17 October 2021

Quest For Glory 1: So You Want To Be A Hero

 

YEAR:  1992


GENRE:  Point & Click Adventure


WHERE TO GET IT:   GOG








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VGA VERSION

FIGHTER

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SPIELBERG TOWN

Welcome to Spielburg.  Here's a MAP to help you find your way around.  


Well, you came here to prove yourself a hero, so let’s get started.  

 

After the Sherriff greets you, talk to him, and ask about everything.   Notice the Hero’s Tale Inn.  That looks like a good place to get information, so enter it.  

Shameen, owner of the Hero’s Tale Inn, greets you warmly.  Talk to him, and ask about everything.  Phew, that was a lot of information!  Anyway, it’s been a long walk to Spielburg, and you’re feeling hungry.  Sit down on the bench.  Shema will come out from the kitchen to greet you.  Talk to her and ask about everything.  Now click your COIN PURSE on her, and then order yourself a meal.  When Shema returns with the food, click on it to eat it.  That tasted good!  When you’re ready, stand up and leave the Inn.  

 

After talking to the sheriff, and Shameen, you know that the Guild Hall is to the left, so let’s pay it a visit.  Walk left to the next screen.  

 

Enter the Guild Hall on the left.  What an interesting place.  Notice that table in middle of the room - Look at the book, sign the book, and look at the book again.  Now look at the Quest Board on the back wall, and look at each poster to read details about each quest. Looks like you’ve got your work cut out for you, if you want to become a hero.  Now exit the close-up.  Notice the Guild Master, Wolfgang, fast asleep in his chair. Walk over to him, talk to him, and ask about everything.  That’s all the information Wolfgang can give you, so leave the Guild Hall.  

 

Enter the Magic Shop (it has a big eye above it).  Walk up to the counter, and the shop owner, Zara, will appear.  Talk to Zara and ask about everything.  Since you’re not a magic user, you don’t need to know much about magic, so leave the Magic Shop.  

 

Head right twice, to the Farmer’s Mart.  Hilde, the Centaur, runs the Farmer’s Mart stall.  Talk to Hilda and ask about everything.  Now click your COIN PURSE on her, and buy some APPLES.  Repeat this 5 times, so you have 50 apples (you‘ll thank me later).  The Dry Goods shop is next to Hilde, so enter it.  Talk to the shopkeeper and ask about everything.  Now click you COIN PURSE on him and buy a FLASK.  Repeat this 3 times, so you have 3 flasks.  When you’re ready, leave the shop.  

 

Walk left to Tavern Street.  Enter the alley to see Sam begging on the street.  Click your COIN PURSE on him to give him a silver.  Now talk to him and ask him about everything.  When you’ve finished talking, leave the alley.  Sam will give you a parting warning not to drink the Dragon’s Breath in the Tavern.  

 

Enter the Tavern.  Click on that NOTE near the bar stool to read it, to learn some information about 2 people with the initial ‘B’.  .  Now take the NOTE from your Inventory, and put it back on the floor to avoid suspicion.  Click on the bar stool to sit down, then talk to the bar tender and ask about everything.  SAVE YOUR GAME HERE.  

If you want to order a drink, click your COIN PURSE on the bar tender, and make your choice.  When you’re ready, Restore your game, and leave the Inn.  

 

Check the time, and when it’s evening (walk around town for a while, if it‘s still the afternoon), return to the Hero’s Tale Inn.  Abdulla Doo is here, and he is very upset about the Brigands robbing him.  Sit down on the  bench opposite Abdulla.  When Shema appears, click your COIN PURSE on her, then order a meal.  Now talk to Abdulla, and ask about everything.  Poor Abdulla has had a hard time recently, so show him some sympathy - click your COIN PURSE on him, and buy him a meal.  Note what he says about his flying carpet.  Also give him a FOOD RATION from your Inventory.  That’s all you can do for Adbulla.  Now click your COIN PURSE to Shameen, and buy a night’s rest.  You automatically enter room at the back left of the Inn.  Whew, what a day!  

 

The next morning, sit down on the bench, .  Click your COIN PURSE on Shema, and buy yourself a meal.  When Shema brings your breakfast, eat the food.  Now you’re ready for some more adventuring, so leave the Inn.  

 

Walk down through the town gates.  If Bruno is here, click your COIN PURSE on him and give him a silver, then ask about everything.  But don’t worry if he’s not here.  SAVE YOUR GAME HERE.  

 

SPIELBERG FOREST

Those apples are really weighing you down - maybe you should do something about that!  

 

Walk right, and continue right, until you reach the avalanche.  Then turn around, and head back to town (but don’t go through the town gates).  Walk back and forth between town and the avalanche.  Eventually, you will see a fox trapped in a snare.  Click on the fox to free him - he’ll thank you, and give you some good advice.  Now walk up one screen, and head right, until you meet Brauggi.  He’s hungry, so give him the APPLES from your Inventory (aren’t you glad you bought all those apples now?), and he will give you a GLOWING GEM in return.  

 

Now let’s head back to town.  Walk left once, down once, and left twice, so you are back at the town gates.  

 

HEALER’S RING QUEST

Walk up once, to the Healer’s Hut.  Now if you read the Quest Board, you know that the Healer has lost her ring.  Knock on the door, and the Healer will let you in.  What a quaint little house.  Talk to her and ask her about everything.  When you’re ready, leave her hut.  

 

Look at the nest up in the tree.  Hmmm, I wonder if that bird stole the Healer’s ring, and hid it up there?  Pick up some ROCKS from the ground, and throw the ROCKS at the nest to knock the nest down to the ground.  You automatically take the ring from the nest.  Knock on the door again, and the Healer will let you in.  

 

Give GOLD RING to the Healer, and she will reward you with 6 gold pieces and 2 healing potions.  You automatically leave the hut.  

 

 

 

 

THE CASTLE

Walk up once, to the castle gates.  Karl, the Gate Keeper is patrolling above the gate.  Talk to Karl and ask about everything.  Now click on the gate, and Karl will open it for you.  Head up through the gate, and enter the castle grounds.  

 

Inside the courtyard, the Weapons Master should be here.  If he’s not, simply leave the screen, then return.  Talk to him and ask about everything.  Now since you are a fighter, you need to know about fighting, so click your COIN PURSE on him to pay for a quick lesson.  You have no chance of beating him, so don’t worry about that, but it’s good experience.  When lesson is over, rest for 10 minutes.  

 

Walk right to the stables.  The stable hand will ask if you’re looking for work, so tell him YES.  He’ll set you to work, raking up the stables.  It’s hard work, but you’ll get 5 silvers for your troubles.  

 

Now walk left to the castle courtyard, then walk down to leave the castle grounds.  

SPIELBERG FOREST

Walk down once to the Healer’s Hut, then walk left once to meet Heinrich the Centaur.  You already met his daughter, Hilde, in the town.  Talk to him and ask about everything.  Hmm, it seems that there’s more to the brigand leader than meets the eye!  SAVE YOUR GAME HERE.  

 

Head up, and continue up to the very top.  If you meet any enemies, just escape.  Now go right once, and then up once.  You’ve now reached Erana’s Peace.  

ERANA’S PEACE

Erana’s Peace is a magical place that has mystical healing properties.  This is the best place to SLEEP at night from now on, as you will be fully healed by the next morning.  You can also eat FRUIT from the tree every morning to satisfy your hunger.  Now get FLOWERS for the Healer (2 should be enough for now).  Now, as beautiful as this place is, you can’t stay here forever.  You have quests to solve!  SAVE YOUR GAME HERE.  

ERASMUS

Well you’ve had a good night’s sleep, and a good breakfast in Erana‘s Peace.  Let’s go and meet the Magic User known as Erasmus.  

 

From Erana’s Peace, walk down, left, down, right twice, down, and right twice.  You’ve reached Mount Zauberburg, which is where the eccentric Erasmus lives.  Head up the mountain path, taking note of all the amusing signs that appear.  Did I mention, Erasmus is rather eccentric?  

 

When you reach his purple castle at top of the mountain, you’ll see a gargoyle sitting above the castle, guarding it.  He will ask you 3 questions, so make sure you answer them correctly.  If you’ve been paying attention to what the townspeople have told you, you should know the answers.  The possible questions are:  

 


WHAT IS YOUR NAME:                                               Enter your name
WHAT IS YOUR QUEST:                                              Glory
WHAT IS YOUR FAVOURITE COLOUR:                     Purple
WHO PUT THE AURA AROUND THE TOWN:            Erana
WHOM DO YOU SEEK:                                                Erasmus
WHAT IS THE BARON’S FIRST NAME:                      Stefan
THIEF’S PASSWORD:                                                  I Don’t Know

 


Now enter the castle, and do as the gargoyle says - go straight upstairs to the tower, and don’t touch anything.

 

Talk to Erasmus and ask about everything.  Talk to Fenrus the rat and ask about everything.  

 

When you’ve had enough of Erasmus’s jokes, simply stand up, and he will send you back to bottom of the mountain.  

SPIELBERG FOREST

Let’s explore some more.  From Erasmus’s place, go left twice, up once, and left 3 times.  

SPITTING FLOWERS

These strange flowers are known as Spitting Flowers.  Watch as they spit their seed to each other.  A seed like that must be highly sought after - if only you could get it.  

 

Pick up some ROCKS from the ground, and throw the ROCKS at the Spitting Flowers.  Repeat this until you manage to knock the seed away from the flowers.  You automatically pick up the seed.  

GOBLIN CAMP

Since you are a fighter, you need to practice your fighting skills.  A good place to do this, is in the Goblin Camp.  Let’s head there now.  

 

From the Spitting Seeds, go down 3 times, and left twice, to the Goblin Camp.  This is not a nice place to be!  Check your stats, and if your health is low, drink a HEALING POTION from your Inventory, and SAVE YOUR GAME HERE.  

 

Now you won’t be able to do much at first, so take things slowly.  Let one of the goblins approach you, and fight him.  Different sword attacks are shown in the shield on the right, so click on a sword attack, then click on the goblins until they are dead.  To begin with, just fight one goblin.  After you have defeated him, search the body to get any goodies he was carrying.  Keep an eye on your health and stamina, and when it gets too low, escape right one screen, and rest for 60 minutes.  Then return left to the goblin camp.  

 

Remember, you can always escape mid-fight, if your health or stamina are getting too low.  Also remember to search the body of the goblins that you kill, and when you have enough money, you can buy some more HEALING POTIONS and STAMINA POTIONS from the Healer.  

 

When evening comes, make your way up to Erana’s Peace (right 3 times to the Centaur, Up 4 screens to the top, right once, and up once).  The next morning, eat FRUIT from the tree, and then return here to the camp, to train more.  

 

Keep practising, and fighting the goblins until you can comfortably defeat at least 8 goblins, and your Weapon Use is at least 75.  Remember to keep an eye on your health and stamina, and SAVE often.  This will take you several days.  

SPIELBERG FOREST


Now your fighting skills are good, you should be ready to fight any monsters you come across.  Some monsters only appear at night, so remember to explore the forest at night, as well.  As a fighter, you get points for killing Purple Saurus, Brigand, Mantray, Cheetaur, Saurus, and Troll.  

 

Also, get CLAWS from the Cheetaur, and get BEARD from the troll.   You can sell these to the Healer.  

 

Now from the Goblin Camp, walk down twice, to the Mushroom Ring.  

 

MUSHROOM RING

The Mushroom Ring is a very magical place.  Take some MUSHROOMS (2 or 3 should be enough for now).  

THE DRYAD

Walk right once and down once, and you’ll see a white stag.  The stag will run away, so follow it left.  Keep following it left, until it leads you to the Dryad (you feel as though the eyes of the forest are watching you).  Walk left a little bit, and the Dryad will introduce herself.  She will ask if you are at one with the woods, so tell her YES.  She will ask if you will give her the seed of the Spore Spitting Spires (the spitting flowers), so tell her YES, and give her the seed.  She gives you the recipe for a Dispel Potion, before returning to her tree.  Look carefully on the ground, and notice that she left a magic acorn behind.  Pick up ACORN from the ground near the Dryad tree.  

DISPEL POTION

Since the Dryad gave you the recipe for the Dispel Potion, you should start collecting ingredients for it.  You’re going to need this spell later on.  Okay, let’s get started.  

 

 

Magic Acorn:  This is found next to the Dryad’s tree, after you have given her the seed from the Spitting Flowers.  

 

Fairy Dust:  This can only be found at night time.  You MUST have an empty flask for this.  Now check the time, and wait until it‘s dark.  From the Dryad’s tree, head right once, and then up once to the Mushroom Ring.  Look at the fairies dancing around the ring.  Aren’t they pretty?  Just make sure you don’t go inside the mushroom circle.  Talk to them, and they will ask you to dance, so tell them YES, and then DANCE for them.  When you have finished dancing, hold out an empty FLASK from your Inventory, and they will give you some FAIRY DUST.  

 

Green Fur:  You can get some green fur from the Meeps.  Meeps are cute little critters that live in holes under the ground.  Now from the Mushroom Ring, walk up once and left twice.  Notice how they keep popping out of their holes.  Talk to the Meeps - they’ll talk amongst themselves for a while, then the Green Meep will jump out.  Talk to him and ask about everything - make sure to ask him about fur, then green fur.  The Meep will drop some of his green fur on the ground for you - pick up the GREEN FUR.  

 

Flowers From Erana’s Peace:  Head all the way back up to Erana’s Peace, and get some FLOWERS.  You can get a few flowers if you like.  If it’s getting late, remember to sleep here for the night.  

 

Flying Water:  Again, you need an empty flask for this one.  If you don’t have any, you can buy some from the Dry Goods shop in town.  Now you can find Flying Water at the Flying Falls, which is found at the very bottom right of the map.  If you find yourself at the Mirror Lake, simply walk up once and right once.  Now there’s a beautiful waterfall here.  Use an empty FLASK from your Inventory on the water to collect some of the flying water.   

‘ENRY THE ‘ERMIT

You have all the ingredients for the Dispel Potion now.  But since you are here, at the Flying Falls, you might as well talk to ‘Enry the ‘Ermit.  

 

Notice the door in the Cliffside.  Pick up some ROCKS from the ground, and throw ROCKS at the door.  Repeat this a few times, until ‘Enry comes out.  He will reveal a ladder that was hidden in the wall.   Climb up the ladder, and then knock on the door.  After knocking on the door, stand on the right edge of the door, so it doesn’t knock you off the cliff.  

 

Inside ‘Enry’s cave, talk to ‘Enry and ask about everything.  You can’t

do anything else here, so leave the cave and climb back down the ladder.  

 

 

 

 

DISPEL POTION AND THE HEALER

You have all the necessary ingredients, but you don’t know how to make the Dispel Potion.  Never mind, the Healer will make it for you.  

 

Return to the Healer’s Hut, and knock on the door to enter.  You automatically tell the Healer about the Dryad and the Dispel Potion.  Now give her the ACORNFAIRY DUSTFURFLOWERS (repeat as many times as necessary, until you don’t have any flowers left), FLYING WATERMUSHROOMS (repeat as many times as necessary, until you don’t have any mushrooms left).  Now click your COIN PURSE on her, and buy a HEALING POTION - 3 should do for now.  The Healer will start preparing the DISPEL POTION.  Leave the hut, and immediately knock on the door to enter again.  The DISPEL POTION is now ready, and she will give it to you.  

 

Since you are here, check your Inventory.  You should have at least 100 silver coins at this point.  If not, go back, and fight some more goblins at the goblin camp.  Click your COIN PURSE on her, and buy UNDEAD UNGUENT, and then leave the Healer’s hut.  

 

 

 

 

BABA YAGA

No doubt, you’ve heard about the *ahem* charming Baba Yaga by now.  Let’s go and meet her.  

 

Make your way to the Goblin Camp, but don’t bother fighting any of the goblins this time.  Now head up twice, so you are at the wooden fence and the chicken hut.   

 

Bonehead will start talking to you, and complaining that he doesn’t have a glowing gem like the other skulls, so he can’t see.  He asks you to get a GLOWING GEM for him - tell him YES, it’s a deal.  SAVE YOUR GAME HERE.  Talk to Bonehead and ask about everything - make sure he tells you the rhyme.  Now give him your GLOWING GEM, and he‘ll lower the gate for you.  Notice the chicken hut perched on the rocks.  Talk to the hut, and it will jump down to the ground.  Talk to the hut again, and tell it HUT OF BROWN.  The hut will obediently squat down.  SAVE YOUR GAME HERE.  

 

Enter the hut.  Baba Yaga doesn’t like uninvited visitors, so she turns you into a frog, ready to eat you.  She asks if you have a name, so tell her YES.  She asks if you are brave, so again, tell her YES.  She asks if you will fetch her some mandrake root, so tell her YES.  Since you agreed to help her, she transports you back outside her hut, and thankfully, she restores you to human form.  

 

SAVE YOUR GAME HERE.  Now you only have one day to find a Mandrake Root for dear old Baba Yaga, otherwise she‘ll turn you back into a frog, and eat you.  Okay, so from her hut, head down 3 times and right twice, so you are in the graveyard.  

 

Unfortunately, the Mandrake Root can only be taken at midnight.  Check the time, and do whatever you like for now, but stay close to the graveyard.  Fight any monsters that appear, and rest afterwards.  When it’s midnight - the witching hour, SAVE YOUR GAME HERE.

 

Use UNDEAD UNGUENT on yourself, and enter the graveyard.  There’s a lot of ghosts floating around, but they can’t hurt you, since you’re protected by the Undead Unguent.  Now the Mandrake Root is that red plant on the right.  Walk over to it, and take the ROOT.  If you hear it scream, you know you’ve done it right.  

 

Return to Baba Yaga’s hut (left twice, and up 3 times), and SAVE YOUR GAME HERE.  Bonehead will lower the gate for you.  Talk to the hut twice, and tell it the rhyme - HUT OF BROWN.  Now enter the hut again.  Baba Yaga will ask if you have the mandrake root, so tell her YES.  She will take the root from you, then let you go.  

 

Make your way up to Erana’s Peace, and sleep for the rest of the night.  Remember to eat FRUIT from the tree, when morning comes.  

FREE THE MAN FROM IN THE BEAST QUEST

Time for another quest.  You need to prepare yourself first, though.  

 

Head back to the town, and click your COIN PURSE on Hilde in the Farmer’s Mart, then buy some APPLES from her.  Now leave town, head up to the Healer’s Hut, and knock on the door to enter.  Click your COIN PURSE on the Healer, and buy STAMINA POTION - 4 should be enough.  Also buy HEALING POTION - 4 should do it.  

 

Return to Erana’s Peace, and SAVE YOUR GAME HERE.  

 

Walk down once and right once.  There is a fierce ogre here, guarding a cave.  Fight the ogre (wait until he takes a step forward, then attack).  Phew, all that fighting practice really paid off!  After you defeat him, search his body, and use your SWORD on the chest that is lying beside him to force it open.  You are rewarded with 1 gold and 43 silvers.  

 

Enter the cave, and see a bear chained to the floor.  Poor bear!  What ever you do, DON’T fight him!  Instead, give APPLES to the bear, and he will let you past.  

 

In the next cave, a Kobold is sleeping here.  SAVE YOUR GAME HERE.  Notice the key around his neck.  Use your SWORD on the kobold, and keep stabbing away until he‘s dead, then get the KEY that he leaves behind.  Check your stats, and drink a HEALING POTION if necessary.  Now walk to bottom of the cave.  You’ll bump into an invisible chest - use your SWORD on the chest to force it open.  The chest was booby-trapped, and you REALLY feel the effects.  Luckily, you survive the explosion.  Now take the coins to get 10 gold and 60 silver.  

 

Return left to the cave with the bear.  Use the Kobold’s KEY on the bear to unlock the manacles.  Wait… the bear… turns into Baronet Barnard Spielburg - the baron’s missing son!  He was cursed!  He’s not very grateful to you for rescuing him though, and magically teleports himself back to the safety of his castle, using his amulet.  There’s nothing else you can do here, so leave the cave.  


THE CASTLE

Despite the Baronet’s arrogance, you should make sure he got home safely.  Make your way back to the castle.  Karl, the Gate Keeper, eagerly invites you in.  

 

Walk up the castle grounds, into the castle.  The Baron is waiting for you, and he is very grateful about the safe return of his son.  When you get the chance, talk to the Baron, and ask about everything.  Now try to leave the castle, but the Baron insists you stay for the night, so he can show his gratitude.  The next morning, he gives you the 50 gold reward for finding his son.  


SPIELBERG TOWN

Return to town.  Enter the Dry Goods shop, click your COIN PURSE on the shop-keeper, and buy the CHAINMAIL ARMOUR.  Now leave the shop.  

BRING THE CHILD FROM OUT THE BAND QUEST

Let’s tackle another quest.  You need to do some preparation first, though.  Return to Spielburg Town, and make sure you have the CHAINMAIL ARMOUR from the Dry Goods shop.  

 

Now head for the tavern, enter, and pick up the NOTE from the floor near the stool to read it.  The note is about meeting someone at the archery range at noon, so keep your eye on the time.  Now drop the NOTE back on the ground, so the meeting can go ahead.  Leave the tavern, and leave the town.  

 

From the town gates, go down one screen and check the time.  When the time is ‘midday’, SAVE YOUR GAME HERE.  Go left to the archery range, and see Bruno and Brutus talking.  So THAT’S who ‘B’ and ‘B’ are!  Eavesdrop on their conversation to learn about a secret entrance to the Fortress, as well as the secret password - Hiden Goseke.  Bruno will leave now, but you NEED that key to the secret door.  SAVE YOUR GAME HERE.  Now this bit is tricky.  Wait about 30 seconds or so, for Bruno to leave the forest (if he sees you, he will kill you with poisoned daggers).  Now go down one screen, and then back up again, so you are in the main area of the archery range.  Brutus is still here at the archery range though, and you’ll have to fight him.  He should be no problem to someone of your skills.  When you have defeated Brutus, search his body to get the KEY.  

 

Head down once, left twice, and then down to ‘The Bouncer’.  Well, he certainly is a bouncer!  This little creature is known as an Antwerp.  Run around the Antwerp so he won’t jump on you, and then look at the rocks on the left to find a keyhole.  Use BRUNO’S KEY on the rock to unlock the door, then click on the door to open it.  SAVE YOUR GAME HERE.  Now you have a choice here.  You could say the pass- word - HIDEN GOSEKE - before you enter the cave, which will cause the troll guard to retreat to back of the cave without confrontation.  OR, since you are a fighter, you may prefer to enter the cave and fight the troll and claim the troll’s treasure.  Be warned though, this troll is tough!  When you have made your choice, enter the cave.  

 

Inside the cave, follow the path round, and exit by the lower right, to the next screen.  

 

The cave leads you to the Fortress Gate.  Toro the Minotaur is guarding this gate.  Drink a HEALING POTION and SAVE YOUR GAME HERE.  Now walk out into the open and fight Toro to knock him out.  After he is defeated, search his body to find 50 silvers.  Check your health, and if necessary, drink a HEALING POTION and a STAMINA POTION.  Now click on the gate a few times until it opens (whatever you do, don‘t use the bell!), then enter the Fortress.  

 

You’re in the Fortress courtyard now.  Notice the 2 blockades with a rug in between them.  Don’t step on the rug, because it is a trap.  SAVE YOUR GAME HERE.  You may want to slow down your speed here.  Walk to the right slightly, and look at the rope to see it’s a trip- rope.  Those brigands don’t make things easy, do they?  Step over the rope to reach the edge of the pit.  There are 2 bridges here.  Cross over the bridge on the right (the one with the note).  There is another trip-rope here, between the sacks and the barrels, so make sure you look at the rope to see that it‘s another trip-rope, then step over the rope.  Open the door to enter the next room.  

 

As soon as you enter here, SAVE YOUR GAME HERE.  This is another tricky bit, and it’s easy to die here.  You’ve reached the main hall now.  Close the door at bottom of screen (the door you entered through) to prevent anyone else from entering through this door.  Now walk up to door on the right, with the chair near it.  Notice the brigands at the main door at the bottom.  They notice the door is closed.  As soon as they start to leave (not before), move the chair to block door on the right, and stop them from coming in that way.  The only entrance left, is the one on the left.  Three brigands will enter from the left, and they walk behind the table to get to you.  As soon as the first one is behind the table, push the candelabra to the right of the large table (next to where you are now) to stop them from reaching you.  Now quickly walk in front of the table, and after the last brigand has passed the chair on the left, climb up onto the table and click on the rope holding the lantern up on the ceiling.  The ceiling lantern will fall onto the 3 brigands, trapping them.  Now open door at the back wall, and enter up into the next screen.  

 

SAVE YOUR GAME HERE.  This is a very strange room.  And the man you see here is equally strange.  He’s the brigand warlock that you read about on the Quest Board.  But he’s really Yorick, the jester.  Talk to Yorick and ask about everything.  Yorick will realise that you are a friend, not foe.  Now make your way to door on the right and enter through it.  You’ll end up on the left, above the blue box.  Very confusing!  Pull that chain in front of you to open door at the top right.  Quickly head back the way you came, and walk up through the newly-opened door.  You find yourself in front of the blue door at top left now.  Click on the blue door, and quickly step away before the door flattens you.  There’s another door behind the blue door, so again, click on the blue door to open it.  Walk through this door.  

 

SAVE YOUR GAME HERE.  This room belongs to the brigand leader.  In case you haven’t figured it out yet, the brigand leader is really Elsa, who has been enchanted.  So DON’T fight her!  Use the DISPEL POTION on Elsa to break the enchantment.  Elsa will finally remember who she really is.  Elsa and Yorick are extremely grateful to you.  They return to the castle using Elsa’s amulet, but you have to get out of here yourself.  You don’t have much time now, before the brigands break in.  Walk over to the desk, and get the HEALING POTIONS and the MAGIC MIRROR.  Now quickly leave the room through the passage on the right.  You find yourself back outside the Antwerp’s cave again.  

 

Now you still have one more thing to do, before returning to the castle.  


DRIVE THE CURSOR FROM THE LAND

Spielburg has been plagued by the evil Baba Yaga for so long.  And you have a personal score to settle with her, for turning you into a frog.  It’s time to get even with her!  

 

Return to Baba Yaga’s hut, and SAVE YOUR GAME HERE.  Bonehead lowers the gate for you.  Talk to the chicken hut twice, and tell it the rhyme - HUT OF BROWN, then enter the hut.  

 

As soon as you can, use your MAGIC MIRROR on Baba-Baby.  When she tries to turn you back into a frog, the spell is reflected back onto her, and she’s hopping mad!  

 

With Baba gone, the brigands disbanded, and both the baron’s children returned, Spielburg is now free from the curse.  And you are a true hero!  Congratulations are definitely in order.  

 

Now sit back, as you, Abdulla, Shameen and Shema fly off on the magic carpet, to adventures unknown.  

 

 

 

 

The End!


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