YEAR: 1988
GENRE: Horror Graphic Adventure
WHERE TO GET IT: No Official Link
CAR
After swerving your
car to avoid a shadowy figure on the road, you accidentally crash into a
wall. When you come to, your younger brother is nowhere in sight.
He must have gone to get help.
With the smell of
petrol coming from the ruptured petrol tank, the first thing you need to do, is
get out of this car. And fast! Simply Open the car door on the
left, then Go out through the car door on the left.
NOTE: It’s better to use the Exits Window when moving between rooms,
as some Exits don’t show up in the room themselves.
FRONT YARD
You escaped just in time! The car bursts into flames behind
you. Now you just have to find your brother. You find yourself in
front of an old mansion. Examine the front door. Examine the marble
statues on either side of the door. Open the mailbox on the right, and
Examine the envelope inside the mailbox. Open the envelope, and Examine
the NOTE and the NECKLACE, then move both items to
your Inventory Window.
Open the front
door, then Go through the front door.
ENTRANCE HALL
The door slams shut
behind you. You’re trapped in the mansion. Be aware - if you linger
for too long in this mansion, the evil spirits will devour you, and you will
become an undead pawn. So move quickly and Save often.
Examine the
carpet. A small creature, carrying a key, runs past you. Are you
seeing things? Examine the settee and Examine the chairs. Examine
paintings on the wall. Open door on the right, then Go through door, into
the Library.
LIBRARY
Examine at globe in the foreground. Examine BOOK on
the table, Open BOOK, then Examine BOOK again to
see some definitions listed. Don‘t take the BOOK -
Inventory space is limited, and you‘ll need the space later on. Examine
bookcase in the back wall. Examine map on the left wall. There’s
nothing else you can do here, so leave the Library, and Go down through door to
the Entrance Hall.
ENTRANCE HALL
Open door in the
back wall, then Go through the door into the Hall.
HALL
SAVE YOUR GAME HERE. Examine picture on the wall. DON’T
try to open any doors yet - you will end up dead. Instead, climb up the
stairs to the Upstairs Hallway.
UPSTAIRS HALLWAY
Examine the fish
trophy on the back wall. Open the bottom-left, door, and Go into the
Master Bedroom.
MASTER BEDROOM
Examine the
wheelchair. Examine all the photographs on the left wall. Examine
the bed. Examine the lab journal on cabinet next to the bed. Open
lab journal and Examine it to read it. It tells you about Dracan, a
student who is corrupted by dark spirits. It also tells you that Dracan’s
star has been locked away in a box, and that the key to the box is
hidden. Try to open the large cabinet at the back wall, but it is locked.
Open door on the left, then Go through door into the Bathroom.
BATHROOM
Examine the
bathtub. Examine all the masks on the back wall. Examine the
sink. Examine the mirror above the sink. Examine the zebra-skin
rug. There’s nothing you can do here at the moment, so return to the
Master Bedroom.
MASTER BEDROOM
Leave the bedroom,
and go down into the Hallway.
UPSTAIRS HALLWAY
Open the upper-left
door, and Go through the door into a bedroom.
BEDROOM (GREEN)
Examine painting on
the left wall. Examine the bed. Examine book on the cabinet next to
the bed. Open book and Examine it to read it. This must be Dracan’s
journal. He’s rather unhappy about losing his dark powers. Open
cupboard at the back wall if you like, but it’s empty. Open door on the
right, and Go through door into the Bathroom.
BATHROOM (DRACAN)
Examine the bath
tub. Examine fish tank above the bath tub to see the tiny gold
flecks. Examine the hamper on the right, and Open the hamper to see the
bloody towe. There’s nothing else you can do here, so return to the
Bedroom.
BEDROOM (GREEN)
Leave the Bedroom,
and Go down into the Hallway.
UPSTAIRS HALLWAY
Open the
upper-right door, and Go through the door into a bedroom.
BEDROOM (GOLD)
Examine the room. Open dresser in the right corner, and move PENTAGRAM into
your Inventory Window. There’s nothing more you can do here at the
moment, so leave the Bedroom.
UPSTAIRS HALLWAY
Open the
middle-right door, and Go through the door into the Stairwell.
STAIRWELL
Explore the Stairwell. Move the AXE into your
Inventory Window. Climb up the spiral stairs, into the Tower.
TOWER
SAVE YOUR GAME HERE. Open the cell door. A ghostly figure
appears, gives you a warning that there is no escape, then disappears
again. Spooky! DO NOT enter the cell, or you will be trapped here
forever, and die. Climb back down the stairs to the Stairwell.
STAIRWELL
Go down to the
Hallway.
UPSTAIRS HALLWAY
Open the
lower-right door, and Go through the door into the Storage Cupboard.
STORAGE CUPBOARD
Examine all the items in the cupboard. Most of it is stuff you
won’t need. But move SPIDER CIDER CAN and NO
GHOST BOTTLE into your Inventory Window. Leave the cupboard, and
return to the Hallway.
UPSTAIRS HALLWAY
Go downstairs to
the Hall.
HALL
SAVE YOUR GAME HERE. Open the NO GHOST BOTTLE (you’re
going to need it soon). Open the lower-left door. A mysterious
woman will appear. Don’t try to interact with her, or she will kill
you. Instead, Operate NO GHOST BOTTLE on the mysterious
woman. She lets out a horrifying scream, then melts away into
nothing. Move the empty NO GHOST BOTTLE onto the
floor, since you won’t need it again, and Inventory space is limited. Go
through the lower-left, into the Rec Room.
REC ROOM
Examine the
room. Open door on the right, and Go through door into the Dining
Room.
DINING ROOM
Examine the Dining Room. Move BOUQUET OF FLOWERS from
the table to your Inventory Window. Open door on the left - it shows in
the Exits Window. Go through the door into the Kitchen.
KITCHEN
Examine the Kitchen. Look at the knife rack on the back wall, and
move the KNIFE on the left into your Inventory Window.
Open door on the left (shown in the Exits Window), and Go through door into the
Small Bedroom.
SMALL BEDROOM
Examine the
bedroom. There’s nothing you can do here at the moment, so return to the
Kitchen.
KITCHEN
Open door on the
right (shown in the Exits Window), and Go through the door into the
Pantry.
PANTRY
Examine all the items in the Pantry. Most of the stuff you won’t
need, but move BOX OF MATCHES from shelf on the right, into
your Inventory Window. Now leave the Pantry.
KITCHEN
Go back down to the
Dining Room.
DINING ROOM
Go down to the Rec
Room.
REC ROOM
Open door in the
back wall, and Go through door into the Trophy Room.
TROPHY ROOM
Examine the room. Move the SMALL CAGE into your
Inventory Window. Open door in the back wall, and Go through door into
the Backyard.
BACKYARD
SAVE YOUR GAME HERE. There are 3 buildings at the back of the
yard. The building on the left is locked, so you can’t get in. Go
up the middle path, towards the Greenhouse Entrance.
GREENHOUSE ENTRANCE
Open the door and
Go through door into the Greenhouse.
GREENHOUSE
SAVE YOUR GAME HERE. Explore the Greenhouse. On the table
on the left, there is a dirt-filled pot with nothing growing in it. Move
this pot onto the floor. Examine watering can on the right. Now
Operate watering can with the dirt-filled pot to nourish the soil. Now
Examine various things in the Greenhouse, and keep Examine things, until the
dirt-filled pot you thought was empty, now has a flourishing plant with 2
orange pieces of fruit. This will take a while, so be prepared to examine
things lots of times. Move the FRUIT PLANT into your
Inventory Window, but DON’T eat the fruit, or you will die. Make sure you
leave the watering can on the floor - you don’t have the Inventory space to
carry it around. Now leave the Greenhouse.
GREENHOUSE ENTRANCE
Go down to the
Backyard.
BACKYARD
Go up the
right-path, towards the Chapel Entrance.
CHAPEL ENTRANCE
SAVE YOUR GAME HERE. Two fierce dogs guard the entrance to the
Chapel, preventing you from entering. Go back down to the Backyard.
BACKYARD
Go down to the
Trophy Room.
TROPHY ROOM
Go down to the Rec
Room.
REC ROOM
Go down to the
Hall.
HALL
The upper-left door
leads into the Dining Room, which you’ve already explored. The
upper-right door leads to the Entrance Hall, where you started. Go
through the upper-right door into the Entrance Hall.
ENTRANCE HALL
Examine the settee and both chairs. Operate KNIFE on
chair on the left to cut it open. You find a SKELETON KEY hidden
in the chair - this is the KEY you read about in the journal
in the Master Bedroom. Move SKELETON KEY into your
Inventory Window. Now Go through door in the back wall, into the
Hall.
HALL
Open the
lower-right door, and Go through the door into the Parlour.
PARLOUR
Explore the
Parlour. Now Open door in the back wall, and Go through door onto the
Veranda.
VERANDA
What a splendid view of the estate. Suddenly, a creepy black SPIDER runs
across the railing in front of you (shudders!). Operate SPIDER
CIDER CAN on the railing to spray the bug-spray onto the
railing. Go back down to the Parlour.
PARLOUR
Immediately Go up
through door in the back wall again, to return to the Veranda.
VERANDA
The SPIDER crawls along the railing again. This
time, it becomes trapped in the SPIDER CIDER bug spray.
Now comes a horrible bit! Move the SPIDER into your
Inventory Window - you‘ll need it later. Move the empty SPIDER
CIDER CAN onto the railing, since you won’t need it again. Go
back down to the Parlour.
PARLOUR
Go back down to the
Hall.
HALL
Go through
upper-left door into the Dining Room.
DINING ROOM
Go through door on
the left, into the Kitchen.
KITCHEN
Go through door on
the left, into the Small Bedroom.
SMALL BEDROOM
SAVE YOUR GAME HERE. Examine painting on the back wall.
Operate the lamp. The painting on the back wall will move, and the ghost
of a man will appear. He seems rather possessive about his
belongings! There is a diary in the hidden compartment behind the ghost,
but DON’T try to get it yet, or the ghost will kill you. You need to get
rid of the ghost. Move the SPIDER onto the bed next to
the ghost. The ghost, obviously terrified of the spider, vanishes from
view again. Open the diary in the hidden compartment, then Examine the
diary to read it. It talks about Dracan and the Master. It also
mentions that Dracan’s star is hidden in Master’s special box. Leave the
diary in the compartment, and Go down, and keep Going down, until you‘re back
in the Hall.
HALL
Go back upstairs to
the Upstairs Hallway.
UPSTAIRS HALLWAY
Go through the
lower-left door, into the Master Bedroom.
MASTER BEDROOM
SAVE YOUR GAME HERE. Operate SKELETON KEY on
the cabinet in the back wall to unlock it, then Open the cabinet, and inside
you’ll find a WOODEN BOX, 2 scrolls, and a glass vial.
This WOODEN BOX is the same box you read about in the
journals. Move the WOODEN BOX into your Inventory
Window, but leave everything else since you won‘t need them. Go through
door at the bottom, back to the Hallway.
UPSTAIRS HALLWAY
Go down the stairs,
back to the Hall.
HALL
Go through
upper-right door, into the Entrance Hall.
ENTRANCE HALL
SAVE YOUR GAME HERE. Remember what the diaries said about the
wooden box? In fire it freezes! Okay, so lets try that. Open
the BOX OF MATCHES, then Operate one of the MATCHES on
the MATCH BOX to light it. Quickly Operate the LIT
MATCH on the fireplace on the right - you soon have a nice roaring
fire going. Now move the WOODEN BOX from your Inventory
Window, into the fire. The WOODEN BOX burns to ashes,
leaving behind a BRASS PENTAGRAM. So this is Dracan’s
Star. Move the BRASS PENTAGRAM into your Inventory
Window. Go through door in the back wall, out into the Hall.
HALL
Place the FRUIT PLANT, NOTE, AXE,
and BRASS PENTAGON here for safe keeping - you can get them
again later, when you need them. Go through the lower-left door, into the
Rec Room.
REC ROOM
Operate SKELETON KEY in the cabinet in the back wall to
unlock it. Now open the cabinet to find a FORTUNE TELLER DOLL.
Speak to the FORTUNE TELLER DOLL, and say the following.
- Specan Heafod Abraxas (from the book in
the Library)
The FORTUNE TELLER DOLL will tell you to speak to his
pious brother, who can help you find your own brother. Now move FORTUNE
TELLER DOLL into your Inventory Window. Go up through door in
the back wall, into the Trophy Room.
TROPHY ROOM
Go up through door
in the back wall, into the Backyard.
BACKYARD
Go up the
right-path, towards the Chapel Entrance.
CHAPEL ENTRANCE
SAVE YOUR GAME HERE. Two fierce dogs guard the entrance to the
Chapel, preventing you from entering. Speak to the dogs, and say the
following.
- Instantum Illuminaris Abraxas (from the
book in the Library)
The dogs flee in
terror, as they hear your magic words. Open the Chapel door, and Go
through the door into the Chapel.
CHAPEL
SAVE YOUR GAME HERE. Examine the Chapel. Examine the
candleholder - maybe you should light it. Open the BOX OF MATCHES,
Operate one of the MATCHES on the MATCHBOX to
light it, then Operate the LIT MATCH on the CANDLEHOLDER.
Now move the CANDLEHOLDER into your Inventory Window.
Examine the WOODEN CROSS on top of the stone altar, and move
the WOODEN CROSS into your Inventory Window. The stone
altar slides across the floor, revealing a secret passage in the floor, but
it‘s guarded by a huge spider, so don‘t go down there! Examine the stone
bust on the right. Speak to the stone bust, and say the following.
- Specan Heafod Abraxas
The door in the
back wall opens. Go through the door, into the Church Grounds.
CHURCH GROUNDS
SAVE YOUR GAME HERE. A ghost floats past. Luckily, you are
protected by the light from the CANDLEHOLDER, so the ghost just
leaves again. Go up into the Maze.
MAZE
Using the Exits
Window, follow these directions to get through the Maze.
- Up
- Left
- Left
- Up
- Up (ignore the gravestone)
- Left
- Left
- Up
- Up
- Right
- Right
- Up
- Up
- Right
- Right
Uh-oh, that zombie looks scary! Operate your NECKLACE on
the zombie - the amulet on the NECKLACE will scare the zombie
away. Continue through the Maze, following these directions.
- Right
- Right
- Down
- Down
You see a gravestone on the left wall. Place BOUQUET OF
FLOWERS on the gravestone to reveal a Secret Passage. Go left,
through the opening, into the Secret Passage.
SAVE YOUR GAME HERE. You see 3 cages in front of you.
Operate the SKELETON KEY in the keyhole at the centre of the
cages. The cages open, and you see a bird, a cat, and a snake.
Quickly, Operate your CAGE on the BIRD to
capture it. Continue through the Maze using the following
directions.
- Down
- Down
There’s a huge tomato creature bouncing in front of you, blocking your
way. You need to somehow get past this creature. Move the CAGE (with
the BIRD) onto the ground, then Open the CAGE.
The tomato creature chases after the bird. You see a large GEM on
the ground, behind where the tomato creature was. Move the GEM into
your Inventory Window. Now you need to find your way out of the
Maze. SAVE YOUR GAME HERE, then follow these
directions.
- Up
- Up (ignore the empty cages)
- Right (ignore the gravestone with
the FLOWERS)
- Up
- Up
- Left
- Left
- Left
- Left
- Down
- Down
- Left
- Left
- Down
- Down
- Right
- Right (ignore the gravestone)
- Down
- Down
- Right
- Right
- Down
- Down
CHURCH GROUNDS
You’ve left the
Maze, and find yourself back in the church grounds. Go down, and continue
Going down, until you reach the Hall.
HALL
Move the CANDLEHOLDER onto the floor here, since you
won’t need it again. Move AXE, BRASS PENTAGON,
and FRUIT PLANT that you left here earlier, back into your
Inventory Window. Go through the lower-left door, into the Rec
Room.
REC ROOM
Go up twice, so you
are in the Backyard.
BACKYARD
Go up the left
path, to the Magisterium.
MAGISTERIUM ENTRANCE
SAVE YOUR GAME HERE. Try to Open the door if you like, but it’s
locked. Place your GEM into the slot above the
door. The door open. Go through the door, into a Room with a
hideous creature.
MAGISTERIUM ROOM
Examine the creature, then Operate your FRUIT PLANT on
the creature. The creature takes a fruit from the FRUIT PLANT,
and then leaves. Now the creature has gone, you’re free to investigate
the 3 doors. The door on the left is locked. Open door in the back
wall, then Go through the door, into the Laboratory.
LABORATORY
Examine the safe -
it has a combination lock. Open the safe, and enter the following
code.
- 79-47-80 (include the dashes)
There is a cookie jar inside the safe. Try to Open it, but it is
sealed tightly. Operate your AXE on the cookie jar to
smash it open. Now resist temptation, and don’t eat the COOKIE.
Instead, move the COOKIE into your Inventory Window. Now
Go down, and continue Going down, until you reach the Rec Room.
REC ROOM
SAVE YOUR GAME HERE. Now remember the little demon guy that runs
past you every so often? The one who has a KEY with
him? Now’s your chance to trick him into giving you the KEY.
Place COOKIE onto the floor. You may have to move it
around the floor a few times. Soon, the demon will run past, grab
the COOKIE, and drop his KEY. Move the DEMON’S
KEY from the floor, into your Inventory Window. Now Go up twice,
so you are in the Backyard.
BACKYARD
Go up the left
path, to the Magisterium.
MAGISTERIUM ENTRANCE
Go up into the
Magisterium.
MAGISTERIUM ROOM
Go through door in
the back wall, into the Laboratory.
LABORATORY
SAVE YOUR GAME HERE. Look at trapdoor in the floor, open
trapdoor. Make sure you have the BRASS PENTAGON, then Go down
through the trapdoor, into the Cave.
CAVE
There are 2 doors
at the top of the Cave. Go through door on the right, into the Ice
Cave.
ICE CAVE
A robed man mysteriously greets you… then he disappears. Examine
the ice wall, then Operate BRASS PENTAGON in the ice wall to
melt it. The robed man appears again, and urges you to hurry. Then
he vanishes again. Go up through the door in the back wall, into another
cave.
ANOTHER CAVE
There is a frozen
man in a dark robe, lying next to a stone altar. The man is beginning to
thaw. This is Dracan, who you read about in the journals. You need
to deal with him before he thaws completely, or else his evil powers will
destroy you. Operate Dracan into the altar. You can hear his
screams as he falls deeper and deeper. At least his evil can’t harm
anyone else now. Go through door at the top, into the Stairway.
STAIRWAY
Operate the DEMON’S KEY in the door to unlock it, then
Open the door. Go through door, into the Study.
STUDY
This room is much
colder than it is outside. You hear a boy screaming, and you recognise
the voice as your brother’s voice. Then the screams stop abruptly.
Open door at the bottom, then Go down through the door, into the Dining
Room.
DINING ROOM
Go down twice, so
you are in the Hall.
HALL
Go up the stairs,
to the Upstairs Hallway.
UPSTAIRS HALLWAY
Your brother’s
screams are louder now. Go through the upper-left door, into a
Bedroom.
BEDROOM (GREEN)
Go through door on
the right, into the Bathroom.
BATHROOM
SAVE YOUR GAME HERE. The door slams shut behind you. Your
brother’s screams are deafeningly loud in here! Examine the bathtub and
Examine the bath taps. Operate the bathtub taps to fill the bath with
water. The drain in the bathtub isn’t working very good. Examine
everything in the room, and when the water is halfway up the room, Open the
light in the ceiling. Now Go up through the light, into the Secret
Room.
SECRET ROOM
Your brother is here. Examine your brother - as you look into his
eyes, you realise he is possessed by a demon. You need to help him!
Hit your brother (sad, but necessary). The demon leaves your brother, but it
wants to possess you instead. Your brother escapes through the window,
but you need to protect yourself from the demon. Operate your WOODEN
CROSS on the demon. The demon is destroyed - you and your
brother are safe! Go through window in the back wall, so you are on the
Balcony.
BALCONY
It’s warm and sunny
out here. Your brother is back to his old self, and you and him enjoy a
sense of peace.
Congratulations.
You have completed Uninvited. Hope you enjoyed it.
The End!
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