YEAR: 2011
GENRE: Point & Click Adventure
WHERE TO GET IT: AGS
INTRO
You
are Gilbert. You come from a long line of distinguished ghost hunters,
otherwise known as Venators. Now you’ve come of age, and it’s time to
prove yourself. Uncle Citric has tasked you with hunting a ghost that’s
haunting the local cemetery, and sending him back to the Otherworld. The
problem is… you’ve never been very good at all that paranormal stuff. How
on earth are you gonna deal with THIS ghost? You’ll just have to do the
best you can.
FRONT GARDEN
Your
father had a special medallion, before he disappeared. Maybe that
medallion could help you deal with the ghost. Your father hid it in the
library, didn’t he? You just have to get it, without Uncle Citric seeing
you.
Look at the lit window to the left of the front door - that’s
the lounge. Your Uncle Citric is busy reading a book. Look at hedge
to the left of the front door. Notice the BONE peeking out
from the hedge? Take the BONE.
Search hedge to the right of the front door, and you find your POCKET KNIFE. Look
at the window to the right of the front door - it belongs to the library.
Maybe you could get back in the house this way? Try to open the window…
the latch is broken and rusted. Dang! You need something to help
you pry it open. Use your POCKET
KNIFE on the library window. Success! You’re
in the library.
LIBRARY
Explore the library. Look at the books in the bookcase,
and chuckle at the amusing titles. Look at the papers on the desk.
Take MATCHBOOK from
the desk (it’s right next to the papers). Take the BIG BLUE CUP from
the desk. Look at the book on the desk - it’s your dad’s diary. Try
to pick up the book. Read the diary to see some amusing entries from your
dad. Look at the bookmark to see a reference to Cthulhu. Make sure
you look at the cover of the book - you find an old yellowed sheet of PAPER. Intriguing!
Search the desk to find a secret drawer. Examine the
drawer to find VOODOO
DOLL, and take the VOODOO
DOLL. Use your POCKET KNIFE on the VOODOO DOLL. Hmmm,
so the VOODOO
DOLL controls Uncle Citric? Very interesting!
That could be useful! Now use VOODOO
DOLL in the fire (hee hee).
Take CANDLE from
the candlestick on the mantelpiece above the fire. Use the old yellowed
sheet of PAPER with
the fire to reveal a hidden message. Unfortunately, the message seems to
be in code, and you can’t understand it. In your Inventory, look at the
yellowed sheet of PAPER again
- the writing looks inverted! Now that’s easy to decode! Use
yellowed sheet of PAPER with
the mirror above the fire. You can now read the message.
- At midnight, the old soldier will revel
the truth by removing his jacket.
What could that mean? Well, if you look at the bust of
your great-grandfather, he’s wearing a uniform. Notice the 2 buttons on
the bust. The buttons don’t seem to do anything. Hmm, tricky!
Look at the clock on the mantelpiece above the fire - it doesn’t keep time
anymore. Change the hour on the clock to show 12. Now push both
buttons on the bust of your great-grandfather to open up a secret mechanism in
the bust. Now search the newly-revealed hiding place in the bust, to find
your father’s MEDALLION.
Watch the cut scene. Work through all the dialogue with the MEDALLION. Well,
THAT was interesting. When you’re ready, walk right to leave the
library.
FRONT GARDEN
There’s
nothing else to do in the garden. Walk left to the Map Screen.
MAP SCREEN
Make
your way to the Old Cemetery.
OLD CEMETERY
You
are greeted by a raven outside the cemetery gates. Work through the
dialogue with the raven. He tells you that the key to the cemetery gate
is in the mailbox… and the key to the mailbox is in the Gravedigger’s
pocket! Well, that’s not very handy! Look at the mailbox - you can
see the key through the mail slot. Look at the schedule on the bulletin
board to see the opening hours of the cemetery - it’s closed right now!
Ring the bell next to the gate - that is LOUD! Now leave the Cemetery.
MAP SCREEN
Immediately
return to the Cemetery.
OLD CEMETERY
The raven has moved to the wall now. Take SCHEDULE from the
bulletin board. Look at the bell to see that it’s made up of a metal
stalk and a hook. Stuff the SCHEDULE into
the bell to silence it. Now use the bell to get METAL STALK WITH A HOOK.
Use METAL STALK WITH
A HOOK with the mailbox to fish out the GATE KEY.
Success! Use GATE
KEY with the cemetery gate. You automatically enter
the cemetery grounds.
Explore
the cemetery. Look at all the tombs and the photos for some amusing
dialogue. Walk left to the giant cross tomb, and ring the bell in this
tomb. The Spirit Guard reluctantly greets you - talk to him and work
through all the dialogue with him. He gives you the ability to talk to
the dead - very useful for a ghost hunter such as yourself!
Let’s
try out your new power, then. Click on Mr & Mrs Thingummy’s photo on
their tomb to talk to their, then work through all the dialogue with
them. Mr Thingummy laughs so hard at his own joke, that he literally
falls to pieces, and Mrs Thingummy has to put him back together again,
lol. Talk to Mrs Gussip’s tomb and work through all the dialogue with
her.
When
you’re ready, return left to the giant cross tomb and ring the bell to summon
the Spirit Guard again. Talk to the Spirit Guard and work through all the
dialogue. He tells you that there is a restless spirit in the mausoleum,
and that you need to find out the name of this restless spirit. Looks like
you have no choice then - you MUST enter that spooky-looking mausoleum.
When you’re ready, click on the door of the mausoleum, then enter it.
Explore
the mausoleum. Look at the coffins and the plates above the coffins to
learn that Greedy Skinflint and his father Elias Skinflint rest here.
Look at the 3 statues. That’s all you can do here for now, so leave the
mausoleum.
Ring
the bell on the giant cross tomb to summon the Spirit Guard again. As
before, talk to the Spirit Guard and work through all the dialogue. You
learn that Greedy Skinflint is the ghost that’s been scaring people. In
order to stop him, you need to learn more about his past, which means talking
to the people that knew him. Then you need to bind him with a spell.
Talk to Mr & Mrs Thingummy again and work through all the dialogue.
Talk to Miss Gussip and work through all the dialogue. When you’re ready,
leave the cemetery.
Outside
the cemetery, walk right to the Map Screen.
MAP SCREEN
A
new location has appeared - River House. Go there now.
RIVER HOUSE
Explore
the area. Look at the house and look at the window. Now open the
door and enter the house.
Look at the wine bottles on the window inside the house, and
also on the floor. 1947 must have been an important year for wine.
Wait a minute… is that growling you hear? Yikes! That ghost dog
doesn’t look very friendly! Offer him the BONE, but he doesn’t
want it. Maybe the ghost dog would rather have a ghost bone? But
where could you find a ghost bone? Leave the house.
Walk
right to the Map Screen.
MAP SCREEN
Go
back to the Old Cemetery.
OLD CEMETERY
Walk
left through the gates, into the cemetery grounds.
Talk to Mr Thingummy, and ask him to tell a joke. As
before, he falls to pieces, and you automatically take his GHOST BONE. Leave
the cemetery again.
Walk
right to return to the Map Screen.
MAP SCREEN
Go
to the River House.
RIVER HOUSE
Head
up into the house.
Walk left a few steps, and give GHOST BONE to the
ghost dog. The ghost dog takes the bone… and then disappears. Pick
up the GHOST
BONE again. Now let’s explore the room. Look
at the box in the corner, and take NEWSPAPER from
the box. Look at NEWSPAPER in
your Inventory to learn where Greedy’s new office is located. Look at the
chalkboard on the wall, and take PIECE
OF CHALK from the chalkboard. Now open door on the
left, and go through the door, into the next room.
This must be Greedy Skinflint’s OLD office. Let’s have a
look around. Close the door, and you’ll see a coat hanging up on the wall
next to the door. Search the coat, and take BOTTLE OF WHISKY from
the inside pocket.
Look at window in the back wall. Search the window - it’s
too high up for you to see, so you have to feel your way along the
window. It’s very dusty, and it makes your hands dirty. But you
discover something else up there! Take rag from the window - a RAG DOLL falls down
onto the desk. Take the RAG
DOLL from the desk.
Look at the various papers on the back wall. Look at the
picture on the back wall - could this be Mary, John, and Greedy, when they were
teenagers? Take the OLD
PICTURE from the wall. Look at OLD PICTURE in your
Inventory to learn that it was taken near the Old Oak.
Look at calendar on the wall. Look at the desk, and look
at drawers in the desk. Open the large drawer, and look in the large
drawer to see the old folders. Now open & close the large drawer a
few times, until a sheet of PAPER falls
to the floor. Pick up the sheet of PAPER, then look at the sheet of PAPER in your
Inventory to learn that it’s a CONTRACT between
Greedy Skinflint and his father.
Now look at the safe on the left - you need a key and a code to
open it. Take SPANNER from
under the safe.
That’s
all you can do here at the moment. Leave the old office, and make your
way right, back to the Map Screen.
MAP SCREEN
2
new locations have appeared on the Map Screen. Head up to the Old
Oak.
OLD OAK
Talk
to Max, your neighbour, and work through all the dialogue. You learn more
about what a nasty piece of work Greedy Skinflint really is. Now look at
the sign in the ground - it’s warning people against defacing the old oak tree,
but it’s obviously not very successful, since several people have carved their
initials into the tree! Look at the old oak tree - it’s the oldest oak in
the region! There’s nothing else to do here at the moment, so return
right to the Map Screen.
MAP SCREEN
Go
to Elias’ Office.
ELIAS’ OFFICE
Look
at the window. Look at the nameplate. Look at the mailbox.
Try to open the mailbox, but it’s locked. Try to open the front door, but
that’s locked as well. Dang! There’s nothing you can do here at the
moment, so just return left to the Map Screen.
MAP SCREEN
Go
to the Old Cemetery.
OLD CEMETERY
Walk
left through the gate, into the cemetery grounds.
Walk over to Mr Thingummy’s tomb, and talk to him to return
his GHOST BONE.
It’s nice to be whole again! Walk left a few steps, open door to the
vault, and enter the vault.
Inside the vault, walk left a few steps, and look at the HOURGLASS that the
statue on the left is holding. Try to take the HOURGLASS, but it’s
attached to the statue with a nut. Use your SPANNER with the HOURGLASS to detach
it - you automatically take the HOURGLASS and the NUT. Now turn
your attention to the middle statue, and place the HOURGLASS in the
empty hand of this middle statue. A secret compartment in the back wall
opens up. Look at the newly-revealed hole to discover a KEY, and take the KEY. Look at
the KEY in
your Inventory. You realise it’s a SAFE KEY. Brilliant! Have you
seen any locked safes recently? Walk right to leave the vault.
Uh-oh… a metallic wall blocks the exit. You need to find a way out of
here! Walk back to the middle statue, and place the NUT into the secret
hole in the wall. Take the HOURGLASS from
the statue to close the secret hole again. Now walk right - that’s
better! The exit has opened again! Walk right out of the vault,
back to the cemetery.
Head
right, and make your way back to the Map Screen.
MAP SCREEN
Go
up to the River House.
RIVER HOUSE
Walk
up, into the house.
Go
left into the old office.
Look at the safe in the old office, look at the cursor dials,
and look at the keyhole. Use the cursor dials - it needs a 4-digit code
to unlock. Does any 4 digits spring to mind? What about the year on
the wine bottles in the next room? Set the cursor dials to 1947.
Now use SAFE KEY in
the keyhole at bottom of the safe. Now turn the handle.
Voila. The safe opens! The safe is empty, except for one
thing. Take KEYRING from
the safe. Leave the old office, and make your way back to the Map
Screen.
MAP SCREEN
Go
to Elias’ Office.
ELIAS’ OFFICE
Use KEYRING on
the mailbox to unlock it. Take LETTERS from inside the mailbox.
There’s also a keypad inside the mailbox. Try to use the keypad if you
like. It requires a 4-digit code, but you have no idea what the code is,
so it’s best to leave it for now. Use KEYRING to unlock
the front door. Now open the front door, and enter the office.
Inside the office, there are 2 armoured shutters on the left,
each with their own Control Box. The Control Box on the right has a green
light. Use KEYRING on
this Control Box to open it. Look at the counter if you like.
Now let’s concentrate on the armoured shutter on the left.
Look at the Control Box on the left - there’s no light on this one.
Try to use KEYRING on
this Control Box, but it doesn’t work. Okay, there must be another way to
open it. Look at Greedy Skinflint’s bust on the right. Look at the
letters on the pedestal - M, D, C, L, X, I, V. Those are Roman
Numerals. You can translate it as follows.
- MD = 1500
- C = 100
- LX = 60
- IV = 4
If
you add those numbers together, you get 1664. But what could it
mean? Leave the office, and go back outside.
Look
at the keypad in the mailbox, and enter 1664> into the keypad. Enter
through the door, into the office again.
Notice that the Control Box on the left now has a green light
showing. That’s a good sign. Use KEYRING with
Control Box on the left to open it, revealing a door. Use KEYRING on the door
to open it. Now go through the door, to the new office.
SAVE YOUR GAME HERE. Explore the office.
Remember Max, your neighbour, told you about Greedy’s dodgy dealings?
Maybe you could find some evidence here. Lift up cushion on the chair,
then take the SMALL
KEY from under the cushion. Use SMALL KEY in the
top drawer in the desk to open it. Take the CASKET from the
drawer and place it on the desk. Look at the casket to see that it has
some moveable parts. Maybe there’s a hidden compartment. Try to
open the casket, to get a close-up view of the lid. Now the aim here, is
to get every square highlighted. This is tricky, but here’s how you
do it. Click the tiles in the lid in the following order.
- Middle row, tile on the left
- Middle row, tile on the right
- Middle row, tile in the middle
- Top row, tile on the left
- Top row, tile on the right
- Bottom row, tile on the left
- Bottom row, tile on the right
You should here a click. Exit the close-up of the lid,
then open the casket. You automatically take the TINY KEY that was
locked inside.
Use SMALL
KEY in both doors of the cabinet to open them.
Search through the files and folders in the cabinet - everything is in
order.
Look at the bust on the shelf (you may need to close the cabinet
door), and try to move it - you discover a tiny keyhole. Use TINY KEY in the
bust. The wall next to you slides open, revealing a secret room.
Enter this secret room.
Wow!
This is bizarre! Inside the secret room, the walls are covered in papers
and newspaper articles. Look at some of the articles pinned to the back
wall. He even blackmailed his childhood friends, John & Mary.
Greedy Skinflint truly is a nasty piece of work! This makes you more
determined than every to stop Greedy from haunting the cemetery.
Unfortunately, you don’t know much about Binding Spells. Uncle Citric
knows a lot about spells, but you can’t rely on him for help, since he wants
you to do this on your own. If only you could ‘persuade’ Uncle Citric to
help you? When you’re ready, leave this secret room, and make your way
back to the Map Screen.
MAP SCREEN
Return
to the Old Cemetery.
OLD CEMETERY
Go
through the gates, into the cemetery grounds.
Walk left to the giant cross tomb. Look at the ground near
the giant cross. This might be a good spot to ‘persuade’ Uncle Citric to
help you. Remember that the VOODOO
DOLL controls your Uncle. So place VOODOO DOLL on the
ground, then pour BOTTLE
OF WHISKY onto the VOODOO DOLL. You automatically repeat
this, then you hear the doll ‘Hic’. The doll must be drunk, which means
that Uncle Citric is also drunk. Talk to the VOODOO DOLL and ask
about hunting a ghost. Work through all the dialogue to learn that there
are 4 steps to hunting a ghost.
- Step 1. You need to know the
offending ghost’s (in this case, Greedy Skinflint)
past identity, as well
as having insight into the places he has lived.
- Step 2. Summoning the ghost to
steal his spectral essence.
- Step 3. Find spectral puddles, and
cast a spell of evocation on each puddle.
- Step 4. Fight the ghost’s anger by
resolving the motives for his anger.
After you’re told all 4 Steps, end conversation, then talk to
the VOODOO DOLL again.
This time, ask about casting magic spells. Work through all the
dialogue. You learn that magic spells are written in magic books, and you
need to find the appropriate magic book that will help you hunt the
ghost. There just so happens to be a magic book for this, back at your
home. The title of the book is ‘Magic
Pentacles’. When you’ve exhausted all the dialogue, pick up
the VOODOO DOLL and
leave the cemetery. Make your way back to the Map Screen.
MAP SCREEN
Go
back to your Home.
HOME
Climb
through window on the right, into the library.
Look at the bookcase on the right, and look for the single ‘Book’. It’s to the
left of the bust’s head. Look at the BOOK to see that it’s titled ‘Magic Pentacles’, then take
the MAGIC BOOK.
Now you just have to find a place where you can use the book. Leave
the library, and make your way back to the Map Screen.
MAP SCREEN
Head
up to Druid’s Grave.
DRUID’S GRAVE
Examine the grave, and touch the grave to realise that the rock
is all wet and cold. Use MAGIC
BOOK on the grave, then watch the cut scene as the book
tells you to learn 3 spells. Concentrate on the first spell for
now. Ask the book about the ‘Capture
A Spectral Essence’ spell. Apparently, you need 3 items
in order to cast this spell.
-
Stone (CHALK)
- A light (MATCHES)
- A vessel (CUP)
You should already have those items, so answer ‘Yes, I do’ when
prompted. The book also tells you how to cast the spell, and that the
spell must be cast close to the body you wish to bind. Ignore the others
spells for now, since you’re not prepared for them. When you’re ready,
walk left toleave the area, and go back to the Map Screen.
MAP SCREEN
Go
to the Old Cemetery.
OLD CEMETERY
Go
left through the gate, into the cemetery grounds.
Walk
left to the vault. Open the door, and enter the vault.
This is the place you can cast the Binding Spell. Greedy
Skinflint’s coffin is the one on the right. Use PIECE OF CHALK on
the ground in front of the coffin to draw a pentacle. Place BIG BLUE CUP inside
the pentacle. Place CANDLE inside
the pentacle. Light the CANDLE with
the MATCHBOOK,
then talk to the pentacle to activate the spell, and summon Greedy‘s
ghost. Watch the cut scene as you capture Greedy’s SPECTRAL ESSENCE in
the BIG BLUE CUP.
Leave the vault, and make your way right, all the way back to the Map
Screen.
MAP SCREEN
Go
to Druid’s Grave.
DRUID’S GRAVE
As before, use MAGIC
BOOK on the grave. Ask the book about the ‘Evoke The Past’ spell.
You need 4 items for this spell.
- Essence Of The Soul (SPECTRAL ESSENCE IN THE CUP)
- Stone that marks the passage of time (HOURGLASS)
- Light to enlighten the mind (MATCHES)
- Object that was present at each spectral
puddle (RAG DOLL, CONTRACT,
PICTURE)
You should already have those items, so answer ‘Yes, I do’ when
prompted. The book tells you how to cast the spell. When you’re
ready, leave the Druid’s Grave and return to the Map Screen.
MAP SCREEN
Go
to the River House.
RIVER HOUSE
Look at the Spectral Essence puddle. Something significant
must have happened to Greedy Skinflint here. Talk to the puddle, and
command it to turn into a pentacle of evocation. Place RAG DOLL inside the
pentacle. Place HOURGLASS inside
the pentacle. Place CANDLE inside
the pentacle. Light the CANDLE with
the MATCHBOOK,
then talk to the pentacle to activate the spell. Watch the cut scene with
a young Greedy, John, and Mary. They were all best friends back
then. What could have happened, to turn Greedy into the mean-spirited
ghost you know today? Pick up CANDLE.
Pick up HOURGLASS.
Pick up RAG DOLL.
Walk right to the Map Screen.
MAP SCREEN
Go
to the Old Oak.
OLD OAK
Walk left to the old oak tree. Look at the Spectral
Essence puddle. Another significant moment in Greedy’s life must have
happened here. Talk to the puddle, and command it to turn into a pentacle
of evocation. Place OLD
PICTURE inside the pentacle. Place HOURGLASS inside
the pentacle. Place CANDLE inside
the pentacle. Light the CANDLE with
the MATCHBOOK,
then talk to the pentacle to activate the spell. Watch the cut scene as
adult John and Mary declare their love for each other. Greedy overhears
them, and feels betrayed. So THAT’S why he became so bitter! Pick
up CANDLE.
Pick up HOURGLASS.
Pick up OLD PICTURE.
Walk right to the Map Screen.
MAP SCREEN
Go
to Elias’ Office.
ELIAS’ OFFICE
Enter
the building.
Look at the Spectral Essence puddle. Another significant
moment in Greedy’s life must have happened here. Talk to the puddle, and
command it to turn into a pentacle of evocation. Place CONTRACT inside the
pentacle. Place HOURGLASS inside
the pentacle. Place CANDLE inside
the pentacle. Light the CANDLE with
the MATCHBOOK,
then talk to the pentacle to activate the spell. Watch the cut scene as
adult Greedy plots his revenge on everyone, including his friends John &
Mary. Pick up CANDLE.
Pick up HOURGLASS.
Pick up CONTRACT.
Leave the building.
That’s
all 3 Spectral Essence puddles dealt with now. Walk left to the Map
Screen.
MAP SCREEN
Return
to Druid’s Grave.
DRUID’S GRAVE
Use MAGIC
BOOK on the grave. Ask the book about the ‘Fight A Summoned Ghost’ spell.
You need 2 items for this spell.
- Heart Of The Spectral Essence (BIG BLUE CUP)
- Light to enlighten the mind (CANDLE)
You should already have those items, so answer ‘Yes, I do’ when prompted.
The book tells you how to cast the spell. It must be cast near the
body. Walk left to the Map Screen.
MAP SCREEN
Head
back to the Old Cemetery.
OLD CEMETERY
Walk
left through the gate, into the cemetery grounds.
Walk
left to the vault. Open the door, and enter the vault.
Inside the vault, place the HEART (it came from your BIG BLUE CUP) on the
ground. Talk to the HEART,
and command it to turn into a pentacle of summoning. Place CANDLE inside the
pentacle. Light the CANDLE with
the MATCHBOOK,
then talk to the pentacle to summon Greedy Skinflint. Talk to Greedy
using the following dialogue options.
- You had friends when you were young
- John and Mary
- You were not Mary’s lover
- Mary was accused of theft
- John lost his job at the factory
- You intentionally tried to ruin everyone
Don’t
worry if you say the wrong thing. Just send him back to the Beyond, and
try again.
He
finally realises how cruel and vindictive he was, and his ghost reverts back to
a child-state, before he was consumed with so much anger. He leaves,
promising not to haunt anyone again.
Now
sit back and enjoy the ending. You proved yourself as a worthy
Venator. Congratulations!
The End!
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