20 October 2021

Zak McKracken: Alien Mindbenders, The

 

YEAR:  1988


GENRE:  Point & Click Adventure


WHERE TO GET IT:   GOG



Part 1

Part 2




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PART 2

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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

MIAMI - ZAK

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

MIAMI AIRPORT

 

After an enjoyable flight, you arrive at Miami Airport.  Use your CASHCARD in the Reservations Terminal, and buy a TICKET to The Bermuda Triangle.  Walk left to board the plane. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

BERMUDA TRIANGLE - ZAK

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DIVINE WIND TOURS

 

SAVE YOUR GAME HERE.  You’re onboard a small plane, on your way to The Bermuda Triangle.  The pilot gives you a PARACHUTE.  Wait for a while, and the whole plane, with you and the pilot in it, gets zapped into an alien spaceship. 

 

 

 

 

ALIEN SPACESHIP

 

Notice the coloured buttons on the right.  The pilot will press 4 buttons in a specific order. 

 

 

        IMPORTANT:  Take a note of the order in which the pilot presses the coloured buttons.  The order changes with every game. 

 

 

Don’t press the buttons yet.  Notice the door on the right, with the doorbell button next to it.  Use the doorbell.  An alien will answer the door, and take you to meet the King.  While the King is deciding what to do with you, give him your KING FAN CLUB CARD.  Since you are a fan, he changes his opinion about you, and decides you’re not so bad after all. 

 

You are shown the code to return home to San Francisco.  But don’t press the buttons yet.  Walk right a few steps, back to the King’s room. 

 

Walk right a few steps to the Lott-O-Dictor.  Read the Lott-O-Dictor to get tomorrow’s winning Lotto numbers. 

 

 

        IMPORTANT:  Take a note of the Lotto numbers.  The numbers change with every game. 

 

 

Walk left, back to the room with the coloured buttons. 

 

SAVE YOUR GAME HERE.  Put on your WET SUIT, and put on your PARACHUTE.  Now push the coloured buttons you saw the pilot push, then quickly step left over the line.  You will be teleported into mid-air.

 

 

 

 

MID AIR

 

You are teleported into mid-air.  The pilot had his plane, so he could fly, but you don’t have that luxury.  Use your PARACHUTE, to gently float down to safety. 

 

 

 

 

OCEAN

 

You land in the middle of the ocean.  SAVE YOUR GAME HERE.  Notice the fin in the distance?  That fin belongs to a dolphin.  Use KAZOO to call the dolphin, then use BLUE CRYSTAL on the dolphin to place your consciousness into the dolphin. 

 

As the dolphin, swim down to the bottom of the ocean. Pick up the clumps of seaweed, until you find a GLOWING OBJECT.  It’s most likely at the bottom right.  Pick up the GLOWING OBJECT, then swim back up to the surface.  Give the GLOWING OBJECT to Zak.  You have to do this before the aliens come for Zak.  Now switch back to Zak. 

 

As Zak, wait for the aliens to come and get you.  They teleport you into their Detention Chamber in TPC in San Francisco. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

SAN FRANCISCO - ZAK

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

TPC - THE PHONE COMPANY

 

You are trapped in the aliens Detention Chamber, and their rays are making you stupid.  Just wait it out, until the aliens release you. 

 

 

 

 

13TH AVENUE STREET

 

Thanks to the rays in the Detention Chamber, you have lost all your abilities.  Wait it out, until you are back to normal.  Now put on your HAT and put on your NOSE GLASSES, then enter The Phone Company again. 

 

 

 

 

TPC - THE PHONE COMPANY

 

With your disguise on, the aliens think you are one of them.  Open the counter door, and go into the Back Room. 

 

Open cabinet on the left, and take back the artefacts that the aliens took from you.  Now go back out to the shop area. 

 

Leave The Phone Company. 

 

 

 

 

13TH AVENUE STREET

 

Walk right a few steps, and go round the corner to 14TH Avenue Street. 

 

 

 

 

14TH AVENUE STREET

 

Enter Lou’s Loans. 

 

 

 

 

LOU’S LOANS

 

Walk left to the Buy window.  Buy the ‘Play Lotto’ banner to get a LOTTO TICKET.  Enter the 4 digits you read on the Lott-O-Dictor.  Now leave the shop. 

 

 

 

 

14TH AVENUE STREET

 

Walk left to 13TH Avenue Street. 

 

 

 

 

13TH AVENUE STREET

 

Stand next to the bus.  Use your KAZOO to wake the bus driver, then use your CASHCARD in the CashCard Reader to buy a bus ticket.  You travel to the airport. 

 

 

 

 

AIRPORT

 

Annie is still here.  Give SCROLL to Annie.  Give WHISKEY to Annie.  Give WIRE CUTTERS to Annie.  Give FLAGPOLE to Annie.  Give both CRYSTAL SHARDS to Annie.  Give YELLOW CRAYON to Annie.  Give WALLPAPER MAP to Annie.  Now switch to Annie. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

SAN FRANCISCO - ANNIE

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

SAN FRANCISCO AIRPORT

 

SAVE YOUR GAME HERE.  Use your CASHCARD in the Reservations Terminal, and buy a TICKET to London.  Walk left to board the plane. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

LONDON - ANNIE

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

LONDON AIRPORT

 

After an enjoyable flight, you arrive at London Airport.  Walk right to leave the airport. 

 

 

 

 

STONEHENGE

 

You’ve reached Stonehenge.  There’s a Sentry, and an electric fence guarding the area.  You can’t get anywhere near Stonehenge, until you turn off that electric fence.  Give WHISKEY to the Sentry to get him drunk.  Now pull the switch in the Sentry’s Guardhouse.  The electric fence is now turned off, and you don’t hear it’s hum anymore.  Use WIRE CUTTERS on the fence on the right to cut a hole in it.  Now go through the hole, and up to Stonehenge itself. 

 

There’s an altar stone here.  Use FLAGPOLE with the altar stone.  Use both CRYSTAL SHARDS with the altar stone.  Now read your SCROLL to perform the ritual.  The CRYSTAL SHARDS fuse together, and become a YELLOW CRYSTAL.  Pick up the YELLOW CRYSTAL.  Walk right to return to the Guardhouse. 

 

Go through hole in the fence, then walk left to return to the airport. 

 

 

 

 

LONDON AIRPORT

 

Use your CASHCARD in the Reservations Terminal, and buy a TICKET to Cairo.  Walk left to board the plane. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

CAIRO - ANNIE

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

CAIRO AIRPORT

 

After an enjoyable flight, you arrive at Cairo Airport.  Walk right to leave the airport. 

 

 

 

 

DESERT

 

Walk right to the Sphinx.  One of the Sphinx legs has some strange marking on it.  Use YELLOW CRAYON with the strange markings, and draw the sketch that Leslie saw below the Sphinx, in the Map Room on Mars.  Click on ‘Finished Drawing’.  If done correctly, a door will open, revealing a secret entrance.  Head up through the door, into a maze. 

 

 

 

 

SPHINX MAZE

 

SAVE YOUR GAME HERE.  Read the sign on the wall.  Walk right a few steps, and work your way through the maze, using the following directions. 

 

 

        -       Go through upper-right door, in the back wall.

        -       Go through upper-left door in the back wall.

        -       Go through upper-right door in the back wall.

        -       Walk left a few steps, and go through upper-left door in the back wall.

        -       Go through upper-right door in the back wall.

        -       Walk left a few steps, and go through door in the back wall, with the eyes.

 

 

 

 

CHAMBER OF THE GUARDIAN

 

You’ve reached the Chamber Of The Guardian.  The room is dark, and there’s nothing you can do in here, anyway.  Just leave the room. 

 

 

 

 

SPHINX MAZE

 

Continue through the maze, using the following directions. 

 

 

        -       Walk right to end of the corridor, and go through door on the right.

        -       Walk left a few steps, and go through upper-left door in the back wall.

        -       Walk left to end of the corridor, and go through door on the left. 

        -       Walk left a few steps, and go through upper-left door in the back wall.

        -       Walk left to end of the corridor, and go through door in the back wall, with the eyes. 

 

 

 

 

HIEROGLYPHICS ROOM

 

You’re in a room with 3 buttons on the wall, along with some hieroglyphics.  Read the hieroglyphics, then push the buttons in the correct order.  Pay attention, since the order change for every game. 

 

If done correctly, you’ll see a map of the Martian Pyramid.  You should add this to your map, so use YELLOW CRAYON with WALLPAPER MAP to add the symbols.  Now notice the strange markings high up in the wall.  Read the strange markings. 

 

 

        IMPORTANT:  Take a sketch of the strange markings picture you see.  The picture changes for every game. 

 

 

Now leave the room. 

 

 

 

 

SPHINX MAZE

 

SAVE YOUR GAME HERE.  Find your way through the maze using the following directions. 

 

        -       Walk right to end of the corridor, and go through door on the right.

        -       Repeat this 5 more times (so you go through 6 doors in total).

        -       Walk left, and go through door on the left. 

        -       Repeat this.  You should be out of the maze now. 

 

 

 

 

DESERT

 

Walk left, away from the Sphinx. 

 

 

 

 

DESERT

 

Walk down to the airport. 

 

 

 

 

AIRPORT

 

Switch to Zak. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

SAN FRANCISCO - ZAK

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

AIRPORT

 

Zak is waiting patiently at the airport.  Walk right to leave the airport. 

 

 

 

 

13TH AVENUE STREET

 

The bus automatically takes you back home to your street.  Walk up to 14TH Avenue Street. 

 

 

 

 

14TH AVENUE STREET

 

Enter Lou’s Loans. 

 

 

 

 

LOU’S LOANS

 

Lou informs you that you’ve won the lottery, and he loads your winnings onto your CASHCARD.  Congratulations.  Now leave the shop. 

 

 

 

 

14TH AVENUE STREET

 

Walk left to 13TH Avenue Street. 

 

 

 

 

13TH AVENUE STREET

 

Stand next to the bus.  Use your KAZOO to wake the driver.  Use your CASHCARD in the CashCard Reader to return to the airport. 

 

 

 

 

SAN FRANCISCO AIRPORT

 

SAVE YOUR GAME HERE.  Use your CASHCARD in the Reservations Terminal, and buy a TICKET to London.  Walk left to board the plane. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

LONDON - ZAK

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

LONDON AIRPORT

 

After an enjoyable flight, you arrive at London Airport.  Use your CASHCARD in the Reservations Terminal, and buy a TICKET to Cairo.  Walk left to board the plane. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

CAIRO - ZAK

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

CAIRO AIRPORT

 

After an enjoyable flight, you arrive at Cairo Airport.  Annie should be here.  Switch to Annie. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

CAIRO - ANNIE

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

CAIRO AIRPORT

 

Give WALLPAPER MAP to Zak.  Give WIRE CUTTERS to Zak.  Give YELLOW CRYSTAL to Zak.  Give YELLOW CRAYON to Zak.  Switch back to Zak. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

CAIRO - ZAK

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

CAIRO AIRPORT

 

Use your CASHCARD in the Reservations Terminal, and buy a TICKET to Kinshasa.  Walk left to board the plane. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

KINSHASA - ZAK

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

KINSHASA AIRPORT

 

After an enjoyable flight, you arrive at Kinshasa Airport.  Walk right to leave the airport. 

 

 

 

 

JUNGLE

 

You’re in the jungle.  Make your way through the jungle, using any paths, until you reach the village. 

 

 

 

 

VILLAGE

 

Walk left to the Doctor’s hut, and enter the Doctor’s hut. 

 

SAVE YOUR GAME HERE.  Give YELLOW CRYSTAL to the Shaman. He will teach you how to use it. 

 

The YELLOW CRYSTAL allows you to teleport to various places.  Use YELLOW CRSTYAL, and the MAP will show you where you can teleport.  Teleport to all the locations on the MAP - the ‘???’ will be replaced by location names.  The only place you can’t teleport to, is the ‘Eye’ in the middle of the MAP.  When you’re ready, teleport to the Peruvian Eye Cave. 

 

 

 

 

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PERUVIAN EYE CAVE - ZAK

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

HUGE CARVING

 

Pick up the CANDELABRA.  Use YELLOW CRYSTAL, and teleport to Mars Face Chamber (the face on the right of the map). 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

MARS - ZAK

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

MARS ROOM

 

Notice the strange markings on the middle door in the back wall.  Use YELLOW CRAYON with the strange markings, and draw the sketch that Annie saw below the Hieroglyphics Room.  Click on ‘Finished Drawing’.  If done correctly, all 3 doors will open.  Head up through the middle door. 

 

 

 

 

GREAT CHAMBER MAZE

 

The room is dark, and there are no torches to light.  Believe it or not, this is actually the same maze that Leslie and Melissa were in earlier.  SAVE YOUR GAME HERE.  Use the ‘What Is’ command to find your way through the maze using the following directions. 

 

 

        -       Walk right to end of the corridor, and go through door on the right.

        -       Go through door on the left. 

 

 

You’re out of the maze now. 

 

 

 

 

GREAT CHAMBER

 

Walk down, away from the door. 

 

Watch the cut scene with Melissa and Leslie.  Now you have a lot to do on Mars, so let’s get cracking.  Walk right a few steps, and approach the middle massive doorway. 

 

Walk up through the doorway, into the maze. 

 

 

 

 

GREAT CHAMBER MAZE

 

Find your way through the maze using the following directions. 

 

 

        -       Walk right a few steps, and go through door in the back wall.

 

 

 

 

STATUE ROOM

 

Take the ANKH from the statue.  Leave the room. 

 

 

 

 

GREAT CHAMBER MAZE

 

Find your way out of the maze using the following directions. 

 

        -       Walk left, and go through door on the left. 

 

 

 

 

GREAT CHAMBER

 

You’re out of the maze, and back in the Great Chamber.  Walk down, away from the door. 

 

Walk right a few steps, and approach the last massive doorway. 

 

Walk up through the doorway, into the maze. 

 

 

        -       Walk right a few steps, and go through door in the back wall. 

 

 

 

 

FORCE FIELD ROOM

 

You find yourself in a room with a force field.  Use ANKH in the panel in the wall to disable the force field.  Pick up LARGE KEY - it crumbles to dust.  Pick up GOLDEN KEY.  Now use the ‘What Is’ command to find a button on the right edge of the machine.  Push the button, and watch the projection with the Skolarian.  When you’re ready, leave the room. 

 

 

 

 

GREAT CHAMBER MAZE

 

Find your way out of the maze using the following directions. 

 

 

        -       Walk left a few steps, and go through door on the left. 

 

 

 

 

GREAT CHAMBER

 

You’re out of the maze, and back in the Great Chamber.  Walk down, away from the door. 

 

Walk left, to where Leslie and Melissa are waiting.  Give GOLDEN KEY to Melissa (blue spacesuit). 

 

While the air may be breathable in here, that’s not the case outside.  SAVE YOUR GAME HERE.  Make sure you’re wearing your WET SUIT.  Now take off your NOSE GLASSES and take off your HAT.  Put on your OXYGEN TANK.  Put on FISH BOWL.  Use DUCT TAPE with FISH BOWL to seal it.  Walk left through the doorway. 

 

You’re at the huge door that Melissa opened earlier.  Walk left to the planet surface. 

 

 

 

 

PLANET SURFACE

 

Head left, and continue left, until you reach the Monolith Ticket Dispenser Machine.  Use your CASHCARD in the Monolith Ticket Machine to get a TOKEN.  Switch to Melissa. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

MARS - MELISSA

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

GREAT CHAMBER

 

Put on HELMET.  Head left twice, so you are outside, on the planet surface. 

 

 

 

 

PLANET SURFACE

 

Head left, and continue left, until you reach the Monolith Ticket Dispenser Machine.  Use your CASHCARD in the Monolith Ticket Machine to get a TOKEN.  Switch to Leslie. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

MARS - LESLIE

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

GREAT CHAMBER

 

Put on HELMET.  Head left twice, so you are outside, on the planet surface. 

 

 

 

 

PLANET SURFACE

 

Head left, and continue left, until you reach The Friendly Hostel.  If you haven’t done so already, use BROOM ALIEN with the sand on the ground, to clear the solar panels.  This allows the tram to work.  Walk left to the Monolith Ticket Dispenser Machine.  Use your CASHCARD in the Monolith Ticket Machine to get a TOKEN.  SAVE YOUR GAME HERE.  Use TOKEN with the tram.  Quickly switch to Leslie. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

MARS - MELISSA

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PLANET SURFACE

 

Use TOKEN with the tram.  Quickly switch to Zak. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

MARS - ZAK

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

PLANET SURFACE

 

Use TOKEN with the tram.  If all 3 of you hasn’t made it onto the tram, Load your game and try again.  Now watch the cut scene as the tram takes you left to a pyramid.  Switch to Leslie. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

MARS - LESLIE

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PYRAMID

 

Walk up to the pyramid entrance. 

 

Use BROOM ALIEN with the sand pile to sweep it up.  However, the BROOM ALIEN finally wakes up, and he objects to you using him to sweep up sand.  He storms off in a huff.  Switch to Zak. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

MARS - ZAK

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

PYRAMID

 

Walk up to the pyramid entrance. 

 

Use BOBBY PIN SIGN with the keyhole to unlock the door.  Go up through the door, into the pyramid. 

 

The room is dark, but there’s nothing you can do about that.  Follow the path, in the darkness, until you reach the Sarcophagus Room. 

 

 

 

 

SARCOPHAGUS ROOM

 

Walk left, to the end of the room.  Switch to Melissa. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

MARS - MELISSA

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

PYRAMID

 

Walk up to the pyramid entrance. 

 

Head up through the doorway, into the pyramid.  Follow the dark path, until you reach the Sarcophagus Room, where Zak is. 

 

 

 

 

SARCOPHAGUS ROOM

 

Walk left, to the end of the room.  Switch to Leslie. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

MARS - LESLIE

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

PYRAMID

 

Head up through the doorway, into the pyramid.  Follow the path, until you reach the Sarcophagus Room, where Zak is. 

 

 

 

 

SARCOPHAGUS ROOM

 

Push the Sarcophagus feet.  Switch to Zak. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

MARS - ZAK

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

SARCOPHAGUS ROOM

 

While Leslie is pushing the Sarcophagus feet, a secret passage is revealed.  Climb up the stairs in the back-left wall, to find yourself in the White Crystal Room. 

 

 

 

 

WHITE CRYSTAL ROOM

 

Step away from the stairs in the floor, and stand in front of the flashing Containment Device.  Switch to Melissa. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

MARS - MELISSA

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

SARCOPHAGUS ROOM

 

Climb up the stairs in the back-left wall, to join Zak in the White Crystal Room. 

 

 

 

 

WHITE CRYSTAL ROOM

 

Step away from the stairs in the floor.  Now switch to Leslie. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

MARS - LESLIE

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

SARCOPHAGUS ROOM

 

Step back, away from the Sarcophagus feet to release them, and close the secret passage again.  Switch to Melissa. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

MARS - MELISSA

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

WHITE CRYSTAL ROOM

 

Now the stairs in the floor are sealed, you can walk around the room freely.  SAVE YOUR GAME HERE.  Notice the WHITE CRYSTAL that’s being held by a force field on top of the flashing Containment Device.  Use GOLDEN KEY in box in the wall on the right.  Push the button inside the box to temporarily turn off the force field.  Quickly switch to Zak. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

MARS - ZAK

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

WHITE CRYSTAL ROOM

 

Quickly pick up WHITE CRYSTAL from on top of the Containment Device.  If you’re not quick enough, get Melissa to press the button again.  Once you have the WHITE CRYSTAL, the room goes dark.  Use your YELLOW CRYSTAL, and teleport to the Egyptian Pyramid. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

EYPTIAN PYRAMID - ZAK

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

ASSEMBLY ROOM

 

This it the room where you will assemble the device you need to save Earth.  Take off TAPED FISH BOWL.  Take off OXYGEN TANK.  Notice the base in the middle of the room.  Let’s start assembling then.  Use GLOWING OBJECT with the base.  Use CANDELABRA with the GLOWING OBJECT (on the base).  Use YELLOW CRYSTAL in the Crystalabra.  Use WHITE CRYSTAL in the Crystalabra.  Use BLUE CRYSTAL in the Crystalabra.  Walk over to the left side of the room, and push the lever in the wall on the left to reveal some stairs in the ground.  Now switch to Annie. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

CAIRO - ANNIE

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

CAIRO AIRPORT

 

Annie’s still at the airport.  Walk right to leave the airport. 

 

 

 

 

DESERT

 

Walk left to the pyramid.  Approach the pyramid, then enter through the pyramid door. 

 

 

 

 

PYRAMID

 

The room is dark, but there’s nothing you can do about that.  Enter through the door, into the next room. 

 

This room is dark.  Walk left, through the darkness, and find your way up the stairs. 

 

 

 

 

ASSEMBLY ROOM

 

You’ve reached the Assembly Room, where Zak is.  Push switch in the back wall, on the left.  Switch to Zak. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

EYPTIAN PYRAMID - ZAK

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

ASSEMBLY ROOM

 

Push the lever in the left wall again, to close up the stair.  Push the switch in the back wall, on the right. 

 

 

 

 

Now sit back, and enjoy the epilogue.  Congratulations Zak!  You saved the Earth, and won Annie‘s heart.  You are a hero! 

 

 

 

 

The End! 


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