YEAR: 1992
GENRE: Point & Click Adventure
WHERE TO GET IT: GOG
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SIERRA ORIGINAL
THIEF
PART 2
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SWAMP
The swamp is still as eerie as it was when you started the game.
Sneak right, to the Squid Stone.
SAVE YOUR GAME HERE. There is some GRUE GOO here
- the kind Dr Cranium was needing. Use an EMPTY FLASK to
collect some of the GOO. Actually, you’ll need 4 FLASKS
OF GOO - one for Dr Cranium, and 3 for later in the game.
So collect all 4 now. Now, remember the little BONSAI
BUSH at the lower-right? You’re going to need that bush.
Only problem is, it’s stuck in a pile of rocks. Throw your ROPE
AND GRAPNEL at the BUSH to dislodge the
rocks (throwing rocks at it won‘t work when you‘re playing as the
Thief character). This takes a lot of skill, so keep trying.
You won’t succeed today, but the more you practice, the closer you
are to getting the BUSH.
When you’ve had enough to throwing your ROPE AND GRAPNEL, sneak
left once and up once, so you’re not in the swamp anymore.
FOREST
Make your way up 3 times, then right 3 times. Now up once,
and right once. You should be at the Leshy bushes now.
FOREST - LESHY
Search the bushes until you find the Leshy. Now Leshy is
very cryptic. Think of him as a Riddle-Master. The first
riddle he gives you is to work out his name. If you’ve read all the
books back at the Adventurer’s Guild, you’ll know his name is ‘Leshy’, so
answer accordingly.
FOREST
From the Leshy bushes, sneak left once, down once, and left once.
FOREST - GHOST
When it’s dark, you’ll see a ghost here (you may have to leave
the screen, then return). Look at the ghost, talk to her, and work
through all the topics. Now use Talk Icon on yourself and work
through all the topics. She doesn’t realise she’s a ghost - she
think she’s just lost, and needs help finding her way back home.
After a while, she vanishes.
Leave the area, then immediately return. The ghost has
returned. Talk to her and work through all the topics. Before
you’re done, she vanishes again.
Leave the area again, then return. She’s back. Talk to her
and work through all the topics. Use Talk Icon on yourself and Tell
About Ghost. She gets upset, and vanishes.
Leave, and then return. There she is! She’s starting to
remember what happened to her - that she really is a ghost now, and she
can’t go home. *sniff* Talk to her and work through
all the topics. She tells you her name is Anna. She also
mentions her poor Nikolai. Nikolai? The old man in the town?
He’s been searching for his Anna for so long. *sniff sniff*
At least you found her for him.
FOREST
Well, it’s late now, and you’re tired. Sneak left once, and up to
the Town Gates. Katrina is waiting for you at the Town Gates.
Talk to her and work through all the topics. Before you’re
done, she has to leave. She’s VERY mysterious!
Click on the Town Gate and Climb Over Gate.
TOWN
Sneak up to the Burgomeister’s office and SAVE YOUR GAME HERE. Use THIEVES
TOOLKIT on the Burgomeister’s window. If you succeed in
breaking into his office, SAVE YOUR GAME HERE.
TOWN - BURGOMEISTER’S OFFICE
You’re next target is that huge desk, so use THIEVES
TOOLKIT on the desk. However, the desk is much tougher than
the window. Keep practising for a while, but don’t stay here for too
long, or the Burgomeister will catch you. When you’ve had enough of
Picking Locks, leave the office.
TOWN
Click on window above the Inn to climb up to your room.
TOWN - INN
Lie down on your bed and Sleep Until Morning. You have a
strange dream.
Next morning, leave your room and sneak downstairs. Sit down
at the table to get some breakfast. After breakfast, leave the Inn.
TOWN
Well, you met Anna’s Ghost last night - you should tell poor
Nikolai about it. Sneak right once screen.
The old man is still here. Talk to him and work through the topics.
Use Talk Icon on yourself and Tell About Ghost Wife, and how you saw
her in the woods. He immediately leaves to be with her… but does he
really understand that she’s dead?
Enter Dr Cranium’s house on the right.
TOWN - DR CRANIUM’S HOUSE
Enter his lab at the back. He tells you about his
wonderful Rehydration Formula. Talk to him and work through all the
topics. Get a HEALING POTION, POISON CURE POTION,
and EMPTY FLASK from him. When you ask about the
Rehydration Formula, you will have to tell him what the formula is.
Tell Dr Cranium the five-symbol code. He also asks for
some GRUE GOO. When conversation is over, give him FLASK
OF GOO. As promised, he gives you some REHDRATION SOLUTION.
Now leave his lab and leave his house.
TOWN
Sneak up through the arch. Talk to Igor and work through all
the topics. Use Talk Icon on yourself and Tell About Dr Cranium.
Now climb up the Monastery, and enter through the upper window.
TOWN - MONASTERY
The dehydrated Domovai is still in the cabinet on the left.
Use REHRDRATION SOLUTION on the Domovai - he’s grateful
to you for rehydrating him. Climb up to the window to leave the
Monastery again.
TOWN
Sneak down once. The Burgomeister tells you that Nikolai
has disappeared from his home, and he fears the old man is dead.
Talk to the Burgomeister and work through all the topics. Now
use Talk Icon on yourself and Tell About Old Man.
Sneak down twice, so you are outside the Town Gates, and SAVE YOUR
GAME HERE.
FOREST
Sneak down as far as you can. Sneak left once, then down to
the swamp.
SWAMP
Sneak right to the Squid Stone and SAVE YOUR GAME HERE.
Spend the rest of the day throwing your ROPE AND GRAPNEL at
the BONSAI BUSH.
When it starts to get dark, sneak left once and up once, so you’ve
left the swamp behind.
FOREST
Sneak up to the top, then right once, then up to the Town Gates.
Click on the Town Gates and Climb Over Gate.
TOWN
Sneak up to the Inn. Knock on the Inn door, and enter.
TOWN - INN
The gnome has arrived. Click on the table to sit down and watch
the comedy show. After the gnome has finished his comedy routine,
talk to him and work through all the topics. Now use Talk Icon on
yourself and Introduce Yourself To The Gnome. Talk to Innkeeper and
work through all the topics. Talk to the 3 men at the back table and
work through all the topics.
Enter your room at top of the stairs. Take a clove of GARLIC from
the strands hanging from the ceiling. Now leave your room again.
The gnome has gone. Sit down at the table, and your supper will
be brought out to you.
After supper, climb back up the stairs again. The gnome,
Punny Bones, is staying at room at the end of the hallway. Click on
door and Knock On Door. You get an electric shock before entering
the gnome’s room.
In the gnome’s room, talk to him, and work through all the topics.
You learn how Baba Yaga cursed him and took away his humour.
Use Talk Icon on yourself and Tell About Yourself. In a way,
it’s YOUR fault that Puny Bones is cursed. If Baba wasn’t ‘hopping’
mad, she wouldn’t have been insulted at Punny Bones‘s jokes. So the
least you can do is help him get his humour back. Notice that
yellow RUBBER CHICKEN perched on the corner of his bed -
take RUBBER CHICKEN. Now leave his room.
Return to your own room. Click on the bed and Rest For 60 Minutes.
Keep doing this until ‘You Are Getting Tired’. This means
it’s midnight. Leave your room.
The Domovai is here again, perched above the fireplace. Talk to
him and work through all the topics. He tells you about all the
problems in Mordavia that need a Hero’s help. When conversation is
over, return to your room.
Click on your bed and Sleep Until Morning.
Next morning, leave your room. Click on Punny Bones’s door,
Knock On Door and enter his room. Talk to him and work through all
the topics. When conversation is over, leave his room.
Now climb downstairs, and sit at the table so you can have
some breakfast. After breakfast, leave the Inn.
TOWN
A crowd has gathered outside the Burgomeister’s office. Talk to
the crowd and work through all the topics - apparently, Igor, the Gravedigger,
has gone missing, and it’s thought that he was eaten by werewolves.
You also learn that the Innkeeper’s daughter went missing quite some
time ago, and the townspeople think that werewolves are responsible for
that, as well. The gypsies have been blamed for everything, and one
of them has been brought in for ‘questioning’. The
Burgomeister is trying to make sure that the gypsy gets a fair hearing,
but the crowd is determined that the gypsy should pay for his crimes.
Enter the Burgomeister’s office. Talk to him and work through all
the topics. Use Talk Icon on yourself and Say Gypsy Is Innocent.
The gypsy is being held in the cell here. Try to talk to him
if you like, but he won’t say a word. Looks like it‘s up to you to
sort this mess out. You want to break the gypsy out of his prison,
but you have to wait until night time before you can do that. Leave
the Burgomiester’s office for now.
Sneak down twice, so you are outside the Town Gates, and SAVE YOUR
GAME HERE.
FOREST
Sneak down as far as you can. Sneak left once, then down to
the swamp.
SWAMP
Sneak right to the Squid Stone and SAVE YOUR GAME HERE.
Spend the rest of the day throwing your ROPE AND GRAPNEL at
the BONSAI BUSH.
When it starts to get dark, sneak left once and up once, so you’ve
left the swamp behind.
FOREST
Sneak up 3 times and right 2 times.
FOREST - GHOST
This is the place you saw the ghost of Anna. Now you’ll witness
Anna & Nikolai, finally reunited (you may have to leave the screen,
then return). What a bitter-sweet moment. *sniff sniff
sniff* Leave the screen, then immediately return. Talk to
Anna and work through all the topics. Talk to Nikolai and work
through all the topics. He tells you about a secret passage leading
into the Borgov Castle. He also gives you his HAT.
Now use Talk Icon on yourself, and Say Goodbye to the ghosts.
Sneak left, and then sneak up to the Town Gates. Click on the
Town Gates and Climb Over Gate.
TOWN
Sneak up to the Burgomeister’s office and SAVE YOUR GAME HERE. Use
your THIEVES TOOLKIT on the window to break into the office.
TOWN - BURGOMEISTER’S OFFICE
Talk to gypsy and work through all the topics. Use Talk Icon
on yourself and work through all the topics. The gypsy
introduces himself as Davy. When conversation is over, use THIEVES
TOOLKIT on the desk. If you’ve been practising enough, you
should finally succeed! Inside the desk, you’ll find a KEY (for
the jail cell) and some COINS. Use KEY on
the cell to free Davy. You did a good thing! He thanks you,
then leaves to go back to his camp.
Leave the office.
TOWN
Click on window above the Inn to climb up to your room.
TOWN - INN
Lie down on your bed and Sleep Until Morning.
When morning comes, sneak downstairs and sit at the table to
get some breakfast. After breakfast, stand up and leave the Inn.
TOWN
The Burgomeister tells you that the gypsy prisoner has escaped (now how
could that have happened???) Talk to Burgomeister and work through
all the topics.
Now enter Burgomeistert’s office. He tells you that Nikolai’s
body has been found. He will be missed. Talk to the
Burgomeister and work through all topics. Use Talk Icon on yourself
and Tell About Anna’s Ghost. Now leave his office.
Now the question remains… where could Igor be? Well, he’s
a gravedigger. Maybe he’s in the graveyard?
Sneak down twice, so you are outside the Town Gates.
FOREST
Sneak down twice, right twice, then up.
GRAVEYARD
So this is Mordavia’s graveyard. Suitably spooky. Wait…
what’s that groaning noise?
Look at the fallen headstone and the open grave. Out of respect,
you should get that headstone standing up again. Okay, use
your HOOK AND GRAPNEL on tree branch above the headstone
to use as a pulley to haul the headstone up. Ooooh, there’s Igor!
He was trapped underneath, and he’s VERY glad to be free. So
much for gypsy werewolves eating Igor! Now leave the graveyard.
FOREST
You should make sure Igor got home safely. Sneak left twice, then
up twice to the Town Gates.
Davy is waiting for you outside the Town Gates. He wants to
thanks you for saving him. Then he transforms himself into a wolf…
and leaves!
Sneak up into the town.
TOWN
The Burgomeister tells you that since you rescued Igor, the
werewolf threat has ended. Talk to Burgomeister and work through all
the topics. Now sneak up through arch on the left.
Igor is back in his usual spot. Talk to him and work through all
the topics. He gives you KEY to the crypt.
Use Talk Icon on yourself and Tell About Grave.
Now sneak down 3 times, so you are outside the Town Gates.
FOREST
Sneak down as far as you can. Sneak left once, then down to
the swamp.
SWAMP
Sneak right to the Squid Stone and SAVE YOUR GAME HERE.
Spend the rest of the day throwing your ROPE AND GRAPNEL at
the BONSAI BUSH.
When it starts to get dark, sneak left once and up once, so you’ve
left the swamp behind.
FOREST
Sneak up to the top, then right once, then up to the Town Gates.
Click on the Town Gates and Climb Over Gate.
TOWN
Sneak up to the Inn and Knock On Door of the Inn.
TOWN - INN
Igor and the gypsy is all the talk for this evening. Talk to
Innkeeper and work through all the topics. Talk to the 3 townsmen
and work through all the topics. Use Talk Icon on yourself and Talk
About Gypsy’s Release. Now sit down at the table for some supper.
When Bella, the Innkeeper’s wife appears, talk to her and work
through all the topics. After supper, sneak up to your room.
Lie down on your bed and Sleep Until Morning. You are
woken around midnight, by the sound of someone weeping. Sneak out
of your room.
The weeping is coming from downstairs. Sneak downstairs, to
the door below the stairs, and Listen At Door. Yuri & Bella are
talking about Tanya, their missing daughter. The poor parents are
grieving for Tanya. Poor Bella & Yuri! However, it seems
there is nothing you can do for them. Sneak back up to your room.
Lie back down on your bed again and Sleep Until Morning.
When you wake the next morning, you find a NOTE at bottom
of your bed. It’s from Katrina, asking you to meet her at the Town
Gates tonight. Now leave your room and sneak downstairs.
Sit down at the table for some breakfast. Talk to Bella and
work through all the topics. Talk to the Innkeeper and work through
all the topics. When you’re ready, stand up and leave the Inn.
TOWN
Talk to Burgomeister and work through all the topics. Now
sneak down twice, so you are outside the Town Gates.
FOREST
Sneak down as far as you can. Sneak left once, then down to
the swamp.
SWAMP
Sneak right to the Squid Stone and SAVE YOUR GAME HERE.
Spend the rest of the day throwing your ROPE AND GRAPNEL at
the BONSAI BUSH.
When it starts to get dark, sneak left once and up once, so you’ve
left the swamp behind.
FOREST
Sneak up to the top, then right once, then up to the Town Gates.
Katrina is waiting for you here, and she’s glad you got her note.
Talk to her and work through all the topics. Before long, she
has to leave again.
Click on the Town Gates and Climb Over Gate.
TOWN
Sneak up to the Inn. Knock On Door of the Inn, and enter.
TOWN - INN
Sit down at the table to get your supper. After supper, sneak up
to your room.
Lie down on the bed and Sleep Until Morning.
The next morning, sneak downstairs, and sit at the table for
your breakfast. After breakfast, leave the Inn.
TOWN
Sneak up through arch on the left. Talk to Igor and work through
all the topics. Now walk right to the next screen. Don’t you
kinda miss the old man? Anyway, enter Dr Cranium’s house.
TOWN - DR CRANIUM’S HOUSE
Enter Dr Cranium’s lab. He’s feeling very proud of his
Frankie creation. Talk to him and work through all the topics.
Get HEALING POTION, POISION CURE POTION,
and EMPTY FLASK from him. When conversation is over,
leave the lab and leave his house.
TOWN
Sneak down twice, so you are outside the Town Gates, and SAVE YOUR
GAME HERE.
FOREST
Sneak down as far as you can. Sneak left once, then down to
the swamp.
SWAMP
Sneak right to the Squid Stone and SAVE YOUR GAME HERE.
Spend some time throwing your ROPE AND GRAPNEL at
the BONSAI BUSH. When your Throwing Skill has reached roughly
270, and your Strength is roughly 235, you should FINALLY break that
rock pile that was holding the BONSAI BUSH in place!
Phew, that was really hard work! The problem now, is that it’s
still stuck in all that goo! Ahh, but that’s no obstacle for a
talented thief like you. Use ROPE AND GRAPNEL on the
ledge above the BUSH to climb up. Now use ROPE
AND GRAPNEL on the BONSAI BUSH itself, to
hook it from above. Now use ROPE AND GRAPNEL on the
ledge again, to climb down.
Now sneak left once and up once, so you’ve left the swamp behind.
FOREST
Sneak up 4 times and right 4 times, so you’re back at the
Leshy bushes.
FOREST - LESHY
Search the bushes to find Leshy. He’ll give you another riddle.
He talks about ‘saving a plant that’s in a fix’, and ‘save
a plant from goo’. This can only be the BONSAI BUSH you
got from the swamp area. Use Talk Icon on yourself, and Tell About
Bush In Goo. He tells you to plant it in a garden. But where
is the garden?
FOREST
Sneak left once, down twice, right once, and up once.
ERANA’S GARDEN
You’ve reached Erana’s Garden. Erana’s spirit watches over
the garden, making it a place of great peace and great safety.
Erana’s staff rests in the giant boulder in the centre of town.
Look at the hole in the bottom-right of the garden. Hmmm,
someone has removed a small bush? Could it be our BONSAI
BUSH? Okay, place BONSAI BUSH back in the hole.
Now it’s back where it belongs, it quickly thrives!
Now, like I said, this is a place of great safety. Sleep here for
a while, until you’re stamina is at maximum. If it’s late, you can
sleep the night here.
When you’re ready, sneak down to leave the garden.
FOREST
Sneak left once, up twice, and right once, so you’re back at the
Leshy bushes.
FOREST - LESHY
Search the bushes until you find Leshy. His next riddle is to find
out who’s in the lake. You’ll know the answer from reading the
books back in the Adventure’s Guild, or by visiting the Lake. Use
Talk Icon on yourself, and Guess ‘Rusalka’.
Leave the area then return. His next riddle is about a hidden hut,
and some bushes. After talking with Punny Bones, you know the
answer is Baba Yaga, so use Talk Icon on yourself and answer accordingly.
But you still don’t know where to find her.
FOREST
Let’s go and pay Davy, the gypsy, a visit. From the Leshy
bushes, sneak up 3 times, right 2 times, and up to the gypsy camp.
GYPSY CAMP
Davy, the gypsy you saved, welcomes you into his camp, and calls
you ‘Gypsy Friend’. He takes you into Magda’s caravan.
Magda is a fortune teller. She gives you an UNDEAD
AMULET that will protect you from evil spirits. Talk to
Magda and work through all the topics. Talk to Davy and work through
all the topics. Use your MONEY POUCH on Magda,
to ‘cross her palm with silver’. She tells your fortune.
After your fortune, use Talk Icon on yourself and work through all
the topics. When you Say Goodbye, you spend an enjoyable evening
with the gypsies.
You wake up the next morning, next to the fire pit. Enter
Magda’s caravan again. Talk to her and work through all the topics
to get some new information. Talk to Davy and work through all the
topics again. Use MONEY POUCH on Magda
again to get another reading.
Now use Talk Icon on yourself and Greet, Tell About Past, then
Say Goodbye.
This is all you can do in the camp for now, so SAVE YOUR GAME, then
sneak down to leave the camp.
FOREST
Let’s go and see the Leshy bushes again. Sneak left twice, and
down 3 times.
FOREST - LESHY BUSHES
Search the bushes for Leshy. His next riddle is about a ‘killer
bush with attitude’. Don’t worry if you don’t know the answer
yet - you can come back later with the answer.
FOREST
Now you know that Baba Yaga’s hut is somewhere to the south-east.
It’s about time you checked it out. Sneak right once, down 3
times, right once, and down twice.
There are some odd-looking bushes here. SAVE YOUR GAME HERE.
Change your Walk style to Acrobatics Mode (via the special Toolbar), and
jump over that bush on the left. Now change back to Sneak Mode.
BABA YAGA
Skulls, a hanging body, a giant pestle and mortar, and… a chicken
hut. Yup, this is definitely where Baba Yaga is hiding out.
Talk to the skull nearest you - it’s Bonehead, the skull from QFG1!
Work through all the topics. Use Talk Icon on yourself and
work through all the topics. Give him the HAT you
got from Nikolai, and he will let you through to see Baba Yaga. SAVE
YOUR GAME HERE.
Approach the hut. Hmmm, it doesn’t like you very much, and tries
to get away from you. Place CORN on the ground.
The hut comes for the corn, and sits down. Now enter the hut.
Baba remembers you, and how you turned her into a frog. She’s
not very happy about it. As soon as you’re able, use Talk Icon on
yourself and Tell About Gnome. Then talk to her and work through the
topics. She demands that you bring her some ELDERBERRY PIE,
then teleports you back outside her hut. DON’T enter her hut again,
until you have the PIE.
Sneak up to leave her area.
FOREST
Sneak up twice, left all the way to the end, and down once. SAVE YOUR
GAME HERE. Hmmm, that bush looks rather strange. This
is the Elderberry Bush. You need the ELDERBERRIES from
this bush. Throw some ROCKS at the bush, to knock a
branch loose. Now place RUBBER CHICKEN on the ground
(yes, really!), and the Bush will crawl over to play with it. Now
you can safely get the ELDERBERRIES from the loose branch.
Check the time, and do what you like until it gets dark.
FOREST - WRAITHS
Now that you have the UNDEAD AMULET from Magda, you’re
ready to deal with those nasty Wraiths that only come out at night.
For simplicity’s sake, I’m going to give you directions starting
from the Elderberry bush.
Sneak up 3 times, to the top. Check the time, and SAVE
YOUR GAME HERE. Wait here until it gets dark (you may have to
leave the screen, and re-enter). As soon as you see the Wraith
Mound, rush up to it and attack. After you defeat the Wraith, search
the mound for some goodies. SAVE YOUR GAME HERE.
Sneak left once and down twice. There’s another Wraith here.
Rush up to the mound and immediately attack. Afterwards,
search mound for some goodies.
Sneak up twice, and right all the way to the end. Rush up to
the mound and attack the Wraith. After you defeat the Wraith,
search the mound for some goodies. SAVE YOUR GAME HERE.
Sneak left twice and up to the top. You know how to deal with
the Wraiths now. SAVE YOUR GAME HERE.
Sneak down 3 times, left once, and down to the bottom. This is
the last, and most important Wraith. Make sure you get the HEART RITUAL (as
well as the other goodies) from the mound.
Well, that’s all 5 Wraiths dealt with now. You’re getting very
tired, so let’s find somewhere to sleep. Sneak up once, right once,
and up twice.
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