YEAR: 1989
GENRE: Text Adventure \ Interactive Fiction
WHERE TO GET IT: GOG
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SCI VERSION
THIEF
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SPIELBERG TOWN
Welcome to Spielburg. Here's a MAP to help you find your way around.
Well, you came here to prove yourself as a hero, so let's get started.
After the Sherriff greets you, tell him your name. Now, it would
be good to know a little bit more about this town, so you know
what you’re up against, as you try to become a hero. So ASK
ABOUT SHERIFF, ASK ABOUT SPIELBURG, ASK
ABOUT HERO, ASK ABOUT BARON, ASK ABOUT
WOLFGANG, ASK ABOUT GUILD HALL, ASK ABOUT MONSTERS, ASK
ABOUT BRIGANDS, ASK ABOUT MERCHANT, ASK ABOUT
TREASURE.
Now you are a thief, so it’s important for you to be able to get in
and out of places undetected. As soon as you can, start SNEAKing around.
If at any time the game takes you into a normal walk, make sure
you enter SNEAK mode again.
Notice the Hero’s Tale Inn. That looks like a good place to
get information, so enter it. Shameen, owner of the Hero’s Tale
Inn, greets you warmly. ASK ABOUT INN, ASK ABOUT
SHAMEEN, ASK ABOUT SHEMA, ASK ABOUT HOMELAND, ASK
ABOUT ABDULLA, ASK ABOUT ROBBERY, ASK ABOUT FATE, ASK
ABOUT BRIGANDS, ASK ABOUT WEALTH, ASK ABOUT
CARAVAN, ASK ABOUT TOWN, ASK ABOUT KATTA, ASK
ABOUT GUILD HALL, ASK ABOUT MAGIC, ASK ABOUT
MONSTERS. Phew, that was a lot of information!
Anyway, it’s been a long walk to Spielburg, and you’re feeling
hungry. Sneak over to the table, and SIT down.
Shema will come out from the kitchen to greet you, so say HELLO to
her. Now ORDER FOOD, and when Shema returns, EAT the
food. That tasted good! When you’re ready, STAND up
and leave the Inn.
After talking to the sheriff, and Shameen, you know that the
Guild Hall is to the left, so let’s pay it a visit. Sneak left
to the next screen.
Enter the Guild Hall on the left. What an interesting place.
Notice that desk against the back wall - READ LOG BOOK, SIGN
LOG BOOK, and READ LOG BOOK again. Now go
over to the Quest Board and LOOK BOARD to see 6 posters
hanging up. Click on each poster to read details about each
quest. Looks like you’ve got your work cut out for you, if you
want to become a hero. Now exit the close-up. Notice the
Guild Master, Wolfgang, fast asleep in his chair. Sneak over to
him, and TALK MAN. Now that he’s woken up, ASK
ABOUT WOLFGANG, ASK ABOUT GUILD HALL, ASK ABOUT
BARONET, ASK ABOUT TROLL, ASK ABOUT ADVENTURER, ASK
ABOUT HERO, ASK ABOUT CURSE, ASK ABOUT
MONSTERS, ASK ABOUT BRIGANDS, ASK ABOUT ANTWERPS, ASK
ABOUT BABA YAGA, ASK ABOUT DAUGHTER, ASK
ABOUT YORICK, ASK ABOUT PURPLE SAURUS, ASK ABOUT
GRYPHON, ASK ABOUT DRAGON, ASK ABOUT CHEETAUR, ASK
ABOUT MOOSE. That’s all the information Wolfgang can give you,
so leave the Guild Hall.
Enter the Magic Shop (it has a big eye above it). Sneak up to
the counter, and the shop owner, Zara, will appear. ASK
ABOUT ZARA, ASK ABOUT SPIELBURG, ASK ABOUT AURA, ASK
ABOUT ERANA, ASK ABOUT MAGIC, ASK ABOUT BARON, ASK ABOUT
TOWN, ASK ABOUT BABA YAGA. Since you’re not a magic
user, you don’t need to know much about magic, so leave the Magic
Shop.
Head right twice, to the Farmer’s Mart. Hilde, the Centaur, runs
the Farmer’s Mart stall, so BUY APPLES from her.
Repeat this 5 times, so you have 50 apples (you‘ll thank me
later). Now talk to Hilde, and ASK ABOUT CENTAURS, ASK
ABOUT FATHER, ASK ABOUT BRIGANDS.
The Dry Goods shop is next to Hilde, so enter it. The shop keeper
is busy reading a book, and doesn’t notice you come in, so TALK
MAN to get his attention. BUY FLASK from him, and
repeat this 3 times, so you have 3 flasks. Since you’re here, LOOK ARMOR.
You can’t afford it yet, but you can come back for it later.
When you’re ready, leave the shop.
Sneak left to Tavern Street. Enter the alley to see Sam begging
on the street. GIVE SILVER to him, and then
you can question him, so ASK ABOUT NIGHT, ASK
ABOUT BRIGANDS. When you’ve finished talking, leave the
alley. Sam will give you a parting warning not to drink the
Dragon’s Breath in the Tavern.
Enter the Tavern. Notice that white thing on the floor, near the
stool. GET NOTE to learn some information about 2 people
with the initial ‘B’. Now DROP NOTE,
to replace it where you found it, and avoid suspicion. SAVE
YOUR GAME HERE. Now order some drinks from the bar if you
like (including the Dragon’s Breath, hee hee!), and DRINK them.
When you’re ready, Restore your game, and leave the Inn.
Check the time, and when it’s evening (sneak around town for
a while, if it‘s still the afternoon), return to the Hero’s Tale Inn.
Abdulla Doo is here, and he is very upset about the Brigands
robbing him. Sneak over to the table and SIT down.
When Shema appears, ORDER FOOD, then EAT food
when she returns. Now talk to Abdulla, and
ASK ABOUT ABDULLA, ASK ABOUT BRIGANDS, ASK
ABOUT SHEMA, ASK ABOUT SHAMEEN. Poor Abdulla
has had a hard time recently, so show him some sympathy - GIVE
MONEY and GIVE RATION to him. You can’t do
anything else for him, so STAND, and then leave the inn.
Remember, you are a thief, and the night-time is when you shine.
It’s also the best time to practice your lock picking skills
without being seen. SNEAK around the town, until it
gets dark.
OLD LADY'S HOUSE
When it’s dark, head left to the old lady’s house, which is next to
the Magic Shop. The old lady was sitting here in her rocking
chair earlier, but she’s gone to bed now. Perfect! Walk up to
the old lady's house, and PICK LOCK. Repeat this until
you manage to break into her house. As soon as you enter, SAVE
YOUR GAME. There is a cat wandering around here, so PET
CAT. Be careful not to act aggressively to the cat, or he
will alert the owner. SEARCH DESK on the
left, SEARCH COUCH to get some coins, OPEN PURSE on
the couch to get some more coins, SEARCH BASKET for
the string of pearls, and TAKE SILVER CANDLESTICKS on
the coffee table. This is a good haul! Now leave the
house.
SHERIFF'S HOUSE
Walk right twice, to the Sheriff's House. His house is in a
different place to the Sheriff's Office - it is the pink door next to
Farmer's Mart. SAVE YOUR GAME HERE. Now PICK
LOCK, and you should hopefully be able to break in. Keep trying,
until you can get inside. Once inside, SAVE YOUR GAME
HERE. TAKE CANDELABRA from the roll-top desk,
and TAKE SILVER from in the desk. For some fun, OPEN
MUSIC BOX on the table. You can only do this once though
- if you try to do it again, the sheriff will catch you. Now TAKE
MUSIC BOX. A nice house like this is bound to have a hidden
safe some- where - you just have to find it. Notice that vase on the
fireplace. TAKE VASE to get to the painting
behind. MOVE PAINTING, PICK SAFE, and TAKE BAG
OF SILVER inside. CLOSE SAFE, and REPLACE PAINTING to
hide your tracks. Now leave the Sheriff's house.
SPIELBURG TOWN
What an exciting day! There’s nothing like the adrenaline rush
of sneaking around in someone’s house when they don’t even
know you’re there!
It’s very late now, and you are tired. SNEAK back to
the Hero’s Tale Inn, and enter the inn. Sneak over to Shameen,
and PAY ROOM. You automatically enter room at
the back left of the Inn.
If you have taken too long in the old lady’s house and the
sheriff’s house, the Hero's Tale Inn might be locked up for the
night. If this is the case, you will have to SLEEP next
to the town gates, which is not as good, since you will not be as well
rested, and you will loose some of your money.
The next morning, SNEAK back into the Hero’s Tale Inn
if you slept outside. Now sneak over to the table, SIT down,
and ORDER FOOD. When Shema brings your breakfast, EAT the
food. You’re ready for another day’s adventuring, so STAND,
and leave the Inn.
Sneak down through the town gates. If Bruno is here, SHOW
THIEF SIGN - he’ll recognise you as a fellow thief.
Now GIVE SILVER, and GIVE SILVER again,
then ASK ABOUT BABA YAGA, ASK ABOUT CASTLE, ASK
ABOUT GOBLINS. But don’t worry if he’s not here. SAVE
YOUR GAME HERE.
SPIELBERG FOREST
Those apples are really weighing you down - maybe you should
do something about that!
If you meet any enemies outside the town, simply RUN away
- you’re not ready to deal with them yet. Now sneak right, and
continue right, until you reach the avalanche. Then turn around, and
head back to town (but don’t go through the town gates). Sneak back
and forth
between town and the avalanche. Eventually, you will see a
fox trapped in a snare. FREE FOX - he’ll thank you, and
give you some good advice. Now sneak up one screen, and head
right, until you meet Brauggi. He’s hungry, so GIVE FRUIT to
Brauggi (aren’t you glad you bought all those apples now?), and he will
give you a glowing gem in return.
Now let’s head back to town. Sneak left once, down once, and
left twice, so you are back at the town gates.
HEALER’S RING QUEST
Sneak up once, to the Healer’s Hut. Now if you read the Quest
Board, you know that the Healer has lost her ring. KNOCK
DOOR, and the Healer will let you in. What a quaint little
house. ASK ABOUT RING, ASK ABOUT POTIONS, ASK
ABOUT COMPONENTS (remember the components she‘s looking
for). Leave her hut.
LOOK NEST up in the tree, and LOOK BIRD.
Hmmm, I wonder if that bird stole the Healer’s ring, and hid it
up there? SAVE YOUR GAME HERE. Now CLIMB
TREE, and repeat this until you successfully manage to climb the
tree, but remember to REST every so often so you don’t
tire yourself out. Now LOOK NEST and GET RING.
You automatically climb back down.
KNOCK DOOR again, and the Healer will let you in. GIVE RING to
the Healer, and she will reward you with 6 gold pieces and 2
healing potions. You automatically leave the hut.
THE CASTLE
Sneak up once, to the castle gates. Karl, the Gate Keeper is
patrolling above the gate - ASK ABOUT CASTLE, ASK
ABOUT BARON, ASK ABOUT BARNARD, ASK ABOUT
ELSA, ASK ABOUT YORICK, ASK ABOUT BABA YAGA, ASK
ABOUT CURSE. Now ask him to OPEN GATE. Head up
through the gate, and enter the castle grounds.
Inside the courtyard, the Weapons Master might be here.
Since you’re not a fighter, you don’t have to worry about him.
Sneak right to the stables. The stable hand will ask if you’re
looking for work, so tell him YES. He’ll set you to
work, raking up the stables. It’s hard work, but you’ll get
5 silvers for your troubles.
Now sneak left to the castle courtyard, then sneak down to leave
the castle grounds.
SPIELBERG FOREST
Sneak down once to the Healer’s Hut, then sneak left once to
meet Heinrich the Centaur. You already met his daughter, Hilde,
in the town. Approach him, and ASK ABOUT CENTAUR, ASK
ABOUT HEINRICH, ASK ABOUT HILDE, ASK ABOUT FARM, ASK
ABOUT BRIGANDS, ASK ABOUT LEADER. Hmm, it seems that
there’s more to the brigand leader than meets the eye! SAVE
YOUR GAME HERE.
Check the time, and practise SNEAKing, or CLIMB TREE next
to the Healer’s Hut, until evening. When evening comes, return
to the town.
SPIELBERG TOWN
It is night time again - the time you like best! Continue SNEAKing around,
until it‘s dark.
Now you have all this stolen loot, but what are you going to do
with it? If only there was a Thieves' Guild somewhere around.
Make your way back to the tavern, but don‘t enter it. There’s
a strange flashing light coming from the alley. SAVE YOUR
GAME HERE, then enter the alley to see something flashing at the
far end. Walk towards the flash, and 2 thieves will jump out at
you. MAKE THIEF SIGN - they will tell you to give
the password to Crusher in the Tavern. The password is randomly
generated, and changes for each game, so pay careful attention and
take note of it. Leave the alley, and enter the Tavern. MAKE THIEF
SIGN to Crusher, and type the password given to you by the
thieves. He will let you into the Thieves' Guild.
THIEVES’ GUILD
You’ve earned your way into the secret Thieves’ Guild. Well
done, you. The Chief Thief isn’t very happy though, and he’s
busy complaining about ‘beginner’ thieves. He also tells
you that in order to work in this town, you need a Thieves License, which
costs 25 silvers. You should have enough money, so walk over to
Boris at back of the room, and PAY FOR LICENSE.
You are now the proud owner of a Thieves Guild License, thus
you now have permission to sell your stolen goods. SELL
PEARLS, SELL SILVER CANDLESTICKS, SELL CANDELABRA, SELL
MUSIC BOX, and SELL VASE. If you have enough
money, BUY THIEF TOOL KIT. Now CLIMB LADDER to
leave the Thieves Guild, and then leave the tavern.
SPIELBERG TOWN
It's getting late, and you are very tired. Make your way back to
the Hero’s Tale Inn, and enter the inn. Sneak over to Shameen,
and PAY ROOM. You automatically enter room at the
back left of the Inn.
The next morning, SNEAK over to the table, SIT down,
and ORDER FOOD. When Shema brings your
breakfast, EAT the food. You’re ready for another
day’s adventuring, so STAND, leave the Inn, and leave the
town.
SPIELBERG FOREST
Let’s explore some more. From outside the Town Gates, sneak
right once, up 3 times, and right twice.
ERASMUS
You’ve reached Mount Zauberburg, which is where the
eccentric Erasmus lives. Head up the mountain path, taking note
of all the amusing signs that appear. Did I mention, Erasmus is
rather eccentric?
When you reach his purple castle at top of the mountain, you’ll see
a gargoyle sitting above the castle, guarding it. He will ask
you 3 questions, so make sure you answer them correctly. If
you’ve been paying attention to what the townspeople have told you,
you should know the answers. The possible questions are:
WHAT IS YOUR NAME: Enter your name
WHAT IS YOUR QUEST: Hero
WHAT IS YOUR FAVOURITE COLOUR: Purple
WHOSE SPELL PROTECTS THE TOWN: Erana
WHOM DO YOU SEEK: Erasmus
WHAT IS THE BARON’S FIRST NAME: Stefan
THIEF’S PASSWORD: I Don’t Know
Now enter the castle, and do as the gargoyle says - go straight
up-stairs to the tower, and don’t touch anything.
SIT down to talk to Erasmus, and Fenrus the rat. ASK
ABOUT ERASMUS, ASK ABOUT FENRUS, ASK ABOUT
ERANA, ASK ABOUT BABA YAGA, ASK ABOUT ZARA, ASK
ABOUT WARLOCK, ASK ABOUR BRIGAND, ASK ABOUT ELSA, ASK
ABOUT HENRY, ASK ABOUT CURSE, ASK ABOUT
COUNTERCURSE.
When you’ve had enough of Erasmus’s jokes, simply STAND, and
he will send you back to bottom of the mountain.
SPIELBERG FOREST
Sneak left twice, up once, left twice, up once, right once, and
up once. You‘ve now reached Erana‘s Peace.
ERANA’S PEACE
Erana’s Peace is a magical place that has mystical healing
properties. This is the best place to SLEEP at
night from now on, as you will be fully healed by the next morning.
You can also EAT FRUIT from the tree every day to
satisfy your hunger. Now GET FLOWERS for
the Healer (2 or 3 should be enough for now - you can come back
and get more later). Now, as beautiful as this place is, you
can’t stay here forever. You have quests to solve! SAVE
YOUR GAME HERE.
SPIELBURG FOREST
SNEAK down, left, down, and left, until you see some unusual flowers.
SPITTING FLOWERS
These strange flowers are known as Spitting Flowers. Watch as
they spit their seed to each other. A seed like that must be
highly sought after - if only you could get it.
SAVE YOUR GAME HERE, and then CLIMB ROCK up to the
Spitting Flowers. Keep trying, until you successfully manage to
climb up the rock. Now CATCH SEED, and you’ll
eventually get the seed. When you’re ready, CLIMB DOWN again.
SAVE YOUR GAME HERE.
GOBLIN CAMP
Now as a thief, you need to know how to defend yourself. A good place
to do this, is in the Goblin Camp. Let’s head there now.
From the Spitting Seeds, go down 3 times, and left twice, to
the Goblin Camp. This is not a nice place to be! Check
your stats, and if your health is low, DRINK HEALING POTION,
and SAVE YOUR GAME HERE.
Now you won’t be able to do much at first, so take things slowly.
Let one of the goblins approach you, and FIGHT him.
Use the Arrow keys to move your sword, and the Up Arrow key to
attack. To begin with, just fight one goblin. After you
have defeated him, SEARCH BODY to get any goodies he
was carrying. Keep an eye on your health and stamina, and when
it gets too low, RUN right one screen, and REST for
10 minutes. Keep RESTing until you’re too impatient to
rest anymore. Then return left to the goblin camp.
Remember, you can always RUN mid-fight, if your health
or stamina are getting too low. Also remember to SEARCH
BODY of the goblins that you kill, and when you have enough
money, you can buy some more Healing Potions from the Healer.
When evening comes, make your way up to Erana’s Peace (right
3 times to the Centaur, Up 4 screens to the top, right once, and
up once). The next morning, EAT FRUIT from the
tree, and then return here to the camp, to train more.
Keep practising, and fighting the goblins until you can
comfortably defeat at least 7 goblins, and your Weapon use is at
least 70. Remember to keep an eye on your health and stamina,
and SAVE often. This will take you several days.
MUSHROOM RING
From the Goblin Camp, sneak down twice, to the Mushroom Ring.
The Mushroom Ring is a very magical place. TAKE MUSHROOMS (2 or
3 should be enough for now).
SPIELBURG TOWN
As a thief, you also need excellent throwing skills.
In order to have throwing skills, you need to buy some daggers.
Sneak back to the town, and enter the Dry Goods shop. BUY DAGGER from
Kasper - about 3 or 4 should do for now. Now leave the Dry
Goods Shop, and leave town.
ARCHERY RANGE
So you have the daggers now… but you still need to build up
your throwing skills.
From outside the town gates, sneak down twice, left once, and
up once to the archery range.
THROW DAGGER at the target, and repeat until all your daggers
are used, then GET DAGGER to retrieve them.
Keep practising THROW DAGGER and GET DAGGER until your
Throwing skill is at least 85.
Remember to keep an eye on your health and stamina, and REST when
you need to.
THIEVES’ GUILD
Now your throwing skills are at a decent level, head back to
Spielburg Town. SAVE YOUR GAME HERE.
Enter the tavern in town, and say the password (hope you took a
note of it) to Crusher to enter the Thieves' Guild. You
can PLAY GAME to play Dag-Nab-It with the Chief Thief
for some extra money. It is kind of like darts, except you use
daggers instead of darts. The aim is to throw a dagger at the
centre of the target. You can adjust your angle with Left and Right
arrow keys, and you can adjust the force used with Up and Down arrow
keys. You can bet as much money as you want, but try to throw
better than the Chief Thief does. Make sure to SAVE
YOUR GAME after every game you win, then load your game when
you lose. When you have finished playing, leave the guild and
leave the inn. Don't worry, you can return at any time to play
again.
When you’ve had enough of this game, CLIMB LADDER to
leave the Thieves’ Guild. Now leave the town.
THE DRYAD
From outside the town gates, sneak down twice, and then left 3 times,
and you’ll see a white stag. The stag will run away, so follow
it left. Keep following it left, until it leads you to the
Dryad (you feel as though the eyes of the forest are watching
you). Sneak left a little bit, and the Dryad will introduce
herself. She will ask if you are at one with the woods, so tell
her YES. She will ask if you will give her the seed of
the Spore Spitting Spires (the spitting flowers), so tell her YES,
and give her the seed. She gives you the recipe for a
Dispel Potion, before returning to her tree. Look carefully
on the ground, and notice that she left a magic acorn behind. GET
ACORN.
DISPEL POTION
Since the Dryad gave you the recipe for the Dispel Potion, you
should start collecting ingredients for it. You’re going to
need this spell later on. Okay, let’s get started.
Magic Acorn: This is found next to the Dryad’s tree, after
you have given her the seed from the Spitting Flowers.
Fairy Dust: This can only be found at night
time. You MUST have an empty flask for this. Now check
the time, and wait until it‘s dark. From the Dryad’s tree, head
right once, and then up once to the Mushroom Ring. Look at the
fairies dancing around the ring. Aren’t they pretty? Just
make sure you don’t go inside the mushroom circle. They will ask you
to dance, so tell them YES, and then DANCE for them.
When you have finished dancing, ASK ABOUT FAIRY DUST, and
they will give you some (as long as you have an empty flask).
Tell them THANKS.
Green Fur: You can get some green fur from the
Meeps. Meeps are cute little critters that live in holes under
the ground. Now from the Mushroom Ring, sneak up once and left
twice. Notice how they keep popping out of their holes. Wait
for one of the Meeps to pop up, and then TALK MEEP.
They’ll talk amongst themselves for a while, then the Green
Meep will jump out and talk to you. ASK ABOUT MEEPS, ASK
ABOUT FUR, ASK ABOUT GREEN FUR. The Meep will
drop some of his green fur on the ground for you - TAKE FUR,
and tell him THANKS.
Flowers From Erana’s Peace: Head all the
way back up to Erana’s Peace, and GET FLOWERS. If
it’s getting late, remember to SLEEP here for the night.
Flying Water: Again, you need an empty flask for
this one. If you don’t have any, you can buy some from the Dry
Goods shop in town. Now you can find Flying Water at the Flying
Falls, which is found at the very bottom right of the map. If you
find yourself at the Mirror Lake, simply sneak up once and right
once. Now there’s a beautiful waterfall here. DRINK water
to quench your thirst, and then GET WATER to
store some of the flying water in your empty flask.
‘ENRY THE ‘ERMIT
You have all the ingredients for the Dispel Potion now. But since
you are here, at the Flying Falls, you might as well talk to ‘Enry
the ‘Ermit.
Notice the door in the Cliffside. GET ROCK from the
ground, and THROW ROCK at the door. Repeat this a
few times, until ‘Enry comes out. He will reveal a ladder
that was hidden in the wall. CLIMB LADDER, and
then KNOCK DOOR. After knocking on the
door, stand on the right edge of the door, so it doesn’t knock you
off the cliff.
Inside ‘Enry’s cave, ASK ABOUT ENRY, ASK ABOUT CAVE, ASK ABOUT
MAGIC, ASK ABOUT BRIGANDS, ASK ABOUT WARLOCK. You
can’t do anything else here, so leave the cave and CLIMB
DOWN the ladder.
DISPEL POTION AND THE HEALER
You have all the necessary ingredients, but you don’t know how
to make the Dispel Potion. Never mind, the Healer will make it
for you.
Return to the Healer’s Hut, and KNOCK DOOR to enter. You
automatically tell the Healer about the Dryad and the Dispel Potion.
Now GIVE ACORN, GIVE FAIRY DUST, GIVE FUR, GIVE
FLOWERS (repeat as many times as necessary, until you don’t
have any flowers left), GIVE FLYING WATER, GIVE
MUSHROOMS (repeat as many times as necessary, until you don’t
have any mushrooms left). Now ASK ABOUT HEALING POTION,
and BUY HEALING POTION. The Healer will start preparing the
Dispel Potion. Leave the hut, and immediately KNOCK
DOOR to enter again. The Dispel potion is now ready, and
she will give it to you.
Since you are here, check your Inventory. You should have at
least 100 silver coins at this point. If not, go back, and
fight some more goblins at the goblin camp. Now BUY UNDEAD
UNGUENT, and then leave the Healer’s hut.
BABA YAGA
No doubt, you’ve heard about the *ahem* charming Baba Yaga
by now. Let’s go and meet her.
Make your way to the Goblin Camp, but don’t bother fighting any
of the goblins this time. Now head up twice, so you are at the
wooden fence and the chicken hut. SAVE YOUR GAME HERE.
LOOK FENCE and LOOK SKULL. Notice that the skulls on top of
the fence have glowing eyes, but the skull on the gate has no
eyes. TALK SKULL, and then ASK ABOUT DEAL.
He wants a glowing gem for his eyes. Tell him YES you
agree to his deal. Now ASK ABOUT HUT and ASK
ABOUT RHYME to learn Baba Yaga’s secret rhyme. GIVE GEM to
the skull, and he will lower the gate. Sneak up to the
chicken hut (but not too close, or you’ll get squished), and
say HUT OF BROWN NOW SIT DOWN. The hut will
obediently squat down. SAVE YOUR GAME HERE.
Enter the hut. Baba Yaga doesn’t like uninvited visitors, so she
turns you into a frog, ready to eat you. She asks if you have a
name, so tell her YES. She asks if you are brave,
so again, tell her YES. She asks if you will fetch her
some mandrake root, so tell her YES. Since
you agreed to help her, she transports you back outside her hut,
and thankfully, she restores you to human form.
SAVE YOUR GAME HERE. Now you only have one day to find
a Mandrake Root for dear old Baba Yaga, otherwise she‘ll turn you
back into a frog, and eat you. Okay, so from her hut, SNEAK down
3 times and right twice, so you are in the graveyard.
Unfortunately, the Mandrake Root can only be taken at
midnight. Check the time, and do whatever you like for now, but
stay close to the graveyard. When ‘You Are Getting Tired’,
you know that it’s midnight - the witching hour. SAVE YOUR GAME
HERE, USE UNDEAD UNGUENT on yourself, and enter the
graveyard. There’s a lot of ghosts floating around, but they
can’t hurt you, since you’re protected by the Undead Unguent.
Now the Mandrake Root is that red plant you see. Sneak over to
it, and TAKE ROOT. If you hear it scream, you know
you’ve done it right.
Return to Baba Yaga’s hut (left twice, and up 3 times), and SAVE YOUR
GAME HERE. Tell the hut HUT OF BROWN NOW SIT DOWN to
enter the hut again. Baba Yaga will ask if you have the
mandrake root, so tell her YES. She will take the root
from you, then let you go.
Make your way up to Erana’s Peace, and SLEEP for the
rest of the night. Remember to EAT FRUIT from
the tree, when morning comes.
FREE THE MAN FROM IN THE BEAST QUEST
Time for another quest. You need to prepare yourself first,
though.
Head back to the town (remember to SNEAK), and BUY
APPLES from Hilde in the Farmer’s Mart. Now leave town,
head up to the Healer’s Hut, and KNOCK DOOR to enter.
BUY VIGOR POTION - 3 should be enough. Also BUY
HEALING POTION - as many as you can afford.
Return to Erana’s Peace, and SAVE YOUR GAME HERE.
Sneak down once and right once. There is a fierce ogre here, guarding
a cave. FIGHT the ogre. Phew, all that fighting
practice really paid off! After you defeat him, SEARCH BODY and PICK
LOCK of the chest that is lying beside him. You
are rewarded with 1 gold and 43 silvers.
Enter the cave, and see a bear chained to the floor. Poor bear!
What ever you do, DON’T fight him! Instead, FEED
BEAR (with the apples you bought from Hilde), and he will
let you past.
In the next cave, a Kobold is sleeping here. SAVE YOUR
GAME HERE. Notice the key around his neck. SNEAK up
to the Kobold, and GET KEY. DRINK HEALING POTION and
then walk towards the bottom of the cave. You will bump into an
invisible chest. PICK LOCK and TAKE COINS to
get the 10 golds and 60 silvers left behind. Return left to the cave
with the bear, and UNLOCK MANACLE using the Kobold’s key.
Wait… the bear… turns into Baronet Barnard Spielburg - the baron’s
missing son! He was cursed! He’s not very grateful to you
for rescuing him though, and magically teleports himself back to the
safety of his castle, using his amulet. There’s nothing else
you can do here, so leave the cave.
THE CASTLE
Despite the Baronet’s arrogance, you should make sure he got
home safely. Make your way back to the castle. Karl, the
Gate Keeper, eagerly invites you in.
Sneak up the castle grounds, into the castle. The Baron is waiting
for you, and he is very grateful about the safe return of his son.
When you get the chance, ASK ABOUT CURSE, ASK
ABOUT ELSA, ASK ABOUT BABA YAGA, ASK ABOUT
BRIGANDS, ASK ABOUT LEADER, ASK ABOUT WARLOCK, ASK
ABOUT PROPHECY. Try to leave the castle, but the Baron insists
you stay for the night, so he can show his gratitude. The next
morning, he gives you the 50 gold reward for finding his son.
SPIELBERG TOWN
SNEAK back to town. Enter the Dry Goods shop, and BUY CHAINMAIL.
HEALER’S HUT
Leave the town. Go up to the Healer’s Hut, and KNOCK DOOR to enter. BUY
VIGOR POTION and BUY HEALING POTION - buy
as many as you can. You’re going to need them.
BRING THE CHILD FROM OUT THE BAND QUEST
Let’s tackle another quest. You need to do some preparation
first, though. Your Stealth should be around 70 by now.
Return to Spielburg Town, and make sure you have the chain mail
armour from the Dry Goods shop.
Now head for the tavern, enter, and GET NOTE from the
floor near the stool to read it. The note is about meeting someone
at the archery range at noon, so keep your eye on the time.
Now DROP NOTE to put it back on the ground, so the
meeting can go ahead. Leave the tavern, and leave the town.
From the town gates, go down one screen and check the time.
When the time is ‘midday’, SAVE YOUR GAME HERE.
Go left to the archery range, and see Bruno and Brutus talking.
So THAT’S who ‘B’ and ‘B’ are! Eavesdrop on
their conversation to learn about a secret entrance to the Fortress,
as well as the secret password - Hiden Goseke. Bruno
will leave now. SAVE YOUR GAME HERE. Now this bit
is tricky. Go down one screen, and then QUICKLY return here
before Bruno sees you. You will have no choice but to fight
Brutus now, but it should be fairly easy for you.
After you defeat Brutus, SNEAK down once, left twice,
and then down to ‘The Bouncer’. Well, he certainly is a
bouncer! This little creature is known as an Antwerp. Run
around the Antwerp so he won’t jump on you, and then LOOK ROCK on
the left. Repeat this until you find the keyhole. PICK LOCK,
and repeat this until you hear it click, then OPEN DOOR.
SAVE YOUR GAME HERE. Now say the password - HIDEN GOSEKE -
before you enter the cave. You hear the troll guard to retreat to
back of the cave without confrontation. Now enter the cave.
Inside the cave, follow the path round, and exit by the lower right,
to the next screen. The cave leads you to the Fortress Gate.
Toro the Minotaur is guarding this gate. Check your stats,
and DRINK HEALING POTION if necessary, SAVE YOUR
GAME HERE. Wait until
Toro is walking away from you. SNEAK up towards the
fence, and then SNEAK across to the other side.
Now CLIMB ROCK to enter the fortress.
You’re in the Fortress courtyard now. Notice the 2 blockades with
a rug in between them. Whatever you do, don’t step on the
rug, because it is a trap. Make sure you LOOK around,
then SAVE YOUR GAME HERE. You may want to slow down
your speed here. Sneak to the right slightly, and LOOK
ROPE to see the trip-rope. Those brigands don’t make things
easy, do they? STEP OVER ROPE to reach the edge of
the pit. There are 2 bridges here. Cross over the bridge
on the right (the one with the note). There is another
trip- rope here, between the sacks and the barrels, so make sure
you LOOK ROPE, then STEP OVER ROPE to enter the
next room.
As soon as you enter here, SAVE YOUR GAME HERE. This
is another tricky bit, and it’s easy to die here. You’ve
reached the main hall now. CLOSE DOOR at bottom
of screen (the door you entered through) to prevent anyone else from
entering through this door. Now sneak up to door on the right,
with the chair near it. Notice the brigands at the main door at
the bottom. They notice the door is closed. As
soon as they start to leave (not before), MOVE CHAIR to
block door on the right, and stop them from coming in that way.
The only entrance left, is the one on the left.
Three brigands will enter from the left, and they sneak behind
the table to get to you. As soon as the first one is behind the
table, PUSH CANDELABRA to the right of the
large table (next to where you are now) to stop them from reaching
you. Now quickly sneak in front of the table, and after the
last brigand has passed the chair on the left, CLIMB TABLE.
Another candelabra will fall from the ceiling, onto the 3 brigands,
trapping them. Now OPEN DOOR at the back wall,
and enter up into the next screen.
SAVE YOUR GAME HERE. This is a very strange room. And the
man you see here is equally strange. He’s the brigand warlock
that you read about on the Quest Board. But he’s really Yorick, the
jester. ASK ABOUT ELSA so he knows that you are a
friend, not foe. He mentions something about Elsa being
enchanted, so ASK ABOUT CURSE. Now make your way along
the path, and Yorick will leave, to tell Elsa that help is at hand.
If you slip at any point in this room, simply STOP.
Make your way to door on the right - you’ll fall through a trapdoor
and start rolling endlessly down the same path. Simply STOP,
to come to a halt. Again, enter door on the right. You’ll
end up on the left, above the yellow box. Very
confusing! PULL CHAIN in front of you to
open door at the top right. Quickly head back the way you came,
and sneak up through the newly-opened door. You find yourself in
front of the blue door at top left now. OPEN DOOR, and
quickly step away before the door flattens you. There’s another
door behind the blue door, so again, OPEN DOOR. Sneak
through this door.
SAVE YOUR GAME HERE. This room belongs to the brigand leader.
In case you haven’t figured it out yet, the brigand leader is really
Elsa, who has been enchanted. So DON’T fight her! USE
DISPEL POTION on Elsa to break the enchantment. Elsa
will finally remember who she really is. Elsa and Yorick are
extremely grateful to you. They return to the castle using Elsa’s
amulet, but you have to get out of here yourself. You don’t have
much time now, before the brigands break in. Sneak over to the
desk, and GET HEALING POTION and GET MAGIC MIRROR.
Now quickly leave the room through the passage on the right.
You find yourself back outside the Antwerp’s cave again.
Now you still have one more thing to do, before returning to
the castle.
DRIVE THE CURSOR FROM THE LAND
Spielburg has been plagued by the evil Baba Yaga for so long.
And you have a personal score to settle with her, for turning
you into a frog. It’s time to get even with her!
Return to Baba Yaga’s hut, and SAVE YOUR GAME HERE.
The skull will ask if you want to enter, so tell him YES.
Approach the chicken hut, and say HUT OF BROWN NOW SIT
DOWN, then enter the hut.
HOLD MIRROR up in your hand, and when Baba-baby tries to
turn you back into a frog, the spell is reflected back onto her, and
she’s hopping mad!
With Baba gone, the brigands disbanded, and both the baron’s children
returned, Spielburg is now free from the curse. And you are a
true hero! Congratulations are definitely in order.
Now sit back, as you, Abdulla, Shameen and Shema fly off on
the magic carpet, to adventures unknown.
The End!
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