20 October 2021

Yet Another Hero Story

 

YEAR:  2019


GENRE:  Point & Click Adventure


WHERE TO GET IT:  FireFlower Games or Itch.io 



Part 1

Part 2




============================================================

PART 1

============================================================


TOLL STATION

 

After the intro, your quest to become a hero begins at the Toll Station.  Rupert, your donkey, is with you.  Explore the area.  Look at the sign.  Talk to the troll - he won’t let you cross the bridge, unless you pay him the toll.  Okay, give him your TWO SILVER COINS.  Unfortunately, you drop one of the coins, and it falls down the mountain.  Since you only have one coin left, the troll will only let you OR your donkey cross the bridge.  But you have a cunning plan!  Use your piece of FABRIC with Rupert the donkey - you’ll hide him inside the fabric, and carry him over your shoulder.  The troll allows you to cross the bridge.  Unfortunately, the bridge collapses, with you on it!  You manage to throw Rupert to safety, but you fall down to the valley below. 

 

 

 

 

VALLEY

 

The troll calls down to you from above, to make sure you are okay.  Then the troll drops his CLUB, which lands on your head!  Still, at least you find your second COIN, which you automatically pick up.  Pick up the CLUB.  Explore the area.  Look at the ground where you landed.  Pick up ROCK from the ground.  Examine the tree, and you formulate a plan to get out of this valley, and reunite with Rupert at the top of the mountain.  Pick up PIECE OF WOOD from the ground.  Look at the pile of boulders on the right, and use CLUB with the boulders to dislodge them.  You’ve uncovered a cave.  Walk right, into the cave. 

 

 

 

 

CAVE

 

It’s dark in here.  Too dark!  You need to find something to let you see in the dark.  Search the darkness, until you find ‘Surface’ - it feels soft.  Use CLUB with the ‘Surface’ to break through the earth, and let light into the cave.  That did the trick! 

 

Explore the newly-lit cave.  Take ANIMAL SKULL from the ground.  Search the bag to find NOT SO HEALTHY SANDWICH.  Take BONE from the ground.  Pick up SHARPENING STONE from the ground.  Examine the corpse, and take ROPE from the corpse’s feet.  Look at the weasel on the right - it looks vicious.  Maybe you could trap it?  Place ANIMAL SKULL on the rib cage in the ground.  Use BONE with the rib cage with head on top.  The trap is complete, all it needs now is some bait.  Place NOT SO HEALTHY SANDWICH in the trap.  It worked!  The weasel is now in the trap.  Now walk right to the Inner Chamber. 

 

 

 

 

CAVE - INNER CHAMBER

 

Take METALLIC OBJECT from the cave wall.  It’s a BLUNT KNIFE.  In your Inventory, use SHARPENING STONE with the BLUNT KNIFE to get a SHARP KNIFE.  Now use SHARP KNIFE with your PIECE OF WOOD to get SHARP PIECE OF WOOD.  Pick up SHELL from the ground.  Now walk left, back to the Cave. 

 

 

 

 

CAVE

 

There’s nothing more you can do here, so walk up to leave the cave. 

 

 

 

 

VALLEY

 

Look for the softer piece of ground near the left, where you fell.  Insert SHARP PIECE OF WOOD into the ground, then bash it further in with the ROCK.  Now tie your ROPE to the SHARP PIECE OF WOOD.  You automatically tie the tree down.  Now climb up into the tree. 

 

From your perch in the tree top, move the screen up & down, until you see your donkey, Rupert.  Now click to launch yourself towards Rupert, and the mountain-top.  Watch the cut scene as you finally arrive at Kavinbridge. 

 

 

 

 

KAVINBRIDGE OVERLOOK

 

Enter Kavinbridge Town through the stone gates at the lower-right.  Watch the cut scene, as a mysterious couple bet on your fate. 

 

 

 

 

KAVINBRIDGE TOWN CENTRE

 

Talk to Bobby on the right and work through all the dialogue.  He’s selling homing pigeons.  After a not-so-successful demonstration of his pigeons, he needs to find another one.  Enter the Diner through the open door. 

 

 

 

 

KAVINBRIDGE TOWN - DINER

 

Pick up BONE that’s on the floor near the door.  Take COCKTAIL UMBRELLA from the bin next to the door.  You can’t do anything else here at the moment - as soon as you make a sound, Cook will throw you out. 

 

 

 

 

KAVINBRIDGE TOWN CENTRE

 

Look at the statue of Lord McHaggis, and look at the bird feeder near the base of the statue.  Walk left a few steps, talk to the Painter, and work through all the dialogue.  Apparently, he comes from a long line of artists, although he really wants to be a lawyer.  When you’re ready, walk up through the arch on the left, to the Adventurer‘s Guild. 

 

 

 

 

KAVINBRIDGE TOWN  - ADVENTURER’S GUILD

 

Explore the area.  Look at poster on the wall.  Take PLANK that’s leaning up against the wooden support beams, next to the poster.  Walk left a few steps - a bucket will fall on your head!  Enter through the door into the Adventurer’s Guild Hall. 

 

Inside the Adventurer’s Guild, work through all the dialogue with the Guild Master.  He tells you that in order to become a Certified Adventurer, you must find 3 items - a Sword, the Golden Fleece, and an Artefact Of Great Craftsmanship.  He also tells you about Lady Alicia Goodheart being abducted.  When conversation is over, you automatically leave the Guild. 

 

Back outside the Guild, climb the stairs on the right, up to the Market Square. 

 

 

 

 

KAVINBRIDGE TOWN - MARKET SQUARE

 

Talk to the Knight, but you can’t understand what he’s saying.  Talk to the woman in the Sweetie Stall.  Give her your silver COIN, and she gives you some CANDY in return.  Talk to Igor the Strongman.  Try to take Igor’s BOTTLE OF LOTION, which is at his feet, but he won’t let you touch it.  Talk to the Chinese Merchant.  Look at all the small bag and the small plant pot on his stall, and take the PLANT POT.  Climb down the stairs to the left of the Chinese Merchant, so you are in the Shopping Area. 

 

 

 

 

KAVINBRIDGE TOWN - SHOPPING AREA

 

Enter Airy Knight Boutique. 

 

 

 

 

KAVINBRIDGE TOWN - SHOPPING AREA - AIRY KNIGHT BOUTIQUE

 

Talk to the Boutique owner.  Explore the boutique.  Take CATALOG from the bench.  When you’re ready, leave the Boutique. 

 

 

 

 

KAVINBRIDGE TOWN - SHOPPING AREA

 

Enter the Library. 

 

 

 

 

KAVINBRIDGE TOWN - SHOPPING AREA - LIBRARY

 

Talk to the Librarian.  You need to know the title of a book, before she will help you.  Explore the Library.  There’s nothing you can do yet, so just leave the Library. 

 

 

 

 

KAVINBRIDGE TOWN - SHOPPING AREA

 

Enter the Alley next to the Library. 

 

 

 

 

KAVINBRIDGE TOWN - SHOPPING AREA - ALLEY

 

Explore the Alley.  Search the small opened case on the ground to find  a red PIECE OF CLOTH.  Search the case on the right to find some BENT SCISSORS.  When you’re ready, leave the Alley. 

 

 

 

 

KAVINBRIDGE TOWN - SHOPPING AREA

 

Climb up stairs on the right, back to the Market Square. 

 

 

 

 

KAVINBRIDGE TOWN - MARKET SQUARE

 

Give BENT SCISSORS to the Strongman.  He fixes them, and gives you back the FIXED SCISSORS.  Head right, then climb down stairs on the right, down to the Adventurer‘s Guild. 

 

 

 

 

KAVINBRIDGE TOWN  - ADVENTURER’S GUILD

 

Use your red PIECE OF CLOTH in the fountain, to get a WET PIECE OF CLOTH.  Walk down to the Town Centre. 

 

 

 

 

KAVINBRIDGE TOWN CENTRE

 

Talk to the Painter again, using the following dialogue option. 

 

 

        -       Hey, a bucket just fell on my head, while I was walking by a scaffold. 

 

 

The lawyer instinct in him immediately takes your case - he just has to do a bit of studying first.  Take PAINTBRUSH AND PALLET that he placed on the ground.  Take a sheet of PAPER from the pile of paints on the ground.  Walk right a few steps to where Bobby the kid is standing.  Now head down to Kavinbridge Overlook. 

 

 

 

 

KAVINBRIDGE OVERLOOK

 

Walk left to the Great Area, to access the Map Screen. 

 

 

 

 

MAP SCREEN

 

Go to the Farm. 

 

 

 

 

FARM

 

Look at the SHIRT that’s draped over the fence.  Look at the sheep that’s next to the fence, and use your FIXED SCISSORS on the sheep to get some FLEECE.  Now walk right to leave the area. 

 

 

 

 

MAP SCREEN

 

Go to the Cliff. 

 

 

 

 

CLIFF

 

Look at the FLOWER on the left.  Pity it’s out of reach.  Or is it?  Use PLANK on the gap, then take the FLOWER.  In your Inventory, plant the FLOWER into the PLANT POT to get FLOWER IN POT.  Now walk right to leave the area. 

 

 

 

 

MAP SCREEN

 

Go to the Bridge. 

 

 

 

 

BRIDGE

 

Look at the huge sign - it mentions Rodin-The-Not-So-Great.  It seems that you’ll need to learn more about him.  That’s all you can do here for now, so walk left to leave the area. 

 

 

 

 

MAP SCREEN

 

Go to the Sacred Tree. 

 

 

 

 

SACRED TREE

 

Talk to Pastor Theodore and work through all the dialogue with him.  When you’re ready, walk left to leave the area. 

 

 

 

 

MAP SCREEN

 

Go to the Mountain Passage. 

 

 

 

 

MOUNTAIN PASSAGE

 

Talk to the Guard.  He won’t let you past, unless you are a Certified Adventurer… which you’re not.  Take VINE that’s hanging from the tree branch on the left.  Walk down to leave the area. 

 

 

 

 

MAP SCREEN

 

Go to Kavinbridge. 

 

 

 

 

KAVINBRIDGE OVERLOOK

 

Enter Kavinbridge Town through the stone gates at the lower-right. 

 

 

 

 

KAVINBRIDGE TOWN CENTRE

 

Walk left a few steps, so you can see the Painter.  Dip your FLEECE into the can of Yellow Paint next to the Painter, so you get a GOLDEN FLEECE.  That’s one of the things you need to become a Certified Adventurer.  Now go through arch on the left, so you’re outside the Adventurer’s Guild. 

 

 

 

 

KAVINBRIDGE - ADVENTURER’S GUILD

 

Climb up stairs on the right, to the Market Square. 

 

 

 

 

KAVINBRIDGE - MARKET SQUARE

 

Walk left a few steps, to the Chinese Merchant.  In your Inventory, add COCKTAIL UMBRELLA to the FLOWER IN POT, to create a spectacular FLOWER IN POT WITH A TWIST.  Now give FLOWER IN POT WITH A TWIST to the Chinese Merchant, who gives you a BONSAI TREE in return for the flower.  Climb down stairs on the left, to the Shopping Area. 

 

 

 

 

KAVINBRIDGE TOWN - SHOPPING AREA

 

Enter the Library. 

 

 

 

 

KAVINBRIDGE TOWN - SHOPPING AREA - LIBRARY

 

Talk to the Librarian and ask for a book about Rodin-The-Not-So-Great.  She tells you that you must pay a deposit to use the library, and the deposit is either 5 Silver Coins, or a donation of another book for the Library to keep.  Well, you don’t have 5 Silver Coins, that’s for sure!  In your Inventory, add the sheet of PAPER to your CATALOG to get CATALOG WITH DUST COVER.  Use your PAINTBRUSH AND PALETTE with CATALOG WITH DUST COVER to create CATALOG WITH PAINTED COVER, and give this to the Librarian.  She gives you the RODIN BIOGRAPHY book that you were wanting.  Now leave the Library. 

 

 

 

 

KAVINBRIDGE TOWN - SHOPPING AREA

 

Outside the Library, use the RODIN BIOGRAPHY book on yourself, to read about Rodin’s great history.  Now enter the Alley. 

 

 

 

 

KAVINBRIDGE TOWN - SHOPPING AREA - ALLEY

 

Look at the HOOK on the wooden beam above you.  You can’t reach it.  Use your VINE on the HOOK to catch it, then pull the VINE down.  In your Inventory, combine the VINE and the HOOK to create a GRAPPLING HOOK.  Leave the Alley. 

 

 

 

 

KAVINBRIDGE TOWN - SHOPPING AREA

 

Walk left to go back to the Town Centre. 

 

 

 

 

KAVINBRIDGE TOWN CENTRE

 

Walk down to go to the Town Overlook. 

 

 

 

 

KAVINBRIDGE TOWN OVERLOOK

 

Walk left to the Greater Area, to leave Town. 

 

 

 

 

MAP SCREEN

 

Go to the Farm. 

 

 

 

 

FARM

 

If you haven’t done so already, use the RODIN BIOGRAPHY book on yourself to read about Rodin’s history.  Now take the T-SHIRT that’s draped over the fence, then leave the Farm. 

 

 

 

 

MAP SCREEN

 

Go to the Bridge. 

 

 

 

 

BRIDGE

 

Look at the large sign in the ground.  Use T-SHIRT with the statue - the statue falls over, covering the gap.  Now simply walk over the statue, and leave the area via the path on the right. 

 

 

 

 

MAP

 

You now have access to the Forest.  Go there now. 

 

 

 

 

FOREST

 

Look at the Stone Engraving.  Take BRANCH from the tree on the left.  Look at the foliage on the right, and use your FIXED SCISSORS with the foliage to reveal a hidden path.  Head up the path to a Sword In The Stone area. 

 

Try to pull the SWORD out of the stone, but you can’t manage it.  Use your wet PIECE OF CLOTH on the SWORD to get a better grip.  Repeat this, until you manage to pull the SWORD out, but it slips from your hands, and falls down the cliff.  Walk up the path, to where the SWORD fell. 

 

From your vantage point on the cliff edge, you can see the SWORD down below.  Use your GRAPPLING HOOK on the SWORD to snatch it back.  The SWORD is something you need to become a Certified Adventurer.  

 

Make your way out of the Forest, and back to the Map Screen. 

 

 

 

 

MAP SCREEN

 

Go to the Sacred Tree. 

 

 

 

 

SACRED TREE

 

Talk to Pastor Theodore, and use the following dialogue option. 

 

 

        -       Nice statue, you have there. 

 

 

Give him your BONSAI TREE, and he gives you the small STATUE in return.  The STATUE is something you need to become a Certified Adventurer.  Now walk left to leave the area. 

 

 

 

 

MAP SCREEN

 

Go back to Kavinbridge Town. 

 

 

 

 

KAVINBRIDGE TOWN OVERLOOK

 

Enter Kavinbridge Town through the stone gates at the lower-right. 

 

 

 

 

KAVINBRIDGE TOWN CENTRE

 

Head left, and go through arch on the left, to the Adventurer’s Guild. 

 

 

 

 

KAVINBRIDGE TOWN - ADVENTURER’S GUILD

 

Enter the Adventurer‘s Guild Hall. 

 

Talk to the Guild Master, using the following dialogue options. 

 

 

        -       Check this out…

        -       I got myself a sword. 

        -       Take a look at this fleece.

        -       Is this an artefact of great value and craftsmanship? 

 

 

The Guild Master lets you keep the SWORD, but he takes the GOLDEN FLEECE and the STATUE.  He gives you a CERTIFICATE proving that you are now a Certified Adventurer, then you automatically leave the Hall. 

 

Walk down to the Town Centre. 

 

 

 

 

KAVINBRIDGE TOWN CENTRE

 

Walk right a few steps, so you can see Bobby the kid, then go down to go to the Town Overlook. 

 

 

 

 

KAVINBRIDGE TOWN OVERLOOK

 

Walk left to leave Town. 

 

 

 

 

MAP SCREEN

 

Go to the Mountain Passage. 

 

 

 

 

MOUNTAIN PASSAGE

 

Show your CERTIFICATE to the Guard, then head up through the passage. 

 

After the cut scene, continue right to the end of the path.  There are 2 doorways here, with a sign indicating that one of them is a dead end.  Whichever doorway you try to enter, the sign will jump to that side, and claim it’s a dead end.  Notice the tongue in the sign, panting like a dog.  Well, dogs like bones, don’t they?  Give your BONE to the sign, and it will chase off after the bone.  Now enter either doorway, to the next section of the Map. 

 

 

 

 

MAP SCREEN

 

This is a new section of the Map.  Go to the Dark Woods. 

 

 

 

 

DARK WOODS

 

Look at the shrub on the right, and take BERRIES from the shrub.  Now walk up into the Sinister Looking Cave. 

 

Yikes!  There’s a giant spider in this cave!  Use your SWORD to defeat the spider.  Some rocks fall on top of the spider, trapping your SWORD in the process.  Oh well, I guess you won’t be needing it anymore.  Now open the chest, and search the chest to find LOTS OF GOLDPEARL NECKLACE, and a RUBY.  When you’re ready, leave the Cave. 

 

Walk left, deeper into the Woods. 

 

Take either the path heading up, or the path to the left.  Whichever path you choose, you’ll be greeted by some rather ferocious rabbits!  There’s no way past those rabbits, so just leave the area, and make your way back to the Map Screen. 

 

 

 

 

MAP SCREEN

 

Go to Scamburg Town. 

 

 

 

 

SCAMBURG TOWN

 

Enter the Curiosities Shop. 

 

 

 

 

SCAMBURG TOWN - CURIOSITIES SHOP

 

Talk to the Storekeeper and work through all the dialogue.  Look at all the items on the shelves.  Look at the TROLL MASK, and you trade your PEARL NECKLACE for it.  Look at the AMULET, and you trade your RUBY for it.  Now leave the shop. 

 

 

 

 

SCAMBURG TOWN

 

Enter the Tavern. 

 

 

 

 

SCAMBURG TOWN - TAVERN

 

Talk to the man in the foreground.  He tells you that you need a magic potion from the fairies, in order to get through the magic force field that surrounds the castle.  This Hero stuff is getting trickier by the minute!  Talk to the man at the bar - you end up buying him a drink, and he gives you the KEY to his shack, so you can check up on his dog.  Talk to the Bartender twice, and try to buy a drink for yourself.  He refuses to serve you, since you are a human, not a troll, and he’s afraid that the drinks here would be too strong for you.  Use TROLL MASK on yourself, to wear it as a disguise.  You automatically talk to the Bartender and get a MUG of beer, before leaving the Tavern. 

 

 

 

 

SCAMBURG TOWN

 

Cross the bridge on the right. 

 

Look at the boar statue.  Look at the drunk man, and try to take the bottle from him.  Keep trying to take his bottle, until he sits up.  Take the SMALL PACKET OF BIRD FOOD that’s on the ground behind him.  Now look at the lock on the green door on the left.  Use KEY in the lock, then enter the shack. 

 

 

 

 

SCAMBURG TOWN - SHACK

 

Explore the shack.  Take EMPTY FLASK that’s on the barrel next to the stove.  Take REALLY DIRTY MIRROR from the shelves.  Use your wet PIECE OF CLOTH with the MUG to get a beer-soaked PIECE OF CLOTH.  Now use PIECE OF CLOTH on the REALLY DIRTY MIRROR to get a clean MIRROR.  Look at the boxes on the left, and take the PAPER that’s sticking out from between the boxes - in your Inventory, you realise it’s a JOUSTING TOURNAMENT PROGRAMME.  Take SPADE from the corner on the right.  Look at the rat in the lower-right corner - this is the ‘dog’ that the man in the tavern wanted you to check on!  Now leave the shack. 

 

 

 

 

SCAMBURG TOWN

 

Head right, to cross back over the bridge again. 

 

Walk left, and leave the Town. 

 

 

 

 

MAP SCREEN

 

Go to the Lake. 

 

 

 

 

THE LAKE

 

Take a REED from the edge of the lake.  In your Inventory, combine your REED with the BERRIES to create REED WITH AMMUNITION.  Use EMPTY FLASK with the water to get FLASK FULL OF WATER.  Now leave the Lake. 

 

 

 

 

MAP SCREEN

 

Go to the Mushroom Forest. 

 

 

 

 

MUSHROOM FOREST

 

Walk left a few steps.  The fairies will reveal themselves to you, because they want to help in your quest.  But they will only help if you can prove yourself worthy, by completing the task they set for you - activate their magic pillars.  Work through all the dialogue with them.  When conversation is over, leave the forest. 

 

 

 

 

MAP SCREEN

 

Go to the Clearing. 

 

 

 

 

THE CLEARING

 

Look at the bird in the tree, then use your REED WITH AMMUNIATION to shoot the bird.  Now use your BRANCH to get the EGG from the nest.  When you’re ready, leave the area. 

 

 

 

 

MAP SCREEN

 

Click on the arrow at top left of the screen, to get back to the previous section of the Map.  Now go to Kavinbridge. 

 

 

 

 

Continued In Part 2...

 

No comments:

Post a Comment