YEAR: 2003
GENRE: Graphic Adventure
GET THE GAME FROM: Fully Ramblomatic
DAY 1
Watch
the intro, as you arrive at the supposedly-abandoned DeFoe Manor. You are
Trilby, infamous cat-burglar. And you’re determined to steal the DeFoe family
fortune.
After
you enter the Study, try to open the window - it’s jammed. Look at the
cabinet and it’s contents. Try to open the safe, only to discover it’s
empty. The family lawyers must have got there first. Damn!
Look at painting on the wall. Search the desk - nothing of interest in
there. Look at certificates on the wall. Oh well, since the safe is
empty, there‘s no reason for you to stick around. But remember, the
window is jammed, so the only way out is through the door.
Out
in the hallway, you learn that the house is not so empty, after all.
Apparently there’s someone else here. And you scared him. Walk
along the hallway, and enter door on the right, into the bathroom.
Explore
the bathroom. Open the shower curtain. You can’t really do anything
else in here, so just leave the bathroom.
Climb
down the stairs to the Ground Floor.
In
the Entranceway, enter door on the left, into the Dining Room.
Look
at portrait of Sir Roderick DeFoe on the Dining Room wall. Go through door
on the left, into the kitchen.
Explore
the kitchen. Open cabinet to the left of the cooker, and look at the huge
bag of salt. Remember this, for later. Go through door on the left,
into the garden.
Pick up TWIG from
the ground. Explore the garden, and take note of the swimming pool and
the pipeline. When you’re ready, go back through door on the left, into
the kitchen.
Head right, and continue right,
until you reach the Entranceway.
Pick up NEWSPAPER from the
table next to the front door. Open your Inventory, and read the NEWSPAPER to learn
that Clarence DeFoe was found hanging from a tree, and his wife Julia had been
found stabbed to death in the mansion. Not a good way to go! Go through
door on the right, into the Lounge.
Explore the Lounge, and look at
painting on the wall. Now go through door on the right, into the TV Room.
Turn on the TV, and watch
the News Report about Sir Clarence DeFoe. Pick up the white EXTENSION CORD.
When you’re ready, head through door on the right into the Trophy Room.
In the Trophy Room, you meet Phil
Harty. He tells you that you are now a prisoner in this house, since
everyone who enters is unable to escape. He wants to hold a meeting in
the Living Room, to discuss the situation. Explore the room if you like,
looking at all the photos and animal heads. When you’re ready, head left
and continue left back to the Entranceway.
Climb the stairs up to the First
Floor.
Walk right a few steps, and have
a quick conversation with Simone Taylor, then follow her downstairs to the
Ground Floor.
Head left through the door, and
continue left until you reach the garden.
In garden, push the tree.
Hmm, there’s someone in the tree. Talk to the tree, and you’ll meet
Jim. After the conversation, go through door on the left, and make your
way back to the Lounge.
In the Lounge, the meeting
begins. When you get the change, talk to Simone and work through all the
dialogue. Talk to Phil and work through all the dialogue. Phil gives
you an ARTICLE from
Treasure Hunting Monthly Magazine. Open your Inventory, and read
the ARTICLE.
Talk to Jim and work through all the dialogue. After the meeting, you
feel tired, and decide to go to bed.
DAY 2
You wake up on the settee, after
a horrendous dream. Go through door on the right, into the TV Room.
Turn on the TV and watch the News
Report about Simone Taylor. Now head left, and continue left, to the
Entranceway.
Go through door on the left, into
the Dining Room.
Look at portrait of Roderick
DeFoe on the Dining Room wall - it’s… different! Talk to Jim and work through
all the dialogue. Head through door on the left, and continue left into
the garden.
In the garden, walk right a few
steps, and look at the pool. You see a blurry shape, but you can’t quite
make out what it is. Walk right to the lawn.
Talk to Phil and work through all
the dialogue. When you’re ready, head left, and make your way back to the
Entranceway.
Climb up the stairs to the First
Floor.
In the Hallway, enter the 2nd
door on the left - the door next to the stairs, so you are in the Library.
Talk to Simone and work
through all the dialogue. Look at bookshelf, and notice the sunbleached
skull on the shelf near Simone. Creepy! Pick up blue books from the
bottom left shelf. Pick up yellow books from the 2nd shelf on the left to
find a MAP.
Open your Inventory, and read the blue DEFOE
FAMILY HISTORY BOOK. Also, look at the MAP PLAN of the
DeFoe Manor. When you’re ready, leave the Library.
Climb down the stairs to the
Ground Floor.
In the Entranceway, head through
door on the left, and make your way to the garden.
Continue right to the
lawn, where Phil is. Show him the MAP PLAN - that’s his escape plan out
the window! He gives you his METAL
DETECTOR, since he doesn’t need it anymore. Walk left to
the pool.
Use METAL DETECTOR with
the pipeline in the ground. You track where the pipeline leads, and end
up at a pile of dirt Phil dug up in the lawn.
Pick up some of the dirt to
reveal a panel. Look at the panel, and try to use the panel - it didn’t
seem to do anything. Walk left, to the garden.
Ahh, the pool is drained
now. That must have been what the panel controls. Climb down the
ladder into the pool. You find the gruesome body of AJ! After telling the
others about AJ, you need to get some rest, so you go to bed.
DAY 3
Jim wakes you from another scary
nightmare. Go through door on the right, into the TV Room.
Turn on the TV and watch the News
Report about the DeFoe family lawyer’s murder. Now head through door on
the left, and continue left to the Entranceway.
Continue through door on the left
into the Dining Room.
Look at portrait of Roderick
DeFoe - it’s changed again. Talk to Phil and work through all the
dialogue. He’s still very shaken up about AJ’s murder, and he’s lashing
out at you. Go through door on the left, and make your way out into the
garden.
You’re very surprised to
find your car parked in the middle of the garden. How did it get
there? Search the car to find your LOCKPICKS. Use LOCKPICKS to pick
the lock for the tool shed, then enter the tool shed.
In the tool shed,
take SAW that’s
hanging on the wall on the left. Take PICKAXE from floor
on the right. Now leave the tool shed.
Walk right a few steps, and climb
down ladder into the garden pool.
Talk to Simone, who’s
investigating AJ’s body, and work through all the dialogue. When you’re
ready, climb up out of the pool.
Head through door on the left,
and make your way back to the Entranceway.
Climb up the stairs to the First
Floor.
Enter through 2nd door on the
left, into the Library.
Talk to Jim and work through all
the dialogue. Now leave the Library - Jim will follow you.
Use your LOCKPICKS to pick
the lock on the 4th door (next to the bathroom), then enter through door into
the master bedroom.
Open the wardrobe, and
take the green BOOK from
the top shelf. Open your Inventory, and read THE DIARY OF SIR RODERICK DEFOE.
Look at scratches below window on the right. Now open the window, then
climb out to the ledge.
While standing on the ledge, look
at the loose roof tile, look at the tree, and look at window on the
right. If you manage to cut the tree down, you may be able to access the
other window. But you can’t do this by yourself. Climb back through
the window, into the master bedroom.
Leave the master bedroom through
door on the left.
In the Hallway, go through 2nd
door on the left, into the Library.
Talk to Jim, and ask him to tag
along with you. Leave the Library. Jim will follow you.
Climb down the stairs to the
Entranceway.
Head through door on the left,
and continue left until you reach the garden.
Use your SAW on the tree in
the garden to cut it down - Jim automatically helps you. Go back through
door on the left, into the kitchen.
Make your way back to the
Entranceway.
Climb the stairs up to the First
Floor.
Enter the 4th door in the
Hallway, into the master bedroom.
Climb through window on the
right, out to the ledge.
Note that the tree is gone
now. Use your GROLLY (blue
umbrella) with the loose tile in the roof to jump across to the other
window. Now climb through the window, into the child’s bedroom.
Explore the child’s
bedroom, and take TEDDY from
the bed. Open nightstand and take the red book from the nightstand.
Open your Inventory and read THE
SECRET DIARY OF MATTHEW DEFOE. Poor Matthew appears to be
a rather troubled little boy! You need to find Matthew’s body, and hopefully
put an end to this nightmare, once and for all. When you’re ready, leave
the child’s bedroom through door on the left.
Go through 2nd door in the
Hallway, into the Library.
Look at the black Occult
books on the Library shelf near Jim, and take an Occult book. Now open
your Inventory and read the BOOK
ON WHITE MAGIC to learn how to 'find a person from their
possession'. Let’s get started then. Open your Inventory, and tie
the white EXTENSION
CORD around Matthew’s TEDDY. Now tie CORD & BEAR to
the STICK.
Now leave the Library.
Climb down the stairs to the
Ground Floor.
Head through door on the left,
and make your way to the kitchen.
Remember that huge bag of
salt you found earlier, in the kitchen cabinet? This is where it becomes
useful. Dip BEAR
& STICK into the salt. Now leave the kitchen
through door on the right, and make your way back up to the First Floor.
Enter through 3rd door in the
hallway, into the child’s bedroom.
Use the SALTY BEAR & STICK with
Matthew’s bed. That’s all you can do here for now, so leave the child’s
bedroom.
Climb down the stairs to the
Ground Floor.
Head through door on the left,
and continue left until you reach the kitchen.
In the kitchen, look at
wall on the left. There should be a stairwell right behind this
wall. Use your PICKAXE on
the wall to break through it, then climb through the hole into the basement.
Look at chains in corner
of the basement. Now open your Inventory, and look at (not use) the SALTY BEAR & STICK,
and follow the directions it gives you. Repeat this, until you find where
Matthew’s body is buried. When you find the right 'Area', dig the ’Area’ with your hands.
You find the remains of Sir Roderick and Mathew. Were they
murdered? You suddenly hear a crash coming from the other side of the
house, so leave the basement.
Head right, and continue right,
until you reach the Trophy Room.
The idol in the glass case has
fallen to the floor, and smashed. Try to pick up the idol. You don’t
remember anything after that.
DAY 4
You wake up in the tool
shed, after suffering another terrifying dream. Did you really kill
Phil? Try to open the door - it’s locked. Open your
Inventory. Most of your items are missing, including your LOCKPICKS. How are
you gonna escape now? Talk to the window - Simone is out there, keeping
guard over you, until the police arrive. Talk to Simone again, and work
through all the dialogue. Keep talking to her, and make sure you ask
about all the topics. The important dialogue options are:
- What
makes you think I killed Philip, anyway?
- I was possessed by the ghost!
- It possessed me, just like it did when I killed AJ.
- I’m delirious with guilt most of the time.
Simone doesn’t believe
you, but at least she returns your tie. Pick up tie from the floor, and
you automatically wear it again. Thankfully, your emergency LOCKPICK is still
hidden in your tie, so use LOCKPICK on
the door to pick the lock. Now simply open the door, and walk out.
Go through door on the left, into
the kitchen.
Look at Phil’s body on the floor
- he’s been run through with a machete. There’s nothing you can do for
him now, so go through door on the right, into the Dining Room.
Look at portrait of Roderick
DeFoe on the wall. Very creepy! Head right, and continue right, until you
reach the TV Room.
Turn on the TV, and watch the
report on ‘The Haunting Of DeFoe Manor’. Head left, and continue left to
the Entranceway.
Climb up the stairs to the First
Floor.
SAVE YOUR
GAME HERE.
Enter door on the far right, into the bathroom.
The bathroom appears to be
empty. But Simone follows you in, and tells you that she now believes you
are innocent, since she’s seen the killer again, while you were locked in the
tool shed. Before you can react, the killer enters the bathroom, trapping
you and Simone. You HAVE to do something! And QUICKLY! Wait until he is
on the rug, then pull the rug, to make him loose his balance. He falls,
and gets knocked unconscious. The welder mask falls off him, to reveal…
JIM!
DAY 5
The start of another day.
You and Simone discuss the situation. Jim is resting, and he has no
memory of the events from last night. Work through all the dialogue with
Simone. It’s such a tragedy, what happened to the DeFoe family. You
both agree that you HAVE to find the Welder’s body. Enter 2nd door in the
Hallway, into the Library.
In the Library, look at
the black Occult books on the right, and take an Occult book. In your
Inventory, read BLACK
MAGIC BOOK to learn how to summon spirits. When
you’re ready, leave the library.
Enter 3rd door in the Hallway,
into the child’s bedroom.
In the bedroom, talk to
Jim and work through all the dialogue. He gives you the WELDING MASK, APRON, and MACHETE, and asks you to
get rid of them for him. Leave the bedroom.
Climb down the stairs to the
Ground Floor.
Go through door on the right,
into the Living Room.
Talk to Simone and work
through all the dialogue. Take SCISSORS from the dresser. Now
go through door on the right, into the TV Room.
Turn on the TV, and watch the
report that’s taking place right now, outside the DeFoe Manor.
Apparently, police are trying to break into the Manor. Now head through
door on the left, and continue left, until you reach the Dining Room.
Look at the DeFoe portrait on the
wall - it’s now just a blank canvas. Go through door on the left, into
the kitchen.
Phil’s body is still
here. Poor Phil! Now remember, you’re trying to find the Welder’s
body. It’s the same process as when you found Matthew’s body. Open
your Inventory, and use SCISSORS to
cut the APRON to
get a leather STRIP.
Tie the leather STRIP with
the MACHETE,
then use MACHETE
& STRIP with the WELDING MASK. Finally, dip MASK & MACHETE into
the bag of salt in the kitchen cabinet. Now climb through hole on the
left, into the Basement.
In the Basement, use SALTY MASK & MACHETE on
the chains in the corner. Open your Inventory, and look at (not
use) SALTY MASK &
MACHETE, and follow the directions it gives you. Repeat
this, until you find yourself upstairs in the bathroom.
In the bathroom, open
Inventory again, and look at SALTY
MASK & MACHETE. Repeat this, and follow directions,
until it’s pointing down at the tiles. Look at the tiles. Now open
your Inventory, and use SCISSORS on SALTY MASK & MACHETE to
dismantle it. Use MACHETE on
the tiles to pry them up. You discover a body hidden under the
tiles! Look at the body to confirm that it’s Matthew‘s brother.
Pick up the BODY,
then leave the bathroom.
Climb down the stairs to the
Ground Floor.
Head right, and continue right,
until you reach the Trophy Room.
Place the BODY REMAINS on the
floor of the Trophy Room. Use WELDING
MASK and APRON with
the BODY REMAINS.
Head through door on the left, and continue left until you reach the Living
Room.
Talk to Simone, and ask her to
meet you in the Trophy Room. Go through door on the left, to the
Entranceway.
Climb up stairs to the First
Floor.
Head through 3rd door in the
Hallway, into Matthew’s bedroom.
Talk to Jim, and ask him to go
down to the Trophy Room. Leave the bedroom.
Climb down stairs to the Ground
Floor.
Head right, and continue right,
until you reach the Trophy Room.
Give TEDDY to Jim.
Take RIFLE from
above the fireplace, and give RIFLE to Simone. Open your Inventory, and
use BLACK MAGIC BOOK on
yourself.
Now sit back, and enjoy the
ending. Congratulations - you have ended the horror that has plagued this
Manor for so long.
The
End.
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