13 October 2021

Broken Sword 1: Shadow Of The Templars (Director's Cut)

 

YEAR:  2008


GENRE:  Point & Click Adventure


WHERE TO GET IT:   GOG 


Part 1


Part 2


Part 3




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DIRECTOR'S CUT

PART 1

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PARIS - PALAIS ROYALE (NICO)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

STUDY

 

After being invited to interview Paris Statesman Pierre Carchon, you are shocked to find him assassinated by a mysterious mime, shortly after you meet him.  Determined to get to the bottom of why he was murdered, you find yourself in the Statesman’s Study, standing next to his body. 

 

Look at Statesman Pierre Carchon to get a close-up.  Close his eyes.  Open his jacket, and look at the deadly gun-shot wound.  Take the BOAT TICKET from inside the jacket.  Take the HAIR CLIP that’s lying next to his head.  Exit the close-up. 

 

Look at the glass door on the right - a small round piece of glass has been cut from the door.  Open the glass door and head out onto the balcony.  The killer is long gone.  You head back inside.  Look at the bust next to the glass door.  Look at the bookcase in the back wall.  When you’re ready, go through door on the left to leave the Study. 

 

 

 

 

GRAND HALLWAY

 

Try to open door on the right - it’s locked.  Look at the large tapestry on the back wall.  Look at the table in front of the tapestry, and look at CLOTH that’s lying on the table.  Take the CLOTH.  Look at the hole in the table, and use HAIR CLIP in the hole to open a secret compartment.  Take SAFE KEY from the secret compartment.  Exit the close-up.  Look at the painting on the easel, then take TUBE OF PAINT from the easel.  Talk to Imelda and work through all the conversation topics.  She gives you DRAWING ROOM KEY.  Talk to her again and work through the remaining conversation topics.  Show her all your Inventory items.  Exit the conversation.  Walk right a few steps, and use DRAWING ROOM KEY in the door on the right.  Head through the door, into the Drawing Room. 

 

 

 

 

DRAWING ROOM

 

Look at the painting above the fireplace.  Push the button in the picture frame - you hear a faint click.  Exit the close-up.  Move the picture.  Ah-ha!  A hidden safe was behind the painting!  Use SAFE KEY in the safe to unlock it.  Look in the safe and take PRINTER'S BLOCK ARTEFACT from the safe.  Leave the safe.  Look at the settee. 

 

Look at the desk on the right.  Look at the blotting paper.  Look at the CARVED ELEPHANT on the desk - you recognise it as being carved by your father.  So your father and Pierre Carchon had been friends.  Take the CARVED ELEPHANT.  Look at the in-tray.  Use TUBE OF PAINT with the in-tray.  Use PRINTER'S BLOCK ARTEFACT with the in-tray to cover it with paint, then use ARTEFACT WITH PAINT with the blotting paper.  You discover a SECRET CODED MESSAGE.  Pick up the SECRET CODED MESSAGE.  Leave the desk. 

 

Try to open door on the right - it’s locked.  Walk left, and go through door on the left, back to the Grand Hallway. 

 

 

 

 

GRAND HALLWAY

 

Walk left a few steps.  Talk to Imelda and ask her about the CARVED ELEPHANT.  She doesn’t really know much about it, except that is was carved by a friend of Pierre’s.  Return the DRAWING ROOM KEY to her.  You automatically leave the Palais Royale, and head for your next destination - the Quayside. 

 

 

 

 

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PARIS - QUAYSIDE (NICO)

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RIVERSIDE

 

Explore the area.  Walk right a few steps, and look at the stone cross carved into the wall, under the stairs.  Look at the gate on the right, under the stairs - it has 2 locks on it.  Look at each lock - they are sliding puzzles.  You have to release both latches in order to unlock the gate.  If you dislike slider puzzles like I do, don‘t worry.  There’s a way to bypass this annoying puzzle:  Position the mouse cursor on the left of the screen.  Click & hold the mouse, and drag the mouse from left to right.  The lock will spring open.  Now walk through the gate, and enter the Junk Room. 

 

 

 

 

JUNK ROOM

 

Look at the skiff lying at the back wall, and push it over.  Pick up the SHELL CASE from the ground, under where the skiff had been.  Look at the stone door on the left.  Look at the hole in the pillar next to the stone door.  Insert PRINTER'S BLOCK ARTEFACT from Pierre’s mansion into the hole - it acts as a knob.  Now press the buttons at the top like so: 

 

        -       Left

        -       Right

        -       Left

        -       Left

        -       Right

        -       Left

        -       Left 

 

The stone door opens.  Retrieve the PRINTER'S BLOCK ARTEFACT from the pillar next to the door.  Go through the stone door, into the Chapel. 

 

 

 

 

CHAPEL

 

Look at the cross in the back wall.  Lift up the cross - the slab on the right drops down, sealing you inside the room.  But it also reveals a secret panel next to the slab.  Releasing the cross raises the stone slab again, but hides the secret panel.  You need to find a way of keeping the cross raised, so you can examine the secret panel. 

 

Raise up the cross, and insert the SHELL CASE under the stone cross, to keep it raised up.  Now look at the secret panel on the right, and insert PRINTER'S BLOCK ARTEFACT into the secret panel on the right.  A hidden door on the left is revealed, then the mechanism jams.  Unfortunately, that means that the door on the left won‘t open fully.  Try to use the door on the left, to realise that there is a small gap under the door. 

 

Retrieve the PRINTER'S BLOCK ARTEFACT from the secret panel.  Retrieve the SHELL CASE from the cross in the back wall.  The stone slab on the right opens again.  Place SHELL CASE on the ground under the stone slab on the right.  Now lift up the cross on the back wall to lower the stone slab.  The stone slab flattens the shell case.  Release the cross again, and the stone slab raises up.  Pick up FLATTENED SHELL CASE from the ground under the stone slab on the right. 

 

Once again, raise up the cross on the back wall, then insert FLATTENED SHELL CASE under the cross to hold it in place.  Insert PRINTER'S BLOCK ARTEFACT into the secret panel on the right, then retrieve FLATTENED SHELL CASE from the cross in the back wall.  Now insert FLATTENED SHELL CASE under door on the left, to lever it open.  Finally, walk left, into the State Room. 

 

 

 

 

STATE ROOM

 

It’s dark in the State Room, and you can’t really see anything.  Walk right a few steps, then flip the circuit breaker in the back wall, to turn the lights on.  That’s better! 

 

Explore the room.  Look at the painting of Lady Justice on the wall, and then use the painting to learn that there’s something behind it - you just have to find a way to unlock it.  Look at the flags. 

 

Walk left a few steps, and look at the desk at the left wall.  Someone has recently been working here!  Look at the photos, and look at the newspaper articles on the desk.  Someone is rather is obsessed with you.  Look at the coffee cup.  Exit the close-up. 

 

Open the desk drawer, and take the CODED MESSAGE.  Look a the CODED MESSAGE in your Inventory.  You need to decrypt the message by clicking on a letter of the alphabet, then clicking on the relevant symbol.  The message reads as follows: 

 

 

        PIERRE.  FULL REPORT TO

        FOLLOW.  BUT THIS IS TOO

        URGENT TO WAIT.  ARNO AND

        YAMADA BOTH DEAD.  THIS

        IS NOT A COINCIDENCE.

        INDEED IT SEEMS THAT ALL

        OF US WHO CAME TOGETHER

        IN JULY ARE IN DANGER.

        TAKE GREAT CARE.  X

 

 

Pull the desk drawer out further - it falls to the floor.  Take PHOTO OF CARCHON from the slot where the desk drawer had been.  You now have enough information to write up a news-worthy story on Pierre Carchon.  You return home. 

 

 

 

 

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PARIS - RUE JARRY (NICO)

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NICO’S APARTMENT

 

Watch the cut scene at your apartment.  Your boss refuses to print the story, but someone else wants to meet you to discuss the story. 

 

 

 

 

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PARIS - CAFÉ DE LA CHANDELLE VERTE (GEORGE)

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CAFÉ

 

You’re playing as George Stobbart now.  You’re sitting at a table outside the café, just watching the world go by.  You’ve been having a great time in Paris.  You notice a suspicious-looking clown leave the café… shortly before it explodes!  That’s the last thing you expected to happen on your holiday!  Look at the overturned table.  Pick up NEWSPAPER from the base of the lamppost, and read the article about Pierre Carchon.  Also look at the writing at the bottom of the page - Salah-Eh Dinn 1345.  Exit the close-up.  Enter the café. 

 

 

 

 

INSIDE THE CAFE

 

Talk to the waitress, who’s still in shock.  Work through all the conversation topics with her.  Decide if you want to tell her you’re a doctor or not, then decide if you want to get her a brandy to drink or not.  If you gave her brandy, she will pass out at this point.  If you didn‘t give her brandy, show her your NEWSPAPER.  Exit the conversation.  Look at the broken mirror at the back wall next to the bar, and straighten the mirror.  Look at the body on the floor, and search him - he isn’t carrying any ID, so you have no idea who he is.  Poor guy!  Leave the café. 

 

 

 

 

CAFE

 

Follow the road up to the next street.   

 

 

 

 

STREET

 

Watch the cut scene, as you are stopped by Inspector Augustin Rosso, and brought back to the café. 

 

 

 

 

INSIDE THE CAFÉ

 

Choose how you want to answer the Inspector‘s questions.  He’s satisfied that you don’t know anything about the explosion.  He gives you AUGISTIN ROSSO’S BUSINESS CARD, then allows you to leave. 

 

 

 

 

CAFE

 

Outside the café again, you see a woman - Nico - who is taking photos of the crime scene.  Talk to her, and work through all the conversation topics.  She agrees that, if you help her with her newspaper story, she’ll tell you all she knows so that you can investigate it.  Then she leaves to develop her photos. 

 

Talk to the Constable in the doorway and work through all the conversation topics.  Show him both your Inventory items.  Exit the conversation.  Walk up to the street.

 

 

 

 

STREET

 

Talk to the Workman and work through all the conversation topics.  Give him your NEWSPAPER.  You learn that Salah-Eh Dinn 1345 written in the NEWSPAPER is actually a racehorse.  The Workman leaves, to bet on the racehorse.  After he leaves, pick up the SEWER KEY from the toolbox in the tent. 

 

Look at the small access door set into the large gate.  Try to open the access door, but it’s locked.  Walk left, back to the café. 

 

 

 

 

CAFÉ

 

Head right, into the Alley. 

 

 

 

 

ALLEY

 

Explore the area.  Use the drainpipe on the wall.  Pull the bars on the window.  Search both rubbish bins - a cat jumps out of one of them.  Kick the plastic crate on the ground.  Look at the manhole cover in the ground, and use SEWER KEY with the manhole cover.  Now climb down, into the sewer. 

 

 

 

 

SEWER

 

Pick up the RED PLASTIC BALL from the ground, only to realise that it’s the RED NOSE from a clown’s costume.  Look at the RED NOSE in your Inventory, to see that it has some writing inside.  Follow the path right. 

 

Pick up SOGGY TISSUE from the ground.  Take SCRAP OF MATERIAL that’s snagged on the spikes.  Now climb up the ladder. 

 

 

 

 

MANSION COURTYARD

 

You find yourself in the courtyard of a mansion.  Talk to the Butler and work through all the conversation topics.  Show him all your Inventory items.  You pretend that you’re a police inspector.  Work through all the conversation topics again.  Show him all your Inventory items again.  Exit the conversation.  You automatically leave the courtyard. 

 

 

 

 

STREET

 

Walk right, to the Map. 

 

 

 

 

MAP

 

Travel to Poste De Police. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

PARIS - POSTE DE POLICE (GEORGE)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

ENTRANCEWAY

 

Look at the Desk Sergeant.  Talk to him and work through all the conversation topics.  Show him all your Inventory items.  He’s not being very helpful.  Exit the conversation. 

 

Use the public phone on the left, and call Mr Todryk.  Work through all the conversation topics.  He claims not to know the man who died.  Exit the conversation.  Use the public phone again, and call Nico.  She asks you to come to her apartment to discuss what you know about the case. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

PARIS - RUE JARRY (NICO)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

NICO’S APARTMENT

 

You wait for George in your apartment.  Walk left a few steps, and look at the photo of your father displayed on the shelves.  Use the answer machine on the shelves - you have no messages.  Turn on the radio on the shelves if you like.  Open the chest in front of your bed, on the right. 

 

Take the BOX from the chest - it was carved  by your father.  Unfortunately, the box is locked, and you don’t have a key.  Exit the close-up.  You automatically replace the BOX into the chest.  Leave your apartment. 

 

 

 

 

STREET

 

Talk to your neighbour at the flower stall.  You realise that your apartment has been bugged.  Ask your neighbour about this mysterious ‘cousin’ of yours.  Talk to your neighbour again and work through all the conversation topics.  Show her all your Inventory items.  Exit the conversation.  Walk left, to the Map. 

 

 

 

 

MAP

 

Travel to Café De La Chandell Verte. 

 

 

 

 

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PARIS - CAFÉ DE LA CHANDELLE VERTE (NICO)

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STREET

 

Look at the small access door set into the large gate.  Try to open the access door, but it’s locked.  Walk left, to the café. 

 

 

 

 

CAFE

 

All the rubble from the explosion has been cleaned up, and the workman is now boarding up the café.  Talk to the workman and work through all the conversation topics.  He’s flattered that you might feature him in your article.  When he turns away, enter the café. 

 

Look at the tall mirror.  In the close-up, look at the mirror shards.  From this angle, you can see that something has been lodged in a gap behind the pipes.  Exit the close-up. 

 

Look at the overturned table. 

 

You can see an exposed panel with some pipes.  Take POUCH from behind the pipes.  In your Inventory, open the POUCH to find a LADY JUSTICE ARTIFACT and ANOTHER CODED MESSAGE.  Decrypt is, just like the last message.  It reads as follows: 

 

 

        PLANTARD.  PIERRE KILLED.

        MURDERER MUST HAVE

        FOLLOWED TRAIL FROM

        ARNO AND YAMADA.  HE

        WILL COME FOR US NOW.

        WE MUST BE VIGILANT.

        THIERRY’S GIRL BROKE

        INTO PIERRE’S SAFE.  SHE

        WORRIES ME.  IMELDA. 

 

 

Exit the close-up.  Leave the café. 

 

The workman talks to you, asking about his photos, but you just tell him that your camera is broken.  Talk to the workman and work through all the conversation topics.  Show him all your Inventory items.  Exit the conversation. 

 

Follow the road up, to the next street. 

 

 

 

 

STREET

 

Continue right, to the Quayside. 

 

 

 

 

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PARIS - QUAYSIDE (NICO)

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RIVERSIDE

 

Enter through gate on the right, under the stairs. 

 

 

 

 

JUNK ROOM

 

Walk left, into the Chapel. 

 

 

 

 

CHAPEL

 

The secret door on the left has closed again.  You have to go through the same process as before, in order to open it.  So here goes.  Raise up the cross on the back wall, then insert FLATTENED SHELL CASE under the cross to hold it in place.  Insert PRINTER'S BLOCK ARTEFACT into the secret panel on the right, then retrieve FLATTENED SHELL CASE from the cross in the back wall.  Now walk left, into the State Room. 

 

 

 

 

STATE ROOM

 

Look at the painting of Lady Justice on the wall, and look at the slot next to the painting.  Insert LADY JUSTICE ARTIFACT into the slot.  The Lady Justice painting opens, revealing a hidden safe.  Look at the safe, and take the torn-up photo.  You now have to re-assemble the photo.  The finished picture will look like this. 

 

 



 

You’re shocked to discover that the photo is of your father. This is the other half of the photo of Carchon you found earlier. Your father and Carchon… smiling happily at the camera… while chaos lies around them. How can this be? You need to talk to George. You automatically return home to your apartment.

 

You’re shocked to discover that the photo is of your father.  This is the other half of the photo of Carchon you found earlier.  Your father and Carchon… smiling happily at the camera… while chaos lies around them.  How can this be?  You need to talk to George.  You automatically return home to your apartment. 

 

 

 

 

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PARIS - RUE JARRY (GEORGE)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

STREET

 

You arrive at the street outside Nico’s apartment.  Talk to the woman at the flower stall and work through all the conversation topics.  Show her all your Inventory items.  Exit the conversation. 

 

Open the door of the apartment block, and head up to Nico’s apartment. 

 

 

 

 

NICO’S APARTMENT

 

Talk to Nico and work through all the conversation topics.  Show her all your Inventory items.  She gives you an enlarged PHOTO OF PLANTARD’S KILLER.  Exit the conversation.  You automatically leave the apartment. 

 

 

 

 

STREET

 

Walk left, to the Map. 

 

 

 

 

MAP

 

Travel to La Risee Du Monde. 

 

 

 

 

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PARIS - LA RISEE DU MONDE (GEORGE)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

COSTUME SHOP

 

Talk to the Shopkeeper and work through all the conversation topics.  Show him all your Inventory items.  Exit the conversation.  He gives you a joke HAND BUZZER, that allows you to shock anyone who shakes your hand.  Leave the Costume Shop. 

 

 

 

 

MAP

 

Travel to Poste De Police. 

 

 

 

 

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PARIS - LA RISEE DU MONDE (GEORGE)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

ENTRANCEWAY

 

Talk to the Desk Sergeant and confirm that you wish to speak to Inspector Rosso.  Inspector Rosso comes through from his office, and he tells you that the case has been closed, and that he has been removed from the case.  Work through all the conversation topics with him.  Exit the conversation.  Inspector Rosso returns to his office, and the Desk Sergeant returns to the Front Desk.  Work through all the conversation topics with the Desk Sergeant.  Exit the conversation. 

 

Use the public phones on the left, and call Mr Todryk.  Work through the conversation topics to learn that he delivered a clown costume to a man named Khan, who was staying at the local hotel.  Leave the Police Department. 

 

 

 

MAP

 

Travel to Hotel Ubu. 

 

 

 

 

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PARIS - HOTEL UBU (GEORGE)

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STREET

 

Talk to the man in the green suit and work through all the conversation topics.  Show him all your Inventory items.  You don’t get anything useful from him.  Talk to the man in the brown suit and work through all the conversation topics.  Show him all your Inventory items.  He’s not much help either.  Exit the conversation.  Enter the Hotel. 

 

 

 

 

ENTRANCE HALL

 

Talk to the woman at the piano and work through all the conversation topics.  Show her all your Inventory items.  Ask her about Mr Moerlin, and keep asking her until you can‘t ask anymore.  Exit the conversation.  Talk to the man reading the newspaper and work through all the conversation topics.  Show him all your Inventory items.  Ask him about Mr Khan, and keep asking him until you can‘t ask anymore.  Exit the conversation. 

 

Walk left a few steps, and talk to the Clerk at the desk.  Work through all the conversation topics.  Show him all your Inventory items.  Exit the conversation.  Look at the Guest Register on the desk.  Try to take the KEY that’s hanging on a board at the end of the desk.  Talk to the Clerk again and work through all the conversation topics.  Exit the conversation. 

 

Walk right a few steps and talk to the woman at the piano again.  Ask her about the key, and persuade her to distract the Clerk.  When he enters his office, quickly take the KEY that’s hanging on the board at the end of the desk.  Climb up the staircase to the 1st Floor Hallway. 

 

 

 

 

1ST FLOOR HALLWAY

 

Look at the doors on the right, and use the KEY with the door to Room 21. 

 

 

 

 

ROOM 21

 

Explore the room.  Look inside the wardrobe.  Look inside the bedside cabinet.  Open the window, and climb out onto the window sill. 

 

 

 

 

WINDOW SILL

 

Edge along to the other window, then open the window and climb into Room 22. 

 

 

 

 

ROOM 22

 

Look at the bed, and search the bed.  You find a briefcase underneath the bed, but it provides no clues for you.  Look inside the wardrobe - it’s empty.  Leave the room through the door on the left. 

 

Uh-oh!  Khan is heading back to his room.  You have to hide!  QUICKLY!!!  You automatically hide in the wardrobe.  Amazingly, Khan doesn’t see you.  After he leaves, look at the trousers he left on the bed. 

 

Turn the trousers over, so you‘re looking at the back.  Search the left pocket to find an empty MATCHBOOK.  A thread comes loose near the pocket, so pull on it to find a metal tag.  Turn the trousers over again, so you can see the front of the trousers.  Look carefully at the loose stitching at the top right of the trousers - you find a find an ELECTRICIAN’S PASS CARD.  Exit the close-up. 

 

Leave the room through the door on the left.  This time, the coast is clear. 

 

 

 

 

1ST FLOOR HALLWAY

 

Climb the stairs down to the Entrance Hall on the Ground Floor. 

 

 

 

 

ENTRANCE HALL

 

Talk to the Clerk behind the desk on the left.  Show him the MATCHBOOK and show him the ELECTRICIAN’S PASS CARD.  Exit the conversation.  Talk to the man reading the newspaper, and show him the MATCHBOOK and ELECTRICIAN’S PASS CARD.  He doesn’t know anything about them.  Talk to the woman at the piano, and show her the MATCHBOOK and ELECTRICIAN’S PASS CARD.  She recognises the ELECTRICIAN’S PASS CARD as belonging to Mr Moerlin, and uses that to make the Clerk give you the package that Moerlin left in the hotel safe.  The package turns out to be an ancient MANUSCRIPT that he had stolen from Plantard.  Now you can’t leave the Hotel through the front door, because those thugs you saw outside have probably been looking for the MANUSCRIPT.  Climb up the stairs to the 1st Floor Hallway. 

 

 

 

 

1ST FLOOR HALLWAY

 

Enter Room 21. 

 

 

 

 

ROOM 21

 

Climb out of the window, onto the window sill. 

 

 

 

 

WINDOW SILL

 

Throw the MANUSCRIPT down onto the pavement below.  It’s no way to treat an ancient manuscript such as this, but it’s the only way to keep it hidden from the thugs outside.  Climb through window, back into Room 21. 

 

 

 

 

ROOM 21

 

Leave the room through the door on the left. 

 

 

 

 

1ST FLOOR HALLWAY

 

Climb the stairs down to the Entrance Hall on the Ground Floor. 

 

 

 

 

ENTRANCE HALL

 

Walk right a few steps, and leave the Hotel. 

 

 

 

 

STREET

 

Just as you suspected, the thugs search you.  But thanks to your cunning plan, they don’t find the MANUSCRIPT.  Head up through the archway, into the alley. 

 

 

 

 

ALLEY

 

Pick up the MANUSCRIPT from the ground.  You automatically return to Nico’s Apartment. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

PARIS - RUE JARRY (GEORGE)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

NICO’S APARTMENT

 

Work through all the conversation topics with Nico.  Show her all your Inventory items.  Watch the cut scene as Nico tells you about the Knights Of The Templar.  Ask her about the MANUSCRIPT again.  In the close-up, look at the centre of the MANUSCRIPT to see 2 knights sharing a horse.  Look at the bottom left section to see a knight with a crystal ball.  Look at the top left section to see a man with a sword and a bull.  Nico gives you the address of her professor friend, who knows a lot about the Minotaur legend.  Ask her about the MANUSCRIPT again.  Look at the top right section to see a man using a loom.  Look at the bottom right section to see a woman with a mirror.  Make sure you‘ve looked at all 5 sections of the Manuscript, to get out of the close-up of it.  Exit the conversation.  You tell Nico that you have to go. 

 

 

 

 

STREET

 

Walk left, to the Map. 

 

 

 

 

MAP

 

Travel to Musee Crune. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

PARIS - MUSEE CRUNE (GEORGE)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

STREET

 

You’re outside the museum where Nico’s professor friend works.  Enter the museum through door on the right. 

 

 

 

 

MUSEUM

 

Explore the museum.  Look at the metal rod on the back wall, and use the metal rod to see how it opens the window.  However, every time you open the window, the Guard just closes it again.  Look at the totem pole on the back wall, and try to topple it over.  Look at the sarcophagus, and open it.  Look at the display case in the middle of the room, to learn that the tripod inside the display case was found in Ireland.  For a bit of fun, try to touch the display case.  Talk to the Guard and work through all the conversation topics with him.  Show him all your Inventory items.  Exit the conversation.  Unfortunately, since Nico’s friend, Andre, isn’t here, you’ll have to come back another day.  When you’re ready, leave the museum. 

 

 

 

 

STREET

 

Walk left, to the Map. 

 

 

 

 

MAP

 

Travel to Rue Jarry

 

 

 

 

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PARIS - RUE JARRY (GEORGE)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

NICO’S APARTMENT

 

You head straight to Nico’s Apartment.  Work through all the conversation topics with her (look at all 5 sections of the Manuscript, to get out of the close-up of it).  Show her all your Inventory items.  Exit the conversation.  You automatically leave the apartment. 

 

 

 

 

STREET

 

Walk left, to the Map. 

 

 

 

 

MAP

 

Click on the red arrow to travel to the airport, then click on the Lochmarne flag in the UK to travel to Ireland. 

 

 

 

 

Continued In Part 2...

 

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