12 October 2021

Broken Age: The Complete Adventure

 


YEAR:  2014


GENRE:  Point & Click Adventure


WHERE TO GET IT:   GOG





Shay Volta  -  Part 1

Shay Volta  -  Part 2

Vella Tartine  -  Part 1

Vella Tartine  -  Part 2

Shay & Vella  -  Part 3


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VELLA TARTINE  -  PART 2

 


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SHELLMOUND

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

THE MEETING

 

Watch the cut scene.  Shay emerges from his ship, having crash-landed on Shellmound Beach.  Vella wakes up on Shellmound Beach, after trying to fight Mog Chothra.  Who could have known that Shay’s ship IS Mog Chothra.  Vella tries to punch Shay, misses, and ends up in his ship.  At the same time, Shay ends up on Shellmound Beach, outside of his ship for the first time in his life! 

 

You can continue as Shay or Vella.  But you’ll need some important information from Shay’s side, in order to complete a puzzle in Vella’s journey, and vice versa.  You can switch between the 2 characters at any time. 

 

This is Vella’s journey. 

 

 

 

 

CRASH SITE

 

Click on Vella to continue her journey. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

SPACESHIP

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

OUTER HULL

 

You’re trapped inside Shay’s spaceship, otherwise known as Mog Chothra, unsure about what is going on.  Click anywhere to stand up.  A talking KNIFE tries to stab you.  Talk to the KNIFE and work through all the dialogue.  Eventually, you take the KNIFE.  When conversation is over, look at the hole in space.  Weird!  Walk right to the next screen. 

 

The ship’s computer announces that it is trying to repair itself.  Look at the 2 broken pieces of vent on the ground.  You can’t do anything about it at the moment.  Your only way out of this area, is that hatch at the top right.  Use KNIFE with the hose hanging down on the right, to cut a piece of HOSE off.  Climb up the hose, and try to cut another piece.  You’re too high up now, and if you cut the hose up here, you would fall to your death.  If only you had a platform to stand on, you could cut the hose then. 

 

Search in the hole in the background. 

 

 



 

You pull a HELMET from the hole.  The ship’s computer is now able to repair the wall.  Notice that steam is now coming from the pipes in the broken vent.  Look at broken vent on the right.  Use your piece of HOSE on the vent, and attach it to the middle and the bottoms parts, like this. 

 

 



 

You’ll get a message about ‘Accessing Maintenance Panel 36’.  A platform jets out from the wall, right next to the hose.  Exit the close-up, and climb up the hose on the right.  From your vantage point, use KNIFE on the HOSE to cut another piece off, so you now have a LONG HOSE.  You fall, landing on the platform, then sliding down to the ground. 

 

Now, using your LONG HOSE, you can reconnect the 2 parts of the broken vent.  Look at the broken vent on the left, and connect the LONG HOSE to the bottom, like this. 

 

 



 

Exit the close up.  Now look at the broken vent on the right, and connect the hose to the top part.  If you did it correctly, air transport system integrity is restored, and anti-gravity is restored.  You float up towards the hatch, but you can’t quite get inside yet.  Not to worry.  Notice that Shay’s Grabbing Gary Arm is on the left - maybe he could help you.  Use the HELMET with the Grabbing Gary Arm, but time it so that you and the claw part of Grabbing Gary Arm are facing each other.  It’s tricky to get the timing right, so it will probably take several attempts.  Finally, you catch the GRABBING GARY ARM.  Now look at Shay’s boot that’s floating around on the right.  Use GRABBING GARY ARM to catch the boot on the right.  You have to time it so that you’re facing towards the boot, and the giant metal hand is clenched.  Eventually, you’ll get GRABBING GARY ARM WITH BOOT.  Use GRABBING GARY ARM WITH BOOT with the giant metal hand when it is unclenched, to attach yourself to it.  Now simply click on the hatch below you to enter. 

 

 

 

 

AIRLOCK CORRIDOR

 

You’re inside the spaceship now.  Follow the corridor round, into the Missions Corridor. 

 

 

 

 

MISSIONS CORRIDORS

 

This corridor contains the rooms where Shay endured his fake missions.  But since the ship crashed, there is some damage to the ship, and the lights seem to be out.  A little Hexipal is waving a torch, to provide some light.  Try entering the 2 doors in the back wall if you like, but they are both inaccessible.  Look at the rubbish chute between the 2 doors, and take note that it jettisons it’s contents - that will prove useful later on.  Walk left to the next corridor. 

 

Explore the area, and follow the corridor along.  When you reach the barrier, simply push it out of the way.  Go through door at the left end of the corridor. 

 

 

 

 

CENTRAL HUB

 

This is the Central Hub of the ship.  Climb up the stairs to the raised platform, and try to interact with the Control Panel.  Who do they think they’re fooling with this baby stuff (hee hee)?  Climb down the stairs again.  Head through door on the left. 

 

 

 

 

RECREATIONAL CORRIDOR

 

Walk left a few steps, and look at the door with the window in it.  Click on the door - this is the Control Room, and Shay‘s mum has locked herself in this room.  Choose any dialogue options to talk to her.  No matter what you say, you can’t convince her to open the door.  When conversation is over, walk through the door on the left, into Shay’s Bedroom. 

 

 

 

 

SHAY’S BEDROOM

 

Explore the room.  Climb through the opened vent, into Marek’s Secret HQ. 

 

 

 

 

MAREK’S SECRET HQ

 

Marek is here, still trapped under the debris.  Work through all the dialogue with him.  He unlocks the door on the left.  Go through the door on the left, into his bedroom. 

 

 

 

 

MAREK’S BEDROOM

 

Explore the room, then crawl through the opened vent on the left. 

 

 

 

 

HALL OF HEROES \ JUNK ROOM

 

Explore the room carefully - there’s lots of information about Shay in here.  Now, if you could use the information in this room to convince Shay’s mum, that you are in fact Shay, she might open the door to the Control Room. 

 

Look at the Medical Report on the floor at learn that at age 6, he grew 2 inches taller, and gained 3 shoe sizes. 

 

Look at the golden trophy in the bottom shelf, next to the Medical Report, to learn that Shay had purple boots. 

 

Look at the photo of Shay & the snake, on the top shelf, to learn that his shoes were size 7. 

 

Look at the gold space boots on the floor on the left - they have polka dots. 

 

When you’re ready, use the Teleporter on the left, and teleport to the main Teleporter Room. 

 

 

 

 

 

TELEPORTER ROOM

 

Hey, your head is slightly bigger… and your voice is slightly deeper.  Do NOT be tempted to go back through the Teleporter - you need a deeper voice in order to fool Shay’s mum into thinking that you are him.  But you’re not quite there yet.  Walk left, back to the Central Hub. 

 

 

 

 

CENTRAL HUB

 

You’re back at the Central Hub.  Your head is still bigger and your voice is still deeper, but not deep enough yet.  There are 2 doors in the right wall, and you came from the green door.  Go through the blue door in the right wall, so you are in the corridor that contains the Missions Rooms. 

 

 

 

 

MISSIONS CORRIDORS

 

The Mission Rooms are still locked.  Follow the corridor along, and go through door at the right end of the corridor. 

 

This is the other part of the Missions Corridor.  The Hexipal is still here, waving her torch.  The blue door in the back wall is another teleporter.  Go through the teleporter, and teleport back to the main Teleporter Room. 

 

 

 

 

TELEPORTER ROOM

 

Just as you wanted, your head is even bigger now.  Your voice should be deep enough to pass for Shay now.  Walk left to the Central Hub. 

 

 

 

 

CENTRAL HUB

 

Go through door on the left, so you are in the Recreational Corridor. 

 

 

 

 

RECREATIONAL CORRIDOR

 

Walk left a few steps, to the door with the window, and the sparking electrical panel.  Talk to the door.  Shay’s mum answers, and she wants proof that you are Shay, so she asks you a few questions.  Using the information you found in the Hall Of Heroes, you should be able to answer her correctly.  Use the following dialogue options. 

 

 

        -       It’s me.  Shay. 

        -       Mister

        -       Huggy

        -       Please, can we not do this?

        -       Purple.

        -       Size 4...

        -       Polka-dot.

 

 

Shay’s mum opens the door, and sees that you are not really Shay.  The ship jerks suddenly, and you both stumble back into the Control Room. 

 

 

 

 

CONTROL ROOM

 

Shay’s mum is understandably angry at you for deceiving her, and she demands answers.  Work through all the dialogue with her.  Watch the cut scene with Marek the wolf… who reveals himself to be Marekai, an evil mastermind, who tricked Shay‘s family into believing they were on a peaceful mission.  Now he’s locked you in this Control Room - you have to find a way out, and put an end to his evil plans! 

 

Explore the room.  Look at the photo of Shay and his parents, on the Work Station. 

 

 

 



 

 

Look at the strange symbols on the left of the photo, behind Shay’s mum.  This hold a vital clue for a puzzle in Shay’s journey. 

 

Pick up the FORK that’s perched on the left edge of the Work Station.  Talk to Shay’s mum again and work through all the dialogue.  Click on the screen to talk to Marekai and work through all the dialogue.  The Maidens that Mog Chothra kidnapped are still onboard the ship, but they are locked up.  You HAVE to find a way out of this room!  Maybe you could get a little outside help?  Use the Central Control Sphere that’s hanging from the ceiling.  Shay’s mum used this to see various parts of the ship.  When you use it, you can controls things remotely. 

 

 

 

 

CENTRAL CONTROL SPHERE

 

Using the Central Control Sphere, you can see the corridor outside the Control Room.  Click on the Up Arrow on the right, to enter the kitchen. 

 

Click on the padlock icon on the left, to unlock the kitchen door.  There’s nothing else you can do here, so click on the left arrow to leave the kitchen. 

 

Back in the corridor, click on the left arrow to enter Shay’s bedroom. 

 

In the bedroom, click on the grabbing arms icon at the top left.  The grabbing arms will remove the deflated blow-up Shay doll from the bed, and take it away to clean it up.  Click on the right arrow to leave the bedroom. 

 

In the corridor again, click on the right arrow to see the Central Hub. 

 

In the Central Hub, notice the padlock on the door underneath the raised platform, indicating that the door is locked.  Click on the padlock to unlock the door.  Click on the right arrow to reach the Missions Corridor. 

 

Click on both padlocks on the doors in the back wall to unlock them.  Click on the right arrow to get to the other end of the Missions Corridor. 

 

Hexipal is here, waving her torch.  Maybe you could convince her to unlock the Control Room door for you.  She’s programmed to repair things, so you could use that to your advantage.  Click on the padlock on the door in the back wall to unlock it. 

 

Now all the doors are unlocked, the next problem, is to fix all the damaged systems.  This puzzle is rather fiddly, and takes some careful timing.  Thankfully, you can keep trying as many times as you like, until you succeed. 

 

Hexipal will walk across the room, and fix any problems that crop up.  You have to lead her into the next corridor.  So start by clicking on the lightning bolt near her, on the right.  Then as she is fixing that, time it right and click on the other damaged systems, as shown here. 

 

 



 

Hexipal will follow the trail of damaged systems, repairing them as she goes, and hopefully continue left, into the next corridor.  When she’s gone into the left corridor, you click on the left arrow to follow her into the left corridor. 

 

Again, you have to lead Hexipal along the corridor, and left into the next corridor.  This part is trickier than the previous corridor, but you can keep trying as many times as necessary.  Remember to time it right.  Click on the damaged systems like this. 

 

 



 

 

If you timed it correctly, she’ll go left, into the next corridor. Click on the left arrow to follow her.

 

Hexipal is in the Central Hub now. As before, you have to lead her left, into the next corridor. Click on the damaged systems, as shown here.

 

 





 

 

Click on the left arrow to follow Hexipal to the next corridor.

 

We’re back outside the Control Room again. This room is easier, with just one damaged system to repair. Click on the damaged system, as shown here.

 

 



 

As she walks past the hull breach, she’ll get sucked outside the ship.  Poor little Hexipal!  You have to rescue her, somehow.  Click on the Up Arrow to enter the kitchen. 

 

Hexipal is outside the window, and she’s hanging on for dear life!  Notice that the deflated blow-up Shay doll is here, sprawled across the fallen table.  The grabbing arms must have left it here after they removed it from the bedroom.  Look at the computer on the back wall, and look at the hexagon button below it.  Press the hexagon button, and keep pressing it, until you see the ‘Taco Pill Tuesday’ message.  A extending arm icon will appear.  Click on the extending arm icon, and the grabbing hand will appear - it grabs Hexipal and pulls her back inside.  Phew, she’s safe!  Now click on the faulty wiring next to the door, like so. 

 

 




Hexipal will leave the kitchen.  Click on the left arrow to follow her. 

 

You’re back in the corridor outside the Control Room.  Like before, click on the faulty wiring in the back wall.  Luckily, the hull breach is blocked up enough, so Hexipal will be safe.  Hexipal repairs the damaged wiring, then automatically repairs the sparking control panel next to your door.  That did it!  You’re free! 

 

 

 

 

CONTROL ROOM

 

Watch the cut scene as you approach the Red Hanger, where the Mog Factory is located.  You need to make a bomb to destroy the Mog Factory.  Talk to Shay’s mum and work through all the dialogue with her.  When conversation is over, leave the Control Room. 

 

 

 

 

RECREATIONAL CORRIDOR

 

Walk through the door on the left, into Shay’s bedroom. 

 

 

 

 

SHAY’S BEDROOM

 

Crawl through the open vent, into Marek’s Secret HQ. 

 

 

 

 

MAREK’S SECRET HQ

 

Watch the cut scene with Marekai.  Uh-oh, Marekai has orders to incinerate you and Shay’s mum.  Maybe you should stay out of his way.  Crawl back through the vent on the right. 

 

 

 

 

SHAY’S BEDROOM

 

Leave the bedroom through the door on the right. 

 

 

 

 

RECREATIONAL CORRIDOR

 

Enter through the kitchen door in the back wall. 

 

 

 

 

KITCHEN

 

Pick up the DEFLATED BLOW-UP SHAY DOLL from the table.  There’s nothing else you can do here, so leave the kitchen. 

 

 

 

 

RECREATIONAL CORRIDOR

 

Go right, through the door, to the Central Hub. 

 

 

 

 

CENTRAL HUB

 

Walk right a few steps.  There are 2 doors in the right wall - go through the blue door, into the Missions Corridor. 

 

 

 

 

MISSIONS CORRIDOR

 

The rooms that contain Shay’s fake missions are located here.  The doors were locked before, but hopefully, you unlocked them remotely, while in the Control Room.  Head through the first door, with the ice cream on it. 

 

 

 

 

ICE CREAM AVALANCHE ROOM

 

Look at the avalanche of ice cream, and look at the Yarn Pals at the top of the avalanche.  Look at the whipped cream gun on the right, and use DEFLATED BLOW-UP SHAY DOLL with the whipped cream gun to get REFLATED BLOW-UP SHAY DOLL.  Now, the fresh ice cream is up at the top, in the train, along with the knitted pals.  Try to climb up the ice cream avalanche.  You fall back down (hee hee).  Okay, use your CLOUD SHOES on yourself to wear them, then simply walk up the ice cream avalanche.  Chat to the Yarn Pals if you like.  Use your HELMET with the ice cream in the train.  Your HELMET becomes a bowl, so you have a BOWL OF ICE CREAM.  Now walk back down the ice cream avalanche.  You lose your CLOUD SHOES, but luckily, you won’t need them again.  When you’re ready, leave the room. 

 

 

 

 

MISSIONS CORRIDOR

 

There’s a barrier near the ice cream door.  Pull that across, to block the corridor.  The reason for this will become clear soon.  Now go back through door on the left. 

 

 

 

 

CENTRAL HUB

 

There are 2 doors in the right wall.  This time, go through the green door, into the Teleporter Room. 

 

 

 

 

TELEPORTER ROOM

 

Use the middle (Yellow) Teleporter, and teleport to the Fusion Orb Containment Facility. 

 

 

 

 

FUSION ORB CONTAINMENT FACILITY

 

Walk left, into the next room. 

 

After you narrowly avoid getting crushed by falling ship parts, go through the blue force field, then walk down into the Fusion Orb Room. 

 

 

 

 

FUSION ORB ROOM

 

This Fusion Orb would make a good bomb, that you could use to stop Marekai.  Try to pick up the Fusion Orb - you learn that it’s safe, as long as it’s kept on ice.  Again, try to pick up the Fusion Orb - it’s too hot for you to handle.  Okay, let’s try something else.  Use your BOWL OF ICE CREAM with the Fusion Orb.  This will keep the Fusion Orb cold, so you have a BOWL OF ICE CREAM WITH FUSION ORB.  Head down to leave the Fusion Orb Room. 

 

 

 

 

FUSION ORB CONTAINMENT FACILITY

 

You have your bomb now, but how are you gonna get it off the ship?  Walk through the blue force field, then make your way right to the corridor. 

 

Use the Teleporter to return to the Teleporter Room. 

 

 

 

 

TELEPORTER ROOM

 

Go left to the Central Hub. 

 

 

 

 

CENTRAL HUB

 

Go through the door on the left, to the Recreational Corridor. 

 

 

 

 

RECREATIONAL CORRIDOR

 

Walk left a few steps, and enter the Control Room. 

 

 

 

 

CONTROL ROOM

 

Talk to Shay’s mum and work through all the dialogue.  Use the Central Control Sphere that’s hanging from the ceiling. 

 

 

 

 

CENTRAL CONTROL SPHERE

 

Press the Up Arrow on the right, to enter the kitchen. 

 

In the kitchen, look at the computer on the back wall, and look at the hexagon button below it.  Press the hexagon button, and keep pressing it, until you see the ‘Good Morning’ message.  A extending arm icon will appear.  Click on the extending arm icon, and the grabbing hand will appear with a box of cereal.  The cereal is poured into Shay’s breakfast bowl.  Or rather, where Shay’s breakfast bowl SHOULD be.  But since the table has been knocked over, the breakfast bowl has gone.  Thus, the cereal falls onto the floor.  A cleaner robot immediately vacuums it up.  Again, click on the extending arm icon.  Again, the grabbing hand will appear with a box of cereal.  While the extending arm is lowered, quickly press the ‘Pause’ button, to prevent the extending arm from raising back up.  Now press ‘X’ at the top right, to exit the Central Control Sphere. 

 

 

 

 

CONTROL ROOM

 

If you haven’t done so yet, look at the photo of Shay and his parents, on the Work Station. 

 

 



 

Look at the strange symbols on the left of the photo, behind Shay’s mum.  This hold a vital clue for a puzzle in Shay’s journey.  Now leave the Control Room. 

 

 

 

 

RECREATIONAL CORRIDOR

 

Walk right a few steps, and enter the kitchen. 

 

 

 

 

KITCHEN

 

You see the extending arm with the box of cereal.  Grab the box of cereal - some cereal will spill onto the floor, causing the cleaner robot to clean it up again.  Now follow the cleaner robot out of the room. 

 

 

 

 

RECREATIONAL CORRIDOR

 

Notice the cleaner robot whizzing along.  Follow it right, through the door, into the Central Hub. 

 

 

 

 

CENTRAL HUB

 

The cleaner robot through the blue door on the right.  Follow it through that door. 

 

 

 

 

MISSIONS CORRIDOR

 

Notice that the cleaner robot is slowed down by the barrier you (hopefully) pulled across earlier.  That will give you some valuable seconds to complete your next task.  Now go back through door on the left. 

 

 

 

 

CENTRAL HUB

 

Go through door on the left, back to the Recreational Corridor. 

 

 

 

 

RECREATIONAL CORRIDOR

 

Enter the kitchen. 

 

 

 

 

KITCHEN

 

You want the cleaner robot to come back again.  So grab the box of cereal hanging from the ceiling to spill some cereal onto the floor.  Follow the cleaner robot out the door. 

 

 

 

 

RECREATIONAL CORRIDOR

 

Follow the cleaner robot right, to the Central Hub. 

 

 

 

 

CENTRAL HUB

 

As before, the cleaner robot goes through the blue door in the right wall.  Don’t follow it this time.  Instead, go through the green door on the right wall, so you’re in the Teleporter Room. 

 

 

 

 

TELEPORTER ROOM

 

Use the blue (right) Teleport, and teleport along to the right end of the Missions Corridor. 

 

 

 

 

MISSIONS CORRIDOR

 

The cleaner robot should be emptying the cereal you spilled into the rubbish chute.  Before she leaves, quickly toss your BOWL OF ICE CREAM WITH FUSION ORB into the rubbish chute as well.  If you’re not quick enough, and the cleaner robot has gone, simply go back to the kitchen and pull on the cereal box again.  The cleaner robot throws a CONTAINER OF CEREAL at you in temper, which you automatically pick up.  Now, again, toss BOWL OF ICE CREAM WITH FUSION ORB into the rubbish chute.  You’ve disposed of the bomb.  Now, you and Shay’s mum have to get off this ship before the ice cream melts, and the Fusion Orb explodes.  But don’t forget about those Maidens you also have to rescue!  Go through the large back-left door. 

 

 

 

 

RUNAWAY TRAIN ROOM

 

Shay used this room for his Runaway Train Mission.  The Yarn Pals are sitting in the train, sobbing miserably.  Talk to them to learn that they’re upset because the ‘Young Hero’, aka Shay, is missing.  Work through all the dialogue with them.  Talk to the Conductor and work through all the dialogue.  Show REFLATED BLOW-UP SHAY DOLL to the Conductor, then watch the scene with the train.  When given the option, choose the following dialogue option. 

 

 

        -       Yeah, let’s do the WAVE! 

 

 

The tall Yarn Pal gets his arms caught on an overhanging branch, and so becomes unravelled.  Poor Yarn Pal.  At the end of the ride, your Shay doll burst, and you leave the room with an arm full of YARN, courtesy of the Yarn Pal. 

 

 

 

 

MISSIONS CORRIDOR

 

Look at the ‘Banned For Life’ banner on the door.  Why are you banned?  You saved MOST of them (heh heh)!  Use the Teleporter in the back wall, to teleport to the Teleporter Room. 

 

 

 

 

TELEPORTER ROOM

 

Use the red (left) Teleporter to teleport to the Hall Of Heroes. 

 

 

 

 

HALL OF HEROES \ JUNK ROOM

 

Crawl through the opened vent on the right, and you find yourself in Marekai’s bedroom. 

 

 

 

 

MAREKAI’S BEDROOM

 

Look at the door in the back wall, with the window.  Pull the loose tile on the wall, next to yhe door - the window in the door is now clear, and the kidnapped maidens talk to you.  Walk through all the dialogue with them.  When conversation is over, drop your CONTAINER OF CEREAL in front of their door.  One of the Maidens uses her HOOK to try and grab the cereal, which you snatch.  Now look at the exposed wiring in the back wall, next to the door.  This triggers an alarm.  Marekai comes to investigate what set the alarm off.  Luckily, you get out of the room in time, and he doesn’t see you. 

 

 

 

 

HALL OF HEROES \ JUNK ROOM

 

You can’t get back into Marekai’s bedroom from here - you’re going to have to find your way to the other entrance.  Use the Teleporter on the left, and teleport to the Teleporter Room. 

 

 

 

 

TELEPORTER ROOM

 

Walk left to the Central Hub. 

 

 

 

 

CENTRAL HUB

 

Continue left to the Recreational Corridor. 

 

 

 

 

RECREATIONAL CORRIDOR

 

Head left, and go through door on the left, into Shay’s bedroom. 

 

 

 

 

SHAY’S BEDROOM

 

Climb through the opened vent, into Marekai’s Secret HQ. 

 

 

 

 

MAREKAI’S SECRET HQ

 

Walk left a few steps, and use the computer in the back wall with the green button.  This locks Marekai in his bedroom, so he can’t catch you.  Pick up the STAR CHART from the floor, near the door on the left.  Unfortunately, Marekai breaks through his bedroom door and returns here, causing you to make a hasty retreat.  Crawl through the opened vent on the right. 

 

 

 

 

SHAY’S BEDROOM

 

Go through door on the right. 

 

 

 

 

RECREATIONAL CORRIDOR

 

Head through the door on the right, into the Central Hub. 

 

 

 

 

CENTRAL HUB

 

Go through the door under the raised platform to the Navigation Room. 

 

 

 

 

NAVIGATION ROOM

 

The Space Weaver is here, still suffering from his mental breakdown.  Now you need information from Shay’s side to complete this part - you need to know which musical notes Alex plays for Shay on the pitch pipe.  The notes are Mid Note, Mid Note, High Note, Low Note, Mid Note. 

 

Talk to the Space Weaver if you like, but he’s just babbling nonsense.  Try to give him your YARN, but he doesn’t want it, because it’s a tangled mess.  In your Inventory, use YARN with the FORK to create SPINDLED YARN, then give SPINDLED YARN to the Space Weaver.  He’s back in business!  Give STAR CHART to the Space Weaver, and he quickly weaves a NavScarf.  Now you got this STAR CHART from Marekai.  Marekai was headed… here!  So you’re not really going anywhere.  Space Weaver thought this was a drill, so he played along.  However, you want to get to Shellmound, where Shay is.  So you need to alter the Space Weaver’s destination.  As he prepares Warp Drive, quickly climb down the ladder next to him. 

 

In the lower section, look at the Navigation Scarf.  You need to convert Alex’s musical notes into the scarf.  The notes are Mid, Mid, High, Low, Mid.  Use HOOK with the Navigation Scarf, and add 3 stitches to the existing pattern, so it looks like this. 

 

 



 

The Space Weaver begins the journey… and then… stops!  Apparently, the engines are being blocked by Shay’s mum.  You need to go and sort that out.  Go through the door on the left. 

 

 

 

 

CENTRAL HUB

 

Go through the door on the left. 

 

 

 

 

RECREATIONAL CORRIDOR

 

Walk left a few steps, and enter the Control Room. 

 

 

 

 

CONTROL ROOM

 

You enter the Control Room, ready to challenge Shay’s mum.  However, there is a very good reason why she blocked the engines!  Marekai is inspecting the ship‘s Nav System, and he would detect that the engines are activated.  However, when he goes to inspect the exterior of the ship, you’ll be free to take off, and he won‘t be able to stop you. 

 

You can’t do any more, until Shay’s puzzles are completed. 

 

 

 

 

Click here to continue Shay’s journey…

 

Otherwise, click here for the final part…

 

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