YEAR: 1996
GENRE: Graphic Adventure
GET THE GAME FROM: No Official Link
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INTRO
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LAB
Watch the intro to
learn that Mayor Pepereinstein has been kidnapped. It’s up to you to
rescue him, and restore peace to the city.
NOTE: The game crashes randomly, so SAVE OFTEN!
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PEPERAMI HALL
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LIVING ROOM
Your adventure starts in the Living Room of your house. Explore
the room. Look at the LETTER on top of the fireplace,
and pick up the LETTER. You automatically read it - it’s from
the Home Interactive Transportation System (HITS), saying that you’re low on
funds. Use your Inventory, then look at your SNACKERS -
you only have 2 SNACKERS. Oh dear! You need to find
more snackers, and soon! You need snackers, so you can afford to travel
around the city. Exit the Inventory screen. Look at the bureau, use
the bureau to open it, and pick up FEATHER DUSTER from inside
the bureau. Look at the door - it’s locked from the outside. Try to
attack the door, but you can’t break your way out of here. Look at the
Television, then use the Television. It’s actually the HIT System that
allows you to travel anywhere in the city… provided you have enough funds!
MAP
Select Peperami
Hall, then choose the Main Entrance Hall.
MAIN ENTRANCE HALL
Walk up to the Red
Carpet.
Walk down to the bottom of the stairs. Pick up BOOK OF
MATCHES from the floor. Use the red carpet to climb up the
stairs.
TOP OF THE STAIRS
At top of the stairs, look at the Dead Biscuit, then pick up the KEYS you
find. Use the Raging Bull door to open it. A boxing glove punches
you, knocking you down the stairs. Use the stairs to climb up them
again. There are 3 doors in the wall on the right - use the top right
door to open it.
HALL
This is the hall inside your home. There are 3 doors here.
Try to use door on the left to open it, but it’s locked. Use KEY from
your Inventory on the door to unlock it.
BEDROOM
This is your bedroom. Explore the room. Pick up the piggy
bank on the shelf, to find 250 SNACKERS. You have lots of
money now. Pick up SLIPPERS from under your bed.
Pick up PIZZA that’s lying on your bed. Pick up
the GUITAR that’s leaning against your wardrobe. Use the
amp on the right to turn it on, then use GUITAR with the
amp. Nice guitar-playing! Now leave your bedroom, and go back to
the hall.
HALL
Use KEY in the middle door.
LIVING ROOM
You’re back
in the living room again. But now, since you unlocked the door from the
outside, you can come and go as you please. Use the door to leave the
living room.
HALL
Use KEY in door on the right.
KITCHEN
Welcome to your kitchen. Explore the kitchen. Pick up FRYING
PAN from the cooker. Open cupboard on the back wall, and pick up
the CHEESE GRATER. Pick up KITCHEN KNIFE from
the surface on the right. When you’re ready, leave the kitchen.
HALL
Pick up the CHAIR. Leave your house.
TOP OF THE STAIRS
Use the Turbo Lift
and the left, and go to Lower Ground 1.
LOWER GROUND 1
The Turbo Lift is
kinda messed up. Going to Lower Ground 1 from the top of the stairs
(where you were before), really takes you to Pepereinstein’s Laboratory.
Explore the lab. Pick up TORN PAPER from the
floor. Look at it in your Inventory to see that it’s CLONING CODE
ER. Use the bench on the left.
Pick up OVEN GLOVES from the bench. Pick up the
pink box of ITCHING POWDER. Leave the bench.
Walk right to the
other side of the room.
You hear someone snoring. Open the cupboard, and see Cowardly
Biscuit. Talk to Cowardly Biscuit - unfortunately, whatever you say, you
can’t wake him up. Use DEFLATED BALLOON with Cowardly
Biscuit, and watch how his snores inflate the balloon. Use CARVING
KNIFE with the balloon in Cowardly Biscuit’s mouth. The balloon
bursts, finally waking up Cowardly Biscuit. Talk to him, choosing any
dialogue options. You scare him away. After he’s left, pick up
the PILLOW he was sleeping on. Walk right to leave the
cupboard.
Look at the book shelf, and look at the MANUAL on the
book shelf. The MANUAL is too high for you to
reach. But that’s no problem, simply use CHAIR with the
book shelf, so you can reach, then pick up the MANUAL. Look
at it in your Inventory, to see that it’s a CLONING MANUAL.
Walk left, back to the Turbo Lift.
Use the Turbo Lift,
and go to Lower Ground 1.
TOP OF THE STAIRS
The Turbo Lift
controls are weird, so even though you selected Lower Ground 1, you’re back at
the top of the stairs. Use the top right door to enter your Hall.
HALL
Use door in the
back wall to enter your Living Room.
LIVING ROOM
Use your Television.
This allows you to travel to various places in the city.
MAP
Go to
Docklands.
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DOCKLANDS
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WORK ROOM
You’re in some kind of work room. Pick up SPANNER from
the surface on the left. There’s nothing else you can do here, so
use HIT System in the wall.
MAP
Go to the Calorie
Gallery.
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CALORIE GALLERY
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GALLERY
You’re at the
entrance to the Gallery. Climb up the stairs.
A Centurion Guard is here. Talk to him if you like, but he doesn’t
say anything. Look at the SCRAP OF PAPER stuck on the
top of his staff. Pity you can’t reach it! Use ITCHING POWDER on
the Centurion Guard to make him itchy - he drops his staff. Take SCRAP
OF PAPER from the top of the staff. Look at SCRAP OF
PAPER in your Inventory to see that it’s CLONING CODE LED.
That’s all you can do here for now, so walk down the stairs again.
Use HIT System in
the wall.
MAP
Go to Tuber
Towers.
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TUBER TOWERS
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OUTSIDE TUBER TOWERS
You are outside the door to Tuber Towers. Pick up BUNCH OF
FLOWERS from the plant pot. Use the door to enter
Reception.
RECEPTION
The Doorman is fast
asleep at the desk, and snoring loudly. Walk left to his desk.
Look at the Doorman. Try to talk to him if you like, but he still
doesn’t wake up. Pick up NOTE from the cubby-holes
behind him. The NOTE is a love note to Miss Cake
Mousse. Walk right, to leave his desk.
Walk right through
the Entrance, to leave the building.
Use HIT System in
the wall.
MAP
Go to Crumbs Night
Club.
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CRUMBS NIGHT CLUB
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OUTSIDE THE NIGHT CLUB
Climb down the
stairs, towards the Club.
There’s a telephone halfway down the stairs, with various business cards
stuffed behind the phone. Pick up INVITATION for the
Cheap Shot Gun Shop. In your Inventory, it becomes the TERMINUTTER
BUSINESS CARD. Pick up the Return Box in the telephone, to add to
your Snackers Travel Fund. Walk left, down the stairs, to the Club
Entrance.
CLUB ENTRANCE
Look at Derek and
Shirley - the Door Guard chocolate digestives! Talk to Derek and choose
any dialogue options. Derek will end up throwing you into the skip.
SKIP
Look at the skip you just climbed out of. Look at poster on the
wall. Look at rubbish bin. Attack rubbish bin, then look at the
rubbish that falls out. Pick up CROWBAR from the pile of
rubbish. Walk left, back to the Club Entrance.
CLUB ENTRANCE
Walk left to the
corner.
CORNER
Look at poster on the wall. Talk to Disco Biscuit and ask him how
to get into the club. He hints that you need to look like a biscuit,
before you will be allowed in. Look at the crates, and pick up NUTCRACKER
HAMMER from the crate. Walk right, back to the Club
Entrance.
CLUB ENTRANCE
Use CROWBAR with the VEGHOLE COVER to
pry it open. You accidentally fall into the VEGHOLE COVER.
After climbing out again, pick up the VEGHOLE COVER - you
swallow it hole, making you look like a biscuit. Derek will now let you
pay the entrance fee, and enter the club.
INSIDE THE CLUB ENTRANCE
A mushroom tries to get your attention. Use any dialogue option
with him. He’s a pusher, and he wants to know what you have for
sale. Give him the VEGHOLE COVER. He admires the
workmanship, and wants to buy it from you. Choose any dialogue option -
the mushroom gives you 60 SNACKERS for the VEGHOLE
COVER, then leaves. Walk down towards the Bar.
CLUB BAR
Walk up to the
Bar.
Look at Regina Raisin. Talk to her and choose any dialogue
option. Talk to her again and choose any dialogue. She asks for a
drink. Talk to the Barman and ask for a glass of wine for Regina.
Regina Raisin is ready to chat now - choose any dialogue option. But then
she decides to ‘call it a night’, and leaves. Talk to the Barman again
and ask for a beer. After insulting his beer, he goes to change the
barrel. While he is gone, pick up LITTLY BIDDY KEY from
the shelves behind him. Look at it in your Inventory, to realise that
it’s the WATER SPRINKLER PLATE KEY. Walk left to leave the
Bar.
Walk down &
right to reach the Dance Floor.
DANCE FLOOR
Look at the dancing biscuits. Look at the DJ. You can‘t
progress until you get rid of all the dancing biscuits. Look at the metal
plate in the wall in the right, and try to open the metal plate - it’s
locked. Use WATER SPRINKLER PLATE KEY with the metal
plate to unlock it. Use SPANNER with the water valve to
turn it on. The sprinkler turns on, melting the dancing biscuits.
Now enter the Men’s Toilets.
MENS TOILETS
Explore the bathroom. Use one of the cubicles. For a bit of
fun, use the urinal. Pick up LEMON ESSENCE PERFUME (it
won’t appear until you’ve used one of the cubicles) from the shelf on the back
wall. Leave the bathroom.
DANCE FLOOR
Walk left to leave
the dance floor.
CLUB BAR
Walk up to leave
the bar.
INSIDE THE CLUB ENTRANCE
Walk up to leave
the club.
CLUB ENTRANCE
You’re outside the
Club again. Derek and Shirley have gone. Climb up stairs on the
right.
Watch the cut
scene, as you return home for the day.
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PEPERAMI HALL
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BEDROOM
You wake up in your bed. Use your GUITAR with the
amp again. Your guitar-playing is getting better. Leave your
bedroom.
HALL
Look at NEWSPAPER on the floor, and pick up NEWSPAPER.
Use door on the right, and enter the Kitchen.
KITCHEN
Use PIZZA with the cooker, to cook it. When it
dings, use OVEN GLOVES with the cooker to get a delicious,
piping hot PIZZA. Now leave the Kitchen.
HALL
Use the door in the
back wall, and enter your Living Room.
LIVING ROOM
Use the Television,
which is really the HIT System.
MAP
Go to Tuber
Towers.
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TUBER TOWERS
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OUTSIDE TUBER TOWERS
You are outside the
door to Tuber Towers. Use the door to enter Reception.
RECEPTION
The Doorman isn’t
here now. Head up the corridor at the back-left.
The Repairman is here, fixing the Lift. Look at the painting on
the wall if you like, but don’t touch it. The painting is wired, and a
guard will throw you out if you touch it. Talk to the Repairman, and keep
talking to him, until he asks to swap your CROWBAR for
his WIRE CUTTERS. Accept his deal. He finally manages
to open the Lift, and leaves you. Use your newly-acquired WIRE
CUTTERS with PAINTING OF VEGA LISA. You
automatically take it. Walk back down to the Reception Area.
Leave the building through
door on the right.
OUTSIDE TUBER TOWERS
Use the HIT System
on the wall.
MAP
Go to
Downtown.
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DOWNTOWN
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INSIDE WIDESCREEN TV SHOP
Look at the TV sets
- they’re showing the best adverts ever! Now leave the shop.
OUTSIDE WIDESCREEN TV SHOP
Walk right to the
Street Corner.
STREET CORNER
Talk to the taxi
driver, and ask which way to Nutbaron’s Bar. The taxi driver tells you,
the only way to get to it, is through DownTown. So you must be heading in
the right direction. After the taxi driver leaves, talk to Potato Bum, and
ask which way to Nutbaron’s Bar. Potato Bum won’t help you unless you
give him a drink. Looks like you’ll have to find him a drink, then.
Walk right to the
Street.
STREET
Walk down to the
seedy part of town.
Look at bullet
holes in the wall. For a bit of fun, enter the Tattoo Parlour. Now
continue right, along the street.
You are distracted by the female dancing yoghurt… and crash straight
into the lamp post. Look at the female dancing yoghurt. Now look at
the wire fence, and use your WIRE CUTTERS with the wire
fence. Attack the fence, then walk up into the alley.
ALLEY
Look at the window,
and look at the crate under the window. If you like, try to use the
crate. Look at the bird above you. When you’re ready, knock on the
door. You get squished. Walk right to the Cheap Shot Gun
Shop.
CHEAP SHOT GUN SHOP
Look at the metal
security screen. Look at the Note and the Results Page in the
window. Look at black bag in the bin. Use the door, and when asked,
tell him that you have an Invitation. You are invited into the Gun
Shop.
Explore the Gun Shop. Look at the red alarm button on the counter,
and use the red alarm button. Oops, you accidentally turned the alarm
on. Choose any dialogue option. Almond Terminutter threatens
you. Choose any dialogue option - if he throws you out, simply enter the
shop again. Now use BUNCH OF FLOWERS as a weapon with
Almond. It seems he suffers from severe hay fever, and passes out from
sneezing. Pick up the STEEL TOE CAP from the
floor. Look at the glass case with the gun. Try to attack the glass
case. OUCH! The glass is unbreakable. Or is it?
Use STEEL TOE CAP with the glass case - you succeed in
cracking the glass. Use STEEL TOE CAP with the glass
case again - this time, it breaks. Look at the BLUNDERBUSS GUN,
and pick up the BLUNDERBUSS GUN. Pick up BOX OF AMMO from
the counter. Leave the shop.
Walk right, to the
back of the buildings.
BACK OF THE BUILDINGS
Look at the wallet
on the ground. Well, that was a bit of bad luck - you end up back at the
street.
STREET
Walk down to the
seedy part of town.
When the Chilli Pepper asks you for ammo, give him your BOX OF
AMMO. You sell him the ammo, and he gives you some more SNACKERS.
Walk right along the street.
Use the wire fence
to enter the alley.
ALLEY
Walk right to the
Cheat Shot Gun Shop.
CHEAP SHOT GUN SHOP
Walk right, to the
back of the buildings.
BACK OF THE BUILDINGS
This time, ignore
the wallet on the ground. Walk right, to the next screen.
Look at the BOOK in the bin, and pick up the BOOK.
Look at it in your Inventory, to learn that it’s a HOUDINI BOOK.
Could come in handy! Walk up into the alley.
You are confronted by a gang of Peanutters. Use your PILLOW to
fight them. After all, there’s nothing like a good pillow fight!
After you beat them, walk up to the next screen.
There’s a
corrugated iron fence, with a hole in the fence. You also end up here, if
you found your way through the wooden fence earlier, but you can only use the
wooden fence once. For a bit of fun, use the hole in the fence.
After your run-in with the guard dog, walk right to Nutbaron‘s Bar.
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NUTBARON’S BAR
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OUTSIDE NUTBARON’S BAR
You’re greeted by
that pesky taxi driver you saw earlier. Use any dialogue option with
him. For a bit of fun, use door on the right. Now walk up to the
green door.
Look at the green arches. Oh, Shirley and Derek are here.
They were the door guards outside the Night Club. Talk to Derek and use
any dialogue option. Keep talking to him, and if you have your GUITAR,
he takes you into the club.
INSIDE NUTBARON’S BAR
Watch the cut scene, as you perform your musical debut on the
stage. When you’ve finished your great guitar solo, talk to Regina Raisin
at the bar, and choose any dialogue option. She tells you that if you buy
her a drink, she’ll put you in touch with General E Nuts. Perfect!
You’ve been looking for him! Talk to the Barmaid, who then gives Regina a
drink. Regina, in turn, gives you NUTCRACKER SUITE TELEPHONE
NUMBER, then she leaves. Talk to the Barmaid again, and keep talking
to her, and when prompted, choose to eat the Vegeburger (if you choose to eat
baked beans, you’ll have to come back here later). The whole bar goes
quiet, and the Barmaid suddenly decides to leave early! Walk left, to
leave the bar, then walk up to the steel ‘Private’ door.
This ‘Private’ door leads to General E Nuts office. However, it’s
guarded! Talk to Peanutter Guard - he won’t let you in without a
password. So that’s why Regina gave you NUTCRACKER SUITE
TELEPHONE NUMBER. When you’re ready, leave the bar.
OUTSIDE NUTBARON’S BAR
Walk back up
towards the green door, so you’re outside the bar.
Don’t enter the
bar. Use HIT System in the wall, next to the green door.
MAP
Go to Crumbs Night
Club.
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CRUMBS NIGHT CLUB
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
OUTSIDE THE NIGHT CLUB
Climb down the
stairs, towards the Club.
There’s a telephone halfway down the stairs. Look at the NUTCRACKER
SUITE TELEPHONE NUMBER in your Inventory, and take a note of that
number - 291069. Now use the telephone, and dial the Nutcracker Suite’s
number - 291069. It rings for a long time, then a voice tells you just
one word - ‘Nuts’. Hmm, how strange. Climb back up the stairs again.
Use HIT System in
the wall.
MAP
Go to Nut Baron’s
Bar.
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NUT BARON’S BAR
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
OUTSIDE NUTBARON’S BAR
Use the green door
to enter the bar.
INSIDE NUTBARON’S BAR
Walk up to the
steel ‘Private’ door.
Talk to Peanutter
Guard, and tell him the Password - Nuts to you! The guard lets you enter
General E Nuts office.
The General’s office is not what you expected. It’s like an
African tribesman’s hut. Explore the room. Pick up CANS OF
FOOD from under the table on the left. Talk to General E Nuts
and choose any dialogue options. He’s rather eccentric, and doesn‘t help
you much! When you’re ready, leave his office.
Watch the cut
scene, as you return home for the day.
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PEPERAMI HALL
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BEDROOM
You wake up in your
bed. You don’t have your guitar anymore, since you left it at Nutbaron’s
Bar, so you can‘t practice your guitar-playing skills here anymore. When
you’re ready, leave your bedroom.
HALL
Look at NEWSPAPER on the floor, and pick up NEWSPAPER.
You’re shocked to see a newspaper report that says Pepereinstein is dead.
Use the door in the back wall, and enter your Living Room.
LIVING ROOM
Use the Television
to access the HIT System.
MAP
Go to
Downtown.
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DOWNTOWN
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
INSIDE WIDESCREEN TV SHOP
Leave the
shop.
OUTSIDE WIDESCREEN TV SHOP
Walk right to the
Street Corner.
STREET CORNER
Walk right to the
Street.
STREET
Walk up to Toni’s
Pool Hall.
TONI’S POOL HALL
Enter the brown
building on the left, and watch, as you deal with everyone inside
(heehee). Now use the door for Toni’s Pool Hall, and choose any dialogue
options. If you’ve been to this area before, you won’t have been able to
enter. Also, if you chose to eat the baked beans in NutBaron’s Bar, you
won’t get in (you‘ll have to go back to NutBaron‘s Bar, and eat the
Vegeburger). You can only get in if you’ve eaten the vegeburger at
Nutbaron’s Bar yesterday, you have a lot more power, so to speak. You are
finally allowed into the Pool Hall.
INSIDE TONI’S POOL HALL
Explore the Pool Hall. Attack the mushroom playing pool.
Poor mushroom! Now you meet Antonio Tomazo, an acquaintance of General E
Nutter. Use any dialogue options - he sounds like a mafia boss.
When he asks for a gift, give him your cooked PIZZA. He gives
you CLONING CODE - EN and BOTTLE OF ALCOHOL in
return. Now leave the Pool Hall.
TONI’S POOL HALL
Walk right to the
Street.
STREET
Walk left to the
Street Corner.
STREET CORNER
Potato Bum is still here. Give him BOTTLE OF ALCOHOL you
got from Antonio Tomazo. Choose any dialogue option, and when he
vanishes, pick up the BUTTON from the ground. Walk left
to the TV Shop.
OUTSIDE WIDESCREEN TV SHOP
Enter the shop.
INSIDE WIDESCREEN TV SHOP
Use the Hit
System.
MAP
Go to Tuber
Towers.
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TUBER TOWERS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
OUTSIDE TUBER TOWERS
You are outside the
door to Tuber Towers. Use the door to enter Reception.
RECEPTION
The Doorman will
ask why you’re here - choose any dialogue option. No matter what you say,
the Doorman will throw you out.
OUTSIDE TUBER TOWERS
Open the door to
enter the building again.
RECEPTION
Again, the Doorman will challenge why you’re here. You
automatically use FEATHER DUSTER on him to tickle him.
Now head up the corridor at the back-left.
Use the Lift.
LIFT
Look at the Lift Panel on the wall to see that there’s a button
missing. Use the Lift Panel. Visit 1st Floor and 2nd Floor for a
bit of fun, if you like. But you need to get to the Penthouse.
However, the button for the Penthouse is missing. You should have BUTTON from
Potato Bum, so simply use BUTTON with the Lift Panel.
Now use the red button to travel up to the Penthouse.
PENTHOUSE
Walk right to the
lounge area.
Explore the lounge area. Talk to Cake Mousse and use any dialogue
option. Talk to her again - she seems to want a present from you.
Give her LEMON ESSENCE PERFUME. She’s happy with that, and
agrees to talk to you.
After she sits down
on the settee, talk to her, and work through all the dialogue. She tells
you that Pepereinstein has been turned into a piece of art, and he is on
display at the Calorie Gallery. But before she can finish telling you
everything, someone creeps up behind you, bashes you over the head with a
crowbar, and knocks you out. When you come around, you’re rather tied
up!
SEWERS
You’re tied to the wall. The first thing you need to do, is
escape! Use HOUDINI BOOK with your restraints, to free
yourself. Phew, that’s better! Now look around the sewers, and use
the inlet pipe in the back wall. Hmm, that didn’t get you very
far. SAVE YOUR GAME HERE. Attack the old pipe on the
right, and keep attacking it until it cracks, and the sewers become
flooded.
3D SEWERS
The sewers flood,
you float to the top, and find yourself in a strange 3D section. You need
to find 7 CDs and a clue, in order to escape. Simply walk over items to
pick them up.
You begin in a
large room. This section is rather confusing. Use your mouse to
turn round and walk forward, or use the Arrow Keys on your keyboard if you find
that easier. Explore the labyrinth of tunnels, picking up a variety of
bizarre weapons along the way. Switch between weapons with the Number
Keys on your keyboard. Attack equally bizarre enemies with the Mouse
Button. You can also open doors with the Space Bar. You’ll need Red
Key, Blue Key, and Green Key, to get past certain doors. Like I said,
this section is rather confusing, so I strongly suggest you turn on the Map
with the Tab key. You can resize the Map with the ‘+’ and ‘-’ keys on the
rights edge of your keyboard.
Movement
- Mouse or Arrow Keys
Attack enemies
- Mouse Button
Switch Weapons
- Number Keys
Open
doors
- Space Bar
Map
- Tab Key
Resize
map
- ‘+’ and ‘-’ Keys
It’s a very
frustrating section, but keep searching the sewers until you find all 7 CDs, as
well as the clue. You automatically exit the sewers.
At the end of this section, you will have found 7 CDs, as
well as CLONING CODE HOS.
Watch the cut scene
as you rescue Pepereinstein. He tells you to restart the Cloning
Machine. You automatically return to your Living Room.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PEPERAMI HALL
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
LIVING ROOM
Go through the door
to leave the Living Room.
HALL
Walk down to leave
the Hall.
TOP OF THE STAIRS
Watch the cut scene
with Carlos the Carrot and his followers. You’re going to need a
Pepperami Army to defeat them.
Use the Turbo Lift
on the left. Go to Pepereinstein’s Laboratory.
PEPEREINSTEIN’S LABORATORY
You find yourself
in a long, white corridor, with a door to the left, and a door in front of
you. Both doors are locked. Look at the Power Room Door in front of
you, and walk up, towards the door.
Now you are outside the Power Room Door. Try to use it - it’s
locked. Look at the Entry Panel next to it. The Entry Panel has a
rhyme written on it - Best Before Opens The Door. Look at CANS OF
FOOD in your Inventory. One of the ‘Best Before’ dates on the
cans is 28 09 72. Use the Entry Panel, and enter the code 28 09 72.
You can now enter the Power Room.
POWER ROOM
You automatically make your way over the walkway, to an area next to the
Lift. Explore the area. Pick up the BOX of
peperami. Open the Lift gates. You need to make the Lift heavier,
before it will go down. Use the BOX of peperami in the
Lift, then use the Lift.
The Lift takes you
down to the lower level. Walk up to A Strange Device.
Look at A Strange
Device - it looks like some sort of generator. Use A Strange Device to
get a close-up. Click on the big brown lever on the left (it’s unmarked)
and pull it down - this turns on the generator. Now look at the 3 levers,
and move Lever 1 and Lever 2 to the middle position. You have restored
full power to the Cloning Room. Walk up the hall on the right, back to
the Lift.
Pick up the BOX of peperami, then use the Lift.
The Lift take you
back to the Upper Level. Use door on the right. You automatically
make your way along the walkway, and back to the Laboratory.
PEPEREINSTEIN’S LABORATORY
Walk down, away
from the Power Room Door.
Look at the Cloning Room Door on the left, and look at the Entry Panel
next to it. The Entry Panel has a rhyme written on it - Best Before Opens
The Door. Look at CANS OF FOOD in your Inventory.
One of the ‘Best Before’ dates on the cans is 14 11 95. Use the Entry
Panel, and enter the code 14 11 95. You can now enter the Cloning
Room.
CLONING ROOM
Explore the room. Attack the Carrot. Now use the Control
Panel on the left, under the monitor screen. Use the ‘ON’ switch to turn
it on. Now you have to enter a password. If you check the 4 parts
of the CLONING CODE in your Inventory, they spell the word
‘Lederhosen’. So enter LEDERHOSEN as the password on the keyboard.
Watch the cut scene as your clones take on Carlos’s clones. Then you have
to chase Carlos himself. You both end up at the Docks.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
DOCKLANDS
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BAY 94
Carlos starts shooting at you, then he runs through a door to
escape. Follow him up the stairs. SAVE YOUR GAME HERE.
Open the door and enter the storeroom.
3D STOREROOM
This section is
just like the sewers. Here, you need to find Carlos, and shoot him.
I recommend you turn on the Map with the Tab key. You can resize the Map
with the ‘+’ and ‘-’ keys on the rights edge of your keyboard. Don’t just
stick to the edges of the rooms - sometimes, keys are hidden in the middle of
the room.
Finally, you catch
up with Carlos - he’s the one in the white jacket. Time for a
show-down!
Watch the final cut
scene, as you defeat Carlos.
Congratulations.
You have defeated the evil Carlos, rescued Pepereinstein, and saved
Snackopilis. You are a hero!
The End!
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