YEAR: 2008
GENRE: Point & Click Adventure
WHERE TO GET IT: GOG
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DIRECTOR'S CUT
PART 2
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
IRELAND -
MACDEVITT’S BAR (GEORGE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
STREET
You’re outside
MacDevitt’s Bar. Look at the trapdoor in the pavement, and try to open
it. It’s locked from the inside. Talk to Liam, who’s leaning
against the wall, and work through all the conversation topics. Show him
all your Inventory items. Exit the conversation. Enter the
Bar.
INSIDE THE BAR
Explore the
Bar. Talk to Fitzgerald in the yellow jacket and work through all the
conversation topics. Show him all your Inventory items. Exit the
conversation. Talk to the old man in the corner on the right and work
through all the conversation topics. Show him all your Inventory
items. Exit the conversation. Notice the PIECE OF
WIRE he keeps putting down on the table. As soon as he looks
away, pick up the PIECE OF WIRE from the table. Talk to
the Bartender and work through all the conversation topics. Show him all
your Inventory items. Exit the conversation. Talk to O’Brien, who’s
sitting at the bar, and work through all the conversation topics. Show
him all your Inventory items. Exit the conversation. Talk to Doyle
at the bar and work through all the conversation topics. Show him all
your Inventory items. Exit the conversation. Pick up the GREEN
BEER TOWEL from the bar counter. Talk to Fitzgerald in the
yellow jacket again, and keep talking to him until he leaves the bar. You
hear him get hit by a car outside. Try to leave the Bar. Liam pops
in, and tells you that Fitzgerald was run down by a car. Leave the bar
again.
STREET
Talk to Liam, who
tells you that the driver of the car that hit Fitzgerald, also abducted
him. Look at the damaged panel next to the door, and try to use it - you
end up breaking the switch. Enter the Bar again.
INSIDE THE BAR
Talk to the Bartender
and work through all the conversation topics. Apparently, his beer pump
is no longer working. Show him your Inventory items. He asks you to
fix his electric glass washer, and if that goes well, he’ll let you fix his
beer pump. Look at the electric glass washer behind the counter.
You can’t see anything obvious wrong with it, so it must be the wiring that‘s
faulty. Look at the plug that’s in the wall next to the Bartender, and
pull out the plug. Use PIECE OF WIRE with the plug in
the wall. You tell the Bartender that you’ve fixed his glass washer, so
he asks you to repair his beer pumps in the cellar. Climb down the stairs
behind the counter.
CELLAR
It dark in the
cellar. Pull the lever on the wall. You hear the grating of metal,
but nothing seems to happen. Leave the cellar.
INSIDE THE BAR
Leave the
Bar.
STREET
Look at the
trapdoor in the pavement, and open the trapdoor, letting light stream into the
dark cellar below. Since you pulled the lever in the Cellar, that
released the trapdoor. Watch the cut scene with Khan. Enter the
Bar.
INSIDE THE BAR
Climb down the
stairs behind the counter, and head down to the Cellar.
CELLAR
It’s nice and light
down here now. You automatically pick up the TORCH and
the BLUE GEMSTONE. Look at the sink at the back wall.
Turn on the taps at the sink, and soak your GREEN BEER TOWEL under
the tap, so it becomes WET GREEN BEER TOWEL. Leave the
Cellar.
INSIDE THE BAR
Leave the
Bar.
STREET
Head up the small
path on the right.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
IRELAND - LOCHMARNE
CASTLE (GEORGE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HAY CART
There’s a hay cart
in front of the castle wall. Talk to the Farmer and work through all the
conversation topics. You agree to guard the stack of hay, while the Farmer
goes off in search of Fitzgerald. After the Farmer leaves, climb up the
haystack.
The haystack is not
high enough to allow you to climb over the castle wall. Look at the crack
in the wall in front of you, and insert SEWER KEY into the
crack in the wall. It remains lodged in the wall, forming an extra step
for you. Now, simply climb over the wall, into the excavation site.
EXCAVATION SITE
Notice the goat
munching. Try to climb down the ladder - the goat will butt you, and
knock you over! Look at the old, decayed plough on the left, and move the
old, decayed plough. The rope that is tethering the goat will become
tangled. Now climb down the ladder, into the Altar. The goat won’t
be able to stop you this time.
ALTAR
Look at the panel
in the wall next to the door, to see that 5 holes have been drilled into
it. Try to use the panel if you like, but nothing happens. Look at
the door in the wall. Look at the statue of the knight kneeling in front
of the door, and push it over, into the stand. Pull the statue upright
again. It leaves a pattern of holes in the sand. Insert your
fingers into the pattern of holes - they fit perfectly. Exit the
close-up. Look at the sack on the table on the right, and take some PLASTER
OF PARIS from the sack. Look at the pattern of holes in the sand
again, and sprinkle PLASTER OF PARIS into the pattern of
holes. Squeeze the WET GREEN BEER TOWEL over the PLASTER
OF PARIS in the sand - water from the towel is absorbed into the
plaster, turning it solid. Pick up the resulting PLASTER CAST.
Now use PLASTER CAST with the panel in the wall next to the
door. It fits. The door slides open. Head through the door,
into the Secret Chamber.
SECRET CHAMBER
You see a picture
on the back wall.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - RUE JARRY
(NICO)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NICO’S APARTMENT
You’re playing as
Nico again. After discovering that your apartment is bugged, you’re
trying to find where the bug is hidden. Walk left a few steps to the
shelves at the back wall. Play the messages on your answer machine on the
shelves. One of those messages is from Imelda Carchon - widower of the
recently murdered Statesman Pierre Carchon. She mentions that she’s
expecting Monsieur Moerlin to drop by this evening. You know immediately
that it’s a trap, and Moerlin will kill her. You HAVE to warn her!
You automatically head over to the Palais Royale.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - PALAIS
ROYALE (NICO)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
COURTYARD
The courtyard is
deserted. Look at the front door on the right. Try to open the
door, but it’s locked. You have to find another way inside, so that you
can warn Imelda of the danger she is in. Look at the broken window above
you, on the 1st Floor. If only you could get up there. Look carefully
at the sculpture on the ground, and look at wire attached to the ground on the
left. Unhook the wire. Now unhook the 2nd wire on the
other side of the sculpture. Push the sculpture, so it leans against the
wall. It looks like a ladder. Now, simply climb up the sculpture \
ladder, up to the 1st Floor.
Look at the window
to see that it’s been repaired with a sheet of industrial plastic. Use
the FLATTENED SHELL CASE with the window, to cut open the
plastic sheet, then simply climb through the window
STUDY
Walk through door
on the left, into the Grand Hallway.
GRAND HALLWAY
Walk right, into
the State Room.
STATE ROOM
You’re too
late. Imelda is here, but Moerlin has already got to her, and she’s
dying. Watch the cut scene. Look at Imelda’s body, look at the
locket, open the locket, and take IMELDA’S KEY. You
automatically return home to your apartment.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - RUE JARRY
(NICO)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NICO’S APARTMENT
You know that your
apartment has been bugged. Look at the chest on the right, and open the
chest. Ah-ha! You found the bug! You quickly dispose of
it. Look in the chest again, and lift out the elephant box.
Use IMELDA’S KEY to unlock the box. Take the photo of
Imelda from the box. It’s part of a larger photo of Imelda, Pierre
Carchon, and your father! You are beyond gutted to realise that your
father was involved with Imelda and Pierre Carchon! Take the letter from
the box. Ahh, this sheds some light on things. Your father was
working undercover. So he WAS one of the good guys,
after all! You decide to respect your father, and keep his secret.
But you feel emotionally drained at your discovery.
The next morning,
George arrives. Watch the cut scene.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - RUE JARRY
(GEORGE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NICO’S APARTMENT
Talk to Nico and
talk about the scroll - look at all 5 sections of it. Show him all your
Inventory items to Nico. Exit the conversation. You automatically
leave her apartment.
MAP
Travel to Poste De
Police.
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PARIS - POSTE DE
POLICE (GEORGE)
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ENTRANCEWAY
Talk to the Desk
Sergeant and work through all the conversation topics. Exit the
close-up. Leave the Poste De Police.
MAP
Travel to the
Hospital.
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PARIS - HOSPITAL
(GEORGE)
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STREET
Enter through the
door, into the hospital.
LOBBY
Talk to the old
doctor and work through all the conversation topics. Show him all your
Inventory items. Exit the conversation. Talk to the Receptionist
and work through all the conversation topics. Show her all your Inventory
items. Make sure you show her ELECTRICIAN’S PASS CARD.
She’ll think you’re Moerlin, and she’ll let you in to see Marquet. Exit
the conversation. Make your way down the corridor, towards the
Wards. Unfortunately, you get lost, and end up back at Reception.
Talk to the Receptionist again, and ask about Nurse Grendel. Keep asking,
until there is nothing more to ask. The Receptionist will finally give
you directions for Ward J2, where Marquet is being kept. Make your way
down the corridor again. This time, you don’t get lost.
CORRIDOR
Talk to the man
who’s polishing the floor, and work through all the conversation topics.
Show him all your Inventory items. Exit the conversation. Try to
open the door next to the man, but he won’t let you, since he’s responsible for
everything in that cupboard. Look at the socket in the wall next to the
water cooler, and unplug the floor polisher. While the man is plugging
his polisher back in, quickly open the cupboard, and take the doctor’s coat,
which you immediately put on. Now everyone will think you’re a
doctor. Walk through door on the left, into the Ward.
WARD J2
Nurse Grendel gives
you a BLOOD PRESSURE CUFF, and asks you to check the patient in Bed
3. Talk to Nurse Grendel and work through all the conversation
topics. You learn that Marquet is in a private room at the end of the
Ward. Show her all your Inventory items. Exit the
conversation. Look at the man in Bed 3. Talk to him and work
through all the conversation topics. Show him all your Inventory
items. Exit the conversation. When you use the BLOOD
PRESSURE CUFF, he complains that you‘re not doing it right. You need
to find someone who knows how to check blood pressure. Leave the Ward
through door on the left.
CORRIDOR
Walk right, back to
the Lobby.
LOBBY
Talk to the old
doctor again. He introduces you to his nephew, Benoir, and asks if you
will take care of him and show him around. Confirm that you will.
Now talk to Benoir and work through all the conversation topics. Show him
all your Inventory items. You give him the BLOOD PRESSURE CUFF.
Exit the close-up. Benoir will follow you around now. Head up the
corridor, towards the Wards.
CORRIDOR
Go through door on
the left, into Ward J2.
WARD J2
Talk to Benoir and
work through all the conversation topics. While he is checking the blood
pressure of the patient in Bed 3, walk right, to the end of the ward.
Talk to the guard, who is sitting at the door, and work through all the
conversation topics. Show him all your Inventory items. Exit the
close-up. Now open the door and enter the Private Room.
PRIVATE ROOM
Marquet is here in
isolation. As you are talking to him, another doctor enters the room and
tells you to leave. Watch the cut scene as you discover that the doctor
was a fake, and that Marquet is now dead. You automatically return to
Nico’s apartment.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - RUE JARRY
(GEORGE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NICO’S APARTMENT
Talk to Nico and
work through all the conversation topics. Make sure to look at all
sections of the manuscript. Exit the close-up. Leave the
apartment.
MAP
Travel to Musee
Crune.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - MUSEE CRUNE
(GEORGE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
STREET
Enter the museum on
the right.
MUSEUM
Notice the man over
by the window. He’s Andre Lobineau. Talk to him and work through
all the conversation topics. Show him all your Inventory items.
Exit the conversation. Now use the mechanism on the back wall to open the
window. While the Guard is closing the window, hide in the sarcophagus on
the right. The museum closes for the day, and Andre and the Guard
leave.
Watch the cut
scene, as the thugs break into the museum in order to steal the tripod.
Hide behind the totem pole. Watch the cut scene as you are knocked
unconscious.
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PARIS - RUE JARRY
(GEORGE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NICO’S APARTMENT
You wake up the
next morning, and head over to Nico’s apartment. She reveals that it was
her who stole the tripod last night. Ask her about Andre. Exit the
conversation. Leave the apartment.
MAP
Travel to Musee
Crune.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - MUSEE CRUNE
(GEORGE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
STREET
Enter the museum on
the right.
MUSEUM
Talk to Andre, and
ask about the MANUSCRIPT. Keep asking about it, until there
is nothing more to ask. Exit the conversation. Leave the
museum.
STREET
Walk left, to the
Map.
MAP
Travel to
Montfaucon.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - MONTFAUCON
(GEORGE)
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CAFE
You’re outside a
café. Talk to the officer sitting at the table and work through all the
conversation topics. Show him all your Inventory items. Exit the
conversation. Talk to the juggler and work through all the conversation
topics. He asks you to demonstrate your juggling skills, and you discover
that juggling isn’t as easy as you first thought.
Talk to the officer
sitting at the table again, and show him your RED NOSE. He
tells you that a clown with a red nose is funnier than a buffoon without a red
nose. Exit the conversation.
Show the RED
NOSE to the juggler, and ask if you can juggle again. You’re
just as bed as before, but because you’re wearing a red nose now, the crowd
applauds you. The juggler is not happy with you, and storms off in a
huff. However, he accidentally drops a RED BALL, which you
automatically take.
Look at the poster
on the pillar. Use SEWER KEY with the manhole in the
ground to open it, then climb down into the Catacombs.
CATACOMBS
Explore the
area. Look at the 3 arches, and read the description in each arch.
The arch on the right is in very poor condition. Use SEWER
KEY with the arch to smash it open. You find a mechanism behind
the crumbled wall. Look at the newly-exposed mechanism, and use the
mechanism. It jams. Look at the boat, and use the winching machine
on the boat to lower the chain. Attach the chain to the mechanism behind
the crumbled wall. You automatically use the winching machine again, to
pull the mechanism free. Head through the arch, into the Cavern.
CAVERN
Look at the crack
in the back wall, and use the crack in the back wall. Watch the long cut
scene with the Templars. Now climb down the stairs, and go through the
doorway on the right.
TEMPLARS HQ
Look at the circle
where the Templars had their meeting. Look at the pedestal, and use the
pedestal. Look at the circle circumference to see the Latin
phrases. Place the TRIPOD onto the pedestal.
Insert the BLUE GEMSTONE into the TRIPOD, and
watch the cut scene as it lights up the word ‘MARIB’. You automatically
return to Nico’s apartment.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - RUE JARRY
(GEORGE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NICO’S APARTMENT
Watch the cut scene
as you discuss with Nico what to do next. Talk to Nico and ask her about
Andre. Exit the conversation, and leave the apartment.
MAP
Click on the red
arrow to see the map of Europe. Click on the flag of Marib to travel there.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SYRIA - MARIB
(GEORGE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MARKET
Explore the
area. Look at Nejo, the boy on the left. Talk to him and work
through all the conversation topics. Show him all your Inventory
items. Exit the conversation. Pet the cat on Nejo’s stand, and use
the bell on the stand. Talk to Duane Henderson, the American
tourist. Work through all the conversation topics with Duane. Show
him all your Inventory items. End the conversation. Talk to Pearl
Henderson, at the stall in the background. Work through all the
conversation topics with her. Show her all your Inventory items.
End the conversation. Look at the stall owner in the background - he
doesn’t have anything you want.
Walk right a few
steps. Try to go through the pink door in the background. However,
it leads out into the countryside, and you don’t want to get lost. Try to
talk to the man at the kebab stand, but he doesn‘t understand you. Walk
through the arch on the right.
CARPET SELLER STALL
Look at the carpet
that’s hanging up in the carpet stall - it looks familiar. The carpet has
the same pattern as your MATCHBOOK. Try to talk to the carpet
seller, but he doesn‘t understand you. Show him your MATCHBOOK,
and he’ll reveal the entrance to a club.
CLUB
Talk to Ultar, who
is sitting down. Talk to him and work through all the conversation
topics. Show him all your Inventory items. End the
conversation. Try to talk to the club manager, who is behind the
bar. But he has no tongue, so he can’t communicate with you. Try to
open the door on the right, but it’s locked. Look at the sign on the door
- you don’t understand it. Talk to Ultar again, and ask him about the
sign on the door. Ultar tells you that the door is locked, because the
toilet brush was stolen. Exit the conversation, and leave the club.
CARPET SELLER STALL
Walk through door
on the left, back to the market.
MARKET
Look at the man at
the kebab stand. You suddenly realise that he’s basting his kebabs with a
toilet brush! End the conversation. Walk all the way left, and talk
to Nejo. Work through all the conversation topics with him. He
tells you that if you give him your RED BALL, he’ll help you get
the TOILET BRUSH from the kebab seller. Agree to this,
and he‘ll tell you a phrase to say to the kebab seller. Continue working
through the conversation topics. End the conversation.
Walk right a few
steps. Talk to the kebab seller, and tell him the phrase that Nejo taught
you. Unfortunately, it doesn’t quite have the effect you hoped for, and
the kebab seller starts chasing you! You quickly make your escape through
the arch on the right.
CARPET SELLER STALL
Immediately head
back through the arch on the left, and return to the market.
MARKET
Don’t worry, the
kebab seller isn’t chasing you anymore. Walk all the way left, and talk
to Nejo again. You’re understandably angry that he tricked you with regards
to the kebab seller. But Nejo had a plan! While the kebab seller
was busy chasing you, Nejo successfully retrieved the TOILET BRUSH,
which he gives to you. End the conversation. Head all the way
right, and go through the arch.
CARPET SELLER STALL
Use the carpet
that’s hanging up in the stall, to enter the club.
CLUB
Show TOILET
BRUSH to Ultar, and he tells you to give it to the club manager.
Ask Ultar about the phrase Nejo taught you. Ultar translates it for you,
and you realise that you were insulting his kebabs. Give TOILET
BRUSH to the club manager behind the bar, who gives you the TOILET
KEYS in return. Use TOILET KEYS with the door
on the right to unlock it, and enter the toilet.
Look at the roller
towel dispenser on the wall next to the door, and use the roller towel
dispenser. Use TOILET KEYS with the roller towel dispenser
to open it, then take the WASHROOM TOWEL. Look at the
mirror. Look at the toilet, and look at the chair above the toilet.
Use the TOILET CHAIN - you accidentally break it off.
Leave the toilet.
Leave the club
through door on the left.
CARPET SELLER STALL
Walk through the
arch on the left, and return to the market.
MARKET
Walk all the way
left to Nejo’s stand. Pet the cat, so it jumps onto the shelves
behind. Now quickly use the bell on the table, to summon Nejo’s
father. The cat jumps back down to the table, then runs away, knocking
a STATUETTE onto the ground in the process. Pick up
the STATUETTE (the statuette doesn’t fall, unless Nejo’s
father appears at the same time as the cat is on the back shelves). Look
at the STATUETTE in your Inventory. In your Inventory,
combine SOGGY TISSUE with the STATUETTE, to make
it look like marble.
Talk to Pearl
Henderson at the stall in the background and work through all the conversation
topics. Show her the doctored STATUETTE. She tells you
that she wants it, but Duane has the money. End the conversation.
Talk to Duane Henderson, and show him the STATUETTE. He buys
it from you for £50. Exit the conversation. Go through the arch on
the right.
CARPET SELLER STALL
Use the carpet
that’s hanging up in the stall, to enter the club.
CLUB
Talk to
Ultar. Give him your £50, and ask him to take you to Bull’s Head
Hill. You automatically leave the club.
MARKET
Ultar is waiting
for you at the pink door in the background. Talk to Ultar, and ask him
about his taxi \ army truck. He tells you that the fan belt is broken, so
the truck won’t move. Give him the WASHROOM TOWEL to use
as a replacement fan belt. He cuts it in half, and gives you half
back. Watch the cut scene.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - BULL’S HEAD
HILL (GEORGE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HILL TOP
Take a TWIG from
the tree on the left. In your Inventory, combine TWIG with
the WASHROOM TOWEL HALF to create a STICK TOWEL.
Look at the crack in the ground in the foreground, and use your STICK
TOWEL in the crack. Now climb down into the crack.
Look at the rock in
the upper-left area, and look at the hole at base of the rock. It looks
artificial. Search the hole to find a metal ring. Search the hole
again, and you pull the metal ring, revealing a Secret Entrance. Walk through
the secret entrance on the right, and enter the Secret Chamber.
SECRET CHAMBER
Watch the cut
scene, as you find Klausner’s body… then become trapped in the Chamber.
Look at Klausner to get a close-up. Look at his corpse, then search his
corpse - you don’t find anything. Look at the bottle he’s
clutching. Look at the bullwhip. Open the jacket, look at the
pouch, open the pouch, and take the LENS. Exit the
close-up. Look at both stone panels in the wall behind Klausner.
Look at the map panel again. Watch the cut scene as you are confronted by
Khan. He orders you outside, so he can interrogate you.
HILL TOP
Decide how you want
to reply to Khan. When he asks to shake your hand, use your ELECTIC
BUZZER on him to shock him. It distracts him just long enough
for you to escape. You automatically return to Nico’s apartment.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - RUE JARRY
(GEORGE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NICO’S APARTMENT
Watch the cut scene
as your bring Nico up to speed. Ask her about Andre. Show her
the LENS. End the conversation and leave her apartment.
MAP
Click on the red
arrow to see the map of Europe. Click on the flag for Villa De
Vasconcellos.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SPAIN - VILLA DE
VASCONCELLOS (GEORGE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
VILLA GARDENS
Watch the cut scene
as you arrive at the villa. Look at the Summer House in the
background. Look at the gardener watering the garden. Talk to him
and work through all the conversation topics. Show him all your Inventory
items. End the conversation. Walk left a few steps, and try to
enter the villa, but the gardener stops you. Walk left a few more steps,
and look at where the hose comes through the wall. Use BLOOD
PRESSURE CUFF with the hose, to stop it from working. The
gardener enters the villa, to find out why his hose is not working.
Ignore his warning, and follow him into the villa.
ENTRANCE HALL
Walk up towards the
gate in the back wall. When you hear the dogs barking, hide behind the
suit of armour next to the stairs. After the gardener leaves, climb up
the stairs to the Countess’s room.
COUNTESS’S ROOM
Talk to the
Countess. Work through all the conversation topics with her. She
tells you about her family history, and she also mentions the valuable chess
set. One of the chess pieces is a modern replacement. She takes you
to her family mausoleum.
MAUSOLEUM
SAVE YOUR GAME HERE. Look at the
tombs. Look at the shrine on the left. Look at the big statuette
above the shrine. Look at the window high up in the dome. Move the
bible from the shrine. Look at the lectern on the shrine, and see the
checkerboard pattern. Talk to the Countess again and work through all the
conversation topics with her. She asks the gardener to fetch her old
chess set. Now you have to arrange the chess pieces in the correct
order. Place them like so.
Now you have to place the white pieces. It should look like this.
When all the chess pieces have been placed correctly, a stone panel
opens in the back wall, revealing the lost CHALICE. You
automatically return to Nico’s apartment.
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