GENRE: Graphic Adventure
GET THE GAME FROM: Fully Ramblomatic or Fully Ramblomatic
INTRODUCTION
You, John
Sommerset, are Counsellor aboard the Scoutship Mephistopheles. You’ve
just finished a session counselling the ship’s physician. Have a quick
look around your office if you like, and when you’re ready, leave the
office.
As soon as you leave your office, you, and the other officers, are
summoned to the Conference Room for a briefing. Apparently, an unknown
metallic container has been detected floating in deep space. And this
container has life signs coming from inside it! The container is brought
aboard the Cargo Bay - this could be a ‘First Contact’ situation,
and you are ordered to be present when the container is opened.
After the meeting,
go through door in the back wall, so you are in the Bridge.
Serena is sitting
at the console here. She’s controlling the ship. Talk to her, and
work through all the dialogue. When conversation is over, go through door
on the left, into the Captain’s Quarters.
In the Captain’s
Quarters, work through all the dialogue. When conversation is over, you
automatically leave his Quarters, and return to the Bridge.
In the Bridge, walk
back down to the Operations Deck corridor. Look at map on the wall on the
left.
Enter through door
on the left, into the lift, and head up to the Observations Deck on the top
floor.
In the Observations
Deck, talk to Angela, and work through all the dialogue. When
conversation is over, enter the lift again, and go to the Communal Deck.
In the Communal Deck, enter the Games Room if you like, but there’s
nothing you can do in there yet. Enter Sickbay (2nd door in the
back wall). Talk to Dr William Taylor, and work through all the
dialogue. When conversation is over, leave Sickbay.
Now enter door on
the right, into your own office. Search through your desk, and read the
personnel files. Just as you are about to get started, you are summoned
to the Cargo Bay. Leave your office.
Enter lift on the
left, and go to the Engineering Deck.
In the Engineering Deck, head right, and continue right to the Cargo Bay.
The unidentified object has been beamed aboard, and everyone is ready to open
it. But then you notice a small plaque on the side - ‘Here Lies John
DeFoe’. Since it contains human remains, the Captain decides not to
open it after all. Everyone leaves the Cargo Bay, leaving the container
still sealed.
MONDAY
The container in
the Cargo Bay creaks open. What… or who… is inside?
You wake up in the quarters you share with Adam. Look at lockers
on the back wall, and use your KEYCARD to open locker on the
left. Look at the books and the clothes in the locker. Look at desk
in the bottom right, and take WRENCH SET that’s lying on top
of the desk. Now leave your quarters.
You’re in the Residential Deck corridor. Go through door on the
right, into the Canteen. Talk to Adam and work through all the
dialogue. Use dispenser on wall on the right, and choose the ‘Continental’
breakfast. Sit down next to Adam, and enjoy your breakfast. You
don’t eat the BUTTER, since you don’t like it. When you’re
ready, leave the Canteen.
Try to enter the
lift on the left… but it’s not working. Return to the Canteen.
Talk to Adam, using
the following dialogue options.
- The lift isn’t working.
- What about the lift shaft?
Adam isn’t bothered that the lift isn’t working, so it’s up to you to
fix it. Use your SPANNERS on hatch in the back wall to
open it, then climb into the opened shaft.
Walk left along the shaft, until you are on top of the lift.
There’s something stuck in the lift. Try to pull the OBJECT out,
but it’s stuck between 2 components. Maybe some lubricant would
help. Hmm, you still have that BUTTER left over from
breakfast. Use BUTTER with the OBJECT, then
pull the OBJECT out. It’s a MACHETE… and it
appears to have blood stains! But at least the lift is working
again. Now enter shaft on the right again.
Head right to the
Canteen, then leave the Canteen through door on the left. You should
report this incident to the Captain.
Enter lift on the
left, and go to the Operations Deck.
In the Operations
Deck, head up through door in the back wall, into the Bridge. Serena and
Angela inform you that the Captain is missing. Talk to them, and work
through all the dialogue. When conversation is over, try to enter the
Captain’s quarters on the left, but you can’t get in. Walk back down to
the Operations Deck corridor.
Enter lift on the
left, and go to the Communal Deck.
In the Communal Deck, enter Sickbay (2nd door in the
back wall). Talk to William and work through all the dialogue. When
conversation is over, leave Sickbay.
Use lift on the
left, and go to the Residential Deck.
In the Residential
Deck, enter through door on the right, into the Canteen. Talk to Adam,
and use the following dialogue option.
- The communicators aren’t working.
- Why don’t you come too?
- I’ll see you later.
Adam gives you an AIRLOCK PASS, so you can check outside the
ship. When you’re ready, leave the Canteen.
Use the lift on the
left, and go to the Engineering Deck.
In the Engineering Deck, head right, and continue right to the Cargo
Bay. Look at the locker box that was brought onboard yesterday to
discover that it’s now opened. Look at the round Airlock door on the
right, and use your AIRLOCK PASS on the Airlock door to open
it. You automatically enter the Airlock.
SAVE YOUR GAME HERE. In the Airlock, note that there are
switches on the left and the right. The left switch is green, because
that exit is safe to go through. Press the left switch to close the left
door. Open the cupboard in the back wall and take the EVA SUIT.
Now press switch on the right, and go through that door to leave the
ship.
Outside the ship, read the sign next to the door. You have been
warned. Open your Inventory, and attack your safety CLIP to
the safety rail. Now walk right to the steps. When you reach the
steps, simply use the safety rail again to unclip yourself, then attach
safety CLIP to the safety rail on the right. Notice the
blood splattering on the steps. Now climb up the steps.
At the top of the
ship, you discover… the Captain! Skewered onto the radio masts!
Brutally murdered!
TUESDAY
The next day starts
with a meeting in the Conference Room. You all need to decide what to do
next, after the Captain’s horrific murder. You can’t contact High Command
until… the Captain has been removed from the radio masts - you volunteer for
the gruesome task. Talk to Angela and work through all the
dialogue. Talk to Adam and work through all the dialogue. When
you’re ready, leave the Conference Room.
Head up through
door in the back wall, into the Bridge. Talk to Serena and work through
all the dialogue. When conversation is over, walk down to leave the
Bridge.
Use lift on the
left, and go to the Engineering Deck.
On the Engineering Deck, head right, and continue right, until you reach
the Cargo Bay. Look at the round Airlock door on the right, and use
your AIRLOCK PASS on the Airlock door to enter.
As before, press switch on the left to close the door. Open
cupboard in the back wall and take the EVA SUIT. SAVE
YOUR GAME HERE. Now press switch on the right, and head right to go
outside.
Attach your safety CLIP to the safety rail, then walk
right towards the steps. Use safety rail again to unclip yourself.
Now attach safety CLIP to safety rail on the right.
Finally, climb up the steps.
On top of the ship,
you’re very surprised to find that the Captain’s body is no longer skewered on
the radio masts. As you are talking to Serena through the communicator,
you hear some very strange noises, like the sounds of a struggle. Climb
back down the steps.
Continue down the steps to the Exhaust area. Look carefully at the
Exhaust, and notice the keyring at the lower right. SAVE YOUR
GAME HERE. Walk as close to the keyring as you can. Now unclip
yourself from the safety rail. Use your safety CLIP on
the keyring to snag it - it’s attached to a KEYCARD for the
Captain’s quarters. Now attach your safety CLIP to the
safety rail again, walk left, and climb up the steps.
When you see the door on the left, click on the safety rail to unclip
yourself. Now attach safety CLIP onto safety rail on the
left. Head left towards the door, click on the safety rail to unclip
yourself, then head through door on the left, back into the Airlock.
Inside the Airlock, press switch on the right to close the door.
Open cupboard in the back wall and take your UNIFORM. Now
press switch on the left, then walk through door on the left to leave the
Airlock.
Back in the Cargo
Bay, head left, and continue left, until you reach the lift. Use lift,
and go to the Operations Deck.
In the Operations
Deck, head up through door in the back wall, into the Bridge.
In the Bridge, Angela tells you that Serena appears to have gone
missing. Talk to Angela and work through all the dialogue. When
conversation is over, use the Captain’s KEYCARD on door panel
on the left to enter the Captain’s quarters.
In the Captain’s quarters, explore the room if you like. Pick up
the CODEBOOK that’s lying on the bed. When you’re ready,
leave the Captain’s quarters.
Back on the Bridge, give CODEBOOK to Angela, so that
she can send a distress signal. Angela successfully sends the distress
signal, but the nearest ship is still 5 days away. Watch the cut scene to
end the day.
WEDNESDAY
The day begins with
another meeting in the Conference Room to discuss recent events. After
the meeting, leave the Conference Room.
Out in the
Operations Deck corridor, you see Serena enter the lift. She completely
ignores you. How odd! Walk up through door in the back wall, so you are
in the Bridge.
In the Bridge, talk
to Angela and work through all the dialogue. When conversation is over,
walk down to leave the Bridge.
Use lift on the
left, and go up to the Observation Deck.
Talk to Adam on the
Observation Deck and work through all the dialogue. When conversation is
over, enter the lift again, and go to the Communal Deck.
On the Communal Deck, enter Sickbay (2nd door in the
back wall). Talk to William and work through all the dialogue. When
conversation is over, leave Sickbay.
Use lift on the
left, and go to the Residential Deck.
In the Residential
Deck, you suddenly realise how hungry you are. Enter through door on the
right, into the Canteen.
In the Canteen, use dispenser on wall on the right, and order some
lunch. Bizarrely, your lunch is covered in a strange red liquid… like
blood (yuck!). Is something stuck in the dispenser, causing it to malfunction?
Use your SPANNERS on the dispenser - you dislodge a human
hand. Leave the Canteen.
Use the lift on the
left, and go to the Communal Deck.
In the Communal Deck, enter Sickbay (2nd door on the
back wall). Talk to William, and tell him:
- I need your opinion on something.
You automatically show him the human hand. He gives you UV
RAY EMITTER, so you can see traces of blood. When you’re ready, leave
Sickbay.
Use the lift on the
left, and go back to the Residential Deck.
In the Residential Deck, go through door on the right, into the
Canteen. Use UV RAY EMITTER with dispenser on the right,
and you see traces of blood leading to the shaft in the back wall. Enter
the shaft.
In the shaft, use UV RAY EMITTER on the wall, and
you’ll see more traces of blood leading up to the narrow vent in the floor
above. Leave the shaft, and leave the Canteen.
Use the lift on the
left, and go to the Communal Deck, which is right above the Residence
Deck.
In the Communal Deck, use UV RAY EMITTER on vent in the
floor - you’ll see traces of blood leading to the panel on the wall.
Use SPANNERS on the panel to open it. Serena’s body
falls out from the panel! Angela appears, and sees you standing over
Serena's body. This does not look good.
THURSDAY
You are locked in the Brig, with Angela keeping guard. She thinks
you’re the one responsible for the murders. SAVE YOUR GAME HERE.
Talk to Angela and work through all the dialogue. As you are talking to
her, the Captain will enter, and kill Angela. As soon as you get the
chance, pick up the STUN GUN and shoot the Captain.
Take TOWEL RAIL from the wall in the cell. Now the
Captain is only stunned - you have to find a way to deal with him for
good. Leave the Brig.
Go through door on right, to the Reactor Core. Hide in the shadows
to the right of the big pipe. When the Captain enters, wait until he’s
looking at the Reactor Core, then use TOWEL RAIL on the
Captain to knock him over the railing. Now head left, back to the lift.
Use the lift on the
left, and go to the Residential Deck.
In the Residential
Deck, use the panel next to the middle door in the back wall. William
talks to you from behind his door, and tells you to meet him in the
Bridge. Go through door on the right, into the Canteen.
In the Canteen,
climb into the shaft in the back wall. You’ll find Adam hiding
here. Talk to Adam and try to reassure him. Now leave the shaft,
and leave the Canteen.
Use the lift on the
left, and go to the Operations Deck.
In Operations Deck,
head up through door in the back wall, to the Bridge. You, William, and
Adam discuss what to do next, and the 3 of you decide to use an escape pod to
escape from the ship… and whatever evil entity is lurking here. However,
it will take several hours to prepare the escape pod, so you decide to go to
bed, and flee the ship tomorrow.
FRIDAY
You and Adam meet
at the escape pod, as planned… but there is no sign of William. Where is
he? You should go and look for him. Leave the escape pods area,
then walk down to the Operations Deck corridor.
Use the lift on the
left, and go to the Residential Deck.
In the Residential
Deck, you see blood coming from under William’s door. Use the panel next
to William’s door, but nobody’s home.
Use the lift on the
left, and return to the Operations Deck.
In the Operations
Deck, head up through door in the back wall, to the Bridge. Now go door
on the right to the escape pods. Talk to Adam and work through all the
dialogue. Adam will tell you to override William's security code from the
Captain's quarters. When conversation is over, leave the escape
pods.
In the Bridge, use the Captain’s KEYCARD with door on
the left, to enter the Captain’s quarters. Now use the computer console
on the back wall, and type in the following commands.
- Email
- Date
- Captain
- 280730
- 2
- Exit
You have now
over-ridden the Residential Deck security, giving you access to William’s
quarters. Leave the Captain’s quarters, and walk down to leave the
Bridge.
Use the lift on the
left and go to the Residential Deck.
In the Residential
Deck, enter through middle door in the back wall, into William’s Quarters.
In William’s quarters, you’re met with a gruesome sight! You
automatically grab the ACCESS CARD. Explore the room if you
like, and when you’re ready, leave the room.
Use the lift on the
left, and go to the Operations Deck.
SAVE YOUR GAME HERE. Head up through door in the back wall, to
the Bridge. Go through door on the right, to the escape pods. Watch
the cut scene. Adam is sucked out into space - QUICKLY use the lever next
to Door C to close it.
SATURDAY
You wake up in Sickbay. William has you tied to the
chair. SAVE YOUR GAME HERE. Talk to him and work
through all the dialogue. When conversation is over, wait until William
places a SCALPEL down on the trolley next to you. Now
wait for him to walk away, then use the chair a few times to loosen the
straps. When your left hand is free, grab the SCALPEL from
the trolley. Now when William is standing near you, stab him with
the SCALPEL. You can now escape from Sickbay.
SUNDAY
You wake up in the
shaft - you’ve been hiding there all night, contemplating what has happened
over the last few days. After hearing noises in the Canteen, you
automatically leave the safety of the shaft.
In the Canteen, you
see a mortally wounded William. The evil entity plaguing this ship has
taken William’s eyes. William urges you to destroy the entity… then he dies.
It’s all up to you now. You are the only one left. You have
to destroy the Welder before the rescue ship arrives. SAVE YOUR
GAME HERE, pick up STUN GUN from the floor, then leave the
Canteen.
Use the lift on the
left, and go up to the Operations Deck.
Be aware that the Welder appears randomly. When you see him, shoot
him with the STUN GUN, then run away.
In the Operations
Deck, head up through door in the back wall, to the Bridge. Now enter the
Captain’s quarters on the left.
In the Captain’s
quarters. Use computer console on the back wall, and type in the following
commands.
- Captain
- 280730
- 1
- Exit
Leave the Captain’s
quarters, and leave the Bridge.
Use the lift and
the left and go to the Engineering Deck.
In the Engineering
Deck, head right, and continue right until you reach the Cargo Bay.
Use AIRLOCK PASS on the round yellow Airlock door to
enter it. SAVE YOUR GAME HERE. Use switch on the left
to close the left door. Open cupboard in the back wall, and take
the EVA SUIT. Now walk over to the right switch, but DON’T
PRESS IT YET. Wait for the Welder to appear, and THEN press the switch on
the right. You’ll both be sucked outside the ship, and you’ll be blown
over to the steps. Thankfully, your EVA SUIT saves you,
and you automatically clip yourself to the safety rail.
Climb up the stairs and SAVE YOUR GAME HERE. Remember,
you used the Captain’s computer console to withdraw the radio masts for 5
minutes. You can use this to your advantage. Walk to the middle of
the radio mast section, and wait for the Welder to appear. When he gets
close to you, walk right. If you have timed it right, the radio masts
will re appear when the Welder walks across them. The Welder is now dead,
and you automatically pick up the IDOL. However, the Welder’s
body was just a vessel. It’s the wooden IDOL that
contains the true essence of the evil, and it’s the wooden IDOL that
must be destroyed.
Climb down the steps, and continue down the steps to the
Exhaust. SAVE YOUR GAME HERE. Throw the wooden IDOL into
the Exhaust at bottom of the screen to incinerate it. The evil has
finally ended!
You see the rescue ship arrive. Walk left to the steps, then climb
up the steps. Unclip yourself from the safety rail on the right, then
attach your safety CLIP to the safety rail on the left.
Walk left towards the door, unclip yourself from the safety rail, then enter
through door on the left.
Press switch on the right to close the door. Open cupboard in the
back wall, and take your UNIFORM. Press switch on the left,
then leave the Airlock.
You meet the rescue
team. However, the outcome is not quite what you were expecting…
The End.
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