18 October 2021

Quest For Glory 4: Shadows Of Darkness

 

YEAR:  1992


GENRE:  Point & Click Adventure


WHERE TO GET IT:   GOG



Part 1

Part 2

Part 3



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SIERRA ORIGINAL

PALADIN

PART 1

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NOTES




The Paladin character can not be selected through the normal way.  It can only be Imported after you successfully complete a previous QFG game (including if you previously completed QFG 4), and Saved your character at the end.  

The Paladin Walkthrough is very similar to the Fighter Walkthrough, except it has some extra tasks for you to complete.


DARK ONE CAVES

You begin your adventures in the dark, gloomy, Dark One Caves.   

 

First thing’s first.  You have to find a way out of here, and figure out where you are.  Look around the room - what an eerie room!  There is a corpse next to your feet - search the corpse to find a DAGGER and some COINS.  Walk up to centre of the room, and search the corpse to find FLINT.  There is another corpse right next to it, so search it to find some COINS.  Look at altar on the right, and search the altar to find a TORCH.  In your Inventory, use FLINT to light the TORCH.  Now you can see where you are going.  Look at door at top-left of the room, and open it - you automatically force it open with your DAGGER.  

You find yourself in another cave.  This one has 4 doors (one of which you just came through, and a huge altar in the middle.  Have a look round the room.  Take SWORD and SHIELD from warrior in the bottom right corner.  Now walk down towards the exit.  You’ll be attacked by some Badders - a bat \ spider mutant.  You can either fight them manually (set the game style to Arcade) or if you’re not so good with the battles, you can set the game to fight your battles for you automatically (set the game style to Strategy).  Either way, the Badders are quickly dealt with.  Now walk down through the exit.  

 

You’re in another cave, with a rope bridge stretching across a deep chasm.  Have a look around the room.  Click on the rope bridge, and Cross Hand-Over-Hand.  The tentacled beast below tries to attack you, but luckily, you survive.  Leave this cave by the top-left exit.  

SWAMP

You finally made it out of those gloomy caves!  You’re on the edge of a swamp now, and you sense great danger.  You are greeted by a woman named Katrina.  She tells you that this is the land of Mordavia.  Well, at least you know where you are now.  

  

Look at the archway, and take the DARK ONE SIGN.  Now walk left to the next screen.  

 

SAVE YOUR GAME HERE, then walk \ slide down the slippy path.  Look at BONSAI BUSH in the bottom-right corner.  It looks very out of place there.  You can’t do anything else here at the moment, but keep that BONSAI BUSH in mind, for later on.  Walk left to the next screen.  

 

This place gives you the chills!  Skeletel hands reach up from the swamp, as though wanting to pull you down under.  The Will-O-Wisps are very pretty though.  Continue up to the next screen.  

FOREST

You’ve left the swamp behind, and find yourself on the edge of the forest.  The forest is huge, and it’s easy to get lost.  As well as that, it’s dark, and you’re hungry.  

 

Head up 5 times, until you reach the top of the forest.  Now go right once, and up once.  You’ve reached the Town Gates.  


TOWN

Outside the town gates, take some CORN from the stacks on the right.  Take some COINS from old tree stump on the left.  Continue up through the gates.  

 

A huge boulder sits proud in the centre of the town.  This boulder houses Erana’s Staff, and it’s surrounded by beautiful flowers.  Try to take the STAFF, and hear a voice talking about ‘sacrifice’.  Take some FLOWERS from the boulder.  Walk up left side of the boulder, towards the buildings.  

 

The Burgomeister greets you.  Or rather, he makes it clear he‘s not fond of strangers!  He’s not very friendly, but don’t let him scare you.  Talk to him and work through all the topics.  Now use Talk Icon on yourself, and Greet Burgomesiter, then Tell About Yourself, then Say Goodbye.  Now enter the Burgomeister’s Office.  

 

Inside the office, have a look around, and take note of the jail cell.  Talk to Burgomeister again and work through all the topics.  When you ask about the Adventurer’s Guild, he gives you the KEY for it.  Now use Talk Icon on yourself and Greet Burgomeister (again) and Tell About Your Adventures.  Finally, Say Goodbye.  Now leave his office.  

 

Enter the General Store.  Olga, the shopkeeper already knows of your arrival.  She seems to know everything that goes on in this town.  Talk to her and work through all the topics.  Notice how she mentions her husband a few times.  Now this is the General Store, thus this is the place to buy supplies.  Use your MONEY POUCH on Olga, and buy TRAIL RATIONS (10 will do for now), BROOMGARLICCANDY (get 2 of them), PIE PAN, and OIL.  When you’re done, simply Exit the Shopping Window.  Now leave the General Store.  


TOWN - INN

Enter the Inn.  The Innkeeper greets you warmly, and welcomes you to Hotel Mordavia.  You automatically pay for room and board here, and he gives you a KEY to your room.  Talk to Yuri, the Innkeeper, and work through all the topics.  Now use Talk Icon on yourself, and Say Hello, Introduce Yourself, and Tell About How You Got Here.  Look at the 3 townsmen sitting at the back table.  Talk to them and work through all the topics.  Now sit down at the Innkeeper’s table to get a good meal - it was very garlicy!  When meal is over, stand up, and leave the Inn.  


TOWN

Walk up through arch on the left.  A very imposing Monastery looms over the area, but we‘ll deal with that later.  Igor is busy carving gravestones here.  Talk to him, and work through all the topics.  The Adventurer’s Guild is also here - it’s the building on the left.  Use KEY on the Guild door to enter the building.  


TOWN - ADVENTURER’S GUILD

The Adventurer’s Guild look like it’s been deserted for quite some time.  Look at Logbook on the desk.  Click on the Logbook, and Read Logbook then Sign Logbook.  Look at the display case above the desk to see a FINE SWORD.  Click on the case, and Break Case Open to get the FINE SWORD -  it‘s much better than the one you already have.  Look at the bookcase a few times to see all the book on it.  Search the bookcase, and Read Books, then read each of the books.  You get a lot of information about Mordavia from these books, which will help you throughout the game.  Take ROPE AND GRAPNEL from corner of the room.  Now use the Exercise \ Bucket contraption on the left, to build up your strength.  Rest for a while until your stamina is back at Maximum, then use the Exercise machine again.  Repeat this until the game won’t let you do any more for today.  That’s all you can do here for now, so leave the Adventurer’s Guild.  


TOWN

Outside the Adventurer’s Guild, walk right to the next screen.  An old man is walking back and forth here.  Talk to him and work through all the topics.  You find out his name is Nikolai, and he’s searching for someone called Anna.  Unfortunately, you haven’t seen Anna, so you can’t help him.  

 

Look at Dr Cranium’s house on the right, and click on the door to activate a Doorbell Puzzle.  You have to repeat the bell sequence.  Don’t worry, if you get it wrong a few times, the game let’s you skip past it.  


TOWN - DR CRANIUM’S HOUSE

You’re in a big hallway inside Dr Cranium’s house.  Open the doors on the left and right for some amusing fun.  When you open door on the right, you get Antwerped (hee hee).  But what IS that strange blue creature that attacked you?  Click on T.R.A.P. machine in middle of the room.  It will ask you a series of questions to help you identify it.   Answer like so. 

 


SO YOU WANT TO IDENTIFY AN ANIMAL?
Yes

IS IT BIGGER THAN A BREADBOX?
No

IS IT SMALLER THAN AN ANT?
No

IS IT BLACK AND WHITE AND RED ALL OVER?
No

IS IT YELLOW?
No

IS IT GREY AND WRINKLED?
No

IS IT GREY AND WRINKLED AND WEARS A HAT?
No

DOES IT BOUNCE?
Yes

YOU WANT AN ELEPHANT?
No

IS IT BLUE, AVACADO SHAPED, AND SINGS?
No

 


The T.R.A.P. machine identifies the creature as an Antwerp, and tells you to feed it AVACADO.  Now where are you going to get AVACADO from?  In your Inventory, look at your RATIONS to discover they are avocado and garlic sandwiches.  Bait the T.R.A.P. machine with a RATION, then open door on the right again, to release a bunch of baby Antwerps.  Wait a few seconds, and one will be lured into the machine.  

 

You’ll also want to identify another creature - the creature that your DARK ONE SIGN represents, which is also the creature above the Monastery door.  Click on the T.R.A.P. machine again to begin the Question Process, and answer like so.  

 


DO YOU WISH TO IDENTIFY ANOTHER ANIMAL?
Yes

OKAY, LET’S GO.  DOES IT HAVE LEGS?
Yes

HMMM, DOES IT HAVE MORE THAN ONE LEG?
Yes

DOES IT HAVE MORE THAN TWO LEGS?
Yes

HMM, DOES IT HAVE MORE THAN THREE LEGS?
Yes

DOES IT HAVE MORE THAN FOUR LEGS?
Yes

THIS IS GETTING TRICKY.  DOES IT HAVE MORE THAN FIVE LEGS?
Yes

DOES IT HAVE EXACTLY SIX LEGS?
Yes

DOES IT LOOK LIKE AN OCTOPUS AND A SQUID?
Yes

HMM, HEXAPODS USUALLY EAT HEROES?
No

WELL, A CLOVE OF GARLIC WILL DO?
No

 


So your DARK ONE sign is a Hexapod, and it likes to eat garlic.  Good to remember that!  

 

Now open door on left again, and the baby Antwerp automatically enters.  You have to guide the Antwerp to the key.  Rotate the maze, avoiding the holes, until it reaches the KEY, then guide it to the Exit.  

 

When you have the KEY, click on door on the back wall, and Unlock Door.  However, before you can actually unlock the door, you have to recreate the keyhole.  Move the puzzle squares around to recreate the keyhole.  Just click on a square, then click where you want it to go.  When you have the keyhole intact, click on the Inventory chest, and use KEY in the keyhole.  

 

Inside the lab, talk to Dr Cranium and work through all the topics.   Dr Cranium is willing to give you a HEALING POTION, however, he can’t remember the formula.  You must tell him what the formula is.  

  

Simply give Dr Cranium the 5-symbol code.  Go through the same process to get POISON CURE POTION.  Also make sure you ask for some EMPTY FLASKS (10 should be enough).  Continue working through all the topics, until you’ve asked about everything.  

 

When conversation is over, leave the lab, and leave the house.  


TOWN

Back outside, talk to the old man again, and work through all the topics to find out more about him and Anna.  When conversation is over, head down to the next screen.  

 

You’re back at the boulder with Erana’s Staff.  Walk down through the town gates.  


FOREST

SAVE YOUR GAME HERE.  Now the forest has all sorts of monsters roaming around in it.  You can either fight them manually, or have the game auto-fight them for you.  Afterwards, search their bodies for any goodies they might be carrying.  

 

Okay, back to the game.  Walk down once more, so you can see the town gates in the distance.  Grab some ROCKS from the ground (do this a few times), and take some FLOWERS from the tree.  Now head left twice and up once, to the Castle Gates.  

 

Talk to Boris, the Gate Keeper, and work through all the topics.  Wait a minute… his name is Boris Stovich?  Is he related to the shopkeeper, Olga Stovich, by any chance?  

 

Walk down once, right twice, and up twice, so you are back in Mordavia Town.  


TOWN

Return to the General Store, and enter it.  Talk to Olga and ask about her Husband.  Now use Talk Icon on yourself, and Tell About Gate Keeper.  In case you haven’t guessed, Boris is her husband.  Wouldn’t it be nice if you could get the two of them talking again?  Talk to her again and ask about Husband again.  She gives you a message to give to Boris.  When you’re ready, leave the shop.  

 

Walk down twice, so you are outside the town.  


FOREST

SAVE YOUR GAME HERE.  Go down again, then head left twice, then up to Boris the Gate Keeper.  

 

Talk to Boris and ask about his Wife.  Now use Talk Icon on yourself, and Talk About Olga.  Apparently, Boris left Olga a long time ago, because he was tired of her complaining about him all the time.  Let’s go back and tell her why he left.  

 

Walk down, right twice, and up twice, so you are back in the town.  


TOWN

Go to the General Store again.  Talk to her and ask about Husband.  Now use Talk Icon on yourself, and Talk About Boris.  She retaliates by saying he is lazy and he spent all his time at the Inn.  It’s hard work getting these two to talk to each other again.  

 

Leave the shop, and head down twice, so you are outside the Town Gates.  


FOREST

Go down once, left twice, and up to the Castle Gates.  Talk to Boris and ask about Wife.  Now use Talk Icon on yourself and Talk About Olga.  He explains that he wasn’t lazy - he was just bored in the shop, because there were never any customers.  

 

Head down once, right twice, and up twice, so you are in the town.  


TOWN

Go to the General Store.  Talk to Olga and ask about Husband.  Now use Talk Icon on yourself and Talk About Boris.  Her side of the story is that she only wanted the shop to be nice and clean, so that any customers that DID come in, would want to buy stuff.  Besides, this is HIS family business!  

 

Leave the shop and head down twice, so you are outside the Town Gates.  


FOREST

Walk down again.  Now go left twice, and up to the Castle Gates.  Talk to Boris and ask about his Wife.  Now use Talk Icon on yourself, and Talk About Olga.  Boris admits that there is a lot of work involved in running a shop.  On the other hand, there’s no customers, and nothing to sell.  

 

You know the score.  Go down once, right twice, and up twice, so you are back in the town.  


TOWN

Walk up to the General Store and enter.  Talk to Olga and ask about her husband.  Now use Talk Icon on yourself and Talk About Boris.  Olga talks about how popular her avocado and garlic sandwiches are.  Maybe Boris would be interested to know that?  Leave the shop.  

 

Head down twice to the Town Gates.  


FOREST

Go down again, then go left twice, and up to the Castle Gates.  Talk to Boris and ask about Wife again.  Now use Talk Icon on yourself, and Talk About Olga.  Boris finally realises how much he misses Olga.  He decides to go and visit her, the first chance he gets.  

 

Head down once, right twice, and up twice to the Town Gates.  


TOWN

Return to the General Store.  Talk to Olga and ask about Husband.  She tells you that Boris came to visit her, and it was so good to see him again.  Awww, playing Matchmaker was hard work, but it was worth it.  You finally managed to re-unite Boris & Olga.  Nice work!  Leave the shop again.  

 

Check the time - when the Burgomeister’s closes his window, that means it’s evening.  Knock on door of the Inn, and enter. 


TOWN - INN

Talk to the Innkeeper again, and work through all the topics.  Talk to the 3 men at the back table and work through all the topics (if they‘re not here yet, come back again later).  Now sit down at the table, to get a good meal.  

 

After the meal, stand up, and leave the Inn.  


TOWN

Wait until it gets dark, then walk down to Erana’s Staff.  

 

You see the ghost of the Paladin Piotyr next to Erana’s staff.  If he’s not there yet, simply wait a while, then return.  He urges you to heal the sorrows of this land, or else share his fate.  Then he vanishes.  

 

Walk back up to the Inn.  Knock on door of the Inn, and enter.  


TOWN - INN

Climb up the stairs.  Click on door at top of the stairs to enter your room.  

 

In your room, click on candle next to the bed to light it.  Now click on the bed, and Rest For 60 Minutes (don’t Sleep Until Morning yet).  Repeat this until ’You Are Getting Tired’.  It’s midnight.  Get up and leave your room - you have a feeling you’re being watched.  Look at the Domovai perched above the fireplace on the left.  Talk to him and work through all the topics.  He seems rather troubled.  Anyway, there’s nothing you can do for him right now, so return to your room.  Click on your bed, and Sleep Until Morning.  

 

The next morning, leave your room, climb down the stairs, and sit at the table to get some breakfast.  Talk to the Innkeeper and work through all the topics.  When you’re ready, leave the Inn.  

 

Talk to the Burgomeister and work through all the topics.  He still doesn’t trust you.  

 

Walk up through arch on the left.  Talk to Igor and work through all the topics.  When conversation is over, enter the Adventurer’s Guild.  

 


TOWN - ADVENTURER’S GUILD

Use Exercise \ Bucket contraption on the left to build up your strength (you need to do this every day).  Rest, until your stamina is back up to Maximum.  Now use the Exercise contraption again.  Repeat until the game won’t let you use the Exercise machine anymore, then leave the Guild.  

 

 


TOWN

Back outside the Adventurer’s Guild, there’s also that rather imposing Monastery here.  SAVE YOUR GAME HERE.  Try to enter the Monastery.  Poor Igor will get very agitated and try and stop you.  Look at the bas relief above the Monastery door - it looks just like the DARK ONE SIGN you found earlier.  Thanks to the T.R.A.P. machine, you know this is a Hexapod.  Insert the DARK ONE SIGN into the Monastery door, and then enter.   

 

 


TOWN - MONASTERY

Inside the Monastery, look at Domovai on cabinet on the left - it’s completely dehydrated!  Now look at fireplace on the right, and note the hexapod above the fireplace.  Give some GARLIC to the hexapod, then move log-holder post on the right, and enter the basement.  

 

Look around the basement - this place really makes the hairs on the back of your neck stand up!  SAVE YOUR GAME HERE.  Notice the blood dripping from the huge cask.  Taste the blood and watch the vision of the Dark One rising.  Yikes!  The blood has changed to a scroll, so take the BLOOD RITUAL.  Now look at book and sign on altar on the left, but DON’T touch them.  Do note, however, that the Dark One sign spells out the name ‘Avoozl’.  Now there’s nothing else you can do here for the moment, so go back upstairs, and leave the Monastery.  

 

 


TOWN

Go right to the next screen.  The old man is still here, still looking for his beloved wife Anna.  Poor man!  Talk to him and work through the topics.  Now enter Dr Cranium’s house on the right.  


TOWN - DR CRANIUM’S HOUSE

Use door on the back wall to enter his lab.  Dr Cranium is a very excitable man!  Talk to him, and work through all the topics.  Make sure you get a HEALING POTIONPOISON CURE POTION and an EMPTY FLASK from him.  When you’re ready, leave the lab and leave the house.  

 

 


TOWN

Walk down twice, so you are outside the Town Gates, and SAVE YOUR GAME HERE.  

 

 


FOREST

Let’s explore more of Mordavia, outside the town.  

 

From outside the Town Gates, go  down twice.  There are some trees here.  Now if you read the books from the Adventurer’s Guild, you’ll know the basics of climbing.  But you still need to practice.  So click on the tree to climb it.  Repeat this a few times.  Most trees in the forest will give you good climbing experience.  

 

Continue down twice more, so you are at the bottom.  Now head left 3 times, and down once.  

 

 


RUSALKA

What a beautiful lake.  The Rusalka is also here.  Whatever you do, DON’T enter the lake.  Talk to Rusalka and work through all the topics.  Now use Talk Icon on yourself and work through all the topics.  Be kind to her, and give her some FLOWERS.  Now talk to her again, and work through all the topics again to get some more information from her.  When conversation is over, it’s time to leave her.  Walk up one screen.  

FOREST

Head right twice, then down 3 times, so you are at the bottom.  You’re at the swamp again.  

SWAMP

The swamp is still as eerie as it was when you started the game.  Go right, to the Squid Stone. 

 

Remember the little BONSAI BUSH at the lower-right?  You should have collected some rocks from the ground on your travels (you can find ROCKS in most Forest areas).  Throw ROCKS at the BONSAI BUSH to knock it loose, and keep throwing ROCKS until you completely dislodge it.  Now pick up the BONSAI BUSH.  Also, use an EMPTY FLASK to collect some of the GOO.  Actually, you’ll need 5 FLASKS OF GOO - one for Dr Cranium, and 4 for later in the game.  So collect all 5 now.  

 

Now head left once and up once, so you’re not in the swamp anymore.  

FOREST

Make your way up 3 times, then right 3 times.  Now up once, and right once.  You should be at the Leshy bushes now.  

FOREST - LESHY

Search the bushes until you find the Leshy.   Now Leshy is very cryptic.  Think of him as a Riddle-Master.  The first riddle he gives you is to work out his name.  If you’ve read all the books back at the Adventurer’s Guild, you’ll know his name is ‘Leshy’, so answer accordingly.  

 

 

 

 

Continued In Part 2... 


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