YEAR: 1996
GENRE: Point & Click Adventure
WHERE TO GET IT: GOG
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REMASTERED
PART 1
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - PROFESSOR OUBIER’S HOUSE (GEORGE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
INTRO
You & Nico
decide to visit an archaeologist known as Professor Oubier, to discuss a Mayan
stone that Nico found. However, things turn badly, when Professor Oubier
knocks you both out, kidnaps Nico, and leaves you tied up in his burning
house.
STUDY
You’re tied up in
the Study, with a giant spider threatening to attack. You HAVE to
escape! Look at the spider - it’s big, mean, and hairy. Try to kick
it, but it stays just out of reach. Look at the bookcase next to you, and
notice that it’s supported by a block of wood. Look at the block of wood
under the bookcase, and kick the block of wood. The bookcase topples
over, squishing that big spider! But you‘re still tied up. Look at
the metal bracket in the wall, and use the metal bracket to cut through your
ropes. Now you just have to deal with that fire.
Explore the room. Look at the writing bureau, and open it.
Look at the bottle of tequila in the bureau, and drink it. Yuck!
You quickly spit it out! Pick up the TEQUILA WORM you
spat out onto the floor. Open the drawer in the writing bureau, to find a
small decorated MAYAN POT. Look at the MAYAN
POT in your Inventory, to discover OUBIER’S KEY.
Look at the picture on the wall, of Oubier and his wife. Pick up
the DART from the corner of the green rug. Nico’s bag is
lying on the floor, next to the window. Pick up the bag, and you
find LIPSTICK, PANTIES, and NICO’S NOTE.
Look at those things in your Inventory. You learn that NICO’S
NOTE is from Andre, your love rival, and it contains his phone
number. Look at the window - there’s no way you can get out that
way.
Walk left a few steps, and look at the flames blocking the door.
You need to find a way to extinguish the flames. Look at the syphon on
the cabinet, and try to use it on the flames, but it has no gas. Look at
the cabinet to see a small keyhole. Use DART in the
cabinet - you manage to pick the lock, and open the cabinet doors. Try to
pick up the CYLINDER from inside the cabinet, but it’s too
hot. Use Nico’s PANTIES to pick up the CYLINDER.
Look at the CYLINDER in your Inventory, then use it with the
syphon on top of the cabinet. You now have an effective fire
extinguisher! Use it on the flames blocking the door.
Success! The flames are out! Now open… or rather, kick… the door,
and leave the Study.
ENTRANCE HALL
Look at both sets of doors, to discover that they are both locked.
Look at the phone on the small table, and use the phone the phone to call
Andre. As much as you dislike him, he may be your best way of finding
Nico. He agrees to meet you at a nearby café, to discuss the
situation. Look at the NEWSPAPER CUTTING next to the
phone, and pick up the NEWSPAPER CUTTING to learn about the
upcoming eclipse. Look at the NEWSPAPER CUTTING in your
Inventory to find OUBIER’S BANK STATEMENT. When you’re ready,
use OUBIER’S KEY with the door on the left to unlock it.
Now open the door, and leave Professor Oubier’s house.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - MONTFAUCON CAFE (GEORGE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CAFE
You arrive at the café, but Andre isn’t here yet. You decide to
have a coffee while you wait. Look at the man at the next table - he
looks familiar. Talk to him and work through all the conversation
topics with him. Talk to him again, and work through the rest of the
conversation topics. Look at his flask, and try to take his flask, but
you can’t do so while he is looking. Wait for the Waiter to come, and ask
him for a cup of coffee. He’ll ignore you the first time, so you have to
ask again. When he finally brings your coffee, talk to him, and work
through all the conversation topics. When the conversation ends, Andre
finally arrives. Talk to Andre and work through all the conversation
topics. When asking about the MAYAN POT, Andre tells you about
his friend who owns the Glease Gallery. When the conversation ends, Andre
leaves.
Watch the cut scene
with Nico.
Talk to the man at the next table again, and work through all the
conversation topics. Keep talking to him, until he tells you to leave him
alone. When he buries his head in his hands, use this opportunity to take
his FLASK. When his head is NOT buried in his hands, talk to
him again, and work through the rest of the conversation topics. When
you’re ready, click on the exit at the right, and go to Glease Gallery.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - GLEASE GALLERY (GEORGE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GALLERY HALL
Look at the girls at the back wall, and try to talk to them, but they
just giggle. Look at the middle picture on the back wall. Talk to
the man in front of the picture 2 times, and work through all the conversation
topics. When you ask him about the MAYAN POT, he smashes it
on the floor. Try to pick up the SMASHED POT, but it’s in too
many pieces now. You want revenge on this guy!
Talk to Mr Glease
on the left and work through the conversation topics. Look at the credit
card reader behind Mr Glease. Look at the packing case on the left, and
try to open it - Mr Glease tells you that it’s a private area, and you’re not
allowed back there.
Go back to the man who smashed your POT. Look at his
glass to see that it’s half full of wine. Use the FLASK with
his glass (not him), to pour some absinthe into his wine. Do this again -
he’ll stumble and fall, crashing into the display stand. Mr Glease rushes
over, angry that his display has been wrecked. While Mr Glease is
distracted, walk left a few steps, and look at the packing case in the private
area. Open the packing case. It contains nothing but Styrofoam
chips. Look at the LABEL on the packing case, and take
the LABEL to get the address for Kondor Transglobal in
Marseilles. That’s your next destination!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MARSEILLES - DOCKS (GEORGE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ENTRANCE
Look at the hut on
the left, and walk over to the hut.
HUT
There’s a
mean-looking guard dog behind the fence. Look at the chimney on the side
of the hut, and touch the chimney - it’s hot! Knock on the window to see
inside. There’s a Watchman here, and he throws something out through a
trapdoor in his floor. Talk to him and work through all the conversation
topics. When conversation is over, look at the guard dog - he’s not very
friendly. Walk down the stairs at the side of the hut.
QUAYSIDE
Look at the BOAT HOOK in the water, and take the BOAT
HOOK. Look at the BEER BOTTLE in the water, on the
left. This is what the Watchman threw out. Try to take the BEER
BOTTLE, but it’s out of reach. Use the BOAT HOOK with
the BEER BOTTLE. Climb back up the stairs.
HUT
Touch the chimney on the side of the hut - it’s still too hot.
Use BEER BOTTLE with the chimney 2 times, to cool it down,
then take METAL CONE from the top of the chimney.
Use BEER BOTTLE with the chimney again to block it. The
hut fills up with smoke, and the Watchman comes outside. Climb down the
stairs at the side of the hut.
QUAYSIDE
Look at the
trapdoor under the hut, and climb up through the trapdoor, into the hut.
HUT
Explore the hut. Look at the coat hanging near the door on the
left. Look at the box on the windowsill, and try to take the box - it
contains nothing but blank forms. Look at the coal scuttle, and take
a PIECE OF COAL. Look at the stove, and try to open the stove
- you burn yourself! Look at the pan on the stove. Look at the
packet of DOG BISCUITS on the table, and take the DOG
BISCUITS. Look at the coffee cup on the table. Climb back down
through the trapdoor.
QUAYSIDE
Look at the platform on the left, next to the dog. Throw DOG
BISCUITS onto the platform. The dog will step onto the platform,
and start eating the biscuits. Now use BOAT HOOK with
the platform to lower it, thus dunking the dog into the water. That’s
taken care of the guard dog, so he won’t be a problem for you anymore.
Climb back up the stairs on the right.
HUT
Climb over the
fence.
OUTSIDE THE WAREHOUSE
Explore the
area. Look at the wheel high up on the platform. Look at both signs
on the wall. Kondor Transglobal is the door on the left. Knock on
the Kondor Transglobal door, but no one can hear you. Climb up the ladder
on the left.
Look at the fan in the window. Look at the window, and open the
window to lean through it. Use BOAT HOOK with the fan to
break it. Climb back out of the window.
Climb down the
ladder on the left.
SAVE YOUR GAME HERE. Knock on Kondor Transglobal’s door.
Talk to Pablo and work through all the conversation topics. Repeat this,
and keep talking to Pablo, until he agrees to come outside. However,
DON’T wait for Pablo, because he’ll shoot you dead! Quickly climb back up
the ladder on the left.
When Pablo comes outside,
use a barrel with the clamp mechanism to draw Pablo to the water’s edge, then
use another barrel with the clamp to knock him into the water. Now climb
down the ladder again.
Enter through the
door, into the warehouse.
INSIDE THE WAREHOUSE
You automatically block the door, so that Pablo can’t get back in.
Walk over to the desk that Pablo was sitting at, and open the desk drawer to
find a SMALL BRASS KEY. Look at the Notice Board above the
desk, and use the Notice Board to get an address in Quaramonte. Look at
the filing cabinet, and try to open it, but it’s locked. Walk right a few
steps. A man pops up from behind the pile of crates. Talk to him
and work through all the conversation topics. When you ask about the SMALL
BRASS KEY, he comes out from behind the crates, and you realise he’s
manacled. You automatically free him, and you keep his MANACLES…
then he runs away. Look at the lift door, and use the button next to the
door to call the lift. Enter the lift, and head to the Upper Floor.
WAREHOUSE UPPER FLOOR
Use the nearby
crate to prevent the lift door from closing, thus preventing anyone from
getting up here. Look at the top crate on the left to learn that there’s
something alive in there. Look at the statue next to the crates.
Look at the switch on the right, above the lift call button. Use the
switch to turn on the lights in the left corner. Now walk left, and look
at the scratch marks in the floor. Open the door next to the scratch
marks, and walk through the door into the Secret Room.
SECRET ROOM
You’ve found Nico! And she’s tied up! Use Nico to pull
the MASKING TAPE off her mouth. Now untie her - you keep
the ROPE. She explains about the Mayan Stone that led to your
current predicament. Look at the FETISH STATUE on the
ground, and pick up the FETISH STATUE. Now leave the
room.
WAREHOUSE UPPER FLOOR
Talk to Nico and
work through all the conversation topics. When conversation is over, you
have to find a way out of here. You can’t go back down the lift, in case
Pablo is waiting for you. And you can’t let Pablo get up here. The
crate is currently preventing the lift door from closing, but maybe you could
use something else instead.
Use MASKING TAPE with the photoelectric cell on the
lift door, then push the crate back to the middle of the floor, where it was
before. Move the top crate (with the live contents) onto the crate you’ve
just moved, then move the lower left crate. Use the pallet carrier to
raise the statue off the floor. Tie ROPE to the statue,
then grab ROPE on the statue, and attach it to the pulley
above it. Use the pallet carrier again to lower it. Try to push the
statue, but it’s too heavy. Talk to Nico and ask her about the statue.
Together, you use the statue as a battering ram, smashing the door on the left
open. Now simply walk left through the door.
You find yourself on a small ledge outside the warehouse, high above the
docks. Use MANACLES with the cable on the left. Watch
the cut scene. You and Nico decide to travel to Quaramonte.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
QUARAMONTE - MARKET (GEORGE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MARKET
You arrive at the
market. Talk to Nico and work through all the conversation topics.
Explore the market. Talk to the man in the yellow t-shirt selling
cabbages and work through all the conversation topics. Look at the hut
behind the cabbage man. Walk right a few steps. Talk to the man in
the red hat selling fish and work through all the conversation topics.
Talk to the musicians in the middle and work through all the conversation
topics. They tell you that Miguel, their pipe player, has been arrested
and put in jail. They also tell you about the accident in the mine.
Look at the poster on the wall of the white building in the background, and
look at the goat in front of the building. This building houses the local
mining company - Consolidated Mining. Climb up the stairs on the
building, and enter the building.
CONSOLIDATED MINING
Conchita at the
front desk greets you. Or rather, she greets Nico. Work through all
the conversation topics with her. Talk to the man on the left and work
through all the conversation topics. Talk to the 3 men on the left and
work through the conversation topics. Look at the cupboard at the back of
the room. There’s nothing else you can do here at the moment, so just
leave the building.
MARKET
Walk right a few
steps, talk to Pearl Henderson in the green shirt, and work through all the
conversation topics. Pearl is standing outside the Police Station - enter
the Police Station.
POLICE STATION
General Grasiento
welcomes you to his Police Station. Work through all the conversation
topics with him. Look at the papers on his desk. Look at the safe
behind him. Look at the TV behind him. Look at the chart on the
wall, and try to use the chart, but General Grasiento stops you. Talk to
General Grasiento again and ask about the map. Look at the passage
leading to the rear of the building. Look at Renaldo sitting at his desk
on the right. Talk to Renaldo and work through all the conversation
topics. When you’re ready, leave the Police Station.
MARKET
Outside the Police Station, Nico is angry that you showed the Mayan
Stone to General Grasiento. Work through all the conversation topics with
Nico. Walk right a few steps, and look in the windows of the jail at the
back of the Police Station. In the 2nd window, you
can see Miguel asleep on the floor. Miguel is the street musician that
the band told you about. Talk to Professor Oubier standing next to the
truck and work through all the conversation topics. Talk to Duane Henderson
in the truck and work through all the conversation topics. Walk right a
few steps, talk to the man sitting outside the hut on the right and work
through all the conversation topics.
Walk left a few
steps and talk to Pearl again. Work through all the conversation topics
with her. Enter the police station.
POLICE STATION
Talk to Renaldo and
ask about the prisoner. You learn that poor Miguel is condemned to
death. Ask about the prisoner again. Leave the police
station.
MARKET
Enter the
Consolidated Mining building behind the musicians again.
CONSOLIDATED MINING
Talk to Conchita at
the front desk and ask about Professor Oubier. Leave the building.
MARKET
Talk to the
musicians again and ask about General Grasiento. Walk right a few steps,
and talk to Duane in the truck again. Work through all the conversation
topics with him. Now that Professor Oubier has left, Duane is a lot more
cooperative. Walk left a few steps, talk to Pearl and work through the conversation
topics with her. Walk left a few steps, and enter the Consolidated Mining
building behind the musicians.
CONSOLIDATED MINING
Talk to Conchita at
the front desk, and work through all the conversation topics. She’s
willing to give you a DETONATOR if she can see a chart proving what General
Grasiento is planning. Unfortunately, you can’t get to the chart while
the General and Renaldo are still in the police station. Leave the
building.
MARKET
Talk to Nico, and
ask if she’ll distract General Grasiento while you get the chart from the back
wall. Both of you return to the Police Station.
POLICE STATION
Talk to General
Grasiento and ask him about Nico. The General leaves the building with
Nico, leaving you with Renaldo. Talk to Renaldo and ask about the
pyramid. He agrees to give your friend a tour of the pyramid. Leave
the Police Station.
MARKET
Talk to Pearl
outside the Police Station and ask Pearl about the pyramid. Watch the cut
scene as both of you return to the Police Station, then Pearl and Renaldo leave
to go to the pyramid.
POLICE STATION
You’re now alone in
the Police Station. Finally! Use the chart on the back wall to see
a geological survey map. Head up to the cells at the back of the Police
Station.
POLICE STATION - CELLS
There’s only 1
prisoner here - Miguel! Talk to Miguel and work through all the
conversation topics. Apparently, Renaldo has left a noose for him, hoping
that he’ll hang himself. When you’re ready, leave the cells, and leave
the Police Station.
MARKET
Walk left a few
steps, and enter the Consolidated Mining building behind the musicians.
CONSOLIDATED MINING
Talk to Conchita at the front desk, and work through all the
conversation topics. Now open the cupboard at the back of the room, and
take the DETONATOR from the cupboard. When you’re ready,
leave the room.
MARKET
Walk right, and give DETONATOR to Duane in the
truck. Now walk left a few steps and enter the police station.
POLICE STATION
Head up to the
cells at the back of the Police Station.
POLICE STATION - CELLS
Talk to Miguel and
tell him that he’s about to be rescued. Unfortunately, fate has other
plans. Watch the cut scene as Renaldo returns, and locks you in a cell
next to Miguel.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
QUARAMONTE - GENERAL GRASIENTO’S HOME (NICO)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
LIVING ROOM
While George is
locked up in a cell, you get to play as Nico. General Grasiento is doing
his best to take advantage of you, while you are doing your best to keep him at
arm’s length. Explore the room. Look at the tiger skin on the
floor. Look at the lava lamp in the foreground. Look at the
portrait on the back wall. Look at the television next to the door.
Look at the sword fish on the wall above the door, and use the sword fish to
realise that it’s full of bullet holes. Talk to General Grasiento and
work through all the conversation topics. Watch the cut scene, as General
Grasiento’s mum barges in.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
QUARAMONTE - MARKET (GEORGE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
POLICE STATION - CELLS
You’re George again. Watch the cut scene, as Duane tries, and
fails, to rescue you and Miguel. Talk to Miguel and ask him about
the NOOSE. He unties the NOOSE, and gives it to
you. Tie NOOSE to the cell window, and the rope trails
down with wall. Pick up the end of the NOOSE, and give it to
Duane through the cell window. Watch the long cut scene, as you and Nico
make your escape.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
QUARAMONTE - JUNGLE (GEORGE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
OUTSIDE THE TREE HOUSE
Look at the crude washing machine, and try to use it - it’s
broken. Take the VINE from the washing machine.
Look at the bridge. Look at the water wheel. Look at the pump
operating the water wheel. Look at the pile of damp leaves on the ground,
and use your NEWSPAPER CLIPPING with the pile of damp
leaves. Use the STATUE OF TEZCATLIPOCA with the water
wheel. Sparks fly from the statue and land on the newspaper & wet
leaves pile, causing it to start smoking.
Father Hubert comes out from the tree house, and asks you to put out the
fire in the pile of leaves. You realise that Nico is up in the tree
house, and that Father Hubert is nursing her back to health after your recent
dramatic escape. Talk to Father Hubert and work through all the
conversation topics. He tells you that Nico has been bitten by a snake,
and the only cure is a strange root found in the local Shaman Village.
However, he won’t take you to the Shaman Village with a CREASED COLLAR.
There’s more going on here than what he’s letting on!
Walk left a few steps, and look at the simple press in the ground.
Use the VINE with the press - it acts as a drive belt,
connecting the 2 stones together. Place the CREASED COLLAR onto
the press. Look at the cross in the ground next to the tree, and pull the
cross up out of the ground. Use the cross with the press to activate
it. Pick up the PRESSED COLLAR from the ground, and give
it back to Father Hubert. Work through all the conversation topics with
him. He finally takes you to the Shaman Village, and then he
leaves.
SHAMAN VILLAGE
Talk to the Shaman Guard and work through all the conversation
topics. When he asks for a tribute for the Shaman, give him the DOG
BISCUITS. He quickly returns with an EMPTY BOX. In
your Inventory, put your MAYAN COYOTE STONE into the EMPTY
BOX, then give that to the Shaman Guard. When the Shaman Guard
returns, he says that the Shaman wants to talk to you. Walk left, to the
Shaman, who is sitting at the fire. Talk to the Shaman and work through
all the conversation topics with him. Watch the cut scene.
OUTSIDE THE TREE HOUSE
The next day, you
return to the tree house. Climb up the ladder, and enter the tree
house.
INSIDE THE TREE HOUSE
Talk to Father Hubert and work through all the conversation
topics. Look at the candles and the cross in the altar on the
right. Look at Nico lying in the bed, and try to talk to her.
There’s no way she can take the ANTIDOTE ROOT in her condition
- you need to make it more digestible. Leave the tree house.
OUTSIDE THE TREE HOUSE
Look at the press at the base of the tree. Use METAL
CHIMNEY CONE with the press, and use ROOT with the
press. Now pick up the wooden cross that’s lying next to the press, and
use it with the press to activate it. The ROOT is
squeezed into a liquid, and drips down into the METAL CHIMNEY CONE.
Pick up the METAL CHIMNEY CONE from the ground, and take it
up, into the tree house.
INSIDE THE TREE HOUSE
Give the METAL CONE WITH ANTIDOTE to Nico. Watch
the cut scene, as she recovers.
You still have to
find the 2 sacred stones that the Shaman told you about - the Eagle Stone, and
the Jaguar Stone. When Nico is strong enough, you decide to split up, and
each of you will find one of the stones. You’ll hunt for the Eagle Stone,
while she searches for the Jaguar Stone. You head for Ketch
Landing.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CARIBBEAN - KETCH LANDING (GEORGE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BEACH
Talk to Bronson and
work through all the conversation topics. Look at the plans laid out on
the table, and try to pick them up, but Bronson soon chases you away.
Look at the theodolite in the sand, and use it - you see a house on top of the
cliff. Look at the fishing net that’s drying out in the sun. Walk
right, over the platform, and look at the boy who is fishing here. His
name is Rio. Talk to Rio and work through all the conversation
topics. Walk left, back to the beach. Talk to Bronson again and
work through all the conversation topics. Climb up the stairs in the
cliff, up to the house you saw through the theodolite.
OUTSIDE KETCH MUSEUM
Look at the cat, and talk to the cat - he’s not very friendly!
Look at the 2 ladies sitting at the table, and talk to them. They’re
sisters, and they run this museum. Work through all the conversation
topics with them. Look at the house, and try to enter the house, but it’s
locked. The sisters tell you that it’s being refurbished into a
museum. Pick up the ladder that’s leaning against the wall, and extend
it, so that it reaches up to the 1st Floor.
Try to climb the ladder, but the sisters stop you. If only you could get
rid of them somehow. Climb down the stairs, and return to the
beach.
BEACH
Talk to Bronson and
work through all the conversation topics. You learn that he’s placed a
target reflector on one of the flagpoles on the house. Walk right, over
the platform, to where Rio is still fishing. Talk to Rio and work through
all the conversation topics. Walk left, back to the beach. Make
your way up the stairs in the cliff, up to the house.
OUTSIDE KETCH MUSEUM
Talk to the sisters
and work through all the conversation topics with them. They leave, to go
and check on Rio. When they are gone, climb up the ladder. There
are 2 flagpoles on the house - look at the left flagpole to see the target
reflector that Bronson told you about. Try to use the flagpole.
Unfortunately, you can’t reach it. Climb down the ladder, and head back down
to the beach.
BEACH
Walk right, over the platform, to where Rio is fishing. Talk to
Rio and work through all the conversation topics. Ask him about fish,
then give him your TEQUILA WORM. Wait a while, then talk to
Rio again. Ask him 2 times about the FISH. Rio suddenly
catches a bite, and reels in… an old bicycle! He agrees to try again to
catch a fish for you. Pick up the bike to get the BICYCLE INNER
TUBE. Talk to Rio, who now gives you a FISH. Leave
Rio, and head back up to the house on top of the cliff.
OUTSIDE KETCH MUSEUM
Climb up the ladder, and attach BICYCLE INNER TUBE to
the nearest flagpole. Climb back down the ladder. Tie the FISH to
the end of the BICYCLE INNER TUBE to attract the cat’s
attention. Pick up the RED BALL that the cat has now
abandoned. Climb up the ladder and retrieve the BICYCLE INNER
TUBE from the flagpole, then climb back down the ladder. Look at
the tree on the left, behind the table where the sisters were sitting.
Tie BICYCLE INNER TUBE to the tree to create a catapult, then
use RED BALL with the BICYCLE INNER TUBE tied
to the tree. You successfully knock the target reflector off the
flagpole. Watch the cut scene with Bronson. When Bronson is up on
the flagpole, move the ladder, so he can’t get back down. Pick up
the ELECTRONIC SURVEYOR’S MARKER that Bronson dropped, then
head down to the beach.
BEACH
Take the THEODOLITE from the sand, and take
Bronson’s PLANS from the table. Climb up the stairs in
the cliff again, and return to the house.
OUTSIDE KETCH MUSEUM
The 2 sisters have returned, and demand that you help Bronson.
Give them Bronson’s PLANS. They are understandably angry with
Bronson for his treachery, and command him to leave their property. They
finally allow you to enter the museum.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
LONDON - LONDON MUSEUM (NICO)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
DISPLAY HALL
As Nico, you are
trying to track down the Jaguar Stone in the London Museum. Talk to the
Attendant and ask him about El Draco, otherwise known as Sir Francis
Drake. Explore the room. Look at all 3 giant statues. Look at
the cabinet on the back wall, next to the phone, containing the Mayan
dagger. Look at the cabinet on the left, containing the obsidian
mirror. Look at both display cases in the foreground.
Look at the cabinet
on the right. This one contains the Jaguar Stone - the stone you are looking
for! Try to open the cabinet, but it’s locked. Look at the mask on
the wall above the cabinet. Look at the curtain hanging on the
wall. Try to talk to the Japanese women if you like, but you don’t get
anywhere with them.
Talk to the
Attendant again and work through all the conversation topics with him.
The Attendant calls for Professor Oubier, who can answer all your
questions. Work through all the conversation topics with Professor
Oubier. However, the Professor’s taxi soon arrives, and he has to
leave. After he’s gone, talk to the Attendant again and ask about the
Jaguar Stone. Unfortunately, the Jaguar Stone has now been stolen.
It’s too much of a coincidence that Professor Oubier leaves, just as the Stone
is stolen!
You can’t leave until the police arrive, but you don’t have time to wait
for that - you want to do your own investigating. Talk to the Attendant
and work through the conversation topics - choose anyone as your ‘suspect’ for
stealing the Jaguar Stone. Take KEY from the Jaguar
Stone’s cabinet, and show this KEY to the Attendant.
This proves that the theft was an inside job. The Attendant calls the
police again. Use the KEY with the cabinet in the back
wall, next to the phone. Take the MAYAN DAGGER from the
cabinet, then retrieve the KEY. Walk right a few steps, and
pull open the orange curtain on the right wall. Try to open the door, but it’s
locked. Use the MAYAN DAGGER with the door to force it
open, then leave the hall.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CARIBBEAN - KETCH LANDING (GEORGE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
INSIDE KETCH MUSEUM
Explore the museum. Look at the ship on the display case next to
the door. Read the Ship’s Log in the display case. Look at the
desk, and try to use the desk. Take QUILL from the
desk. Look at the pen holder and ink well in the desk. Notice that
the ink well is exceptionally wide. Look at the ship’s wheel, and use the
ship’s wheel. Look at the ship’s bell next to the ship’s wheel, and use
the bell. Look at the portrait of Captain Frederick Ketch, and notice the
cross around his neck. Look at the barrel in front of the railings, and
use the barrel.
Look at the sea
chest in front of the window, and open the sea chest. You meet Emily
Ketch, who was hiding in the sea chest. Work through all the conversation
topics with her. Notice the cross she’s wearing around her neck.
Now leave the museum.
OUTSIDE KETCH MUSEUM
Give QUILL to the cat, then pick up the resulting FEATHER
SHREDS. Make your way down to the beach.
BEACH
Walk right, over the platform, to where Rio is fishing. Talk to
Rio and work through all the conversation topics with him. He suggests
you give a CONCH SHELL to Emily. Give FEATHER
SHREDS \ DESTROYED QUILL to Rio, and he gives you a CONCH
SHELL in return. Walk left to the beach, then head up to the
house.
OUTSIDE KETCH MUSEUM
Open the door and
enter the house.
INSIDE KETCH MUSEUM
Give CONCH SHELL to Emily, and she‘ll give you her CRUCIFIX in
return. Take the lantern from the wall next to the door, and place it in
the ink well on the desk. Look at the pirate chart on the display stand,
and pick up the pirate chart. Place it down on the desk.
Place the CRUCIFIX in the pen holder on the desk. Watch
the cut scene as you discover the location of Zombie Island. Leave the
house.
OUTSIDE KETCH MUSEUM
Head down to the
beach.
BEACH
Walk right, over
the platform, to where Rio is fishing. Talk to Rio and work through all
the conversation topics with him. Watch the cut scene, as he takes you to
Zombie Island.
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CARIBBEAN - ZOMBIE ISLAND (GEORGE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SHORE
You’re at the bottom of a very steep cliff. Look at the cliff and
try to climb it - it’s too steep. Look at the rock outcrop and try to use
it - it’s too high. Look in Rio’s boat to learn that it contains some
fishing nets. Talk to Rio and work through all the conversation
topics. He gives you his FISHING NET. Use FISHING
NET with the rock outcrop, and use it to climb up the cliff.
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