 

 

 


THE ELDER SCAR \ THE GAP

 

There’s a giant catapult here that’s used to get across the chasm. Ideally you would wear a helmet before climbing into the catapult, but unfortunately, all the helmets have been stolen. But Princess Theremin’s life is at stake, so you automatically climb into the catapult anyway.

 

Several hours later, you return to the catapult, having learned it’s been sabotaged.  You need to fix it!  Look at the catapult to learn that you need replacement cogs. Talk to Salesman and work through all the dialogue. Now go down to the Map Screen.

 

 

 


MAP SCREEN

 

Head to the Forest at the bottom right.

 

 

 


THE FOREST

 

Explore the area, then walk left to the next area.

 

Talk to Helga the Fisherman - she tells you about the knight she recently saw passing by.  That could be a clue. Walk down a few steps, into the foreground area, then jump over the stream on the left.  Continue left into the next area.

 

Click on the squirrel, and it runs away.  Explore the area, then continue left to the next screen.

 

Hmm, this part of the forest doesn’t look very safe!  Look at blood splatters on the ground. Now enter the cave.

 

You automatically chat with Woodland Troll and Lauren.  And you learn that the blood splatters outside are just red paint splatters.  Phew!  Apparently, they’re waiting for a delivery of more paint.  Hmm, remember the frozen Salesman you saw earlier?  Talk to Woodland Troll and work through all the dialogue.  Talk to Lauren and work through all the dialogue.  Explore the area, and pick up FOLD UP LADDER.  When you’re ready, leave the cave.

 

Head right, and continue right, until you reach the Map Screen.

 

 

 


MAP SCREEN

 

Head to the Wrinkleworm’s Lair.

 

 

 


WRINKLEWORM’S LAIR

 

Give FOLD UP LADDER to Terrified Knight, so he can climb out of the pit.  Unfortunately, the brave rescue attempt doesn’t quite go to plan, and YOU end up in the bottom of the pit, with the Knight hanging precariously from the ledge.

 

 

 


MAP SCREEN

 

You find yourself back at the Map Screen.  Sadly, a darkness has spread over the land, and a lot of the land is now on fire. Head to The Elder Scar \ The Gap.

 

 

 


THE ELDER SCAR \ THE GAP

 

Explore what’s left of the area.  Nothing but death and destruction here.  When you’re ready, walk down to the Map Screen.

 

 

 


MAP SCREEN

 

Head to The Forest at the bottom right.

 

 

 


THE FOREST

 

The forest is very gloomy now. Walk left to the next area.

 

Walk down a few steps, into the foreground area.  Look at Sickness (the old stream). Walk left to the next screen.

 

Look at ‘Decay‘. Look at ‘???‘. Continue left, into the cave.

 

Oh no! The cave is on fire! And Woodland Troll and Lauren are both gone!  Look at Destruction.  There’s nothing you can do here, so just leave the cave.

 

Head back right, and continue right, until you reach the gnarled tree.

 

Yikes! Watch the cut scene with the 2 demons.  After they leave, go right to the Map Screen.

 

 

 


MAP SCREEN

 

What’s going on here?  The Map fades into nothingness.  Suddenly, you wake up, and you’re inside the mouth of the Wrinkleworm. 

 

 

 


INSIDE THE WRINKLEWORM

 

Oh dear!  The Wrinkleworm has swallowed you whole!  Was all the death and destruction you saw, just a dream?  Before you can think about that, you have to escape from your current predicament.  Look at festering sore on the left. Look at slimey wall on the left.  Look at teeth. Look at strong undercurrent. Look at fleshy wall on the right. Use DART on the festering sore - the Wrinkleworm will roar in pain, and spit you out.

 

You end up in some kind of spooky forest maze, and you have to find your way out.

 

 

 


SPOOKY FOREST MAZE

 

This forest maze is very confusing, but this is how you get out of it.


     - Walk up 1 screen.
     - Walk right 1 screen.
     - Walk up 2 screens.
     - Walk right 2 screens.
     - Walk up 2 screens.

 

A giant spider appears, forcing you back 1 screen.  You need to lure the spider away from the trapped Knight he was guarding in his web.

 

     - Walk left 1 screen.
     - Click on the Icky Web to lure the giant spider.
     - Walk right 1 screen.
     - Walk down 1 screen.
     - Click on Sticky Web to lure the giant spider.
     - Walk left 2 screens.
     - Click on Creepy Web to lure the giant spider.
     - Walk down 2 screens.
     - Click on Gross Web to lure the giant spider.
     - Walk left 1 screen.
     - Walk down 1 screen.
     - Clink on Dank Web to lure the giant spider.
     - Walk left 1 screen.


The giant spider follows you… and the Wrinkleworm eats him up!  Pick up the spider’s VENEMOUS GLANDS.  Now the spider’s gone, you have to work your way through the maze again.


     - Walk right 1 screen.
     - Walk up 1 screen.
     - Walk right 1 screen.
     - Walk up 2 screens.
     - Walk right 1 screen.
     - Walk up 1 screen.
     - Walk right 1 screen.
     - Walk up 1 screen.


You’re back at the spider’s web.  Look at the Brave Knight who’s trapped in the web.  Click on the Brave Knight to free him.  You automatically take the FOLD UP LADDER.  Now you’ve freed the Knight, but you still need to get out of this horrendous maze.


     - Walk down 3 screens.
     - Walk left 1 screen.
     - Walk up 1 screen.
     - Walk left 1 screen.
     - Walk down 2 screens.
     - Walk left 1 screen.
     - Walk down 1 screen.
     - Walk left 1 screen.
     - Walk down 1 screen.


You find yourself back in the forest. T hankfully, it’s all bright and cheery again.

 

 

 


FOREST

 

Go left to the cave.

 

Enter the cave.

 

Woodland Troll and Lauren are both here - it’s so good to know they’re safe, after that horrible dream you had where everything was burning.  Give FOLD UP LADDER back to Lauren.  Look at the stew pot, and take a cup of HOT STEW.  When you’re ready, leave the cave.

 

Head right, and continue right, until you reach the Map Screen.

 

 

 


MAP SCREEN

 

Head to the Merchant’s Cart.

 

 

 


MERCHANT’S CART

 

The frozen Merchant has partially defrosted, and he pleads with you to help him.  Talk to Merchant to get some news on the Princess.  Now use your cup of HOT STEW on the supplies at back of the cart to defrost them.  Take the supplies, and you find some RED PAINTGEARS, and a SPANNER.  Great!  You can use all of those things!  Walk right to the Map Screen.

 

 

 


MAP SCREEN

 

Head to the forest at the bottom right.

 

 

 


THE FOREST

 

Go left to the next area.

 

Walk down a few steps into the foreground area, then jump over the stream on the left.

 

Continue left into the next area.

 

Click left to the cave.

 

Enter the cave.

 

Give can of RED PAINT to Lauren.  She quickly finishes painting the cave, then she leaves.  Take the EMPTY CAN of paint she left behind. Now leave the cave.

 

Head right, and continue right, until you reach the Map Screen.

 

 

 


MAP SCREEN

 

Head to The Elder Scar \ The Gap.

 

 

 


THE ELDER SCAR \ THE GAP

 

Insert GEARS into the catapult to fix it.  You automatically climb into the catapult, and successfully cross the chasm, using the EMPTY CAN of paint as a helmet.

 

 

 


X MARKS THE SPOT

 

You land safely on the ground… but you’ve lost all your stuff.  Search Dead Adventurer to find a COMPASS.  Now walk up path at the top left, up to the Mountains.

 

 

 


MOUNTAINS

 

What a view! Look at the mountains - they’re North West from your current location.  Walk up into the Snow Fields.

 

 

 


SNOW FIELDS

 

You have to navigate through the Snow Fields maze.  Remember, the mountains are North West.  You can use your COMPASS to help you find your way if you like, and if you get lost too often, you end up back at the start.  Here’s how to get through the maze.


     - Walk up 1 screen.
     - Walk left 1 screen.
     - Walk right 1 screen.


Look at the frozen helmet and frozen knight.  Walk right a few steps, and search the backpack to find some CEREAL OATS and a FANCY DAGGER.   Now walk right to the next screen.

 

Go up into the cave.

 

 

 


CAVE

 

Look at Pressure Pads in the ground.  Look at the goat on the left - the poor thing looks starving.  Give CEREAL OATS to the goat to make friends with him.  The goat will follow you around now, and even ends up in your Inventory.  Walk right to leave the cave.

 

 

 


SNOW FIELDS

 

Walk left to the next screen.

 

Go left a few steps, to the frozen knight.  Use the GOAT in your Inventory with the frozen knight - the GOAT butts the frozen knight, knocking him over.  Now you can move the frozen knight somewhere warmer.  Drag the frozen knight right, and keep dragging him right, until you’re back in the cave.

 

 

 


CAVE

 

Take note of the 3 Pressure Pads in the ground.  Those pads control the door.  You, the goat, and the frozen knight will each use a Pressure Pad.  Click on the frozen knight, then click on the left arrow to drag him left.  Repeat this, to drag him left again.  Navigate the arrows, to drag the frozen knight onto one of the Pressure Pads.  Now drop some CEREAL OATS onto another Pressure Pad, and the goat will stand on that Pad.  You stand on the remaining Pressure Pad.  The door will now open, so head on up through the door, into the Sacrificial Chamber.

 

 

 


SACRIFICIAL CHAMBER

 

Princess Theremin is here, but she’s tied up on the altar.  Climb up stairs on the right, and use FANCY DAGGER on Princess Theremin to try to cut through her bonds.  Unfortunately, the DAGGER is blunt!  Watch the cut scene as the Mysterious Cloaked Figure completes his ritual, using the Sacrificial Dagger you brought.

 

Watch another cut scene as the Kingdom is taken over by demons. Your Kingdom is lost!

 

 

 


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ACT III: THE GUARDIAN DUTY
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 


NEW HAVEN ORBITAL STATION

 

A thousand years have passed.  A new hero, Agent Starborn, member of the Resistance, arrives at New Haven Orbital Station.  His quest?  Put an end to the demons evil reign of terror, and take back the earth!  Will he succeed?  Only time will tell.

 

 

 


PSYCHOSOFT INDUSTRIES LOBBY

 

You are Agent Starborn.  Walk in front of the desk, so the Sentry Bot sees you.  Choose any dialogue options.  When asked for your Citizen ID, just choose any numbers.  Whatever you say, things will not go well, and Lockdown is initiated.  You automatically hide behind the desk, and contact HQ for advice.  When you’ve finished talking to HQ, look at the Access Panel next to where you’re sitting, and click on the 4 screws to open it.  Inside the Access Panel, turn on all 3 switches, then connect the diagnostics port at the top.  The security system is reset, and Lockdown is aborted.  Phew!  Now you need to distract the sentry bot, so you can get past.  The best way to do that, is to trick it into going outside.  Use your GUN to shoot outside the door on the left.  You plan worked - the sentry bot goes outside to investigate.  Walk in front of the desk again.  As before, Lockdown is initiated.  But this time, it works in your favour, trapping the sentry bot outside.  Look at the Elevator Access on the right - it’s sealed shut.  Walk left a few steps, and watch the scene as you are taken captive, and locked in a photon cell.

 

 

 


PSYCHOSOFT INDUSTRIES DETENTION CELLS: BLOCK A

 

You need to find a way to escape from the photon cell.  Talk to the Shiny Robot, and work through all the dialogue.  Unfortunately, the robot is less than helpful, and you remain trapped in the photo cell.  Use your COMMUNICATOR to contact HQ.

 

Work through all the dialogue.  When you’re put through to Rugratt, ask her how to deal  with the droid, and she’ll tell you to look at it’s neck.  Exit the conversations with HQ. Talk to Shiny Robot again, and use the following dialogue option.

 

     - Look out behind you

 

This gives you the chance to see it’s neck.  Now use your COMMUNICATOR to contact HQ again, and use the following dialogue options.

 

     - Put me through to Rugratt.
     - I took a look at that droid…

 

After she tells you how to defeat the bot, exit conversations with HQ.

 

Talk to Shiny Robot again, and work through all the dialogue.  You cause a system overload, causing the robot to explode.  Pick up the WEAPON that falls into your cell, and use it to break the panel on the right.  The photon beams on your cell shut down, giving you the chance to escape.  Talk to the slave prisoners if you like, but they won’t help.  Walk left a few steps into the lift, and use the lift controls.

 

In the lift, look at the lift controls again, and select Research Labs.

 

 

 


PSYCHOSOFT INDUSTRIES RRESEARCH LABS

 

Look at the strange growth next to the glass panel.  Walk right a few steps, and look at the Security Door.  It has a hand scanner.  Sadly, your hand is not authorised to unlock it.  Walk left, back into the lift.

 

In the lift, look at the lift controls, and select Detention Cells: Block A.

 

 

 


PSYCHOSOFT INDUSTRIES DETENTION CELLS: BLOCK A

 

Walk right a few steps, to where you left Shiny Robot.  Drag Body, and keep dragging it left into the lift.  You automatically close the lift doors, severing Shiny Robot’s arm.

 

In the lift, pick up SEVERED ARM.  Now look at the lift controls, and select Research Labs.

 

 

 


PSYCHOSOFT INDUSTRIES RESEARCH LABS

 

Walk right a few steps to the Security Door.  Use the Security Door, and you automatically use the SEVERED ARM to open it.  Walk up through the door, and watch the cut scene as you take on another Shiny Robot.

 

After you defeat it, click on the nearby Terminal, and click on the following options.

 

     - ReleaseCell.DX
     - Return

 

This logs you out of the Terminal.  Walk right a few steps and look at the exposed wires in the wall on the right.  Pick up POWER CELL on the right.  Walk left a few steps, and take POWER CELL on the left - you automatically place it on the floor.  Use the socket to insert your charged POWER CELL into place.

 

Use Terminal on the left again, and click on the following options.

     - Tank1
     - Assign.DX
     - Return
     - Return again

 

You’re logged out of the Terminal.  Climb onto the belt system to get out of the room.

 

 

 


PSYCHOSOFT INDUSTRIES HARVEST SUITE

 

Uh-oh… you end up in a tank full of green goo.  Click on the valve in the tank twice, so that it cracks, and you escape.  Watch a short cut scene.  Now walk right a few steps and have a quick chat with the Informant.  When you’re ready, use the Console next to the Strange Machine \ Demon.  Watch another cut scene. Now use the Console again.  The Energy Crystal is released… but things don’t quite go to plan, and the demon wakes up and attacks you.  Watch a long cut scene.

 

 

 


NEW HAVEN ORBITAL STATION: MEDICAL BAY

 

You wake up several days later, back in New Haven’s Medical Bay.  Look at the Note on the floor next to your bed - it’s a MediGun Station Quick Reference Guide.  Look at Damaged Poster on the back wall.  Search the MediGun Station below the poster to find some empty COLOURED CAPSULES.  Now walk right to the Bridge.

 

 

 


NEW HAVEN ORBITAL STATION: BRIDGE

 

Look at Phoenix’s body on the ground.  Look at the Navigational HUD to find out what happened while you were unconscious.  It’s bad!  It seems like you are the only surviving member! Walk right into the corridor.

 

 

 


NEW HAVEN ORBITAL STATION: CORRIDOR

 

There’s a valve on the wall behind where you’re standing - turn the valve twice, and notice how the fire on the right loses power.  Look at Optical Scanner next to the Tech Lab door - it’s broken.  Click on the Tech Lab door. You can’t open it, but maybe you could blow it open.  You automatically insert the COLOURED CAPSULES into the door.  Now use valve on the wall on the left again, and the door blows open.  Examine the General’s body, which was behind the door, and you take her back to the Medical Bay.

 

 

 


NEW HAVEN ORBITAL STATION: MEDICAL BAY

 

Look at the General lying on the bed.  Interact with the MediTech Station next to the bed - you need to insert 2 MediGel Capsules, which you don’t have.  Look at the MediGun Station at the back wall to get some more COLOURED CAPSULES.  Now use the MediTech Station next to the bed again, and insert RED COLOURED CAPSULE and BLUE COLOURED CAPSULE.  Interact with the MediTech Station again, and you automatically insert the EMPTY CAPSULE.  Yet again, interact with the MediTech Station to remove the COLOURED CAPSULE.  For the last time, interact with the MediTech Station, and insert GREEN COLOURED CAPSULE and PURPLE COLOURED CAPSULE.  You successfully resuscitate the General, and she relinquishes full control of the Station to you.  Your aim now, is to travel through time & space in order to find Agent Rugratt for one last chance to save the world.  You’ve done all you can for the General, so walk right to the Bridge.

 

 

 


NEW HAVEN ORBITAL STATION: BRIDGE

 

Use Lift Access Controls in middle of the room.

 

 

 


NEW HAVEN ORBITAL STATION: BASEMENT

 

Watch a cut scene where you and the AI discuss Agent Rugratt.  Look at the Energy Crystal, which is located here.  Look at the Note that’s pinned to the Terminal on the left - it‘s from Agent Rugratt.  Use Terminal on the left to teleport through time & space.

 

 

 


TIME & SPACE

 

You’re in some kind of weird Space Bar. Head right, and continue right along the path, until you see a Pressure Pad Plate in the ground.

 

Stand on the pressure pad plate, and you teleport to a cave that looks very familiar.

 

 

 


CAVE

 

Watch a scene with Agent Starborn and Tondbert.  Tondbert hasn’t yet entered the Sacrificial Chamber.

 

You’re playing as Tondbert again.  Open your Inventory, and give CEREAL OATS to the goat.  The goat is now your friend, and he will follow you everywhere.  Use the GOAT in your Inventory with one of the Pressure Pads.  You, Tondbert, stand on another Pressure Pad.  Now click on Agent Starborn to take control of that character.  As Agent Starborn, stand on the remaining Pressure Pad.  The door opens, so head on up through the door (as either character), into the Sacrificial Chamber.

 

 

 


SACRIFICIAL CHAMBER

 

Switch back to Tondbert.  Climb up stairs on the right, up the Princess Theremin.  Use FANCY DAGGER with the Princess to cut her bonds.

 

Now sit back and enjoy the ending.  The demon is defeated. Balance is restored, and all is good with the world.  You, Tondbert, win the heart of Princess Theremin. Agent Starborn’s painful past just becomes a distant faded memory.  Everyone lives happily ever after!

 

 

 


The End.


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