YEAR: 2008
GENRE: Point & Click Adventure
WHERE TO GET IT: Official Site
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INTRO (GEORGE)
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INTRO
Watch the intro, as you return to
Paris. You’re terribly worried, after
receiving a telegram stating that Nico is dead!
You’ve been away from Paris for several months, taking care of a sick
relative. But this news about Nico
forces you to fly back to Paris.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - RUE JARRY (GEORGE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NICO’S APARTMENT
What the… Nico is here! SHE’S ALIVE!
You’re so glad to see her! But
she’s acting so cold towards you, and she doesn’t seem to care how worried
you’ve been. What is going on? She tells you to leave her apartment.
HALLWAY
Start to climb down the stairs. As you do so, you hear Nico talking on the
phone inside her apartment. Again, climb
down the stairs, and leave the building.
STREET
Talk to the Flower Vendor and work
through all the conversation topics. She
gives you a NEWSPAPER. Look at
the NEWSPAPER in your Inventory, to read that the Café De La Chandelle
Verte is reopening, after it was bombed a few years ago. Look at the NEWSPAPER in your
Inventory again, and you find an ENVELOPE. Open the ENVELOPE to find THREE EUROS. Walk left, to the Map.
PARIS MAP
Go to Park Rouge.
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PARIS - PARK ROUGE (GEORGE)
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PARK
Explore the park. Knock on the window of the ice cream
van. Talk to Ice Cream Man and ask for
an ICE CREAM. He charges you
three euros - just the amount of money you happen to have! But when you taste the ICE CREAM, it
tastes disgusting! When you’re ready,
leave the park.
PARIS MAP
Go to Café De La Chandelle Verte.
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PARIS - CAFÉ DE LA CHANDELLE VERTE
(GEORGE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
STREET
Look at the Advertising Column on the
red pillar, to see the advert about the retired gendarme. Enter the café.
INSIDE THE CAFE
Talk to the Waitress and work through
all the conversation topics. She
remembers you from when the café was bombed several years ago. Look at the bar, and try to use the bar. Look at the chair at the back wall, and sit
down in the chair. To your frustration,
Andre enters, and sits down at your table.
Choose how to respond to him. Now
work through all the conversation topics with him. Apparently, he suspects Nico of being
involved with the Neo-Templars. But that
can’t be true! You and Nico ended the
Templar movement years ago… didn’t you?
You HAVE to find out what’s going on.
After Andre leaves, leave the café.
STREET
Walk up to the Map.
PARIS MAP
Go to France Nationale Newspaper
Office.
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PARIS - FRANCE NATIONALE NEWSPAPER
OFFICE (GEORGE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
STREET
Look at the building. Look at the door on the left of the
building. Look at the entrance. The building is closed. Damn!
However, you learn that they have a temporary office in Rue
Marie-Curie. Walk right to the Map.
PARIS MAP
Go back to Rue Jarry.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - RUE JARRY (GEORGE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
STREET
Enter Nico’s apartment building.
HALLWAY
Enter Nico’s apartment.
NICO’S APARTMENT
Hmm, Nico isn’t here. Explore the apartment. Look carefully at the shelves next to the
door, and take the blue SCREWDRIVER from the shelves. Look at the bed, and try to use the bed. Look at the JUMPER on the bed, and
take the JUMPER. Look at the
statue by the window, and try to use the statue.
Look at Nico’s handbag on the table,
search the handbag, and take SCISSORS from the handbag. Search the handbag again, and take HAIR
GRIP from the handbag. In your
Inventory, look at the HAIR GRIP, and fiddle with it to turn it into a LOCKPICK. Search the handbag yet again, and take the PURPLE
SLIP from the handbag.
Look at the answering machine on the
table, and use it, to listen to the message.
It’s from an unknown man, saying he’ll meet Nico at their meeting place
by the fountain. What fountain? Look at the NOTE under the table, and
pick up the NOTE. Look at the NOTE
in your Inventory. Look at the NOTE
on the Notice Board above the table, and take the NOTE. In your Inventory, combine both parts of the NOTE,
to get the clue ‘Baphomet’. But what
does that mean? Look at the camera next
to the window, and try to use the camera.
Look at the poster on the wall - nice touch! Look at the computer, and try to use the
computer. It’s secured with a
password. Use the BAPHOMET NOTE with
the computer to access it. You see a
list of names & addresses, but you can’t make heads or tails of it. When you’re ready, leave the apartment.
HALLWAY
Climb down the stairs, and leave the
building.
STREET
Walk left to the Map.
PARIS MAP
Go to Montfaucon.
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PARIS - MONTFAUCON (GEORGE)
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MONTFAUCON CAFÉ
This place holds lots of memories for
you. Look at the café. Look at the manhole cover. Look at the fuse box on the stone pillar, and
try to open the fuse box. You don’t have
any reason to open the fuse box, so you decide to leave it alone. Look at the gallows to the left of the fuse
box. Look at the fountain on the right. Climb up the stairs next to the
fountain.
CATHEDRAL
Walk right a few steps, and look at the
window pane. There’s nothing you can do
here at the moment, so just leave the cathedral.
MONTFAUCON CAFÉ
Climb up the stairs to the left of the
gallows.
COURTYARD
Look at the tramp, talk to the tramp,
and ask him about his TORCH. Give
him the PURPLE SLIP, and he gives you his TORCH in return. But the batteries have suddenly died, so you
need to find new ones. Climb down the
stairs again.
MONTFAUCON CAFÉ
SAVE YOUR GAME HERE. Look at the
fuse box on the stone pillar again. Use SCREWDRIVER
to open the fuse box, then look at the BATTERIES inside. Don’t try to take them with your bare
hands. Use JUMPER with the BATTERIES
to pick them up without getting electrocuted. Now in your Inventory, insert the BATTERIES
into the TORCH. Walk left to
the Map.
PARIS MAP
Go to France Nationale Newspaper
Office.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - FRANCE NATIONALE NEWSPAPER
OFFICE (GEORGE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
STREET
Use your LOCK PICK on the door on
the left of the building to pick the lock, then enter the building.
NEWSPAPER OFFICE
It’s dark in here. Lucky you had a TORCH with you. SAVE YOUR GAME HERE. Look at the shelves against the wall, and
look for the single ‘shelf’ under the 2003 section. Search the single ‘shelf’ to find a NEWSPAPER. You automatically read the NEWSPAPER to
learn that Nico was accused of assassinating the Mayor. You don’t believe she’s guilty, but to prove
her innocence, you’ll have to find the journalist that wrote the article -
someone called Ferdinand Irvine.
Suddenly, a fire bomb is thrown in, and the fire quickly spreads. Try to take the FIRE EXTINGUISHER from
the wall next to the exit, but it’s screwed in place. Use SCREWDRIVER with the FIRE EXTINGUISHER,
then use FIRE EXTINGUISHER with the fire. You automatically extinguish the fire, and
leave the office. That was close!
STREET
Hmm, Andre is the only person that knew
you were here. Could he be responsible
for throwing the fire bomb? Walk right
to the Map.
PARIS MAP
Go to Rue Jarry.
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PARIS - RUE JARRY (GEORGE)
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STREET
Enter Nico’s apartment building.
HALLWAY
Enter Nico’s apartment.
NICO’S APARTMENT
Use the computer again, and Ferdinand
Irvine’s name jumps out at you. He’s the
journalist who wrote the article about Nico being an assassin. Something is very suspicious about this whole
situation. Apparently, Ferdinand Irvine
is staying at the Hotel Ubu. Leave the
apartment.
HALLWAY
Climb down the stairs, and leave the
apartment building.
STREET
Walk left to the Map.
PARIS MAP
Go to Hotel Ubu.
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PARIS - HOTEL UBU (GEORGE)
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STREET
SAVE YOUR GAME HERE. Look at the
chalkboard on the wall. Try to enter the
hotel, but 2 thugs stop you. You’ve been
in this situation before, George Stobbart!
Work through the conversation topics with them. When the hotel guests appear, quickly enter
the hotel.
LOBBY
Phew!
That was close! Look at the
piano. Look at the boy, Arthur. Talk to Arthur, and work through the
conversation topics. You learn that this
boy is Ferdinand Irvine’s son. Walk left
a few steps, to the reception desk. Look
at the Receptionist, talk to him, and work through the conversation topics. Climb up the stairs to the 1st
Floor Hallway.
1ST FLOOR HALLWAY
Look at the 3 doors on the right. Take the HOTEL RESERVATION SLIP from
the floor, in front of the middle door.
Look at the HOTEL RESERVATION SLIP in your Inventory, to learn
that it’s for Ferdinand Irvine. Go back
down the stairs, to the Lobby.
LOBBY
Show HOTEL RESERVATION SLIP to
the boy. Watch the cut scene as you gain
the HOTEL ROOM KEY for Room 122.
Climb up the stairs to the 1st Floor Hallway.
1ST FLOOR HALLWAY
Use HOTEL ROOM KEY on the door
for Room 122 - the middle door on the right.
You automatically enter the room.
ROOM 122
Investigate the room. Look at the mirror. Look at the mini bar. Look at the briefcase on the bed, to see some
pictures that prove that Nico is indeed involved with the Templars. You’re worried that she’s in over her head,
here. It’s time to get some
answers. Leave the hotel room.
1ST FLOOR HALLWAY
Climb down the stairs to the Lobby.
LOBBY
Leave the hotel.
STREET
The thugs have gone, thankfully! Walk left or right to the Map.
PARIS MAP
Go to Rue Jarry
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PARIS - RUE JARRY (GEORGE)
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PARADE
There’s some kind of parade going on,
and spectators are blocking your way.
Look at the clown, and try to talk to the clown, but he ignores
you. You hate clowns! Look at the spectator on the left, talk to
him, and ask what the parade is for. He
tells you that it’s to celebrate the market opening tomorrow. Unfortunately for you, the parade will last
for 2 hours. How are you gonna get into
Nico’s apartment? Look at the little
boy’s balloon, and use your SCISSORS to burst the balloon. Poor little boy. His mum speaks to the clown, to try and get
another balloon. While she is busy,
enter through the archway, into the passage.
PASSAGE
Look at the dog blocking the gate. That gate leads through to Nico‘s apartment,
but the dog won’t let you past. Give ICE
CREAM to the dog (how has it not melted by now?) to make friends with
him. Now walk left through the
gate.
NICO’S APARTMENT
Watch the cut scene with Nico. She tells you that she was only involved with
the Templars, because she wanted to help her uncle, who has fallen under their
influence. She thinks that her contact -
Jimmy McLaugh - might have revealed that she’s investigating the Templars. You decide to track down Jimmy McLaugh, to
try and reason with him. Nico tells you
that he owns a mansion in York, so that‘s where you‘re heading next. When you’re ready, leave the apartment.
HALLWAY
Climb down the stairs to leave the
building.
STREET
Walk left to the Map.
MAP
Click on the red arrow at the top right,
to go to the Airport.
AIRPLANE
You fly to York.
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YORK - LIBRARY (GEORGE)
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YORK MAP
Head to the library.
LIBRARY
Explore the library. Look at the Librarian. Talk to her, and work through the
conversation topics. When prompted, tell
the truth, and say that you are not Michael Burns. Look at the calendar on the wall next to the
Librarian. Look carefully at the floor
next to the first bookshelf sticking out, and take RED RUBBER BALL from
the floor. Look at the bookshelf. Look at the student, David. Talk to David and work through all the
conversation topics. Now walk left a few
steps, and go down the stairs next to the Librarian, so you are in the
basement.
LIBRARY BASEMENT
Look at the fuse box on the wall next to
the door, and try to open it. It’s
stuck. Use your SCREWDRIVER with
the fuse box to force it open. Now use
the fuse box to get a close-up. Read the Safety Note in the fuse box. You need to press 3 buttons in the correct
order, but you don’t know what that order is.
Exit the close-up. Take the red FOOTBALL
SHIRT from the shelf at the back wall, near the fuse box. Pick up the NOTEPAD that was
underneath the FOOTBALL SHIRT. It
gives you clues for the fuse box. Use
the fuse box again to get a close-up.
From the row of 5 buttons along the top, press Button #1, Button #2, and
Button #5. The electrical power is shut
off, and you automatically return upstairs.
LIBRARY
Since the Librarian’s computer is no
longer working because you turned the power off, she leaves her desk. Search the Card Index Box on the desk to get
Jimmy McLaugh’s address. Now leave the
library.
YORK MAP
Go to Rangersfield Hall.
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YORK - RANGERSFIELD HALL (GEORGE)
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GARDEN
Look at the house. Use the doorbell. The Housekeeper invites you inside.
HALL
Use the door on the right, to eavesdrop
on the conversation. They seem to be
talking about you, George. However,
you’re surprised when it’s Andre that comes out of the room. Leave the house.
GARDEN
The thugs catch up to you, and you’re
locked in the basement.
BASEMENT
Talk to the prisoner on the left. NO! It
can’t be! It’s… it’s… KHAN!!! But didn’t
he die in a train, in the 1st game?
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YORK - AIRPORT (NICO)
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AIRPORT LOUNGE
While George is locked in the basement,
you get to play as Nico now.
Use the phone on the wall to call Jimmy
McLaugh. He agrees to meet with you at
his house, in 20 minutes. Unfortunately,
a baggage search has been declared at the airport, and no-one except staff will
be allowed to leave for 40 minutes.
Damn!
Try to enter the ‘Staff Only’ room on
the left, but the Watchman stops you.
Tell him you left your ID Card in the ‘Staff Only’ room. When he goes to retrieve it for you, try to
enter the ‘Staff Only’ room, but the Watchman returns, and still won‘t let you
in.
Walk right a few steps, and talk to
Pearl & Duane Henderson. Work
through all the conversation topics with them.
They agree to distract the Watchman for you, so that you can sneak into
the Staff Room, since that‘s the only way you can get out of here in time to
meet with Jimmy. So when they ask the
Watchman for a photo… sneak into the ‘Staff Only’ room.
STAFF ROOM
Take the TOWEL from the
bench. Pick up KEY that was under
the TOWEL on the bench. Pick up EMPLOYEES
ID from the table at the back wall.
Look at the staff uniform in the locker, and try to use it. It’s too small for you. Try to leave the Staff Room, only to discover
that the Watchman has locked the door.
Use the KEY in the door to unlock it, then leave the Staff
Rom.
AIRPORT LOUNGE
Walk over to the Watchman guarding the
Exit door, and show him the EMPLOYEES ID you found. He thinks you must be staff, so he allows you
to leave the airport.
YORK MAP
Go to the History Museum.
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YORK - HISTORY MUSEUM (NICO)
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STREET
SAVE YOUR GAME HERE. Talk to the
pedestrian in the green t-shirt, and work through the conversation topics. You’re not able to enter the museum through
the front door, so head up alley to the left of the museum.
ALLEY
Look at the mud puddle in front of the
window. Place the TOWEL over the
mud puddle, then climb through the window, into the museum.
DISPLAY ROOM
Look at the woman in the blue jacket,
and talk to her. She takes you to Jimmy
McLaugh’s house.
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YORK - RANGERSFIELD HALL (NICO)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GARDEN
Take the HOSEPIPE from the grass
on the left. Take the SCREWDRIVER from
the bench on the left side of the house.
Look at the truck. Look at the
basement window, and use it to find George (and Khan). He asks you to help him escape. Use HOSEPIPE with the truck, then use SCREWDRIVER
with the truck. Now use the truck to
pull the bars from the basement window.
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YORK - TRAIN (GEORGE)
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TRAIN CARRIAGE
Watch the cut scene with Khan, as the
train you‘re travelling on, is derailed.
You’re playing as George again. Nico and Khan are nowhere in sight.
SAVE YOUR GAME HERE. Look at the DOG
TAG on the floor, and pick up the DOG TAG. Look at the girl, Miranda. Talk to her, to learn that she’s blind, and
that her guide dog is missing. Look at
the injured passengers on the left. Talk
to the young man, and work through all the conversation topics. Look at the unconscious man in the seat. Look at the dog - this must be Miranda’s
guide dog. Search the dog 2 times, to
find the DOG WHISTLE. Use the DOG
WHISTLE on the dog a few times to lure him back to Miranda. She’s very glad to have her guide dog
back.
Walk left a few steps, back to where you
found the dog. Look at the Suspicious
Object under the bench - it looks like a bomb!
Use the Suspicious Object to get a close-up. Use the DOG TAG on the bomb to cut it
free from it’s hiding place. You take
the TIME BOMB. Look at the old
man lying on the floor. Talk to the old
man and work through the conversation topics.
Unfortunately, his injuries were more severe that you realised, and he
dies as he’s talking to you. Search his
body to find a strange letter. Search
him again to find some DUCT TAPE.
In your Inventory, attach the DUCT TAPE to the TIME BOMB.
Walk to the middle of the train
carriage. Look carefully at the door,
and try to open the door, to notice the small rift in the middle of the
door. Use the TIME BOMB with the
rift in the door, to attach it to the door.
You don’t have much time left, before the bomb explodes. Talk to Miranda, and ask to borrow her DOG
WHISTLE. Use the DOG WHISTLE with
the dog to make him bark. This get’s
everyone’s attention, and you tell them to go to the other end of the
carriage.
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YORK - VILLAGE (GEORGE)
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STREET
Enter the pharmacy, at the back.
PHARMACY
Look at the Pharmacist, talk to him, and
try to chat. But he’s not interested in
talking to you, unless absolutely necessary.
Look at the phials on the counter to find out that their laxatives. Look at the magazine rack. Talk to the Pharmacist again, and ask him
about the phials. He refuses to give you
a phial. In your Inventory, read the NEWSPAPER. That’s helpful! Now use your NEWSPAPER with the
Pharmacist, to convince him of your symptoms.
He gives you a phial of LAXATIVES. Leave the pharmacy.
STREET
Enter the pub on the right.
PUB - BAR AREA
Look at the Bartender, talk to him, and
work through all the conversation topics.
He gives you a ROOM KEY.
Explore the pub. Look at the
glass on the bar counter, and take NEEDLE from the glass. Look at the SOAP on the bar
counter. You don’t have a reason to take
it at the moment. Look at the Pinboard
on the wall next to the door. Look at
Mike and Steven. Try and talk to them if
you like, but they don’t have anything to say.
Look at the poster on the wall.
Look at the bottle on the lower right table. Climb up the stairs, to the 1st
Floor.
PUB - 1ST FLOOR LANDING
Look at the sign on the wall. Look at the bucket, and try to take it, but
it’s out of reach. Try to use the ROOM
KEY in the 1st door, but it won’t open. Did the Bartender give you the wrong
key? Head back down the stairs, and
return to the bar area.
PUB - BAR AREA
The Bartender has left. Damn!
Talk to Mike and Steven, and work through the conversation topics. They won’t tell you how to get into your
room, unless you can beat Mike at arm wrestling. Unfortunately, you’re no match for Mike. You’ll have to find another way to beat
him. Use the LAXATIVE on Mike and
Steven. After they leave, pick up GLASS
from the table. Pour the water from
the glass, onto the table, so that the table is wet. Take SOAP from the bar counter. In your Inventory, use DOG TAG with
the SOAP, to create SOAP CUBES.
Now use SOAP CUBES with the wet table, so it becomes
slippery. Look at the wet table, then
leave the pub.
STREET
Immediately enter the pub again.
PUB - BAR AREA
Mike and Steven have returned. Talk to them and challenge Mike to another
round of arm wrestling. This time,
because the table is slippy, you win.
Mike tells you how to open your room door. Climb the stairs, up to the 1st
Floor.
PUB - 1ST FLOOR LANDING
Use the ROOM KEY in the 1st
door, to enter the room.
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PARIS - RUE JARRY (GEORGE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NICO’S APARTMENT
After spending the night at the pub, you
return to Nico’s apartment, in Paris, the next day. There’s nothing you can do here, so just
leave the apartment.
HALLWAY
Climb down the stairs and leave the
building.
STREET
Walk left, to the Map.
PARIS MAP
Go to Musee Crune.
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PARIS - MUSEE CRUNE (GEORGE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SHADED AREA
It’s been a few years since you were
last at the museum, so you get lost.
Look at the man on the bench.
Talk to him to learn that his name is Dr Blackter. Work through all the conversation topics with
him. When prompted, tell the truth about
Nico’s name. What a strange man! Now that he’s given you directions, exit the
path, and return to the Map.
PARIS MAP
Again, click on Musee Crune. Damn!
It’s closed for refurbishment. Go
to Café De La Chandelle Verte.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - CAFÉ DE LA CHANDELLE VERTE
(GEORGE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
STREET
Listen to the 2 passersby. They can’t remember the word for the Baphomet
idol. Talk to them if you like, but they
completely ignore you. Look at the
poster on the lamp post. Walk up to the
Map.
PARIS MAP
Go to Montfaucon.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - MONTFAUCON (GEORGE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MONTFAUCON CAFE
Walk right a few steps, and climb the
stairs on the right, up to the cathedral.
CATHEDRAL
Walk right a few steps. Talk to the Priest and work through all the
conversation topics. Choose how you want
to respond to him. Now look at the
window pane on the right. You see an
illustration of Baphomet, with something written underneath. But the writing is too small for you to make
out. Leave the cathedral.
MONTFAUCON CAFE
Some tourists have appeared. Look at the magnifying glass on the ground,
near the tourists. It probably belongs
to one of the tourists. Walk left a few
steps, and sit down at the café. When
the Waiter arrives, work through the conversation topics with him. You order a coffee. Remember to pay for it! When you’ve finished your coffee, stand up
again, and walk right a few steps. The
tourists have gone. Pick up the MAGNIFYING
GLASS from the ground. Now climb the
stairs on the right, up to the cathedral.
CATHEDRAL
Walk right to the window pane. Use MAGNIFYING GLASS with the window
pane, so you can read the small writing.
It says ‘Soue’. That’s the word
for the Baphomet idol. Walk left, and
leave the cathedral.
MONTFAUCON CAFE
Walk left to the Map.
PARIS MAP
Go to Café De La Chandelle Verte.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - CAFÉ DE LA CHANDELLE VERTE
(GEORGE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
STREET
Talk to the passersby 3 times, to tell
them the word ’Soue’. Work through the
conversation topics with them. They tell
you the location of another museum. When
you’re ready, walk up to the Map.
PARIS MAP
Go to the Musee Natres.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - MUSEE NATRES (GEORGE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
LOBBY
Look at the cashiers in the Ticket
Booth. Try to talk to them, but they’re
busy watching football. Wait until they
are both look at the TV screen, then walk right into the empty Display
Hall.
EMPTY DISPLAY HALL
Talk to the Watchman and work through
all the conversation topics. You find
out that he’s sad about having to miss the football match. You use that to your advantage. Talk to him again, and trick him into
thinking a penalty is about to be taken.
He can’t contain his excitement, and rushes off to watch the football
match, leaving you to guard his post.
Walk left, into the Exhibition Room.
EXHIBITION ROOM
Explore the room. Look at the SCIENCE MAGAZINE on the
stand, and take the SCIENCE MAGAZINE.
Look at the Info Plate that was underneath the SCIENCE MAGAZINE. Look at the vitrine next to the workman. Leave the Exhibition Room.
EMPTY DISPLAY HALL
Leave the empty Display Hall.
LOBBY
The Watchman you saw earlier is now
enjoying the football game. Walk left,
and leave the museum.
PARIS MAP
Click on the red arrow at the top right,
to go to the airport, and fly to Portugal.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TOMAR, PORTUGAL - EXCAVATION SITE
(GEORGE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
EXCAVATION SITE
Explore the area. Look at the Souvenir Shop on the right, and
take the BROOMSTICK that’s propped up in front of the shop. Look at the Souvenir Seller on the right,
talk to him, and work through the conversation topics. Look at Gamin, the boy who’s dressed in
green.
Look at the archaeologist, Professor
Arruda, who is kneeling over the well.
Talk to him, and work through the conversation topics. Look at the bag lying on the ground next to
him, and take THREAD from the bag.
Look at the well \ cistern, look carefully at the rim of the well \
cistern, and take the WRISTWATCH.
Talk to Gamin again, and work through
the conversation topics. He agrees to
help you, if you get him some chocolate.
Look carefully at the Souvenir Shop at the lower right, and look at the
chocolate on the stall. Maybe Gamin
would like this.
Give WRISTWATCH to the Souvenir
Seller. He gives you a KEYRING as
a reward. Now talk to the Souvenir
Seller, and ask about the NEWSPAPER.
Give him the SCIENCE MAGAZINE to distract him. However, he will still see your shadow if you
try to take the chocolate. You have to
somehow get the chocolate from a distance.
In your Inventory, tie THREAD to the BROOMSTICK, then attach the KEYRING. You created a MAKESHIFT FISHING POLE. Use MAKESHIFT FISHING POLE with the CHOCOLATE
on the lower right Souvenir Shop.
You successfully manage to steal the CHOCOLATE.
In your Inventory, look at your MAKESHIFT
FISHING POLE to dismantle it. Now
give the CHOCOLATE to Gamin. As
agreed, Gamin distracts the Architect, leaving the well unguarded. Climb down, into the well.
DOWN THE WELL
SAVE YOUR GAME HERE. Look at the
Baphomet idol on the left, and look carefully at the wall to the right of the
idol, to see a slot. Look at the slot in
the wall, to realise that it‘s a keyhole.
Look at the brick, about halfway up the well. It’s not very obvious, but it’s there. Use your SCREWDRIVER with the brick to
discover a hiding place for a KEY PART.
Take the KEY PART from the wall.
Look at the heap of debris on the right,
and search the debris to find another KEY PART, Look at the deepening in the wall on the
right. In your Inventory, Use the THREAD
with the KEY PARTS to tie them together, and make a complete KEY. Insert KEY into the keyhole in the wall,
next to the Baphomet idol. The idol
slides down, revealing the SEAL.
Take the SEAL from it‘s hiding place. Watch the cut scene as the thugs arrive, and
you hear them threaten Professor Arruda.
Then they turn their attention to you.
Quickly insert the SEAL into the deepening, in the wall on the
right. It reveals a secret
entrance. Head into the secret entrance,
to make your escape. Watch the cut scene
as you fly back to Paris.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - RUE JARRY (GEORGE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NICO’S APARTMENT
Look at the letter on the table. It’s from Nico - she left it here for
you. Well, it looks like your going to
Beijing. Leave the apartment.
HALLWAY
Climb down the stairs and leave the
building.
STREET
Walk left to the Map.
PARIS MAP
Click on the red arrow at the top right,
to go to the airport.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - PLANE (GEORGE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PLANE
SAVE YOUR GAME HERE. You need to
get rid of the Steward, so you can explore the plane. Chat with the muscular man on the left, and
the passenger in green on the right, and work through the conversation
topics. Take the COKE CAN from
the Beverages Trolley. In your
Inventory, try to open the COKE CAN.
However, the can refuses to open, and you end up with COKE CAN and
RING PULL.
Look at the Beverages Trolley and try to
open the lower compartment, but there is no more coke cans. Talk to the passenger on the right again, and
choose the ’Steward’ conversation topic (the icon showing you wearing a blue
suit and tie). You tell him you are a
Steward, so he asks you to get him some fruit juice.
Use your RING PULL with the
Beverages Trolley - it’s too thick to be of any use. Give RING PULL to Armando on the
left. He’ll help you if you get him
something to drink. So you need to find
drinks for both passengers. Give your COKE
CAN to Armando. He’s strong, and
opening the can is no problem for him.
When he finishes his drink, he gives you the BENT RING PULL.
Use BENT RING PULL on the
Beverages Trolley, and you finally manage to open the trolley. Use the trolley 4 times, and each time, pick
up one of the drinks.. So you will end
up with what looks like BOTTLE OF BEER, BOTTLE OF SPIRITS, BOTTLE
OF WINE, and BOTTLE OF FRUIT JUICE.
Give the BOTTLE OF FRUIT JUICE to the passenger on the right - he
gives you back the EMPTY FRUIT JUICE BOTTLE.
Again, talk to the passenger on the
right, and choose the ’Steward’ conversation topic (the icon showing you
wearing a blue suit and tie). He asks
you for another fruit juice. In your
Inventory, pour any of the BOTTLES OF DRINKS you have left, into the EMPTY
FRUIT JUICE BOTTLE, then give the DOCTORED FRUIT JUICE BOTTLE to the
passenger on the right. The passenger
tells you that it tastes different from his last BOTTLE OF FRUIT JUICE,
and he asks you for another bottle of this flavour.
Use the same trick - in your Inventory,
pour any of the BOTTLES OF DRINKS you have left, into the EMPTY FRUIT
JUICE BOTTLE, then give the DOCTORED FRUIT JUICE BOTTLE to the
passenger on the right. Since he’s
unknowingly had 2 bottles of alcohol, he is now quite drunk, and passes
out. The Steward finally reaches him,
allowing you access to the back of the aisle.
Walk up to the passenger far back, on
the right, and ask about the plane. He
tells you all about the conspiracy known as ‘Contract 20’. There’s nothing else you can do here, so sit
back down in your seat at the front left of the plane. The man in the next seat buys a drink for
you. Notice the colour of the drink, and
remember what the passenger told you about ‘Contract 20’. Don‘t accept the drink.
An hour later, the passenger next to you
falls asleep, and drops his wallet. SAVE
YOUR GAME HERE. Pick up the WALLET,
and pick up the COINS from the floor.
In your Inventory, open the WALLET to find a PHOTO. You discover that the passenger next to you
is called Christophe Brai. Isn’t he the
man Nico wanted you to meet, in the letter she left for you in her
apartment? Open the WALLET again. Christophe wakes up, and forces you, at
gun-point, into the bathroom.
In the privacy of the bathroom, he urges
you to destroy the SEAL, and confesses that he’s not really a
Templar. Work through the conversation
topics with him. You finally learn the
truth about why you received the telegram stating that Nico was dead, as well
as Nico’s apparent coldness towards you.
You agree to work together, to defeat the Templars. Watch the cut scene, as you arrive in Wuhan,
China.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
WUHAN, CHINA - PLANE (GEORGE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MEETING PLACE
Watch the cut scene with Nico, Khan, and
Christophe Brai.
BASEMENT
Watch the cut scene. Look at the characters on the wall next to
the door, and try to use the characters.
Look at the torch on the wall. Climb
down the stairs, and head through the door on the right.
RITUAL ROOM
The Templars are gathered here. Professor Arruda, the archaeologist you met
earlier, seems to be the leader. Pick up
ROCK from the ground. Talk to
Arruda to distract him, while Christophe Brai plants the bomb. In your Inventory, use the ROCK to
sharpen the SEAL, like a stake.
Throw the SHARPENED SEAL at Arruda.
Sit back, and watch the final cut
scenes.
THE END!
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