YEAR: 2019
GENRE: Point & Click Adventure
WHERE TO GET IT: FireFlower Games or Itch.io
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PART 1
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TOLL STATION
After the intro, your quest to become a hero begins at the Toll
Station. Rupert, your donkey, is with you. Explore the area.
Look at the sign. Talk to the troll - he won’t let you cross the bridge,
unless you pay him the toll. Okay, give him your TWO SILVER COINS.
Unfortunately, you drop one of the coins, and it falls down the mountain.
Since you only have one coin left, the troll will only let you OR your donkey
cross the bridge. But you have a cunning plan! Use your piece
of FABRIC with
Rupert the donkey - you’ll hide him inside the fabric, and carry him over your
shoulder. The troll allows you to cross the bridge. Unfortunately,
the bridge collapses, with you on it! You manage to throw Rupert to
safety, but you fall down to the valley below.
VALLEY
The troll calls down to you from above, to make sure you are
okay. Then the troll drops his CLUB, which lands on your head!
Still, at least you find your second COIN, which you automatically pick
up. Pick up the CLUB.
Explore the area. Look at the ground where you landed. Pick
up ROCK from
the ground. Examine the tree, and you formulate a plan to get out of this
valley, and reunite with Rupert at the top of the mountain. Pick up PIECE OF WOOD from
the ground. Look at the pile of boulders on the right, and use CLUB with the
boulders to dislodge them. You’ve uncovered a cave. Walk right,
into the cave.
CAVE
It’s dark in here. Too dark! You need to find
something to let you see in the dark. Search the darkness, until you find
‘Surface’ -
it feels soft. Use CLUB with
the ‘Surface’ to
break through the earth, and let light into the cave. That did the
trick!
Explore the newly-lit cave. Take ANIMAL SKULL from
the ground. Search the bag to find NOT SO HEALTHY SANDWICH. Take BONE from the
ground. Pick up SHARPENING
STONE from the ground. Examine the corpse, and
take ROPE from
the corpse’s feet. Look at the weasel on the right - it looks
vicious. Maybe you could trap it? Place ANIMAL SKULL on the
rib cage in the ground. Use BONE with
the rib cage with head on top. The trap is complete, all it needs now is
some bait. Place NOT
SO HEALTHY SANDWICH in the trap. It worked!
The weasel is now in the trap. Now walk right to the Inner Chamber.
CAVE - INNER CHAMBER
Take METALLIC
OBJECT from the cave wall. It’s a BLUNT KNIFE. In
your Inventory, use SHARPENING
STONE with the BLUNT
KNIFE to get a SHARP
KNIFE. Now use SHARP KNIFE with your PIECE OF WOOD to
get SHARP PIECE OF
WOOD. Pick up SHELL from
the ground. Now walk left, back to the Cave.
CAVE
There’s
nothing more you can do here, so walk up to leave the cave.
VALLEY
Look for the softer piece of ground near the left, where you
fell. Insert SHARP
PIECE OF WOOD into the ground, then bash it further in
with the ROCK.
Now tie your ROPE to
the SHARP PIECE OF
WOOD. You automatically tie the tree down. Now
climb up into the tree.
From
your perch in the tree top, move the screen up & down, until you see your
donkey, Rupert. Now click to launch yourself towards Rupert, and the
mountain-top. Watch the cut scene as you finally arrive at
Kavinbridge.
KAVINBRIDGE OVERLOOK
Enter
Kavinbridge Town through the stone gates at the lower-right. Watch the
cut scene, as a mysterious couple bet on your fate.
KAVINBRIDGE TOWN CENTRE
Talk
to Bobby on the right and work through all the dialogue. He’s selling
homing pigeons. After a not-so-successful demonstration of his pigeons,
he needs to find another one. Enter the Diner through the open
door.
KAVINBRIDGE TOWN - DINER
Pick up BONE that’s
on the floor near the door. Take COCKTAIL UMBRELLA from the bin next to
the door. You can’t do anything else here at the moment - as soon as you
make a sound, Cook will throw you out.
KAVINBRIDGE TOWN CENTRE
Look
at the statue of Lord McHaggis, and look at the bird feeder near the base of
the statue. Walk left a few steps, talk to the Painter, and work through
all the dialogue. Apparently, he comes from a long line of artists,
although he really wants to be a lawyer. When you’re ready, walk up
through the arch on the left, to the Adventurer‘s Guild.
KAVINBRIDGE TOWN - ADVENTURER’S GUILD
Explore the area. Look at poster on the wall.
Take PLANK that’s
leaning up against the wooden support beams, next to the poster. Walk
left a few steps - a bucket will fall on your head! Enter through the
door into the Adventurer’s Guild Hall.
Inside
the Adventurer’s Guild, work through all the dialogue with the Guild
Master. He tells you that in order to become a Certified Adventurer, you
must find 3 items - a Sword, the Golden Fleece, and an Artefact Of Great
Craftsmanship. He also tells you about Lady Alicia Goodheart being
abducted. When conversation is over, you automatically leave the Guild.
Back
outside the Guild, climb the stairs on the right, up to the Market
Square.
KAVINBRIDGE TOWN - MARKET SQUARE
Talk to the Knight, but you can’t understand what he’s
saying. Talk to the woman in the Sweetie Stall. Give her your
silver COIN,
and she gives you some CANDY in
return. Talk to Igor the Strongman. Try to take Igor’s BOTTLE OF LOTION, which
is at his feet, but he won’t let you touch it. Talk to the Chinese
Merchant. Look at all the small bag and the small plant pot on his stall,
and take the PLANT
POT. Climb down the stairs to the left of the Chinese
Merchant, so you are in the Shopping Area.
KAVINBRIDGE TOWN - SHOPPING AREA
Enter
Airy Knight Boutique.
KAVINBRIDGE TOWN - SHOPPING AREA - AIRY KNIGHT BOUTIQUE
Talk to the Boutique owner. Explore the boutique.
Take CATALOG from
the bench. When you’re ready, leave the Boutique.
KAVINBRIDGE TOWN - SHOPPING AREA
Enter
the Library.
KAVINBRIDGE TOWN - SHOPPING AREA - LIBRARY
Talk
to the Librarian. You need to know the title of a book, before she will
help you. Explore the Library. There’s nothing you can do yet, so
just leave the Library.
KAVINBRIDGE TOWN - SHOPPING AREA
Enter
the Alley next to the Library.
KAVINBRIDGE TOWN - SHOPPING AREA - ALLEY
Explore the Alley. Search the small opened case on the
ground to find a red PIECE
OF CLOTH. Search the case on the right to find some BENT SCISSORS.
When you’re ready, leave the Alley.
KAVINBRIDGE TOWN - SHOPPING AREA
Climb
up stairs on the right, back to the Market Square.
KAVINBRIDGE TOWN - MARKET SQUARE
Give BENT
SCISSORS to the Strongman. He fixes them, and gives
you back the FIXED
SCISSORS. Head right, then climb down stairs on the
right, down to the Adventurer‘s Guild.
KAVINBRIDGE TOWN - ADVENTURER’S GUILD
Use your red PIECE
OF CLOTH in the fountain, to get a WET PIECE OF CLOTH.
Walk down to the Town Centre.
KAVINBRIDGE TOWN CENTRE
Talk
to the Painter again, using the following dialogue option.
- Hey, a bucket just fell on my head, while
I was walking by a scaffold.
The lawyer instinct in him immediately takes your case - he just
has to do a bit of studying first. Take PAINTBRUSH AND PALLET that
he placed on the ground. Take a sheet of PAPER from the pile
of paints on the ground. Walk right a few steps to where Bobby the kid is
standing. Now head down to Kavinbridge Overlook.
KAVINBRIDGE OVERLOOK
Walk
left to the Great Area, to access the Map Screen.
MAP SCREEN
Go
to the Farm.
FARM
Look at the SHIRT that’s
draped over the fence. Look at the sheep that’s next to the fence, and
use your FIXED
SCISSORS on the sheep to get some FLEECE. Now walk
right to leave the area.
MAP SCREEN
Go
to the Cliff.
CLIFF
Look at the FLOWER on
the left. Pity it’s out of reach. Or is it? Use PLANK on the gap,
then take the FLOWER.
In your Inventory, plant the FLOWER into
the PLANT POT to
get FLOWER IN POT.
Now walk right to leave the area.
MAP SCREEN
Go
to the Bridge.
BRIDGE
Look
at the huge sign - it mentions Rodin-The-Not-So-Great. It seems that
you’ll need to learn more about him. That’s all you can do here for now,
so walk left to leave the area.
MAP SCREEN
Go
to the Sacred Tree.
SACRED TREE
Talk
to Pastor Theodore and work through all the dialogue with him. When
you’re ready, walk left to leave the area.
MAP SCREEN
Go
to the Mountain Passage.
MOUNTAIN PASSAGE
Talk to the Guard. He won’t let you past, unless you are a
Certified Adventurer… which you’re not. Take VINE that’s hanging
from the tree branch on the left. Walk down to leave the area.
MAP SCREEN
Go
to Kavinbridge.
KAVINBRIDGE OVERLOOK
Enter
Kavinbridge Town through the stone gates at the lower-right.
KAVINBRIDGE TOWN CENTRE
Walk left a few steps, so you can see the Painter. Dip
your FLEECE into
the can of Yellow Paint next to the Painter, so you get a GOLDEN FLEECE.
That’s one of the things you need to become a Certified Adventurer. Now
go through arch on the left, so you’re outside the Adventurer’s Guild.
KAVINBRIDGE - ADVENTURER’S GUILD
Climb
up stairs on the right, to the Market Square.
KAVINBRIDGE - MARKET SQUARE
Walk left a few steps, to the Chinese Merchant. In your
Inventory, add COCKTAIL
UMBRELLA to the FLOWER IN POT, to create a
spectacular FLOWER IN
POT WITH A TWIST. Now give FLOWER IN POT WITH A TWIST to
the Chinese Merchant, who gives you a BONSAI TREE in return for the
flower. Climb down stairs on the left, to the Shopping Area.
KAVINBRIDGE TOWN - SHOPPING AREA
Enter
the Library.
KAVINBRIDGE TOWN - SHOPPING AREA - LIBRARY
Talk to the Librarian and ask for a book about
Rodin-The-Not-So-Great. She tells you that you must pay a deposit to use
the library, and the deposit is either 5 Silver Coins, or a donation of another
book for the Library to keep. Well, you don’t have 5 Silver Coins, that’s
for sure! In your Inventory, add the sheet of PAPER to your CATALOG to
get CATALOG WITH DUST
COVER. Use your PAINTBRUSH AND PALETTE with CATALOG WITH DUST COVER to
create CATALOG WITH
PAINTED COVER, and give this to the Librarian. She gives
you the RODIN
BIOGRAPHY book that you were wanting. Now leave the
Library.
KAVINBRIDGE TOWN - SHOPPING AREA
Outside the Library, use the RODIN BIOGRAPHY book
on yourself, to read about Rodin’s great history. Now enter the
Alley.
KAVINBRIDGE TOWN - SHOPPING AREA - ALLEY
Look at the HOOK on
the wooden beam above you. You can’t reach it. Use your VINE on the HOOK to catch it,
then pull the VINE down.
In your Inventory, combine the VINE and
the HOOK to
create a GRAPPLING
HOOK. Leave the Alley.
KAVINBRIDGE TOWN - SHOPPING AREA
Walk
left to go back to the Town Centre.
KAVINBRIDGE TOWN CENTRE
Walk
down to go to the Town Overlook.
KAVINBRIDGE TOWN OVERLOOK
Walk
left to the Greater Area, to leave Town.
MAP SCREEN
Go
to the Farm.
FARM
If you haven’t done so already, use the RODIN BIOGRAPHY book
on yourself to read about Rodin’s history. Now take the T-SHIRT that’s
draped over the fence, then leave the Farm.
MAP SCREEN
Go
to the Bridge.
BRIDGE
Look at the large sign in the ground. Use T-SHIRT with the
statue - the statue falls over, covering the gap. Now simply walk over
the statue, and leave the area via the path on the right.
MAP
You
now have access to the Forest. Go there now.
FOREST
Look at the Stone Engraving. Take BRANCH from the
tree on the left. Look at the foliage on the right, and use your FIXED SCISSORS with
the foliage to reveal a hidden path. Head up the path to a Sword In The
Stone area.
Try to pull the SWORD out
of the stone, but you can’t manage it. Use your wet PIECE OF CLOTH on
the SWORD to
get a better grip. Repeat this, until you manage to pull the SWORD out, but it
slips from your hands, and falls down the cliff. Walk up the path, to
where the SWORD fell.
From your vantage point on the cliff edge, you can see the SWORD down
below. Use your GRAPPLING
HOOK on the SWORD to
snatch it back. The SWORD is
something you need to become a Certified Adventurer.
Make
your way out of the Forest, and back to the Map Screen.
MAP SCREEN
Go
to the Sacred Tree.
SACRED TREE
Talk
to Pastor Theodore, and use the following dialogue option.
- Nice statue, you have there.
Give him your BONSAI
TREE, and he gives you the small STATUE in
return. The STATUE is
something you need to become a Certified Adventurer. Now walk left to
leave the area.
MAP SCREEN
Go
back to Kavinbridge Town.
KAVINBRIDGE TOWN OVERLOOK
Enter
Kavinbridge Town through the stone gates at the lower-right.
KAVINBRIDGE TOWN CENTRE
Head
left, and go through arch on the left, to the Adventurer’s Guild.
KAVINBRIDGE TOWN - ADVENTURER’S GUILD
Enter
the Adventurer‘s Guild Hall.
Talk
to the Guild Master, using the following dialogue options.
- Check this out…
- I got myself a sword.
- Take a look at this fleece.
- Is this an artefact of great value and
craftsmanship?
The Guild Master lets you keep the SWORD, but he takes
the GOLDEN FLEECE and
the STATUE.
He gives you a CERTIFICATE proving
that you are now a Certified Adventurer, then you automatically leave the
Hall.
Walk
down to the Town Centre.
KAVINBRIDGE TOWN CENTRE
Walk
right a few steps, so you can see Bobby the kid, then go down to go to the Town
Overlook.
KAVINBRIDGE TOWN OVERLOOK
Walk
left to leave Town.
MAP SCREEN
Go
to the Mountain Passage.
MOUNTAIN PASSAGE
Show your CERTIFICATE to
the Guard, then head up through the passage.
After the cut scene, continue right to the end of the
path. There are 2 doorways here, with a sign indicating that one of them
is a dead end. Whichever doorway you try to enter, the sign will jump to
that side, and claim it’s a dead end. Notice the tongue in the sign,
panting like a dog. Well, dogs like bones, don’t they? Give
your BONE to
the sign, and it will chase off after the bone. Now enter either doorway,
to the next section of the Map.
MAP SCREEN
This
is a new section of the Map. Go to the Dark Woods.
DARK WOODS
Look at the shrub on the right, and take BERRIES from the
shrub. Now walk up into the Sinister Looking Cave.
Yikes! There’s a giant spider in this cave! Use
your SWORD to
defeat the spider. Some rocks fall on top of the spider, trapping
your SWORD in
the process. Oh well, I guess you won’t be needing it anymore. Now
open the chest, and search the chest to find LOTS OF GOLD, PEARL NECKLACE, and
a RUBY.
When you’re ready, leave the Cave.
Walk
left, deeper into the Woods.
Take
either the path heading up, or the path to the left. Whichever path you
choose, you’ll be greeted by some rather ferocious rabbits! There’s no
way past those rabbits, so just leave the area, and make your way back to the
Map Screen.
MAP SCREEN
Go
to Scamburg Town.
SCAMBURG TOWN
Enter
the Curiosities Shop.
SCAMBURG TOWN - CURIOSITIES SHOP
Talk to the Storekeeper and work through all the dialogue.
Look at all the items on the shelves. Look at the TROLL MASK, and you
trade your PEARL
NECKLACE for it. Look at the AMULET, and you trade
your RUBY for
it. Now leave the shop.
SCAMBURG TOWN
Enter
the Tavern.
SCAMBURG TOWN - TAVERN
Talk to the man in the foreground. He tells you that you
need a magic potion from the fairies, in order to get through the magic force
field that surrounds the castle. This Hero stuff is getting trickier by
the minute! Talk to the man at the bar - you end up buying him a drink,
and he gives you the KEY to
his shack, so you can check up on his dog. Talk to the Bartender twice,
and try to buy a drink for yourself. He refuses to serve you, since you
are a human, not a troll, and he’s afraid that the drinks here would be too
strong for you. Use TROLL
MASK on yourself, to wear it as a disguise. You
automatically talk to the Bartender and get a MUG of beer, before
leaving the Tavern.
SCAMBURG TOWN
Cross
the bridge on the right.
Look at the boar statue. Look at the drunk man, and try to
take the bottle from him. Keep trying to take his bottle, until he sits
up. Take the SMALL
PACKET OF BIRD FOOD that’s on the ground behind him.
Now look at the lock on the green door on the left. Use KEY in the lock,
then enter the shack.
SCAMBURG TOWN - SHACK
Explore the shack. Take EMPTY FLASK that’s
on the barrel next to the stove. Take REALLY DIRTY MIRROR from
the shelves. Use your wet PIECE
OF CLOTH with the MUG to get a beer-soaked PIECE OF CLOTH.
Now use PIECE OF
CLOTH on the REALLY
DIRTY MIRROR to get a clean MIRROR. Look at
the boxes on the left, and take the PAPER that’s
sticking out from between the boxes - in your Inventory, you realise it’s
a JOUSTING TOURNAMENT
PROGRAMME. Take SPADE from the corner on the
right. Look at the rat in the lower-right corner - this is the ‘dog’ that
the man in the tavern wanted you to check on! Now leave the shack.
SCAMBURG TOWN
Head
right, to cross back over the bridge again.
Walk
left, and leave the Town.
MAP SCREEN
Go
to the Lake.
THE LAKE
Take a REED from
the edge of the lake. In your Inventory, combine your REED with the BERRIES to
create REED WITH
AMMUNITION. Use EMPTY FLASK with the water to
get FLASK FULL OF
WATER. Now leave the Lake.
MAP SCREEN
Go
to the Mushroom Forest.
MUSHROOM FOREST
Walk
left a few steps. The fairies will reveal themselves to you, because they
want to help in your quest. But they will only help if you can prove
yourself worthy, by completing the task they set for you - activate their magic
pillars. Work through all the dialogue with them. When conversation
is over, leave the forest.
MAP SCREEN
Go
to the Clearing.
THE CLEARING
Look at the bird in the tree, then use your REED WITH AMMUNIATION to
shoot the bird. Now use your BRANCH to
get the EGG from
the nest. When you’re ready, leave the area.
MAP SCREEN
Click
on the arrow at top left of the screen, to get back to the previous section of
the Map. Now go to Kavinbridge.
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