12 October 2021

Broken Age: The Complete Adventure

 


YEAR:  2014


GENRE:  Point & Click Adventure


WHERE TO GET IT:   GOG





Shay Volta  -  Part 1

Shay Volta  -  Part 2

Vella Tartine  -  Part 1

Vella Tartine  -  Part 2

Shay & Vella  -  Part 3


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SHAY VOLTA  -  PART 2

 


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SHELLMOUND

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THE MEETING

 

Watch the cut scene.  Shay emerges from his ship, having crash-landed on Shellmound Beach.  Vella wakes up on Shellmound Beach, after trying to fight Mog Chothra.  Who could have known that Shay’s ship IS Mog Chothra.  Vella tries to punch Shay, misses, and ends up in his ship.  At the same time, Shay ends up on Shellmound Beach, outside of his ship for the first time in his life! 

 

You can continue as Shay or Vella.  But you’ll need some important information from Vella’s side, in order to complete a puzzle in Shay’s journey, and vice versa.  You can switch between the 2 characters at any time. 

 

This is Shay’s journey. 

 

 

 

 

CRASH SITE

 

Click on Shay to continue his journey. 

 

Your dad is trying to communicate with you.  Choose any dialogue options.  Wow, your dad is actually a real person!  He’s not a computer!  Look at your ship, if you like.  Walk left to the next screen. 

 

 

 

 

BEACH

 

Climb up the stairs on the right.

 

 

 

 

DEAD EYE PYRAMID CAVE \ ALEX’S SHIP

 

You find yourself outside a mysterious cave at the top of a volcano.  Enter the cave. 

 

Wow, the cave is really the inside of another spaceship.  You are greeted by Alex.  It was him that helped Vella destroy the monster known as Mog Chothra, which is actually your ship.  Talk to Alex, and work through all the dialogue.  Alex is trying to repair his ship - maybe you could help him?  He gives you a SCHEMATIC for one of the parts he needs.  When conversation is over, leave the ship\cave. 

 

Walk down the stairs, back to the beach. 

 

 

 

 

BEACH

 

At the bottom of the stairs is a HEXIPAL.  Pick it up.  The poor little guy hasn’t survived getting thrown from the ship.  Walk left a few steps, talk to your dad, who is standing next to the trough.  Work through all the dialogue with him.  He needs to find more calcium carbonate to fine-tune his hull patch mixture. 

 

Climb up stairs on the left, and talk to the Marshal Dune.  He’s choking on a musical pipe, but you think this is his natural language.  Leave him for now, and climb back down the stairs. 

 

Talk to Carol (formally Car’l) and work through all the dialogue with her.  She’s trying to make some wire hooks. 

 

Walk left, over the bridge, and on to the talking tree. 

 

 

 

 

CURTIS’S HOUSE

 

Talk to the tree and work through all the dialogue.  When conversation is over, head left, and continue left, until the snake attacks you. 

 

The snake wraps itself around you, trying to squeeze the life out of you.  However, it doesn’t realise how many hug attacks you’ve survived.  Just let the snake have it’s fun, until it tires itself out and falls to the ground.  Pick up the SNAKE.  Walk right, and continue right, until you’re back on the beach. 

 

 

 

 

BEACH

 

Walk right a few steps, then go up the stairs to where the Marshal Dune is standing.  Use the SNAKE on Marshal Dune - the snake wraps itself around Marshal Dune, and as it does so, the PITCH PIPE lodged in his throat is dislodged.  He can breathe again!  Talk to him and work through all the dialogue.  Give him your SCHEMATIC, and use the following dialogue option. 

 

 

        -       I think sand is the perfect material for making spaceship parts. 

 

 

Marshal Dune will make a GYROSCOPIC HYPERCAM MADE FROM SAND, and give it to you.  Unfortunately, since it’s sand, it’s not really useable.  Leave Marshal Dune for now. 

 

Walk left, over the bridge, and on to the talking tree. 

 

 

 

 

CURTIS’S HOUSE

 

Ignore the tree for now.  Walk left to the next screen. 

 

Walk left a few steps, and look at the mailbox in the background.  You find a FLYER about Vella in the mailbox.  Now walk right, to the talking tree. 

 

Look at the patch of vomit on the ground near the tree.  This is the result of Vella tormenting the poor tree earlier on, but the vomit has now become hard.  Place GYROSCOPIC HYPERCAM MADE FROM SAND on the patch of vomit, then show FLYER to the talking tree.  The tree has flashbacks of Vella, and throws up again, all over your GYROSCOPIC HYPERCAM MADE FROM SAND.  It turns hard, thus becoming a GYROSCOPIC HYPERCAM MOLD.  You automatically pick it up.  Walk left to the next screen. 

 

Walk left a few steps, and enter the house. 

 

Talk to Curtis and work through all the dialogue.  He’s into metal now, having given up making wooden stools.  Show FLYER to Curtis.  Give GYROSCOPIC HYPERCAM MOLD to Curtis, and he uses it to create a GYROSCOPIC HYPERCAM for you.  Explore the house if you like.  Climb up the stairs, and look at the stained glass window.  Leave the house through the door on the left, and climb up the ladder to Meriloft. 

 

 

 

 

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MERILOFT

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CLOUD VILLAGE

 

At the top of the ladder, click on F’ther, and watch the cut scene with F’ther and Harm’ny Lightbeard.  Now talk to F’ther and work through all the dialogue.  F’ther is too afraid to climb up the ladder to rescue Harm’ny Lightbeard.  When conversation is over, climb up the ladder to where Harm’ny Lightbeard is sitting.  As you climb the ladder, the ladder descends down, dragging Harm’ny Lightbeard down with it.  Talk to Harm’ny Lightbeard and work through all the dialogue. 

 

Stay on the ladder, and talk to F’ther again.  Use the following dialogue options. 

 

 

        -       Can you untie that bow on Harm’ny’s cloud? 

        -       Because it’s in the way of us saving him! 

 

 

F’ther will look at the bow - it’s tangled into a horrible knot.  Choose any dialogue option to try and untangle it.  No matter what you say, you won’t succeed in untangling it.  Talk to F’ther again, and use the following dialogue option. 

 

 

        -       You stay here, I’ll try to find a way to help your friend. 

 

 

Jump off the ladder (it will rise up again).  You’re going to need some help with that bow on Harm’ny’s cloud.  Climb down the ladder on the left, back into Curtis’s house. 

 

 

 

 

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SHELLMOUND

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CURTIS’S HOUSE

 

Climb down the stairs, and leave Curtis’s house through door on the right. 

 

Walk up to the path in the foreground, then head right, and continue right, until you reach the beach. 

 

 

 

 

BEACH

 

Talk to Carol, and use the following dialogue option. 

 

 

        -       You seem good with your hands.  Know anything about KNOTS? 

 

 

Choose any dialogue option to describe the knot.  She’s willing to draw you a diagram, except she doesn’t have anything to write with.  Leave her for now. 

 

Walk right a few steps, and climb up the stairs to Dead Eye Pyramid Cave. 

 

 

 

 

DEAD EYE PYRAMID CAVE \ ALEX’S SHIP

 

Enter the cave, which is really Alex’s spaceship. 

 

Talk to Alex, and use the following dialogue option. 

 

 

        -       Can I borrow your space pencil? 

        -       Okay, see you later! 

 

 

Alex gives you his PENCIL.  Leave the cave. 

 

Head down the stairs, back to the beach. 

 

 

 

 

BEACH

 

Walk left a few steps, and give PENCIL to Carol.  She’ll give you a DIAGRAM showing how to untie the knot.  Now head left, and make your way back to Curtis’s house. 

 

 

 

 

CURTIS’S HOUSE

 

Climb up the stairs in Curtis’s house, then leave through the door on the left.  Climb up the ladder, back to Meriloft. 

 

 

 

 

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MERILOFT

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CLOUD VILLAGE

 

Jump on the ladder on the right again.  This will lower Harm’ny Lightbeard’s cloud.  Now this whole knot puzzle is HORRENDOUS!  It’s horrible, and it’s tedious.  To make matters worse, it’s completely random.  So brace yourself.  The aim is to untie the knot by getting the correct diagram from Carol.  Since you‘ve already tried to untie the knot, you’ll now have a completely different knot to what you had before.  Talk to F’ther again, and use the following dialogue options. 

 

 

        -       F’ther, could you try to describe that knot to me? 

        -       You stay here, I’ll try to find a way to help your friend. 

 

 

You’ll see a picture of the knot.  Repeat the process of visiting Carol, down in Shellmound, choose the correct description, then return here. 

 

Ask F’ther to describe the knot for you again.  You have to match the knot with the correct untying instructions. 

 

Here are the knots.  Just choose the one that matches the picture you saw, and use the correct description with Carol. 

 

 

 

-       Like a lazy pole vaulter.



 

 

 

-       Like a mathematical formula.



 

 

 

-       Like a bucket of fingers.



 

 

 

-       A little bit like you, strangely enough.   



 

 

 

-       Like an elephant eating it’s trunk. 



 

 

 

-       Like a face that’s really a cow’s udder.  



 

 

 

-       Like an alligator wrestling a pretzel.      



 

 

 

-       Like a headache wearing a belt.   



 

 

 

Now return to F’ther, and use the correct 3 untying instructions.  Here are the correct instructions, along with their pictures. 

 

 

 

-       Make the water come out of the cup.    



 

 

 

-       Pull apart the fighting snakes.      



 

 

 

-       Pull the finger.   


 

 

-       Make the baby play Pat-A--Cake.



 

 

 

-       Unravel the sweater.



 

 

 

 -       She loves me, she loves me not…



 

 

 

-       Tug on the piggy’s tail. 



 

 

 

-       Poke the clown in the eye.



 

 

 

-       Tickle the foot.



 

 

 

-       Steal the banana.



 

 

 

-       Make The Boat Go Under The Bridge.



 

 

 

After you’ve successfully untied the knot, watch the cut scene, as you discover that Harm’ny Lightbeard’s cloud was hiding a bunch of… stuff.  He’s a hoarder!  A fish plaque falls from the cloud, which will prove useful later in the game.  You also see a Heavy Duty Anti-Gravity Thrust Unit underneath the cloud, which F’ther takes to Alex’s ship for you. 

 

 

 

 

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SHELLMOUND

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DEAD EYE PYRAMID CAVE \ ALEX’S SHIP

 

Since you are here, give GYROSCOPIC HYPERCAM to Alex.  Now leave the ship. 

 

Climb down the stairs, to the beach. 

 

 

 

 

BEACH

 

Head left, and make your way back into Curtis’s house. 

 

 

 

 

CURTIS’S HOUSE

 

Climb up the stairs, and leave the house through the door on the left. 

 

 

 

 

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MERILOFT

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CLOUD VILLAGE

 

F’ther and Harm’ny Lightbeard have gone.  Walk right to the next screen. 

 

This is the centre of the Cloud Village.  Climb up the ladder in the background, so you are in the bird’s nest. 

 

Don’t touch the bird’s egg!  Walk left to the next screen. 

 

Watch the cut scene with the Dead Eye Druids worshipping the peach tree.  Now walk left towards the Druids (watch out for the holes in the clouds), talk to them, and work through all the dialogue.  When conversation is over, click on the tree, and you’ll slide down to the screen below. 

 

At the base of the tree, walk left a few steps, and take a PEACH from the pile.  Resist the temptation to eat it.  Talk to Gus and work through all the dialogue.  He gives you his FRUIT TAPPER, that allows you to get the juice from fruits.  Now click on the hole in the tree to climb back up to where the Dead Eye Druids are. 

 

Walk right to the next screen. 

 

You’re in the bird’s nest.  Look at the egg that Jessie, the bird, is holding, and notice that it’s starting to crack.  If Jessie scares you away, simply climb back up the ladder.  Now, you want to help that little chick hatch.  Use FRUIT TAPPER with the egg - awww, what a cute little chick.  Jessie is initially angry with you, thinking you are trying to harm her egg.  But as soon as she sees her chick, she’s thrilled, and devotes all her attention to the chick.  Climb down the ladder next to the bird’s nest, and pick up BIRD SHELL at the bottom of the ladder.  Walk right to the Cloud Shoes hut.  Talk to Husker and Walt’r and work through all the dialogue.  When you’re ready, climb down the stairs to leave the hut. 

 

Walk right to the next screen. 

 

Rocky (Vella’s younger sister) is here, along with M’ggie.  Talk to them.  They’re selling cupcakes in order to start a Fundraiser Campaign about the Maiden’s Feast.  You’re happy to support their Fundraiser, but you don’t have money to buy a cupcake.  Walk up to the next screen. 

 

Vella’s Grandfather is teaching Ch’t how to fight.  Talk to Vella’s grandfather and work through all the dialogue.  Ch’t gives you some MONEY, while Vella’s grandfather realises that he is almost out of cupcake frosting.  Leave Grandfather and Ch’t, and walk back down one screen. 

 

Walk down a few steps.  Rocky and M’ggie are still selling their CUPCAKES.  Give MONEY to them, and they give you a VELLA CUPCAKE.  Walk left to the next screen.  

 

Walk up to the Cloud Shoes hut. 

 

Give VELLA CUPCAKE to Husker and Walt’r.  Walt’r licks the frosting on the cupcake, so you’re left with a CUPCAKE WITHOUT FROSTING.  You’ll have to re-frost it.  Walk down the stairs to leave the Cloud Shoes hut. 

 

Walk right to the next screen. 

 

Head up to where Vella’s Grandfather and Ch’t are practising fighting techniques. 

 

Give CUPCAKE WITHOUT FROSTING to Vella’s Grandfather.  He immediately re-frosts it… but now he’s completely run out of frosting.  You give him the CUPCAKE, and he gives you his CANE in return.  Walk down one screen. 

 

Walk left to the next screen. 

 

This is the centre of the village.  Walk left a few steps, then climb up the ladder at the back, so you’re in the bird’s nest.  Walk left, past the nest, and left to the next screen. 

 

The Dead Eye Druids are still here.  Walk left a few steps (be careful of the holes in the clouds), and talk to the Druids.  Use CANE with the Druids, to fight with them.  After attacking you, they confess to each other that they are not really blind, and they don’t really want to be Dead Eye Druids.  After that grand revelation, they jump through the clouds to begin a new life, leaving their ROBES behind.  Pick up the ROBES.  Now walk right to the next screen. 

 

Climb down the ladder next to the bird’s nest.  Walk down a few steps, and climb down the ladder at the front of the screen. 

 

Harm’ny Lightbeard is here, but he’s locked in a cage.  Talk to him a few times to learn that everyone has turned on him.  Talk to Vella’s mother and Twyla, and work through all the dialogue.  When you have the chance, make sure you use the following dialogue options with Twyla. 

 

 

        -       Well, at least your costume is cool. 

        -       Do you think you could make me a costume? 

 

 

It turns out that Twyla is an excellent seamstress, and she agrees to make you a costume if you give her a pattern and some material.  No problem.  Give her the ROBES you got from the Dead Eye Druids, and give her the BABY RADIATION SUIT.  She immediately gets to work, and in no time at all, she gives you a FEATHERY RADIATION SUIT.  Now climb up the ladder on the left. 

 

You’re at the centre of the village again.  Walk left one screen. 

 

This is where you first met F’ther and Harm’ny Lightbeard.  Climb down the ladder on the left, back down to Shellmound. 

 

 

 

 

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SHELLMOUND

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CURTIS’S HOUSE

 

Climb down the stairs in Curtis’s house, then leave the house through the door on the right. 

 

Walk down to the path in the foreground, then go right to the talking tree. 

 

Notice the FISH PLAQUE in the tree - this is the same FISH PLAQUE that fell from Harm’ny Lightbeard’s cloud.  Pity you can’t reach it.  Talk to the tree - he refuses to give you the FISH PLAQUE, unless it falls from the branches naturally.  Okay, let’s make it fall, then.  Choose any dialogue option to tell a joke to the tree.  Unfortunately, the tree doesn’t find it very funny.  Keep telling jokes to the tree, until you can use the following dialogue options (it might take several attempts before these options show up).

 

 

        -       What‘s the smallest full-grown tree you ever heard of?

        -       I’ve seen one no bigger than my hand. 

        -       A Palm Tree. 

 

 

The tree will laugh at this joke, causing the FISH PLAQUE to fall from his branches.  Pick up the FISH PLAQUE.  Walk right to the beach. 

 

 

 

 

BEACH

 

Talk to Carol, who’s still trying to make some hooks.  Show her the FISH PLAQUE, and she’ll think you caught it.  Give her the CROCHET HOOK, then use the following dialogue option. 

 

 

        -       But please promise to leave SOME fish in the ocean for future generations. 

 

 

Carol gives you her SPOOL OF WIRE, since she won’t need it anymore.  Talk to your dad and work through all the dialogue.  He’s trying to get the PH balance right in his Hull Patch Sealant mixture - it has to be exactly 7.  Use SPOON with the Hull Patch Sealant to learn that the PH level is 0!  Drop EGG SHELLS into the Sealant mixture 3 times, to raise the PH level to 9.  Now drop your PEACH into the Sealant mixture to lower the PH level to 7.  If necessary, use EGG SHELLS again to raise the PH level by 3, or use PEACH again to lower to PH level by 2.  When you have the correct level, watch the cut scene, as you and your dad return to Alex‘s ship. 

 

 

 

 

DEAD EYE PYRAMID CAVE \ ALEX’S SHIP

 

Your dad will show his Sealant mixture to Alex, and starts exploring the ship so he can patch it up.  Give FEATHER RADIATION SUIT to Alex.  If you haven’t done so already, give GYROSCOPIC HYPERCAM to Alex.  Show your HEXIPAL CREATURE to Alex, and Alex will comment that the HEXIPAL CREATURE needs re-wiring.  Give PITCH PIPE to Alex, and he’ll play the ‘Previous Destination Song’ for you.  The notes are Mid Note, Mid Note, High Note, Low Note, Mid Note.  This information will needed to complete a puzzle on Vella‘s journey.  Look at the diamond shape device on the left, next to the door.  That device is a Recharging Station, used for charging up Diamond Droogs. 

 

Now remember, Alex said that HEXIPAL needs re-wiring.  In your Inventory, combine SPOOL OF WIRE with the HEXIPAL CREATURE.  Look at the HEXIPAL CREATURE.  This puzzle is rather confusing, and very frustrating.  To make matters worse, it’s random, so it changes with every play through.  The clue to knowing how to re-wire it lies with Vella’s part of the story.  For reference, look at the photo in the Control Room, of Shay with his parents, and pay special attention to the strange symbols on the left edge. 

 

 



 

 

 

Look at Hexipal again.  Note the contact points going around the edge of the HEXIPAL, and notice that the wires are always placed as blue first, yellow next, and red last.  Click on the contact points to place the wires.  The correct coloured wires must be on the correct contact points.  The direction of the wire is also important.  For example, 1 - 2 is not the same as 2 - 1.  For my play through, I clicked on the contact points in this order. 

 

 



 

 

Exit the close-up.  Now, to check if your Hexipal is correctly wired, place HEXIPAL in the diamond shape Recharging Station next to the door, and compare the symbols that appear with the symbols in Shay‘s family photo.  If wired correctly, you’ll get the following message. 

 

 

        -       I have a good feeling about that pattern. 

 

 

Your little HEXIPAL buddy will spring to life.  Now give HEXIPAL to Alex to help him repair the damaged electronics. 

 

Watch the cut scene with the Mog Chothras. 

 

 

 

 

Click here to continue Vella’s journey…

 

 

Otherwise, click here for the final part…

 

 


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