YEAR: 1988
GENRE: Point & Click Adventure
WHERE TO GET IT: Official Site
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HARD LEVEL
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SAN FRANCISCO
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INTRO
The intro shows
you, Zak McKracken, sneaking onboard an aircraft. Someone is after you,
and you have to hide from them.
Remember to SAVE often, using different Save
Slots.
AIRCRAFT
After the intro,
your adventure begins in an aircraft, several hundred miles above ground.
You are being hunted by the immigration authorities, who will kill you if they
find you. You have to hide… QUICKLY!!!
Walk left, to the junk on top of the cabinet. Look at the junk to
find a FUSE. Open cabinet on the left, and pick up the LEVER.
Open the box on the left, and search the box to find some PETROLEUM
JELLY. Look at TARP near the upper-right, and pick
up TARP. Use LEVER in mechanism in the
middle of the floor. Use PETROLEUM JELLY with the
mechanism to grease the hinges, then pull the LEVER - the
cargo hatch opens part-way, but then the fuse blows, so it can’t open any
further. Look at the fuse box next to the red scanning device. Open
the fuse box, then use your FUSE with the fuse box to fix
it. The cargo hatch opens all the way now. Try to jump through the
cargo hatch to escape, but it’s too dangerous. Use TARP with
the cargo hatch, to use it as a PARACHUTE. Now jump down
through the cargo hatch. However, just as you are getting ready to jump,
someone knocks you over the head. You wake up, hours later, back at
home.
ZAK’S APARTMENT
You’re in your Bedroom. Hmm, you have a huge bump on your head, so
that incident in the aircraft wasn’t a dream. It really happened!
But how? Maybe Annie would know? Explore your Bedroom. Look
at the lamp next to your bed. Pull the cord to turn the lamp on… nothing
happened! The bulb must have blown. Take BROKEN LIGHT
BULB from the lamp. When you’re ready, open door on the left,
and head through to the Living Room.
Explore your Living Room. Pick up REMOTE CONTROL on
the TV. For a bit of fun, use the TV to see an advert about dog
food. Pick up the seat cushion from the settee, and you find a BUTTER
KNIFE. Look at the key cabinet next to your front door. Open
the key cabinet, and take MAILBOX KEY. Look at phone on the
wall to hear a message from your mum.
Explore the Kitchen area on the right. Open cabinet under the
sink, and take bottle of SOFTENER from the cabinet.
Use BUTTER KNIFE with the jam jar on the counter to get SLATHERED
BUTTER KNIFE. Look at the fridge, and look at the note on the
fridge. It’s got a number on it - 1138. If only you could remember
who that number belongs to. When you’ve finished exploring, open your
front door, and leave your apartment.
Watch the cut scene
in the Egyptian pyramid.
13TH AVENUE STREET
Look at the mailbox next to your door to discover that you have
mail. Use MAILBOX KEY with the mailbox to open it, and
collect the POSTCARD from Annie. Wait a minute…
the POSTCARD says that Annie is on her honeymoon in
Waikiki. She got married, and didn’t even tell you??? When you’ve
got over the shock, look at the baguettes and pie crusts in the bakery
window. Ring the bell button on the bakery’s door 3 times. The
baker clearly doesn’t appreciate you disturbing him - he appears at his window,
and starts shooting at you! Wait a minute… he was shooting cookies at
you, not bullets. How strange! You automatically pick up the CARTRIDGE-SHAPED
COOKIES from the ground. Now look at the Artificial Hair Company
Barber on the right. Open the door to Artificial Hair Company, and enter
it.
ARTIFICIAL HAIR COMPANY
Stanislav greets you warmly. He tries - and fails - to persuade
you to buy a wig. When he’s finished his sales pitch, work through all
the dialogue with him. When conversation is over, explore the shop.
Look at wigs on the wall, and move the green wig to reveal a lamp. It
uses the same bulb as your lamp in the bedroom. Take the lamp, and you’ll
get a WORKING BULB. Look at BARBER’S MAGAZINE on
the table, and take BARBER’S MAGAZINE. Look at the head of
bust skull in the wall. MURRAY!!! Talk to the skull, and work
through all the dialogue with him. Take LARGE COAT HOOK from
the clothes hanger in the foreground. When you’ve finished exploring,
leave the barber shop.
13TH AVENUE STREET
Return to your
apartment.
ZAK’S APARTMENT
Walk left, into
your bedroom.
Look at the lamp next to your bed, and use WORKING BULB with
the lamp. Watch the cut scene. Now pull the chord on the lamp to
turn it on. Now you have some light in that area, so open the upper
drawer in your bedside cabinet, and look in the drawer to find some PLAYING
CARDS. Look at the PLAYING CARDS in your Inventory,
and you find your CASHCARD. Leave your bedroom.
Walk right into
your kitchen area.
Use CARTRIDGE-SHAPED COOKIES with your sink. Turn
on the tap to fill the sink with water, then use bottle of SOFTENER with
the resulting cookie mush broth to turn the cookies into COOKIE MUSH.
Now pick up the COOKIE MUSH. Walk left a few steps, back to
your living room area.
Look at the BARBER’S MAGAZINE in your Inventory to see
an advert for a cab company. Use BARBER’S MAGAZINE with
the phone on your living room wall to call for a cab. When you’re ready,
leave your apartment.
13TH AVENUE STREET
The taxi is waiting
for you outside. Talk to the taxi driver, and use the following dialogue
option.
- To the offices of the National
Infiltrator, please.
Watch the cut
scene.
OFFICES OF THE NATIONAL INFILTRATOR
You soon arrive at the National Infiltrator Offices. This is where
your newspaper is based. Look at the tree growing through the
building. Look at the curtain hanging on the window on the 1st Floor.
Look at the chain of lights illuminating the door. Enter the
office.
Talk to Jerry and work through all the dialogue with him. Pick
up SUSHI IN A BOWL from Jerry’s desk. When Jerry has
turned away from you, try to get his TITAN CUTTER KNIFE, but he
always demands it back from you. Maybe you could trick him? Wait
until he is turned away from you again, then swap your BUTTER
KNIFE for his TITAN CUTTER KNIFE. Jerry sees the
jam-splattered BUTTER KNIFE, and thinks it’s blood. He has
flashbacks to when he was a surgeon, and runs off to the Emergency Room.
Look at cabinet on the left and take LIGHTER from on
top of the cabinet. Talk to Deborah the secretary and work through all
the dialogue with her. Search the bin at Deborah’s desk to find BALLED-UP
NEWSPAPER CLIPPING. Look at BALLED-UP NEWSPAPER CLIPPING to
read about the missing architects in Mexico. It’s a good lead for you to
check out. Explore the office, and when you’re ready, leave the
office.
Talk to the taxi
driver, and use the following dialogue option.
- To the airport please.
SAN FRANCISCO AIRPORT
Explore the airport. Move the seat cushion from the settee on the
left, and pick up AUDIO TAPE that had fallen underneath the
cushion. Look at the AUDIO TAPE to see that it’s damaged.
Use your CASHCARD with the Ticket Machine, and buy a ticket to
Mexico. Now walk left to board the plane.
AIRPLANE
The Stewardess is rather grumpy! She won’t even give you a cup of
coffee. Look at the sleeping passenger in front of you. Remove his
fake beard to see a number - 1138. Look at the suitcase next to the
sleeping passenger, and use the code 1138 to open it. Take the GLOWING
OBJECT from the suitcase. Open all the overhead compartments
until you find a WHITE BLANKET. Take the WHITE
BLANKET. Walk right into the Stewardess’s area.
Talk to the Stewardess and work through all the dialogue with her.
She gives you a SLEEPING PILL. Push the pill to crush it, and
turn it into PULVERISED SLEEPING PILL. Open the microwave
oven, use the GLOWING OBJECT in the microwave oven, close the
microwave oven, then use the microwave oven. Your GLOWING
OBJECT melts - take the resulting FLUORESCING SUBSTANCE from
the microwave oven. In your Inventory, use FLUORESCING
SUBSTANCE with the BLANKET to create BLANKET,
FAINTLY FLUORESCING. Walk left, back into the passenger area.
Look at all the
other passengers, then continue left, and enter the Rest Room.
The Stewardess harasses you, and won’t let you use the facilities, since
it’s blocked. She sells you a very expensive CHAMBER POT, and
expects you to use that instead. After she leaves, turn on the lamp in
front of the mirror in the bathroom. Look at the light - it’s much too
bright. Use BLANKET, FAINTLY FLUORESCING with the light
in the bathroom to make it glow brighter. It now becomes BLANKET,
INTENSELY FLUORESCING. Open the bin, and look in the bin to find
some UNDERWEAR. Keep looking in the bin until you find
the PLUNGER. Use PLUNGER with the toilet to
unblock it, then take CAN from the toilet - it’s a CAN
OF PEANUTS. Now leave the Rest Room.
In your Inventory, mix PULVERISED SLEEPING PILL into
your CAN OF PEANUTS to get PEANUTS WITH SOPORIFIC.
Give PEANUTS WITH SOPORIFIC to the old woman in pink to make
her fall asleep. Now close all the windows, then walk right into the
Stewardess’s area.
Use BLANKET, INTENSELY FLUORESCING with the
Stewardess. You use the blanket to dress up like a ghost, scaring the
Stewardess and making her faint. Now you can finally make the cup of
coffee you’ve been wanting since the start of the flight. Your flight
finally comes to an end.
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MEXICO
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MEXICO AIRPORT
Explore the
airport. When you’re ready, walk right to leave the airport.
DIG SITE
Walk left to the
excavation site.
EXCAVATION SITE
Explore the area. Look at the pile of bones on the table.
Pick up a BONE, and keep picking up BONES until
you can’t get any more. You’ll end up with LOTS AND LOTS OF BONES and
a MEDIUM SIZED SKULL. Look at the bulldozer, and look at the
seat in the bulldozer. Move the seat, and pick up the CROWBAR that
was hidden behind the seat. Use the CROWBAR on the
blinds at the back of the bulldozer to open it. Now open the first-aid
kit, and take the STICKY TAPE. Use STICKY TAPE on
the AUDIO TAPE to stick the broken ends of the tape
together. Use YELLOW CRAYON with AUDIO
TAPE to wind it in, so you can record on it. Now pick up
the BIRD’S NEST that’s on the front part of the
bulldozer. Take the SMALL SPADE that’s in the sand on
the right. When you’re ready, walk up into the cave.
CAVE
After a short cut
scene, you arrive at the scout camp.
SCOUT CAMP
Look at the winch on the gate - you need a crank to use it. Try to
take the CRANK that’s lying next to the dog. But every
time you got near the dog, it snarls and barks at you. Pick up STONE from
the ground. Walk down, to a clearing.
JUNGLE CLEARING
You’ve now reached a small jungle clearing, with paths leading off in
all directions. But the paths all lead back to here. Look at the
skeleton, and take BOX OF COOKIES from the skeleton. You
end up with the skeleton’s HAND BONE, as well. Open BOX
OF COOKIES to find a COCKROACH. EWWW!!! Walk
left a few steps and pick up the STONE TABLET piece from the
ground. When you’re ready, go back up the upper-right path, where you
came from.
SCOUT CAMP
Walk right through
the jungle, back to the excavation site.
EXCAVATION SITE
Look at the pit in the ground, and throw your STONE into
the pit. You are attacked by a weird plant-type monster, and you run
away.
After returning to the area, you see the plant-monster is now
asleep. Look at the plant’s head to see that there’s something trapped in
there. Use CROWBAR with the plant’s head to force it
open. Wow, you found the missing archaeologists. Work through all
the dialogue with them. When conversation is over, walk left to the dig
site.
DIG SITE
Use the pick-up truck
to return to the airport.
MEXICO AIRPORT
Look at the chilly pepper wall painting, and look at the stone in the
wall next to it. Use CROWBAR with the stone to pry it
loose. Look at it in your Inventory, and you realise it’s a STONE
TABLET. Now combine the STONE TABLET you found here,
with the STONE TABLET you found in the jungle clearing to get
a COMPLETE STONE TABLET. Look at it in your Inventory, and
take a note of the drawing you see. The drawing changes for every
game. Walk right to leave the airport, and return to the dig site.
DIG SITE
Climb up the
pyramid stairs, to the top of the dome.
PYRAMID DOME TEMPLE
Look at sarcophagus, and look at statue on top of the sarcophagus.
Look at plants on the right. Look at weathered markings on the wall with
the plants. Use your YELLOW CRAYON with the weathered
markings, and copy the drawing you saw on your STONE TABLET.
Press the small stone at the bottom right. If you did it correctly, the
wall will open up, revealing a doorway. Enter through the doorway, into
the Temple.
It’s dark in here. Look at the bowl pedestal in middle of the
room, and use your LIGHTER with the bowl pedestal to light it
up. Now you’ve got some light in the room, look at the statue of Tezcatlipoca,
and look at his headdress to see that it has a huge emerald in it. Look
at the headdress again to get the comment about TV remote. That gives you
an idea. Use REMOTE CONTROL with the headdress, and a
secret panel in the column on the left opens up, revealing a PURPLE
CRYSTAL. Take the PURPLE CRYSTAL from the
column. After the cut scene, you’re trapped in the temple. How are
you going to get out?
Look at the 2 metal plates and torches on each side of the room.
Push both torches, and the metal plate on the left slides open. Look at
the strange markings, and look at the scribble that was hidden behind the metal
plate. The scribble is some Aztec glyphs, which you can’t read just now,
but remember this for later. Look at the stone cavity in the statue, and
use COOKIE MUSH in the stone cavity. It cooks your COOKIE
MUSH into a BOILING HOT COOKIE - too hot to
touch. Use the SMALL SPADE to get the BOILING
HOT COOKING out of the stone cavity. It cools quickly in your
pocket, and becomes a GIANT COOKIE.
Look at the carved strange plate stone in the floor on the left.
Open the carved strange plate stone to find a U-SHAPED STONE.
Now look at the strange depression in the sacrificial pedestal, and insert
your U-SHAPED STONE into the strange depression. The
door to the Temple opens again, so simply walk down to leave the Temple.
Climb down the
stairs to the dig site.
DIG SITE
Walk left to the
excavation site.
EXCAVATION SITE
Walk up through the
cave, to the scout camp.
SCOUT CAMP
Give GIANT COOKIE to the dog. With his mouth full
of cookie, he can’t bite you now. Pick up the CRANK next
to the dog, and use CRANK in the winch on the fence. Now
use the winch to wind open the gate, and walk into the camp.
Talk to both scouts sitting at the campfire, and work through all the
dialogue with them. Look at the boreal owl in the tree on the left.
Now talk to the scout in the pit and work through all the dialogue with him.
When conversation is over, use AUDIO TAPE in the Hi-Fi system
next to William (the scout in the pit). The boreal owl lays an egg, then
flies away. Look at the egg, and try to pick up the egg. A FEATHER will
land up in the nest. Pity it’s too high up for you to reach. Look
at the pipe next to the nest, and use the pipe to blow the FEATHER down
to the ground. Try to pick up the FEATHER, but the wind blows
it away. Keep trying to pick up the FEATHER, until it blows
out of sight. Hmphh! There’s nothing else you can do here, so walk
right to the excavation site.
EXCAVATION SITE
Walk left to the
dig site.
DIG SITE
Use the pick-up
truck to go back to the airport.
MEXICO AIRPORT
You see the FEATHER on the windowsill - pick up
the FEATHER. This time, you succeed! Now use the FEATHER with
the BIRD’S NEST to make BIRD’S NEST WITH FEATHER.
It almost looks like a hat. Now use your CASHCARD with
the Ticket Machine, and buy a TICKET to Honolulu. Walk left
to board the plane.
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HONOLULU, WAIKIKI
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WAIKIKI AIRPORT
You arrive at Honolulu airport in Waikiki. This is where Annie is
on her honeymoon. Explore the airport. Look at NEWSPAPER on
the table, and pick up the NEWSPAPER. When you’re ready, walk
right to leave the airport.
BEACH
You take a taxi to the beach. Look at the Welcome Sign on the
hut. Look at the Cabana Guy, and look at the poster on the hut behind
him. Apparently, you need a Club Card before you can enter the
beach. Maybe you can persuade him to let you in anyway? Give BIRD’S
NEST WITH FEATHER to the Cabana Guy, and he uses it like a hat.
You now have access to the beach. Walk right a few steps, talk to Annie,
and work through all the dialogue with her. Give NEWSPAPER to
Annie, and she gives you her BOOK OF GOOD MANNERS in
return. Look at the sleeping Jacques. Why on earth did Annie marry
him? Use your SMALL SPADE with Jacques, and you bury him
in a sandcastle. Choose any dialogue option with Annie, and you convince
her that Jacques has left her. After she leaves the beach, head left, and
go to the airport.
WAIKIKI AIRPORT
Use your CASHCARD with the Ticket Machine, and buy
a TICKET to Paris. Walk left to board the plane.
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PARIS
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PARIS AIRPORT
Explore the airport. Look at the poster on the wall, and
take FRENCH MOUSTACHE from the poster. Walk right to
leave the airport.
LE PECHAUR MERVEILLIEUX RESTAURANT
You search Paris,
looking for Dr Levy, and eventually you end up at Le Pechaur Merveillieux
Restaurant. Open the door, and enter the restaurant.
Talk to the Waiter and work through all the dialogue with him.
Talk to the guest at the upper-right table, who turns out to be Dr Levy.
Agree to pay his tab for him. However, the restaurant won’t accept
your CASHCARD. Leave the restaurant.
Walk up alley on
the right.
ALLEY
Explore the alley. Look through the window to see the chef.
Knock on the kitchen door, and work through all the dialogue with the chef who
answers the door. No matter what you say, you won’t be able to get into
the kitchen. Let’s try something different, then. SAVE YOUR
GAME HERE. Use COCKROACH with the window - this distracts
the chef inside, who leaves his post to chase after the cockroach. Open
(don’t knock, or you’ll have to deal with the waiter) the kitchen door and
enter the kitchen.
KITCHEN
You need to stop the chef from throwing you out of his kitchen. So
close the storeroom door (not the hooks on the door), then use CROWBAR on
the door to block it. The chef can’t get out now. Move the stool so
it’s at the door, and then pick up the SILVERFISH from the
placard above the door. Take RUBBER SEAL from the
cabinet under the sink. Use your CHAMBER POT with the
stock pot of soup to get a bowl of SOUP. Now leave the
kitchen.
ALLEY
Now you need to get
the waiter busy here, so you can explore the restaurant at the front.
Knock on the kitchen door, and use the following dialogue with the
waiter.
- I spent some time in Lefty’s Bar
before.
The waiter will ask
you to balance a tray of plates, so he can test your skills. You fail of
course, and drop the tray. The waiter will be busy clearing up your mess
for a while. Walk left, back to the front of the restaurant.
LE PECHAUR MERVEILLIEUX RESTAURANT
Enter the
restaurant again.
Since the waiter is busy in the kitchen, talk to the guest at the middle
table, and give him BOOK OF GOOD MANNERS. After a
conversation about soup, use the FRENCH MOUSTACHE to disguise
yourself. Now give bowl of SOUP to the guest at the
middle table. Watch the cut scene, as the guest complains about the
soup.
The waiter is now
out of action. Talk to Dr Levy at the upper-right table and work through
all the dialogue with him. When conversation is over, leave the
restaurant.
Walk left to the
airport.
PARIS AIRPORT
Use your CASHCARD with the Ticket Machine, and buy
a TICKET to Scotland. Walk left to board the
plane.
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SCOTLAND
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SCOTLAND AIRPORT
You soon arrive in
Bonny Scotland. Explore the airport, and when you’re ready, head up
through the door to leave the airport.
LAKE
Explore the area. Talk to the fisherman and work through all the
dialogue with him. It seems that he’s using the wrong bait to catch
fish. Give your SILVERFISH to the fisherman. He
gives you his FISHING ROD, and asks you to find a bigger
hook. Use your TITAN CUTTER KNIFE with your LARGE
COAT HOOK to create a large FISHING HOOK.
Combine FISHING HOOK with the FISHING ROD to
get FISHING ROD WITH LARGE HOOK. Give this to the
fisherman. Watch the cut scene, then work through all the dialogue with
the fisherman. Look at the hairy fish on the ground. Take FISHING
ROD WITH LARGE HOOK that’s next to the fisherman. Now you need
to create a disguise, so use your TITAN CUTTER KNIFE with the
hairy fish to get some FISH HAIR. Walk right to return to the
airport.
SCOTLAND AIRPORT
Use your CASHCARD with the Ticket Machine, and buy
a TICKET to San Francisco. Walk left to leave the
airport.
AIRPLANE
Watch the cut
scene. Your plane gets lost in the snowstorm, and has to perform an
emergency landing in the North Pole.
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NORTH POLE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SNOWDRIFT
You have been ‘volunteered’ to find some more fuel for the plane.
It’s freezing cold here, so use your FULL COFFEE CUP to warm
yourself up. Pick up JET SKIES that are leaning against
the wall. Walk right a few steps, and look at the snowman on the other
side of the creek. If only you could get over there. But you
can! Use the JET SKIES with the creek to create a
bridge. NOTE: The skies won’t work unless you’ve looked at the
snowman first. Now push the snowman to uncover some jet fuel cans.
Pick up the jet fuel cans, and it becomes a CANTEEN in your
Inventory. Now you have some fuel, walk left, and into the airport
again.
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SAN FRANCISCO
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SAN FRANCISCO AIRPORT
The rest of your
flight is uneventful, and you arrive safely at the airport. Walk right to
leave the airport. You get a choice of where to go next, so choose the
Offices of the National Infiltrator.
OFFICES OF THE NATIONAL INFILTRATOR
Enter the
office.
Talk to Deborah the secretary and work through all the dialogue with
her. You want to borrow her specs, but she refuses to lend them to
you. Use FISHING ROD WITH LARGE HOOK with Deborah to
hook them from a distance. Leave the office.
Talk to the taxi
driver, and return to the airport.
SAN FRANCISCO AIRPORT
Use your CASHCARD with the Ticket Machine, and buy
a TICKET to Mexico. Walk left to board the plane.
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MEXICO
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MEXICO AIRPORT
Walk right to leave
the airport.
DIG SITE
You take a taxi to
the dig site. Climb up the pyramid stairs, to the dome.
PYRAMID DOME TEMPLE
Enter the
Temple.
Look at the strange markings on the wall on the left. Look at the
scribble - it’s too small for you to read. Use Debbie’s SPECS with
the scribble to see it clearly. Talk to the metal plate on the
right. You automatically speak the phrase you saw in the scribble, and a
secret compartment is opened up. Take BIG HUMAN SKULL and
take SMALL HUMAN SKULL from the secret compartment. Now
replace the human skulls back in the secret compartment, in this order.
- Small Human Skull
- Big Human Skull
- Medium Human Skull (that you’ve been
carrying for a while)
Yet another secret compartment is revealed. You see another skull
in here, and it looks just like a Capoinian skull. Take ELONGATE
SKULL from this secret compartment. Watch the cut scene.
Now leave the Temple.
Walk down the
stairs to leave the Temple.
DIG SITE
Use the pick up
truck to get back to the airport.
Watch the cut scene
with the Caponians.
MEXICO AIRPORT
Use your CASHCARD with the Ticket Machine, and buy
a TICKET to San Francisco. Walk left to board the
plane.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SAN FRANCISCO
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SAN FRANCISCO AIRPORT
Walk right to leave the airport. You get a choice of where to go
next, to go to home to 13TH Avenue Street.
13TH AVENUE STREET
Walk right a few
steps to the Artificial Hair Bros barbers. Look at the poster in the
window to see some clues about Elvis. Now enter Artificial Hair Bros on
the right.
ARTIFICIAL HAIR BROS
Talk to
Stanislav. Remember, you’re trying to disguise yourself as the King, so
that the aliens won’t recognise you. Use the following dialogue
options.
- Alright, I get it! I need a
wig!
- I’m older than you might think!
- I own a business.
- Elvis Presley! No one was
cooler!
- Mystic areas, shrouded in legend.
- Kicking back in a pink Cadillac! My
lifelong dream!
- Classic black never goes out of style!
Watch the cut scene, as Stanislav tells you that he’s out of black hair
for his wig. Give him your FISH HAIR. Watch a very long
cut scene - eventually, Stanislav gives you a BLACK WIG. When
you’re ready, leave the shop.
13TH AVENUE STREET
Enter your
apartment on the left.
ZAK’S APARTMENT
Watch the cut scene. Walk into your kitchen area. Let’s put
together your disguise now. Use TITAN CUTTER KNIFE with ELONGATE
SKULL to create SCOOPED-OUT CAPONIAN’S SKULL.
Add RUBBER SEAL to SCOOPED-OUT CAPONIAN’S SKULL.
Use jam jar on the counter with your SKULL WITH RUBBER SEAL FROM PICKLE
JAR to make it sticky. Your TV will flicker with static
electricity. Use your TV and watch the interview with the game designers
(the designers that created the original Zak McKracken game). The people
in the interview seem to think they have some kind of connection to you,
through the world of computer games. Now add HAIRDO “POMPADOUR”
WIG to SKULL WITH JAM AND RUBBER SEAL to create the
perfect CAPONIAN’S SKULL WITH TOUPEE.
Watch the cut
scene, and experience a severe feeling of deja-vu.
AIRCRAFT
You’re trapped on a
plane… the same plane you were on at the start of the game. You have to
escape, before the Caponians find you. You’ve done it before, you can do
it again.
You need to prevent the Caponians from getting here. Look at the
red scanner next to the door, and look at the ventilation slots above the
scanner. Pour your COFFEE CUP into the ventilation shaft
to short-circuit the scanner. Now the Caponians can’t get in. Walk
left, to the junk on top of the cabinet. Look at the junk to find a FUSE.
Open cabinet on the left, and pick up the LEVER. You still
have your PETROLEUM JELLY, so no need to search the box on the left
again.
Look at TARP near the upper-right, and pick up TARP.
Use LEVER in mechanism in the middle of the floor. Use PETROLEUM
JELLY with the mechanism to grease the hinges, then pull the LEVER -
the cargo hatch opens part-way, but then the fuse blows, so it can’t open any
further. Look at the fuse box next to the red scanning device. Open
the fuse box, then use your FUSE with the fuse box to fix
it. The cargo hatch opens all the way now. Try to jump through the
cargo hatch to escape, but it’s too dangerous. Use TARP with
the cargo hatch, to use it as a PARACHUTE. Now jump down
through the cargo hatch. This time, you manage to jump out of the plane
before you are caught, and glide down to safety, thanks to your home-made PARACHUTE.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ZURICH
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CRASH SITE
You
lost a lot of items as you jumped out of the plane. Let’s hope you won’t
need that stuff again.
Look at the bulky waste on the ground, then look at all the
items on the ground. Pick up the LEAKING WATERING CAN. Look at the
tree on the right, push the tree, and pick up the HORSE CHESTNUT that
falls from the tree. Open the HORSE
CHESTNUT to get OPEN CHESTNUT. Now walk down to the
woodland path.
WOODLAND PATH
Look at the Warning Sign. Nice! Take CHEWING GUM from
the Warning Sign. It’s rock-hard, so you need to use the CHEWING GUM to chew
it, and make it into CHEWED
CHEWING GUM. Use CHEWED CHEWING GUM on your LEAKING WATERING CAN to
repair it. Pick up Y-SHAPED
BRANCH from the fence on the left. Look at the blue
chaff cutter - it’s a wood chipper. Now look at the carnivorous
plant. It looks like it wants to eat you. Look at the termites on
the plant, and pick up the termites. Watch the very bizarre cut scene
(hehehe).
Now, try again, and ignore the termites this time. Pick up
the BAG OF
FERTILISER from below the termites plant. Use BAG OF FERTILISER in
your WATERING CAN,
then look at the resulting WATERING
CAN WITH FERTILISER POWDER to realise that you need to add
some water. Take the PINWHEEL next
to the carnivorous plant - you end up with a PINWHEEL top, and
a HOLLOW BAMBOO PIECE.
Look at the scrub plant near the upper-left, and push the scrub plant to find a
water intake tap. Open the water intake tap, so that water starts flowing
through the hose. Now walk left, back to the spot where you landed.
CRASH SITE
Since you turned on the water intake tap in the field, you can
see water leaking from the hose here. Use WATERING CAN WITH FERTILISER POWDER with
the leaky hose to get WATERING
CAN WITH DISSOLVED FERTILISER. Walk down to the woodland
path.
WOODLAND PATH
Walk
up to the edge of the forest.
EDGE OF THE FOREST
There’s a very sad-looking Gardener, sitting on a log.
Talk to the Gardener and work through all the dialogue with him. When
conversation is over, push the Gardener, and pick up the WOODEN EYE that
falls to the ground (ick!). Also pick up the Gardener’s GREY WORK GLOVES that
are lying on the log next to him. Use the GREY WORK GLOVES with
your HOLLOW BAMBOO
PIECE to get BAMBOO
WITH GLOVE. Now give OPEN CHESTNUT to the Gardener, and
tell him it’s his wooden eye - he won’t know the difference.
Pick up some PEANUT
SEEDS from the bag of seeds on the ground. Look at
plants in the ground to see that they’re in bad shape. Walk right, back
to the woodland path.
WOODLAND PATH
Use WOODEN
EYE in the wood chipper chaf cutter, then pick up the MAHOGANY SAWDUST that
it produces. Look at the green bench, and use BAMBOO WITH GLOVE with
the green bench to get some GREEN
COLOURED GLOVES. Use TITAN CUTTER KNIFE with the GREEN COLOURED GLOVES -
you end up with a CUT
OFF GREEN THUMB, and a TOP OF TITAN CUTTER. Walk up to the
edge of the forest.
EDGE OF THE FOREST
Show CUT
OFF GREEN THUMB to the Gardener - he tells you all about
his problems with fertilising the plants. You should help the poor old
man out! Use WATERING
CAN WITH DISSOLVED FERTILISER with the patch of land in
the middle of the foreground, to water the plants, and make them grow.
You thought the Gardener would be pleased, however, it seems he wanted to grow
potatoes, not peanuts! There’s no pleasing some people! Okay, open
(not use) the patch of land to uncover a giant peanut, then pick up the PEANUT. Walk right
to the woodland path.
WOODLAND PATH
Try to give the PEANUT to
the carnivorous plant. Okay, you need to remove your disguise
first. In your Inventory, simply use the FRENCH MOUSTACHE to
remove it. Now again, give the PEANUT to the carnivorous plant.
The carnivorous plant eats the peanut, then runs off, giving you access to the
wooden hut. Except, there’s no door to enter. Give MAHOGANY SAWDUST to
the termites plant, and you create a trail from the termites to the wooden
hut. Now climb through the wooden hut, and into the yard.
YARD
Explore the area. Look at the Loca vending machine, then
push Loca vending machine, and take the CAN OF LOCA from the Loca vending
machine. Take CHAMOIS
LEATHER from on top of the barrel. Pick up BLUE DART that’s
underneath the drain pipe (very hard to spot). Pick up RED DART that’s
between the yellow flowers on the ground and the turfed patch of soil (very
hard to spot). Pick up GREEN
DART that’s on the ground, under the open window (very
hard to spot). Try to climb up to the open window, but it’s too high up
for you to reach. Now use your CAPONIAN’S SKULL WITH TOUPEE to wear
it, then walk round to the front of the house. The guards mistake you for
their leader, the King, and allow you to enter the house.
HOUSE - GROUND FLOOR
Explore the house. Look at the strange machine in the
middle of the room. Look at pot with plant in front of the strange
machine, and push pot with plant to reveal another pot. Pick up the pot -
you just take the SHOOT
OF CREEPING PLANT, and leave the pot behind. Look at the
rusty IRON BAR on
the stair railing, and take the IRON
BAR from the stair railing. Close the door in the
back wall, and take CABLE that’s
hanging on the wall behind the door. Now open door in the back wall
again, and leave the building.
YARD
Use SHOOT
OF CREEPING PLANT in the turfed patch of soil to plant
it. Use WATERING
CAN WITH DISOLVED FERTILISER with the turfed patch of soil
to water it. The creeping plant grew up towards the window, so simply
enter through the window.
HOUSE - 1ST FLOOR
Use your CAPONIAN’S
SKULL WITH TOUPEE to remove it. Explore the
room. Look at the WORLD
CONQUEST PLANS on the wall. Oh no! They’re
planning to destroy Earth! You MUST stop them! Take the WORLD CONQUEST PLANS from
the wall. Look at the SAT Receiver machine, and pull the lever at front
of the machine to shut it down. Watch the cut scene. Pick up SCREDWDRIVER that’s
on the same table as the SAT Receiver machine. Look at cabinet on the
left, and look at dartboard on the side of the cabinet - it has your picture on
it. Throw GREEN
DART, RED
DART, and BLUE
DART at the dart board. Wow, the dartboard was
actually a mechanism, and by throwing the DARTS, you managed to open the door to
their Teleporting Device. Use CAPONIAN’S
SKULL WITH TOUPEE to wear it again, then walk up to the
Teleporter.
SPACESHIP - COMMAND CENTRE
As
soon as you beam aboard the spaceship, you need to convince the Caponian that
you are The King. Use the following dialogue options.
- I had just closed the door behind me…
- When I suddenly got a craving for a hot
fudge sundae.
- So I went into my kitchen, where I
tripped.
- I found my head stuck inside a
microwave.
- Some idiot pressed one of the buttons…
- A gigantic electrical current kept
spinning around me.
- Transcended the bounds of time and
space…
Thankfully,
the Caponian believes your story. Now explore the room. Move the
curtain on the left to reveal Audrey the alien plant. You need to get rid
of Audrey! But how? Look at the Security Door in the back wall, and
exit the room through the Security Door.
SPACESHIP - CORRIDOR
You
find yourself in a long corridor. Go through door on the right, in The
King’s bedroom.
SPACESHIP - BEDROOM
The
King is sleeping in his bed, so don’t wake him up. Explore the
bedroom. There’s a lot of pictures on the wall - move portrait of The
King to reveal a hidden safe. You can’t open the safe yet, but remember
it’s there. Look at the jukebox, use the jukebox, and select the
following track.
- 13. Lullaby
Open cabinet on the left, and MOBILE TOY from the
cabinet. Look at the cord hanging from the ceiling, above The King’s bed,
and tie MOBILE
TOY onto the cord. Use the MOBILE TOY to turn
it on. Open the curtain on the right, to see The King’s outfits.
Move all 3 of his outfits along the railing, then take the DUMMY that’s
hanging from the railing. Give DUMMY to The King. He’s sleeping
soundly now. Pick up BENT
PIECE OF METAL KEY from his chest. Now leave the
bedroom.
SPACESHIP - CORRIDOR
Out in the corridor, look at the metal sheathing high up, on the
wall on the right. There’s something green behind the sheathing.
Open the metal sheathing, and look at the green slimy bag - is it an egg?
Use IRON BAR with
the green slimy bag - you accidentally burst it open. Pick up the STICKY SLIME.
Look at the door on the left. It doesn’t seem to
open. Look at the strange mechanism to the left of the door - this
mechanism controls the door. Insert BENT PIECE OF METAL KEY into the
strange mechanism, then go through door on the left, into the Machine
Room.
SPACESHIP - MACHINE ROOM
Explore the room. Look at the huge laser ray cannon - it‘s
useless without a crystal. Look at the box on the right, and open the
box. Push the button inside the box, to turn off the huge laser ray
cannon. Take GLOWING
CRYSTAL from the huge laser ray cannon. Now look at
the laser beams on the right, and look at the hand-shaped switch next to the
laser beams. Use the switch to learn that it toggles the laser beams on
and off. However, it doesn’t stay off for very long. In your
Inventory, use the STICKY
SLIME with the HAND
BONE to get BONY
HAND WITH SLIME, then use this with the hand-shaped
switch. The lasers are now deactivated. Look at poor Roger Wilco in
the cell. Look at the longish object on the floor next to Roger Wilco,
then pick it up. - it’s an EMPTY
GLASS TUBE. There’s nothing else you can do here, so
leave the room.
SPACESHIP - CORRIDOR
Walk
up to the Command Centre.
SPACESHIP - COMMAND CENTRE
Walk
right, into the Teleporter.
HOUSE - 1ST FLOOR
You’re
back in the house. Climb out window on the right.
YARD
Climb
through hole in the fence, so you’re back at the Woodland Path.
WOODLAND PATH
Use your CAPONIAN’S
SKULL WITH TOUPEE to remove it. Walk left to the
Crash Site.
CRASH SITE
Look at machine on the left, to see that it’s rusty.
Use CAN OF LOCA on
the machine to dissolve the rust. Open the egg-shaped hood at the top of
the machine, and place your PURPLE
CRYSTAL inside the egg-shaped hood. Now close the
receptacle hood. Use IRON
BAR with the derusted machine, and it will act as a
lever. Use the lever, then push the lever, and you find yourself flying
through time, into the Future.
THE FUTURE
The future looks like Armageddon! Explore the area.
Pick up the MUSHROOMS growing
next to the burned-down house. Look at your MUSHROOMS to
realise that they’re poisonous. Look at the Caponian body in the middle
of the swamp, and take CAPONIAN’S
EYEBALL from the Caponian. Look at bomb in the
foreground, and look at lid of the bomb. Use CHAMOIS LEATHER with
your SCREWDRIVER to
get SCREWDRIVER
WRAPPED IN SHAMMY, then use this with the lid on the
bomb. You can see the EXPLOSIVE
DEVICE inside the bomb. Pick up the EXPLOSIVE DEVICE.
Walk left, back to the Time Machine, and return to the present.
CRASH SITE
Use
the lever in the derusted machine again, but this time, pull the lever.
You find yourself flying through time, back to the Past.
THE PAST
The Past looks very picturesque and peaceful. Talk to the
little girl (not as innocent as she appears, is she?) and work through all the
dialogue with her. Pick up the FOXGLOVE FLOWER from the ground.
Pick up SCRUNCHIE that’s
on the steps leading to the house. Walk left, back to the Time Machine,
and return to the present.
CRASH SITE
Walk
down to the Woodland Path.
WOODLAND PATH
Climb
through the wooden hut to get to the Yard.
YARD
Climb
through the open window, into the house.
HOUSE - 1ST FLOOR
Use your CAPONIAN’S
SKULL WITH TOUPEE to wear it. Now walk through the
Teleporter on the left.
SPACESHIP - COMMAND CENTRE
Walk
up through the Security Door in the back wall.
SPACESHIP - CORRIDOR
Enter
door on the right, into the King’s bedroom.
SPACESHIP - BEDROOM
Now it’s time to open the safe in the wall. Use CAPONIAN’S EYEBALL with
the safe. The retina scan will accept the eyeball and open the
safe. Look at the BLUE
CRYSTAL in the safe, and pick up the BLUE CRYSTAL. Look
at the crystal shards in the safe. When you’re ready, leave the
bedroom.
SPACESHIP - CORRIDOR
Walk
up to the Command Centre.
SPACESHIP - COMMAND CENTRE
Walk
right, into the Teleporter.
HOUSE - 1ST FLOOR
You’re
back in the house. Climb out window on the right.
YARD
Climb
through hole in the fence, so you’re back at the Woodland Path.
WOODLAND PATH
Use your CAPONIAN’S
SKULL WITH TOUPEE to remove it. Pick up BRANCHES next to
the blue chaff cutter wood chipper, so you get a Y-SHAPED BRANCH.
Walk left to the Crash Site.
CRASH SITE
Use
the lever in the derusted machine, and pull the lever. You find yourself
flying through time, back to the Past.
THE PAST
Use SUSHI
IN FISHBOWL with the pond to give Sushi a new home.
You’re left with the EMPTY
EQUARIUM. In your Inventory, use SCRUNCHIE with
the Y-SHAPED
BRANCH to create a SLINGSHOT. Wait until the little girl
places her FABRIC
DOLL on top of her head, then use SLINGSHOT with
the FABRIC DOLL to
knock it out of her hands. Now pick up the DOLL from the
ground. Look at the FABRIC
DOLL to realise that it looks just like you. Look at
the bird on the roof. Put your PEANUT SEEDS in the birdhouse, so the
bird will fly down closer to you. Now use the BLUE CRYSTAL with
the bird in the birdhouse - your consciousness is transferred into the bird’s
body.
As the bird, fly up into the sky, then right to the nest in the
tree. Push the eggshells in the nest out of the way, then pick up ROWEN BERRIES from
the nest. Now fly through the skylight of the house, so you‘re inside the
house.
Look at the scientific paper on the table. Pick up KEY from the
table. Now fly up through the skylight to leave house.
Give ROWEN
BERRIES and give SMALL FLOWERS to Zak. Use Zak to
transfer your consciousness back into your own body.
As Zak, use the KEY in
the front door of the house to unlock it. Now open the front door and
enter the house.
Pick up SLIP
OF PAPER from the table - it turns into EXPEDITION’S RESULTS in
your Inventory. Look at it in your Inventory to learn what Audrey the
plant is allergic to. Look at the strange apparatus on the table.
Use FOXGLOVE FLOWER with
the strange apparatus. Use ROWEN
BERRIES with the strange apparatus. Use MUSHROOM with the
strange apparatus. Use Sushie’s EMPTY AQUARIUM with the strange
apparatus. Now use the strange apparatus itself. The 3 poisonous
sustenance’s mix together, and pour out into Sushie’s aquarium
bowl. Pick up AQUARIUM from
the ground - it becomes AQUARIUM
FILLED UP WITH POISON in your Inventory. Use AQUARIUM FILLED UP WITH POISON with EMPTY GLASS TUBE to
get FULL GLASS TUBE.
Now walk down to leave the house. Walk left to use the Time Machine
again.
CRASH SITE
Walk
down to the Woodland Path.
WOODLAND PATH
Walk
up to Edge Of The Forest.
EDGE OF THE FOREST
The depressed Gardener is still here. Give him your FABRIC DOLL to
cheer him up. Now take the Gardener’s SPADE from the
ground. Walk down to the Woodland Path.
WOODLAND PATH
Climb
through the wooden hut to get to the Yard.
YARD
Climb
through the open window, into the house.
HOUSE - 1ST FLOOR
Use your CAPONIAN’S
SKULL WITH TOUPEE to wear it. Now walk through the
Teleporter on the left.
SPACESHIP - COMMAND CENTRE
If you haven’t done so already, move the curtain on the left to
reveal Audrey the alien plant. Look at the Control Panel underneath
Audrey the plant. Note, there is a closed slot in the Control
Panel. Use the switch to open the slot, then insert FULL GLASS TUBE into
the open slot in the Control Panel. Your plan worked - Audrey the plant
is no more! You automatically cover up your handiwork, so that the
Caponians don’t notice what you did. Walk through Teleporter on the right.
HOUSE - 1ST FLOOR
Climb
through window on the right.
YARD
Walk
round to front of the house, and enter through the front door.
HOUSE - GROUND FLOOR
Look at the heap of dirt next to stairs on the left, and use
your SPADE with
the heap of dirt to clear it away. You uncover a lid that was hidden
under the heap of dirt. Open the lid, and look at the object that was
below the lid. Pick up object - it’s a DETONATOR LEVER.
Use CABLE with
the DETONATOR LEVER,
then use the resulting DETONATOR
LEVER WITH CABLE ATTACHED with the EXPLOSIVE DEVICE to
create an EXPLOSIVE
CHARGE. Now use EXPLOSIVE CHARGE in your Inventory,
and you automatically place the bomb on the stairs. Watch some cut scenes
as you foil the evil Caponians plans.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NEW YORK CITY
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
UNITED NATIONS CONFERENCE
You’re
telling your story in the United Nations, in order to promote your new
book. Use the following dialogue options.
- The Caponians hadn’t been THAT
stupid.
- YOU’RE A HERO!
- The extra-terrestrial Caponians.
- Travel through time.
Watch
through some cut scenes. But the game isn’t finished yet. Watch
through the credits for another section to play.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SAN FRANSICO
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ZAK’S APARTMENT
Several
weeks have passed since you saved the Earth… again, and your life has returned
to normal. Watch a cut scene as your gran calls to try and set you up on
a date. Then Annie calls, and invites you over to her house tomorrow, for
her birthday. You need to make her a special orange cream pie, as a
birthday gift.
Open drawer under the sink, and take COOKBOOK from the
drawer. Look at the COOKBOOK in
your Inventory to see your gran’s recipe, and to see the list of ingredients
you need to make Annie‘s pie. Open kitchen cabinet under the sink, and
pick up ORANGEEXTRA
DISHWASHING DETERGENT. Open fridge, and get the BUTTER. Walk left
into the living room area.
Open the key cabinet next to your front door, and take MAILBOX KEY from
the key cabinet. Pick up TOP
OF TITAN CUTTER from the bookshelf on the left. Now
walk left into your bedroom.
In your bedroom, look at Chuck the plant - the poor thing is
well and truly dead. Open bottom drawer in your bedside cabinet, and pick
up the RUBBER CONDOM.
That’s all you can do here, so leave the bedroom.
Open
your front door, and leave the apartment.
13TH AVENUE
STREET
Use MAILBOX
KEY with your mailbox to unlock it. You
automatically take PARCEL from
the mailbox. Open the PARCEL to
get a nice yellow COMPASS.
Use your TOP OF TITAN
CUTTER on the COMPASS -
you’ve created the TITAN
CUTTER COMPASS. Look at the Baker’s window, then use
you TITAN CUTTER
COMPASS with the Baker’s window to cut a hole in the
window. Take PIE
CRUST PASTRY CASE from the window, then head through your
front door, back to your apartment.
ZAK’S APARTMENT
Back
in your apartment, walk into the kitchen area.
Look at the microwave, open microwave, and place BUTTER into the
bowl in the microwave. Close the microwave , then use the microwave to
turn it on and melt the butter. Open the microwave again. Take
the MELTED BUTTER ON
DISH. In your Inventory, use the MELTED BUTTER in
the PASTRY CASE to
make BUTTER COATED PASTRY
CASE. Add ORANGEEXTRA
DISHWASHING DETERGENT to the BUTTER COATED PASTRY CASE.
Now open the oven, and place UNBAKED
ORANGE CREAM CAKE in the oven. Watch the cut scene
as you bake the ORANGE
BUTTER CREAM CAKE. Now open the front door and leave your
apartment.
13TH AVENUE
STREET
Climb
the stairs up to Annie’s apartment. Now sit back, and enjoy the final cut
scene.
The End!
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