YEAR: 2008
GENRE: Point & Click Adventure
WHERE TO GET IT: GOG
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DIRECTOR'S CUT
PART 3
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PARIS - RUE JARRY
(GEORGE)
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NICO’S APARTMENT
Talk to Nico and
show her the CHALICE. Exit the conversation and leave her
apartment.
MAP
Travel to
Montfaucon.
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PARIS - MONTFAUCON
(GEORGE)
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STREET
Talk to the officer
at the table if you like, but he doesn’t have anything interesting to
say. Climb up the stairs on the right, and enter the cathedral.
CATHEDRAL
Talk to the Priest
and work through all the conversation topics. Show him all your Inventory
items. Let him take the CHALICE to polish it up.
Look at the stained glass window on the right. Look at the windows on
either side of the stained glass window. Look at the stone knight’s tomb
at the back wall. Look at the statue of the knight holding a scroll, on
the ground in front of the stained glass window. Use the knight statue -
if he‘s holding any secrets, he‘s concealing them pretty well. Look at
the scroll that the knight statue is holding, and insert your LENS into
the scroll. Look at the scroll again. You see another inscription,
as well as a scrambled image of the stained glass window. Here, you have
to slide 3 elements of the picture into the correct position, by moving the 3
tabs around the circle. Use the raised arm on the left, and the date at
the bottom, as a guide. When it’s aligned correctly, you’ll see a clear
picture of a burning knight, along with a date.
The date at the
bottom is shown in Roman Numerals, and it converts into 1314. Talk to the
Priest again, and he gives you the CHALICE back. Work
through all the conversation topics with him. Exit the
conversation. Look at the stone knight’s tomb on the back wall
again. Now that you’re attention has been drawn to it, this is definitely
the final resting place of Don Carlos. As you look at the tomb, you need
to highlight the following biblical references.
- John, 4, 11
- Psalms, 22, 21
- Psalms, 32, 7
- Corinthians 14, 5
Walk left, and leave the Cathedral.
STREET
Walk left, to the
Map.
MAP
Travel to Musee
Crune.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - MUSEE CRUNE (GEORGE)
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STREET
Enter the museum on
the right.
MUSEUM
Talk to Andre and
ask him about the pagan statue. He tells you about the Idol Of
Baphomet. Exit the conversation. Leave the museum.
STREET
Walk left, to the
Map.
MAP
Travel to Site De
Baphomet.
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PARIS - SITE DE BAPHOMET (GEORGE)
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STREET
Look at the
workman. Talk to him and work through all the conversation topics.
Show him all your Inventory items. Exit the conversation. Look at
the pot of paint on the ground next to him, and note that the colour is gun
metal. Head through the gate on the right, into the Basement.
BASEMENT
Look at the Guard. Talk to him and work through all the
conversation topics. Show him all your Inventory items. Exit the
conversation. Explore the area. Look at the excavation door behind
the Guard. Look at the utility cupboard on the left. Look at the
thermostat and radiator on the left. Look at the phone on the back
wall. Look at the bathroom door on the right. Talk to the Guard
again and work through all the conversation topics. He gives you a KEYRING
WITH KEYS. Exit the conversation. Use KEYRING WITH
KEYS with the bathroom door on the right to unlock it, then enter the
bathroom.
BATHROOM
Look at the sink, and pick up bar of soap from the sink. Maybe you
could use this to create a copy of the Guard’s key. Use the KEYRING
WITH KEYS with the bar of soap to create an imprint. Use
your PLASTER OF PARIS with the bar of soap to fill the imprint
with plaster. Use the sink to mix the plaster of paris into cement.
Finally, use the hand dryer to dry out the cast. You now have a PLASTER
COPY OF THE EXCAVATION KEY. But since it’s made of plaster, it’s too
fragile to be of any use. Leave the bathroom.
BASEMENT
Talk to the Guard again, and return his KEYRING WITH KEYS to
him. Exit the conversation. Now climb up the stairs on the right to
leave the Basement.
STREET
Try to use PLASTER COPY OF THE EXCAVATION KEY with the
can of paint on the ground next to the workman, but he won‘t let you.
Okay, maybe you could distract him somehow? Head through the gate on the
right again.
BASEMENT
Use the phone on
the back wall to call Nico. Now climb up the stairs on the right.
STREET
Talk to the workman and tell him that he’s got a phone call. When
he leaves, use PLASTER COPY OF THE EXCAVATION KEY with the can
of paint on the ground. It may look convincing now, but it’s still just
plaster. Head through the gate on the right.
BASEMENT
Talk to the Guard, and ask about the bathroom. He gives you
his KEYRING WITH KEYS again. Use KEYRING WITH
KEYS with the bathroom door on the right, then enter the
bathroom.
BATHROOM
In the bathroom, away from the Guard’s eyes, swap the KEYRING
WITH KEYS with the PLASTER COPY OF THE EXCAVATION KEY in
your Inventory. Leave the bathroom.
BASEMENT
Don’t return the keys to the Guard yet - he will immediately feel that
the plaster key is not real. Make sure you’ve spoken to him about the
thermostat. Use the thermostat on the left wall to turn it off. The
Guard gets cold, and puts on his gloves to keep warm. Now return KEYRING
WITH KEYS to him. Since he’s wearing the gloves, he won’t feel
that the keys are different. Exit the conversation. Now use the
phone on the back wall to call Nico again. You automatically make your
way up to the street.
STREET
Watch the cut
scene. Head through the gate on the right.
BASEMENT
The Guard isn’t here anymore. Use EXCATION KEY with
the excavation door on the left, and enter through the door.
EXCAVATION SITE
Climb down the ladder. Look at the giant Idol Of Baphomet, which
is underneath the platform. Look at the pattern at the base of the
Idol. Use CHALICE with the pattern. The curved
surface of the CHALICE distorts the pattern on the floor, and
changes it into a picture of a church. You automatically return to Nico’s
apartment.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - RUE JARRY (GEORGE)
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NICO’S APARTMENT
You tell Nico what
you have discovered. Exit the Conversation. Leave the
apartment.
MAP
Click on the red
arrow to see the map of Europe. Click on the flag for Villa De
Vasconcellos.
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SPAIN - VILLA DE VASCONCELLOS (GEORGE)
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VILLA GARDENS
Talk to the Gardener and ask about the Countess. Show him
the CHALICE. Exit the conversation. Head left, and
enter the Villa.
ENTRANCE HALL
Take MIRROR from the small Utility Room on the
left. Climb up the stairs to the Countess’s Room.
COUNTESS’S ROOM
Look at the
Countess - she seems a lot happier than the last time you saw her. Talk
to her and work through all the conversation topics. Exit the
conversation. Leave her room.
ENTRANCE HALL
Go through door on
the right to leave the Villa.
VILLA GARDENS
Walk right a few
steps, and head down the path towards the Mausoleum.
Enter the
Mausoleum.
MAUSOLEUM
Look at the BIBLE on the lectern on the left.
Take the BIBLE from the lectern. Look at it in your
Inventory - it‘s a Spanish bible, so you can‘t understand it. Leave the
Mausoleum.
VILLA GARDENS
Walk left to return
to the main garden.
Head left, and
enter the Villa.
ENTRANCE HALL
Climb up the stairs
to the Countess’s Room.
COUNTESS’S ROOM
Give the BIBLE to the Countess. You tell her the
bible references you found earlier, while she looks up the references and
translates them for you. However, you are both stumped by reference to a
well. Exit the conversation. Leave her room.
ENTRANCE HALL
Go through door on
the right to leave the Villa.
VILLA GARDENS
Walk right a few
steps, and talk to the Gardener. Work through all the conversation topics
with him. He tells you that there used to be a well somewhere in the
grounds, but he needs time to think about how to find exactly where it
was. Exit the conversation. Head down the path towards the
Mausoleum.
Enter the
Mausoleum.
MAUSOLEUM
Look at the candle that’s hanging from the ceiling. Look at the
long pole that’s leaning against the wall on the left. Look at the window
high up in the dome on the left. Use SOGGY TISSUE with
the long pole, and watch the cut scene as you light the candle. A breeze
from the window blows the candle out. Click on the window - you use the
long pole to close it. Again, use SOGGY TISSUE with the
long pole, and watch the cut scene as you light the candle. This time,
the candle burns down quickly, revealing a CARVED STONE KEY.
Leave the Mausoleum.
VILLA GARDENS
Walk left to return
to the main garden.
Talk to the
Gardener if you like. Head left, and enter the Villa.
ENTRANCE HALL
Climb up the stairs
to the Countess’s Room.
COUNTESS’S ROOM
Show CARVED STONE KEY to the Countess. Exit the
conversation. Leave her room.
ENTRANCE HALL
Go through door on
the right to leave the Villa.
VILLA GARDENS
Talk to the Gardener and ask about the well again. He tells you
that you must dowse for water using a special dowsing stick made from
hazel. Look at the hazel tree in the background. Search the hazel
try to try a find a ‘Y’ shaped branch - there isn’t any branches like that on
this tree. Walk left, to where the hose comes out from the wall.
Search the hazel tree in the corner. You have more luck this time, and you
manage to find a ‘Y’ SHAPED HAZEL BRANCH. Walk right a few
steps, and show ‘Y’ SHAPED HAZEL BRANCH to the Gardener.
Watch the cut scene as you use the diving rod to find the well. The
Gardener lowers you down into the well.
DOWN THE WELL
Look at the back wall. Look at the rock slide on the left.
Look at the lion’s head on the right, then pull the fang in the lion’s
head. A door slides open, and a wall of stones almost crushes you.
Luckily, you’re not seriously injured. Try to enter the door on the
right, but it‘s pitch black, and you can‘t see anything. Use MIRROR with
the back wall to reflect the light from above into the door on the right.
Look through the door on the right to see a socket. Insert CARVED
STONE KEY into the socket. The key turns, and you see some
strange buttons and dials.
This is a tedious
puzzle. The dials contain roman numerals, and you have to turn the dials
in order to highlight certain dates you found in the bible references
earlier. Press the buttons like so.
- Top right button, 9 times
- Bottom right button, 6 times
- Make sure that ‘X’ and ‘IV’ are
highlighted at the top
- Bottom down button, 1 time
- Top right button, 9 times
- Bottom right button, 7 times
- Make sure that ‘XX’ and ‘VII’ are
highlighted at the top
- Bottom down button, 1 time
- Top right button, 2 times
- Bottom right button, 1 time
- Make sure that ‘BLANK’ and ‘VI’ are
highlighted at the top
- Bottom down button, 1 time
- Top right button, 2 times
- Bottom right button, 5 times
- Make sure that ‘LXXX’ and ‘I’ are
highlighted at the top
- Bottom down button, 1 time
- Top left button, 2 times
- Bottom left button, 2 times
- Make sure that ‘BLANK’ and ‘III’ are highlighted
at the top
- Bottom down button, 1 time
- Bottom right button, 2 times
- Make sure that ‘BLANK’ and ‘I’ are
highlighted at the top
- Bottom down button, 1 time
- Top left button, 1 time
- Bottom left button, 6 times
- Make sure that ‘X’ and ‘VII’ are
highlighted at the top
- Bottom down button, 1 time
- Bottom right button, 5 times
- Make sure that ‘X’ and ‘II’ are
highlighted at the top
- Bottom down button, 1 time
- Top left button, 1 time
- Bottom left button, 3 times
- Make sure that ‘XX’ and ‘V’ are
highlighted at the top
- Bottom down button, 1 time
Wait a few
seconds. The door clicks open. Head right, through the door, into
the Templars Secret Hiding Place.
TEMPLARS SECRET HIDING PLACE
Watch the cut
scene. You found the missing children that the Countess told you about,
as well as the her lost chess piece. You automatically make your way back
to Nico’s apartment.
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PARIS - RUE JARRY (GEORGE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NICO’S APARTMENT
Watch another cut
scene, as you, Nico, and Andre discuss what’s been going on, and what you
should do next. You and Nico get a train to Bannockburn in
Scotland.
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TRAVELLING TO SCOTLAND - TRAIN (GEORGE)
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YOU & NICO’S COMPARTMENT
Talk to the
passenger on the bench opposite and work through all the conversation
topics. Show her all your Inventory items. Exit the
conversation. Stand up, and try to leave the compartment. Watch the
cut scene with the conductor. After the conductor leaves, stand up again,
and leave the compartment.
AISLE
Enter the next
compartment on the left - the compartment with the man in the black & white
striped t-shirt.
MAN IN BLACK & WHITE STRIPED T-SHIRT COMPARTMENT
Talk to the man in
the black & white striped t-shirt and ask about his drink. Show him
all your Inventory items. Exit the conversation. Try to open the
window, but the man stops you. Walk down to leave the compartment.
AISLE
Walk left, into the
next carriage.
Oh no! You see Guido, one of the thugs that threatened
earlier. You should warn Nico. Walk right, back to the 1st carriage.
Walk right a few
steps, and return to your own compartment.
YOU & NICO’S COMPARTMENT
Nico has
vanished. And so has the old woman from the bench opposite. Leave
the compartment.
AISLE
Enter the next
compartment on the left again - the compartment with the man in the black &
white striped t-shirt.
MAN IN BLACK & WHITE STRIPED T-SHIRT COMPARTMENT
Talk to the man in
the black & white striped t-shirt and work through all the conversation
topics. Exit the conversation. Open the window, then climb out
through the window, and on to the top of the train.
TOP OF THE TRAIN
Head right, to the
next carriage.
Climb down the
ladder, and enter the storage compartment.
STORAGE COMPARTMENT
Nico is tied up
here. The old woman is also here, and she is not all she seemed to
be. In fact, she reveals herself to none other than… Khan in disguise.
He deals with one of the thugs, but gets shot in the process. Pull the
Emergency Brake on the left. Watch the cut scene as Khan tells you about
the Knights Templar. Ask him about the Bull‘s Head. Exit the
conversation. Khan wants to tell you one more thing, but he dies before
he can finish. R.I.P. Khan!
Nico is still tied
up. Use this opportunity to kiss her. Now leave the train through
the door on the left.
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SCOTLAND - STIRLING CASTLE (GEORGE)
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RUINS
You & Nico walk
through the night, and by the next morning, you reach Stirling Castle. Go
through door on the right, into the tower.
TOWER
Search the rubble several times, to find a CLAY PIPE,
an OLD COIN, a COG & SPINDLE, and a PLASTIC
PEN TOP. Turn the HANDLE in the winding mechanism on
the right, next to Nico - the HANDLE comes off in your
hands. Take the COG & SPINDLE from the winding mechanism
(you have 2 of them now). Look at the gargoyle next to the door.
Look at the gargoyle’s mouth & eyes. Insert both of your COG
& SPINDLES into the gargoyle’s eyes. Insert the HANDLE into
the gargoyle’s mouth. You turn the HANDLE, which opens the
panel on the right. Follow Nico through the panel, into the
catacombs.
CATACOMBS
You realise that
the Templars have already been here. Go through doorway on the
right.
BAPHOMET CEREMONY
Watch the long cut
scene, as the Templar Brotherhood vow to start a new Order, in which they
rule. Eventually, you end up back at the entrance to the catacombs.
CATACOMBS
You are confronted
by Guido. Grab the torch from the wall next to you (at the door on the
right), and throw it onto the dynamite. Watch the cut scene, as you &
Nico make your daring escape, ending the threat of the Knights Templar once and
for all.
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PARIS - EIFEL TOWER (GEORGE)
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EIFEL TOWER
Watch the final cut
scene, as you & Nico finally get to enjoy your holiday.
THE END!
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