YEAR: 2019
GENRE: Point & Click Adventure
WHERE TO GET IT: FireFlower Games or Itch.io
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PART 2
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KAVINBRIDGE OVERLOOK
Enter
Kavinbridge Town through the stone gates at the lower-right.
KAVINBRIDGE TOWN CENTRE
Walk left a few steps, to the statue of Lord McHaggis.
Place your BIRD
FOOD in the bird feeder at base of the statue, and watch
as the pigeon swoops down to feed. Now talk to Bobby the kid on the
right, and tell him about the pigeon. He’s a bit low on sugar at the
moment, so give him your CANDY.
Talk to him again, and tell him again about the pigeon - he captures the pigeon
and puts it in his cage. Walk left to the statue, and take FEATHER, which is
balanced on the left edge of the bird feeder. It’s hard to spot,
but it’s there. Now walk right, and go through arch on the right, to the
Shopping Area.
KAVINBRIDGE TOWN - SHOPPING AREA
Enter
the Library.
KAVINBRIDGE TOWN - LIBRARY
Talk to the Librarian, and ask for a book about Fairies.
She gives you FAIRIES
FOR DUMMIES BOOK. Use the BOOK on yourself to
read it. Now leave the Library.
KAVINBRIDGE TOWN - SHOPPING AREA
Climb
up stairs on the right.
KAVINBRIDGE TOWN - MARKET SQUARE
Take the SMALL
BAG OF MAGIC BEANS from the Chinese Merchant’s
stall. You can easily afford it now, since you have ‘Lots Of Gold’.
Walk right a few steps, and give JOUSTING
TOURNAMENT PROGRAMME to the Knight, who signs it for
you. Walk up the path next to the Knight, so you’re outside the
Adventurer’s Guild.
KAVINBRIDGE TOWN - ADVENTURER’S GUILD
Go
down to the Town Centre.
KAVINBRIDGE TOWN - TOWN CENTRE
Walk
right a few steps, so you can see Bobby the kid. Now go down to the Town
Overlook.
KAVINBRIDGE TOWN - OVERLOOK
Head
left to leave Town.
MAP SCREEN
Click
on the arrow at top right of the screen, to go to the next area of the
Map.
Go
to Mushroom Forest.
MUSHROOM FOREST
Walk
left a few steps, until the Fairies reveal themselves. Now use the
following dialogue option with them.
- Let me try activating the pillars
again.
You
see a close-up of the 4 pillars. Activate them as follows.
- On the 1st pillar,
click on the chocolate cake cupcake.
- On the 2nd
pillar, click on the pint of ale.
- On the 3rd pillar,
click on the slice of lemon pie.
- On the 4th pillar,
click on magic stars.
The
Fairies will now tell you a Password - 123456. Now leave the
Forest.
MAP SCREEN
Go
to Scamburgh.
SCAMBURGH TOWN
Enter
the Curiosities Shop.
SCAMBURGH TOWN - CURIOSITIES SHOP
Talk
to the Shopkeeper, and use the following dialogue option.
- How much do you want for the chart behind
you?
The Shopkeeper will only part with his chart, for something
valuable. Give him your SIGNED
JOUSTING TOURNAMENT PROGRAMME, and he’ll give you the COLOUR CHART from
the wall behind him. Use the COLOUR
CHART on yourself, to see the hint about bunnies.
When you’re ready, leave the shop.
SCAMBURGH TOWN
Walk
left to leave the Town.
MAP SCREEN
Go
to the Dark Woods.
DARK WOODS
Head
left, deeper into the woods.
Use the AMULET on
yourself, so you can sense the colours surrounding you in the woods. Now
the AMULET you’re
wearing, in combination with the COLOUR
CHART, allows you to navigate through the woods, based on the
colour you see, as well as the number of bunnies. To make it easier, just
follow these directions.
- Go North
- Go East
- Pick up SPHERE from the
ground
- Go West
- Go North
- Go East
- It’s dark here. Use SPHERE in the
pillar on left to get some light.
- Go West
You’ve
reached a Clearing.
Walk left a few steps, and look at the patch of soft soil.
Plant MAGIC
BEANS in the soil, then water the planted beans with
your FLASK FULL OF
WATER. The beans quickly grow into a full-size
beanstalk. Climb up the beanstalk.
TOP OF THE BEANSTALK
Look
at the door to realise that it only opens from the inside. Use the
Megaphone to talk to Ziggy. You automatically tell him the secret
password - 123456 - and he opens the door for you. Go through the door to
enter Ziggy’s shop.
ZIGGY’S SHOP
Work
through all the dialogue with Ziggy. He needs some ingredients, so he can
make a magic potion for you. Make sure you ask about each
ingredient. When conversation is over, you automatically leave Ziggy’s
shop.
TOP OF THE BEANSTALK
Walk
left to climb back down the beanstalk.
DARK WOODS
Head
down to return to the edge of the Dark Woods.
Walk
down to the Map Screen.
MAP SCREEN
After
asking Ziggy about the ingredients for the potion, the Cemetery should appear
on the Map. Go there now.
CEMETERY
Look
at the gargoyle near the giant pumpkin. A ghost will appear, scaring you
away. Return to the cemetery.
Ignore the gargoyle this time. Try to take the ROOT on the right,
but it’s too firmly planted. Don’t worry, just dig it up with your SPADE. Now try to
pick up the ROOT,
but it just dissolves into your hands. Okay, let’s try another way.
Look at the Gargoyle on the right, and place MIRROR into the
Gargoyle Statue Arm. Light is reflected down onto the ROOT, acting as light
from the moon. Now simply pick up the ROOT. Leave the
Cemetery.
MAP SCREEN
Go
to the Dark Woods.
DARK WOODS
Walk
left, further into the Woods.
Climb
up the beanstalk.
TOP OF THE BEANSTALK
Walk
through the door, into Ziggy’s shop.
ZIGGY’S SHOP
You automatically give Ziggy the ingredients he needs for the
Magic Potion. He gives you a MAGIC
POTION, and also an INVISILITY
POTION.
Watch
the cut scenes. Eventually, you’ll end up at the Magic Field surrounding
the Castle.
MAGIC FIELD
Use MAGIC
POTION on the Magic Field to create a doorway. Walk
right through the doorway.
Watch the cut scene, as you try to save Alicia. Now it may
seem as though the screen has frozen, but it hasn’t really. Pick up ROCK from the pile
on the right, and watch the cut scene as you try to get Alicia’s attention… and
end up in the Dungeon! You’ve been set up by the very man who you though
would help!
CASTLE - DUNGEONS
You
have to find a way to escape the Dungeons, and rescue Alicia. Unfortunately,
all your Inventory Items have been taken.
Kick the pillar you’re chained to - this causes a small rock to
fall down on the Guard’s head. Talk to the Prisoner on the right, and
tell him your plan. However, the Guard will interrupt you. Keep talking
to the Prisoner, until you both manage to kick the pillar at the same
time. A rock falls down onto the Guard, knocking him unconscious.
Look at the DUNGEON
KEYS on the ground on the right - you can’t reach
them. Look at the ex-prisoner skeleton hanging in front of you, and
take BONE from
the ex-prisoner. Toss the BONE to
the other Prisoner, who uses it to latch the DUNGEON KEYS, and toss
the DUNGEON
KEYS to you, which you use to unlock your shackles.
Try to use DUNGEON
KEYS on the other Prisoner to free him, but there’s no
lock on his shackles. Talk to the Prisoner again. Now use DUNGEON KEYS on the
door on the left to unlock it, then walk through the door to leave your
cell.
Look at door on the right, and use DUNGEON KEYS to
unlock door on the right. Now go through door on the right, into Duke
Walland’s cell.
After a short conversation with Duke Walland, he leaves his
cell. Explore the cell. Look at the loose brick in the wall on the
left, and you remove the brick. Now search the hole in the wall to find
a METAL ROD.
When you’re ready, leave the cell.
Climb
up stairs on the left, to the Recreational Level.
CASTLE - RECREATIONAL LEVEL
You
can see 3 doors, and one of them is opened. Ignore the 3 doors for now,
as you can’t do anything. Climb up stairs on the left, to the Upper
Recreational Level.
CASTLE - UPPER RECREATIONAL LEVEL
There’s
a sleeping guard here, along with some more rooms. Enter room on the
left.
It seems that this room is being used as a Storage Room.
Explore the room. Search sack on the left to get some FERTILISER. Use
your METAL ROD on
the rat hole to get some CHEESE.
Dip CHEESE in
the barrel of wine at the lower left corner to get CHEESE DIPPED IN WINE.
Now leave the room.
Go
through the arch next to the sleeping guard, so you are back downstairs.
CASTLE - RECREATIONAL LEVEL
Look
through the open door on the left, to see the witch.
Look at creature in the high-up cage, and give CHEESE DIPPED IN WINE to
the creature. The wine is too much for the creature, and it falls into a
drunken sleep. Now take INVISIBILITY
POTION from the table. Also take BOWL OF GREEN POTION from
the table, that the mouse in the cage was drinking. Now step back, away
from the room.
Mix your FERTILISER into
the BOWL OF GREEN
POTION to get ENHANCED
FERTILISER. Now climb up stairs on the left, to the Upper
Recreational Level.
CASTLE - UPPER RECREATIONAL LEVEL
Use INVISIBILITY
POTION on yourself, so the sleeping Guard won’t see you if
he wakes up. Walk right, past the Guard, and open the door to the right
of the Guard. Go through this door, into Permar’s room.
Move the stuffed elephant from the base of the bed, then pick
up TOY SOLDIER that
was hidden behind the stuffed elephant. Pick up TOY STUFFED PENGUIN ANIMAL from
table on the left. Now leave Permar’s room.
Enter
door on the far right, into the Dining Room.
Explore the Dining Room. Take HANDKERCHIEF and
take KNIFE from
the table. Use KNIFE with
the TOY SOLDIER,
and you find a SMALL
COG hidden inside. When you’re ready, leave the
Dining Room.
Walk
left a few steps, and climb down the stairs via the door to the left of the
Guard.
CASTLE - RECREATIONAL LEVEL
Look at the clock to realise that it’s broken. Use KNIFE on the clock
face (not the clock itself) to open it up. Now take COG from the clock
face window. Walk right a few steps, and enter through door on the right,
into the Art Room.
In the Art Room, look at the suit of armour next to the door,
and try to pull the spear on the suit of armour. Nothing happens.
Look at the gauntlet on the suit of armour. Insert COG, then SMALL COG in the
gauntlet. Now pull spear on the suit of armour again, and you hear a ‘Click’ coming from the
left. Examine painting on the left to get a close-up of it, then look
through the eyes of the painting to see the fair Alicia in the next room.
Now you just have to figure out how to rescue her. When you’re ready,
leave the room. Walk left, and climb up the stairs on the left.
CASTLE - UPPER RECREATIONAL LEVEL
Enter
door on the left, into the Storage Room.
In the Storage Room, dip your HANDKERCHIEF into
the barrel of oil to get HANDKERCHIEF
DIPPED IN OIL. Now leave the room.
Enter
Permar’s room, which is just to the right of the guard.
Try to open the window in Permar’s room, but it squeaks loudly,
disturbing Permar. Use HANDKERCHIEF
DIPPED IN OIL with the window to stop it from squeaking,
then open the window again. Now look out through the window.
Look at the plant on the windowsill, and use ENHANCED FERTILISER with
the plant. It sprouts a long shoot downwards. Climb down the plant,
into Alicia’s room.
CASTLE - ALICIA’S ROOM
After
the cut scene with Alicia, you realise that you need to find the key to her
room. After all, you can’t expect her to climb out through the
window. When you’re ready, climb out through the window, back up to
Permar’s room.
CASTLE - UPPER RECREATIONAL LEVEL
In Permar’s room, note the KEY under his hand. Use
the STUFFED PENGUIN
ANIMAL with Permar - he cuddles the stuffed toy, releasing
the KEY that
he was hiding. Take KEY from
the bed. You automatically climb back down to Alicia’s room.
CASTLE - ALICIA’S ROOM
You
rescue Alicia from her room… only to be caught by Permar again. Watch the
cut scene, as a love spell is cast on Alicia, so she agrees to marry
Permar. Then a sleeping spell is cast on you.
CASTLE - CAGE
When you wake up, you are locked in a cage, hanging high about
the ground. How are you going to escape? Look at the pigeon on the
right, and give LETTER revealing
Permar’s evil plan to the pigeon. Watch the cut scenes as Duke Walland
rescues you. You eventually end up at the wedding reception, where Alicia
is going to marry Permar.
WEDDING RECEPTION
Talk to the Guest in white, on the left. Take a GLASS OF WINE from
the table. Take CHAMPAGNE from
the ice bucket on the table. Look at Guest next to the Notice Board - his
specs are huge! On the Notice Board, there are ‘Wanted’ posters of you
and Duke Walland. Yikes! Look at the Bouncer - you better avoid
him, until you can disguise yourself. Talk to the Kid with the
ball. Talk to the woman in green to get her WEDDING INVITAION (she
asks for it back after a while). Talk to Ziggy. Talk to the Guest
in the purple dress to learn that she has a spare DRESS with
her. Give your GLASS
OF WINE to this Guest - you ‘accidentally’ spill some wine
on her, and she goes to change. Follow her right, to the Fitting
Room.
Take the DRESS from
the Fitting Room door. Pick up the NOTE that fell to the ground.
Walk left, back to the Reception area.
Talk
to Duke Walland, and use the following dialogue option.
- Listen, can you play the goalie for a
second?
Duke agrees to your request, which results in the Kid kicking
his ball, and knocking the huge SPECS off
the elderly Guest. Pick up SPECS from
the ground. Now give CHAPAGNE to
the Guest in white, on the left, and you knock his TOUPEE off.
Walk left to the stream.
The TOUPEE has
landed on the fence next to the stream. Try to take the TOUPEE, but you can’t
reach it. Walk right, back to the reception area.
Talk
to Duke, using the following dialogue option.
- I need you to help me reach
something.
Watch the cut scene as you and Duke retrieve the TOUPEE.
Walk right a few steps, to the woman in green. Talk to
her, and ask for her WEDDING
INVITATION again. In your Inventory, use NOTE with the WEDDING INVITATION to
switch them. Watch the cut scene, as you and Duke Walland don your
disguises, and crash the wedding.
CHAPEL
You
interrupt Pastor Theodore, in the middle of the ceremony. Use the
following dialogue options.
- The couple is not true Ang believers!
- How many Ang churches do exist?
- Because there’s a wizard in the room to
defend me.
- Look at Permar for a moment.
Now
sit back, and enjoy the final cut scenes. I hope you enjoyed it as much
as I did.
The End!
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