YEAR: 1992
GENRE: Point & Click Adventure
WHERE TO GET IT: GOG
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VGA VERSION
FIGHTER
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SPIELBERG TOWN
Welcome to Spielburg. Here's a MAP to help you find your way around.
Well, you came here to prove yourself a hero, so let’s get started.
After the Sherriff greets you, talk to him, and ask about
everything. Notice the Hero’s Tale Inn. That looks like
a good place to get information, so enter it.
Shameen, owner of the Hero’s Tale Inn, greets you warmly. Talk
to him, and ask about everything. Phew, that was a lot of
information! Anyway, it’s been a long walk to Spielburg, and
you’re feeling hungry. Sit down on the bench. Shema will come
out from the kitchen to greet you. Talk to her and ask about
everything. Now click your COIN PURSE on her, and
then order yourself a meal. When Shema returns with the food,
click on it to eat it. That tasted good! When you’re ready, stand
up and leave the Inn.
After talking to the sheriff, and Shameen, you know that the
Guild Hall is to the left, so let’s pay it a visit. Walk left
to the next screen.
Enter the Guild Hall on the left. What an interesting place.
Notice that table in middle of the room - Look at the book,
sign the book, and look at the book again. Now look at the Quest
Board on the back wall, and look at each poster to read details about
each quest. Looks like you’ve got your work cut out for you, if you want
to become a hero. Now exit the close-up. Notice the Guild
Master, Wolfgang, fast asleep in his chair. Walk over to him, talk to him,
and ask about everything. That’s all the information Wolfgang
can give you, so leave the Guild Hall.
Enter the Magic Shop (it has a big eye above it). Walk up to
the counter, and the shop owner, Zara, will appear. Talk to
Zara and ask about everything. Since you’re not a magic user,
you don’t need to know much about magic, so leave the Magic Shop.
Head right twice, to the Farmer’s Mart. Hilde, the Centaur, runs
the Farmer’s Mart stall. Talk to Hilda and ask about
everything. Now click your COIN PURSE on her,
and buy some APPLES. Repeat this 5 times, so you
have 50 apples (you‘ll thank me later). The Dry Goods shop is next
to Hilde, so enter it. Talk to the shopkeeper and
ask about everything. Now click you COIN PURSE on
him and buy a FLASK. Repeat this 3 times, so you have 3
flasks. When you’re ready, leave the shop.
Walk left to Tavern Street. Enter the alley to see Sam begging on
the street. Click your COIN PURSE on him to
give him a silver. Now talk to him and ask him
about everything. When you’ve finished talking, leave the
alley. Sam will give you a parting warning not to drink the Dragon’s
Breath in the Tavern.
Enter the Tavern. Click on that NOTE near the bar
stool to read it, to learn some information about 2 people with the
initial ‘B’. . Now take the NOTE from
your Inventory, and put it back on the floor to avoid suspicion.
Click on the bar stool to sit down, then talk to the bar tender
and ask about everything. SAVE YOUR GAME HERE.
If you want to order a drink, click your COIN PURSE on
the bar tender, and make your choice. When you’re ready,
Restore your game, and leave the Inn.
Check the time, and when it’s evening (walk around town for a
while, if it‘s still the afternoon), return to the Hero’s Tale Inn.
Abdulla Doo is here, and he is very upset about the Brigands
robbing him. Sit down on the bench opposite Abdulla.
When Shema appears, click your COIN PURSE on her, then
order a meal. Now talk to Abdulla, and ask about everything.
Poor Abdulla has had a hard time recently, so show him some sympathy
- click your COIN PURSE on him, and buy him a meal.
Note what he says about his flying carpet. Also give
him a FOOD RATION from your Inventory. That’s
all you can do for Adbulla. Now click your COIN PURSE to
Shameen, and buy a night’s rest. You automatically enter room
at the back left of the Inn. Whew, what a day!
The next morning, sit down on the bench, . Click your COIN
PURSE on Shema, and buy yourself a meal. When Shema
brings your breakfast, eat the food. Now you’re ready for some
more adventuring, so leave the Inn.
Walk down through the town gates. If Bruno is here, click
your COIN PURSE on him and give him a silver,
then ask about everything. But don’t worry if he’s not here. SAVE YOUR
GAME HERE.
SPIELBERG FOREST
Those apples are really weighing you down - maybe you should
do something about that!
Walk right, and continue right, until you reach the avalanche.
Then turn around, and head back to town (but don’t go through
the town gates). Walk back and forth between town and the
avalanche. Eventually, you will see a fox trapped in a snare. Click
on the fox to free him - he’ll thank you, and give you some good advice.
Now walk up one screen, and head right, until you meet Brauggi.
He’s hungry, so give him the APPLES from your
Inventory (aren’t you glad you bought all those apples now?), and he
will give you a GLOWING GEM in return.
Now let’s head back to town. Walk left once, down once, and
left twice, so you are back at the town gates.
HEALER’S RING QUEST
Walk up once, to the Healer’s Hut. Now if you read the Quest
Board, you know that the Healer has lost her ring. Knock on the
door, and the Healer will let you in. What a quaint little
house. Talk to her and ask her about everything. When you’re
ready, leave her hut.
Look at the nest up in the tree. Hmmm, I wonder if that bird
stole the Healer’s ring, and hid it up there? Pick up
some ROCKS from the ground, and throw the ROCKS at the
nest to knock the nest down to the ground. You automatically take
the ring from the nest. Knock on the door again, and the Healer
will let you in.
Give GOLD RING to the Healer, and she will reward you
with 6 gold pieces and 2 healing potions. You automatically leave
the hut.
THE CASTLE
Walk up once, to the castle gates. Karl, the Gate Keeper is
patrolling above the gate. Talk to Karl and ask about everything.
Now click on the gate, and Karl will open it for you.
Head up through the gate, and enter the castle grounds.
Inside the courtyard, the Weapons Master should be here. If
he’s not, simply leave the screen, then return. Talk to him and
ask about everything. Now since you are a fighter, you need to
know about fighting, so click your COIN PURSE on him to
pay for a quick lesson. You have no chance of beating him, so
don’t worry about that, but it’s good experience. When lesson
is over, rest for 10 minutes.
Walk right to the stables. The stable hand will ask if you’re
looking for work, so tell him YES. He’ll set you to
work, raking up the stables. It’s hard work, but you’ll get
5 silvers for your troubles.
Now walk left to the castle courtyard, then walk down to leave
the castle grounds.
SPIELBERG FOREST
Walk down once to the Healer’s Hut, then walk left once to
meet Heinrich the Centaur. You already met his daughter, Hilde,
in the town. Talk to him and ask about everything. Hmm,
it seems that there’s more to the brigand leader than meets
the eye! SAVE YOUR GAME HERE.
Head up, and continue up to the very top. If you meet any
enemies, just escape. Now go right once, and then up once.
You’ve now reached Erana’s Peace.
ERANA’S PEACE
Erana’s Peace is a magical place that has mystical healing
properties. This is the best place to SLEEP at
night from now on, as you will be fully healed by the next morning.
You can also eat FRUIT from the tree every morning
to satisfy your hunger. Now get FLOWERS for the
Healer (2 should be enough for now). Now, as beautiful as this place
is, you can’t stay here forever. You have quests to solve! SAVE YOUR
GAME HERE.
ERASMUS
Well you’ve had a good night’s sleep, and a good breakfast in
Erana‘s Peace. Let’s go and meet the Magic User known as
Erasmus.
From Erana’s Peace, walk down, left, down, right twice, down,
and right twice. You’ve reached Mount Zauberburg, which is
where the eccentric Erasmus lives. Head up the mountain path,
taking note of all the amusing signs that appear. Did I
mention, Erasmus is rather eccentric?
When you reach his purple castle at top of the mountain, you’ll see
a gargoyle sitting above the castle, guarding it. He will ask you
3 questions, so make sure you answer them correctly. If you’ve
been paying attention to what the townspeople have told you, you
should know the answers. The possible questions are:
WHAT IS YOUR NAME: Enter your name
WHAT IS YOUR QUEST: Glory
WHAT IS YOUR FAVOURITE COLOUR: Purple
WHO PUT THE AURA AROUND THE TOWN: Erana
WHOM DO YOU SEEK: Erasmus
WHAT IS THE BARON’S FIRST NAME: Stefan
THIEF’S PASSWORD: I Don’t Know
Now enter the castle, and do as the gargoyle says - go straight upstairs
to the tower, and don’t touch anything.
Talk to Erasmus and ask about everything. Talk to Fenrus the rat
and ask about everything.
When you’ve had enough of Erasmus’s jokes, simply stand up, and
he will send you back to bottom of the mountain.
SPIELBERG FOREST
Let’s explore some more. From Erasmus’s place, go left twice,
up once, and left 3 times.
SPITTING FLOWERS
These strange flowers are known as Spitting Flowers. Watch as
they spit their seed to each other. A seed like that must be
highly sought after - if only you could get it.
Pick up some ROCKS from the ground, and throw
the ROCKS at the Spitting Flowers. Repeat this
until you manage to knock the seed away from the flowers.
You automatically pick up the seed.
GOBLIN CAMP
Since you are a fighter, you need to practice your fighting skills.
A good place to do this, is in the Goblin Camp. Let’s
head there now.
From the Spitting Seeds, go down 3 times, and left twice, to
the Goblin Camp. This is not a nice place to be! Check
your stats, and if your health is low, drink a HEALING POTION from
your Inventory, and SAVE YOUR GAME HERE.
Now you won’t be able to do much at first, so take things slowly.
Let one of the goblins approach you, and fight him.
Different sword attacks are shown in the shield on the right,
so click on a sword attack, then click on the goblins until they are dead.
To begin with, just fight one goblin. After you have defeated
him, search the body to get any goodies he was carrying. Keep
an eye on your health and stamina, and when it gets too low, escape
right one screen, and rest for 60 minutes. Then return left
to the goblin camp.
Remember, you can always escape mid-fight, if your health
or stamina are getting too low. Also remember to search the
body of the goblins that you kill, and when you have enough money,
you can buy some more HEALING POTIONS and STAMINA POTIONS from the
Healer.
When evening comes, make your way up to Erana’s Peace (right
3 times to the Centaur, Up 4 screens to the top, right once, and
up once). The next morning, eat FRUIT from the
tree, and then return here to the camp, to train more.
Keep practising, and fighting the goblins until you can
comfortably defeat at least 8 goblins, and your Weapon Use is at
least 75. Remember to keep an eye on your health and stamina,
and SAVE often. This will take you several days.
SPIELBERG FOREST
Now your fighting skills are good, you should be ready to fight
any monsters you come across. Some monsters only appear at
night, so remember to explore the forest at night, as well. As
a fighter, you get points for killing Purple Saurus, Brigand,
Mantray, Cheetaur, Saurus, and Troll.
Also, get CLAWS from the Cheetaur, and get BEARD from
the troll. You can sell these to the Healer.
Now from the Goblin Camp, walk down twice, to the Mushroom Ring.
MUSHROOM RING
The Mushroom Ring is a very magical place. Take some MUSHROOMS (2
or 3 should be enough for now).
THE DRYAD
Walk right once and down once, and you’ll see a white stag. The
stag will run away, so follow it left. Keep following it left,
until it leads you to the Dryad (you feel as though the eyes of the
forest are watching you). Walk left a little bit, and the Dryad
will introduce herself. She will ask if you are at one with the
woods, so tell her YES. She will ask if you will give her
the seed of the Spore Spitting Spires (the spitting flowers), so tell
her YES, and give her the seed. She gives you the recipe
for a Dispel Potion, before returning to her tree. Look
carefully on the ground, and notice that she left a magic acorn
behind. Pick up ACORN from the ground near the Dryad
tree.
DISPEL POTION
Since the Dryad gave you the recipe for the Dispel Potion, you
should start collecting ingredients for it. You’re going to
need this spell later on. Okay, let’s get started.
Magic Acorn: This is found next to the Dryad’s tree, after
you have given her the seed from the Spitting Flowers.
Fairy Dust: This can only be found at night time. You MUST have
an empty flask for this. Now check the time, and wait until
it‘s dark. From the Dryad’s tree, head right once, and then up once
to the Mushroom Ring. Look at the fairies dancing around the
ring. Aren’t they pretty? Just make sure you don’t go inside
the mushroom circle. Talk to them, and they will ask you to dance,
so tell them YES, and then DANCE for them.
When you have finished dancing, hold out an empty FLASK from your
Inventory, and they will give you some FAIRY DUST.
Green Fur: You can get some green fur from the Meeps. Meeps
are cute little critters that live in holes under the ground.
Now from the Mushroom Ring, walk up once and left twice.
Notice how they keep popping out of their holes. Talk to
the Meeps - they’ll talk amongst themselves for a while, then the
Green Meep will jump out. Talk to him and ask about everything
- make sure to ask him about fur, then green fur. The Meep will drop
some of his green fur on the ground for you - pick up the GREEN
FUR.
Flowers From Erana’s Peace: Head all the way back up
to Erana’s Peace, and get some FLOWERS. You can get
a few flowers if you like. If it’s getting late, remember to
sleep here for the night.
Flying Water: Again, you need an empty flask for this one.
If you don’t have any, you can buy some from the Dry Goods shop
in town. Now you can find Flying Water at the Flying Falls, which is
found at the very bottom right of the map. If you find yourself
at the Mirror Lake, simply walk up once and right once. Now there’s
a beautiful waterfall here. Use an empty FLASK from
your Inventory on the water to collect some of the flying water.
‘ENRY THE ‘ERMIT
You have all the ingredients for the Dispel Potion now. But since
you are here, at the Flying Falls, you might as well talk to ‘Enry
the ‘Ermit.
Notice the door in the Cliffside. Pick up some ROCKS from
the ground, and throw ROCKS at the door. Repeat
this a few times, until ‘Enry comes out. He will reveal
a ladder that was hidden in the wall. Climb up the ladder, and
then knock on the door. After knocking on the door, stand on the
right edge of the door, so it doesn’t knock you off the cliff.
Inside ‘Enry’s cave, talk to ‘Enry and ask about everything. You
can’t
do anything else here, so leave the cave and climb back down the
ladder.
DISPEL POTION AND THE HEALER
You have all the necessary ingredients, but you don’t know how
to make the Dispel Potion. Never mind, the Healer will make it
for you.
Return to the Healer’s Hut, and knock on the door to enter.
You automatically tell the Healer about the Dryad and the
Dispel Potion. Now give her the ACORN, FAIRY DUST, FUR, FLOWERS (repeat
as many times as necessary, until you don’t have
any flowers left), FLYING WATER, MUSHROOMS (repeat
as many times as necessary, until you don’t have any mushrooms left).
Now click your COIN PURSE on her, and buy
a HEALING POTION - 3 should do for now. The Healer will
start preparing the DISPEL POTION. Leave the
hut, and immediately knock on the door to enter again. The DISPEL POTION is
now ready, and she will give it to you.
Since you are here, check your Inventory. You should have at
least 100 silver coins at this point. If not, go back, and
fight some more goblins at the goblin camp. Click your COIN
PURSE on her, and buy UNDEAD UNGUENT, and then leave the
Healer’s hut.
BABA YAGA
No doubt, you’ve heard about the *ahem* charming Baba Yaga
by now. Let’s go and meet her.
Make your way to the Goblin Camp, but don’t bother fighting any
of the goblins this time. Now head up twice, so you are at the
wooden fence and the chicken hut.
Bonehead will start talking to you, and complaining that he
doesn’t have a glowing gem like the other skulls, so he can’t see.
He asks you to get a GLOWING GEM for him -
tell him YES, it’s a deal. SAVE YOUR GAME HERE.
Talk to Bonehead and ask about everything - make sure he tells
you the rhyme. Now give him your GLOWING GEM, and he‘ll
lower the gate for you. Notice the chicken hut perched on the rocks.
Talk to the hut, and it will jump down to the ground. Talk to
the hut again, and tell it HUT OF BROWN. The hut will
obediently squat down. SAVE YOUR GAME HERE.
Enter the hut. Baba Yaga doesn’t like uninvited visitors, so she
turns you into a frog, ready to eat you. She asks if you have a
name, so tell her YES. She asks if you are brave,
so again, tell her YES. She asks if you will fetch her
some mandrake root, so tell her YES. Since
you agreed to help her, she transports you back outside her hut, and
thankfully, she restores you to human form.
SAVE YOUR GAME HERE. Now you only have one day to find
a Mandrake Root for dear old Baba Yaga, otherwise she‘ll turn you
back into a frog, and eat you. Okay, so from her hut, head down
3 times and right twice, so you are in the graveyard.
Unfortunately, the Mandrake Root can only be taken at midnight.
Check the time, and do whatever you like for now, but stay close
to the graveyard. Fight any monsters that appear, and rest
afterwards. When it’s midnight - the witching hour, SAVE YOUR
GAME HERE.
Use UNDEAD UNGUENT on yourself, and enter the
graveyard. There’s a lot of ghosts floating around, but they can’t hurt
you, since you’re protected by the Undead Unguent. Now the
Mandrake Root is that red plant on the right. Walk over to it,
and take the ROOT. If you hear it scream, you know
you’ve done it right.
Return to Baba Yaga’s hut (left twice, and up 3 times), and SAVE YOUR
GAME HERE. Bonehead will lower the gate for you. Talk
to the hut twice, and tell it the rhyme - HUT OF BROWN.
Now enter the hut again. Baba Yaga will ask if you
have the mandrake root, so tell her YES. She
will take the root from you, then let you go.
Make your way up to Erana’s Peace, and sleep for the rest of
the night. Remember to eat FRUIT from the tree, when
morning comes.
FREE THE MAN FROM IN THE BEAST QUEST
Time for another quest. You need to prepare yourself first,
though.
Head back to the town, and click your COIN PURSE on
Hilde in the Farmer’s Mart, then buy some APPLES from
her. Now leave town, head up to the Healer’s Hut, and knock on
the door to enter. Click your COIN PURSE on the
Healer, and buy STAMINA POTION - 4 should be enough.
Also buy HEALING POTION - 4 should do it.
Return to Erana’s Peace, and SAVE YOUR GAME HERE.
Walk down once and right once. There is a fierce ogre here, guarding a
cave. Fight the ogre (wait until he takes a step forward,
then attack). Phew, all that fighting practice really paid off!
After you defeat him, search his body, and use your SWORD on
the chest that is lying beside him to force it open. You are
rewarded with 1 gold and 43 silvers.
Enter the cave, and see a bear chained to the floor. Poor bear!
What ever you do, DON’T fight him! Instead, give APPLES to
the bear, and he will let you past.
In the next cave, a Kobold is sleeping here. SAVE YOUR
GAME HERE. Notice the key around his neck. Use
your SWORD on the kobold, and keep stabbing away until
he‘s dead, then get the KEY that he leaves behind.
Check your stats, and drink a HEALING POTION if
necessary. Now walk to bottom of the cave. You’ll
bump into an invisible chest - use your SWORD on the
chest to force it open. The chest was booby-trapped, and you
REALLY feel the effects. Luckily, you survive the explosion.
Now take the coins to get 10 gold and 60 silver.
Return left to the cave with the bear. Use the Kobold’s KEY on
the bear to unlock the manacles. Wait… the bear… turns into
Baronet Barnard Spielburg - the baron’s missing son! He was
cursed! He’s not very grateful to you for rescuing him
though, and magically teleports himself back to the safety of his
castle, using his amulet. There’s nothing else you can do here, so leave
the cave.
THE CASTLE
Despite the Baronet’s arrogance, you should make sure he got
home safely. Make your way back to the castle. Karl, the
Gate Keeper, eagerly invites you in.
Walk up the castle grounds, into the castle. The Baron is waiting
for you, and he is very grateful about the safe return of his son.
When you get the chance, talk to the Baron, and ask about
everything. Now try to leave the castle, but the Baron
insists you stay for the night, so he can show his gratitude.
The next morning, he gives you the 50 gold reward for finding
his son.
SPIELBERG TOWN
Return to town. Enter the Dry Goods shop, click your COIN
PURSE on the shop-keeper, and buy the CHAINMAIL ARMOUR.
Now leave the shop.
BRING THE CHILD FROM OUT THE BAND QUEST
Let’s tackle another quest. You need to do some preparation
first, though. Return to Spielburg Town, and make sure you have
the CHAINMAIL ARMOUR from the Dry Goods shop.
Now head for the tavern, enter, and pick up the NOTE from
the floor near the stool to read it. The note is about meeting
someone at the archery range at noon, so keep your eye on the time.
Now drop the NOTE back on the ground, so the meeting
can go ahead. Leave the tavern, and leave the town.
From the town gates, go down one screen and check the time.
When the time is ‘midday’, SAVE YOUR GAME HERE.
Go left to the archery range, and see Bruno and Brutus talking.
So THAT’S who ‘B’ and ‘B’ are! Eavesdrop on
their conversation to learn about a secret entrance to the Fortress,
as well as the secret password - Hiden Goseke. Bruno will leave
now, but you NEED that key to the secret door. SAVE YOUR
GAME HERE. Now this bit is tricky. Wait about 30 seconds
or so, for Bruno to leave the forest (if he sees you, he will
kill you with poisoned daggers). Now go down one screen, and
then back up again, so you are in the main area of the archery range.
Brutus is still here at the archery range though, and you’ll have
to fight him. He should be no problem to someone of your
skills. When you have defeated Brutus, search his body to get
the KEY.
Head down once, left twice, and then down to ‘The Bouncer’.
Well, he certainly is a bouncer! This little creature is
known as an Antwerp. Run around the Antwerp so he won’t jump on
you, and then look at the rocks on the left to find a keyhole.
Use BRUNO’S KEY on the rock to unlock the door,
then click on the door to open it. SAVE YOUR GAME HERE.
Now you have a choice here. You could say the pass- word
- HIDEN GOSEKE - before you enter the cave, which will
cause the troll guard to retreat to back of the cave without
confrontation. OR, since you are a fighter, you may prefer to enter
the cave and fight the troll and claim the troll’s treasure.
Be warned though, this troll is tough! When you have made
your choice, enter the cave.
Inside the cave, follow the path round, and exit by the lower right,
to the next screen.
The cave leads you to the Fortress Gate. Toro the Minotaur
is guarding this gate. Drink a HEALING POTION and SAVE
YOUR GAME HERE. Now walk out into the open and fight
Toro to knock him out. After he is defeated, search his body to
find 50 silvers. Check your health, and if necessary, drink
a HEALING POTION and a STAMINA POTION.
Now click on the gate a few times until it opens (whatever
you do, don‘t use the bell!), then enter the Fortress.
You’re in the Fortress courtyard now. Notice the 2 blockades with
a rug in between them. Don’t step on the rug, because it is a
trap. SAVE YOUR GAME HERE. You may want to slow down
your speed here. Walk to the right slightly, and look at
the rope to see it’s a trip- rope. Those brigands don’t make
things easy, do they? Step over the rope to reach the edge of
the pit. There are 2 bridges here. Cross over the bridge
on the right (the one with the note). There is another trip-rope
here, between the sacks and the barrels, so make sure you look at the
rope to see that it‘s another trip-rope, then step over the rope.
Open the door to enter the next room.
As soon as you enter here, SAVE YOUR GAME HERE. This
is another tricky bit, and it’s easy to die here. You’ve
reached the main hall now. Close the door at bottom of screen
(the door you entered through) to prevent anyone else from entering
through this door. Now walk up to door on the right, with the
chair near it. Notice the brigands at the main door at the
bottom. They notice the door is closed. As soon as they start
to leave (not before), move the chair to block door on the right, and
stop them from coming in that way. The only entrance left, is
the one on the left. Three brigands will enter from the left,
and they walk behind the table to get to you. As soon as the
first one is behind the table, push the candelabra to the right of the
large table (next to where you are now) to stop them from reaching you.
Now quickly walk in front of the table, and after the last
brigand has passed the chair on the left, climb up onto the table and
click on the rope holding the lantern up on the ceiling.
The ceiling lantern will fall onto the 3 brigands, trapping them.
Now open door at the back wall, and enter up into the next
screen.
SAVE YOUR GAME HERE. This is a very strange room. And the
man you see here is equally strange. He’s the brigand warlock
that you read about on the Quest Board. But he’s really Yorick, the
jester. Talk to Yorick and ask about everything. Yorick
will realise that you are a friend, not foe. Now make your way
to door on the right and enter through it. You’ll end up on the
left, above the blue box. Very confusing! Pull that chain
in front of you to open door at the top right. Quickly head back the
way you came, and walk up through the newly-opened door. You
find yourself in front of the blue door at top left now. Click
on the blue door, and quickly step away before the door flattens you.
There’s another door behind the blue door, so again, click
on the blue door to open it. Walk through this door.
SAVE YOUR GAME HERE. This room belongs to the brigand leader.
In case you haven’t figured it out yet, the brigand leader is really
Elsa, who has been enchanted. So DON’T fight her! Use
the DISPEL POTION on Elsa to break the enchantment.
Elsa will finally remember who she really is. Elsa and
Yorick are extremely grateful to you. They return to the castle
using Elsa’s amulet, but you have to get out of here yourself.
You don’t have much time now, before the brigands break in.
Walk over to the desk, and get the HEALING POTIONS and
the MAGIC MIRROR. Now quickly leave the
room through the passage on the right. You find yourself back
outside the Antwerp’s cave again.
Now you still have one more thing to do, before returning to
the castle.
DRIVE THE CURSOR FROM THE LAND
Spielburg has been plagued by the evil Baba Yaga for so long.
And you have a personal score to settle with her, for turning
you into a frog. It’s time to get even with her!
Return to Baba Yaga’s hut, and SAVE YOUR GAME HERE.
Bonehead lowers the gate for you. Talk to the chicken hut
twice, and tell it the rhyme - HUT OF BROWN, then enter
the hut.
As soon as you can, use your MAGIC MIRROR on Baba-Baby.
When she tries to turn you back into a frog, the spell is
reflected back onto her, and she’s hopping mad!
With Baba gone, the brigands disbanded, and both the
baron’s children returned, Spielburg is now free from the curse. And
you are a true hero! Congratulations are definitely in order.
Now sit back, as you, Abdulla, Shameen and Shema fly off on
the magic carpet, to adventures unknown.
The End!
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