18 October 2021

Quest For Glory 4: Shadows Of Darkness

 

YEAR:  1992


GENRE:  Point & Click Adventure


WHERE TO GET IT:   GOG



Part 1

Part 2

Part 3



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SIERRA ORIGINAL

PALADIN

PART 3

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FOREST

Walk up 4 times, left twice, and up to the Town Gates.  Since it’s late, the Town Gates are locked.  But that won’t stop you.  Cast LEVITATE to get over the gate and into town.  

TOWN

You’re in the area with Erana’s Staff.  Piotyr’s ghost appears, and tells you the story of how he was defeated, and how Erana came to be trapped in the darkness.  Now it’s very late, so Sleep Until Morning.  You have another strange dream through the night.  

 

Next morning, head up to the Burgomeister’s office.  As per Piotyr’s wishes, give PIOTYR’S SWORD to the Burgomeister (who is Piotry’s great-grandson).  The Burgomeister is glad to see the SWORD, since it means his family’s honour has been restored at last, but he lets you keep the SWORD.  

 

Knock On Door of the Inn to enter.  

TOWN - INN

Sit down at the table to get some breakfast.  After breakfast, stand up and leave the Inn again.  


TOWN

Walk down twice, so you are outside the Town Gates again.  

FOREST

You should have all the ingredients to make Baba Yaga’s ELDERBERRY PIE at this point.  Make your way down 3 times, right twice, down once, right 3 times, and down twice.  

 

Use Talk Icon on yourself and Say Magic Phrase.  Now walk left, through the hidden opening.  


BABA YAGA

SAVE YOUR GAME HERE.  Time to make some ELDERBERRY PIE.  Put BONES (you got them from one of the Wraith mounds) in the giant pestle & mortar, then use the pestle & mortar to grind them up.  Use an EMPTY FLASK to get the POWDERED BONEMEAL from the mortar.  Now in your Inventory window, place GRUE GOOPOWDERED BONEMEAL, and ELDERBERRIES into the PIE PAN.  Now you need to bake the pie.  SAVE YOUR GAME HERE.  Show the uncooked PIE to Bonehead, then show it to the group of skulls.  They will cook the pie with a laser.  Now enter Baba Yaga’s hut.  She turns you into… something!  Not very nice, is she?  Anyway, she changes you back when she remembers about the ELDERBERRY PIE.  Now give her the cooked ELDERBERRY PIE.  As soon as you’re able, use Talk Icon on yourself, and again, Tell About Gnome’s Humour - she gives you a GOOD HUMOUR BAR to give to the gnome.  

 

Leave Baba’s area.  


FOREST

Let’s head back to town, to give Punny Bones his reward.  Head up twice, left 4 times, up twice, left once, and up to the town.  


TOWN

Make your way to the Inn, and enter.  


TOWN - INN

Climb up stairs, and enter Punny Bones’s room at end of the hall.  Give him the GOOD HUMOUR BAR.  He’s delighted to have his humour back - he plans to do one more show, and then leave town.  Talk to him and work through all the topics.  When you’re ready, leave his room.  As you do so, he tells you the Ultimate Joke.  Now leave the Inn.  


TOWN

Enter Burgomeister’s office.  Use Talk Icon on yourself and work through all the topics.  Burgomeister finally knows the truth - that his great-grandfather was a hero, not a coward.  He gives you PIOTYR’S SHIELD as a ‘Thankyou’.  Continue working through all the topics.  When you’re ready, leave the office.  

 

Now walk down twice, so you are outside the Town Gates, and SAVE YOUR GAME HERE.  


FOREST

Let’s go and see the Leshy again.  Go down twice, then right 3 times.  

 


FOREST - LESHY

Search the bushes to find Leshy.  His next riddle is about a killer bush with attitude.  Use Talk Icon on yourself and Guess Elderberry Bush.  Leave the area, then immediately return.  

 

Search the bushes to find Leshy.  He’s only got one more riddle left.  His last riddle is about the Heart Scroll.  Use Talk Icon on yourself and Guess Wraith.  


FOREST

Let’s concentrate on finding the remaining RITUALS now.  From the Leshy bushes, go right once, down twice, right once, and down twice.  Use Talk Icon on yourself and Say Magic Phrase.  

 


BABA YAGA

Yes, you’re at Baba Yaga’s place again.  She has one of the Rituals.  Enter her hut again.  

 

Baba, the charming soul that she is, freezes you as soon as you enter.  Give her a FLASK OF GRUE GOO.  Now use Talk Icon on yourself and Ask For Dark One Ritual.  You now have the BREATH RITUAL, so leave her hut, then walk up to leave her area.  

 


FOREST

Let’s go and get the next Ritual.  Walk up twice, then left 4 times, to the end.  Continue up once, left twice, and down to the bottom, so you’re back in the swamp area.  


SWAMP

SAVE YOUR GAME HERE.  Check the time, and wait here until evening.  The Will O Wisps come out when it’s dark - you may have to leave the screen, then return.  Place some CANDY on the ground to lure them close to you, then catch them with an EMPTY FLASK.  Now go right one screen.  

 

Remember the Squid Stone?  One of the Rituals is hidden here.  Hold the WILL O WISPS up to the Squid Stone, and some hidden runes will be revealed.  Use DARK ONE SIGN on the Squid Stone, and spell out the name ‘Avoozl’.  Make sure you click on each letter until it turns red.  If you’ve done it correctly, a hidden compartment will open, and you automatically take the SCROLL from it.  You now have the SENSE RITUAL.  

 

Now walk left, and SAVE YOUR GAME HERE.  Walk left, into the swamp.  Continue left, making sure to avoid those grasping hands, until you reach the Mad Monk’s Tomb.  


MAD MONK’S TOMB

There are 2 Chenovys here.  Rush up to them and kill them.  Afterwards, SAVE YOUR GAME HERE.  

 

Look at the tombstone, and place DARK ONE SIGN in the tombstone.  The symbols here represent the Rituals, and you have to click on them in the correct order.  Start with the Mouth symbol at top right, then work your way clockwise, clicking on each symbol.  If done correctly, you’ll find the BONE RITUAL.  SAVE YOUR GAME HERE.  

 

Head right back through the swamp, still avoiding those grasping hands, until you reach the shore.  Place the flask of WILL O WISPS on the swamp shore to release them.  

 

Now walk up, so you’ve left the swamp behind.  


RITUAL LOCATION SUMMARY

This is where all 5 Rituals can be found.  

Blood Ritual  -  Cask in basement of the Monastery.  

Heart Ritual  -  Wraith mound

Breath Ritual  -  Baba Yaga, after she has Elderberry Pie.

Sense Ritual  -  Squid Stone in the swamp.  

Bone Ritual  -  Mad Monk’s tomb in the swamp.  


FOREST

It’s very late now, and you’re tired.  Go up 3 times, right 3 times, down twice, right once, and up once.  

 


ERANA’S GARDEN

Sleep Until Morning.  You had another weird dream through the night.  When you’re ready, leave the Garden.  

 


FOREST

Walk left twice, up twice, left once, and up to the top.  

 


TOWN

Make your way to the Burgomeister’s office.  Talk to Burgomeister and work through all the topics.  Now Knock On Door of the Inn, and enter.  


TOWN - INN

Enter the Inn, sit down at the table, and have some breakfast.  Talk with the Innkeeper and his wife if you like, but they have nothing new to say.  Yuri & Bella are such nice people - if only you could find their missing daughter for them.  When you’re ready, leave the Inn.  

 

Walk down twice, so you are outside the Town Gates, and SAVE YOUR GAME HERE.  


FOREST

Head down twice, right twice, and up once to the graveyard.   

 


GRAVEYARD

Look at the Borgov family crypt.  It’s quite imposing, isn’t it?  Igor gave you the KEY for this after you rescued him, so use KEY in the crypt door to enter it.  

 

Have a look around the crypt.  Now if you remember, there should be a secret passage leading through this crypt into Castle Borgov.  But where is it?  

 

Look at the Borgov crest on the floor.  Notice the different colour strips on the left of the crest.  Now there’s a big clue in the name.  Press the coloured strips in the following order.  

 


B  -  Blue (5)
O  -  Orange (2)
R  -  Red (1)
G  -  Green(4)
O  -  Orange (2)
V  -  Violet (6)

 


If you’ve done this correctly, a secret compartment opens up, and you gain another KEY.  Use KEY to unlock Bas Relief on the right.  


CASTLE BORGOV

You’ve done it!  You’re inside the castle!  SAVE YOUR GAME HERE.  Now the castle is rather complicated, with lots of secret passages, and stairways leading up and down, making it very tricky to make a map.  But here’s how you get through it.  

 


Walk right 3 times.
Defeat the Badders and climb up the stairs.
Go through door at top of the stairs.
Click on crest at top of the bookcase.
Walk through newly-revealed passage.
You’ve reached the pink bedroom.  Go through door on right.
Climb up the stairs.
Go through door at top of stairs.
In the room with pink curtains, go through door on the left.
Go up another set of stairs.
Try to go through door at top of stairs.

 


There’s a monster here that won’t let you into the room.  Check the time, and wait until it’s evening.  

 

Open door at top of the stairs again.  This time, the monster won‘t slam the door on you.  A little girl is here, and she called the monster ‘Toby’.  The girl looks like a vamp.  Talk to the little girl and work through all the topics.  She tells you her name is Tanya.  Could this be the Innkeeper’s lost child?  Talk to Toby and work through all the topics.  Give Tanya the DOLL.  Use Talk Icon on yourself and work through all the topics (except Goodbye).  Make sure to tell them about Erana’s Staff.  Toby demands that you take them to the staff.  


TOWN

You, Toby, and Tanya travel back to town, and stand around Erana’s Staff.  Toby understands the sacrifice, and he’s willing to give his life so that Tanya may become a human child again.  His nods, and his ‘Uh-huh’ grunts are heartbreaking!  The sacrifice is complete - Tanya is human again.  Toby proved how much he loves Tanya.   *sniff*   You take Tanya home to her parents.  

 


TOWN - INN

The next morning, you awake in the inn, and ERANA’S STAFF is in your possession.  Leave your room and go downstairs.  

 

The Innkeeper thanks you for returning Tanya.  Talk to Tanya and work through all the topics.  Talk to the Innkeeper and work through all the topics.  Use Talk Icon on yourself and work through all the topics.  Sit down at the table to get some breakfast.  When Bella appears, talk to her and work through all the topics.  When you’re ready, stand up, and leave the Inn.  

 

Walk down twice, so you are outside the Town Gates, and SAVE YOUR GAME HERE.  

 


FOREST

Let’s get another reading from Magda.  Head down twice, right 4 times, up 3 times, right once, then up to the Gypsy Camp.  

 


GYPSY CAMP

Enter Magda’s caravan.  Talk to her and work through all the topics.  Talk to Davy and work through the topics.  Use your MONEY POUCH on Magda to get a reading.  Use Talk Icon on yourself and Tell About Child, then Say Goodbye.  When you’re ready, leave the Gypsy Camp.  

 


FOREST

Check the time.  Do whatever you like for the rest of the day.  When it’s evening, return to the Inn in town.  

 


TOWN - INN

Enter the Inn.  The gnome should still be here - sit down at the table to watch his last performance.  Talk to Punny Bones and work through the topics.  Talk to the Innkeeper and work through the topics.  Talk to 3 men at the back table and work through the topics.  When you’re ready, go up to your room.  

 

Immediately leave your room again.  Punny Bones has left now.  Sit down at the table to get some supper.  When Bella arrives, talk to her and work through all the topics.  After supper, stand up and leave the Inn.  

 


TOWN

Head down to the area with Erana’s Staff.  Piotyr’s ghost will appear again (you may have to leave the screen, then return).  He tells you to free Erana’s spirit.  

 

Now return to the Inn, Knock On Door, and enter the Inn.  

 


TOWN - INN

Climb upstairs to your room.    

 

Click on your bed, and Sleep Until Morning.  

 

When you wake the next morning, a NOTE has been left at the end of your bed.  Take the NOTE to read it.  It’s a note from Katrina, asking you to meet her at the Castle Gates this evening. 

 

Leave your room, and climb downstairs.  Sit at the table to get your breakfast.  After breakfast, leave the Inn.  

 


FOREST

Walk down twice, so you are outside the Town Gates, and SAVE YOUR GAME HERE.  Check the time and do whatever you want until evening.  When evening arrives, make your way to the Castle Gates.  


CASTLE BORGOV

Uh-oh!  Your old pal Ad Avis is here!  It was really him that sent the note asking you to meet here.  He’s now a vamp, and he’s under the Dark Master’s control, which he’s not too happy about!  He captures you, takes you to the Castle Dungeon, and chains you up.  He casts a sleep spell on you, and you don’t wake up until the next morning.  

 

You HAVE to escape from this dungeon!  Luckily you’re a powerful Paladin - simply click on yourself to break the chains.  Take the STAKE and take the HAMMER that Ad Avis left next to you.  Click on the door twice to hear the goons talking outside.  So there’s a secret passage in here?  Let’s find it!  SAVE YOUR GAME HERE.  Click on the Iron Maiden to open it, then step inside.  

 

Wow, you find yourself in a bedroom.  A very large, luxurious bed- room.  Have a look around if you want.  Look at the coffin, then open the coffin.  It’s… it’s… KATRINA!!!  Quickly, before she wakes, Kiss Katrina.  

 

She’s not very happy for taking Tanya from her, and chains you up in the dungeon again.  Talk to her and work though all the topics.  Now use Talk Icon on yourself and say whatever you like.  Whatever you say, it will end the same way - she’ll force you to help her find the Five Rituals.   Use Talk Icon on yourself and Agree To Help.  You have 3 days to return with the Rituals.  Then she teleports you outside the Castle Gates.  

 

Since you already have all 5 Rituals, simply leave, then return.  The gate is open, so head on up to the castle.  Katrina takes you to the Dark One Caves, so that you can perform the Rituals and summon the Dark One to cast Eternal Night.   *gulp*  

 


DARK ONE CAVES

SAVE YOUR GAME HERE.  You’re in the cave with the tentacled beast.  Use ROPE AND GRAPNEL to climb down into the pit.  Attack him and defeat him, then take the BOOK that was next to him.  The Book was the diary of the last Boyar, and contained the Essence Ritual.  You memorise it to heart.  Use ROPE AND GRAPNEL to climb up again.  Click on the rope, and Cross Hand-Over-Hand, as you did before.  Go right into the next cave.  

 

This is the cave with 4 doors.  The door  on the right is pulsating - click on that door to  enter.  

 

You’re back in the Bone Chamber.  SAVE YOUR GAME HERE.  The Dark One Altar is on the right, with a torch holder on each side of it.  Use your TORCH to light altar-torch on the left, then replace YOUR TORCH in sconce on the right of the altar.  Use DARK ONE SIGN in the altar, then use BONE RITUAL on the altar.  Dang!  The bones have formed a cage around you, trapping you inside.  But don’t worry.  You’re a mighty paladin, simply click on the bone cage, then Break Cage.  You’re free!  Take the TORCH again, and leave the cave.  

 

The door on the left is pulsating - click on that door to enter.  

 

You’re in the Blood Chamber.  Walk down to bottom of the path.  Click on the ledge above you to climb up onto it.  Walk up to altar on the right.  Use BLOOD RITUAL on the altar.  An acidic liquid starts flooding the cave.  Use ROPE AND GRAPNEL on the ledge above you to climb up.  Now push the rock down into the pool below.  This cuts the flow of the liquid off.  Climb back down to the ledge below, then work your way down to the left side of the lower pool.  Click on the ledge below to climb down.  Make your way out of the cave again.  

 

The top-left door is pulsating.  Click on that door to enter.  

 

You’re in the Breath Chamber.  SAVE YOUR GAME HERE.  Walk over to the altar on the left, and use BREATH RITUAL on the altar.  Now this bit is kinda tricky, and it’s hard to make out.  There are 6 tentacles on the altar on the altar, and they have to be blown in the correct order.  Blow the tentacles as so, SAVING your game between each blow.  

 


  -  Bottom Right
  -  Bottom Left
  -  Bottom Middle
  -  Top Middle

 


If you did it correctly, a door will open, and a strong wind will pulsate through the cave.  SAVE YOUR GAME HERE.  Walk back towards the right of the cave.  As you do so, you’ll get sucked in by the wind.  Grab onto the flapping tendril on the floor, roughly half-way up the path - it will ‘flip’ you over to the right side of the path.  Good!  Now leave the cave.  

 

The top-right door is pulsating.  Click on it to enter.  

 

You’re in the Sense Chamber.  You can’t see anything, feel anything, hear anything, or smell anything.  Work your way to the lower-left, then upper-left, then upper-right of the cave.  Gradually, your senses return.  When you reach the top-right, you’re at the Altar.  Use SENSE RITUAL on the altar.  The dendrites are now activated, and pulsating with electricity.  You have to find a safe way out of there.  SAVE YOUR GAME HERE.  Walk along the top platform, until you’re standing underneath a giant slingshot (roughly halfway along).  Use ROPE AND GRAPNEL on the slingshot to swing across the large gap.  Now simply walk down, and out the cave.  

 

All that’s left now is the Heart Ritual.  This is the giant altar in middle of the room.  SAVE YOUR GAME HERE.  Use HEART RITUAL on the stone altar, then click on the stone altar to climb up.  

 

Katrina and Ad Avis are here.  You begin the Ritual to summon Avoozl.  As soon as you are able, SAVE YOUR GAME HERE.  Now all hell begins to break loose.  Ad Avis blasts the platform you are standing on, leaving you hanging on for dear life.  Katrina doesn’t approve of this (she’s become quite fond of you), and attacks Ad Avis.  Unfortunately, this is her downfall!  By attacking Ad Avis, she has broken the bonds that control him, allowing him to do as he pleases.  He attacks her.  She retaliates and attacks him.  Both of them throw some spells at each other.  Then Ad Avis turns his attention to you, and tries to kill you with a spell.  Katrina jumps in front of the spell to save you - but it kills her instead.  You finally manage to pull yourself back up onto the platform.  You HAVE to stop Ad Avis, once and for all!  Use ERANA’S STAFF - it transforms into a spear.  Ad Avis taunts you, saying that you can’t just throw the spear at him, cos he’ll knock it aside.  Okay, let’s try something more devious.  Use Talk Icon on yourself and Tell Ultimate Joke.  This distracts Ad Avis, and he can’t stop himself from laughing.  Now throw SPEAR \ ERANA’S STAFF at him.  The STAFF returns to you, asking you to free Erana.  It seems poor Erana was trapped by the Dark One, and cursed to spend eternity in darkness and torment.  Use ERANA’S STAFF on the glowing crystal to free her spirit, allowing her to finally pass on to the afterlife.  She drives Ad Avis back to the darkness, where he belongs.  

 

Thanks to you, the Shadows Of Darkness have been driven from Mordavia.  Now sit back and enjoy the Hero’s Ceremony.  

 

Congratulations - you proved yourself a hero once again.  
 

The End!
  


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