YEAR: 2006
GENRE: Graphic Adventure
WHERE TO GET IT: Fully Ramblomatic
INTRODUCTION
Watch
the intro to find out how you, infamous cat burglar Trilby, became a Paranormal
Investigator.
SIMONE’S APARTMENT BUILDING
Your adventure begins as you as standing outside Simone’s
apartment. LOOK around
the hall outside the apartments. LOOK WINDOW to see the storm raging
outside. Walk over to door on the right (Simone‘s door), and KNOCK DOOR. Repeat
this 3 times. You get no reply, but the doorman has assured you that
Simone is in. You decide to pick the lock, and get in that way instead.
If Simone’s in trouble, you need to help her. PICK LOCK to enter
the apartment.
It’s pitch black inside the apartment. Walk right a few
steps, and OPEN BLIND.
When the lightning shines through the window, you can see a body on the
floor. EXAMINE
BODY to discover that the body belongs to Simone.
She’s dead! Brutally murdered! Could this be the work of John
DeFoe?
CLANBRONWYN HOTEL
After
some investigation, you find yourself at the Clanbronwyn Hotel, determined to
find the idol that houses John DeFoe’s soul. You are greeted by a Mr
Lenkman, who informs you that he will also be investigating things.
Watch a cut scene, as you sign into the hotel. Professor
Abed Chahal takes you up to his room, to discuss artefacts from the DeFoe
Manor. LOOK
ROOM, LOOK
ABED, LOOK
SIOBHAN, LOOK
TV, LOOK
SETTEE, LOOK
BED, and LOOK
DESK. Now ASK
ABOUT IDOL. Professor Abed tells you about a painting that
came from the DeFoe Manor, but now hangs in the lobby of this hotel. You
recall the painting with utter dread! You have a disturbing vision, then
you leave the Professor’s hotel room.
Outside
the hotel room, you begin hallucinating, and you find yourself in a
nightmarish, alternate version of the hotel.
NIGHTMARISH ALTERNATE HOTEL
There is some graffiti on the wall, so LOOK WALL.
Yikes! You’re standing outside Room 2B - OPEN DOOR to enter
Professor Abed’s room again.
The room is just as scary as the hall outside. LOOK ROOM, LOOK WALL, LOOK SETTEE, LOOK TABLE, LOOK BED, LOOK WINDOW. It’s
all very gruesome! But you can’t do anything in here, so when you’re
ready, OPEN
DOOR to leave the room.
Walk
through door on the left, into the stairwell.
The stairwell is splattered with bloodstains, so LOOK BLOOD. Climb
up to the top floor to see the message ‘Bring
Her Back’. Now make your way down to the Ground
Floor. LOOK
PAPER on the floor, to read some diary pages. Now
walk through door on the right, into the Lobby.
In the Lobby, you’re beginning to doubt that John DeFoe is
behind this evil, as it isn’t his style. Which begs the question… who IS
behind it? LOOK
ROOM, LOOK
WALL, then walk left to the next room.
Walk over to the door in the back wall. LOOK DOOR and OPEN DOOR to enter
the Bar.
In the Bar, LOOK
ROOM, LOOK
POSTERS on the wall, LOOK ARCADE, LOOK COUNTER, LOOK STOOLS, LOOK WINDOW. GET PLIERS from the
counter. When you’re ready, walk to door on the left, and OPEN DOOR to leave
the bar.
Back
out in the hall, walk left into the Dining Room.
In the Dining Room, LOOK
TABLE, LOOK
MEAT, and GET
MEAT. LOOK
WALL to see the creepy message, and LOOK CORSPE to see
the gruesome body nailed to the wall. Walk over to the corpse, and USE PLIERS WITH CORPSE to
free the corpse from the wall - you have another vision. OPEN DOOR to enter
the Bathroom.
LOOK ROOM to examine the Bathroom, LOOK SINK and LOOK MIRROR. Walk
over to the counter, and LOOK
COUNTER. Now TAKE
ENVELOPE. Inside the envelope, is a pill bottle and a
note from Officer Lenkman. As per the note’s instructions, EAT PILL to return
to normality.
CLANBRONWYN HOTEL
You’re extremely relieved to find yourself back in the normal
hotel again. OPEN
DOOR on the right to leave the Bathroom.
You’re
back in the Dining Room. Head right, and continue right, until you reach
the Lobby.
Walk over to the painting hanging on the Lobby wall, then LOOK PAINTING and TOUCH PAINTING to
see a flashback of Matthew DeFoe.
DEFOE MANOR FLASHBACK
You
are 15-year-old Matthew DeFoe. You father has asked you to fetch some
brandy from the kitchen.
LOOK ROOM to see what the kitchen is
like. LOOK
TABLE, LOOK
APRON, LOOK
CABINET, LOOK
BRANDY, and TAKE
BRANDY. You hear a familiar banging from the door on the
left, and you start talking to the door. The door is locked, so SLIDE PAINTING UNDER DOOR.
At that moment, you hear your father yelling, and decide to investigate.
Walk over to door on the right, and OPEN
DOOR to leave the kitchen.
Back
in the Trophy Room, you try to calm your father down, and you automatically
give him the brandy. Then you return to your room. Watch another
cut scene, then you automatically head back to the kitchen.
In the kitchen, the door that was previously locked, is now
ajar. Walk over to door on the left, and OPEN DOOR. Watch
the cut scene, as you witness your father whipping a boy chained in
shackles.
CLANBRONWYN HOTEL
Professor Abed ends the vision, and brings you back to the
present day. You are Trilby again, and you are standing in the
Lobby. You ask the Professor about the ship named the ‘Sea Angel’, and he tells you
about a chisel that was found amongst the DeFoe Manor artefacts, and is now
kept in the Convention Room, here at the hotel. When Professor Abed
leaves, LOOK
PAINTING again, and TAKE PAPER from the painting.
Walk over to the counter, LOOK
COUNTER, and TAKE
MATCHBOX. Now head through door in the back wall, into
the stairwell.
In the stairwell, TAKE
PILL if things start to get a little creepy. Now
climb up stairs to the 1st Floor, and walk through
door on the right, into the 1st Floor
Hall.
LOOK WALL to see the smoke alarm next to
Door 1B. Walk over to the smoke alarm, and LIGHT MATCH to set
the alarm off. You experience another vision, then you hear a click from
the fire escape door on the right. Walk right to the fire escape door
then OPEN DOOR to
find yourself outside in the hotel back yard.
LOOK at the yard, LOOK TABLE, LOOK CROWBAR, and TAKE CROWBAR. Now
walk back over to the ladder and CLIMB
LADDER, so you are back in the 1st Floor
hall.
In
the hall, walk left to the stairwell.
Climb
down the stairs to the Ground Floor, then walk through door on the right, into
the Lobby.
In
the Lobby, head left, and continue left, until you reach the Dining Room.
You
need to be in the nightmarish version of the Dining Room. If you’re not,
simply leave the normal Dining Room, then return. Repeat until you are in
the nightmare world.
NIGHTMARISH ALTERNATE HOTEL
Walk over to the boarded up door and USE CROWBAR ON BOARDS to
pry the boards open. Now EAT
PILL, then OPEN
DOOR to enter the room.
CLANBRONWYN HOTEL
This is the Convention Room that Professor Abed mentioned,
complete with artefacts from the DeFoe Manor. LOOK TABLE, LOOK BOTTLE, LOOK CHISEL, and LOOK MANACLES. TAKE BOTTLE from
the table in the corner. Walk over to the long table, and TAKE CHISEL.
There’s another flashback.
SEA ANGEL FLASHBACK
Watch
the cut scene with Mbouta. You, as Mbouta, are rescued from the Atlantic
Ocean, and taken aboard the Sea Angel in order to recover from your ordeal at
the hands of the slavers. You can’t communicate with the sailors
verbally, since you don’t understand their language.
You want to do something nice for the sailors, to thank them for
rescuing you. Walk right a few steps to the man working on the boat,
and POINT
CHISEL - the sailor gives you his chisel. Walk left
a few steps to the ladder, and CLIMB
LADDER to climb down to the hold.
LOOK CRATE in the hold, and USE CHISEL ON CRATE to
carve an attractive idol for the sailors. CLIMB LADDER again
to return above deck.
Above
deck, you are greeted with a horrendous sight! The sailors that had so
kindly rescued you… have all been slain! Your good intentions… all for
nothing! Walk right a few steps, and watch the cut scene as The Tall Man
kills you, as well. The flashback ends.
CLANBRONWYN HOTEL
You’re back in the hotel. Notice that someone has slipped
a note under the door. Walk over to door on the right, and LOOK PAPER to read
the note. Now OPEN
DOOR to leave the Convention Room.
In
the Dining Room, Professor Abed is here, waiting to be served by the Waiting
Staff. You have nothing to discuss with him at the moment, so walk right
into the next room.
Walk to door in the back wall, and OPEN DOOR to enter
the bar.
In the bar, Siobhan. ASK SIOBHAN ABOUT SEA ANGEL. She
confirms that her ancestors owned the ‘O’Malley
Shipping Company’, then she asks you to meet her in her room - Room
2A - so she can give you more details. When you’re ready, OPEN DOOR to leave
the bar.
Walk
right to the Lobby.
In
the Lobby, walk through door in the back wall, into the stairwell.
Climb up stairs to the 2nd Floor.
Now walk through door on the right, into the hall.
Walk over to Door 2A, and OPEN DOOR to enter Siobhan’s
room.
In
the bedroom, Siobhan confronts you about your true identity - she knows you are
really Trilby, and that you were in the DeFoe Manor several years ago. A
vision gradually forms in front of you, and you see The Tall Man.
When The Tall Man kneels down in front of you, KICK TALL MAN.
Everything returns to normal. Except that you really kicked Siobhan, not
The Tall Man. You put her to bed, so she can rest. Now walk over to
the desk near the door. LOOK
DESK, LOOK
BACKPACK, and OPEN
BACKPACK to find some text books, and a folder marked ‘O’Malley Family History’.
As you read through the folder, you experience another flashback.
JACK FREHORN’S MANOR FLASHBACK
You are Jack Frehorn, and you have acquired a harpsichord made
from some mysterious wood. You are woken in the middle of the night, by
the sounds of the harpsichord playing. Is their an intruder in your
home? LOOK ROOM, LOOK BED, and LOOK DESK. Walk
over to the desk, LOOK
NOTES, LOOK
PISTOL, and TAKE
PISTOL. Walk over to stairs on the right, and walk down
the stairs.
The Tall Man is playing your harpsichord. SHOOT TALL MAN to
destroy the demon. However, too late, you realise that you have shot your
good friend Wilbur. The flashback ends.
CLANBRONWYN HOTEL
You’re surprised to see that Siobhan is no longer resting on the
bed. Someone has slipped a note under the door, so GET NOTE.
Now OPEN DOOR to
leave the bedroom.
Out
in the hall, walk through door in the left, into the stairwell.
NIGHTMARISH ALTERNATE HOTEL
You may find yourself slipping back into the Nightmarish
Alternate version of the hotel at this point. If this happens, EAT PILL. However,
your pills no longer work, and you are still stuck in this nightmare
world. You need to find a way to make your pills work again.
Climb
down the stairs to the Ground Floor, then walk through door on the right, into
the Lobby.
In
the Lobby, head left, and continue left, to the Dining Room.
You see Officer Lenkman exit through door on the left. If
you haven’t done so already, TAKE
MEAT from the centre Dining Room table. Now walk
over to door on the left, and OPEN
DOOR to enter the kitchen.
The kitchen is pretty gruesome! LOOK ROOM, LOOK COUNTER and LOOK BODY. Walk
over to door in the back wall, and OPEN
DOOR to enter the cellar.
In the cellar, there are yucky beetles crawling all over the
floor! GIVE
MEAT TO BEETLES - the beetles greedily swarm the
meat. Notice the water dripping down, over on the right. Walk over to
the right corner and LOOK
WATER to learn that it has a strange colour.
Now DRINK WATER from
the puddle. The hellish nightmare disappears, and you’re back in the
normal hotel.
CLANBRONWYN HOTEL
LOOK ROOM, LOOK CRATES, LOOK WINE RACK,
and LOOK BOTTLE.
When you’re ready, climb up the stairs to the Kitchen.
Walk over to door on the right, and OPEN DOOR to leave
the Kitchen.
In the Dining Room, OPEN
DOOR in the back wall, into the Convention Room.
Professor Abed is in the Convention Room, and he asks if you’ve
seen Siobhan. ASK
ABED ABOUT UNICORN, then walk over to the table and TOUCH UNICORN. You
experience another flashback.
UNICORN INN FLASHBACK
You are Owen Sommerset, and you’re glad to have found this inn,
just as a raging storm begins. LOOK ROOM, LOOK INNKEEPER, LOOK BAR, LOOK ALE, and LOOK BENCH. ASK INNKEEPER ABOUT ROOM.
However, the Innkeeper is reluctant to give you a room, as he fears that there
is an evil lurking. ASK
INNKEEPER ABOUT EVIL to learn that the curse has already
claimed the Innkeeper’s father, and he fears it will soon claim
him. ASK
INNKEEPER ABOUT CURSE - he tells you that he doesn’t wish
to flee, and he accepts that his family must pay for their sins. ASK INNKEEPER ABOUT ROOM again,
and he finally agrees to let you have a room for the night. Walk over to
door on the right, and OPEN
DOOR. You climb upstairs to your room.
Up in the guest room, LOOK ROOM, LOOK DRESSER, and LOOK BEDS.
Now walk over to bed on the left, and SLEEP for the night. In the
early hours of the next morning, you are woken by a strange smell. Notice
the smoke rising up from the corner of the floor. LOOK SHEET and TAKE SHEET, then walk
down the stairs.
There’s a fire blocking the front door. USE SHEET ON FIRE to
extinguish the flames. You’re shocked and dismayed to find the Innkeepers
charred body. The flashback ends.
CLANBRONWYN HOTEL
You’re back in the Convention Room of the hotel. Someone
has slipped a note under the door, so GET NOTE to read the message from
Officer Lenkman. Open door to leave the room.
In
the Dining Room, walk through door on the right, into the next room.
Walk over to door in the back wall, and OPEN DOOR to enter
the Bar.
In the Bar, ASK
ABED ABOUT INN. However, he doesn’t want to talk to you
right now. In fact, he seems rather drunk. ASK ABED ABOUT HEAD.
He refuses to talk to you until you get him a drink. Walk over to door on
the left, and OPEN DOOR to
leave the bar.
Walk
left to the Dining Room.
In the Dining Room, walk over to door on the left, and OPEN DOOR to enter
the Kitchen.
In the Kitchen, if you find yourself back in the nightmarish
world, simply EAT
PILL to return to normal. Now walk over to door in
the back wall, and OPEN
DOOR to enter the cellar.
Watch the cut scene as the Welder closes in on you. Just
as seems like there’s not escape… the Welder disappears! Phew! Walk
over to the wine rack and TAKE
BOTTLE of wine. Now climb up the stairs to leave the
cellar.
In the Kitchen, OPEN
DOOR on the right, into the Dining Room.
In
the Dining Room, walk through door on the right, into the next room.
Walk over to door in the back wall, and OPEN DOOR to enter
the bar.
Well, you have some alcohol for Professor Abed… but where is
Professor Abed? OPEN
DOOR on the left to leave the bar.
DRINK COLA, then OPEN DOOR in the
back wall again, to return to the bar.
NIGHTMARISH ALTERNATE HOTEL
Reality has shifted, and you’re in the nightmarish alternate
version of the hotel. Professor Abed is also here. LOOK BODY to learn
about the Professor’s sad demise. He was an innocent victim in all
this! Walk over to the Professor’s body, and TAKE HEAD.
Now EAT PILL,
walk over to door on the left, and OPEN
DOOR to leave the bar.
CLANBRONWYN HOTEL
Reality
has returned to normal. Walk right to the Lobby.
In the Lobby, LOOK
DESK to see the porcelain leg. Walk over to the
desk, and GET LEG.
Walk to the office door behind the desk, and OPEN DOOR. It’s
locked. USE
LOCKPICKS in the door to pick the lock. Now OPEN DOOR to enter
the office.
In the office, LOOK
ROOM, LOOK
SAFE, LOOK
DESK and LOOK
SHELF. TAKE
LEG from the shelf. Now OPEN DOOR to leave
the office.
Back in the Lobby, walk over to door on the right, and OPEN DOOR to go
outside.
Lying on the ground outside, LOOK ARM and TAKE ARM. OPEN DOOR in the
back wall to return to the Lobby.
In
the Lobby, walk through door in the back wall, into the stairwell.
Climb up stairs to the 3rd Floor,
then walk through door on the right, to the 3rd Floor
hall.
Walk right a few steps, to Door 3C, and OPEN DOOR to enter
your bedroom.
In your bedroom, walk over to the bed. LOOK ARM and TAKE ARM. Now walk
over to door on the left, and OPEN
DOOR to leave your room.
Out
in the hall, head left into the stairwell.
You need to be in the nightmarish world now. If you’re not
there, walk back and forth between the 3rd Floor
hall, and the stairwell.
NIGHTMARISH ALTERNATE HOTEL
When
you’re in the nightmarish hotel, return to the stairwell, then climb up stairs
to the top floor.
Notice that there is a mannequin pinned to the wall on the
right. ATTACH
LIMBS to the mannequin, so that the body is intact.
Now climb down the stairs to the 3rd Floor. EAT PILL, then walk
through door on the right, into the hall.
CLANBRONWYN HOTEL
Everything
is normal again. Head back through door on the left, into the
stairwell.
Climb up stairs to the top floor, then OPEN DOOR on the
right, to find yourself on the roof.
LOOK ROOF, LOOK FENCE, LOOK PAPER, LOOK STONE, and GET STONE. You are
transported into another flashback.
CLANBRONWYN ISLAND FLASHBACK
Watch with horror, as your father is brutally slain by The Tall
Man. GET STONE from
the ground, and THROW
STONE at The Tall Man. The flashback ends.
CLANBRONWYN HOTEL
You’re
back on the roof of the hotel. Watch the cut scene with Siobhan.
After you finish talking to Siobhan, you automatically walk left, into the
stairwell.
NIGHTMARISH ALTERNATE HOTEL
You’re
back in the nightmarish alternate version of the hotel. You read the note
you found under the stone - it’s from Officer Lenkman, asking you to meet him
in the basement. Climb down the stairs to the Ground Floor, then walk
through door on the right, into the Lobby.
In
the Lobby, head left, and continue left, to the Dining Room.
In the Dining Room, walk over to door on the left, and OPEN DOOR to enter
the Kitchen.
In the Kitchen, walk over to door in the back wall, and OPEN DOOR to enter
the Cellar.
In the Cellar, walk over to the hole in the floor, near the wine
rack, and ENTER HOLE.
You find yourself in a spooky cavern, deep below the
hotel. Walk over to the stump, and TOUCH STUMP. You experience another
flashback.
CLANBRONWYN PENINSULA FLASHBACK
You
are Cabadath, a Celtic Druid. Watch the cut scene with your friend Galdn.
You take Galdn into your hut, and proceed to raise a demon from the depths of
beyond. Your intentions are for the demon to protect your land.
However, things go badly wrong, and the demon proves too powerful for
you. He takes you captive, enslaves your soul into a tree, and torments
you over the centuries, until the remains of your humanity have long
gone! You are now just a soulless slave of the demon you raised.
CLANBRONWYN HOTEL
The flashback ends, and you’re back in the basement of the
hotel. Watch a cut scene with Siobhan and Officer Lenkman. It’s
only now that you realise that Officer Lenkman isn’t who he claims to be.
In fact… he’s rooting for the demon, and is trying to bring the ancient
prophecy to light! Oh dear! When you refuse to join Lenkman’s cult,
he stabs you, ties you to the stump, and also ties up Siobhan. As soon as
you are able, TALK
SIOBHAN - plead with Lenkman to let her go, but he
refuses. TALK
CHZO to discuss the ancient demon. TALK BOOK to ask
what the prophecy says about you. Now try to STAND, but that only
makes your pain worse. You can’t move. All you can do, is watch, as
Lenkman begins the ritual to summon Chzo. Wait for The Tall Man to fully
materialise, and when he approaches you, do the only thing left to stop the
ancient prophecy - choose to DIE.
You
are ready for the end… you are ready to be free of this world, and from your
duty. But an unknown force brings you back to life, as you still have
work to do.
Now
sit back, and enjoy the ending, as you ponder over what to do with the Idol
that houses John DeFoe’s soul. Hope you enjoyed the game.
The
End!
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