YEAR: 1988
GENRE: Point & Click Adventure
WHERE TO GET IT: GOG
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PART 2
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MIAMI - ZAK
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MIAMI AIRPORT
After an enjoyable flight, you arrive at Miami Airport. Use
your CASHCARD in the Reservations Terminal, and buy a TICKET to
The Bermuda Triangle. Walk left to board the plane.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BERMUDA TRIANGLE - ZAK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
DIVINE WIND TOURS
SAVE YOUR GAME HERE. You’re onboard a small plane, on your way
to The Bermuda Triangle. The pilot gives you a PARACHUTE.
Wait for a while, and the whole plane, with you and the pilot in it, gets
zapped into an alien spaceship.
ALIEN SPACESHIP
Notice the coloured
buttons on the right. The pilot will press 4 buttons in a specific
order.
IMPORTANT: Take a note
of the order in which the pilot presses the coloured buttons. The order
changes with every game.
Don’t press the buttons yet. Notice the door on the right, with
the doorbell button next to it. Use the doorbell. An alien will
answer the door, and take you to meet the King. While the King is
deciding what to do with you, give him your KING FAN CLUB CARD.
Since you are a fan, he changes his opinion about you, and decides you’re not
so bad after all.
You are shown the
code to return home to San Francisco. But don’t press the buttons
yet. Walk right a few steps, back to the King’s room.
Walk right a few
steps to the Lott-O-Dictor. Read the Lott-O-Dictor to get tomorrow’s
winning Lotto numbers.
IMPORTANT: Take a note
of the Lotto numbers. The numbers change with every game.
Walk left, back to
the room with the coloured buttons.
SAVE YOUR GAME HERE. Put on your WET SUIT, and put
on your PARACHUTE. Now push the coloured buttons you saw the
pilot push, then quickly step left over the line. You will be teleported
into mid-air.
MID AIR
You are teleported into mid-air. The pilot had his plane, so he
could fly, but you don’t have that luxury. Use your PARACHUTE,
to gently float down to safety.
OCEAN
You land in the middle of the ocean. SAVE YOUR GAME HERE.
Notice the fin in the distance? That fin belongs to a dolphin.
Use KAZOO to call the dolphin, then use BLUE
CRYSTAL on the dolphin to place your consciousness into the
dolphin.
As the dolphin, swim down to the bottom of the ocean. Pick up the clumps
of seaweed, until you find a GLOWING OBJECT. It’s most likely
at the bottom right. Pick up the GLOWING OBJECT, then swim
back up to the surface. Give the GLOWING OBJECT to
Zak. You have to do this before the aliens come for Zak. Now switch
back to Zak.
As Zak, wait for
the aliens to come and get you. They teleport you into their Detention
Chamber in TPC in San Francisco.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SAN FRANCISCO - ZAK
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TPC - THE PHONE COMPANY
You are trapped in
the aliens Detention Chamber, and their rays are making you stupid. Just
wait it out, until the aliens release you.
13TH AVENUE STREET
Thanks to the rays in the Detention Chamber, you have lost all your
abilities. Wait it out, until you are back to normal. Now put on
your HAT and put on your NOSE GLASSES, then enter
The Phone Company again.
TPC - THE PHONE COMPANY
With your disguise
on, the aliens think you are one of them. Open the counter door, and go
into the Back Room.
Open cabinet on the
left, and take back the artefacts that the aliens took from you. Now go
back out to the shop area.
Leave The Phone
Company.
13TH AVENUE STREET
Walk right a few steps, and go round the corner to 14TH Avenue
Street.
14TH AVENUE STREET
Enter Lou’s
Loans.
LOU’S LOANS
Walk left to the Buy window. Buy the ‘Play Lotto’ banner to get
a LOTTO TICKET. Enter the 4 digits you read on the
Lott-O-Dictor. Now leave the shop.
14TH AVENUE STREET
Walk left to 13TH Avenue Street.
13TH AVENUE STREET
Stand next to the bus. Use your KAZOO to wake the
bus driver, then use your CASHCARD in the CashCard Reader to
buy a bus ticket. You travel to the airport.
AIRPORT
Annie is still here. Give SCROLL to Annie.
Give WHISKEY to Annie. Give WIRE CUTTERS to
Annie. Give FLAGPOLE to Annie. Give both CRYSTAL
SHARDS to Annie. Give YELLOW CRAYON to
Annie. Give WALLPAPER MAP to Annie. Now switch to
Annie.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SAN FRANCISCO - ANNIE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SAN FRANCISCO AIRPORT
SAVE YOUR GAME HERE. Use your CASHCARD in the
Reservations Terminal, and buy a TICKET to London. Walk
left to board the plane.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
LONDON - ANNIE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
LONDON AIRPORT
After an enjoyable
flight, you arrive at London Airport. Walk right to leave the
airport.
STONEHENGE
You’ve reached Stonehenge. There’s a Sentry, and an electric fence
guarding the area. You can’t get anywhere near Stonehenge, until you turn
off that electric fence. Give WHISKEY to the Sentry to
get him drunk. Now pull the switch in the Sentry’s Guardhouse. The
electric fence is now turned off, and you don’t hear it’s hum anymore.
Use WIRE CUTTERS on the fence on the right to cut a hole in
it. Now go through the hole, and up to Stonehenge itself.
There’s an altar stone here. Use FLAGPOLE with the
altar stone. Use both CRYSTAL SHARDS with the altar
stone. Now read your SCROLL to perform the ritual.
The CRYSTAL SHARDS fuse together, and become a YELLOW
CRYSTAL. Pick up the YELLOW CRYSTAL. Walk right to
return to the Guardhouse.
Go through hole in
the fence, then walk left to return to the airport.
LONDON AIRPORT
Use your CASHCARD in the Reservations Terminal, and buy
a TICKET to Cairo. Walk left to board the plane.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CAIRO - ANNIE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CAIRO AIRPORT
After an enjoyable
flight, you arrive at Cairo Airport. Walk right to leave the
airport.
DESERT
Walk right to the Sphinx. One of the Sphinx legs has some strange
marking on it. Use YELLOW CRAYON with the strange
markings, and draw the sketch that Leslie saw below the Sphinx, in the Map Room
on Mars. Click on ‘Finished Drawing’. If done correctly, a
door will open, revealing a secret entrance. Head up through the door,
into a maze.
SPHINX MAZE
SAVE YOUR GAME HERE. Read the sign on the wall. Walk right
a few steps, and work your way through the maze, using the following
directions.
- Go through upper-right door, in the back
wall.
- Go through upper-left door in the back
wall.
- Go through upper-right door in the back
wall.
- Walk left a few steps, and go through
upper-left door in the back wall.
- Go through upper-right door in the back
wall.
- Walk left a few steps, and go through
door in the back wall, with the eyes.
CHAMBER OF THE GUARDIAN
You’ve reached the
Chamber Of The Guardian. The room is dark, and there’s nothing you can do
in here, anyway. Just leave the room.
SPHINX MAZE
Continue through
the maze, using the following directions.
- Walk right to end of the corridor, and go
through door on the right.
- Walk left a few steps, and go through
upper-left door in the back wall.
- Walk left to end of the corridor, and go
through door on the left.
- Walk left a few steps, and go through
upper-left door in the back wall.
- Walk left to end of the corridor, and go
through door in the back wall, with the eyes.
HIEROGLYPHICS ROOM
You’re in a room
with 3 buttons on the wall, along with some hieroglyphics. Read the
hieroglyphics, then push the buttons in the correct order. Pay attention,
since the order change for every game.
If done correctly, you’ll see a map of the Martian Pyramid. You
should add this to your map, so use YELLOW CRAYON with WALLPAPER
MAP to add the symbols. Now notice the strange markings high up
in the wall. Read the strange markings.
IMPORTANT: Take a
sketch of the strange markings picture you see. The picture changes for
every game.
Now leave the
room.
SPHINX MAZE
SAVE YOUR GAME HERE. Find your way through the maze using the
following directions.
- Walk right to end of the corridor, and go
through door on the right.
- Repeat this 5 more times (so you go
through 6 doors in total).
- Walk left, and go through door on the
left.
- Repeat this. You should be out of
the maze now.
DESERT
Walk left, away
from the Sphinx.
DESERT
Walk down to the
airport.
AIRPORT
Switch to
Zak.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SAN FRANCISCO - ZAK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AIRPORT
Zak is waiting
patiently at the airport. Walk right to leave the airport.
13TH AVENUE STREET
The bus automatically takes you back home to your street. Walk up
to 14TH Avenue Street.
14TH AVENUE STREET
Enter Lou’s
Loans.
LOU’S LOANS
Lou informs you that you’ve won the lottery, and he loads your winnings
onto your CASHCARD. Congratulations. Now leave the
shop.
14TH AVENUE STREET
Walk left to 13TH Avenue Street.
13TH AVENUE STREET
Stand next to the bus. Use your KAZOO to wake the
driver. Use your CASHCARD in the CashCard Reader to
return to the airport.
SAN FRANCISCO AIRPORT
SAVE YOUR GAME HERE. Use your CASHCARD in the
Reservations Terminal, and buy a TICKET to London. Walk
left to board the plane.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
LONDON - ZAK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
LONDON AIRPORT
After an enjoyable flight, you arrive at London Airport. Use
your CASHCARD in the Reservations Terminal, and buy a TICKET to
Cairo. Walk left to board the plane.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CAIRO - ZAK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CAIRO AIRPORT
After an enjoyable
flight, you arrive at Cairo Airport. Annie should be here. Switch
to Annie.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CAIRO - ANNIE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CAIRO AIRPORT
Give WALLPAPER MAP to Zak. Give WIRE
CUTTERS to Zak. Give YELLOW CRYSTAL to
Zak. Give YELLOW CRAYON to Zak. Switch back to
Zak.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CAIRO - ZAK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CAIRO AIRPORT
Use your CASHCARD in the Reservations Terminal, and buy
a TICKET to Kinshasa. Walk left to board the
plane.
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KINSHASA - ZAK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
KINSHASA AIRPORT
After an enjoyable
flight, you arrive at Kinshasa Airport. Walk right to leave the
airport.
JUNGLE
You’re in the
jungle. Make your way through the jungle, using any paths, until you
reach the village.
VILLAGE
Walk left to the
Doctor’s hut, and enter the Doctor’s hut.
SAVE YOUR GAME HERE. Give YELLOW CRYSTAL to the
Shaman. He will teach you how to use it.
The YELLOW CRYSTAL allows you to teleport to various
places. Use YELLOW CRSTYAL, and the MAP will
show you where you can teleport. Teleport to all the locations on
the MAP - the ‘???’ will be replaced by location names.
The only place you can’t teleport to, is the ‘Eye’ in the middle of the MAP.
When you’re ready, teleport to the Peruvian Eye Cave.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PERUVIAN EYE CAVE - ZAK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HUGE CARVING
Pick up the CANDELABRA. Use YELLOW CRYSTAL,
and teleport to Mars Face Chamber (the face on the right of the map).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MARS - ZAK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MARS ROOM
Notice the strange markings on the middle door in the back wall.
Use YELLOW CRAYON with the strange markings, and draw the
sketch that Annie saw below the Hieroglyphics Room. Click on ‘Finished
Drawing’. If done correctly, all 3 doors will open. Head up
through the middle door.
GREAT CHAMBER MAZE
The room is dark, and there are no torches to light. Believe it or
not, this is actually the same maze that Leslie and Melissa were in
earlier. SAVE YOUR GAME HERE. Use the ‘What
Is’ command to find your way through the maze using the following
directions.
- Walk right to end of the corridor, and go
through door on the right.
- Go through door on the left.
You’re out of the
maze now.
GREAT CHAMBER
Walk down, away
from the door.
Watch the cut scene
with Melissa and Leslie. Now you have a lot to do on Mars, so let’s get
cracking. Walk right a few steps, and approach the middle massive
doorway.
Walk up through the
doorway, into the maze.
GREAT CHAMBER MAZE
Find your way
through the maze using the following directions.
- Walk right a few steps, and go through
door in the back wall.
STATUE ROOM
Take the ANKH from the statue. Leave the
room.
GREAT CHAMBER MAZE
Find your way out
of the maze using the following directions.
- Walk left, and go through door on the
left.
GREAT CHAMBER
You’re out of the
maze, and back in the Great Chamber. Walk down, away from the door.
Walk right a few
steps, and approach the last massive doorway.
Walk up through the
doorway, into the maze.
- Walk right a few steps, and go through
door in the back wall.
FORCE FIELD ROOM
You find yourself in a room with a force field. Use ANKH in
the panel in the wall to disable the force field. Pick up LARGE
KEY - it crumbles to dust. Pick up GOLDEN KEY.
Now use the ‘What Is’ command to find a button on the right edge
of the machine. Push the button, and watch the projection with the
Skolarian. When you’re ready, leave the room.
GREAT CHAMBER MAZE
Find your way out
of the maze using the following directions.
- Walk left a few steps, and go through
door on the left.
GREAT CHAMBER
You’re out of the
maze, and back in the Great Chamber. Walk down, away from the door.
Walk left, to where Leslie and Melissa are waiting. Give GOLDEN
KEY to Melissa (blue spacesuit).
While the air may be breathable in here, that’s not the case
outside. SAVE YOUR GAME HERE. Make sure you’re wearing
your WET SUIT. Now take off your NOSE GLASSES and
take off your HAT. Put on your OXYGEN TANK.
Put on FISH BOWL. Use DUCT TAPE with FISH
BOWL to seal it. Walk left through the doorway.
You’re at the huge
door that Melissa opened earlier. Walk left to the planet surface.
PLANET SURFACE
Head left, and continue left, until you reach the Monolith Ticket
Dispenser Machine. Use your CASHCARD in the Monolith
Ticket Machine to get a TOKEN. Switch to Melissa.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MARS - MELISSA
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GREAT CHAMBER
Put on HELMET. Head left twice, so you are outside, on
the planet surface.
PLANET SURFACE
Head left, and continue left, until you reach the Monolith Ticket
Dispenser Machine. Use your CASHCARD in the Monolith
Ticket Machine to get a TOKEN. Switch to Leslie.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MARS - LESLIE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GREAT CHAMBER
Put on HELMET. Head left twice, so you are outside, on
the planet surface.
PLANET SURFACE
Head left, and continue left, until you reach The Friendly Hostel.
If you haven’t done so already, use BROOM ALIEN with the sand
on the ground, to clear the solar panels. This allows the tram to
work. Walk left to the Monolith Ticket Dispenser Machine. Use
your CASHCARD in the Monolith Ticket Machine to get a TOKEN. SAVE
YOUR GAME HERE. Use TOKEN with the tram.
Quickly switch to Leslie.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MARS - MELISSA
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PLANET SURFACE
Use TOKEN with the tram. Quickly switch to
Zak.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MARS - ZAK
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PLANET SURFACE
Use TOKEN with the tram. If all 3 of you hasn’t
made it onto the tram, Load your game and try again. Now watch the cut
scene as the tram takes you left to a pyramid. Switch to Leslie.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MARS - LESLIE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PYRAMID
Walk up to the
pyramid entrance.
Use BROOM ALIEN with the sand pile to sweep it
up. However, the BROOM ALIEN finally wakes up, and he
objects to you using him to sweep up sand. He storms off in a huff.
Switch to Zak.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MARS - ZAK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PYRAMID
Walk up to the
pyramid entrance.
Use BOBBY PIN SIGN with the keyhole to unlock the
door. Go up through the door, into the pyramid.
The room is dark,
but there’s nothing you can do about that. Follow the path, in the
darkness, until you reach the Sarcophagus Room.
SARCOPHAGUS ROOM
Walk left, to the
end of the room. Switch to Melissa.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MARS - MELISSA
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PYRAMID
Walk up to the
pyramid entrance.
Head up through the
doorway, into the pyramid. Follow the dark path, until you reach the
Sarcophagus Room, where Zak is.
SARCOPHAGUS ROOM
Walk left, to the
end of the room. Switch to Leslie.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MARS - LESLIE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PYRAMID
Head up through the
doorway, into the pyramid. Follow the path, until you reach the
Sarcophagus Room, where Zak is.
SARCOPHAGUS ROOM
Push the
Sarcophagus feet. Switch to Zak.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MARS - ZAK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SARCOPHAGUS ROOM
While Leslie is
pushing the Sarcophagus feet, a secret passage is revealed. Climb up the
stairs in the back-left wall, to find yourself in the White Crystal Room.
WHITE CRYSTAL ROOM
Step away from the
stairs in the floor, and stand in front of the flashing Containment
Device. Switch to Melissa.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MARS - MELISSA
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SARCOPHAGUS ROOM
Climb up the stairs
in the back-left wall, to join Zak in the White Crystal Room.
WHITE CRYSTAL ROOM
Step away from the
stairs in the floor. Now switch to Leslie.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MARS - LESLIE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SARCOPHAGUS ROOM
Step back, away
from the Sarcophagus feet to release them, and close the secret passage
again. Switch to Melissa.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MARS - MELISSA
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
WHITE CRYSTAL ROOM
Now the stairs in the floor are sealed, you can walk around the room
freely. SAVE YOUR GAME HERE. Notice the WHITE
CRYSTAL that’s being held by a force field on top of the flashing
Containment Device. Use GOLDEN KEY in box in the wall on
the right. Push the button inside the box to temporarily turn off the
force field. Quickly switch to Zak.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MARS - ZAK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
WHITE CRYSTAL ROOM
Quickly pick up WHITE CRYSTAL from on top of the
Containment Device. If you’re not quick enough, get Melissa to press the
button again. Once you have the WHITE CRYSTAL, the room goes
dark. Use your YELLOW CRYSTAL, and teleport to the Egyptian
Pyramid.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
EYPTIAN PYRAMID - ZAK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ASSEMBLY ROOM
This it the room where you will assemble the device you need to save
Earth. Take off TAPED FISH BOWL. Take off OXYGEN
TANK. Notice the base in the middle of the room. Let’s start
assembling then. Use GLOWING OBJECT with the base.
Use CANDELABRA with the GLOWING OBJECT (on
the base). Use YELLOW CRYSTAL in the Crystalabra.
Use WHITE CRYSTAL in the Crystalabra. Use BLUE
CRYSTAL in the Crystalabra. Walk over to the left side of the
room, and push the lever in the wall on the left to reveal some stairs in the
ground. Now switch to Annie.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CAIRO - ANNIE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CAIRO AIRPORT
Annie’s still at
the airport. Walk right to leave the airport.
DESERT
Walk left to the
pyramid. Approach the pyramid, then enter through the pyramid door.
PYRAMID
The room is dark,
but there’s nothing you can do about that. Enter through the door, into
the next room.
This room is
dark. Walk left, through the darkness, and find your way up the
stairs.
ASSEMBLY ROOM
You’ve reached the
Assembly Room, where Zak is. Push switch in the back wall, on the
left. Switch to Zak.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
EYPTIAN PYRAMID - ZAK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ASSEMBLY ROOM
Push the lever in
the left wall again, to close up the stair. Push the switch in the back
wall, on the right.
Now sit back, and
enjoy the epilogue. Congratulations Zak! You saved the Earth, and
won Annie‘s heart. You are a hero!
The End!
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