YEAR: 1992
GENRE: Point & Click Adventure
WHERE TO GET IT: GOG
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SIERRA ORIGINAL
MAGIC USER
PART 1
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DARK ONE CAVES
You begin your adventures in the dark, gloomy, Dark One Caves.
First thing’s first. You have to find a way out of here, and
figure out where you are. Look around the room - what an eerie room!
There is a corpse next to your feet - search the corpse to find
a DAGGER and some COINS. Walk up to
centre of the room, and search the corpse to find FLINT.
There is another corpse right next to it, so search it to find
some COINS. Look at altar on the right, and search the altar
to find a TORCH. In your Inventory, use FLINT to
light the TORCH. Now you can see where you are going.
Look at door at top-left of the room, and open it - you
automatically force it open with your DAGGER.
You find yourself in another cave. This one has 4 doors (one of
which you just came through, and a huge altar in the middle. Have a
look round the room. Take PIECE OF CLOTH from
warrior in the bottom right corner. Now walk down towards the exit.
You may be attacked by some Badders - a bat \ spider mutant.
You can either fight them manually (set the game style to Arcade) or
if you’re not so good with the battles, you can set the game to fight your
battles for you automatically (set the game style to Strategy).
Either way, the Badders are quickly dealt with. Now walk down
through the exit.
You’re in another cave, with a rope bridge stretching across a
deep chasm. Have a look around the room, and look at the rope
bridge. You need to find a way across. Use PIECE OF CLOTH on
yourself, then cast LEVITATE, and the wind will carry you
across. The tentacled beast below tries to attack you, but his
tentacles aren‘t long enough. Leave this cave by the top-left exit.
SWAMP
You finally made it out of those gloomy caves! You’re on the edge
of a swamp now, and are greeted by a woman named Katrina. She
tells you that this is the land of Mordavia. Well, at least you know
where you are now.
Look at the archway, and take the DARK ONE SIGN. Now
walk left to the next screen.
SAVE YOUR GAME HERE, then walk \ slide down the slippy path.
Look at BONSAI BUSH in the bottom-right corner. It
looks very out of place there. You can’t do anything else here at
the moment, but keep that BONSAI BUSH in mind, for later
on. Walk left to the next screen.
This place gives you the chills! Skeletel hands reach up from
the swamp, as though wanting to pull you down under. The
Will-O-Wisps are very pretty though. Continue up to the next screen.
FOREST
You’ve left the swamp behind, and find yourself on the edge of
the forest. The forest is huge, and it’s easy to get lost. As
well as that, it’s dark, and you’re hungry.
Head up 5 times, until you reach the top of the forest. Now go
right once, and up once. You’ve reached the Town Gates.
TOWN
Outside the town gates, take some CORN from the stacks
on the right. Take some COINS from old tree stump
on the left. Continue up through the gates.
A huge boulder sits proud in the centre of the town. This
boulder houses Erana’s Staff, and it’s surrounded by beautiful flowers.
Try to take the STAFF, and hear a voice talking about ‘sacrifice’.
Take some FLOWERS from the boulder. Walk up left
side of the boulder, towards the buildings.
The Burgomeister greets you. Or rather, he makes it clear he‘s
not fond of strangers! He’s not very friendly, but don’t let him
scare you. Talk to him and work through all the topics. Now use
Talk Icon on yourself, and Greet Burgomesiter, then Tell About Yourself,
then Say Goodbye. Now enter the Burgomeister’s Office.
Inside the office, have a look around, and take note of the jail cell.
Talk to Burgomeister again and work through all the topics.
When you ask about the Adventurer’s Guild, he gives you the KEY for
it. Now use Talk Icon on yourself and Greet Burgomeister (again)
and Tell About Your Adventures. Finally, Say Goodbye. Now
leave his office.
Enter the General Store. Olga, the shopkeeper already knows of
your arrival. She seems to know everything that goes on in this
town. Talk to her and work through all the topics. Notice how she
mentions her husband a few times. Now this is the General Store,
thus this is the place to buy supplies. Use your MONEY POUCH on
Olga, and buy TRAIL RATIONS (10 will do for now), GARLIC, CANDY (get
2 of them), PIE PAN, and OIL. When you’re
done, simply Exit the Shopping Window. Now leave the General Store.
TOWN - INN
Enter the Inn. The Innkeeper greets you warmly, and welcomes
you to Hotel Mordavia. You automatically pay for room and board
here, and he gives you a KEY to your room. Talk to
Yuri, the Innkeeper, and work through all the topics. Now use Talk
Icon on yourself, and Say Hello, Introduce Yourself, and Tell About How
You Got Here. Look at the 3 townsmen sitting at the back table.
Talk to them and work through all the topics. Now sit down at
the Innkeeper’s table to get a good meal - it was very garlicy! When
meal is over, stand up, and leave the Inn.
TOWN
Walk up through arch on the left. A very imposing Monastery
looms over the area, but we‘ll deal with that later. Igor is busy
carving gravestones here. Talk to him, and work through all the
topics. The Adventurer’s Guild is also here - it’s the building on
the left. Use KEY on the Guild door to enter the
building.
TOWN - ADVENTURER’S GUILD
The Adventurer’s Guild look like it’s been deserted for quite
some time. Look at Logbook on the desk. Click on the Logbook,
and Read Logbook then Sign Logbook. Look at the bookcase a few times
to see all the book on it. Search the bookcase, and Read Books,
then read each of the books. You get a lot of information about
Mordavia from these books, which will help you throughout the game.
Now use the Exercise \ Bucket contraption on the left, to build up
your strength. Rest for a while until your stamina is back at
Maximum, then use the Exercise machine again. Repeat this until the
game won’t let you do any more for today. That’s all you can do here
for now, so leave the Adventurer’s Guild.
TOWN
Outside the Adventurer’s Guild, walk right to the next screen. An
old man is walking back and forth here. Talk to him and work through
all the topics. You find out his name is Nikolai, and he’s searching
for someone called Anna. Unfortunately, you haven’t seen Anna, so
you can’t help him.
Look at Dr Cranium’s house on the right, and click on the door
to activate a Doorbell Puzzle. You have to repeat the bell sequence.
Don’t worry, if you get it wrong a few times, the game let’s you
skip past it.
TOWN - DR CRANIUM’S HOUSE
You’re in a big hallway inside Dr Cranium’s house. Open the doors
on the left and right for some amusing fun. When you open door on
the right, you get Antwerped (hee hee). But what IS that strange
blue creature that attacked you? Click on T.R.A.P. machine in middle
of the room. It will ask you a series of questions to help you
identify it. Answer like so.
IS IT ALIVE?
Yes
IS IT FAST?
Yes
IS IT VICIOUS?
No
IS IT SILLY?
Yes
YOU’RE TRYING TO CATCH A FLYING ARDVARK?
No
YOU HAVE A CRAVING FOR CHOCOLATE MOOSE?
No
YOU AREN’T LOOKING FOR AN ANTWERP, ARE YOU?
Yes
YOU DON’T MEAN A FULL-SIZE ADULT ANTWERP?
No
BABY BOUNCING ANTWERPS ARE AVACADO EATERS?
Yes
The T.R.A.P. machine identifies the creature as an Antwerp, and tells you
to feed it AVACADO. Now where are you going to get AVACADO from?
In your Inventory, look at your RATIONS to discover they
are avocado and garlic sandwiches. Bait the T.R.A.P. machine with
a RATION, then open door on the right again, to release a bunch
of baby Antwerps. Wait a few seconds, and one will be lured into
the machine.
You’ll also want to identify another creature - the creature that
your DARK ONE SIGN represents, which is also the creature
above the Monastery door. Click on the T.R.A.P. machine again to
begin the Question Process, and answer like so.
DO YOU WISH TO IDENTIFY ANOTHER ANIMAL?
Yes
OKAY, LET’S GO. DOES IT HAVE LEGS?
Yes
HMMM, DOES IT HAVE MORE THAN ONE LEG?
Yes
DOES IT HAVE MORE THAN TWO LEGS?
Yes
HMM, DOES IT HAVE MORE THAN THREE LEGS?
Yes
DOES IT HAVE MORE THAN FOUR LEGS?
Yes
THIS IS GETTING TRICKY. DOES IT HAVE MORE THAN FIVE LEGS?
Yes
DOES IT HAVE EXACTLY SIX LEGS?
Yes
DOES IT LOOK LIKE AN OCTOPUS AND A SQUID?
Yes
HMM, HEXAPODS USUALLY EAT HEROES?
No
WELL, A CLOVE OF GARLIC WILL DO?
No
So your DARK ONE sign is a Hexapod, and it likes to eat
garlic. Good to remember that!
Now open door on left again, and the baby Antwerp
automatically enters. You have to guide the Antwerp to the key.
Rotate the maze, avoiding the holes, until it reaches the KEY,
then guide it to the Exit.
When you have the KEY, click on door on the back wall, and
Unlock Door. However, before you can actually unlock the door, you
have to recreate the keyhole. Move the puzzle squares around to
recreate the keyhole. Just click on a square, then click where you
want it to go. When you have the keyhole intact, click on the Inventory
chest, and use KEY in the keyhole.
Inside the lab, talk to Dr Cranium and work through all the topics.
Dr Cranium is willing to give you a HEALING POTION,
however, he can’t remember the formula. You must tell him what the
formula is.
Click here to see the formulas.
Simply give Dr Cranium the 5-symbol code. Go through the same
process to get POISON CURE POTION. Also make sure you
ask for some EMPTY FLASKS (10 should be enough).
Continue working through all the topics, until you’ve asked about
everything. Make sure you ask him about Magic - he gives you a SCROLL which
teaches you the GLIDE spell.
When conversation is over, leave the lab, and leave the house.
TOWN
Back outside, talk to the old man again, and work through all
the topics to find out more about him and Anna. When conversation
is over, head down to the next screen.
You’re back at the boulder with Erana’s Staff. Walk down
through the town gates.
FOREST
SAVE YOUR GAME HERE. Now the forest has all sorts of
monsters roaming around in it. You can either fight them manually,
or have the game auto-fight them for you. Since you’re not a fighter
by trade, you don’t really have to worry about them.
Okay, back to the game. Walk down once more, so you can see
the town gates in the distance. Grab some ROCKS from
the ground (do this a few times), and take some FLOWERS from
the tree. Now head left twice and up once, to the Castle Gates.
Talk to Boris, the Gate Keeper, and work through all the topics.
Wait a minute… his name is Boris Stovich? Is he related to the
shopkeeper, Olga Stovich, by any chance?
Walk down once, right twice, and up twice, so you are back
in Mordavia Town.
TOWN
Return to the General Store, and enter it. Talk to Olga and ask
about her Husband. Now use Talk Icon on yourself, and Tell About
Gate Keeper. In case you haven’t guessed, Boris is her husband.
Wouldn’t it be nice if you could get the two of them talking again?
Talk to her again and ask about Husband again. She gives you a
message to give to Boris. When you’re ready, leave the shop.
Walk down twice, so you are outside the town.
FOREST
SAVE YOUR GAME HERE. Go down again, then head left twice,
then up to Boris the Gate Keeper.
Talk to Boris and ask about his Wife. Now use Talk Icon on
yourself, and Talk About Olga. Apparently, Boris left Olga a long
time ago, because he was tired of her complaining about him all the time.
Let’s go back and tell her why he left.
Walk down, right twice, and up twice, so you are back in the town.
TOWN
Go to the General Store again. Talk to her and ask about Husband.
Now use Talk Icon on yourself, and Talk About Boris. She
retaliates by saying he is lazy and he spent all his time at the Inn.
It’s hard work getting these two to talk to each other again.
Leave the shop, and head down twice, so you are outside the
Town Gates.
FOREST
Go down once, left twice, and up to the Castle Gates. Talk to
Boris and ask about Wife. Now use Talk Icon on yourself and Talk
About Olga. He explains that he wasn’t lazy - he was just bored in
the shop, because there were never any customers.
Head down once, right twice, and up twice, so you are in the town.
TOWN
Go to the General Store. Talk to Olga and ask about Husband.
Now use Talk Icon on yourself and Talk About Boris. Her side
of the story is that she only wanted the shop to be nice and clean, so
that any customers that DID come in, would want to buy stuff.
Besides, this is HIS family business!
Leave the shop and head down twice, so you are outside the
Town Gates.
FOREST
Walk down again. Now go left twice, and up to the Castle Gates.
Talk to Boris and ask about his Wife. Now use Talk Icon on
yourself, and Talk About Olga. Boris admits that there is a lot of
work involved in running a shop. On the other hand, there’s no
customers, and nothing to sell.
You know the score. Go down once, right twice, and up twice, so
you are back in the town.
TOWN
Walk up to the General Store and enter. Talk to Olga and ask
about her husband. Now use Talk Icon on yourself and Talk About
Boris. Olga talks about how popular her avocado and garlic
sandwiches are. Maybe Boris would be interested to know that? Leave
the shop.
Head down twice to the Town Gates.
FOREST
Go down again, then go left twice, and up to the Castle Gates.
Talk to Boris and ask about Wife again. Now use Talk Icon on
yourself, and Talk About Olga. Boris finally realises how much he
misses Olga. He decides to go and visit her, the first chance he gets.
Head down once, right twice, and up twice to the Town Gates.
TOWN
Return to the General Store. Talk to Olga and ask about
Husband. She tells you that Boris came to visit her, and it was so
good to see him again. Awww, playing Matchmaker was hard work, but
it was worth it. You finally managed to re-unite Boris & Olga.
Nice work! Leave the shop again.
Check the time - when the Burgomeister’s closes his window,
that means it’s evening. Knock on door of the Inn, and enter.
TOWN - INN
Talk to the Innkeeper again, and work through all the topics. Talk
to the 3 men at the back table and work through all the topics (if
they‘re not here yet, come back again later). Now sit down at the
table, to get a good meal.
After the meal, stand up, and climb up the stairs. Click on door
at top of the stairs to enter your room.
In your room, click on candle next to the bed to light it. Now
click on the bed, and Rest For 60 Minutes (don’t Sleep Until Morning yet).
Repeat this until ’You Are Getting Tired’. It’s midnight.
Get up and leave your room - you have a feeling you’re being
watched. Look at the Domovai perched above the fireplace on the
left. Talk to him and work through all the topics. He seems
rather troubled. Anyway, there’s nothing you can do for him right
now, so return to your room. Click on your bed, and Sleep Until Morning.
The next morning, leave your room, climb down the stairs, and sit
at the table to get some breakfast. Talk to the Innkeeper and
work through all the topics. When you’re ready, leave the Inn.
Talk to the Burgomeister and work through all the topics. He
still doesn’t trust you.
Walk up through arch on the left. Talk to Igor and work through
all the topics. When conversation is over, enter the Adventurer’s
Guild.
TOWN - ADVENTURER’S GUILD
Use Exercise \ Bucket contraption on the left to build up
your strength (you need to do this every day). Rest, until your
stamina is back up to Maximum. Now use the Exercise contraption
again. Repeat until the game won’t let you use the Exercise machine
anymore, then leave the Guild.
TOWN
Back outside the Adventurer’s Guild, there’s also that
rather imposing Monastery here. SAVE YOUR GAME HERE.
Try to enter the Monastery. Poor Igor will get very agitated
and try and stop you. Look at the bas relief above the Monastery door -
it looks just like the DARK ONE SIGN you found earlier.
Thanks to the T.R.A.P. machine, you know this is a Hexapod.
Insert the DARK ONE SIGN into the Monastery door,
and then enter.
TOWN - MONASTERY
Inside the Monastery, look at Domovai on cabinet on the left -
it’s completely dehydrated! Now look at fireplace on the right, and
note the hexapod above the fireplace. Give some GARLIC to
the hexapod, then move log-holder post on the right, and enter the
basement.
Look around the basement - this place really makes the hairs on
the back of your neck stand up! SAVE YOUR GAME HERE.
Notice the blood dripping from the huge cask. Taste the blood
and watch the vision of the Dark One rising. Yikes! The blood
has changed to a scroll, so take the BLOOD RITUAL. Now
look at book and sign on altar on the left, but DON’T touch them. Do
note, however, that the Dark One sign spells out the name ‘Avoozl’.
Now look at the roll-top desk - walk to other side of the room, and
Cast OPEN on the desk (if you had been standing next to
the desk, you would have been poisoned by a booby trap spell). Now
read through the Mad Monk’s Diary in the desk to learn about the Dark One
Rituals. It also gives clues where to find the Rituals. You
should already have the BLOOD RITUAL SCROLL from the
casket.
Now there’s nothing else you can do here for the moment, so go
back upstairs, and leave the Monastery.
TOWN
Go right to the next screen. The old man is still here, still
looking for his beloved wife Anna. Poor man! Talk to him and
work through the topics. Now enter Dr Cranium’s house on the right.
TOWN - DR CRANIUM’S HOUSE
Use door on the back wall to enter his lab. Dr Cranium is a very
excitable man! Talk to him, and work through all the topics. Make
sure you get a HEALING POTION, POISON CURE POTION and
an EMPTY FLASK from him. When you’re ready, leave the
lab and leave the house.
TOWN
Walk down twice, so you are outside the Town Gates, and SAVE YOUR
GAME HERE.
FOREST
Let’s explore more of Mordavia, outside the town.
From outside the Town Gates, go down twice. There are some
trees here. Now the forest is a good place to practice your Spells.
You need to build them all up eventually, but lets start with
the OPEN Spell, since that uses the least amount of Mana.
Cast OPEN a few times. If you run out of
energy or Mana, simply rest for a while, then carry on.
When you’ve had enough of spell casting, continue down twice
more, so you are at the bottom. Now head left 3 times, and down
once.
RUSALKA
What a beautiful lake. The Rusalka is also here. Whatever
you do, DON’T enter the lake. Talk to Rusalka and work through all
the topics. Now use Talk Icon on yourself and work through all
the topics. Be kind to her, and give her some FLOWERS.
Now talk to her again, and work through all the topics again to get
some more information from her. When conversation is over, it’s time
to leave her. Walk up one screen.
FOREST
Head right twice, then down 3 times, so you are at the bottom.
You’re at the swamp again.
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