12 October 2021

Animal

 

YEAR:  1996


GENRE:  Graphic Adventure 

GET THE GAME FROM:   No Official Link

 

 

 

 




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INTRO

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LAB

 

Watch the intro to learn that Mayor Pepereinstein has been kidnapped.  It’s up to you to rescue him, and restore peace to the city. 

 

 

NOTE:  The game crashes randomly, so SAVE OFTEN!

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

PEPERAMI HALL

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LIVING ROOM

 

Your adventure starts in the Living Room of your house.  Explore the room.  Look at the LETTER on top of the fireplace, and pick up the LETTER.  You automatically read it - it’s from the Home Interactive Transportation System (HITS), saying that you’re low on funds.  Use your Inventory, then look at your SNACKERS - you only have 2 SNACKERS.  Oh dear!  You need to find more snackers, and soon!  You need snackers, so you can afford to travel around the city.  Exit the Inventory screen.  Look at the bureau, use the bureau to open it, and pick up FEATHER DUSTER from inside the bureau.  Look at the door - it’s locked from the outside.  Try to attack the door, but you can’t break your way out of here.  Look at the Television, then use the Television.  It’s actually the HIT System that allows you to travel anywhere in the city… provided you have enough funds!  

 

 

 

 

MAP

 

Select Peperami Hall, then choose the Main Entrance Hall. 

 

 

 

 

MAIN ENTRANCE HALL

 

Walk up to the Red Carpet. 

 

Walk down to the bottom of the stairs.  Pick up BOOK OF MATCHES from the floor.  Use the red carpet to climb up the stairs. 

 

 

 

 

TOP OF THE STAIRS

 

At top of the stairs, look at the Dead Biscuit, then pick up the KEYS you find.  Use the Raging Bull door to open it.  A boxing glove punches you, knocking you down the stairs.  Use the stairs to climb up them again.  There are 3 doors in the wall on the right - use the top right door to open it. 

 

 

 

 

HALL

 

This is the hall inside your home.  There are 3 doors here.  Try to use door on the left to open it, but it’s locked.  Use KEY from your Inventory on the door to unlock it. 

 

 

 

 

BEDROOM

 

This is your bedroom.  Explore the room.  Pick up the piggy bank on the shelf, to find 250 SNACKERS.  You have lots of money now.  Pick up SLIPPERS from under your bed.  Pick up PIZZA that’s lying on your bed.  Pick up the GUITAR that’s leaning against your wardrobe.  Use the amp on the right to turn it on, then use GUITAR with the amp.  Nice guitar-playing!  Now leave your bedroom, and go back to the hall. 

 

 

 

 

HALL

 

Use KEY in the middle door.

 

 

 

 

LIVING ROOM

 

 You’re back in the living room again.  But now, since you unlocked the door from the outside, you can come and go as you please.  Use the door to leave the living room. 

 

 

 

 

HALL

 

Use KEY in door on the right. 

 

 

 

 

KITCHEN

 

Welcome to your kitchen.  Explore the kitchen.  Pick up FRYING PAN from the cooker.  Open cupboard on the back wall, and pick up the CHEESE GRATER.  Pick up KITCHEN KNIFE from the surface on the right.  When you’re ready, leave the kitchen. 

 

 

 

 

HALL

 

Pick up the CHAIR.  Leave your house. 

 

 

 

 

TOP OF THE STAIRS

 

Use the Turbo Lift and the left, and go to Lower Ground 1. 

 

 

 

 

LOWER GROUND 1

 

The Turbo Lift is kinda messed up.  Going to Lower Ground 1 from the top of the stairs (where you were before), really takes you to Pepereinstein’s Laboratory. 

 

Explore the lab.  Pick up TORN PAPER from the floor.  Look at it in your Inventory to see that it’s CLONING CODE ER.  Use the bench on the left. 

 

Pick up OVEN GLOVES from the bench.  Pick up the pink box of ITCHING POWDER.  Leave the bench. 

 

Walk right to the other side of the room. 

 

You hear someone snoring.  Open the cupboard, and see Cowardly Biscuit.  Talk to Cowardly Biscuit - unfortunately, whatever you say, you can’t wake him up.  Use DEFLATED BALLOON with Cowardly Biscuit, and watch how his snores inflate the balloon.  Use CARVING KNIFE with the balloon in Cowardly Biscuit’s mouth.  The balloon bursts, finally waking up Cowardly Biscuit.  Talk to him, choosing any dialogue options.  You scare him away.  After he’s left, pick up the PILLOW he was sleeping on.  Walk right to leave the cupboard. 

 

Look at the book shelf, and look at the MANUAL on the book shelf.  The MANUAL is too high for you to reach.  But that’s no problem, simply use CHAIR with the book shelf, so you can reach, then pick up the MANUAL.  Look at it in your Inventory, to see that it’s a CLONING MANUAL.  Walk left, back to the Turbo Lift. 

 

Use the Turbo Lift, and go to Lower Ground 1. 

 

 

 

 

TOP OF THE STAIRS

 

The Turbo Lift controls are weird, so even though you selected Lower Ground 1, you’re back at the top of the stairs.  Use the top right door to enter your Hall. 

 

 

 

 

HALL

 

Use door in the back wall to enter your Living Room. 

 

 

 

 

LIVING ROOM

 

Use your Television.  This allows you to travel to various places in the city. 

 

 

 

 

MAP

 

Go to Docklands. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

DOCKLANDS

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WORK ROOM

 

You’re in some kind of work room.  Pick up SPANNER from the surface on the left.  There’s nothing else you can do here, so use HIT System in the wall. 

 

 

 

 

MAP

 

Go to the Calorie Gallery. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

CALORIE GALLERY

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GALLERY

 

You’re at the entrance to the Gallery.  Climb up the stairs. 

 

A Centurion Guard is here.  Talk to him if you like, but he doesn’t say anything.  Look at the SCRAP OF PAPER stuck on the top of his staff.  Pity you can’t reach it!  Use ITCHING POWDER on the Centurion Guard to make him itchy - he drops his staff.  Take SCRAP OF PAPER from the top of the staff.  Look at SCRAP OF PAPER in your Inventory to see that it’s CLONING CODE LED.  That’s all you can do here for now, so walk down the stairs again. 

 

Use HIT System in the wall. 

 

 

 

 

MAP

 

Go to Tuber Towers. 

 

 

 

 

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TUBER TOWERS

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OUTSIDE TUBER TOWERS

 

You are outside the door to Tuber Towers.  Pick up BUNCH OF FLOWERS from the plant pot.  Use the door to enter Reception. 

 

 

 

 

RECEPTION

 

The Doorman is fast asleep at the desk, and snoring loudly.  Walk left to his desk. 

 

Look at the Doorman.  Try to talk to him if you like, but he still doesn’t wake up.  Pick up NOTE from the cubby-holes behind him.  The NOTE is a love note to Miss Cake Mousse.  Walk right, to leave his desk. 

 

Walk right through the Entrance, to leave the building. 

 

Use HIT System in the wall. 

 

 

 

 

MAP

 

Go to Crumbs Night Club. 

 

 

 

 

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CRUMBS NIGHT CLUB

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OUTSIDE THE NIGHT CLUB

 

Climb down the stairs, towards the Club. 

 

There’s a telephone halfway down the stairs, with various business cards stuffed behind the phone.  Pick up INVITATION for the Cheap Shot Gun Shop.  In your Inventory, it becomes the TERMINUTTER BUSINESS CARD.  Pick up the Return Box in the telephone, to add to your Snackers Travel Fund.  Walk left, down the stairs, to the Club Entrance. 

 

 

 

 

CLUB ENTRANCE

 

Look at Derek and Shirley - the Door Guard chocolate digestives!  Talk to Derek and choose any dialogue options.  Derek will end up throwing you into the skip. 

 

 

 

 

SKIP

 

Look at the skip you just climbed out of.  Look at poster on the wall.  Look at rubbish bin.  Attack rubbish bin, then look at the rubbish that falls out.  Pick up CROWBAR from the pile of rubbish.  Walk left, back to the Club Entrance. 

 

 

 

 

CLUB ENTRANCE

 

Walk left to the corner. 

 

 

 

 

CORNER

 

Look at poster on the wall.  Talk to Disco Biscuit and ask him how to get into the club.  He hints that you need to look like a biscuit, before you will be allowed in.  Look at the crates, and pick up NUTCRACKER HAMMER from the crate.  Walk right, back to the Club Entrance. 

 

 

 

 

CLUB ENTRANCE

 

Use CROWBAR with the VEGHOLE COVER to pry it open.  You accidentally fall into the VEGHOLE COVER.  After climbing out again, pick up the VEGHOLE COVER - you swallow it hole, making you look like a biscuit.  Derek will now let you pay the entrance fee, and enter the club. 

 

 

 

 

INSIDE THE CLUB ENTRANCE

 

A mushroom tries to get your attention.  Use any dialogue option with him.  He’s a pusher, and he wants to know what you have for sale.  Give him the VEGHOLE COVER.  He admires the workmanship, and wants to buy it from you.  Choose any dialogue option - the mushroom gives you 60 SNACKERS for the VEGHOLE COVER, then leaves.  Walk down towards the Bar. 

 

 

 

 

CLUB BAR

 

Walk up to the Bar. 

 

Look at Regina Raisin.  Talk to her and choose any dialogue option.  Talk to her again and choose any dialogue.  She asks for a drink.  Talk to the Barman and ask for a glass of wine for Regina.  Regina Raisin is ready to chat now - choose any dialogue option.  But then she decides to ‘call it a night’, and leaves.  Talk to the Barman again and ask for a beer.  After insulting his beer, he goes to change the barrel.  While he is gone, pick up LITTLY BIDDY KEY from the shelves behind him.  Look at it in your Inventory, to realise that it’s the WATER SPRINKLER PLATE KEY.  Walk left to leave the Bar. 

 

Walk down & right to reach the Dance Floor. 

 

 

 

 

DANCE FLOOR

 

Look at the dancing biscuits.  Look at the DJ.  You can‘t progress until you get rid of all the dancing biscuits.  Look at the metal plate in the wall in the right, and try to open the metal plate - it’s locked.  Use WATER SPRINKLER PLATE KEY with the metal plate to unlock it.  Use SPANNER with the water valve to turn it on.  The sprinkler turns on, melting the dancing biscuits.  Now enter the Men’s Toilets. 

 

 

 

 

MENS TOILETS

 

Explore the bathroom.  Use one of the cubicles.  For a bit of fun, use the urinal.  Pick up LEMON ESSENCE PERFUME (it won’t appear until you’ve used one of the cubicles) from the shelf on the back wall.  Leave the bathroom. 

 

 

 

 

DANCE FLOOR

 

Walk left to leave the dance floor. 

 

 

 

 

CLUB BAR

 

Walk up to leave the bar. 

 

 

 

 

INSIDE THE CLUB ENTRANCE

 

Walk up to leave the club. 

 

 

 

 

CLUB ENTRANCE

 

You’re outside the Club again.  Derek and Shirley have gone.  Climb up stairs on the right. 

 

Watch the cut scene, as you return home for the day. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

PEPERAMI HALL

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BEDROOM

 

You wake up in your bed.  Use your GUITAR with the amp again.  Your guitar-playing is getting better.  Leave your bedroom. 

 

 

 

 

HALL

 

Look at NEWSPAPER on the floor, and pick up NEWSPAPER.  Use door on the right, and enter the Kitchen. 

 

 

 

 

KITCHEN

 

Use PIZZA with the cooker, to cook it.  When it dings, use OVEN GLOVES with the cooker to get a delicious, piping hot PIZZA.  Now leave the Kitchen. 

 

 

 

 

HALL

 

Use the door in the back wall, and enter your Living Room. 

 

 

 

 

LIVING ROOM

 

Use the Television, which is really the HIT System. 

 

 

 

 

MAP

 

Go to Tuber Towers. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

TUBER TOWERS

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OUTSIDE TUBER TOWERS

 

You are outside the door to Tuber Towers.  Use the door to enter Reception. 

 

 

 

 

RECEPTION

 

The Doorman isn’t here now.  Head up the corridor at the back-left. 

 

The Repairman is here, fixing the Lift.  Look at the painting on the wall if you like, but don’t touch it.  The painting is wired, and a guard will throw you out if you touch it.  Talk to the Repairman, and keep talking to him, until he asks to swap your CROWBAR for his WIRE CUTTERS.  Accept his deal.  He finally manages to open the Lift, and leaves you.  Use your newly-acquired WIRE CUTTERS with PAINTING OF VEGA LISA.  You automatically take it.  Walk back down to the Reception Area. 

 

Leave the building through door on the right. 

 

 

 

 

OUTSIDE TUBER TOWERS

 

Use the HIT System on the wall. 

 

 

 

 

MAP

 

Go to Downtown. 

 

 

 

 

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DOWNTOWN

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INSIDE WIDESCREEN TV SHOP

 

Look at the TV sets - they’re showing the best adverts ever!  Now leave the shop. 

 

 

 

 

OUTSIDE WIDESCREEN TV SHOP

 

Walk right to the Street Corner. 

 

 

 

 

STREET CORNER

 

Talk to the taxi driver, and ask which way to Nutbaron’s Bar.  The taxi driver tells you, the only way to get to it, is through DownTown.  So you must be heading in the right direction.  After the taxi driver leaves, talk to Potato Bum, and ask which way to Nutbaron’s Bar.  Potato Bum won’t help you unless you give him a drink.  Looks like you’ll have to find him a drink, then. 

 

Walk right to the Street. 

 

 

 

 

STREET

 

Walk down to the seedy part of town. 

 

Look at bullet holes in the wall.  For a bit of fun, enter the Tattoo Parlour.  Now continue right, along the street. 

 

You are distracted by the female dancing yoghurt… and crash straight into the lamp post.  Look at the female dancing yoghurt.  Now look at the wire fence, and use your WIRE CUTTERS with the wire fence.  Attack the fence, then walk up into the alley. 

 

 

 

 

ALLEY

 

Look at the window, and look at the crate under the window.  If you like, try to use the crate.  Look at the bird above you.  When you’re ready, knock on the door.  You get squished.  Walk right to the Cheap Shot Gun Shop. 

 

 

 

 

CHEAP SHOT GUN SHOP

 

Look at the metal security screen.  Look at the Note and the Results Page in the window.  Look at black bag in the bin.  Use the door, and when asked, tell him that you have an Invitation.  You are invited into the Gun Shop. 

 

Explore the Gun Shop.  Look at the red alarm button on the counter, and use the red alarm button.  Oops, you accidentally turned the alarm on.  Choose any dialogue option.  Almond Terminutter threatens you.  Choose any dialogue option - if he throws you out, simply enter the shop again.  Now use BUNCH OF FLOWERS as a weapon with Almond.  It seems he suffers from severe hay fever, and passes out from sneezing.  Pick up the STEEL TOE CAP from the floor.  Look at the glass case with the gun.  Try to attack the glass case.  OUCH!  The glass is unbreakable.  Or is it?  Use STEEL TOE CAP with the glass case - you succeed in cracking the glass.  Use STEEL TOE CAP with the glass case again - this time, it breaks.  Look at the BLUNDERBUSS GUN, and pick up the BLUNDERBUSS GUN.  Pick up BOX OF AMMO from the counter.  Leave the shop. 

 

Walk right, to the back of the buildings. 

 

 

 

 

BACK OF THE BUILDINGS

 

Look at the wallet on the ground.  Well, that was a bit of bad luck - you end up back at the street. 

 

 

 

 

STREET

 

Walk down to the seedy part of town. 

 

When the Chilli Pepper asks you for ammo, give him your BOX OF AMMO.  You sell him the ammo, and he gives you some more SNACKERS.  Walk right along the street. 

 

Use the wire fence to enter the alley. 

 

 

 

 

ALLEY

 

Walk right to the Cheat Shot Gun Shop. 

 

 

 

 

CHEAP SHOT GUN SHOP

 

Walk right, to the back of the buildings. 

 

 

 

 

BACK OF THE BUILDINGS

 

This time, ignore the wallet on the ground.  Walk right, to the next screen. 

 

Look at the BOOK in the bin, and pick up the BOOK.  Look at it in your Inventory, to learn that it’s a HOUDINI BOOK.  Could come in handy!  Walk up into the alley. 

 

You are confronted by a gang of Peanutters.  Use your PILLOW to fight them.  After all, there’s nothing like a good pillow fight!  After you beat them, walk up to the next screen. 

 

There’s a corrugated iron fence, with a hole in the fence.  You also end up here, if you found your way through the wooden fence earlier, but you can only use the wooden fence once.  For a bit of fun, use the hole in the fence.  After your run-in with the guard dog, walk right to Nutbaron‘s Bar. 

 

 

 

 

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NUTBARON’S BAR

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OUTSIDE NUTBARON’S BAR

 

You’re greeted by that pesky taxi driver you saw earlier.  Use any dialogue option with him.  For a bit of fun, use door on the right.  Now walk up to the green door. 

 

Look at the green arches.  Oh, Shirley and Derek are here.  They were the door guards outside the Night Club.  Talk to Derek and use any dialogue option.  Keep talking to him, and if you have your GUITAR, he takes you into the club. 

 

 

 

 

INSIDE NUTBARON’S BAR

 

Watch the cut scene, as you perform your musical debut on the stage.  When you’ve finished your great guitar solo, talk to Regina Raisin at the bar, and choose any dialogue option.  She tells you that if you buy her a drink, she’ll put you in touch with General E Nuts.  Perfect!  You’ve been looking for him!  Talk to the Barmaid, who then gives Regina a drink.  Regina, in turn, gives you NUTCRACKER SUITE TELEPHONE NUMBER, then she leaves.  Talk to the Barmaid again, and keep talking to her, and when prompted, choose to eat the Vegeburger (if you choose to eat baked beans, you’ll have to come back here later).  The whole bar goes quiet, and the Barmaid suddenly decides to leave early!  Walk left, to leave the bar, then walk up to the steel ‘Private’ door. 

 

This ‘Private’ door leads to General E Nuts office.  However, it’s guarded!  Talk to Peanutter Guard - he won’t let you in without a password.  So that’s why Regina gave you NUTCRACKER SUITE TELEPHONE NUMBER.  When you’re ready, leave the bar. 

 

 

 

 

OUTSIDE NUTBARON’S BAR

 

Walk back up towards the green door, so you’re outside the bar. 

 

Don’t enter the bar.  Use HIT System in the wall, next to the green door. 

 

 

 

 

MAP

 

Go to Crumbs Night Club. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

CRUMBS NIGHT CLUB

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OUTSIDE THE NIGHT CLUB

 

Climb down the stairs, towards the Club. 

 

There’s a telephone halfway down the stairs.  Look at the NUTCRACKER SUITE TELEPHONE NUMBER in your Inventory, and take a note of that number - 291069.  Now use the telephone, and dial the Nutcracker Suite’s number - 291069.  It rings for a long time, then a voice tells you just one word - ‘Nuts’.  Hmm, how strange.  Climb back up the stairs again. 

 

Use HIT System in the wall. 

 

 

 

 

MAP

 

Go to Nut Baron’s Bar. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

NUT BARON’S BAR

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OUTSIDE NUTBARON’S BAR

 

Use the green door to enter the bar. 

 

 

 

 

INSIDE NUTBARON’S BAR

 

Walk up to the steel ‘Private’ door. 

 

Talk to Peanutter Guard, and tell him the Password - Nuts to you!  The guard lets you enter General E Nuts office. 

 

The General’s office is not what you expected.  It’s like an African tribesman’s hut.  Explore the room.  Pick up CANS OF FOOD from under the table on the left.  Talk to General E Nuts and choose any dialogue options.  He’s rather eccentric, and doesn‘t help you much!  When you’re ready, leave his office. 

 

Watch the cut scene, as you return home for the day. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

PEPERAMI HALL

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

BEDROOM

 

You wake up in your bed.  You don’t have your guitar anymore, since you left it at Nutbaron’s Bar, so you can‘t practice your guitar-playing skills here anymore.  When you’re ready, leave your bedroom. 

 

 

 

 

HALL

 

Look at NEWSPAPER on the floor, and pick up NEWSPAPER.  You’re shocked to see a newspaper report that says Pepereinstein is dead.  Use the door in the back wall, and enter your Living Room. 

 

 

 

 

LIVING ROOM

 

Use the Television to access the HIT System. 

 

 

 

 

MAP

 

Go to Downtown. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

DOWNTOWN

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

INSIDE WIDESCREEN TV SHOP

 

Leave the shop. 

 

 

 

 

OUTSIDE WIDESCREEN TV SHOP

 

Walk right to the Street Corner. 

 

 

 

 

STREET CORNER

 

Walk right to the Street. 

 

 

 

 

STREET

 

Walk up to Toni’s Pool Hall. 

 

 

 

 

TONI’S POOL HALL

 

Enter the brown building on the left, and watch, as you deal with everyone inside (heehee).  Now use the door for Toni’s Pool Hall, and choose any dialogue options.  If you’ve been to this area before, you won’t have been able to enter.  Also, if you chose to eat the baked beans in NutBaron’s Bar, you won’t get in (you‘ll have to go back to NutBaron‘s Bar, and eat the Vegeburger).  You can only get in if you’ve eaten the vegeburger at Nutbaron’s Bar yesterday, you have a lot more power, so to speak.  You are finally allowed into the Pool Hall. 

 

 

 

 

INSIDE TONI’S POOL HALL

 

Explore the Pool Hall.  Attack the mushroom playing pool.  Poor mushroom!  Now you meet Antonio Tomazo, an acquaintance of General E Nutter.  Use any dialogue options - he sounds like a mafia boss.  When he asks for a gift, give him your cooked PIZZA.  He gives you CLONING CODE - EN and BOTTLE OF ALCOHOL in return.  Now leave the Pool Hall. 

 

 

 

 

TONI’S POOL HALL

 

Walk right to the Street. 

 

 

 

 

STREET

 

Walk left to the Street Corner. 

 

 

 

 

STREET CORNER

 

Potato Bum is still here.  Give him BOTTLE OF ALCOHOL you got from Antonio Tomazo.  Choose any dialogue option, and when he vanishes, pick up the BUTTON from the ground.  Walk left to the TV Shop. 

 

 

 

 

OUTSIDE WIDESCREEN TV SHOP

 

Enter the shop.

 

 

 

 

INSIDE WIDESCREEN TV SHOP

 

Use the Hit System. 

 

 

 

 

MAP

 

Go to Tuber Towers. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

TUBER TOWERS

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

OUTSIDE TUBER TOWERS

 

You are outside the door to Tuber Towers.  Use the door to enter Reception. 

 

 

 

 

RECEPTION

 

The Doorman will ask why you’re here - choose any dialogue option.  No matter what you say, the Doorman will throw you out. 

 

 

 

 

OUTSIDE TUBER TOWERS

 

Open the door to enter the building again. 

 

 

 

 

RECEPTION

 

Again, the Doorman will challenge why you’re here.  You automatically use FEATHER DUSTER on him to tickle him.  Now head up the corridor at the back-left. 

 

Use the Lift. 

 

 

 

 

LIFT

 

Look at the Lift Panel on the wall to see that there’s a button missing.  Use the Lift Panel.  Visit 1st Floor and 2nd Floor for a bit of fun, if you like.  But you need to get to the Penthouse.  However, the button for the Penthouse is missing.  You should have BUTTON from Potato Bum, so simply use BUTTON with the Lift Panel.  Now use the red button to travel up to the Penthouse. 

 

 

 

 

PENTHOUSE

 

Walk right to the lounge area. 

 

Explore the lounge area.  Talk to Cake Mousse and use any dialogue option.  Talk to her again - she seems to want a present from you.  Give her LEMON ESSENCE PERFUME.  She’s happy with that, and agrees to talk to you. 

 

After she sits down on the settee, talk to her, and work through all the dialogue.  She tells you that Pepereinstein has been turned into a piece of art, and he is on display at the Calorie Gallery.  But before she can finish telling you everything, someone creeps up behind you, bashes you over the head with a crowbar, and knocks you out.  When you come around, you’re rather tied up! 

 

 

 

 

SEWERS

 

You’re tied to the wall.  The first thing you need to do, is escape!  Use HOUDINI BOOK with your restraints, to free yourself.  Phew, that’s better!  Now look around the sewers, and use the inlet pipe in the back wall.  Hmm, that didn’t get you very far.  SAVE YOUR GAME HERE.  Attack the old pipe on the right, and keep attacking it until it cracks, and the sewers become flooded. 

 

 

 

 

3D SEWERS

 

The sewers flood, you float to the top, and find yourself in a strange 3D section.  You need to find 7 CDs and a clue, in order to escape.  Simply walk over items to pick them up. 

 

You begin in a large room.  This section is rather confusing.  Use your mouse to turn round and walk forward, or use the Arrow Keys on your keyboard if you find that easier.  Explore the labyrinth of tunnels, picking up a variety of bizarre weapons along the way.  Switch between weapons with the Number Keys on your keyboard.  Attack equally bizarre enemies with the Mouse Button.  You can also open doors with the Space Bar.  You’ll need Red Key, Blue Key, and Green Key, to get past certain doors.  Like I said, this section is rather confusing, so I strongly suggest you turn on the Map with the Tab key.  You can resize the Map with the ‘+’ and ‘-’ keys on the rights edge of your keyboard. 

 

 

        Movement                 -       Mouse or Arrow Keys

        Attack enemies           -       Mouse Button

        Switch Weapons         -       Number Keys

        Open doors                -       Space Bar

        Map                          -       Tab Key

        Resize map                -       ‘+’ and ‘-’ Keys 

 

 

It’s a very frustrating section, but keep searching the sewers until you find all 7 CDs, as well as the clue.  You automatically exit the sewers. 

 

At the end of this section, you will have found 7 CDs, as well as CLONING CODE HOS

 

Watch the cut scene as you rescue Pepereinstein.  He tells you to restart the Cloning Machine.  You automatically return to your Living Room. 

 

 

 

 

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PEPERAMI HALL

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LIVING ROOM

 

Go through the door to leave the Living Room. 

 

 

 

 

HALL

 

Walk down to leave the Hall. 

 

 

 

 

TOP OF THE STAIRS

 

Watch the cut scene with Carlos the Carrot and his followers.  You’re going to need a Pepperami Army to defeat them. 

 

Use the Turbo Lift on the left.  Go to Pepereinstein’s Laboratory. 

 

 

 

 

PEPEREINSTEIN’S LABORATORY

 

You find yourself in a long, white corridor, with a door to the left, and a door in front of you.  Both doors are locked.  Look at the Power Room Door in front of you, and walk up, towards the door. 

 

Now you are outside the Power Room Door.  Try to use it - it’s locked.  Look at the Entry Panel next to it.  The Entry Panel has a rhyme written on it - Best Before Opens The Door.  Look at CANS OF FOOD in your Inventory.  One of the ‘Best Before’ dates on the cans is 28 09 72.  Use the Entry Panel, and enter the code 28 09 72.  You can now enter the Power Room. 

 

 

 

 

POWER ROOM

 

You automatically make your way over the walkway, to an area next to the Lift.  Explore the area.  Pick up the BOX of peperami.  Open the Lift gates.  You need to make the Lift heavier, before it will go down.  Use the BOX of peperami in the Lift, then use the Lift. 

 

The Lift takes you down to the lower level.  Walk up to A Strange Device. 

 

Look at A Strange Device - it looks like some sort of generator.  Use A Strange Device to get a close-up.  Click on the big brown lever on the left (it’s unmarked) and pull it down - this turns on the generator.  Now look at the 3 levers, and move Lever 1 and Lever 2 to the middle position.  You have restored full power to the Cloning Room.  Walk up the hall on the right, back to the Lift. 

 

Pick up the BOX of peperami, then use the Lift. 

 

The Lift take you back to the Upper Level.  Use door on the right.  You automatically make your way along the walkway, and back to the Laboratory. 

 

 

 

 

PEPEREINSTEIN’S LABORATORY

 

Walk down, away from the Power Room Door. 

 

Look at the Cloning Room Door on the left, and look at the Entry Panel next to it.  The Entry Panel has a rhyme written on it - Best Before Opens The Door.  Look at CANS OF FOOD in your Inventory.  One of the ‘Best Before’ dates on the cans is 14 11 95.  Use the Entry Panel, and enter the code 14 11 95.  You can now enter the Cloning Room. 

 

 

 

 

CLONING ROOM

 

Explore the room.  Attack the Carrot.  Now use the Control Panel on the left, under the monitor screen.  Use the ‘ON’ switch to turn it on.  Now you have to enter a password.  If you check the 4 parts of the CLONING CODE in your Inventory, they spell the word ‘Lederhosen’.  So enter LEDERHOSEN as the password on the keyboard.  Watch the cut scene as your clones take on Carlos’s clones.  Then you have to chase Carlos himself.  You both end up at the Docks. 

 

 

 

 

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DOCKLANDS

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BAY 94

 

Carlos starts shooting at you, then he runs through a door to escape.  Follow him up the stairs.  SAVE YOUR GAME HERE.  Open the door and enter the storeroom. 

 

 

 

 

3D STOREROOM

 

This section is just like the sewers.  Here, you need to find Carlos, and shoot him.  I recommend you turn on the Map with the Tab key.  You can resize the Map with the ‘+’ and ‘-’ keys on the rights edge of your keyboard.  Don’t just stick to the edges of the rooms - sometimes, keys are hidden in the middle of the room. 

 

Finally, you catch up with Carlos - he’s the one in the white jacket.  Time for a show-down! 

 

Watch the final cut scene, as you defeat Carlos. 

 

Congratulations.  You have defeated the evil Carlos, rescued Pepereinstein, and saved Snackopilis.  You are a hero! 

 

 

 

 

The End!

 

 

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