13 October 2021

Broken Sword 1: Shadow Of The Templars (Director's Cut)

 


YEAR:  2008


GENRE:  Point & Click Adventure


WHERE TO GET IT:   GOG 


Part 1


Part 2


Part 3


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DIRECTOR'S CUT

PART 2

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IRELAND - MACDEVITT’S BAR (GEORGE)

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STREET

 

You’re outside MacDevitt’s Bar.  Look at the trapdoor in the pavement, and try to open it.  It’s locked from the inside.  Talk to Liam, who’s leaning against the wall, and work through all the conversation topics.  Show him all your Inventory items.  Exit the conversation.  Enter the Bar. 

 

 

 

 

INSIDE THE BAR

 

Explore the Bar.  Talk to Fitzgerald in the yellow jacket and work through all the conversation topics.  Show him all your Inventory items.  Exit the conversation.  Talk to the old man in the corner on the right and work through all the conversation topics.  Show him all your Inventory items.  Exit the conversation.  Notice the PIECE OF WIRE he keeps putting down on the table.  As soon as he looks away, pick up the PIECE OF WIRE from the table.  Talk to the Bartender and work through all the conversation topics.  Show him all your Inventory items.  Exit the conversation.  Talk to O’Brien, who’s sitting at the bar, and work through all the conversation topics.  Show him all your Inventory items.  Exit the conversation.  Talk to Doyle at the bar and work through all the conversation topics.  Show him all your Inventory items.  Exit the conversation.  Pick up the GREEN BEER TOWEL from the bar counter.  Talk to Fitzgerald in the yellow jacket again, and keep talking to him until he leaves the bar.  You hear him get hit by a car outside.  Try to leave the Bar.  Liam pops in, and tells you that Fitzgerald was run down by a car.  Leave the bar again. 

 

 

 

 

STREET

 

Talk to Liam, who tells you that the driver of the car that hit Fitzgerald, also abducted him.  Look at the damaged panel next to the door, and try to use it - you end up breaking the switch.  Enter the Bar again. 

 

 

 

 

INSIDE THE BAR

 

Talk to the Bartender and work through all the conversation topics.  Apparently, his beer pump is no longer working.  Show him your Inventory items.  He asks you to fix his electric glass washer, and if that goes well, he’ll let you fix his beer pump.  Look at the electric glass washer behind the counter.  You can’t see anything obvious wrong with it, so it must be the wiring that‘s faulty.  Look at the plug that’s in the wall next to the Bartender, and pull out the plug.  Use PIECE OF WIRE with the plug in the wall.  You tell the Bartender that you’ve fixed his glass washer, so he asks you to repair his beer pumps in the cellar.  Climb down the stairs behind the counter. 

 

 

 

 

CELLAR

 

It dark in the cellar.  Pull the lever on the wall.  You hear the grating of metal, but nothing seems to happen.  Leave the cellar. 

 

 

 

 

INSIDE THE BAR

 

Leave the Bar. 

 

 

 

 

STREET

 

Look at the trapdoor in the pavement, and open the trapdoor, letting light stream into the dark cellar below.  Since you pulled the lever in the Cellar, that released the trapdoor.  Watch the cut scene with Khan.  Enter the Bar. 

 

 

 

 

INSIDE THE BAR

 

Climb down the stairs behind the counter, and head down to the Cellar. 

 

 

 

 

CELLAR

 

It’s nice and light down here now.  You automatically pick up the TORCH and the BLUE GEMSTONE.  Look at the sink at the back wall.  Turn on the taps at the sink, and soak your GREEN BEER TOWEL under the tap, so it becomes WET GREEN BEER TOWEL.  Leave the Cellar. 

 

 

 

 

INSIDE THE BAR

 

Leave the Bar. 

 

 

 

 

STREET

 

Head up the small path on the right. 

 

 

 

 

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IRELAND - LOCHMARNE CASTLE (GEORGE)

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HAY CART

 

There’s a hay cart in front of the castle wall.  Talk to the Farmer and work through all the conversation topics.  You agree to guard the stack of hay, while the Farmer goes off in search of Fitzgerald.  After the Farmer leaves, climb up the haystack. 

 

The haystack is not high enough to allow you to climb over the castle wall.  Look at the crack in the wall in front of you, and insert SEWER KEY into the crack in the wall.  It remains lodged in the wall, forming an extra step for you.  Now, simply climb over the wall, into the excavation site. 

 

 

 

 

EXCAVATION SITE

 

Notice the goat munching.  Try to climb down the ladder - the goat will butt you, and knock you over!  Look at the old, decayed plough on the left, and move the old, decayed plough.  The rope that is tethering the goat will become tangled.  Now climb down the ladder, into the Altar.  The goat won’t be able to stop you this time. 

 

 

 

 

ALTAR

 

Look at the panel in the wall next to the door, to see that 5 holes have been drilled into it.  Try to use the panel if you like, but nothing happens.  Look at the door in the wall.  Look at the statue of the knight kneeling in front of the door, and push it over, into the stand.  Pull the statue upright again.  It leaves a pattern of holes in the sand.  Insert your fingers into the pattern of holes - they fit perfectly.  Exit the close-up.  Look at the sack on the table on the right, and take some PLASTER OF PARIS from the sack.  Look at the pattern of holes in the sand again, and sprinkle PLASTER OF PARIS into the pattern of holes.  Squeeze the WET GREEN BEER TOWEL over the PLASTER OF PARIS in the sand - water from the towel is absorbed into the plaster, turning it solid.  Pick up the resulting PLASTER CAST.  Now use PLASTER CAST with the panel in the wall next to the door.  It fits.  The door slides open.  Head through the door, into the Secret Chamber. 

 

 

 

 

SECRET CHAMBER

 

You see a picture on the back wall. 

 

 

 

 

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PARIS - RUE JARRY (NICO)

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NICO’S APARTMENT

 

You’re playing as Nico again.  After discovering that your apartment is bugged, you’re trying to find where the bug is hidden.  Walk left a few steps to the shelves at the back wall.  Play the messages on your answer machine on the shelves.  One of those messages is from Imelda Carchon - widower of the recently murdered Statesman Pierre Carchon.  She mentions that she’s expecting Monsieur Moerlin to drop by this evening.  You know immediately that it’s a trap, and Moerlin will kill her.  You HAVE to warn her!  You automatically head over to the Palais Royale. 

 

 

 

 

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PARIS - PALAIS ROYALE (NICO)

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COURTYARD

 

The courtyard is deserted.  Look at the front door on the right.  Try to open the door, but it’s locked.  You have to find another way inside, so that you can warn Imelda of the danger she is in.  Look at the broken window above you, on the 1st Floor.  If only you could get up there.  Look carefully at the sculpture on the ground, and look at wire attached to the ground on the left.  Unhook the wire.  Now unhook the 2nd wire on the other side of the sculpture.  Push the sculpture, so it leans against the wall.  It looks like a ladder.  Now, simply climb up the sculpture \ ladder, up to the 1st Floor. 

 

Look at the window to see that it’s been repaired with a sheet of industrial plastic.  Use the FLATTENED SHELL CASE with the window, to cut open the plastic sheet, then simply climb through the window

 

 

 

 

STUDY

 

Walk through door on the left, into the Grand Hallway. 

 

 

 

 

GRAND HALLWAY

 

Walk right, into the State Room. 

 

 

 

 

STATE ROOM

 

You’re too late.  Imelda is here, but Moerlin has already got to her, and she’s dying.  Watch the cut scene.  Look at Imelda’s body, look at the locket, open the locket, and take IMELDA’S KEY.  You automatically return home to your apartment. 

 

 

 

 

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PARIS - RUE JARRY (NICO)

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NICO’S APARTMENT

 

You know that your apartment has been bugged.  Look at the chest on the right, and open the chest.  Ah-ha!  You found the bug!  You quickly dispose of it.  Look in the chest again, and lift out the elephant box.  Use IMELDA’S KEY to unlock the box.  Take the photo of Imelda from the box.  It’s part of a larger photo of Imelda, Pierre Carchon, and your father!  You are beyond gutted to realise that your father was involved with Imelda and Pierre Carchon!  Take the letter from the box.  Ahh, this sheds some light on things.  Your father was working undercover.  So he WAS one of the good guys, after all!  You decide to respect your father, and keep his secret.  But you feel emotionally drained at your discovery. 

 

The next morning, George arrives.  Watch the cut scene. 

 

 

 

 

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PARIS - RUE JARRY (GEORGE)

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NICO’S APARTMENT

 

Talk to Nico and talk about the scroll - look at all 5 sections of it.  Show him all your Inventory items to Nico.  Exit the conversation.  You automatically leave her apartment. 

 

 

 

 

MAP

 

Travel to Poste De Police. 

 

 

 

 

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PARIS - POSTE DE POLICE (GEORGE)

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ENTRANCEWAY

 

Talk to the Desk Sergeant and work through all the conversation topics.  Exit the close-up.  Leave the Poste De Police. 

 

 

 

 

MAP

 

Travel to the Hospital. 

 

 

 

 

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PARIS - HOSPITAL (GEORGE)

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STREET

 

Enter through the door, into the hospital. 

 

 

 

 

LOBBY

 

Talk to the old doctor and work through all the conversation topics.  Show him all your Inventory items.  Exit the conversation.  Talk to the Receptionist and work through all the conversation topics.  Show her all your Inventory items.  Make sure you show her ELECTRICIAN’S PASS CARD.  She’ll think you’re Moerlin, and she’ll let you in to see Marquet.  Exit the conversation.  Make your way down the corridor, towards the Wards.  Unfortunately, you get lost, and end up back at Reception.  Talk to the Receptionist again, and ask about Nurse Grendel.  Keep asking, until there is nothing more to ask.  The Receptionist will finally give you directions for Ward J2, where Marquet is being kept.  Make your way down the corridor again.  This time, you don’t get lost. 

 

 

 

 

CORRIDOR

 

Talk to the man who’s polishing the floor, and work through all the conversation topics.  Show him all your Inventory items.  Exit the conversation.  Try to open the door next to the man, but he won’t let you, since he’s responsible for everything in that cupboard.  Look at the socket in the wall next to the water cooler, and unplug the floor polisher.  While the man is plugging his polisher back in, quickly open the cupboard, and take the doctor’s coat, which you immediately put on.  Now everyone will think you’re a doctor.  Walk through door on the left, into the Ward. 

 

 

 

 

WARD J2

 

Nurse Grendel gives you a BLOOD PRESSURE CUFF, and asks you to check the patient in Bed 3.  Talk to Nurse Grendel and work through all the conversation topics.  You learn that Marquet is in a private room at the end of the Ward.  Show her all your Inventory items.  Exit the conversation.  Look at the man in Bed 3.  Talk to him and work through all the conversation topics.  Show him all your Inventory items.  Exit the conversation.  When you use the BLOOD PRESSURE CUFF, he complains that you‘re not doing it right.  You need to find someone who knows how to check blood pressure.  Leave the Ward through door on the left. 

 

 

 

 

CORRIDOR

 

Walk right, back to the Lobby. 

 

 

 

 

LOBBY

 

Talk to the old doctor again.  He introduces you to his nephew, Benoir, and asks if you will take care of him and show him around.  Confirm that you will.  Now talk to Benoir and work through all the conversation topics.  Show him all your Inventory items.  You give him the BLOOD PRESSURE CUFF.  Exit the close-up.  Benoir will follow you around now.  Head up the corridor, towards the Wards. 

 

 

 

 

CORRIDOR

 

Go through door on the left, into Ward J2. 

 

 

 

 

WARD J2

 

Talk to Benoir and work through all the conversation topics.  While he is checking the blood pressure of the patient in Bed 3, walk right, to the end of the ward.  Talk to the guard, who is sitting at the door, and work through all the conversation topics.  Show him all your Inventory items.  Exit the close-up.  Now open the door and enter the Private Room. 

 

 

 

 

PRIVATE ROOM

 

Marquet is here in isolation.  As you are talking to him, another doctor enters the room and tells you to leave.  Watch the cut scene as you discover that the doctor was a fake, and that Marquet is now dead.  You automatically return to Nico’s apartment. 

 

 

 

 

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PARIS - RUE JARRY (GEORGE)

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NICO’S APARTMENT

 

Talk to Nico and work through all the conversation topics.  Make sure to look at all sections of the manuscript.  Exit the close-up.  Leave the apartment. 

 

 

 

 

MAP

 

Travel to Musee Crune. 

 

 

 

 

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PARIS - MUSEE CRUNE (GEORGE)

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STREET

 

Enter the museum on the right. 

 

 

 

 

MUSEUM

 

Notice the man over by the window.  He’s Andre Lobineau.  Talk to him and work through all the conversation topics.  Show him all your Inventory items.  Exit the conversation.  Now use the mechanism on the back wall to open the window.  While the Guard is closing the window, hide in the sarcophagus on the right.  The museum closes for the day, and Andre and the Guard leave. 

 

Watch the cut scene, as the thugs break into the museum in order to steal the tripod.  Hide behind the totem pole.  Watch the cut scene as you are knocked unconscious. 

 

 

 

 

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PARIS - RUE JARRY (GEORGE)

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NICO’S APARTMENT

 

You wake up the next morning, and head over to Nico’s apartment.  She reveals that it was her who stole the tripod last night.  Ask her about Andre.  Exit the conversation.  Leave the apartment. 

 

 

 

 

MAP

 

Travel to Musee Crune. 

 

 

 

 

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PARIS - MUSEE CRUNE (GEORGE)

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STREET

 

Enter the museum on the right. 

 

 

 

 

MUSEUM

 

Talk to Andre, and ask about the MANUSCRIPT.  Keep asking about it, until there is nothing more to ask.  Exit the conversation.  Leave the museum. 

 

 

 

 

STREET

 

Walk left, to the Map. 

 

 

 

 

MAP

 

Travel to Montfaucon. 

 

 

 

 

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PARIS - MONTFAUCON (GEORGE)

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CAFE

 

You’re outside a café.  Talk to the officer sitting at the table and work through all the conversation topics.  Show him all your Inventory items.  Exit the conversation.  Talk to the juggler and work through all the conversation topics.  He asks you to demonstrate your juggling skills, and you discover that juggling isn’t as easy as you first thought. 

 

Talk to the officer sitting at the table again, and show him your RED NOSE.  He tells you that a clown with a red nose is funnier than a buffoon without a red nose.  Exit the conversation. 

 

Show the RED NOSE to the juggler, and ask if you can juggle again.  You’re just as bed as before, but because you’re wearing a red nose now, the crowd applauds you.  The juggler is not happy with you, and storms off in a huff.  However, he accidentally drops a RED BALL, which you automatically take. 

 

Look at the poster on the pillar.  Use SEWER KEY with the manhole in the ground to open it, then climb down into the Catacombs. 

 

 

 

 

CATACOMBS

 

Explore the area.  Look at the 3 arches, and read the description in each arch.  The arch on the right is in very poor condition.  Use SEWER KEY with the arch to smash it open.  You find a mechanism behind the crumbled wall.  Look at the newly-exposed mechanism, and use the mechanism.  It jams.  Look at the boat, and use the winching machine on the boat to lower the chain.  Attach the chain to the mechanism behind the crumbled wall.  You automatically use the winching machine again, to pull the mechanism free.  Head through the arch, into the Cavern. 

 

 

 

 

CAVERN

 

Look at the crack in the back wall, and use the crack in the back wall.  Watch the long cut scene with the Templars.  Now climb down the stairs, and go through the doorway on the right. 

 

 

 

 

TEMPLARS HQ

 

Look at the circle where the Templars had their meeting.  Look at the pedestal, and use the pedestal.  Look at the circle circumference to see the Latin phrases.  Place the TRIPOD onto the pedestal.  Insert the BLUE GEMSTONE into the TRIPOD, and watch the cut scene as it lights up the word ‘MARIB’.  You automatically return to Nico’s apartment. 

 

 

 

 

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PARIS - RUE JARRY (GEORGE)

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NICO’S APARTMENT

 

Watch the cut scene as you discuss with Nico what to do next.  Talk to Nico and ask her about Andre.  Exit the conversation, and leave the apartment. 

 

 

 

 

MAP

 

Click on the red arrow to see the map of Europe.  Click on the flag of Marib to travel there. 

 

 

 

 

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SYRIA - MARIB (GEORGE)

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MARKET

 

Explore the area.  Look at Nejo, the boy on the left.  Talk to him and work through all the conversation topics.  Show him all your Inventory items.  Exit the conversation.  Pet the cat on Nejo’s stand, and use the bell on the stand.  Talk to Duane Henderson, the American tourist.  Work through all the conversation topics with Duane.  Show him all your Inventory items.  End the conversation.  Talk to Pearl Henderson, at the stall in the background.  Work through all the conversation topics with her.  Show her all your Inventory items.  End the conversation.  Look at the stall owner in the background - he doesn’t have anything you want. 

 

Walk right a few steps.  Try to go through the pink door in the background.  However, it leads out into the countryside, and you don’t want to get lost.  Try to talk to the man at the kebab stand, but he doesn‘t understand you.  Walk through the arch on the right. 

 

 

 

 

CARPET SELLER STALL

 

Look at the carpet that’s hanging up in the carpet stall - it looks familiar.  The carpet has the same pattern as your MATCHBOOK.  Try to talk to the carpet seller, but he doesn‘t understand you.  Show him your MATCHBOOK, and he’ll reveal the entrance to a club. 

 

 

 

 

CLUB

 

Talk to Ultar, who is sitting down.  Talk to him and work through all the conversation topics.  Show him all your Inventory items.  End the conversation.  Try to talk to the club manager, who is behind the bar.  But he has no tongue, so he can’t communicate with you.  Try to open the door on the right, but it’s locked.  Look at the sign on the door - you don’t understand it.  Talk to Ultar again, and ask him about the sign on the door.  Ultar tells you that the door is locked, because the toilet brush was stolen.  Exit the conversation, and leave the club. 

 

 

 

 

CARPET SELLER STALL

 

Walk through door on the left, back to the market. 

 

 

 

 

MARKET

 

Look at the man at the kebab stand.  You suddenly realise that he’s basting his kebabs with a toilet brush!  End the conversation.  Walk all the way left, and talk to Nejo.  Work through all the conversation topics with him.  He tells you that if you give him your RED BALL, he’ll help you get the TOILET BRUSH from the kebab seller.  Agree to this, and he‘ll tell you a phrase to say to the kebab seller.  Continue working through the conversation topics.  End the conversation. 

 

Walk right a few steps.  Talk to the kebab seller, and tell him the phrase that Nejo taught you.  Unfortunately, it doesn’t quite have the effect you hoped for, and the kebab seller starts chasing you!  You quickly make your escape through the arch on the right. 

 

 

 

 

CARPET SELLER STALL

 

Immediately head back through the arch on the left, and return to the market. 

 

 

 

 

MARKET

 

Don’t worry, the kebab seller isn’t chasing you anymore.  Walk all the way left, and talk to Nejo again.  You’re understandably angry that he tricked you with regards to the kebab seller.  But Nejo had a plan!  While the kebab seller was busy chasing you, Nejo successfully retrieved the TOILET BRUSH, which he gives to you.  End the conversation.  Head all the way right, and go through the arch. 

 

 

 

 

CARPET SELLER STALL

 

Use the carpet that’s hanging up in the stall, to enter the club. 

 

 

 

 

CLUB

 

Show TOILET BRUSH to Ultar, and he tells you to give it to the club manager.  Ask Ultar about the phrase Nejo taught you.  Ultar translates it for you, and you realise that you were insulting his kebabs.  Give TOILET BRUSH to the club manager behind the bar, who gives you the TOILET KEYS in return.  Use TOILET KEYS with the door on the right to unlock it, and enter the toilet. 

 

Look at the roller towel dispenser on the wall next to the door, and use the roller towel dispenser.  Use TOILET KEYS with the roller towel dispenser to open it, then take the WASHROOM TOWEL.  Look at the mirror.  Look at the toilet, and look at the chair above the toilet.  Use the TOILET CHAIN - you accidentally break it off.  Leave the toilet. 

 

Leave the club through door on the left. 

 

 

 

 

CARPET SELLER STALL

 

Walk through the arch on the left, and return to the market. 

 

 

 

 

MARKET

 

Walk all the way left to Nejo’s stand.  Pet the cat, so it jumps onto the shelves behind.  Now quickly use the bell on the table, to summon Nejo’s father.  The cat jumps back down to the table, then runs away, knocking a STATUETTE onto the ground in the process.  Pick up the STATUETTE (the statuette doesn’t fall, unless Nejo’s father appears at the same time as the cat is on the back shelves).  Look at the STATUETTE in your Inventory.  In your Inventory, combine SOGGY TISSUE with the STATUETTE, to make it look like marble. 

 

Talk to Pearl Henderson at the stall in the background and work through all the conversation topics.  Show her the doctored STATUETTE.  She tells you that she wants it, but Duane has the money.  End the conversation.  Talk to Duane Henderson, and show him the STATUETTE.  He buys it from you for £50.  Exit the conversation.  Go through the arch on the right. 

 

 

 

 

CARPET SELLER STALL

 

Use the carpet that’s hanging up in the stall, to enter the club. 

 

 

 

 

CLUB

 

Talk to Ultar.  Give him your £50, and ask him to take you to Bull’s Head Hill.  You automatically leave the club. 

 

 

 

 

MARKET

 

Ultar is waiting for you at the pink door in the background.  Talk to Ultar, and ask him about his taxi \ army truck.  He tells you that the fan belt is broken, so the truck won’t move.  Give him the WASHROOM TOWEL to use as a replacement fan belt.  He cuts it in half, and gives you half back.  Watch the cut scene. 

 

 

 

 

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PARIS - BULL’S HEAD HILL (GEORGE)

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HILL TOP

 

Take a TWIG from the tree on the left.  In your Inventory, combine TWIG with the WASHROOM TOWEL HALF to create a STICK TOWEL.  Look at the crack in the ground in the foreground, and use your STICK TOWEL in the crack.  Now climb down into the crack. 

 

Look at the rock in the upper-left area, and look at the hole at base of the rock.  It looks artificial.  Search the hole to find a metal ring.  Search the hole again, and you pull the metal ring, revealing a Secret Entrance.  Walk through the secret entrance on the right, and enter the Secret Chamber. 

 

 

 

 

SECRET CHAMBER

 

Watch the cut scene, as you find Klausner’s body… then become trapped in the Chamber.  Look at Klausner to get a close-up.  Look at his corpse, then search his corpse - you don’t find anything.  Look at the bottle he’s clutching.  Look at the bullwhip.  Open the jacket, look at the pouch, open the pouch, and take the LENS.  Exit the close-up.  Look at both stone panels in the wall behind Klausner.  Look at the map panel again.  Watch the cut scene as you are confronted by Khan.  He orders you outside, so he can interrogate you. 

 

 

 

 

HILL TOP

 

Decide how you want to reply to Khan.  When he asks to shake your hand, use your ELECTIC BUZZER on him to shock him.  It distracts him just long enough for you to escape.  You automatically return to Nico’s apartment. 

 

 

 

 

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PARIS - RUE JARRY (GEORGE)

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NICO’S APARTMENT

 

Watch the cut scene as your bring Nico up to speed.  Ask her about Andre.  Show her the LENS.  End the conversation and leave her apartment. 

 

 

 

 

MAP

 

Click on the red arrow to see the map of Europe.  Click on the flag for Villa De Vasconcellos. 

 

 

 

 

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SPAIN - VILLA DE VASCONCELLOS (GEORGE)

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VILLA GARDENS

 

Watch the cut scene as you arrive at the villa.  Look at the Summer House in the background.  Look at the gardener watering the garden.  Talk to him and work through all the conversation topics.  Show him all your Inventory items.  End the conversation.  Walk left a few steps, and try to enter the villa, but the gardener stops you.  Walk left a few more steps, and look at where the hose comes through the wall.  Use BLOOD PRESSURE CUFF with the hose, to stop it from working.  The gardener enters the villa, to find out why his hose is not working.  Ignore his warning, and follow him into the villa. 

 

 

 

 

ENTRANCE HALL

 

Walk up towards the gate in the back wall.  When you hear the dogs barking, hide behind the suit of armour next to the stairs.  After the gardener leaves, climb up the stairs to the Countess’s room. 

 

 

 

 

COUNTESS’S ROOM

 

Talk to the Countess.  Work through all the conversation topics with her.  She tells you about her family history, and she also mentions the valuable chess set.  One of the chess pieces is a modern replacement.  She takes you to her family mausoleum. 

 

 

 

 

MAUSOLEUM

 

SAVE YOUR GAME HERE.  Look at the tombs.  Look at the shrine on the left.  Look at the big statuette above the shrine.  Look at the window high up in the dome.  Move the bible from the shrine.  Look at the lectern on the shrine, and see the checkerboard pattern.  Talk to the Countess again and work through all the conversation topics with her.  She asks the gardener to fetch her old chess set.  Now you have to arrange the chess pieces in the correct order.  Place them like so. 

 

 



 Now you have to place the white pieces. It should look like this.

 

 



When all the chess pieces have been placed correctly, a stone panel opens in the back wall, revealing the lost CHALICE. You automatically return to Nico’s apartment.

 


Continued In Part 3...

 

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