12 October 2021

Broken Age: The Complete Adventure

 

YEAR:  2014


GENRE:  Point & Click Adventure


WHERE TO GET IT:   GOG






Shay Volta  -  Part 1

Shay Volta  -  Part 2

Vella Tartine  -  Part 1

Vella Tartine  -  Part 2

Shay & Vella  -  Part 3


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SHAY VOLTA  -  PART 1

 

 

INTRO

 

Broken Age is a game about 2 young teenagers - Vella and Shay - who come from vastly different worlds.  Their worlds might be different, but they share one thing in common - a strong desire to escape their fates. 

 

You can switch between Vella and Shay at any time.  Here is Shay’s journey. 

 

 

 

 

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SPACESHIP

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BEDROOM

 

You wake up in your bedroom, on board your spaceship.  Click on the floor to get out of bed. 

 

 

 

 

KITCHEN

 

After getting dressed, you find yourself in the kitchen, about to have your breakfast.  The computer is offering you Choco Rockets cereal - decide if you want this, or if you‘d prefer a different cereal.  Pick up the SPOON, and use SPOON with your cereal bowl.  Watch the cut scene. 

 

 

 

 

COMMAND CENTRE

 

The computer informs you of several emergency missions.  These missions are designed to keep you entertained, and to make you feel important.  You have to work through them all, but let’s start at the top.  Choose the following dialogue option. 

 

 

        -       We need to help those avalanche victims. 

 

 

You automatically head to the Avalanche Mission. 

 

 

 

 

AVALANCHE RESCUE MISSION

 

This mission is easy.  Simply use your SPOON with the ice cream where the Yarn Pals are trapped.  You start eating the ice cream, thus, digging them out.  You automatically go back to the Command Centre. 

 

 

 

 

COMMAND CENTRE

 

After some lunch, you’re back at the Command Centre, ready for your next mission.  Choose the following dialogue. 

 

 

        -       Let’s catch that runaway train! 

 

 

You automatically head to the Runaway Train Mission. 

 

 

 

 

RUNAWAY TRAIN MISSION

 

You, and the Yarn Pals, are on the train, travelling over the bridge.  The problem is, part of the bridge is out, and the train will crash.  If only you could wake up the Bridge Man!  No problem!  When you reach the top of the hill, simply click on the Bridge Man to wake him up.  He’ll roll out his tongue, which acts as a bridge, so you can continue your journey.  Choose if you want to do ‘The Wave’, or not.  The train is safe.  You automatically go back to the Command Centre. 

 

 

 

 

COMMAND CENTRE

 

Time for your next mission.  Choose the following dialogue option. 

 

 

        -       We have to defend the Friendship Circle! 

 

 

 

 

FRIENDSHIP CIRCLE MISSION

 

One of the Yarn Pals has been attacked.  Simply talk to him, and you’ll get a Hug Attack!  That was easy.  You automatically go back to the Command Centre. 

 

 

 

 

COMMAND CENTRE

 

There’s only one mission you haven’t done yet.  Choose the following dialogue option. 

 

 

        -       Better suit up and investigate that foreign body. 

 

 

 

 

FOREIGN BODY MISSION

 

You put on your protective safety suit, then go outside the ship.  Walk right a few steps, and click on the object with floating ribbons.  The object will attack you… but it turns out to be a PRESENT.  That’s all there is to this mission.  You automatically go back to the Command Centre. 

 

 

 

 

COMMAND CENTRE

 

You can repeat the missions if you like.  What a mundane, repetitive life you lead, Shay!  When you’re ready to break the cycle, choose the Runaway Train Mission. 

 

 

 

 

RUNAWAY TRAIN MISSION - REVISITED

 

As before, you and the Yarn Pals are onboard the train, heading for the broken bridge.  As before, click on the Bridge Man to wake him up.  He’ll roll out his tongue, which will act like a bridge.  But this time, after the train starts moving again, click on the Bridge Man again, and he’ll roll his tongue back.  The train will crash, and you’ll fall to your doom…

 

Except you don’t!  You land on some soft foam spikes.  A mysterious wolf approaches you, gives you a SCREWDRIVER, and tells you to come and see him when you’re ready for some real danger.  Before you can talk any more, the computer locates you, takes you back to your bedroom, and puts you to bed.  All missions are cancelled now. 

 

 

 

 

BEDROOM

 

Click on the floor to get out of bed.  Check your Inventory, and use the PRESENT you got from the Foreign Body Mission on yourself to open it.  It’s a GRABBING GARY ROBOT.  Walk right a few steps to see the flashing ‘Missions Cancelled’ signs.  Take the COMPRESSED AIR TANK from on top of the humidifier.  Walk right a few more steps, so you can see the door.  If you click on the door, you’ll find it locked, and the computer will drag you back to bed.  There must be another way to escape?  Don’t worry, there is.  Look at the air vent in the wall, next to the flashing ‘Missions Cancelled’ sign, and use your SCREWDRIVER on the air vent.  Take INFLATABLE RAFT from the air vent.  Use COMPRESSED AIR TANK with INFLATABLE RAFT to inflate it.  Wow!  The INFLATABLE RAFT turns out to be an INFLATABLE SHAY DOLL.  Creepy!  But this could actually be to your advantage.  Use INFLATABLE SHAY DOLL on the bed, to fool the computer into thinking that you are safely fast asleep.  Now walk right a few steps, and climb through the air vent.  You find yourself in a part of the ship you’ve never seen before. 

 

 

 

 

MAREK’S SECRET HQ

 

Marek, the mysterious wolf, greets you.  Marek is the same mysterious wolf you met in the Runaway Train Mission.  He tells you that a war is raging across the galaxy.  He’s located a distress signal in the Talon Nebula, and several people have been captured.  You must rescue them.  He gives you a TALON NEBULA STAR CHART to aid you.  Explore the room if you like.  When you’re ready, climb through the air vent on the left, to the Navigation Room. 

 

 

 

 

NAVIGATION ROOM

 

You’ve reached the Navigation Room.  The Space Weaver here will take you anywhere you want to go… provided it’s safe.  Give TALON NEBULA STAR CHART to the Space Weaver, and he’ll take you to the Talon Nebula.  Climb back through the air vent on the right. 

 

 

 

 

MAREK’S SECRET HQ

 

Talk to Marek and tell him you’ve arrived at the Talon Nebula.  Marek has pinpointed the location of the distress signal, and asks you to lower the shields so that the boom arms can be extended, and you can begin the rescue mission. 

 

At the computer console, press the green button at top left of the panel to lower the shields.  The red button controls the grappling arm.  You need to time it right, and press the red button at the correct time to grab the creature below.  The rescued creatures are kept in the Cargo Hold. 

 

Now use the yellow buttons to move your ship to another position, then use the red button to lower the grappling arm and rescue the creature below. 

 

Marek detects hostile forces, and decides to retreat, leaving one of the innocent creatures behind.  You didn’t realise you would have to decide who lives and who dies.  He detects another distress signal from Danger System 5, so that’s where you’re heading next.  He gives you DANGER SYSTEM 5 STAR CHART.  Climb through air vent on the left, to the Navigation Room. 

 

 

 

 

NAVIGATION ROOM

 

Give DANGER SYSTEM 5 STAR CHART to the Space Weaver.  When you arrive, climb back through the air vent on the right. 

 

 

 

 

MAREK’S SECRET HQ

 

As before, you need to use the computer console to rescue the creatures below.  Press the green button at top left of the panel to lower the shields.  Now press the red button at the correct time to grab the creature below. 

 

Now use the yellow buttons to move your ship to another position, then use the red button to lower the grappling arm and rescue the creature below. 

 

As you attempt to rescue the last creature, the ship falls under attack.  Autopilot takes over, locks you out of the controls, and retreats to a safe distance.  Watch the cut scene as you race back to your bedroom, in order to fool the computer into thinking you’ve been asleep all along. 

 

 

 

 

BEDROOM

 

Walk right a few steps, and climb through the air vent in the wall. 

 

 

 

 

MAREK’S SECRET HQ

 

Talk to Marek - he’s located a new distress signal from Prima Doom.  Work through all the dialogue.  You’re locked out of the control systems, so you’ll have to attempt a manual over-ride.  He gives you an OMICRON INHIBITOR to use with the Fusion Orb, which will allow you to reboot the ships shields.  He also gives you a PRIMA DOOM STAR CHART.  When conversation is over, climb through the air vent on the left. 

 

 

 

 

NAVIGATION ROOM

 

Ignore the Space Weaver for now.  Go through door on the left, which is now unlocked. 

 

 

 

 

CENTRAL HUB

 

You find yourself in the central hub of the ship.  Watch the cut scene.  Climb up the stairs to the raised platform. 

 

This is where your Control Centre is located.  Talk to the computer and work through all the dialogue.  When conversation is over, you automatically climb down the stairs again. 

 

Walk left, and go through door on the left. 

 

 

 

 

RECREATIONAL CORRIDOR

 

There are 4 doors in this corridor.  Enter through the back-right door, into the kitchen. 

 

 

 

 

KITCHEN

 

Take KNIFE from the counter on the left.  Explore the kitchen, and when you’re ready, leave the kitchen. 

 

 

 

 

RECREATIONAL CORRIDOR

 

The back-left door is locked, so you can’t enter it.  The door on the left leads to your bedroom, and there’s no point in going back there yet.  Go through door on the right, back to the Central Hub. 

 

 

 

 

CENTRAL HUB

 

Walk right, and see the 2 doors on the right wall - a green door, and a blue door.  Go through the green door, into the Teleporter Room. 

 

 

 

 

TELEPORTER ROOM

 

SAVE YOUR GAME HERE.  This circular room contains 3 teleporters, each leading to different locations.  Enter the red \ left teleporter, which will take you to the Hall Of Heroes. 

 

 

 

 

HALL OF HEROES \ JUNK ROOM

 

What just happened?  Your head has shrunk!  DO NOT GO BACK THROUGH THE TELEPORTER ON THE LEFT.  The reason for this will soon become clear.  Explore the room.  Take the blue hazard suit doll from one of the display shelves near the right.  It comes apart, so you now have HAZARD SUIT and a RADIATION HELMET.  Open the vent on the right, and climb through the vent. 

 

 

 

 

MAREK’S BEDROOM

 

Explore the room.  This is where Marek sleeps.  Go through door on the right. 

 

 

 

 

MAREK’S SECRET HQ

 

You’re back in the Secret HQ Room.  Talk to Marek if you like, but he doesn’t have anything new to say.  Crawl through the vent in the left wall, next to the door. 

 

 

 

 

NAVIGATION ROOM

 

Ignore the Space Weaver, and go through door on the left, which is now unlocked. 

 

 

 

 

CENTRAL HUB

 

You’re back in the Central Hub.  Walk right to the 2 doors in the right wall, and enter through the green door. 

 

 

 

 

TELEPORTER ROOM

 

SAVE YOUR GAME HERE.  Ignore the middle teleporter for now.  Enter the blue \ right teleporter, which will take you to the Starboard Passageway. 

 

 

 

 

STARBOARD PASSAGEWAY \ MISSION CORRIDOR

 

You’re head is even smaller now.  This corridor is where you’ll find all the ‘Mission’ rooms that you completed earlier.  Look at the Rubbish Chute next to the door.  Walk left a few steps, and go through door with the train on it. 

 

 

 

 

RUNAWAY TRAIN ROOM

 

The conductor informs you that you are banned from the train for life, because of the stunt you pulled earlier, causing the train to crash.  The Yarn Pals are still traumatised.  Leave this room. 

 

 

 

 

STARBOARD PASSAGEWAY \ MISSION CORRIDOR

 

Walk left into the next section. 

 

Enter the door with the big smiling face. 

 

 

 

 

FRIENDSHIP CIRCLE MISSION

 

This is the room where you got the Hug Attack earlier.  Talk to the Yarn Pal and work through all the dialogue.  He’s in pain, after the last attack.  You remove the CROCHET HOOK from his back, and he feels a lot better.  Now leave the room through door at the top left. 

 

 

 

 

STARBOARD PASSAGEWAY \ MISSION CORRIDOR

 

Walk left a few steps, and enter through the door with the ice cream. 

 

 

 

 

AVALANCHE RESCUE ROOM

 

Look at the huge pile of donuts, cookies, and ice cream.  Talk to the Yarn Pals if you like, but there’s not much point in repeating the avalanche rescue scene.  Take WHIPPED CREAM GUN on the right.  Leave the room. 

 

 

 

 

STARBOARD PASSAGEWAY \ MISSION CORRIDOR

 

Head through door on the left, so you’re back in the Central Hub. 

 

 

 

 

CENTRAL HUB

 

You’re standing next to the 2 doors in the right wall.  Enter the green door again. 

 

 

 

 

TELEPORTER ROOM

 

Enter the yellow \ middle teleporter, which will take you to the Fusion Orb Containment Facility. 

 

 

 

 

FUSION ORB CONTAINMENT FACILITY

 

Your head is tiny now!  Walk left into the next room. 

 

You hear the warning that radiation is present in the next room.  You are fitted with a protective radiation suit… but the helmet is missing.  Use RADIATION HELMET on yourself.  Thanks to all your trips through the teleporter, you’re head is now small enough to fit in the helmet.  Now walk through the blue force field, and walk down to the Fusion Orb Room. 

 

 

 

 

FUSION ORB ROOM

 

 Place the OMICRON INFUSION INHIBITORS on the Fusion Orb.  Walk down to leave the room. 

 

 

 

 

FUSION ORB CONTAINMENT FACILITY

 

Walk through the blue force field, then walk right a few steps.  Your protective radiation suit is removed, but the helmet remains on your head.  Use the teleporter again. 

 

 

 

 

TELEPORTER ROOM

 

Your head returns to normal size, and the helmet pops off.  Thankfully, you won’t need this tiny helmet again.  Enter the blue \ right teleporter, which will take you to the Starboard Passageway. 

 

 

 

 

STARBOARD PASSAGEWAY \ MISSION CORRIDOR

 

Thankfully, your head remains normal-size.  Walk right, through the door with the moon, into the airlock. 

 

 

 

 

AIRLOCK

 

Read the Warning Sign.  Head through the back-right door.  Continue up, and you will be taken outside the ship. 

 

 

 

 

OUTSIDE THE SHIP

 

You have to repair the boom arm out here.  You have your special safety spacesuit and air hose.  Use COMPRESSED AIR TANK on yourself, to use a substitute air hose.  Use WHIPPED CREAM GUN on yourself to attach it to your spacesuit.  .  Use KNIFE on the air hose to cut it, thus cutting your tether.  Now jump up. 

 

Navigate left around the antenna.  Float left to the Boom Arm Manual Control Panel.  Use your KNIFE on the hatch above the controls, to prise it open.  Now the controls are out of your reach, so use the GRABBING GARY ROBOT with the controls - Gary attaches itself to the controls.  Float right, navigating around the antenna.  Now float down to the ship. 

 

Climb down into the airlock. 

 

 

 

 

AIRLOCK

 

Follow the corridor down, then head through the back-left door. 

 

 

 

 

STARBOARD PASSAGEWAY \ MISSION CORRIDOR

 

It’s time to report back to Marek.  Use the teleporter in the back wall. 

 

 

 

 

TELEPORTER ROOM

 

Walk left to return to the Central Hub. 

 

 

 

 

CENTRAL HUB

 

Walk left a few steps, and enter through the red door under the raised platform back to the Navigation Room. 

 

 

 

 

NAVIGATION ROOM

 

Talk to the Space Weaver, and ask to go to Prima Doom.  But he refuses to take you there, because it is dangerous.  He suggests a few alternatives, so choose the following dialogue option. 

 

 

        -       Fine.  Cozy Cluster it is. 

 

 

You can fool him into taking you to Prima Doom by altering his Navigation Scarf, but you have to be quick now.  As he is counting down his launch to Cozy Cluster, climb down ladder next to him. 

 

In the lower section, use CROCHET HOOK with the Navigation Scarf, and add 3 stitches to the existing pattern, so it looks like this. 

 



 The poor Space Weaver is shocked when he realises his ‘mistake’.  He freaks out, and shuts down.  Crawl through vent on the right. 

 

 

 

 

MAREK’S SECRET HQ

 

Walk right a few steps and talk to Marek.  You have to use the computer console to rescue some more creatures.  It’s just like before.  Press the green button to lower shields.  Press the red button to activate the boom arm and rescue a creature.  Use the yellow buttons to move the ship to a different position. 

 

Watch the cut scene as the ship falls under attack.  Marek is injured, and you run for help. 

 

 

 

 

If you haven’t completed all of Vella’s initial tasks yet, click here to follow her journey…

 

 

Otherwise, the journey continues here…

 

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