YEAR: 1988
GENRE: Point & Click Adventure
WHERE TO GET IT: GOG
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PART 1
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SAN FRANCISCO - ZAK
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INTRO
You begin your
adventure as Zak McKracken. You wake up in your bedroom, in what seems to
be just another day. Little do you know what you are about to get mixed
up in.
There are many dead ends in this game, so SAVE often,
using different Save Slots!
ZAK’S HOME
You wake up in your bedroom, after having a VERY strange dream!
Pick up SUSHI IN FISHBOWL. Open the dresser drawer, and pick
up PHONE BILL from the dresser drawer. Read the PHONE
BILL - yikes! That’s one expensive phone bill! Open the
desk drawer, and take KAZOO from the desk drawer. Now
close the desk drawer again. Notice there is something under the
desk. Try to pick up PLASTIC CARD from under the desk,
but you just ending up pushing it further under. Damn! Use PHONE
BILL to get the PLASTIC CARD from under the
desk. Well, what do you know - it’s your CASHCARD! Read
your CASHCARD to see how much money you have. Pick up
the rug corner to reveal some loose boards in the floor. Try to open the
loose boards, but you can’t pry them up with your finger. Pick up TORN
WALLPAPER from the wall on the right, next to the door. Now open
the door, and leave your bedroom.
In your living room, watch a cut scene with some weird aliens. Now
try to use your TV, but it doesn’t work. Pick up the seat cushion that’s
leaning against the wall next to the TV, and put it back in it’s place on the
settee. You reveal a plug in the wall. The TV is unplugged!
Oops! Use power cord on the floor, in the power outlet on the wall, to
plug the TV in. Try to use the TV again - it still doesn’t work.
Pick up the left seat cushion on the settee, then pick up the REMOTE
CONTROL that was hiding underneath the seat cushion. Use
the REMOTE CONTROL to turn the TV on, then watch the News
Report. Now walk right a few steps, into the kitchen area.
Pick up the BUTTER KNIFE that’s hanging on the wall
behind the sink. Walk left, into your bedroom.
Use BUTTER KNIFE with the loose boards in the floor -
you accidentally bend the knife, and end up with a BENT BUTTER KNIFE.
Now leave your bedroom.
Walk right a few
steps, into your kitchen area.
Open the kitchen cabinet, and pick up BOX OF CRAYONS from
the cabinet. All that’s left in the box is a single YELLOW CRAYON.
Use YELLOW CRAYON with the TORN WALLPAPER to
draw the WALLPAPER MAP you saw in your dream. Read
the WALLPAPER MAP to see it. Now open the fridge, and
pick up EGG from the fridge. Pick up SMALL
KEY that’s hanging on the wall on the right, next to the door.
Now open the door, and go outside.
13TH AVENUE STREET
Walk left to the Bakery. Read the sign next to the Bakery door to
learn that it’s closed. Use the Bakery doorbell - the Baker appears at
his window. Use the doorbell again, and keep using the doorbell, until
the Baker throws some STALE BREAD at you. It’s so stale,
it makes a hole in the pavement! Pick up the STALE BREAD.
Walk right a few steps, until you see the door for TPC - The Phone
Company. Open this door, and enter The Phone Company.
TPC - THE PHONE COMPANY
Pick up APPLICATION, which is in the box next to the door on
the left. Read the APPLICATION to learn that it’s for
The King Fan Club. How exciting! Use your YELLOW
CRAYON to fill out the APPLICATION. Now you should
ignore the Representative behind the desk for now - he’ll only hinder
you. Now leave The Phone Company.
13TH AVENUE STREET
Walk left a few steps, to the entrance to your home, but don’t enter
your home. Notice the mailbox next to the entrance. Use SMALL
KEY with the mailbox to unlock it, then use your completed APPLICATION with
the mailbox. Now close the mailbox, so the Postman knows to collect
it. Walk right a few steps, and round the corner to 14TH Avenue
Street.
14TH AVENUE STREET
Read the sign in
Lou’s Loans door. Enter Lou’s Loans.
LOU’S LOANS
Ignore the Lotto window for now. Walk left to the Sell Window, and
Sell the BENT BUTTER KNIFE. Lou thinks it’s a silver
sculpture, and adds it to his art collection. Since you’re here, you
should buy some stuff. Buy the black & green WETSUIT on
the left. Buy the TOOL KIT. Open TOOL KIT to
find MONKEY WRENCH, DUCT TAPE, ROPE,
and WIRE CUTTERS. Buy the GOLF CLUB. Buy
the HAT, then put on the HAT. Buy the NOSE
GLASSES, then put on the NOSE GLASSES. Don’t you look
dashing! Buy the GUITAR on the right. Now leave
Lou’s Loans.
14TH AVENUE STREET
Walk right to the
red door. Read the sign on the door to learn that this is the Society For
Ancient Wisdom. You can’t access this yet, so just walk right to Bob E
Pinz Hair Salon.
Read the sign on the door to learn that Bob E Pinz is permanently
closed. Try to pick up the BOBBY PIN SIGN hanging
outside the Salon, but it’s connected with wires. No problem. Use
you WIRE CUTTERS with the BOBBY PIN SIGN.
Now head left, and go round the corner, back to 13TH Avenue
Street.
13TH AVENUE STREET
Walk left a few steps, to The Phone Company. Make sure you’re
wearing the HAT and the NOSE GLASSES, then enter
The Phone Company.
TPC - THE PHONE COMPANY
It’s time to clear your very expensive phone bill. Notice how,
with your disguise, you look just like the Representative. Open the
counter door and walk behind the counter. Use PHONE BILL with
the computer terminal to register the bill as ‘Paid‘. Now open the back
door on the right, and enter the back room.
Explore the back
room if you like, but there’s nothing you can do here at the moment. If
you weren’t wearing your disguise, you would be locked in the Detention
Chamber. When you’re ready, leave this room, and go back to the shop
area.
Leave The Phone
Company.
13TH AVENUE STREET
Walk left a few steps, to the entrance to your home. If you
haven’t done so already, post your completed APPLICATION in
the mailbox next to your home. Now climb up the stairs to your
home.
ZAK’S HOME
Walk over to the pipe under the sink, and use MONKEY
WRENCH with the pipe under the sink to remove it. Now use STALE
BREAD in the sink, and use the red disposer switch behind the
sink. Pick up the resulting BREAD CRUMBS from the
cabinet under the sink, and use the red disposer switch again to turn it
off. Use MONKEY WRENCH with the pipe under the sink
again to replace it. Now use SUSHI IN FISHBOWL with the
sink to leave your pet fish in there, giving you an empty FISH BOWL.
Now leave your home again.
13TH AVENUE STREET
Walk right to the bus. You can’t enter the bus, since the bus
driver is asleep. You need to wake him up. Use your KAZOO.
The bus driver wakes up, and opens the bus door. Climb into the bus, and
use your CASHCARD in the CashCard Reader, to buy a ticket to
the airport.
SAN FRANCISCO AIRPORT
Approach the Devotee - he’ll ask if you want to buy a book on
Enlightenment. Give him your CASHCARD to buy his True
Enlightenment BOOK. Now you already have an airline TICKET that
your boss gave you, so just walk left to board the plane.
AIRPLANE
After you’re seated, the Stewardess hands out meals to everyone, which
consists of one bag of PEANUTS! Stand up, and walk left, and
enter the Bathroom.
Pick up TOILET PAPER in the Bathroom, and use TOILET
PAPER in the sink to clog it up. Turn on the sink, and wait for
it to overflow. Now press the Call Button to summon the Stewardess.
While she is busy cleaning up your mess, leave the Bathroom.
Walk right, and
enter the Stewardess’s room on the right.
Open the microwave, use your EGG in the microwave, and
turn on the microwave. Now go back to your seat, and wait for the egg to
explode.
The Stewardess will be busy for a while, cleaning up the egg in the
microwave. Start opening all the overhead compartments, until you find
the OXYGEN TANK. Pick up the OXYGEN TANK.
Now walk to the front seat on the right, and pick up the seat CUSHION.
Pick up the LIGHTER that falls to the floor. Now walk
back to your seat, and use your seat to sit down, and wait for the plane to
land.
After you land, you
find yourself in Seattle Airport.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SEATTLE - ZAK
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SEATTLE AIRPORT
Watch a cut scene
with the aliens. Walk right to leave the airport.
MOUNT RAINIER
Pick up TREE BRANCH from the tree. Walk towards
the mountainside on the right, and you’ll see the two-headed squirrel.
Quite a ferocious little beast, isn’t it! Give your PEANUTS to
the two-headed squirrel - he’ll grab the peanuts, and leave. Now use
the TREE BRANCH with the loose dirt above the hole to uncover
a cave entrance. Walk right, into the cave.
It’s dark in the cave. If only you had some light. Use the ‘What
Is’ command, and hover your mouse around the screen, until you
find ABANDONED BIRD NEST. Use your TREE BRANCH with ABANDONED
BIRD NEST to catch it. Now use the ‘What Is’ command
to find the fire pit. Use TREE BRANCH in the fire pit,
and use ABANDONED BIRD NEST in the fire pit. Now use
your LIGHTER with the fire pit to start a bonfire, so you have
some light. Walk right a few steps, past the squirrel nest, to the wall
on the right. Notice the strange markings in the wall. Use
your YELLOW CRAYON with the strange markings, and you draw an
Ankh, which turns into a doorway. Go right, through the doorway, into a
strange room.
There’s a BLUE CRYSTAL on top of a pedestal. Try
to pick up the BLUE CRYSTAL, but it’s locked in place.
Use REMOTE CONTROL to open the pedestal, then pick up
the BLUE CRYSTAL. The room goes dark.
Head left, and
continue left, until you reach the airport.
SEATTLE AIRPORT
SAVE YOUR GAME HERE. Use your CASHCARD in
Reservations Terminal, and buy a TICKET back to San
Francisco. Now walk left to board the plane.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SAN FRANCISCO - ZAK
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SAN FRANCISCO AIRPORT
After an enjoyable
flight, you arrive at San Francisco Airport. Walk right to leave the
airport.
13TH AVENUE STREET
You’re back on your street. Walk up to 14TH Avenue
Street.
14TH AVENUE STREET
Walk right to the red door, and read sign on the red door. Open
the Drop Slot at the bottom of the door, and use your BLUE
CRYSTAL with the Drop Slot. Wait a few moments, and Annie will
appear. She invites you into her home.
ANNIE’S HOME
You discuss the dream you both shared, and you learn about her friends,
Melissa and Leslie, who are on Mars. She gives you your BLUE
CRYSTAL back, and she also gives you a yellow CRYSTAL SHARD.
When you’re ready, leave her home.
14TH AVENUE STREET
Walk left to 13TH Avenue Street.
13TH AVENUE STREET
Walk left a few steps, to your mailbox. You should have some mail
in the mailbox. Use SMALL KEY with the mailbox to unlock
it, then pick up LETTER from the mailbox. It’s your very
own KING FAN CLUB CARD. Now Switch to Annie.
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SAN FRANCISCO - ANNIE
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ANNIE’S HOME
Pick up the blotter on your desk, then pick up the CASHCARD that
was underneath the blotter. Read your CASHCARD - you
don’t have much money, so you better be careful. Now leave your
home.
14TH AVENUE STREET
Walk left to 13TH Avenue Street.
13TH AVENUE STREET
Stand next to the
bus, then Switch to Zak.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SAN FRANCISCO - ZAK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
13TH AVENUE STREET
SAVE YOUR GAME HERE. Make sure you have the KING FAN
CLUB CARD before you go any further - it will save you time later
on. Now walk right a few steps to the bus. Use your KAZOO to
wake the bus driver. Use your CASHCARD in the CashCard
Reader then enter the bus. Use your CASHCARD in the
CashCard Reader again, to buy a bus ticket for Annie. Annie automatically
boards the bus.
SAN FRANCISCO AIRPORT
You and Annie both arrive safely at the airport. Annie can stay
here for a while. SAVE YOUR GAME HERE. Use your CASHCARD in
the Reservations Terminal, buy a TICKET to Miami. Walk
left to board the plane.
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MIAMI - ZAK
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MIAMI AIRPORT
After an enjoyable flight, you arrive at Miami Airport. There’s a
Bum hanging around in the airport. Read sign on the door on the right, to
learn that Miami is closed for repairs! The Bum looks like he could use
some help, so give him your True Enlightenment BOOK. He’s so
grateful, that he gives you his WHISKEY. SAVE YOUR
GAME HERE. Use your CASHCARD in the Reservations
Terminal, and buy a TICKET to Cairo. Walk left to board
the plane.
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CAIRO - ZAK
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CAIRO AIRPORT
After an enjoyable flight, you arrive at Cairo Airport. There’s
nothing you can do in Cairo at the moment, so use your CASHCARD in
the Reservations Terminal, and buy a TICKET to Kinshasa.
Walk left to board the plane.
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KINSHASA - ZAK
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KINSHASA AIRPORT
After an enjoyable
flight, you arrive at Kinshasa Airport. Walk right to leave the
airport.
JUNGLE
You find yourself in a jungle. SAVE YOUR GAME HERE.
Make your way through the jungle, using any paths, until you reach the
village.
VILLAGE
Walk left a few
steps to the Doctor’s hut. Read both signs on the hut, then enter the
hut.
SAVE YOUR GAME HERE. Inside the hut, read both diplomas on the
wall, and read the photograph on the wall. The Shaman must like
golf. Give him your GOLF CLUB. The Shaman and his
friends will perform a sacred dance for you, ending in some head-bobs.
IMPORTANT: Take note of
the order of the head-bobs. This changes for every game.
When the dance is
over, walk right to the jungle.
JUNGLE
Make your way
through the jungle, using any paths, until you reach the airport.
KINSHASA AIRPORT
SAVE YOUR GAME HERE. Use your CASHCARD in the
Reservations Terminal, and buy a TICKET to Katmandu.
Walk left to board the plane.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
KATMANDU - ZAK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
KATMANDU AIRPORT
After an enjoyable
flight, you arrive at Katmandu Airport. Walk right to leave the airport.
TOWN
SAVE YOUR GAME HERE. If you end up in the jail, simply Load your
game, and try again.
Walk right to the guard in front of the Temple. Try to open the
door behind the guard, but he informs you that only devotees of the Guru may
enter. Give your BOOK to the guard to prove you are
worthy, then enter through door, into the Guru’s Temple.
GURU’S TEMPLE
Read the flyer,
certificate, and postcard on the Notice Board. Now walk right into the
Guru’s room.
Approach the Guru, and he will teach you how to use the BLUE
CRYSTAL to place your consciousness into an animal. After the
lesson, walk left and leave the Temple.
TOWN
Walk right a few steps to the haystack. Use your LIGHTER with
the haystack to set it alight. Both guards (the one from the jail, and
the one from the Temple) will come to investigate. Quickly head left to
the jail, and pick up the FLAGPOLE outside the jail. Now
enter the jail.
JAIL
Pick up the JAIL KEY from the wall. For a bit of
fun, read the Wanted Poster and the flyer on the Notice Board. When
you’re ready, leave the jail.
TOWN
Walk right a few steps to the Yak. Read the sign on the Yak.
Now use your CASHCARD with the Yak to return to the
airport.
KATMANDU AIRPORT
SAVE YOUR GAME HERE. Use your CASHCARD in the
Reservations Terminal, and buy a TICKET to London. Walk
left to board the plane.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
LONDON - ZAK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
LONDON AIRPORT
After an enjoyable flight, you arrive at London Airport. There’s
nothing you can in London at the moment, so use your CASHCARD in
the Reservations Terminal, and buy a TICKET to San
Francisco. Walk left to board the plane.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SAN FRANCISCO - ZAK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SAN FRANCISCO AIRPORT
After an enjoyable flight, you arrive at San Francisco Airport.
Ignore Annie for the moment. Use your CASHCARD in the
Reservations Terminal, and buy a TICKET to Lima. Walk
left to board the plane.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
LIMA - ZAK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
LIMA AIRPORT
After an enjoyable
flight, you arrive at Lima Airport. Walk right to leave the
airport.
JUNGLE
SAVE YOUR GAME HERE. Make your way through the jungle, using any
paths, until you reach the valley.
VALLEY
SAVE YOUR GAME HERE. There’s a bird feeder in the ground, and a
bird flying high up in the sky. Read the sign next to the bird
feeder. Use your BREAD CRUMBS with the bird feeder, and
when the bird comes to feed, use your BLUE CRYSTAL with the
bird. Your consciousness is now in the bird. Watch the cut scene
with the aliens.
As the bird, fly right to a huge carving, then fly into the left
eye. Pick up the SCROLL. Fly out of the eye. Fly
left, back to Zak. Give SCROLL to Zak. Switch to
Zak.
As Zak, quickly
walk left to the jungle.
If you took too
long here, the aliens will teleport in, and abduct you. If that happens,
simply Load your game, and try again.
JUNGLE
Make your way
through the jungle, using any paths, until you reach the airport.
LIMA AIRPORT
SAVE YOUR GAME HERE. Use your CASHCARD in the
Reservations Terminal, and buy a TICKET to Mexico. Walk
left to board the plane.
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MEXICO - ZAK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MEXICO AIRPORT
After an enjoyable
flight, you arrive at Mexico Airport. Walk right to leave the
airport.
JUNGLE
Make your way
through the jungle, using any paths, until you reach the ancient temple.
ANCIENT TEMPLE
Enter the Temple
through the lower-left entrance that looks like it’s still part of the
jungle.
SAVE YOUR GAME HERE. I have to warn you, this maze is
horrible! You can get through it as follows.
- This corridor is dark. Use the ‘What
Is’ command to find a torch in the wall,
and use
your LIGHTER on the torch to light it.
- Go through the upper-right door in the
back wall.
- This corridor is dark. Use the ‘What
Is’ command to find a torch in the wall,
and use
your LIGHTER on the torch to light it.
- Walk right to the end of the corridor,
and go through door on the right.
- This corridor is dark. Use the ‘What
Is’ command to find a torch in the wall,
and use
your LIGHTER on the torch to light it.
- Go through door on the right.
- Again, this corridor is dark. Use
the ‘What Is’ command to find a torch in the
wall, and
use your LIGHTER on the torch to light it.
- Again, go through door on the right.
- For the 3rd time, this
corridor is dark. Use the ‘What Is’ command to find a torch
in the
wall, and use your LIGHTER on the torch to light it.
- Go through the upper-right door in the
back wall.
You find yourself
in the Statue Room. Try to read the strange markings at the base of the
statue. There are some yellow splodges, but nothing else. Switch to
Melissa, who is currently on Mars.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MARS - MELISSA
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PLANET SURFACE
Watch the cut scene
with Leslie and Melissa. Now open the door to the Shuttle Bug, and enter
the Shuttle Bug.
SHUTTLE BUG
Use the oxygen valve to top up the oxygen supply in your HELMET.
Open the glove compartment on the right - it says ‘I Love Mars‘ on
it. Pick up CASHCARDS and pick up FUSE from
the glove compartment. Pick up BOOM BOX, which is above the
glove compartment. Pick up DIGITAL AUDIO TAPE from the
radio. Now leave the Shuttle Bug.
PLANET SURFACE
Read both CASHCARDS, and give Leslie’s CASHCARD to
Leslie. Also give FUSE to Leslie. Now switch to
Leslie.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MARS - LESLIE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PLANET SURFACE
Enter the Shuttle
Bug.
SHUTTLE BUG
Use the oxygen valve to top up the oxygen supply in your HELMET.
Now leave the Shuttle Bug.
PLANET SURFACE
Head left to the Monolith Ticket Dispenser. Use your CASHCARD with
the Ticket Dispenser to buy a TOKEN. Now walk right a few
steps to The Friendly Hostel. Read the sign at the entrance, then enter
The Friendly Hostel.
THE FRIENDLY HOSTEL
You’re in the airlock. Try to open the hostel door on the right,
but it’s broken. Use your TOKEN in the metal plate in
the back wall to open it. Pick up the BURNT OUT FUSE from
the fuse box, but it crumbles to dust in your hands. Use your FUSE in
the fuse box to fix it. Now close the Mars Door on the left, and open the
Hostel Door on the right. Walk right to enter the Hostel.
This is the Sleeping Quarters. Open the left locker door, and try
to pick up gas from the locker, but you don’t need it. Pick up the
yellow VINYL TAPE from the right locker door. Open the
right locker door, and pick up TORCH from the locker.
Walk right to the bunk beds, and pull the covers from the lower bunk (you must
do this as Leslie, because Melissa is too scared). Pick up BROOM
ALIEN from the bunk beds. Pick up LADDER that’s
leaning against the wall to the right of the bunk beds. Walk left to
leave the Sleeping Quarters.
Back in the airlock section, close the Hostel Door on the right, and
open the Mars Door on the left. Pick up FUSE from the
fuse box again, then walk up to leave The Friendly Hostel.
PLANET SURFACE
Notice the sand on the ground. Use BROOM ALIEN with
the sand to reveal the solar panels. Now walk right, towards the Shuttle
Bug.
Give the yellow VINYL TAPE to Melissa. Give
the LADDER to Melissa. Now switch to Melissa.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MARS - MELISSA
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PLANET SURFACE
Use the yellow VINYL TAPE with the DIGITAL
AUDIO TAPE, so you can record on it. Use DIGITAL AUDIO
TAPE in the BOOM BOX. Walk right to the huge
door.
HUGE DOOR
Notice the 3 buttons in the door. In order to open this door, you
have to press the buttons in the same order as you saw the Shaman and his
friends perform their head-bobs at the end of their dance - I hope you took a
note of them! Use LADDER with the door to reach the
highest button, then push the buttons in the correct order. If you’ve
done it correctly, the huge door will open. Now pick up LADDER again,
and walk up through the huge door, into the Great Chamber.
GREAT CHAMBER
Walk to the massive
door on the left.
Use your LADDER with the pedestal next to the
door. Now turn on your BOOM BOX and select ‘Record’.
Push the crystal sphere at the top of the pedestal, and it emit’s a loud noise,
which opens the massive door. The noise is recorded on to your BOOM
BOX. Now turn off your BOOM BOX, and climb down the
ladder. Leave the LADDER here for now. Now DON’T
enter the doorway. Instead, step back, away from the doorway.
Switch to
Leslie.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MARS - LESLIE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PLANET SURFACE
Walk right to the
Huge Door.
HUGE DOOR
Walk up through the
door, into the Great Chamber.
GREAT CHAMBER
You see your friend
Melissa here. Walk up towards the upper-left massive door in the back
wall.
Pick up LADDER that’s leaning against the
pedestal. If it’s not here, then Melissa will have it, so go and get it
from her. Now walk up through the doorway, into another horrendous
maze.
GREAT CHAMBER MAZE
This part has to be done as Leslie, since Melissa is afraid of
heights. Now SAVE YOUR GAME HERE. Find your way through
the maze, using the following directions.
- This corridor is dark. Turn on
your TORCH, so you can see.
- Go through the upper-left door (it’s
purple) in the back wall.
- Walk left a few steps.
- Go through the upper-left door (it’s
blue) in the back wall.
- Go through the purple door in the back
wall.
You find yourself in a room with a huge alien device. This device
regulates the oxygen. Turn on both switches on the machine. When
both gauges are at green, it’s safe to breathe, so take off your helmet to save
your oxygen supply. Now SAVE YOUR GAME HERE, then walk right
to leave the room, and return to the maze.
- Walk right to the end of the corridor,
and go through door on the right.
- Again, walk right to the end of the
corridor, and go through door on the right.
- Walk left to the end of the corridor, and
go through door on the left.
GREAT CHAMBER
You’re back in the Great Chamber again. But you’re not finished
here yet. SAVE YOUR GAME HERE, then enter through the massive
door, into the Chamber Maze again.
GREAT CHAMBER MAZE
SAVE YOUR GAME HERE. Find your way through the maze, using these
directions.
- Walk right to the end of the corridor,
and go through door on the right.
- Walk right a few steps. Go through
blue door in the back wall.
- Go through door on the right.
You find yourself
in a Map Room. Read the map to see that it’s a map of Ancient
Earth. It looks similar to Zak’s Wallpaper Map. Read the carving on
the Sphinx on the right, and read the strange markings below the sphinx.
IMPORTANT: Take a
sketch of the strange markings picture you see. The picture changes for
every game.
SAVE YOUR GAME HERE, then walk left to leave the Map Room.
- Walk through the purple door in the back
wall.
- Walk right to the end of the corridor,
and go through door on the right.
- Again, walk right to the end of the
corridor, and go through door on the right.
- For the 3rd time, walk
right to the end of the corridor, and go through door on
the right.
- Walk left a few steps, and go through
door on the left.
GREAT CHAMBER
You’re out of the
maze, and back in the Great Chamber. Step down, away from the door.
Switch to
Melissa.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MARS - MELISSA
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GREAT CHAMBER
Take off your HELMET, to save your oxygen supply. Walk
right a few steps to the middle massive door. Approach the door.
There is another pedestal here, but the blue sphere is broken.
Turn on your BOOM BOX and select ‘Play’. The
noise from the tape will open this door. Don’t enter this door yet.
Instead, step back away from the door.
Walk right a few
steps, the middle massive statue. Read the strange markings at the base
of the statue.
IMPORTANT: Take a
sketch of the strange markings picture you see. The picture changes for
every game.
Now walk right a
few steps, to the massive door on the right. Approach the massive
door.
This door also has a pedestal and a blue sphere. As before, turn
on your BOOM BOX and select ‘Play’. The noise
from the tape will open this door. Don’t enter this door yet.
Instead, step back away from the door.
All 3 massive doors
are opened now. Switch to Zak.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MEXICO - ZAK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ANCIENT TEMPLE
You’re still in the Ancient Temple in Mexico. Read the strange
markings at the base of the statue, to remind yourself of the yellow
splodges. Now use YELLOW CRAYON with the strange
markings, and draw the sketch that Leslie saw on the Massive Statue, in the
Temple on Mars. Click on ‘Finished Drawing’. If done
correctly, the statue will release it’s grip on the yellow CRYSTAL
SHARD, so pick up yellow CRYSTAL SHARD. The room will go
dark. Walk left, so you’re back in the maze.
SAVE YOUR GAME HERE. Find your way back through the maze, using
the following directions.
- Go through door on the left, in the back
wall.
- Again, go through door on the left, in
the back wall.
- Go through door on the right, in the back
wall.
- Walk left to end of the corridor, and go
through door on the left.
- Go through door on the right.
You should now be
outside the Ancient Temple again.
Walk left to the
jungle.
JUNGLE
Make your way
through the jungle, using any paths, until you reach the airport.
MEXICO AIRPORT
SAVE YOUR GAME HERE. Use your CASHCARD in the
Reservations Terminal, and buy a TICKET to Miami. Walk
left to board the plane.
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