YEAR: 2014
GENRE: Point & Click Adventure
WHERE TO GET IT: GOG
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SHAY VOLTA
- PART 1
INTRO
Broken Age is a
game about 2 young teenagers - Vella and Shay - who come from vastly different
worlds. Their worlds might be different, but they share one thing in
common - a strong desire to escape their fates.
You can switch
between Vella and Shay at any time. Here is Shay’s journey.
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SPACESHIP
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BEDROOM
You wake up in your
bedroom, on board your spaceship. Click on the floor to get out of
bed.
KITCHEN
After getting
dressed, you find yourself in the kitchen, about to have your breakfast.
The computer is offering you Choco Rockets cereal - decide if you want this, or
if you‘d prefer a different cereal. Pick up the SPOON, and
use SPOON with your cereal bowl. Watch the cut
scene.
COMMAND CENTRE
The computer
informs you of several emergency missions. These missions are designed to
keep you entertained, and to make you feel important. You have to work
through them all, but let’s start at the top. Choose the following
dialogue option.
- We need to help those avalanche
victims.
You automatically
head to the Avalanche Mission.
AVALANCHE RESCUE
MISSION
This mission is
easy. Simply use your SPOON with the ice cream where the
Yarn Pals are trapped. You start eating the ice cream, thus, digging them
out. You automatically go back to the Command Centre.
COMMAND CENTRE
After some lunch,
you’re back at the Command Centre, ready for your next mission. Choose
the following dialogue.
- Let’s catch that runaway train!
You automatically
head to the Runaway Train Mission.
RUNAWAY TRAIN
MISSION
You, and the Yarn
Pals, are on the train, travelling over the bridge. The problem is, part
of the bridge is out, and the train will crash. If only you could wake up
the Bridge Man! No problem! When you reach the top of the hill, simply
click on the Bridge Man to wake him up. He’ll roll out his tongue, which
acts as a bridge, so you can continue your journey. Choose if you want to
do ‘The Wave’, or not. The train is safe. You automatically go back
to the Command Centre.
COMMAND CENTRE
Time for your next
mission. Choose the following dialogue option.
- We have to defend the Friendship
Circle!
FRIENDSHIP CIRCLE
MISSION
One of the Yarn
Pals has been attacked. Simply talk to him, and you’ll get a Hug
Attack! That was easy. You automatically go back to the Command
Centre.
COMMAND CENTRE
There’s only one
mission you haven’t done yet. Choose the following dialogue option.
- Better suit up and investigate that
foreign body.
FOREIGN BODY
MISSION
You put on your
protective safety suit, then go outside the ship. Walk right a few steps,
and click on the object with floating ribbons. The object will attack
you… but it turns out to be a PRESENT. That’s all there is to
this mission. You automatically go back to the Command Centre.
COMMAND CENTRE
You can repeat the
missions if you like. What a mundane, repetitive life you lead,
Shay! When you’re ready to break the cycle, choose the Runaway Train
Mission.
RUNAWAY TRAIN
MISSION - REVISITED
As before, you and
the Yarn Pals are onboard the train, heading for the broken bridge. As
before, click on the Bridge Man to wake him up. He’ll roll out his
tongue, which will act like a bridge. But this time, after the train
starts moving again, click on the Bridge Man again, and he’ll roll his tongue
back. The train will crash, and you’ll fall to your doom…
Except you
don’t! You land on some soft foam spikes. A mysterious wolf
approaches you, gives you a SCREWDRIVER, and tells you to come and
see him when you’re ready for some real danger. Before you can talk any
more, the computer locates you, takes you back to your bedroom, and puts you to
bed. All missions are cancelled now.
BEDROOM
Click on the floor
to get out of bed. Check your Inventory, and use the PRESENT you
got from the Foreign Body Mission on yourself to open it. It’s a GRABBING
GARY ROBOT. Walk right a few steps to see the flashing ‘Missions
Cancelled’ signs. Take the COMPRESSED AIR TANK from on
top of the humidifier. Walk right a few more steps, so you can see the
door. If you click on the door, you’ll find it locked, and the computer
will drag you back to bed. There must be another way to escape?
Don’t worry, there is. Look at the air vent in the wall, next to the
flashing ‘Missions Cancelled’ sign, and use your SCREWDRIVER on
the air vent. Take INFLATABLE RAFT from the air vent.
Use COMPRESSED AIR TANK with INFLATABLE
RAFT to inflate it. Wow! The INFLATABLE RAFT turns
out to be an INFLATABLE SHAY DOLL. Creepy! But this
could actually be to your advantage. Use INFLATABLE SHAY DOLL on
the bed, to fool the computer into thinking that you are safely fast
asleep. Now walk right a few steps, and climb through the air vent.
You find yourself in a part of the ship you’ve never seen before.
MAREK’S SECRET HQ
Marek, the
mysterious wolf, greets you. Marek is the same mysterious wolf you met in
the Runaway Train Mission. He tells you that a war is raging across the
galaxy. He’s located a distress signal in the Talon Nebula, and several
people have been captured. You must rescue them. He gives you
a TALON NEBULA STAR CHART to aid you. Explore the room
if you like. When you’re ready, climb through the air vent on the left,
to the Navigation Room.
NAVIGATION ROOM
You’ve reached the
Navigation Room. The Space Weaver here will take you anywhere you want to
go… provided it’s safe. Give TALON NEBULA STAR CHART to
the Space Weaver, and he’ll take you to the Talon Nebula. Climb back
through the air vent on the right.
MAREK’S SECRET HQ
Talk to Marek and
tell him you’ve arrived at the Talon Nebula. Marek has pinpointed the
location of the distress signal, and asks you to lower the shields so that the
boom arms can be extended, and you can begin the rescue mission.
At the computer
console, press the green button at top left of the panel to lower the
shields. The red button controls the grappling arm. You need to
time it right, and press the red button at the correct time to grab the
creature below. The rescued creatures are kept in the Cargo Hold.
Now use the yellow
buttons to move your ship to another position, then use the red button to lower
the grappling arm and rescue the creature below.
Marek detects
hostile forces, and decides to retreat, leaving one of the innocent creatures
behind. You didn’t realise you would have to decide who lives and who
dies. He detects another distress signal from Danger System 5, so that’s
where you’re heading next. He gives you DANGER SYSTEM 5 STAR
CHART. Climb through air vent on the left, to the Navigation Room.
NAVIGATION ROOM
Give DANGER
SYSTEM 5 STAR CHART to the Space Weaver. When you arrive, climb
back through the air vent on the right.
MAREK’S SECRET HQ
As before, you need
to use the computer console to rescue the creatures below. Press the
green button at top left of the panel to lower the shields. Now press the
red button at the correct time to grab the creature below.
Now use the yellow
buttons to move your ship to another position, then use the red button to lower
the grappling arm and rescue the creature below.
As you attempt to
rescue the last creature, the ship falls under attack. Autopilot takes
over, locks you out of the controls, and retreats to a safe distance.
Watch the cut scene as you race back to your bedroom, in order to fool the
computer into thinking you’ve been asleep all along.
BEDROOM
Walk right a few
steps, and climb through the air vent in the wall.
MAREK’S SECRET HQ
Talk to Marek -
he’s located a new distress signal from Prima Doom. Work through all the
dialogue. You’re locked out of the control systems, so you’ll have to
attempt a manual over-ride. He gives you an OMICRON
INHIBITOR to use with the Fusion Orb, which will allow you to reboot
the ships shields. He also gives you a PRIMA DOOM STAR CHART.
When conversation is over, climb through the air vent on the left.
NAVIGATION ROOM
Ignore the Space
Weaver for now. Go through door on the left, which is now unlocked.
CENTRAL HUB
You find yourself
in the central hub of the ship. Watch the cut scene. Climb up the
stairs to the raised platform.
This is where your
Control Centre is located. Talk to the computer and work through all the
dialogue. When conversation is over, you automatically climb down the
stairs again.
Walk left, and go
through door on the left.
RECREATIONAL
CORRIDOR
There are 4 doors
in this corridor. Enter through the back-right door, into the
kitchen.
KITCHEN
Take KNIFE from
the counter on the left. Explore the kitchen, and when you’re ready,
leave the kitchen.
RECREATIONAL
CORRIDOR
The back-left door
is locked, so you can’t enter it. The door on the left leads to your
bedroom, and there’s no point in going back there yet. Go through door on
the right, back to the Central Hub.
CENTRAL HUB
Walk right, and see
the 2 doors on the right wall - a green door, and a blue door. Go through
the green door, into the Teleporter Room.
TELEPORTER ROOM
SAVE YOUR GAME HERE. This
circular room contains 3 teleporters, each leading to different locations.
Enter the red \ left teleporter, which will take you to the Hall Of
Heroes.
HALL OF HEROES \
JUNK ROOM
What just
happened? Your head has shrunk! DO NOT GO BACK THROUGH THE
TELEPORTER ON THE LEFT. The reason for this will soon become
clear. Explore the room. Take the blue hazard suit doll from one of
the display shelves near the right. It comes apart, so you now have HAZARD
SUIT and a RADIATION HELMET. Open the vent on the
right, and climb through the vent.
MAREK’S BEDROOM
Explore the
room. This is where Marek sleeps. Go through door on the
right.
MAREK’S SECRET HQ
You’re back in the
Secret HQ Room. Talk to Marek if you like, but he doesn’t have anything
new to say. Crawl through the vent in the left wall, next to the
door.
NAVIGATION ROOM
Ignore the Space
Weaver, and go through door on the left, which is now unlocked.
CENTRAL HUB
You’re back in the
Central Hub. Walk right to the 2 doors in the right wall, and enter
through the green door.
TELEPORTER ROOM
SAVE YOUR GAME HERE. Ignore the
middle teleporter for now. Enter the blue \ right teleporter, which will
take you to the Starboard Passageway.
STARBOARD
PASSAGEWAY \ MISSION CORRIDOR
You’re head is even
smaller now. This corridor is where you’ll find all the ‘Mission’ rooms
that you completed earlier. Look at the Rubbish Chute next to the
door. Walk left a few steps, and go through door with the train on
it.
RUNAWAY TRAIN ROOM
The conductor
informs you that you are banned from the train for life, because of the stunt
you pulled earlier, causing the train to crash. The Yarn Pals are still
traumatised. Leave this room.
STARBOARD
PASSAGEWAY \ MISSION CORRIDOR
Walk left into the
next section.
Enter the door with
the big smiling face.
FRIENDSHIP CIRCLE
MISSION
This is the room
where you got the Hug Attack earlier. Talk to the Yarn Pal and work
through all the dialogue. He’s in pain, after the last attack. You
remove the CROCHET HOOK from his back, and he feels a lot
better. Now leave the room through door at the top left.
STARBOARD
PASSAGEWAY \ MISSION CORRIDOR
Walk left a few
steps, and enter through the door with the ice cream.
AVALANCHE RESCUE
ROOM
Look at the huge
pile of donuts, cookies, and ice cream. Talk to the Yarn Pals if you
like, but there’s not much point in repeating the avalanche rescue scene.
Take WHIPPED CREAM GUN on the right. Leave the
room.
STARBOARD
PASSAGEWAY \ MISSION CORRIDOR
Head through door
on the left, so you’re back in the Central Hub.
CENTRAL HUB
You’re standing
next to the 2 doors in the right wall. Enter the green door again.
TELEPORTER ROOM
Enter the yellow \
middle teleporter, which will take you to the Fusion Orb Containment
Facility.
FUSION ORB
CONTAINMENT FACILITY
Your head is tiny
now! Walk left into the next room.
You hear the
warning that radiation is present in the next room. You are fitted with a
protective radiation suit… but the helmet is missing. Use RADIATION
HELMET on yourself. Thanks to all your trips through the
teleporter, you’re head is now small enough to fit in the helmet. Now
walk through the blue force field, and walk down to the Fusion Orb Room.
FUSION ORB ROOM
Place
the OMICRON INFUSION INHIBITORS on the Fusion Orb. Walk
down to leave the room.
FUSION ORB
CONTAINMENT FACILITY
Walk through the
blue force field, then walk right a few steps. Your protective radiation
suit is removed, but the helmet remains on your head. Use the teleporter
again.
TELEPORTER ROOM
Your head returns
to normal size, and the helmet pops off. Thankfully, you won’t need this
tiny helmet again. Enter the blue \ right teleporter, which will take you
to the Starboard Passageway.
STARBOARD
PASSAGEWAY \ MISSION CORRIDOR
Thankfully, your
head remains normal-size. Walk right, through the door with the moon,
into the airlock.
AIRLOCK
Read the Warning
Sign. Head through the back-right door. Continue up, and you will
be taken outside the ship.
OUTSIDE THE SHIP
You have to repair
the boom arm out here. You have your special safety spacesuit and air
hose. Use COMPRESSED AIR TANK on yourself, to use a
substitute air hose. Use WHIPPED CREAM GUN on yourself
to attach it to your spacesuit. . Use KNIFE on the
air hose to cut it, thus cutting your tether. Now jump up.
Navigate left
around the antenna. Float left to the Boom Arm Manual Control
Panel. Use your KNIFE on the hatch above the controls,
to prise it open. Now the controls are out of your reach, so use
the GRABBING GARY ROBOT with the controls - Gary attaches
itself to the controls. Float right, navigating around the antenna.
Now float down to the ship.
Climb down into the
airlock.
AIRLOCK
Follow the corridor
down, then head through the back-left door.
STARBOARD
PASSAGEWAY \ MISSION CORRIDOR
It’s time to report
back to Marek. Use the teleporter in the back wall.
TELEPORTER ROOM
Walk left to return
to the Central Hub.
CENTRAL HUB
Walk left a few
steps, and enter through the red door under the raised platform back to the
Navigation Room.
NAVIGATION ROOM
Talk to the Space
Weaver, and ask to go to Prima Doom. But he refuses to take you there,
because it is dangerous. He suggests a few alternatives, so choose the
following dialogue option.
- Fine. Cozy Cluster it is.
You can fool him
into taking you to Prima Doom by altering his Navigation Scarf, but you have to
be quick now. As he is counting down his launch to Cozy Cluster, climb
down ladder next to him.
In the lower
section, use CROCHET HOOK with the Navigation Scarf, and add 3
stitches to the existing pattern, so it looks like this.
The poor Space Weaver is shocked when he realises his ‘mistake’. He freaks out, and shuts down. Crawl through vent on the right.
MAREK’S SECRET HQ
Walk right a few
steps and talk to Marek. You have to use the computer console to rescue
some more creatures. It’s just like before. Press the green button
to lower shields. Press the red button to activate the boom arm and
rescue a creature. Use the yellow buttons to move the ship to a different
position.
Watch the cut scene
as the ship falls under attack. Marek is injured, and you run for
help.
If you haven’t
completed all of Vella’s initial tasks yet, click here to follow her journey…
Otherwise, the journey continues here…
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