YEAR: 2003
GENRE: Point & Click Adventure
WHERE TO GET IT: GOG
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PART 1
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CONGO - PLANE CRASH (GEORGE)
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INTRO
You are a lawyer, specialising in patent
laws. You’re travelling to the Congo to
meet with a scientist called Mr Cholmmondely, in order to patent his latest
invention.
BACK OF THE PLANE
After the long intro, you find that the
plane you were flying in has crashed, and is balanced on top of a cliff, ready
to topple to it’s doom at any moment.
You have to get yourself and Harry (the pilot) out of there!
Unbuckle your seatbelt (S). Look out the window next to your seat (D) to
see your perilous predicament, and try to open the window (S). You should get some weight to the back of the
plane, to prevent it from going over the edge.
Walk over to the crate on the left (Arrow Keys), and look at it
(D). Free the crate (S) from the buckle
and strap that are holding it in place.
Stand to the right of the crate, and pull it (S & Right Arrow Key)
into the middle of the floor. Now stand
behind the crate, near the cockpit, and push the crate (S & Down Arrow Key)
down as far as you can. Walk up a few
steps. Look at (D) the BOTTLE OF BEER
on the floor, and pick up (S) BOTTLE OF BEER. Now walk up into the cockpit.
COCKPIT
Look (D) at Harry Gilligan, the pilot,
who is unconscious. Try yelling at him
(S) if you like, but he still won’t wake up.
Look at the cracked window (D) at the front of the plane. Try to push the glass out (S), but you’re not
strong enough. Focus on the fire
extinguisher on the floor (Page Up & Page Down), look at it (D), and pick
it up (S). Focus on the cracked window
again (Page Up & Page Down). Now
throw (S) the fire extinguisher through the cracked window. Look through (D) the cracked window, then
climb out (S) the cracked window.
WOAH! Maybe not!
Turn to face Harry. Search Harry (A), and you find a BOTTLE
OPENER. Now open your Inventory
(Space Bar), and scroll round to the BOTTLE OF BEER (Left & Right Arrow
Keys). Select the BOTTLE OF BEER (A),
then scroll round to the BOTTLE OPENER (Left & Right Arrow
Keys). Select the BOTTLE OPENER (A). You combine the 2 items, resulting in an OPEN
BEER BOTTLE. Turn to face
Harry. Open your Inventory (Space Bar) and
scroll to the OPEN BEER BOTTLE (Left Arrow & Right Arrow Keys). Select the OPEN BEER BOTTLE (S). The scent of alcohol wakes Harry up. Talk to Harry (S) and work through all the
conversation topics (S). After the
conversation, he goes to the back of the plane and sits on the crate, to give
more balance to the plane. Now turn to
face the broken window, and climb out (S).
You and Harry both exit the plane.
CLIFF EDGE
The plane topples over the edge, leaving
you and Harry stranded on different ledges on the edge of the cliff. You have to navigate up to the cave at the
top right.
SAVE YOUR GAME HERE. The cliffs
are like a maze, and it’s very confusing to navigate them. This is how you reach the top.
- Walk right, towards Harry, then jump (S)
across to the
ledge
below him.
- Climb up (W) to Harry’s ledge.
- Walk forward a couple of steps, and talk
(S) to Harry.
- Walk right to the edge of the ledge - it
crumbles away.
- Quickly walk right a couple of steps,
before this ledge
also
crumbles.
- Walk right towards the high ledge above
you, and climb
up
it (W).
- Harry decides to make his own way to the
top of the cliff,
leaving
you down there.
- Walk right to the wall, and edge your
way along the
narrow
platform (S & Arrow Keys) to the next ledge.
- Step away from the wall (S).
- Walk right a few steps, then jump down
(A) to the
next
ledge.
- You’re right next to the waterfall
now. Creep forward to
the
front of the ledge, and climb down it (A).
- Release your grip from the ledge you
just climbed down
from
(A again).
- Walk right to the edge, and climb down
again, to the
ledge
below (A).
- Release your grip (A).
- Walk right a couple of steps, then jump
(S) to the
ledge behind the waterfall.
- Creep right a few steps, then climb (W)
up the ledge on
the
right.
- Walk right a few steps, then climb down
(A) to the
ledge
below.
- Shimmy along (Arrow Keys) to the
right.
- Release your grip (A) to stand on the
platform below.
- Walk right a few steps.
- Edge (S & Arrow Keys) right towards
the next ledge.
- Step away from the wall (S).
- Climb up (W) the next ledge on the
right.
- Jump (S) right across the gap.
- Climb up (W) the ledge on your
left.
- Climb up all the ledges (W) until you
can‘t go any higher.
- Jump down (A) to the ledge on the
left.
- Edge left along (S & Arrow Keys) the
narrow ledge, to
the
next ledge.
- Step away from the wall (S).
- Climb up 2 ledges on the left (W).
Watch the cut scene. Mr Cholmmondely, the man you’re supposed to
meet, is shot!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - VERNON BLIER’S APARTMENT BLOCK
(NICO)
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OUTSIDE VERNON’S APARTMENT
Your latest journalist assignment, is
interviewing Vernon. Vernon is a
computer hacker who has found an ancient manuscript that he thinks will predict
the end of the world. He just has to
finish translating it.
When you reach the front door, you hear
gunshots. Look at the door (D), listen
at the door (A), and try to open the door (S).
But the door is locked. Walk left
a few steps, look at the Notice Board (D), and take PENCIL (S) from the
Notice Board. Look at the balcony
window on the left (D) and open the balcony window (S).
BALCONY
Look at the railing on the left
(D). Somehow, you’re going to have to
climb over that railing. Walk over to
the bird bath. Grab the bird bath, and
drag it over to the railing (S & Arrow Keys). Climb up onto the bird bath (W), and jump
down the other side. Grab and push the
bird bath right up against the railing (S & Arrow Keys). Now climb up onto the bird bath again (W),
turn to face the wall, and jump up to the railing above. Shimmy along left (Left Arrow Key) to the
next balcony. Drop down (A) onto the
balcony.
Look at the balcony door (D) then peer
through the door (A) to see a body lying on the floor. Try to open the balcony door (S), but it’s
locked. Climb over the railing (S),
shimmy left (Left Arrow Key) to the next apartment, then climb back over the
railing (S). SAVE YOUR GAME HERE. Turn to face the balcony window. Look at the window (D), peer through the
window (A), and try to open the door (D).
The door is ajar, but the latch is down.
Open your Inventory (Space Bar) and scroll round to your PRESS CARD (Left
& Right Arrow Keys). Face the door
again, and use PRESS CARD with the door to lift the latch (S). Now open the door (S) and enter the
apartment.
BEDROOM
Look at (D) the TV on the right. Walk left a few steps and look at (D) the
door. Listen at the door (A), open the
door (S), and enter the Living Room.
LIVING ROOM
SAVE YOUR GAME HERE. Vernon’s body
is still lying here. Walk right a few
steps, and look at the picture (D) on the wall.
Walk right a few more steps. Look
at the door (D), listen at the door (A), open the door (S), and enter the
Bathroom.
BATHROOM
Explore the Bathroom if you like. There’s nothing you need to do in here, so
when you’re ready, leave the Bathroom.
LIVING ROOM
SAVE YOUR GAME HERE. Walk right a
few steps, and head through the archway, into the kitchen on the right.
KITCHEN
You come face to face with the shooter,
and she looks remarkably like you, Nico!
Watch the cut scene. But don’t
wait for her to finish talking. As soon
as she mentions killing you, grab the frying pan (S) to protect yourself
against the woman. When she points her
gun at you again, quickly open the fridge
door (S), smashing it into the shooter.
She tries to shoot you again, but her gun is empty, so she flees
instead.
FIRE ESCAPE
You find yourself out on the fire
escape. Watch the red car speeding
away. Who was that woman? You never forget a face, so why have you
forgotten hers? Open the kitchen door
(S) again, and enter the kitchen.
KITCHEN
Explore the kitchen. Look at the frying pan on the floor (D). Look at the answering machine on the table
(S). Use the answering machine, and
listen to the 3 messages (A).
Afterwards, call Andre Lobineau (S) and work through all the
conversation topics (S). Also, call your
newspaper office, and work through all the conversation topics (S). Walk right to the sink. Look at the bin next to the sink (D), and
pick up BANK STATEMENT (S) from the bin.
Open your Inventory (Space Bar), and scroll through to the BANK
STATEMENT. Look at the BANK
STATEMENT (D) to learn that Vernon didn’t have much money. Head left, and make your way back to the
archway. Look at the rug on the floor
under the archway (D), and pick up the rug (S) to reveal a loose
floorboard. Look at the floorboard (D)
and pick up the floorboard (S). You find
a hiding space, containing a safe. Look
at the safe (D) and try to open the safe if you like (S), but you don‘t know
the combination. Leave the safe for now,
and return to the Living Room.
LIVING ROOM
Explore the room. Look at the computer on the desk at the wall
(D), and try to use the computer (S).
Someone has already removed the hard drive. Look at Vernon’s body on the ground (D), and
search him (S) to find VERNON‘S BUSINESS CARD. Look at ’something shiny’ on the floor (D),
and pick up (S) the SHELL CASING.
This came from the gun that shot poor Vernon dead. When you’re ready, head back to the archway,
and go through the archway, back into the Kitchen.
KITCHEN
Head to the door opposite the
archway. Open the door (S), and leave
the kitchen.
FIRE ESCAPE
Climb down the ladder in the fire escape
(S), down to the platform below.
Walk to the other end of the platform,
and climb down the next ladder (S), down to the alley.
ALLEY
Look at the rubbish bin on the left (D),
and search them if you like. There’s
nothing of interest in the bin. Walk
left a few steps. Look at NEWSPAPER on
the ground (D), and pick up the NEWSPAPER (S). Look at the drainpipe on the left (D) and
climb up the drainpipe (S). The
drainpipe breaks, and you fall to the ground.
Climb up the wall on the left (W), and jump down the other side
(A).
COURTYARD
Explore the courtyard. Look at the DARK WIG on the ground
(D), and pick up the DARK WIG (S).
The DARK WIG is a copy of your own hair style. Could the mysterious woman have worn this
wig, when she shot Vernon? And shot at
you? Open your Inventory (Space Bar) and
look at the DARK WIG (D) to discover that the woman really has blonde
hair, not dark. Climb back over the wall
(W) and jump down the other side (A) so you are back in the alley.
ALLEY
Walk along the alley, and head out into
the street.
STREET
Explore the street. When you see the boy with the skateboard,
look at him (D), talk to him (S), and work through all the conversation topics
(S). Find the Traffic Warden. Look at her (D), talk to her (S), and work
through all the conversation topics (S).
Open the gate behind the traffic warden (S), and enter the Garden.
GARDEN
Explore the Garden. Look at Beatrice, who is sitting on the bench
(D), talk to her (S), and work through all the conversation topics (S). She takes the news about Vernon’s death
badly, and runs off in despair. Open the
garden gate (S), and leave the garden.
STREET
Head down the side-street, opposite the
brassiere. Find the woman who is
sweeping the pavement. Look at her (D),
talk to her (S), and work through all the conversation topics (S). Return to the main street.
Talk to the skateboarder boy again (S)
and ask about the red sports car (S).
Talk to the traffic warden again (S) and ask about the red sports car
(S). She tells you about the mask she
saw in the car. Watch the cut scene as
the police arrive, drag you back to Vernon’s apartment, and accuse you of his
murder.
LIVING ROOM
Work through all the conversation topics
with the Police Inspector (S). When
conversation is over, the Police Inspector arrests you.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CONGO - TEMPLE (GEORGE)
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CAVE
Head down, further into the cave. Watch the cut scene with Cholmondely, as he
takes his last breath. He mentioned
someone named Susarro. Look at his body
(D) and search his body (S) to find CHOLMONDELY’S ID CARD. Look at the Omega Door (D) in the back wall -
there’s some kind of slot in the centre of it.
Walk right a few steps, to the
workbench. Look at the workbench (D) and
pick up GLASTONBURY POSTCARD (S) and MAGNIFYING GLASS (S) from
the workbench. Open your Inventory
(Space Bar), scroll through to the GLASTONBURY POSTCARD (Left &
Right Arrow Keys), and look at the GLASTONBURY POSTCARD (D) to read the
message from Bruno. Look at the packing
cases on the right (D) and open the packing cases if you like (S), but there’s
nothing useful inside.
Look at the door in the right wall (D)
to realise that it has no handle. There
doesn’t seem any obvious way to open this door.
Walk down a few steps, and stand on the pressure pad on the floor. Ah-ha!
That opens the door. But the
moment you step off the pressure pad, the door slams shut again. Walk up a few steps, to the wooden
crate. Grab the wooden crate and drag it
down onto the pressure pad on the floor (S & Down Arrow). That keeps the door open. Now head through the opened door on the
right, into the Machine Room.
MACHINE ROOM
Explore the room. Look at the mechanism on the wall, next to
the door (D) - there’s a hole in the centre of it. Head deeper into the room. Look at the machine at the back wall (D) and
use the machine (S) - it splutters as if it’s out of fuel. Notice the opening high up in the wall, to
the left of the machine. Walk down to
the gas cylinders. Look at the gas
cylinders (D) and try to use the gas cylinders (S) to learn that they are
connected to the giant machine.
Walk up to the front of the giant
machine. Look at the lever (D) and pull
the lever (S). The machine
explodes! Walk down a few steps, towards
the gas cylinders. Look at the lever
that’s now lying on the ground (D) and pick up the lever (S). It becomes a METAL ROD, in your
Inventory.
Head back to the door on the left, and
look at the house on the wall (D). Open
your Inventory (Space Bar), scroll through to the METAL ROD (Left &
Right Arrows), and use the METAL ROD (S) in the mechanism in the wall.
It fits! Pull the METAL ROD once
(S). This should keep the door
open. Now go through the door on the
left, back to the cave.
CAVE
Grab the wooden crate on the floor, and
drag it up towards the door (S & Arrow Keys). If the door slams shut when you drag the
crate off the pressure pad, you’ll need to push the crate back, and pull the
lever in the wall in the Machine Room again.
Now navigate the crate into the Machine Room.
MACHINE ROOM
Push the crate up to the opening that’s
high up in the wall, to the left of the machine (S & Arrow Keys).
Retrieve the METAL ROD (A) from the mechanism on the wall next to the door. Climb up onto the crate (W), then climb up to the opening (W). Head through the opening, into a stone corridor.
STONE CORRIDOR
Walk up a couple of steps, and look at
the BIRD’S NEST (D) on the small ledge, in the back wall. Sadly, it’s out of reach. Open your Inventory (Space Bar), scroll
through to the METAL ROD (Left & Right Arrows), and use the METAL
ROD (S) to knock the BIRD’S NEST down. Pick up (S) the BIRD’S NEST from the
ground. Open your Inventory (Space Bar),
and look at the BIRD’S NEST (D) to learn that it’s as dry as
tinder. Walk down to the ledge, and inch
your way across the narrow ledge (S & Arrow Keys), until you reach the next
platform.
Step away from the wall (S). Walk to the other end of the platform, then
turn to face the wall. Jump up the wall
(W), so you’re hanging from a ledge above.
Shimmy across the ledge (Arrow Keys) to the next platform, then drop
down to the platform (A). Now jump left
(S) to the next platform. Follow the
platform along, until you see the opening above you. Jump up to the opening (W), and head through
the opening.
CLEARING
Head down, until you see Harry in a
jeep. SAVE YOUR GAME HERE. Look at the giant stone dragon’s head statue
(D) to see the remains of a fire. Also,
note the 3 baddies down below. You need
to distract them, if you and Harry hope to escape. Look at the fire (D). Open your Inventory (Space Bar) and scroll
through to the BIRD’S NEST (Left & Right Arrow Keys), and place the BIRD’S
NEST into the giant stone dragon’s head statue (S). Open your Inventory again (Space Bar) and
scroll through to the MAGNIFYING GLASS (Left & Right Arrow Keys),
and place the MAGNIFYING GLASS on top of the BIRD’S NEST (S). You reflect the sun’s rays, setting the dry BIRD’S
NEST on fire. Watch the cut scene,
as Susarro corners you. As soon as Harry
calls you, quickly run over to Harry in the jeep (Shift & Arrow Keys). Jump into the jeep (S), and Harry drives you
to safety.
You decide to travel to Glastonbury, to
track down the mysterious Bruno that had sent the POSTCARD you found in
the caves.
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GLASTONBURY - TOWN (GEORGE)
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HIGH STREET
Explore the area. For a bit of fun, look at any of the house
doors, and knock on the doors - nobody’s home.
Walk through any alley, and find yourself back on the main street
again. Look for Colonel Butley, who’s
walking up & down the street. Look
at him (D), talk to him (S), and work through all the conversation topics (S). Look for Eamon O’Mara, who’s sitting on a
bench outside The Yeamon‘s Arms pub.
Look at him (D), talk to him (S) and work through all the conversation
topics (S).
Look for Zazie’s Kiosk. It’s a white house with a brown door, on the
left, at one end of the street. Open the
door (S) and enter it.
ZAZIE’S KIOSK
Approach Madame Zazie, and watch the cut
scene as you sit down at her table. Work
through all the conversation topics (S).
When conversation is over, you leave her kiosk.
HIGH STREET
Look for The Cosmic Faerie shop. It’s a green door, about halfway up the
street, on the left. Open the door (D)
and enter the shop (S).
THE COSMIC FAERIE SHOP
Explore the shop. Look at the potion poster next to the door
(D). Look at the Enchanted Avalon book
at the back (D), used for warding off evil.
Walk down a few steps, and look at the Pentacles Chart on the wall
(D). Try to enter the Private Area, but
customers are not allowed back there.
Look at the poetry book with the coins on the counter (D), and read the
book (S). Keep reading the book (S)
until you ‘don’t have time to read any more poems’. Look at the postcard stand in front of the
counter (D). You see a postcard just
like the one you found in the Congo.
You’re on the right trail. Look
at Tristram Hillage, the proprietor (D), talk to him (S), and work through all
the conversation topics (S). When you
ask about Bruno, he acts very suspiciously.
Then you hear floorboards creaking, and other noises, from above. Continue working through the conversation
topics (S). Eventually, you convince
Tristram to give you his POETRY BOOK WITH COINS. When you’re ready, open the door (S) and
leave the shop.
HIGH STREET
Look for Colonel Butley again. Talk to him (S) and work through all the
conversation topics (S). Look for Eamon
O’Mara, who’s still sitting on the bench outside The Yeamon‘s Arms pub. Talk to Eamon (S) and work through all the
conversation topics (S). You show the POETRY
BOOK WITH COINS to Eamon… and learn that Tristram has just stolen the poems
from other authors. None of the poems
are his. Watch the cut scene.
THE COSMIC FAERIE SHOP
Watch the cut scene as Eamon confronts
Tristram. While they are arguing, head
to the Private Area door, and enter the Private Area.
Upstairs, walk forward a few steps, then
watch the cut scene with Melissa. Work
through all the conversation topics with her (S). When conversation is over, you head back down
to the main shop area.
Watch the cut scene with Tristram. Work through the conversation topics with him
(S). After you blackmail Tristram, he
gives you an old pair of BOXER SHORTS that used to belong to Bruno. When you’re ready, open the shop door (S) and
leave the shop.
HIGH STREET
Look for Zazie’s Kiosk again. It’s a white house with a brown door, on the
left, at one end of the street. Open the
door (S) and enter it.
ZAZIE’S KIOSK
Approach Madame Zazie, and sit down at
her table. Work through all the conversation
topics with her (S). When you ask about
the POSTCARD from Bruno, she won’t help you unless you cross her palm
with silver. End the conversation (S)
and leave her Kiosk.
HIGH STREET
Open your Inventory (Space Bar). Scroll to the POETRY BOOK WITH COINS (Left
& Right Arrows). Select the POETRY
BOOK (S), then scroll round to the METAL ROD (Left & Right Arrow
Keys). Select the METAL ROD (A)
to lever 3 SILVER COINS out from the now DAMAGED POETRY BOOK. Enter Zazie’s Kiosk again (S).
ZAZIE’S KIOSK
Approach Madame Zazie, and sit down at
her table. Work through all the
conversation topics with her (S). When
you ask about the BOXER SHORTS, she has a terrifying vision about dragon
fire, then she passes out. You
automatically leave her kiosk.
HIGH STREET
The Yeamon‘s Arms pub across the street
is on fire. You have to act fast. Run (Shift & Arrow Keys) across the
street to the pub. Look at the pub door
(S), but it’s locked. Walk left a few
steps, and look at the back door, set back from the street (D). Try to open the door (S), but it’s too
sturdy. Talk to Eamon (S), who’s sitting
on the bench again, and tell him about the fire. He helps you break through the back door,
into the courtyard behind the pub.
COURTYARD BEHIND THE YEAMON’S ARMS PUB
You see a hooded monk leaving the scene,
but you don’t have time to think about that now. You think Bruno may be inside the burning
building, and your priority is to rescue him.
Run over to the burning building (Shift & Arrow Keys). Go to the front of the building, and see a
window high up - too high for you to reach.
There are some crates nearby.
Drag the single crate on the left (S & Arrow Keys) to below the
window. Look at the single crate on the
right, and drag the crate into the gap in the crates, so you have a line of 3
crates (S & Arrow Keys). Now push
the top crate over to the window (S & Up Arrow Key). You’ll have to climb of top of the lower
crates (W) in order to place the top crate correctly. Now climb onto the top crate (W), then climb
up through the window (W).
BURNING BUILDING
Walk left a few steps to see Bruno lying
on the ground. Look at Bruno (D) then
untie Bruno (S). Walk right to the
window, then climb out the window (S).
Watch the cut scene as you both escape, just in the nick of time.
HIGH STREET
Watch the cut scene. You recognise Bruno from Hotel Ubu in the
first game. Thankfully, Bruno is no
longer a Neo-Templar. However, the
Neo-Templar Order is after him now. Work
through the conversation topics (S).
Bruno tells you that the Neo-Templar’s order is now called The Cult Of
The Dragon. As you are talking, notice
Colonel Butley in the background, as he goes after Tristram Hillage, to get his
daughter back.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - RUE JARRY (NICO)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
APARTMENT
After 2 days in jail, you are finally
released, and able to return to your apartment.
You are naturally angry about being arrested. Look at your phone (D) on the table, and
listen to your phone (A) to hear your messages.
Now use your phone (S) to call Andre (S), and tell him about Vernon’s
safe (S). Use the phone again (S) to
call your boss at the newspaper (S).
Hmm, your boss is in a meeting.
Explore your apartment. Look at the red nose on the table at the back
of the room, on the left (D) - it makes you think about George. Look at the photo of George on the shelves,
near the window. Look at the picture on
the wall next to the window - George gave you that picture. When you’re ready, leave the apartment
through the front door on the right (S), and travel to Vernon‘s Apartment Area
(S).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - VERNON BLIER’S APARTMENT BLOCK
(NICO)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
STREET
Walk forward a few steps, and overhear 2
women talking about you. Head down the
side-street, opposite the Brasserie, to where the 2 women are gossiping. Look at the woman who is sweeping (D), and
talk to her (S). Look at the woman with
rollers in her hair (D), and talk to her (S).
She storms off in a huff. Now,
still in the side street, head left, and look for the double-door (D) that
leads to Vernon’s apartment building.
Open the door (S), and enter the building.
OUTSIDE VERNON’S APARTMENT
You’re at the top of the stairs. Walk to the other side of the floor, then try
open Vernon’s door on the right (S). The
door is locked. Damn! Try to open the balcony window, but that is
also locked. Head back down the stairs,
and leave the building.
STREET
Head back down to the main street.
Head down towards the next alley, and
enter the alley next to Vernon’s apartment building. It’s got a yellow smiley face painted on the
wall, so you can easily identify it.
Climb up the ladder at the end of the
alley (S).
FIRE ESCAPE
Climb up another ladder (S), to the top
of the fire escape. Try to open the door
(S), but it’s locked. Look at the door
(D) to see that the key is in the keyhole.
Open your Inventory (Space Bar) and scroll to the NEWSPAPER (Left
& Right Arrow Keys). Use the NEWSPAPER
with the door (S) to slip it underneath.
Open your Inventory again (Space Bar) and scroll to the PENCIL (Left
& Right Arrow Keys). Use the PENCIL
with the door (S) to push the KEY out of the keyhole. Now pull the NEWSPAPER out from under
the door (S). Open your Inventory again
(Space Bar), and scroll to the VERNON’S KITCHEN DOOR KEY (Left &
Right Arrow Keys). Use VERNON’S
KITCHEN DOOR KEY with the door (S) to unlock it. Now open the door (S) and enter the
kitchen.
KITCHEN
Look at the phone on the kitchen table
to learn the phone number for this apartment (D). Walk up to the sink. Look at the sink (D) to see a box of tissues. Take a PAPER TISSUE from the box of
tissues (S). Head through the arch, into
the living room.
LIVING ROOM
Walk up to the bedroom door. You hear sobbing. Open the bedroom door (S) and enter the
bedroom.
BEDROOM
Vernon’s girlfriend Beatrice is sitting
on the bed, sobbing miserably. Look at
Beatrice (D) and try to talk to her (S), but she doesn’t want to talk to
you. Open your Inventory (Space Bar) and
scroll to the PAPER TISSUE (Left & Right Arrow Keys). Select the PAPER TISSUE (S), and give
it to Beatrice. Now, she’ll talk to
you. Work through all the conversation
topics with her (S). She gives you a
clue about Vernon’s safe. End
conversation with Beatrice. Notice the
poster on the wall, for Broken Sword 1!
Nice touch! Now open the door (S)
and leave the bedroom.
LIVING ROOM
Head down to the arch. Look at the safe in the floor (D) and use the
safe (S). Use the information that
Beatrice told you, to open the safe (S).
Look inside the safe (D), and pick up VERNON’S DIAGRAM (S) and VERNON’S
DVD (S) from the safe. Walk through
the arch, into the kitchen.
KITCHEN
Walk right to the kitchen door. Open the door (S) and head out to the fire
escape.
FIRE ESCAPE
SAVE YOUR GAME HERE. Climb down
(S), and keep climbing down (S) until you reach the pavement.
ALLEY
Walk down the alley, to the main
street.
STREET
Watch the cut scene, as the red sports
car tries to run you down. As soon as
you see the car coming towards you, jump out of the way (S & Right Arrow
Key). The red car speeds off. That was close! Walk to either end of the street, and travel
back to your apartment (S).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - RUE JARRY (NICO)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
APARTMENT
Walk over to your TV and DVD player on
the table by the window. Look at the TV
(D). Open your Inventory (Space Bar) and
scroll to VERNON’S DVD (Left & Right Arrow Keys). Use VERNON’S DVD with the TV (S). Watch the DVD - Vernon has recorded a message
to his girlfriend Beatrice, telling her about the manuscript, and how dangerous
is it. Well, you wanted a big scoop for
your newspaper, and now you’ve found one!
But you’re going to need help with this.
Use the phone on the table (S) and call Andre (S). Tell him about Vernon (S). Watch the cut scene as Andre watches Vernon’s
message, and discusses it with you. Use
the phone on your table again (S) and call your newspaper, and tell them about
the Theatrical Mask. Talk to Andre (S)
and work through all the conversation topics (S). Open your front door (S), and head out for
the Theatre. Just as you are about to
leave, the phone rings. You answer it -
it’s your boss. You ask why he didn’t
bail you out of jail, and after a brief argument, you quit! You and Andre travel to the Theatre now.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - ABANDONED THEATRE (NICO)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
STREET
You arrive outside the theatre. Look at the front door (D), peer through the
front door (A), and try to open the door (S).
It’s locked. You’ll have to find
another way inside. Walk right, around
the corner.
There’s a wall, with a row of trees in
front of you. Head up the street, to the
next side-street. Head down this
side-street.
Walk down to the end of the side street,
to the red sports car.
This is the red car that nearly ran you
down earlier. Look at the car (D), then
peer into the car (A) to see the mask - you‘re on the right track. Walk back up the road you just came
from. There is scaffolding on one side
of the road. There’s a fire escape
ladder on the other side of the road - the theatre side, but it’s too high up
for you to reach. Follow the scaffolding
to the end. Now walk out onto the yellow
lines on the road. Look carefully at the
scaffolding, and look for the area just before the pink light.
SCAFFOLDING
Jump up to grab the 1st level
of scaffolding (W), then pull yourself up onto the scaffolding (W). Walk left a few steps, to the ladder. Climb up the ladder (S), up to the 2nd
level of the scaffolding. Follow the
scaffolding left, round the corner, to the end.
Turn around, so you are facing right.
Jump up to the 3rd level of scaffolding (W), then pull
yourself up onto the top level of scaffolding (W). Stay at this end of the scaffolding - don’t
go round the corner. Jump up to the 4th
level of scaffolding (W), then pull yourself up onto the scaffolding (W).
Follow the scaffolding right, round the corner, to the end.
When you reach the gap, climb down, so
you are hanging onto the ledge (A), then drop down to the scaffolding below
(A). Walk right to the fence, then climb
up the ladder (S). Walk forward a few
steps, so you see the platform above you.
Jump up to grip the platform (W), then
pull yourself up onto the platform (W).
Follow the platform along to the billboard. Look at the billboard (D), then pull the
string loose on the billboard (S). But
the billboard remains in place. Maybe
it’s stuck at the bottom?
Walk right to the end of the
platform. Lower yourself down (A), then
drop down to the platform below (A).
Walk left a few steps. Climb down
the ladder (S). Walk left a few steps,
so you can see the platform above you.
Jump up to the platform (W), then pull yourself up onto the platform
(W).
Follow the scaffolding left, round the
corner, to the end. Lower yourself on
the platform below (A) then drop down to the scaffolding below (A). Walk left a couple of steps, and lower
yourself down the platform below (A), then drop down onto the platform
(A). Follow the scaffolding right, round
the corner, to the end. Jump over the
gap (S), DON‘T go down the ladder.
Walk forward a few steps, to the fence. Turn around, so you can see the platform above you. Jump up to the platform (W), and climb up onto the platform (W). Head left to the wooden crate. Grab the wooden crate, and drag it right a few steps (S & Right Arrow Key), until it is under the platform above.
Climb up onto the wooden crate (W). Turn around so you are facing right.
Jump up onto the platform above
(W). The bottom of the billboard is here. Look at the billboard (D), and remove the
metal clips (S) that are holding the billboard in place. Watch the cut scene as you use the billboard
as a bridge, and cross over to the fire escape on the side of the theatre.
Climb the ladder, up to the roof
(S).
THEATRE ROOF
There are 3 doors here on the roof, but
they’re all locked. Walk left a few
steps, to the edge of the roof. Climb up
onto the raised ledge (W), then climb down the ladder in the left corner
(S). Look at the door at the base of the
ladder (D), then open the door (S) and enter the theatre.
INSIDE THE THEATRE
Climb down the stairs. Head up a few steps, then through the doorway
on the left, and into the corridor.
Follow the corridor down all the steps,
until you reach a door. Open the door
(S), and head through into the Foyer.
INSIDE THE THEATRE - FOYER
Explore the Foyer. Watch the cut scene as you are caught by
Susarro’s gang.
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