YEAR: 1988
GENRE: Point & Click Adventure
WHERE TO GET IT: Official Site
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EASY LEVEL
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SAN FRANCISCO
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INTRO
The
intro shows you, Zak McKracken, sneaking onboard an aircraft. Someone is
after you, and you have to hide from them.
Remember to SAVE often,
using different Save Slots.
AIRCRAFT
After
the intro, your adventure begins in an aircraft, several hundred miles above
ground. You are being hunted by the immigration authorities, who will
kill you if they find you. You have to hide… QUICKLY!!!
Walk left, to the junk on top of the cabinet. Look at the
junk to find a FUSE.
Open cabinet on the left, and pick up the LEVER. Open the box on the left, and
search the box to find some PETROLEUM
JELLY. Look at TARP near the upper-right, and pick
up TARP.
Use LEVER in
mechanism in the middle of the floor. Use PETROLEUM JELLY with
the mechanism to grease the hinges, then pull the LEVER - the cargo
hatch opens part-way, but then the fuse blows, so it can’t open any
further. Look at the fuse box next to the red scanning device. Open
the fuse box, then use your FUSE with
the fuse box to fix it. The cargo hatch opens all the way now. Try
to jump through the cargo hatch to escape, but it’s too dangerous.
Use TARP with
the cargo hatch, to use it as a PARACHUTE.
Now jump down through the cargo hatch. However, just as you are getting
ready to jump, someone knocks you over the head. You wake up, hours
later, back at home.
ZAK’S APARTMENT
You’re in your Bedroom. Hmm, you have a huge bump on your
head, so that incident in the aircraft wasn’t a dream. It really
happened! But how? Maybe Annie would know? Explore your
Bedroom. Look at the lamp next to your bed. Pull the cord to turn
the lamp on… nothing happened! The bulb must have blown. Take BROKEN LIGHT BULB from
the lamp. When you’re ready, open door on the left, and head through to
the Living Room.
Explore your Living Room. For a bit of fun, use the TV to
see an advert about dog food. Pick up the seat cushion from the settee,
and you find a BUTTER
KNIFE. Look at the key cabinet next to your front
door. Open the key cabinet, and take MAILBOX KEY. Look at phone on the
wall to hear a message from your mum.
Explore the Kitchen area on the right. Use BUTTER KNIFE with
the jam jar on the counter to get SLATHERED
BUTTER KNIFE. Look at the fridge, and look at the note on
the fridge. It’s got a number on it - 1138. If only you could
remember who that number belongs to. When you’ve finished exploring, open
your front door, and leave your apartment.
Watch
the cut scene in the Egyptian pyramid.
13TH AVENUE
STREET
Look at the mailbox next to your door to discover that you have
mail. Use MAILBOX
KEY with the mailbox to open it, and collect the POSTCARD from
Annie. Wait a minute… the POSTCARD says
that Annie is on her honeymoon in Waikiki. She got married, and didn’t
even tell you??? When you’ve got over the shock, look at the baguettes
and pie crusts in the bakery window. Ring the bell button on the bakery’s
door 3 times. The baker clearly doesn’t appreciate you disturbing him -
he appears at his window, and starts shooting at you! Wait a minute… he
was shooting cookies at you, not bullets. How strange! You
automatically pick up the CARTRIDGE-SHAPED
COOKIES from the ground, and it becomes COOKIE MUSH. Now
look at the Artificial Hair Company Barber on the right. Open the door to
Artificial Hair Company, and enter it.
ARTIFICIAL HAIR COMPANY
Stanislav greets you warmly. He tries - and fails - to
persuade you to buy a wig. When he’s finished his sales pitch, work
through all the dialogue with him. When conversation is over, explore the
shop. Look at wigs on the wall, and notice the lamp underneath the green
wig. It uses the same bulb as your lamp in the bedroom. Take the
lamp, and you’ll get a WORKING
BULB. Look at BARBER’S
MAGAZINE on the table, and take BARBER’S MAGAZINE.
Look at the head of bust skull in the wall. MURRAY!!! Talk to the
skull, and work through all the dialogue with him. Take LARGE COAT HOOK from
the clothes hanger in the foreground. When you’ve finished exploring,
leave the barber shop.
13TH AVENUE
STREET
Return
to your apartment.
ZAK’S APARTMENT
Walk
left, into your bedroom.
Look at the lamp next to your bed, and use WORKING BULB with
the lamp. Watch the cut scene. Now pull the chord on the lamp to
turn it on. Now you have some light in that area, so open the upper
drawer in your bedside cabinet, and look in the drawer to find some PLAYING CARDS.
Look at the PLAYING
CARDS in your Inventory, and you find your CASHCARD. Leave
your bedroom.
Look at the BARBER’S
MAGAZINE in your Inventory to see an advert for a cab
company. Use BARBER’S
MAGAZINE with the phone on your living room wall to call
for a cab. When you’re ready, leave your apartment.
13TH AVENUE
STREET
The
taxi is waiting for you outside. Talk to the taxi driver, and use the
following dialogue option.
- To the offices of the National
Infiltrator, please.
Watch
the cut scene.
OFFICES OF THE NATIONAL INFILTRATOR
You soon arrive at the National Infiltrator Offices. This
is where your newspaper is based. Look at the tree growing through the
building. Look at the curtain hanging on the window on the 1st Floor.
Look at the chain of lights illuminating the door. Enter the
office.
Talk to Jerry and work through all the dialogue with him.
Pick up SUSHI IN A
BOWL from Jerry’s desk. When Jerry has turned away
from you, try to get his TITAN
CUTTER KNIFE, but he always demands it back from you.
Maybe you could trick him? Wait until he is turned away from you again,
then swap your BUTTER
KNIFE for his TITAN
CUTTER KNIFE. Jerry sees the jam-splattered BUTTER KNIFE, and thinks
it’s blood. He has flashbacks to when he was a surgeon, and runs off to
the Emergency Room.
Look at cabinet on the left and take LIGHTER from on top
of the cabinet. Talk to Deborah the secretary and work through all the
dialogue with her. Search the bin at Deborah’s desk to find BALLED-UP NEWSPAPER CLIPPING.
Look at BALLED-UP
NEWSPAPER CLIPPING to read about the missing architects in
Mexico. It’s a good lead for you to check out. Explore the office,
and when you’re ready, leave the office.
Talk
to the taxi driver, and use the following dialogue option.
- To the airport please.
SAN FRANCISCO AIRPORT
Explore the airport. Move the seat cushion from the settee
on the left, and pick up AUDIO
TAPE that had fallen underneath the cushion. Look at
the AUDIO TAPE to
see that it’s damaged. Use your CASHCARD with the Ticket Machine, and
buy a ticket to Mexico. Now walk left to board the plane.
AIRPLANE
The Stewardess is rather grumpy! She won’t even give you a
cup of coffee. Look at the sleeping passenger in front of you.
Remove his fake beard to see a number - 1138. Look at the suitcase next
to the sleeping passenger, and use the code 1138 to open it. Take
the GLOWING
OBJECT from the suitcase - it becomes a FLUORESCING SUBSTANCE in
your Inventory. Open all the overhead compartments until you find a WHITE BLANKET.
Take the WHITE
BLANKET. Walk right into the Stewardess’s area.
Talk to the Stewardess and work through all the dialogue with
her. She gives you a SLEEPING
PILL. Push the pill to crush it, and turn it into PULVERISED SLEEPING PILL.
In your Inventory, use FLUORESCING
SUBSTANCE with the BLANKET to create BLANKET, INTENSELY FLUORESCING.
Walk left, back into the passenger area.
Look
at all the other passengers, then continue left, and enter the Rest Room.
The Stewardess harasses you, and won’t let you use the
facilities, since it’s blocked. She sells you a very expensive CHAMBER POT, and expects
you to use that instead. Now leave the Rest Room.
In your Inventory, mix PULVERISED SLEEPING PILL into
your CAN OF PEANUTS to
get PEANUTS WITH
SOPORIFIC. Give PEANUTS WITH SOPORIFIC to the old
woman in pink to make her fall asleep. Now close all the windows, then
walk right into the Stewardess’s area.
Use BLANKET,
INTENSELY FLUORESCING with the Stewardess. You use
the blanket to dress up like a ghost, scaring the Stewardess and making her
faint. Now you can finally make the cup of coffee you’ve been wanting
since the start of the flight. Your flight finally comes to an end.
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MEXICO
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MEXICO AIRPORT
Explore
the airport. When you’re ready, walk right to leave the airport.
DIG SITE
Walk
left to the excavation site.
EXCAVATION SITE
Explore the area. Look at the pile of bones on the
table. Pick up a BONE,
and keep picking up BONES until
you can’t get any more. You’ll end up with LOTS AND LOTS OF BONES and
a MEDIUM SIZED SKULL.
Notice the CROWBAR on
top of the scaffolding. Push the scaffolding, then pick up the CROWBAR that falls
to the ground. Use the CROWBAR on
the blinds at the back of the bulldozer to open it. Now open the
first-aid kit, and take the STICKY
TAPE. Use STICKY
TAPE on the AUDIO
TAPE to stick the broken ends of the tape together.
Use YELLOW
CRAYON with AUDIO
TAPE to wind it in, so you can record on it. Take the SMALL SPADE that’s
in the sand on the right. When you’re ready, walk up into the cave.
CAVE
After
a short cut scene, you arrive at the scout camp.
SCOUT CAMP
Look at the winch on the gate - you need a crank to use
it. Try to take the CRANK that’s
lying next to the dog. But every time you got near the dog, it snarls and
barks at you. Walk down, to a clearing.
JUNGLE CLEARING
You’ve now reached a small jungle clearing, with paths leading
off in all directions. But the paths all lead back to here. Look at
the skeleton, and take BOX
OF COOKIES from the skeleton. You end up with the
skeleton’s HAND BONE,
as well. Open BOX
OF COOKIES to find a COCKROACH. EWWW!!! Look
at BIRD’S NEST in
the tree, and take BIRD’S
NEST. When you’re ready, go back up the upper-right path,
where you came from.
SCOUT CAMP
Walk
right through the jungle, back to the excavation site.
EXCAVATION SITE
Look
at the pit in the ground, in front of the bulldozer. You are attacked by
a weird plant-type monster, and you run away.
After returning to the area, you see the plant-monster is now
asleep. Look at the plant’s head to see that there’s something trapped in
there. Use CROWBAR with
the plant’s head to force it open. Wow, you found the missing
archaeologists. Work through all the dialogue with them. When
conversation is over, walk left to the dig site.
DIG SITE
Climb
up the pyramid stairs, to the top of the dome.
PYRAMID DOME TEMPLE
Look at sarcophagus, and look at statue on top of the
sarcophagus. Notice the Ankh symbol on the left of the sarcophagus.
Look at plants on the right. Look at weathered markings on the wall with
the plants. Use your YELLOW
CRAYON with the weathered markings, and copy the Ankh
symbol you saw. Press the small stone at the bottom right. If you
did it correctly, the wall will open up, revealing a doorway. Enter
through the doorway, into the Temple.
It’s dark in here. Look at the bowl pedestal in middle of
the room, and use your LIGHTER with
the bowl pedestal to light it up. Now you’ve got some light in the
room. Notice the PURPLE
CRYSTAL in the column on the left. Take the PURPLE CRYSTAL from
the column. After the cut scene, you’re trapped in the temple. How
are you going to get out?
Look at the 2 metal plates and torches on each side of the
room. Push both torches, and the metal plate on the left slides
open. Look at the strange markings, and look at the scribble that was
hidden behind the metal plate. You read the inscription - I hope it can
help you figure out what’s going on. Talk to the metal plate on the
right. You automatically speak the phrase you saw in the scribble, and a
secret compartment is opened up. Take BIG HUMAN SKULL and
take SMALL HUMAN
SKULL from the secret compartment. Now replace the human
skulls back in the secret compartment, in this order.
- Small Human Skull
- Big Human Skull
- Medium Human Skull (that you’ve been
carrying for a while)
Yet another secret compartment is revealed. You see
another skull in here, and it looks just like a Capoinian skull.
Take ELONGATE
SKULL from this secret compartment. Watch the cut
scene.
Look at the stone cavity in the statue, and use COOKIE MUSH in the
stone cavity. It cooks your COOKIE
MUSH into a GIANT
COOKIE.
Look at the carved strange plate stone in the floor on the
left. Open the carved strange plate stone to find a U-SHAPED STONE.
Now look at the strange depression in the sacrificial pedestal, and insert
your U-SHAPED
STONE into the strange depression. The door to the
Temple opens again, so simply walk down to leave the Temple.
Climb
down the stairs to the dig site.
DIG SITE
Walk
left to the excavation site.
EXCAVATION SITE
Walk
up through the cave, to the scout camp.
SCOUT CAMP
Give GIANT
COOKIE to the dog. With his mouth full of cookie, he
can’t bite you now. Pick up the CRANK next to the dog, and use CRANK in the winch
on the fence. Now use the winch to wind open the gate, and walk into the
camp.
Talk to both scouts sitting at the campfire, and work through
all the dialogue with them. Look at the boreal owl in the tree on the
left. Now talk to the scout in the pit and work through all the dialogue
with him. When conversation is over, use AUDIO TAPE in the
Hi-Fi system next to William (the scout in the pit). The boreal owl lays
an egg, then flies away. Look at the egg, and try to pick up the
egg. A FEATHER will
land up in the nest. Pity it’s too high up for you to reach. Look
at the pipe next to the nest, and use the pipe to blow the FEATHER down to the
ground. Pick up the FEATHER.
Now use the FEATHER with
the BIRD’S NEST to
make BIRD’S NEST WITH
FEATHER. It almost looks like a hat. There’s
nothing else you can do here, so walk right to the excavation site.
EXCAVATION SITE
Walk
left to the dig site.
DIG SITE
Use
the pick-up truck to go back to the airport.
MEXICO AIRPORT
Use your CASHCARD with
the Ticket Machine, and buy a TICKET to
Honolulu. Walk left to board the plane.
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HONOLULU, WAIKIKI
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WAIKIKI AIRPORT
You arrive at Honolulu airport in Waikiki. This is where
Annie is on her honeymoon. Explore the airport. Look at NEWSPAPER on the
table, and pick up the NEWSPAPER.
When you’re ready, walk right to leave the airport.
BEACH
You take a taxi to the beach. Look at the Welcome Sign on
the hut. Look at the Cabana Guy, and look at the poster on the hut behind
him. Apparently, you need a Club Card before you can enter the
beach. Maybe you can persuade him to let you in anyway? Give BIRD’S NEST WITH FEATHER to
the Cabana Guy, and he uses it like a hat. You now have access to the
beach. Walk right a few steps, talk to Annie, and work through all the
dialogue with her. Give NEWSPAPER to
Annie, and she gives you her BOOK
OF GOOD MANNERS in return. Look at the sleeping
Jacques. Why on earth did Annie marry him? Use your SMALL SPADE with
Jacques, and you bury him in a sandcastle. Choose any dialogue option
with Annie, and you convince her that Jacques has left her. After she
leaves the beach, head left, and go to the airport.
WAIKIKI AIRPORT
Use your CASHCARD with
the Ticket Machine, and buy a TICKET to
Paris. Walk left to board the plane.
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PARIS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS AIRPORT
Explore the airport. Pick up FRENCH MOUSTACHE from
the bench. Walk right to leave the airport.
LE PECHAUR MERVEILLIEUX RESTAURANT
You
search Paris, looking for Dr Levy, and eventually you end up at Le Pechaur
Merveillieux Restaurant. Open the door, and enter the restaurant.
Talk to the Waiter and work through all the dialogue with
him. Talk to the guest at the upper-right table, who turns out to be Dr
Levy. Agree to pay his tab for him. However, the restaurant won’t
accept your CASHCARD.
Leave the restaurant.
Walk
up alley on the right.
ALLEY
Explore the alley. Look through the window to see the
chef. Knock on the kitchen door, and work through all the dialogue with
the chef who answers the door. No matter what you say, you won’t be able
to get into the kitchen. Let’s try something different, then. SAVE YOUR GAME HERE.
Use COCKROACH with
the window - this distracts the chef inside, who leaves his post to chase after
the cockroach. Open (don’t knock, or you’ll have to deal with the waiter)
the kitchen door and enter the kitchen.
KITCHEN
You need to stop the chef from throwing you out of his
kitchen. So close the storeroom door (not the hooks on the door), then
use CROWBAR on
the door to block it. The chef can’t get out now. Move the stool so
it’s at the door, and then pick up the SILVERFISH from the placard above the
door. Take RUBBER
SEAL from the cabinet under the sink. Use your CHAMBER POT with
the stock pot of soup to get a bowl of SOUP. Now leave the kitchen.
ALLEY
Now
you need to get the waiter busy here, so you can explore the restaurant at the
front. Knock on the kitchen door, and use the following dialogue with the
waiter.
- I spent some time in Lefty’s Bar
before.
The
waiter will ask you to balance a tray of plates, so he can test your
skills. You fail of course, and drop the tray. The waiter will be
busy clearing up your mess for a while. Walk left, back to the front of
the restaurant.
LE PECHAUR MERVEILLIEUX RESTAURANT
Enter
the restaurant again.
Since the waiter is busy in the kitchen, talk to the guest at
the middle table, and give him BOOK
OF GOOD MANNERS. After a conversation about soup, use
the FRENCH
MOUSTACHE to disguise yourself. Now give bowl
of SOUP to
the guest at the middle table. Watch the cut scene, as the guest
complains about the soup.
The
waiter is now out of action. Talk to Dr Levy at the upper-right table and
work through all the dialogue with him. When conversation is over, leave
the restaurant.
Walk
left to the airport.
PARIS AIRPORT
Use your CASHCARD with
the Ticket Machine, and buy a TICKET to
Scotland. Walk left to board the plane.
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SCOTLAND
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SCOTLAND AIRPORT
You
soon arrive in Bonny Scotland. Explore the airport, and when you’re
ready, head up through the door to leave the airport.
LAKE
Explore the area. Talk to the fisherman and work through
all the dialogue with him. It seems that he’s using the wrong bait to
catch fish. Give your SILVERFISH to
the fisherman. He gives you his FISHING ROD, and asks you to find a bigger
hook. Use your TITAN
CUTTER KNIFE with your LARGE COAT HOOK to
create a large FISHING
HOOK. Combine FISHING
HOOK with the FISHING
ROD to get FISHING
ROD WITH LARGE HOOK. Give this to the fisherman.
Watch the cut scene, then work through all the dialogue with the
fisherman. Look at the hairy fish on the ground. Take FISHING ROD WITH LARGE HOOK that’s
next to the fisherman. Now you need to create a disguise, so use
your TITAN CUTTER
KNIFE with the hairy fish to get some FISH HAIR. Walk
right to return to the airport.
SCOTLAND AIRPORT
Use your CASHCARD with
the Ticket Machine, and buy a TICKET to
San Francisco. Walk left to leave the airport.
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SAN FRANCISCO
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SAN FRANCISCO AIRPORT
Walk right to leave the airport. You get a choice of where
to go next, to go to home to 13TH Avenue
Street.
13TH AVENUE
STREET
Walk
right a few steps to the Artificial Hair Bros barbers. Look at the poster
in the window to see some clues about Elvis. Now enter Artificial Hair
Bros on the right.
ARTIFICIAL HAIR BROS
Talk
to Stanislav. Remember, you’re trying to disguise yourself as the King,
so that the aliens won’t recognise you. Use the following dialogue
options.
- Alright, I get it! I need a
wig!
- I’m older than you might think!
- I own a business.
- Elvis Presley! No one was
cooler!
- Mystic areas, shrouded in legend.
- Kicking back in a pink Cadillac! My
lifelong dream!
- Classic black never goes out of style!
Watch a very long cut scene - eventually, Stanislav gives you
a BLACK WIG.
When you’re ready, leave the shop.
13TH AVENUE
STREET
Enter
your apartment on the left.
ZAK’S APARTMENT
Watch the cut scene. Walk into your kitchen area.
Let’s put together your disguise now. Use TITAN CUTTER KNIFE with ELONGATE SKULL to
create SCOOPED-OUT
CAPONIAN’S SKULL. Add RUBBER SEAL to SCOOPED-OUT CAPONIAN’S SKULL.
Use jam jar on the counter with your SKULL WITH RUBBER SEAL FROM PICKLE JAR to
make it sticky. Your TV will flicker with static electricity. Use
your TV and watch the interview with the game designers (the designers that created
the original Zak McKracken game). The people in the interview seem to
think they have some kind of connection to you, through the world of computer
games. Now add HAIRDO
“POMPADOUR” WIG to SKULL WITH JAM AND RUBBER SEAL to
create the perfect CAPONIAN’S
SKULL WITH TOUPEE.
Watch
the cut scene, and experience a severe feeling of deja-vu.
AIRCRAFT
You’re
trapped on a plane… the same plane you were on at the start of the game.
You have to escape, before the Caponians find you. You’ve done it before,
you can do it again.
You need to prevent the Caponians from getting here. Look
at the red scanner next to the door, and look at the ventilation slots above
the scanner. Pour your COFFEE
CUP into the ventilation shaft to short-circuit the scanner.
Now the Caponians can’t get in. Walk left, to the junk on top of the
cabinet. Look at the junk to find a FUSE. Open cabinet on the left, and
pick up the LEVER.
You still have your PETROLEUM
JELLY, so no need to search the box on the left again.
Look at TARP near
the upper-right, and pick up TARP.
Use LEVER in
mechanism in the middle of the floor. Use PETROLEUM JELLY with
the mechanism to grease the hinges, then pull the LEVER - the cargo
hatch opens part-way, but then the fuse blows, so it can’t open any
further. Look at the fuse box next to the red scanning device. Open
the fuse box, then use your FUSE with
the fuse box to fix it. The cargo hatch opens all the way now. Try
to jump through the cargo hatch to escape, but it’s too dangerous.
Use TARP with
the cargo hatch, to use it as a PARACHUTE.
Now jump down through the cargo hatch. This time, you manage to jump out
of the plane before you are caught, and glide down to safety, thanks to your
home-made PARACHUTE.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ZURICH
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CRASH SITE
You
lost a lot of items as you jumped out of the plane. Let’s hope you won’t
need that stuff again.
Notice the leaky hose. Look at the bulky waste on the
ground, then look at all the items on the ground. Pick up the LEAKING WATERING CAN.
Look at the tree on the right, push the tree, and pick up the HORSE CHESTNUT that
falls from the tree. Open the HORSE
CHESTNUT to get OPEN CHESTNUT. Now walk down to the
woodland path.
WOODLAND PATH
Look at the Warning Sign. Nice! Take CHEWING GUM from
the Warning Sign. It’s rock-hard, so you need to use the CHEWING GUM to chew
it, and make it into CHEWED
CHEWING GUM. Use CHEWED CHEWING GUM on your LEAKING WATERING CAN to
repair it. Pick up Y-SHAPED
BRANCH from the fence on the left. Look at the blue
chaff cutter - it’s a wood chipper. Now look at the carnivorous
plant. It looks like it wants to eat you. Look at the termites on
the plant, and pick up the termites. Watch the very bizarre cut scene
(hehehe).
Now, try again, and ignore the termites this time. Pick up
the BAG OF
FERTILISER from below the termites plant. Use BAG OF FERTILISER in
your WATERING CAN,
then look at the resulting WATERING
CAN WITH FERTILISER POWDER to realise that you need to add
some water. Take the PINWHEEL next
to the carnivorous plant - you end up with a PINWHEEL top, and
a HOLLOW BAMBOO PIECE.
Now walk left, back to the spot where you landed.
CRASH SITE
Use WATERING
CAN WITH FERTILISER POWDER with the leaky hose to
get WATERING CAN WITH
DISSOLVED FERTILISER. Walk down to the woodland
path.
WOODLAND PATH
Walk
up to the edge of the forest.
EDGE OF THE FOREST
There’s a very sad-looking Gardener, sitting on a log.
Talk to the Gardener and work through all the dialogue with him. When
conversation is over, push the Gardener, and pick up the WOODEN EYE that
falls to the ground (ick!). Also pick up the Gardener’s GREY WORK GLOVES that
are lying on the log next to him. Use the GREY WORK GLOVES with
your HOLLOW BAMBOO
PIECE to get BAMBOO
WITH GLOVE. Now give OPEN CHESTNUT to the Gardener, and
tell him it’s his wooden eye - he won’t know the difference.
Pick up some PEANUT
SEEDS from the bag of seeds on the ground. Look at
plants in the ground to see that they’re in bad shape. Walk right, back
to the woodland path.
WOODLAND PATH
Use WOODEN
EYE in the wood chipper chaf cutter, then pick up
the MAHOGANY
SAWDUST that it produces. Look at the green bench,
and use BAMBOO WITH
GLOVE with the green bench to get some GREEN COLOURED GLOVES.
Use TITAN CUTTER
KNIFE with the GREEN
COLOURED GLOVES - you end up with a CUT OFF GREEN THUMB, and
a TOP OF TITAN CUTTER.
Walk up to the edge of the forest.
EDGE OF THE FOREST
Show CUT
OFF GREEN THUMB to the Gardener - he tells you all about
his problems with fertilising the plants. You should help the poor old
man out! Use WATERING
CAN WITH DISSOLVED FERTILISER with the patch of land in
the middle of the foreground, to water the plants, and make them grow.
You thought the Gardener would be pleased, however, it seems he wanted to
grow potatoes, not peanuts! There’s no pleasing some people! Okay,
open (not use) the patch of land to uncover a giant peanut, then pick up
the PEANUT.
Walk right to the woodland path.
WOODLAND PATH
Try to give the PEANUT to
the carnivorous plant. Okay, you need to remove your disguise
first. In your Inventory, simply use the FRENCH MOUSTACHE to
remove it. Now again, give the PEANUT to the carnivorous plant.
The carnivorous plant eats the peanut, then runs off, giving you access to the
wooden hut. Except, there’s no door to enter. Give MAHOGANY SAWDUST to
the termites plant, and you create a trail from the termites to the wooden
hut. Now climb through the wooden hut, and into the yard.
YARD
Explore the area. Look at the Loca vending machine, then
push Loca vending machine, and take the CAN OF LOCA from the Loca vending
machine. Take CHAMOIS
LEATHER from on top of the barrel. Pick up BLUE DART that’s
underneath the drain pipe (very hard to spot). Pick up RED DART that’s
between the yellow flowers on the ground and the turfed patch of soil (very
hard to spot). Pick up GREEN
DART that’s on the ground, under the open window (very
hard to spot). Try to climb up to the open window, but it’s too high up
for you to reach. Now use your CAPONIAN’S SKULL WITH TOUPEE to wear
it, then walk round to the front of the house. The guards mistake you for
their leader, the King, and allow you to enter the house.
HOUSE - GROUND FLOOR
Explore the house. Look at the strange machine in the
middle of the room. Look at pot in front of the strange machine.
Pick up the pot - you just take the SHOOT
OF CREEPING PLANT, and leave the pot behind. Look at
the IRON BAR on
the shelves in the lower-right, and take the IRON BAR from the
shelves. Pick up CABLE from
the floor, to the left of the strange machine. When you’re ready, leave
the building.
YARD
Use SHOOT
OF CREEPING PLANT in the turfed patch of soil to plant
it. Use WATERING
CAN WITH DISOLVED FERTILISER with the turfed patch of soil
to water it. The creeping plant grew up towards the window, so simply
enter through the window.
HOUSE - 1ST FLOOR
Use your CAPONIAN’S
SKULL WITH TOUPEE to remove it. Explore the
room. Look at the WORLD
CONQUEST PLANS on the wall. Oh no! They’re
planning to destroy Earth! You MUST stop them! Take the WORLD CONQUEST PLANS from
the wall. Look at the SAT Receiver machine, and pull the lever at front
of the machine to shut it down. Watch the cut scene. Pick up SCREDWDRIVER that’s
on the same table as the SAT Receiver machine. Look at cabinet on the
left, and look at dartboard on the side of the cabinet - it has your picture on
it. Throw GREEN
DART, RED
DART, and BLUE
DART at the dart board. Wow, the dartboard was
actually a mechanism, and by throwing the DARTS, you managed to open the door to
their Teleporting Device. Use CAPONIAN’S
SKULL WITH TOUPEE to wear it again, then walk up to the
Teleporter.
SPACESHIP - COMMAND CENTRE
As
soon as you beam aboard the spaceship, explore the room. Move the curtain
on the left to reveal Audrey the alien plant. You need to get rid of
Audrey! But how? Look at the Security Door in the back wall, and
exit the room through the Security Door.
SPACESHIP - CORRIDOR
You
find yourself in a long corridor. Go through door on the right, in The
King’s bedroom.
SPACESHIP - BEDROOM
The King is sleeping in his bed, so don’t wake him up.
Explore the bedroom. There’s a lot of pictures on the wall - move
portrait of The King to reveal a hidden safe. Take the BLUE CRYSTAL from
the safe. Now look at the jukebox, use the jukebox, and select the
following track.
- 13. Lullaby
Open cabinet on the left, and MOBILE TOY from the
cabinet. Look at the cord hanging from the ceiling, above The King’s bed,
and tie MOBILE
TOY onto the cord. Use the MOBILE TOY to turn
it on. Open the curtain on the right, to see The King’s outfits.
Move all 3 of his outfits along the railing, then take the DUMMY that’s
hanging from the railing. Give DUMMY to The King. He’s sleeping
soundly now. Pick up BENT
PIECE OF METAL KEY from his chest. Now leave the
bedroom.
SPACESHIP - CORRIDOR
Out in the corridor, look at the metal sheathing high up, on the
wall on the right. There’s something green behind the sheathing.
Open the metal sheathing, and look at the green slimy bag - is it an egg?
Use IRON BAR with
the green slimy bag - you accidentally burst it open. Pick up the STICKY SLIME.
Look at the door on the left. It doesn’t seem to
open. Look at the strange mechanism to the left of the door - this
mechanism controls the door. Insert BENT PIECE OF METAL KEY into the
strange mechanism, then go through door on the left, into the Machine
Room.
SPACESHIP - MACHINE ROOM
Explore the room. Look at the huge laser ray cannon - it‘s
useless without a crystal. Look at the box on the right, and open the
box. Push the button inside the box, to turn off the huge laser ray
cannon. Take GLOWING
CRYSTAL from the huge laser ray cannon. Now look at
the laser beams on the right, and look at the hand-shaped switch next to the
laser beams. Use the switch to learn that it toggles the laser beams on
and off. However, it doesn’t stay off for very long. In your Inventory,
use the STICKY
SLIME with the HAND
BONE to get BONY
HAND WITH SLIME, then use this with the hand-shaped
switch. The lasers are now deactivated. Look at poor Roger Wilco in
the cell. Look at the longish object on the floor next to Roger Wilco,
then pick it up. - it’s an EMPTY
GLASS TUBE. There’s nothing else you can do here, so
leave the room.
SPACESHIP - CORRIDOR
Walk
up to the Command Centre.
SPACESHIP - COMMAND CENTRE
Walk
right, into the Teleporter.
HOUSE - 1ST FLOOR
You’re
back in the house. Climb out window on the right.
YARD
Climb
through hole in the fence, so you’re back at the Woodland Path.
WOODLAND PATH
Use your CAPONIAN’S
SKULL WITH TOUPEE to remove it. If you’ve lost
your Y-SHAPED BRANCH,
pick up more BRANCHES next
to the blue chaff cutter wood chipper, so you get a Y-SHAPED BRANCH.
Walk left to the Crash Site.
CRASH SITE
Look at machine on the left, to see that it’s rusty.
Use CAN OF LOCA on
the machine to dissolve the rust. Open the egg-shaped hood at the top of
the machine, and place your PURPLE
CRYSTAL inside the egg-shaped hood. Now close the
receptacle hood. Use IRON
BAR with the derusted machine, and it will act as a
lever. Use the lever, then push the lever, and you find yourself flying
through time, into the Future.
THE FUTURE
The future looks like Armageddon! Explore the area.
Pick up the MUSHROOMS growing
next to the burned-down house. Look at your MUSHROOMS to
realise that they’re poisonous. Look at bomb in the foreground, and look
at lid of the bomb. Use CHAMOIS
LEATHER with your SCREWDRIVER to get SCREWDRIVER WRAPPED IN SHAMMY,
then use this with the lid on the bomb. You can see the EXPLOSIVE DEVICE inside
the bomb. Pick up the EXPLOSIVE
DEVICE. Walk left, back to the Time Machine, and return
to the present.
CRASH SITE
Use
the lever in the derusted machine again, but this time, pull the lever.
You find yourself flying through time, back to the Past.
THE PAST
The Past looks very picturesque and peaceful. Talk to the
little girl (not as innocent as she appears, is she?) and work through all the
dialogue with her. Pick up the FOXGLOVE FLOWER from the ground.
Pick up SCRUNCHIE that’s
on the steps leading to the house. Walk left, back to the Time Machine,
and return to the present. Use SUSHI IN FISHBOWL with the pond to
give Sushi a new home. You’re left with the EMPTY EQUARIUM. In
your Inventory, use SCRUNCHIE with
the Y-SHAPED
BRANCH to create a SLINGSHOT. Wait until the little girl
places her FABRIC
DOLL on top of her head, then use SLINGSHOT with
the FABRIC DOLL to
knock it out of her hands. Now pick up the DOLL from the
ground. Look at the FABRIC
DOLL to realise that it looks just like you. Look at
the bird on the roof. Put your PEANUT SEEDS in the birdhouse, so the
bird will fly down closer to you. Now use the BLUE CRYSTAL with
the bird in the birdhouse - your consciousness is transferred into the bird’s
body.
As the bird, fly up into the sky, then right to the nest in the
tree. Push the eggshells in the nest out of the way, then pick up ROWEN BERRIES from
the nest. Now fly through the skylight of the house, so you‘re inside the
house.
Look at the scientific paper on the table. Pick up KEY from the
table. Now fly up through the skylight to leave house.
Give ROWEN
BERRIES and give SMALL FLOWERS to Zak. Use Zak to
transfer your consciousness back into your own body.
As Zak, use the KEY in
the front door of the house to unlock it. Now open the front door and
enter the house.
Pick up SLIP
OF PAPER from the table - it turns into EXPEDITION’S RESULTS in
your Inventory. Look at it in your Inventory to learn what Audrey the
plant is allergic to. Look at the strange apparatus on the table.
Use FOXGLOVE FLOWER with
the strange apparatus. Use ROWEN
BERRIES with the strange apparatus. Use MUSHROOM with the
strange apparatus. Use Sushie’s EMPTY AQUARIUM with the strange
apparatus. Now use the strange apparatus itself. The 3 poisonous
sustenance’s mix together, and pour out into Sushie’s aquarium
bowl. Pick up AQUARIUM from
the ground - it becomes AQUARIUM
FILLED UP WITH POISON in your Inventory. Use AQUARIUM FILLED UP WITH POISON with EMPTY GLASS TUBE to
get FULL GLASS TUBE.
Now walk down to leave the house. Walk left to use the Time Machine
again.
CRASH SITE
Walk
down to the Woodland Path.
WOODLAND PATH
Walk
up to Edge Of The Forest.
EDGE OF THE FOREST
The depressed Gardener is still here. Give him your FABRIC DOLL to
cheer him up. Now take the Gardener’s SPADE from the
ground. Walk down to the Woodland Path.
WOODLAND PATH
Climb
through the wooden hut to get to the Yard.
YARD
Climb
through the open window, into the house.
HOUSE - 1ST FLOOR
Use your CAPONIAN’S
SKULL WITH TOUPEE to wear it. Now walk through the
Teleporter on the left.
SPACESHIP - COMMAND CENTRE
If you haven’t done so already, move the curtain on the left to
reveal Audrey the alien plant. Look at the Control Panel underneath
Audrey the plant. Note, there is a closed slot in the Control
Panel. Use the switch to open the slot, then insert FULL GLASS TUBE into
the open slot in the Control Panel. Your plan worked - Audrey the plant
is no more! You automatically cover up your handiwork, so that the
Caponians don’t notice what you did. Now push the button on the Control
Panel, and the pedestal in the middle of the floor rises up. Take BROOM ALIEN from
the pedestal. Push button on the Control Panel again, so that the
pedestal sinks back into the floor. Walk through Teleporter on the
right.
HOUSE - 1ST FLOOR
Climb
through window on the right.
YARD
Walk
round to front of the house, and enter through the front door.
HOUSE - GROUND FLOOR
Look at the heap of dirt next to stairs on the left, and use
your BROOM
ALIEN with the heap of dirt to sweep it away. You
uncover a lid that was hidden under the heap of dirt. Open the lid, and
look at the object that was below the lid. Pick up object - it’s a DETONATOR LEVER.
Use CABLE with
the DETONATOR LEVER,
then use the resulting DETONATOR
LEVER WITH CABLE ATTACHED with the EXPLOSIVE DEVICE to
create an EXPLOSIVE
CHARGE. Now use EXPLOSIVE CHARGE in your Inventory,
and you automatically place the bomb on the stairs. Watch some cut scenes
as you foil the evil Caponians plans.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SAN FRANSICO
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ZAK’S APARTMENT
Several
weeks have passed since you saved the Earth… again, and your life has returned
to normal. Watch a cut scene as your gran calls to try and set you up on
a date. Then Annie calls, and invites you over to her house tomorrow, for
her birthday. You need to make her a special orange cream pie, as a
birthday gift.
Open drawer under the sink, and take COOKBOOK from the
drawer. Look at the COOKBOOK in
your Inventory to see your gran’s recipe, and to see the list of ingredients
you need to make Annie‘s pie. Open kitchen cabinet under the sink, and
pick up ORANGEEXTRA
DISHWASHING DETERGENT. Open fridge, and get the BUTTER. Walk left
into the living room area.
Open the key cabinet next to your front door, and take MAILBOX KEY from
the key cabinet. Now walk left into your bedroom.
In your bedroom, look at Chuck the plant - the poor thing is
well and truly dead. Open bottom drawer in your bedside cabinet, and pick
up the RUBBER CONDOM.
That’s all you can do here, so leave the bedroom.
Open
your front door, and leave the apartment.
13TH AVENUE
STREET
Use MAILBOX
KEY with your mailbox to unlock it. You
automatically take PARCEL from
the mailbox. Open the PARCEL to
get a nice yellow COMPASS.
Use your TOP OF TITAN
CUTTER on the COMPASS -
you’ve created the TITAN
CUTTER COMPASS. Look at the Baker’s window, then use
you TITAN CUTTER
COMPASS with the Baker’s window to cut a hole in the
window. Take PIE
CRUST PASTRY CASE from the window, then head through your
front door, back to your apartment.
ZAK’S APARTMENT
Back
in your apartment, walk into the kitchen area.
Look at the microwave, and place BUTTER into the
bowl in the microwave. Close the microwave , then use the microwave to
turn it on and melt the butter. Open the microwave again. Take
the MELTED BUTTER ON
DISH. In your Inventory, use the MELTED BUTTER in
the PASTRY CASE to
make BUTTER COATED PASTRY
CASE. Add ORANGEEXTRA
DISHWASHING DETERGENT to the BUTTER COATED PASTRY CASE.
Now open the oven, and place UNBAKED
ORANGE CREAM CAKE in the oven. Watch the cut scene
as you bake the ORANGE
BUTTER CREAM CAKE. Now open the front door and leave your
apartment.
13TH AVENUE
STREET
Climb
the stairs up to Annie’s apartment. Now sit back, and enjoy the final cut
scene.
The End!
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