18 October 2021

Quest For Glory 4: Shadows Of Darkness

 

YEAR:  1992


GENRE:  Point & Click Adventure


WHERE TO GET IT:   GOG



Part 1

Part 2

Part 3



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SIERRA ORIGINAL

THIEF

PART 3

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ERANA’S GARDEN

The Garden looks even more beautiful at night, when the lanterns are lit up.  Search lantern on the left to find 30 CROWNS.  Now Sleep Until Morning.  

Through the night, you had a terrifying dream, and wake up in a cold sweat.  You’re glad it’s over.  Leave the garden.  


FOREST

You should have all the ingredients to make Baba Yaga’s ELDERBERRY PIE at this point.  Sneak right twice and down twice.  

 

Change to Acrobatics Mode, and jump over the bush.  Now change back to Sneak Mode.  

BABA YAGA

SAVE YOUR GAME HERE.  Time to make some ELDERBERRY PIE.  

 

Put BONES (you got them from one of the Wraith mounds) in the giant pestle & mortar, then use the pestle & mortar to grind them up.  Use an EMPTY FLASK to get the POWDERED BONEMEAL from the mortar.  Now in your Inventory window, place GRUE GOOPOWDERED BONEMEAL, and ELDERBERRIES into the PIE PAN.  Now you need to bake the pie.  SAVE YOUR GAME HERE.  Show the uncooked PIE to Bonehead, then show it to the group of skulls.  They will cook the pie with a laser.  Now enter Baba Yaga’s hut.  She turns you into… something!  Not very nice, is she?  Anyway, she changes you back when she remembers about the ELDERBERRY PIE.  Now give her the cooked ELDERBERRY PIE.  As soon as you’re able, use Talk Icon on yourself, and again, Tell About Gnome’s Humour - she gives you a GOOD HUMOUR BAR to give to the gnome.  Then she teleports you out of her hut.  SAVE YOUR GAME HERE.  

 

Now believe it or not, she has something else you want.   She has one of the Rituals you‘ve read about.  So enter her hut again.  

 

Baba, the charming soul that she is, freezes you as soon as you enter.  Give her a FLASK OF GRUE GOO.  Now use Talk Icon on yourself and Ask For Dark One Ritual.  You now have the BREATH RITUAL, so leave her hut, then sneak up to leave her area.  

 

 

 


FOREST

Time to visit the Leshy bushes again.  Sneak up twice, left once, up twice, and left once.  

 

 

 


FOREST - LESHY

Search the bushes to find Leshy.  His last riddle was about a killer bush with attitude.  Use Talk Icon on yourself and Guess Elderberry Bush.   

 

He’s only got one more riddle left.  Leave the area, then return.  

 

Search the bushes to find Leshy.  His last riddle is about the Heart Scroll.  Use Talk Icon on yourself and Guess Wraith.  

 

 

 


FOREST

It’s been a day since you were last at the gypsy camp.  Let’s go and get another reading from Magda.  

 

Sneak up to the top.  Now sneak right twice, and up again.  

 

 

 


GYPSY CAMP

Davy welcomes you to the camp.  Talk to him and work through all the topics.  Enter Magda’s caravan.  

 

Talk to Magda and work through all the topics.  She tells you about the Destiny Spell - how one would sacrifice themselves to save the one they love.  Talk to Davy and work through all the topics.  Use COIN PURSE on Magda to get a reading.  Use Talk Icon on yourself and work through all the topics.  When you’re ready, Say Goodbye to leave Magda’s caravan.  

 

SAVE YOUR GAME HERE, and leave the gypsy camp.  

 

 

 


FOREST

Let’s head back to town, to give Punny Bones his HUMOUR BAR reward.  Sneak left twice, down 3 times (enjoy the Leshy‘s parting prank), left 3 times, and up to the Town Gates.  

 

 

 


TOWN

Make your way up to Dr Cranium’s house.  Enter the house.  

 

 

 


TOWN - DR CRANIUM’S HOUSE

Enter his lab.  He’s finally completed Frankie, and shows her to you.  Talk to him and work through all the topics.  Now leave his lab and leave his house.  

 

 

 


TOWN

Sneak down to the Inn, and enter the Inn.  

 

 

 


TOWN - INN

Climb up stairs, and enter Punny Bones’s room at end of the hall.  Give him the GOOD HUMOUR BAR.  He’s delighted to have his humour back - he plans to do one more show, and then leave town.  Talk to him and work through all the topics.  When you’re ready, leave his room.  As you do so, he tells you the Ultimate Joke.  Now leave the Inn.  

 

 

 


TOWN

Check the time, and hang around town until evening.  When the Burgomeister closes his window, you‘ll know it‘s evening.  

 

 

 


TOWN - INN

Enter the Inn.  The gnome should still be here - sit down at the table to watch his last performance.  Talk to Punny Bones and work through the topics.  Talk to the Innkeeper and work through the topics.  Talk to 3 men at the back table and work through the topics.  When you’re ready, sneak up to your room.  

 

Immediately leave your room again.  Punny Bones has left now.  Sit down at the table to get some supper.  When Bella arrives, talk to her and work through all the topics.  After supper, sneak back up to your room.  

 

Lie down on your bed and Rest For 60 Minutes.  Keep doing this until ‘You Are Getting Tired’, then leave your room.  

 

The Domovai is perched in his usual spot above the fireplace.  Talk to him and work through all the topics.  You learn about the Innkeepers daughter, Tanya, and her DOLL.  When conversation is over, open cabinet on the back wall, and take DOLL.  Now climb up stairs to your room.  

 

Lie down on your bed, and Sleep Until Morning.  

 

Next morning, sneak downstairs, sit at the table, and have some breakfast.  When you’re ready, leave the Inn.  

 

 

 


TOWN

Sneak down twice, so you are outside the Town Gates.  

 

 

 


FOREST

SAVE YOUR GAME HERE.  Let’s concentrate on finding the remaining RITUALS now.  

 

Sneak down as far as you can.  Now sneak left once and down 3 times, so you’re back in the swamp area.  

 

 

 


SWAMP

SAVE YOUR GAME HERE.  Check the time, and wait here until evening.  The Will O Wisps come out when it’s dark - you may have to leave the screen, then return.  Place some CANDY on the ground to lure them close to you, then catch them with an EMPTY FLASK.  Now sneak right one screen.  

 

Remember the Squid Stone?  One of the Rituals is hidden here.  Hold the WILL O WISPS up to the Squid Stone, and some hidden runes will be revealed.  Use DARK ONE SIGN on the Squid Stone, and spell out the name ‘Avoozl’.  Make sure you click on each letter until it

turns red.  If you’ve done it correctly, a hidden compartment will open, and you automatically take the SCROLL from it.  You now have the SENSE RITUAL.  

 

Now sneak left, and SAVE YOUR GAME HERE.  Use Acrobatic Mode to jump left onto a tuft of grass in the swamp.  Continue jumping left (you‘ll have to actually walk, not jump, between screens), making sure to avoid those grasping hands, until you reach the Mad Monk’s Tomb.  

 

 

 

​MAD MONK’S TOMB

There is a Chenovy here.  Jump on to the tufts of grass next to him, and kill him.  Afterwards, SAVE YOUR GAME HERE.  

 

Look at the tombstone, and place DARK ONE SIGN in the tomb- stone.  The symbols here represent the Rituals, and you have to click on them in the correct order.  Start with the Mouth symbol at top right, then work your way clockwise, clicking on each symbol.  If done correctly, you’ll find the BONE RITUAL.  SAVE YOUR GAME HERE.  

 

Head back the way you came, using Acrobatics Mode to jump onto the tufts of grass, still avoiding those grasping hands, until you reach the shore.  Place the flask of WILL O WISPS on the swamp shore to release them.  

 

Now sneak up, so you’ve left the swamp behind.  

 

 

 


RITUAL LOCATION SUMMARY

This is where all 5 Rituals can be found.  

Blood Ritual  -  Cask in basement of the Monastery.  

Heart Ritual  -  Wraith mound

Breath Ritual  -  Baba Yaga, after she has Elderberry Pie.

Sense Ritual  -  Squid Stone in the swamp.  

Bone Ritual  -  Mad Monk’s tomb in the swamp.  

 

 

 


FOREST

It’s very late, and you’re very tired.  You need to get some sleep soon.  Sneak all the way up to the top.  Now sneak right once, then up to the Town Gates.  Click on the Gate and Climb Over Gate.  

 

 

 


TOWN

Sneak up once to the boulder with Erana’s Staff, and Sleep Until Morning.  You have another terrifying dream.  

 

Next morning, sneak up to the Inn.  Knock On Door of the Inn, and enter.  

 

 

 


TOWN - INN

Sit down at the table so you can have some breakfast.  Yuri & Bella are such nice people - if only you could find their missing daughter for them.  When you’re ready, leave the Inn.  

 

Walk down twice, so you are outside the Town Gates, and SAVE YOUR GAME HERE.  

 

 

 


FOREST

Sneak down twice, right twice, and up once to the graveyard.   

 

 

 


GRAVEYARD

Look at the Borgov family crypt.  It’s quite imposing, isn’t it?  Igor gave you the KEY for this after you rescued him, so use KEY in the crypt door to enter it.  

 

Have a look around the crypt.  Now if you remember, there should be a secret passage leading through this crypt into Castle Borgov.  But where is it?  

 

Look at the Borgov crest on the floor.  Notice the different colour strips on the left of the crest.  Now there’s a big clue in the name.   Press the coloured strips in the following order.  

 

 

 -  Blue (5)
 -  Orange (2)
R  -  Red (1)
G  -  Green(4)
O  -  Orange (2)
V  -  Violet (6)

 


If you’ve done this correctly, a secret compartment opens up, and you gain another KEY.  Use KEY to unlock Bas Relief on the right.  

 

 

 


CASTLE BORGOV

You’ve done it!  You’re inside the castle!  SAVE YOUR GAME HERE.  Now the castle is rather complicated, with lots of secret passages, and stairways leading up and down, making it very tricky to make a map.  

 

Remember, you are a thief.  You have to get through here silently.  So for each door, you must first use OIL the door so it doesn’t squeak.  Then Pick The Lock for each door.  

 

Now here’s how you get through it.  

 


  -  Sneak right 3 times.
  -  Defeat the Badders and climb up the stairs.
  -  Sneak through door at top of the stairs

  -  Click on crest at top of the bookcase.  Sneak through newly-revealed passage.
  -  You’ve reached the pink bedroom.  Sneak through door on right.
  -  Climb up the stairs.
  -  Sneak through door at top of stairs.
  -  In the room with pink curtains, sneak through door on the left.
  -  Sneak up another set of stairs.
  -  Try to sneak through door at top of stairs.

 

 

There’s a monster here that won’t let you into the room.  Check the time, and wait until it’s evening.  

 

Open door at top of the stairs again.  This time, the monster won‘t slam the door on you.  A little girl is here, and she called the monster ‘Toby’.  The girl looks like a vamp.  Talk to the little girl and work through all the topics.  She tells you her name is Tanya.  Could this be the Innkeeper’s lost child?  Talk to Toby and work through all the topics.  Give Tanya the DOLL.  Use Talk Icon on yourself and work through all the topics (except Goodbye).  Make sure to tell them about Erana’s Staff.  Toby demands that you take them to the staff.  

 

 

 


TOWN

You, Toby, and Tanya travel back to town, and stand around Erana’s Staff.  Toby understands the sacrifice, and he’s willing to give his life so that Tanya may become a human child again.  His nods, and his ‘Uh-huh’ grunts are heartbreaking!  The sacrifice is complete - Tanya is human again.  Toby proved how much he loves Tanya.   *sniff*   You take Tanya home to her parents.  

 

 

 


TOWN - INN

The next morning, you awake in the inn, and ERANA’S STAFF is in your possession.  Leave your room and sneak downstairs.  

 

The Innkeeper thanks you for returning Tanya.  Talk to Tanya and work through all the topics.  Talk to the Innkeeper and work through all the topics.  Use Talk Icon on yourself and work through all the topics.  Sit down at the table to get some breakfast.  When Bella appears, talk to her and work through all the topics.  When you’re ready, stand up, and leave the Inn.  

 

Sneak down twice, so you are outside the Town Gates, and SAVE YOUR GAME HERE.  

 

 

 


FOREST

Let’s go and get another reading from Magda.  Sneak down twice, right 3 times, up 3 times, right twice, and up to the Gypsy camp.  

 

 

 


GYPSY CAMP

Enter Magda’s caravan.  Talk to her and work through all the topics.  Talk to Davy and work through the topics.  Use your MONEY POUCH on Magda to get a reading.  Use Talk Icon on yourself and Tell About Child, then Say Goodbye.  When you’re ready, leave the Gypsy Camp.  

 

 

 


FOREST

Let’s head back to town now.  Sneak left twice, down 3 times, left 3 times, and up to the town.  

 

 

 


TOWN

Check the time.  Do whatever you like for the rest of the day.  When it’s evening, return to the Inn in town.  Knock On Door of the Inn, and enter.  

 

 

 


TOWN - INN

Sit down at the table, so you can have some supper.  Talk to Inn-keeper and work through all the topics.  Talk to Bella and work through all the topics.  Talk to the 3 men and work through all the topics.  Use Talk Icon on yourself and work through all the topics.  Now sneak up to your room.  

 

Lie down on the bed and Sleep Until Morning.  

 

When you wake the next morning, another NOTE has been left at the end of your bed.  Take the NOTE to read it.  It’s a note from Katrina, asking you to meet her at the Castle Gates this evening. 

 

Leave your room, and climb downstairs.  Sit at the table to get your breakfast.  After breakfast, leave the Inn.  

 

 

 


TOWN

Sneak down twice, so you are outside the Town Gates.  

 

 

 


FOREST

Check the time.  Do whatever you like for the rest of the day.  When it gets dark, SAVE YOUR GAME HERE.  

 

Now make your way to the Castle Gates.  From the Town Gates, sneak down once, and left twice.  

 

 

 


CASTLE BORGOV

Uh-oh!  Your old pal Ad Avis is here!  It was really him that sent the note asking you to meet here.  He’s now a vamp, and he’s under the Dark Master’s control, which he’s not too happy about!  He captures you, takes you to the Castle Dungeon, and chains you up.  He casts a sleep spell on you, and you don’t wake up until the next morning.  

 

You HAVE to escape from this dungeon!  Don’t worry, your unique skills will help you here.  Simply use your THIEVES TOOLKIT on the chains to pick the lock.  Take the STAKE and take the HAMMER that Ad Avis left next to you.  Click on the door twice to hear the goons talking outside.  So there’s a secret passage in here?  Let’s find it!  SAVE YOUR GAME HERE.  Click on the Iron Maiden to open it, then step inside.  

 

Wow, you find yourself in a bedroom.  A very large, luxurious bedroom.  Have a look around if you want.  Look at the coffin, then open the coffin.  It’s… it’s… KATRINA!!!  Quickly, before she wakes, Kiss Katrina.  

 

She’s not very happy with you for taking Tanya from her, and chains you up in the dungeon again.  Talk to her and work though all the topics.  Now use Talk Icon on yourself and say whatever you like.  Whatever you say, it will end the same way - she’ll force you to help her find the Five Rituals.   Use Talk Icon on yourself and Agree To Help.  You have 3 days to return with the Rituals.  Then she teleports you outside the Castle Gates.  

 

Since you already have all 5 Rituals, simply leave, then return.  The gate is open, so sneak on up to the castle.  Katrina takes you to the Dark One Caves, so that you can perform the Rituals and summon the Dark One to cast Eternal Night.   *gulp*  

 

 

 


DARK ONE CAVES

SAVE YOUR GAME HERE.  You’re in the cave with the tentacled beast.  Use ROPE AND GRAPNEL to climb down into the pit.  Sneak over and take the BOOK that lying next to him.  The Book was the diary of the last Boyar, and contained the Essence Ritual.  You memorise it to heart.  Use ROPE AND GRAPNEL to climb up again.  Click on the rope, and Walk The Tightrope, as you did before.  Sneak right into the next cave.  

 

This is the cave with 4 doors.  The door on the right is pulsating - click on that door to enter.  

 

You’re back in the Bone Chamber.  SAVE YOUR GAME HERE.  The Dark One Altar is on the right, with a torch holder on each side of it.  Use your TORCH to light altar-torch on the left, then replace YOUR TORCH in sconce on the right of the altar.  Use DARK ONE SIGN in the altar, then use BONE RITUAL on the altar.  Dang!  The bones are trying to form a cage around you.  Quickly use Acrobatics Mode to jump out of the way.  Now take the TORCH again, and leave the cave.  The door on the left is pulsating - click on that door to enter.  

 

You’re in the Blood Chamber.  Sneak down to bottom of the path.  Click on the ledge above you to climb up onto it.  Sneak up to altar on the right.  Use BLOOD RITUAL on the altar.  An acidic liquid starts flooding the cave.  Use ROPE AND GRAPNEL on the ledge above you to climb up.  Use Acrobatic Mode to jump up to the ledge above that.  Jump left to the next platform, then left again to the next platform, so you‘re back on the main path.  Now simply sneak back out (it may be a bit tricky to actually leave the cave, but don‘t give up).  

 

The top-left door is pulsating.  Click on that door to enter.  

 

You’re in the Breath Chamber.  SAVE YOUR GAME HERE.  Sneak over to the altar on the left, and use BREATH RITUAL on the altar.  Now this bit is kinda tricky, and it’s hard to make out.  There are 6 tentacles on the altar on the altar, and they have to be blown in the correct order.  Blow the tentacles as so, SAVING your game between each blow.  

 


  -  Bottom Right
  -  Bottom Left
  -  Bottom Middle
  -  Top Middle

 


If you did it correctly, a door will open, and a strong wind will pulsate through the cave.  SAVE YOUR GAME HERE.  Sneak back towards the right of the cave.  As you do so, you’ll get sucked in by the wind.  Click on yourself as your squished against the screen, then click on the right side of the screen.  You’ll climb down, out of harm’s way.  Now leave the cave.  

 

The top-right door is pulsating.  Click on it to enter.  

 

You’re in the Sense Chamber.  You can’t see anything, feel anything, hear anything, or smell anything.  Work your way to the lower-left, then upper-left, then upper-right of the cave.  Gradually, your senses return.  When you reach the top-right, you’re at the Altar.  Use SENSE RITUAL on the altar.  The dendrites are now activated, and pulsating with electricity.  You have to find a safe way out of there.  SAVE YOUR GAME HERE.  Sneak along the top platform, until you’re standing underneath a giant slingshot (roughly halfway along).  Use ROPE AND GRAPNEL on the slingshot to swing across the large gap.  Now simply sneak down, and out the cave.  

 

All that’s left now is the Heart Ritual.  This is the giant altar in middle of the room.  SAVE YOUR GAME HERE.  Use HEART RITUAL on the stone altar, then click on the stone altar to climb up.  

 

Katrina and Ad Avis are here.  You begin the Ritual to summon Avoozl.  As soon as you are able, SAVE YOUR GAME HERE.  Now all hell begins to break loose.  Ad Avis blasts the platform you are standing on, leaving you hanging on for dear life.  Katrina doesn’t approve of this (she’s become quite fond of you), and attacks Ad Avis.  Unfortunately, this is her downfall!  By attacking Ad Avis, she has broken the bonds that control him, allowing him to do as he pleases.  He attacks her.  She retaliates and attacks him.  Both of them throw some spells at each other.  Then Ad Avis turns his attention to you, and tries to kill you with a spell.  Katrina jumps in front of the spell to save you - but it kills her instead.  You finally manage to pull yourself back up onto the platform.  You HAVE to stop Ad Avis, once and for all!  Use ERANA’S STAFF - it transforms into a stake.  Ad Avis taunts you, saying that you‘ll never get close enough to him to stake him.  Okay, let’s try something more devious.  Use Talk Icon on yourself and Tell Ultimate Joke.  This distracts Ad Avis, and he can’t stop himself from laughing.  Now take this chance - use Acrobatic Mode to jump over to him.  You catch him off-guard, and successfully stake him.  The STAFF returns to you, asking you to free Erana.  It seems poor Erana was trapped by the Dark One, and cursed to spend eternity in darkness and torment.  Use ERANA’S STAFF on the glowing crystal to free her spirit, allowing her to finally pass on to the afterlife.  She drives Ad Avis back to the darkness, where he belongs.  

 

Thanks to you, the Shadows Of Darkness have been driven from Mordavia.  Now sit back and enjoy the Hero’s Ceremony.  

 

Congratulations - you proved yourself a hero once again.  

 

 

 

 

The End!


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