Your adventure begins, as you, Theo DeCabe, arrive in the Reception area of the Optimology Building. Explore the area if you like. Look at PAMPHLET on the Reception Desk, and take the PAMPHLET.
Now watch the cut scene as Mr Garriot pushes you down the lift shaft, in order to prevent you from inspecting the building.
DAY ONE
You
wake up, broken and bruised, in a medical facility, deep underground.
Look around the room if you like. That Guard by the door looks very
familiar, somehow! Talk to Dr Samantha Harty, who is standing next to
you, and work through all the dialogue. Talk to the Guard, and use the
following dialogue option.
- Urrgh…
The Guard approaches you and leans over you. Quickly
search him to find a piece of PAPER.
Look at PAPER in
your Inventory to learn that it contains a sequence of numbers that don’t mean
anything to you. Luckily, the Guard didn’t notice you taking it.
Give the piece of PAPER to
Samantha, who quietly pockets it. Talk to Dr Samantha again, and using
the following option.
- Point to the console
- Point to privacy screen.
Thanks to the PAPER you
gave her, she is now able to activate the privacy screen.
- Point to the door in the North
wall.
Samantha
will open the door. The Tall Man will enter, and kill the Guard.
After the Guard is dealt with, you and Samantha can talk
freely. Samantha explains that the whole ‘Optimology’ idea is a scam to cover up for
the companies real, demonic cult activities. She also explains that her
and her friend Janine are being held captive here, and they are trying to find
a way out. You explain that you were sent here to inspect the building, but
then you were pushed down the lift shaft. Samantha urges you to find
Janine, then she leaves. Explore the room if you like. Take BURNT PAPER from
the desk. When you’re ready, go through door in the back wall.
You
seem to be in a storage cupboard. Explore the room, and when you’re
ready, go through door on the left.
You’re out in the corridor now. Walk left a few steps,
look at spectacles on the floor to realise that they’re your spectacles - they
must have been left here when you were pulled out of the lift shaft. Pick
up the spectacles - the only thing that’s worth keeping is one of the LENSES. Walk left
a few more steps, and enter the door with a picture of a padlock next to
it.
This
appears to be the brig. Look at door to the cell, and take the MEMO on
the wall next to the cell door. Now leave the brig.
Back
in the corridor, head right until you see the door with a picture of the
surveillance camera next to it. Enter this door.
Explore
the Surveillance Room. Look at the Control Panel - you can’t use it
yet. Leave the Surveillance Room through door on the left.
In
the corridor, walk right to the next section.
There’s
a big steel door here, and you see a woman walking away. That must be
Janine. Follow her left to the next section.
Enter
door with the picture of the bed next to it.
You’re in the Dormitory. Janine is here, and she gives you
the GUNS that
Samantha requested. Sadly, Janine is too afraid to leave the Dormitory,
so you automatically leave the room with her.
In the corridor, walk right a few steps, to where Samantha is
standing. Give GUNS to
Samantha, then watch the cut scene.
Back
in the Dormitory, work through all the dialogue with Samantha and Janine.
When conversation ends, Samantha realises that you are all locked in the
Dormitory until the morning. The day ends.
DAY TWO
You
wake up the next morning, alone in the Dormitory. Go through door on the
right.
Watch
the cut scene with the boy.
You wake up on the bunk. It was just a dream!
Samantha tells you about her latest plan to capture Canning. Talk to
Samantha and work through all the dialogue. When conversation is over,
look at the locker on the left, and try to open it. Hmm, you don’t know
the password yet. Take the POST-IT
NOTE from the locker - to open the locker, ‘you only have to ask’?
Try to open the locker again, and enter the password OPEN. Close the
pop-up box, then open the locker door. Success! Look at the clothes
in the locker, and take the KEYCARD from
the top shelf in the locker. Look at KEYCARD in your Inventory to learn
that it’s for the Hub. Now take BOOK from the bunk, then go through
door on the right, into the kitchen.
In the kitchen, talk to Janine and work through all the
dialogue. When conversation is over, take NOTE from the
fridge. Now go through door in the back wall, then go through door on the
left.
Out
in the corridor, walk right a few steps. The Guard will catch you and
throw you in the Brig.
You’re
locked in the holding cell. But don’t worry. Just wait a few
seconds, and the man in red will come and teleport you out of the cell.
You’re
in the Store Room again. Look at corpse on the right. Look at the
disturbance that’s floating above the corpse. Leave the room through door
on the left.
In
the corridor, note the picture that’s next to this door - a row of 3 dots above
another row of 3 dots in a rectangle. Walk left a few steps, until you
see the Guard. Make sure the Guard sees you, then walk right, back
towards the Store Room with the 3 dots picture. The Guard will follow
you. Enter the Store Room.
In
the Store Room, watch the cut scene with the Guard and The Tall Man. You
escape to the medical room where you began.
Phone
Samantha, and use the following dialogue option.
- I got the Guard away from the door.
Now
leave the room through door on the right.
The
corridor is changing! Walk left a few steps, and talk to Samantha.
Watch the cut scene, as Samantha tries to take Canning captive… again.
This time she succeeds, and locks Canning in the holding cell.
Talk
to Canning and work through all the dialogue. When conversation is over,
leave the room.
Walk
right a few steps and enter the next door along - the door next to the big grey
door.
This is the Office, look at cult symbol on the wall.
Search filing cabinet on the left to find some PAPER about the
Universe Of Technology. Pick up DOCUMENTS that are lying on the top of
the filing cabinet. Look at DOCUMENTS in
your Inventory - you pry out the STAPLE,
and throw away the documents. Use computer on the desk, and use the
following option.
- Release Level 1 Security.
Leave
the office.
Out
in the corridor, walk right until you see the door with the surveillance camera
picture next to it. Enter this door, into the Surveillance Room.
In
the Surveillance Room, use the TouchScreen in the Control Panel, and use the
following options.
- Change camera
- Camera 4
Now
look at the monitor to see Canning’s office. Use the TouchScreen again,
and use the following option.
- Review input.
Look at the monitor again. This time, you see old footage
of Canning working at his desk. There’s something written on the notepad
on the desk, but you can’t quite make it out. Use LENS with the
monitor, and you’ll see the Passcode for the blast door - 7759. Leave
room through door on the left.
In
the corridor, walk right to the next section.
You see Samantha standing outside the big steel blast
door. Talk to Samantha and work through all the dialogue. Now
notice the small Control Panels on either side of the blast door.
Insert KEYCARD into
slot on the left of the door. Use keypad on left on the door, and enter
code 7759. Wheels appear on either side of the door, which need to be
turned simultaneously. Unfortunately, the wheels are stiff, and need 2
hands to operate… which is impossible for you since you have one arm in a
sling. You need to find some extra help. Phone Janine, and use the
following dialogue option.
- We need your help to open the Hub.
You
persuade Janine to help you. Watch the cut scene as Samantha and Janine
open the steel door. Unfortunately, Samantha is violently killed in the
process.
After
the cut scene, you’re back in the medical room where you started. Leave
the room through door on the right. Watch a scary cut scene. The
day ends.
DAY THREE
You
wake up the next morning, still in the medical room. Look at Samantha’s
body on the bed. Try phoning Samantha. You thought you had turned
her phone off before laying on the bed, but you must not have. Phone her
again. You get a weird message from her. It’s distorted, but it’s
almost as though she’s trying to tell us something - 2741. What could that
mean? Phone Janine and work through all the dialogue. When you’re
ready, leave the room through door in the back wall.
In
the Store Room, you see the Guard again. But… he’s dead! His guts
were torn out! So how can he be here? He doesn’t seem to remember
being dead. Talk to the Guard and work through all the dialogue. He
seems a lot friendlier now. When he leaves, follow him through door on
the left.
The corridor outside is spooky, just like your vision.
Walk right a few steps, to the door with ‘287’ shown
next to it. Enter this door.
This
is the Surveillance Room. Use TouchScreen in the Control Panel, and use
the following option.
- Change camera
- Camera 5 (restricted)
- Enter Passcode 2741 (Samantha‘s weird
phone message)
Look
at the monitor to see the circular chamber. Now use TouchScreen again,
and choose the following option.
- Download current image
Phone
Janine again, and choose the following dialogue option.
- I’ve seen what’s inside the Hub.
You
automatically send her the image of the circular chamber, and she agrees to
meet you outside the Hub. Leave room through door on the left.
Out
in the corridor, notice the door next to your current door is open. That
wasn’t open before. Enter the door.
You appear to be in some kind of Cloning Room, with lots of tall
cylinders against the wall. Use the computer next to the door to read the
file about Clanbronwyn Hotel. Look at the refrigeration unit. Look
at Cylinder D - there’s someone in there. Walk right a few steps, talk to
Trilby and work through all the dialogue. Could Trilby have been
cloned? Take BOOK from
desk on the right. Look at hat on desk on the right. Now leave the
room through door on the left.
In the corridor, walk left a few steps, and enter the 2nd door
from the left, into the Brig.
Canning
is still in the holding cell here. Talk to Canning, and work through all
the dialogue. When you’re discussing Dr Samantha Harty’s work, use the
following dialogue option.
- I think she was a cloner.
When
you’re ready, leave the Brig.
Back in the corridor, walk right a few steps, and enter the door
2 doors down - the door next to where ‘Father’ is
written on the grey wall.
You’re back in the medical room. Samantha’s body is still
here. She had an ID
CARD with her picture on it, didn’t she? Search her
body… but the ID
CARD is gone. Where is it? Leave the medical
room through door on the right.
In
the corridor, head right, and continue right, to the next section.
Janine is still standing outside the steel door. Talk to
Janine and work through all the dialogue. She gives you DR HARTY’S ID CARD.
Now walk right to the next section.
Back
in the corridor again, enter the opened door, into the Cloning Room.
In the Cloning Room, walk right a few steps, until you see
Trilby. Give him DR
HARTY’S ID CARD. Thinking about Dr Harty triggers some
memories in Trilby, and he agrees to help you. Both of you return to the
big steel door.
Hmmm,
Janine seems terrified of Trilby. Nevertheless, you all have to work
together if you want to get out of here. Janine and Trilby turn the
wheels that operate the door, while you stand between them. But… the
steel door won’t open now. Damn! The fuse must be broken.
You’ll need to fix it, somehow. Walk left to the next section.
In the corridor, walk right a few steps, and enter the door with
‘287’ written
on the wall next to it, so you‘re in the Surveillance Room.
In the Surveillance Room, open the fuse box on the right, and
look at the fuse box to see that one of the fuses has burnt out. You
don’t have a spare fuse to replace it, but you have something that would work
just as well. Use STAPLE in
the fuse box, then leave the room through door on the left.
Back
in the corridor, walk right to the next section.
Watch
the cut scene with multiple-Trilbys. Watch the vision in the Defoe
Manor. Watch the cut scene with the man in red. Now work through
all the dialogue with the man in red. Watch the cut scenes with The Tall
Man, and Janine. The day ends.
DAY FOUR
You
awaken in the Dormitory, after experiences a nightmare about killing
Canning. Leave the Dormitory through door on the left.
In
the corridor, enter the next door along, so you’re in the Brig.
Wait…
Canning is gone! He’s not in the holding cell. Look at the blood
splatters on the window. It’s just like what you saw in your
nightmare. Leave the Brig.
The
corridor is changing again. Janine appears… and she’s wearing a Welder’s
mask. This can’t be good! Try to avoid her, and start walking
right. If she catches you, you’ll wake up in the Dormitory - leave the
Dormitory and head right. Enter the blue door, into the shed.
In the shed, look at PICKAXE on
the floor. Take the PICKAXE,
then leave the shed.
Back
in the corridor, let Janine catch you now.
You
wake up in the Dormitory. The door on the right is glowing - enter this
door.
You find yourself in the kitchen of the DeFoe Manor. Look
at hole in the left wall. Wait for Janine to get near to you, then
use PICKAXE on
the hole. Something emerges from the hole, killing Janine. If you
don’t get the timing right, simply leave through door in the back wall, then
return here again. After she dies, the day ends.
DAY FIVE
Watch the cut scene in the asylum. You’re now in control
of Dr John Somerset from 7DAS. Walk right a few steps, wait a few
moments, and watch the cut scene with the man in red. After he leaves,
take PARCEL from
the dropper in door on the right. Look at PARCEL in your
Inventory, to open it and find the BLADE.
Look at BLADE in
your Inventory to realise that it’s some kind of key. Now interact with
wall on the left, and it will open, revealing a locked door. Use BLADE to unlock
this door, then go through it.
Climb
down all the flights of stairs, witnessing several flashbacks as you do
so. The stairs get bloodier, the further down you go. Finally,
you’ll be in a cave.
This is inside the body of Chzo. There’s a body,
restrained on a fleshy wall. Look at the body, talk to him, and work
through all the dialogue. He introduces himself as an older version of
Trilby. When conversation is over, fulfil his last wish - use BLADE to kill him,
and release him from this torment. You gain Trilby’s soul as a ball
of ENERGY.
Walk left a few steps - a younger Trilby is materialising and dematerialising
on the floor. Look at him to see his stab wound. Use the ball
of ENERGY on
this younger Trilby. Watch a few cut scenes. The man in red becomes
The Caretaker. The day ends.
DAY SIX
You’re playing as Theo again. Watch the cut scene with The
Caretaker. When The Caretaker leaves, pick up DOCUMENT from the
floor. When you’re ready, leave the kitchen.
Leave
the Dormitory through door on the left, so you are back out in the
corridor.
In
the corridor, head left to the next section.
The
steel door is still open. Head up through the steel door, into the
Hub.
Watch the cut scene with multiple Trilbys. After the cut
scene, you’re in the DeFoe Manor again. The Trilby clones follow you
everywhere. Look at PAPER on
the table next to the door, and pick up PAPER. Head through door on the
right, into the Trophy Room.
In the Trophy Room, one of the Trilby clones dies.
Take MACHETE from
above the fireplace in the back wall. Leave the room through door on the
left.
Back in the Ground Floor, you’re one Trilby clone down.
Open the front door to let another Trilby clone in. Climb up stairs to
the 1st Floor.
On the 1st Floor, another Trilby clone
dies. Go through middle door in the back wall, into bedroom.
Another Trilby clone dies. Take WELDING MASK from
the bed, then leave the bedroom.
The
last Trilby clone dies. Climb down the stairs to the Ground Floor.
Open the front door to let 3 more Trilby clones in. Climb
back up the stairs, to the 1st Floor.
One
of the Trilby clones dies. Enter door on the right, into the
Bathroom.
In the Bathroom, another Trilby clone dies. Take APRON that’s
hanging in the bath. You now have all 3 items necessary to complete the
Welder’s OUTFIT.
Leave the Bathroom.
The
last Trilby clone dies. Climb down the stairs to the Ground Floor.
Open
the front door to let more Trilby clones in. Head left, and continue
left, until you reach the Kitchen.
In the Kitchen, look at hole in the wall on the left.
Use OUTFIT on
the hole - you automatically wear the Welder’s OUTFIT. Watch the
cut scene, as you slowly float down towards the ground.
After
the cut scenes, you’re lying in the darkness. Reach out and touch the
darkness a few times, until you are in the Basement.
In
the Basement, look at the Tarpaulin near the stairs on the left. Search
the Tarpaulin a few time, until you comment that the bomb hidden in the
Tarpaulin is not going to explode unless it‘s exposed to some heat. Now
climb up the stairs, and try to go through door on the left. Watch the
cut scene, as the fire slowly spreads.
6 DAYS LATER
Watch
a few cut scenes. Eventually, you’ll end up back in the body of
Chzo. You’re a floating demon now. Float right, until you see The
Arrogant Man at front of the screen. Touch The Arrogant Man. Now
sit back, and enjoy the ending.
Hope
you enjoyed the game.
The End.
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