YEAR: 2014
GENRE: Point & Click Adventure
WHERE TO GET IT: GOG
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SHAY & VELLA - PART 3
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THE PLAGUE DAM
COLLISION
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COLLISION
Watch the cut
scene, as both Mog Chothra’s arrive at the Plague Dam, and collide into each
other. Vella is on one ship, Shay is on the other ship. Neither
ship is able to move out of the way - Vella‘s ship is on a collision course
after the explosion, Shay‘s ship is on autopilot. Both of you need to
work together in order to get out of this predicament, and save the day.
You have to choose
which ship to control first. Click on the ship on the left - Shay’s
ship.
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SHAY’S SHIP
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CONTROL ROOM
Look at Rocky and
Hexipal dancing in the corner. Chat to Rocky if you like. She‘s
really enjoying herself. And it was Rocky who programmed Hexipal to
dance. Chat to Vella’s family if you like, to make sure they understand
that you weren’t kidnapping Maidens on purpose. Try to talk to Alex if
you like, but he’s busy trying to communicate with anyone that could help
them. Use the GRABBING GARY REMOTE on yourself - you
manage to get the other Mog Chothra ship to hug your ship, but then your mum
(who’s on board the other ship) over-rides your command, and her ship stops
hugging you. You can’t do anything else here at the moment, so switch to
Vella.
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VELLA’S SHIP
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CONTROL ROOM
Watch the cut
scene, with Shay’s mum desperately trying to convince the Space Weaver to
change course. Talk to Shay’s mum and work through all the
dialogue. Explore the room, and when you’re ready, leave the room.
RECREATIONAL
CORRIDOR
Go through door on
the left, into Shay’s bedroom.
SHAY’S BEDROOM
Crawl through the
open vent, into Marekai’s Secret HQ.
MAREKAI’S SECRET HQ
Walk left a few
steps. Pick up the piece of SCRAP WIRE from the computer
in the back wall. Talk to Marakai’s supervisor on the monitor and work
through all the dialogue. When conversation is over, crawl through the
open vent on the right, back to Shay’s bedroom.
SHAY’S BEDROOM
Continue right, to
the Recreational Corridor.
RECREATIONAL
CORRIDOR
Walk right a few
steps. The little HEXIPAL that was guarding the hull
breach is now lying lifeless on the floor. Pick up the HEXIPAL -
it looks like her wires have been knocked out. Poor little thing.
Maybe you could fix her up. In your Inventory, insert the SCRAP
WIRE into your HEXIPAL. Now examine the HEXIPAL.
Notice the scorch marks where the wires used to be - again, this is
random. You might spot hints of blue, yellow, and red, on the contact
points, which will help you slightly. In my play through, I placed the
wires like this.
Now exit the
close-up. If you wired it correctly, she’ll be waving her torch
again. Go through door on the right, to the Central Hub.
CENTRAL HUB
Look at the other
Mog Chothra through the window - it looks like it‘s going to melt down
soon. Now since you are in visual range of the other ship, use the DEATH
RAY REMOTE on yourself to try and cause the meltdown. However,
Alex in the other ship is afraid that you‘ll get them all killed, so he shuts
down the melt down. If only you could communicate directly with
him! That’s all you can do here for now, so switch to Shay.
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SHAY’S SHIP
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CONTROL ROOM
Alex has left the
door to the Power Room open. Follow him right, into the next room.
HULL
Your dad is here,
fixing up holes in the wall. Look at the book lying on the table in the
foreground.
This book tells you
how to wire a Hexipal Harp. Look through door on the left, and you see
several shadowy figures running past. That can’t be good! Now go
through door on the left, into the Power Room.
POWER ROOM
Several Hexipals
gather on the path, and block your way. They don’t seem very
friendly. And you can’t understand them, since they communicate by
honking tones. Leave them for now, and go right, back to the Hull.
HULL
Walk right, into
the Music Room.
MUSIC ROOM
Explore the
room. Take BROKEN RADIO on the right. Look at the
harp in the middle of the room. When you’re ready, walk back left, to the
Hull.
HULL
Climb up the ladder
to the Control Room.
CONTROL ROOM
Give BROKEN
RADIO to the Dancing Hexipal, who’ll quickly repair it, and give you
back a REPAIRED RADIO. You decide to take HEXIPAL with
you. Give REPAIRED RADIO to Alex, who can use it to try
and communicate with someone who could help. Chat to Alex, and suggest
that Vella might have a reason for starting up the death ray… although you
don’t know what that reason is. Walk through door on the right, into the
Hull.
HULL
Go left into the
Power Room.
POWER ROOM
Use your
dancing HEXIPAL with the aggressive Hexipals. They bow
to your HEXIPAL. And when you pick your HEXIPAL up
again, they seem sad. Since your dancing HEXIPAL made
such an impression on them, they will follow you around now. So leave the
room, and go right to the Hull.
HULL
Continue right to
the Music Room.
MUSIC ROOM
The little Hexipals
seem to like the harp in this room. If you could programme your own HEXIPAL with
the same tune as the harp, you might be able to communicate with the Hexipals
better. Walk left, to the Hull.
HULL
If you haven’t done
so already, look at the book on the table in the foreground. Now climb up
the ladder to the Control Room.
CONTROL ROOM
Now you have to
reprogrammed your little HEXIPAL. The idea is the same as the
previous wire puzzle. It’s fiddly, and it’s frustrating. And like
before, it’s completely random. If necessary, refer to the book you saw
in the Power Room, to see how the HEXIPAL should be
wired.
Place the HEXIPAL in
the Recharging Station next to door on the left, to see how she’s currently
wired. Now pick up HEXIPAL again.
Examine HEXIPAL in
your Inventory, and remove all 3 wires. Now you need to rewire her, to
match the harp code. Remember that the correct coloured wires must be on
the correct contact points, and the wires are always placed in the order blue,
yellow, red. Also remember that the direction of the wires is
important. For example, 1 - 2 is not the same as 2 - 1. For my play
through, I clicked on the contact points in this order.
When you have it
wired correctly, you’ll say the following message.
- That’s the harp-playing pattern, I’m
pretty sure.
You automatically
pick up HEXIPAL. Go through door on the right, and down to
the Hull.
HULL
All the little
Hexipals are still here, waiting patiently. Walk right to the Music
Room.
MUSIC ROOM
The Hexipals will
follow you here. Use your HEXIPAL with the harp - he’ll
start playing the harp, and the other Hexipals will dance along with the
music. Now they are distracted, so they won’t bother you anymore.
Head left 2 times, so you are in the Power Room.
POWER ROOM
Try to flip the
switch in the back wall. Wait a minute… this switch is really a DRUM
MALLET. So where’s the real switch? Follow the path along to
the left.
Ahh, you found the
real controls. Flip the switch in the wall to turn the power back
on. Now follow the path back around, then return right to the Hull.
HULL
Continue right to
the Music Room.
MUSIC ROOM
SAVE YOUR GAME HERE. Pick up
your HEXIPAL, who is still happily enjoying himself playing the
harp. In your Inventory, give DRUM MALLET to HEXIPAL,
then use HEXIPAL with the drum. Hmm, that didn’t make
much difference. Maybe you need to rewire your HEXIPAL.
But how? Remember Vella’s little Hexipal, waving her torch around?
If you imagine the torch is a drum mallet, that’s a good rhythm to play drums
with.
Switch to Vella,
examine her Hexipal and take note of how it is wired, then switch back to
Shay..
In your Inventory,
examine your HEXIPAL. Now remove all the wires, and rewire to
match Vella’s Hexipal. In my play through, it looked like
this.
Exit the
close-up. That’s more like it. All the Hexipals join in, and play
their own instruments. However, Alex doesn’t like all the noise they’re
making, and comes down to investigate. Stay in the Music Room for now,
and make sure Alex stays with you. Switch over to Vella.
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VELLA’S SHIP
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CENTRAL HUB
Use the DEATH
RAY REMOTE on the other Mog Chothra again. Watch the cut
scene. Your ship reluctantly moves slightly. But you still need to
make it move completely out of the way. Go through door under the raised
platform, into the Navigation Room.
NAVIGATION ROOM
Ask the Space
Weaver to change paths, but he still won’t cooperate, claiming that he can’t do
anything until you reach your current destination. Drastic action is
needed! Climb down the ladder next to him.
Touch the NavScarf
- it’s very sensitive. Maybe if you tickle the NavScarf, that will jolt
the Space Weaver into creating a new path. Use your HEXIPAL with
the NavScarf. Space Weaver finds that ticklish, but not ticklish
enough. You need to rewire the HEXIPAL to be MORE
ticklish. Remember the rhythm of Shay’s Hexipal when he was playing the
harp? Maybe you could use the same thing here. Examine HEXIPAL in
your Inventory. Remove all the wire, then rewire it to match Shay‘s
Hexipal. In my play through, it looked like this.
Exit the
close-up. If you rewired it correctly, your Hexipal will start tickling
the NavScarf, causing Space Weaver to giggle uncontrollably. You hear
Shay’s mum over the intercom, saying that she’s coming down here to find out
what is going on. Climb up the ladder.
Head through door on
the left - you bump into Shay’s mum, who asks you to watch the controls in the
Control Room, while she tries to ‘fix’ Space Weaver.
CENTRAL HUB
Go through door on
the left, into the Recreational Corridor.
RECREATIONAL CORRIDOR
Walk left a few
steps, and enter through door in the back wall, into the Control Room.
CONTROL ROOM
Now Shay’s mum is
busy with the Space Weaver, so you have full access to the controls.
Press the red triangle button in the control panel, to switch control of the
ship’s tentacles to Manual Control. Leave the Control Room.
RECREATIONAL CORRIDOR
Go through door on
the right, to the Central Hub.
CENTRAL HUB
Wait here, and
switch over to Shay.
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SHAY’S SHIP
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MUSIC ROOM
Make sure Alex is
still down here. Leave the Music Room.
HULL
Go left to the
Power Room.
POWER ROOM
Follow the path
along to the back area.
The power has been
turned off - flip the switch to turn power back on again. Now follow the
path, and leave the Power Room.
HULL
Climb up the stairs
to the Control Room.
CONTROL ROOM
Use the GRABBING GARY REMOTE one last time.
Switch to Vella.
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VELLA’S SHIP
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CENTRAL HUB
Use DEATH RAY REMOTE. Watch the cut scene, as the
ships will hug, and then melt down. It’s very tricky to get the order
right, so if something goes wrong, check the following.
- The computer in the Control Room on
Vella’s ship is set to Manual.
- Vella is in the Central Hub, while Shay’s
mum is in the Navigation Room.
- The power is switched on in the Power
Room on Shay’s ship.
- Alex stays down in the music room, while
Shay is up in the Control Room.
Now sit back and
enjoy the final cut scene, as both ships evacuate, and both Mog Chothras melt
down.
Congratulations
Shay and Vella - you are true heroes!
Watch through the
credits for some lovely artwork.
The End!
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