YEAR: 1992
GENRE: Point & Click Adventure
WHERE TO GET IT: GOG
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SIERRA ORIGINAL
MAGIC USER
PART 3
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SAVE YOUR GAME HERE. Time to make some ELDERBERRY PIE.
Put BONES (you got them from one of the Wraith mounds)
in the giant pestle & mortar, then use the pestle & mortar to
grind them up. Use an EMPTY FLASK to get the POWDERED
BONEMEAL from the mortar. Now in your Inventory window,
place GRUE GOO, POWDERED BONEMEAL, and ELDERBERRIES into
the PIE PAN. Now you need to bake the pie. SAVE
YOUR GAME HERE. Show the uncooked PIE to
Bonehead, then show it to the group of skulls. They will cook the
pie with a laser. Now enter Baba Yaga’s hut. She turns you
into… something! Not very nice, is she? Anyway, she
changes you back when she remembers about the ELDERBERRY PIE.
Now give her the cooked ELDERBERRY PIE. As soon as
you’re able, use Talk Icon on yourself. Ask Baba for a MAGICAL
SPELL - she gives you the HIDE SPELL, then teleports
you out of her hut. Enter her hut again and give her some more GRUE
GOO. Talk to her again, and Tell About Gnome’s Humour again -
she gives you a GOOD HUMOUR BAR to give to the gnome, then
teleports you out of her hut again.
Leave Baba’s area.
FOREST
Let’s head back to town, to give Punny Bones his reward. Head
up twice, left 4 times, up twice, left once, and up to the town.
TOWN
Make your way to the Inn, and enter.
TOWN - INN
Climb up stairs, and enter Punny Bones’s room at end of the hall.
Give him the GOOD HUMOUR BAR. He’s delighted to have
his humour back - he plans to do one more show, and then leave town. Talk
to him and work through all the topics. When you’re ready, leave his
room. As you do so, he tells you the Ultimate Joke. Now leave
the Inn.
TOWN
Walk down twice to the Town Gates, and SAVE YOUR GAME HERE.
FOREST
Let’s go and see the Leshy again. Go down twice, then right 3
times.
FOREST - LESHY
Search the bushes to find Leshy. His next riddle about a killer
bush with attitude. Use Talk Icon on yourself and Guess Elderberry
Bush. Leave the area, then immediately return.
Search the bushes to find Leshy. His last riddle was about a
killer bush with attitude. Use Talk Icon on yourself and Guess
Elderberry Bush.
FOREST
Let’s get some more RITUALS now. From the Leshy bushes,
go right once, down twice, right once, and down twice.
Cast TRIGGER on the bush, and walk through the opening.
BABA YAGA
Yes, you’re at Baba Yaga’s place again. She has one of the
Rituals. Enter her hut again.
Baba, the charming soul that she is, freezes you as soon as you
enter. Give her a FLASK OF GRUE GOO. Now use Talk Icon
on yourself and Ask For Dark One Ritual. You now have the BREATH
RITUAL, so leave her hut, then walk up to leave her area.
FOREST
Let’s go and get the next Ritual. Walk up twice, then left 4
times, to the end. Continue up once, left twice, and down to the
bottom, so you’re back in the swamp area.
SWAMP
SAVE YOUR GAME HERE. Check the time, and wait here until evening.
The Will O Wisps come out when it’s dark - you may have to leave the
screen, then return. Place some CANDY on the ground
to lure them close to you, then catch them with an EMPTY FLASK.
Now go right one screen.
Remember the Squid Stone? One of the Rituals is hidden here.
Hold the WILL O WISPS up to the Squid Stone, and
some hidden runes will be revealed. Use DARK ONE SIGN on
the Squid Stone, and spell out the name ‘Avoozl’. Make sure
you click on each letter until it turns red. If you’ve done it
correctly, a hidden compartment will open, and you automatically take
the SCROLL from it. You now have the SENSE
RITUAL.
Now walk left, and SAVE YOUR GAME HERE. Cast GLIDE,
and head left into the swamp. Continue left, making sure to avoid those grasping
hands, until you reach the Mad Monk’s Tomb.
MAD MONK’S TOMB
There are 2 Chenovys here. Rush up to them and kill them.
Afterwards, SAVE YOUR GAME HERE.
Look at the tombstone, and place DARK ONE SIGN in the
tombstone. The symbols here represent the Rituals, and you have to
click on them in the correct order. Start with the Mouth symbol at
top right, then work your way clockwise, clicking on each symbol. If
done correctly, you’ll find the BONE RITUAL. SAVE
YOUR GAME HERE.
Cast GLIDE, and head right back through the swamp, still
avoiding those grasping hands, until you reach the shore. Place the
flask of WILL O WISPS on the swamp shore to release them.
Now walk up, so you’ve left the swamp behind.
FOREST
It’s very late now, and you’re tired. Go up 4 times, right 3
times, down once, and right once.
Well, what do we have here? If you remember, you saw a
magic Fountain here before - now there’s a magic Staff floating in
mid-air (this won‘t appear until you‘ve been told about the Destiny
Spell). Touch the staff - 3 fairies will appear. The Fairy Queen
wants you to retrieve Erana’s Staff for them, and demands that you make
sure the ’Sacrifice Of Life For Love’ is fulfilled. She
teaches you Ritual Of Release in order to complete this task. Then
the fairies disappear.
Head up into Erana’s Garden.
FOREST - ERANA’S GARDEN
The garden is as beautiful as you remember. Sleep Until
Morning here. You have another strange dream through the night.
Next morning, leave the garden.
FOREST
Make your way left twice, up twice, left once, and up to the
Town Gates. Walk up through the gates, into town.
TOWN
Continue up to the Inn.
TOWN - INN
Enter the Inn, sit down at the table, and have some breakfast.
Talk with the Innkeeper and his wife if you like, but they have
nothing new to say. Yuri & Bella are such nice people - if only
you could find their missing daughter for them. When you’re ready,
leave the Inn.
Walk down twice, so you are outside the Town Gates, and SAVE YOUR
GAME HERE.
FOREST
Head down twice, right twice, and up once to the graveyard.
GRAVEYARD
Look at the Borgov family crypt. It’s quite imposing, isn’t it?
Igor gave you the KEY for this after you rescued
him, so use KEY in the crypt door to enter it.
Have a look around the crypt. Now if you remember, there should
be a secret passage leading through this crypt into Castle Borgov.
But where is it?
Look at the Borgov crest on the floor. Notice the different
colour strips on the left of the crest. Now there’s a big clue in
the name. Press the coloured strips in the following order.
B - Blue (5)
O - Orange (2)
R - Red (1)
G - Green(4)
O - Orange (2)
V - Violet (6)
If you’ve done this correctly, a secret compartment opens up, and you gain
another KEY. Use KEY to unlock Bas Relief on
the right.
CASTLE BORGOV
You’ve done it! You’re inside the castle! SAVE YOUR
GAME HERE. Now the castle is rather complicated, with lots of secret
passages, and stairways leading up and down, making it very tricky to make
a map. But here’s how you get through it.
- Walk right 3 times.
- Defeat the Badders and climb up the stairs.
- Go through door at top of the stairs.
- Click on crest at top of the bookcase.
- Walk through newly-revealed passage.
- You’ve reached the pink bedroom. Go through door on right.
- Climb up the stairs.
- Go through door at top of stairs.
- In the room with pink curtains, go through door on the left.
- Go up another set of stairs.
- Try to go through door at top of stairs.
There’s a monster here that won’t let you into the room. Check
the time, and wait until it’s evening.
Open door at top of the stairs again. This time, the monster
won‘t slam the door on you. A little girl is here, and she called
the monster ‘Toby’. The girl looks like a vamp. Talk to
the little girl and work through all the topics. She tells you her
name is Tanya. Could this be the Innkeeper’s lost child? Talk
to Toby and work through all the topics. Give Tanya the DOLL.
Use Talk Icon on yourself and work through all the topics (except
Goodbye). Make sure to tell them about Erana’s Staff. Toby
demands that you take them to the staff.
TOWN
You, Toby, and Tanya travel back to town, and stand around
Erana’s Staff. Toby understands the sacrifice, and he’s willing to
give his life so that Tanya may become a human child again. His
nods, and his ‘Uh-huh’ grunts are heartbreaking! The
sacrifice is complete - Tanya is human again. Toby proved how much
he loves Tanya. *sniff* You take Tanya home to her
parents.
TOWN - INN
The next morning, you awake in the inn, and ERANA’S STAFF is
in your possession. Leave your room and go downstairs.
The Innkeeper thanks you for returning Tanya. Talk to Tanya
and work through all the topics. Talk to the Innkeeper and work
through all the topics. Use Talk Icon on yourself and work through
all the topics. Sit down at the table to get some breakfast.
When Bella appears, talk to her and work through all the topics.
When you’re ready, stand up, and leave the Inn.
Walk down twice, so you are outside the Town Gates, and SAVE YOUR
GAME HERE.
FOREST
SAVE YOUR GAME HERE. Let’s go and see Leshy again. Head
down twice and right 3 times.
FOREST - LESHY
Search the bushes to find Leshy. His last riddle is about the
Fairy Queen. Use Talk Icon on yourself, and Guess Staff.
Well, that’s all his riddles solved now. Congratulations.
FOREST
Now you have ERANA’S STAFF, you should go and give it to the
Fairy Queen. She’ll only appear at night time though, so check the
time and do whatever you want until it gets dark.
When it’s dark, from the Leshy Bushes, walk right once, down
twice, and left.
SAVE YOUR GAME HERE. The fairies appear, and the
Queen demands ERANA’S STAFF from you. The STAFF has
other ideas though, and declares itself belonging to you, Hero, as you
are destined to restore the spirit of Erana. The Faries attack you.
You need to defend yourself - Cast SUMMON to
summon ERANA’S STAFF. Cast REVERSAL.
Cast RESISTANCE. You’ll probably need to drink
a HEALING POTION now. Now Cast FROST BITE at
the fairies, and repeat this until they retreat. They leave behind
the HEART RITUAL they were hiding - you automatically
take it. You have all 5 DARK RITUALS now.
RITUAL LOCATION SUMMARY
This is where all 5 Rituals can be found.
Blood Ritual - Cask in basement of the Monastery.
Heart Ritual - Fairy Queen
Breath Ritual - Baba Yaga, after she has Elderberry
Pie.
Sense Ritual - Squid Stone in the swamp.
Bone Ritual - Mad Monk’s tomb in the swamp.
FOREST
It’s late now, and you need to sleep. Walk up into Erana’s Garden.
ERANA’S GARDEN
Cast FETCH at the tree at the far end, to get a MANA
FRUIT. Now Sleep Until Morning.
You had another strange dream. When morning arrives, leave
the Garden.
FOREST
Let’s get another reading from Magda. Head right once, up to
the top, right once, and up to the Gypsy Camp.
GYPSY CAMP
Enter Magda’s caravan. Talk to her and work through all the
topics. Talk to Davy and work through the topics. Use your MONEY
POUCH on Magda to get a reading. Use Talk Icon on yourself and
Tell About Child, then Say Goodbye. When you’re ready, leave the
Gypsy Camp.
FOREST
Check the time. Do whatever you like for the rest of the day.
When it’s evening, return to the Inn in town.
TOWN - INN
Enter the Inn. The gnome should still be here - sit down at the
table to watch his last performance. Talk to Punny Bones and
work through the topics. Talk to the Innkeeper and work through
the topics. Talk to 3 men at the back table and work through the
topics. When you’re ready, go up to your room.
Immediately leave your room again. Punny Bones has left now.
Sit down at the table to get some supper. When Bella arrives,
talk to her and work through all the topics. After supper, go back
up to your room.
Click on your bed, and Sleep Until Morning.
When you wake the next morning, a NOTE has been left at
the end of your bed. Take the NOTE to read it.
It’s a note from Katrina, asking you to meet her at the Castle Gates
this evening.
Leave your room, and climb downstairs. Sit at the table to get
your breakfast. After breakfast, leave the Inn.
FOREST
Walk down twice, so you are outside the Town Gates, and SAVE YOUR
GAME HERE. Check the time and do whatever you want
until evening. When evening arrives, make your way to the Castle
Gates.
CASTLE BORGOV
Uh-oh! Your old pal Ad Avis is here! It was really him that
sent the note asking you to meet here. He’s now a vamp, and he’s
under the Dark Master’s control, which he’s not too happy about!
Walk over to him, and he hypnotises you. He takes you to the
Castle Dungeon, and chains you up. He casts a sleep spell on you,
and you don’t wake up until the next morning.
You HAVE to escape from this dungeon! Luckily you’re a
powerful Magic User - simply Cast OPEN on the chains to
break them. Take the STAKE and take the HAMMER that
Ad Avis left next to you. Click on the door twice to hear the goons
talking outside. So there’s a secret passage in here? Let’s
find it! SAVE YOUR GAME HERE. Click on the Iron
Maiden to open it, then step inside.
Wow, you find yourself in a bedroom. A very large, luxurious
bedroom. Have a look around if you want. Look at the coffin, then
open the coffin. It’s… it’s… KATRINA!!! Quickly, before she
wakes, Kiss Katrina.
She’s not very happy with you for taking Tanya from her, and chains you
up in the dungeon again. Talk to her and work though all the topics.
Now use Talk Icon on yourself and say whatever you like.
Whatever you say, it will end the same way - she’ll force you to
help her find the Five Rituals. Use Talk Icon on yourself and Agree
To Help. You have 3 days to return with the Rituals. Then she
teleports you outside the Castle Gates.
Since you already have all 5 Rituals, simply leave, then return.
The gate is open, so head on up to the castle. Katrina takes
you to the Dark One Caves, so that you can perform the Rituals and summon
the Dark One to cast Eternal Night. *gulp*
DARK ONE CAVES
SAVE YOUR GAME HERE. You’re in the cave with the
tentacled beast. Cast CALM to send the beast to
sleep, then Cast LEVITATE to lower yourself down into the
pit. Take the BOOK that was next to the beast.
The Book was the diary of the last Boyar, and contained the Essence
Ritual. You memorise it to heart. Cast LEVITATE again to
rise up to ledge on the right. Now walk right into the next cave.
This is the cave with 4 doors. The door on the right is pulsating
- click on that door to enter.
You’re back in the Bone Chamber. SAVE YOUR GAME HERE.
The Dark One Altar is on the right, with a torch holder on each side
of it. Use your TORCH to light altar-torch on the left,
then replace YOUR TORCH in sconce on the right of the altar.
Use DARK ONE SIGN in the altar, then use BONE
RITUAL on the altar. Dang! The bones have formed a
cage around you, trapping you inside. But don’t worry. You’re a
powerful Magic User. Cast FROST BITE on the bone
cage, then Cast FLAME DART on the bone cage.
Finally, Cast FORCE BOLT on the bone cage to break it
open. You’re free! Take the TORCH again, and leave
the cave.
The door on the left is pulsating - click on that door to enter.
You’re in the Blood Chamber. Walk down to bottom of the path.
Click on the ledge above you to climb up onto it. Walk up to altar
on the right. Use BLOOD RITUAL on the altar.
An acidic liquid starts flooding the cave. Cast FROST
BITE on the upper bowl to stop the flow of acid. Quickly
retrace your steps and go down path on left side of the lower pool.
Click on the ledge below to climb down. Make your way out of
the cave again.
The top-left door is pulsating. Click on that door to enter.
You’re in the Breath Chamber. SAVE YOUR GAME HERE.
Walk over to the altar on the left, and use BREATH RITUAL on
the altar. Now this bit is kinda tricky, and it’s hard to make out.
There are 6 tentacles on the altar on the altar, and they have to be
blown in the correct order. Blow the tentacles as so, SAVING your
game between each blow.
- Bottom Right
- Bottom Left
- Bottom Middle
- Top Middle
If you did it correctly, a door will open, and a strong wind will
pulsate through the cave. SAVE YOUR GAME HERE. Walk
back towards the right of the cave. As you do so, you’ll get sucked
in by the wind. When you’re sucked into the valve, Cast CALM to
stop the wind, then QUCIKLY Cast OPEN so you can escape
from the valve. You automatically walk to safety. Now leave
the cave.
The top-right door is pulsating. Click on it to enter.
You’re in the Sense Chamber. You can’t see anything, feel
anything, hear anything, or smell anything. Work your way to the
lower-left, then upper-left, then upper-right of the cave.
Gradually, your senses return. When you reach the top-right,
you’re at the Altar. Use SENSE RITUAL on the altar.
The dendrites are now activated, and pulsating with electricity.
You have to find a safe way out of there. SAVE YOUR
GAME HERE. Retrace your steps along the path, Casting LIGHTNING
BALL at the dendrites as you get near to them. Now walk out
the cave.
All that’s left now is the Heart Ritual. This is the giant altar
in middle of the room. SAVE YOUR GAME HERE.
Use HEART RITUAL on the stone altar, then
Cast LEVITATE to climb up through the ceiling.
Katrina and Ad Avis are here. You begin the Ritual to
summon Avoozl. As soon as you are able, SAVE YOUR GAME HERE.
Now all hell begins to break loose. Ad Avis blasts the
platform you are standing on, leaving you hanging on for dear life.
Katrina doesn’t approve of this (she’s become quite fond of you),
and attacks Ad Avis. Unfortunately, this is her downfall! By
attacking Ad Avis, she has broken the bonds that control him, allowing him
to do as he pleases. He attacks her. She retaliates and
attacks him. Both of them throw some spells at each other.
Then Ad Avis turns his attention to you, and tries to kill you with
a spell. Katrina jumps in front of the spell to save you - but it
kills her instead. You finally manage to pull yourself back up onto
the platform. You HAVE to stop Ad Avis, once and for all!
Cast SUMMON STAFF to summon ERANA’S STAFF.
Ad Avis taunts you, saying that Erana‘s Staff will not protect you.
Okay, let’s try something more devious. Use Talk Icon on
yourself and Tell Ultimate Joke. This distracts Ad Avis, and he can’t
stop himself from laughing. Cast FORCE BOLT at Ad Avis
to dispose of him once and for all. Now Cast SUMMON STAFF again
to free Erana. It seems poor Erana was trapped by the Dark One, and
cursed to spend eternity in darkness and torment. By using ERANA’S STAFF on
the glowing crystal, you have freed her spirit, allowing her to finally
pass on to the afterlife. She drives Ad Avis back to the darkness,
where he belongs.
Thanks to you, the Shadows Of Darkness have been driven
from Mordavia. Now sit back and enjoy the Hero’s Ceremony.
Congratulations - you proved yourself a hero once again.
The End!
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