17 October 2021

Quest For Glory 1: So You Want To Be A Hero

 

YEAR:  1989


GENRE:  Text Adventure \ Interactive Fiction


WHERE TO GET IT:   GOG








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SCI VERSION

THIEF

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SPIELBERG TOWN

Welcome to Spielburg.  Here's a MAP to help you find your way around.  


Well, you came here to prove yourself as a hero, so let's get started.  


After the Sherriff greets you, tell him your name.  Now, it would be good to know a little bit more about this town, so you know what you’re up against, as you try to become a hero.  So ASK ABOUT SHERIFFASK ABOUT SPIELBURGASK ABOUT HEROASK ABOUT BARONASK ABOUT WOLFGANGASK ABOUT GUILD HALLASK ABOUT MONSTERSASK ABOUT BRIGANDSASK ABOUT MERCHANTASK ABOUT TREASURE.  

 

Now you are a thief, so it’s important for you to be able to get in and out of places undetected.  As soon as you can, start SNEAKing around.  If at any time the game takes you into a normal walk, make sure you enter SNEAK mode again.  

 

Notice the Hero’s Tale Inn.  That looks like a good place to get information, so enter it.  Shameen, owner of the Hero’s Tale Inn, greets you warmly.  ASK ABOUT INNASK ABOUT SHAMEENASK ABOUT SHEMAASK ABOUT HOMELANDASK ABOUT ABDULLAASK ABOUT ROBBERYASK ABOUT FATEASK ABOUT BRIGANDSASK ABOUT WEALTHASK ABOUT CARAVANASK ABOUT TOWNASK ABOUT KATTAASK ABOUT GUILD HALLASK ABOUT MAGICASK ABOUT MONSTERS.  Phew, that was a lot of information!  Anyway, it’s been a long walk to Spielburg, and you’re feeling hungry.  Sneak over to the table, and SIT down.  Shema will come out from the kitchen to greet you, so say HELLO to her.  Now ORDER FOOD, and when Shema returns, EAT the food.  That tasted good!  When you’re ready, STAND up and leave the Inn.  

 

After talking to the sheriff, and Shameen, you know that the Guild Hall is to the left, so let’s pay it a visit.  Sneak left to the next screen.  

 

Enter the Guild Hall on the left.  What an interesting place.  Notice that desk against the back wall - READ LOG BOOKSIGN LOG BOOK, and READ LOG BOOK again.  Now go over to the Quest Board and LOOK BOARD to see 6 posters hanging up.  Click on each poster to read details about each quest.  Looks like you’ve got your work cut out for you, if you want to become a hero.  Now exit the close-up.  Notice the Guild Master, Wolfgang, fast asleep in his chair.  Sneak over to him, and TALK MAN.  Now that he’s woken up, ASK ABOUT WOLFGANGASK ABOUT GUILD HALLASK ABOUT BARONETASK ABOUT TROLLASK ABOUT ADVENTURERASK ABOUT HEROASK ABOUT CURSEASK ABOUT MONSTERSASK ABOUT BRIGANDSASK ABOUT ANTWERPSASK ABOUT BABA YAGAASK ABOUT DAUGHTERASK ABOUT YORICKASK ABOUT PURPLE SAURUSASK ABOUT GRYPHONASK ABOUT DRAGONASK ABOUT CHEETAURASK ABOUT MOOSE.  That’s all the information Wolfgang can give you, so leave the Guild Hall. 

 

Enter the Magic Shop (it has a big eye above it).  Sneak up to the counter, and the shop owner, Zara, will appear.  ASK ABOUT ZARAASK ABOUT SPIELBURGASK ABOUT AURAASK ABOUT ERANAASK ABOUT MAGICASK ABOUT BARONASK ABOUT TOWNASK ABOUT BABA YAGA.  Since you’re not a magic user, you don’t need to know much about magic, so leave the Magic Shop.  

 

Head right twice, to the Farmer’s Mart.  Hilde, the Centaur, runs the Farmer’s Mart stall, so BUY APPLES from her.  Repeat this 5 times, so you have 50 apples (you‘ll thank me later).  Now talk to Hilde, and ASK ABOUT CENTAURSASK ABOUT FATHERASK ABOUT BRIGANDS.  

 

The Dry Goods shop is next to Hilde, so enter it.  The shop keeper is busy reading a book, and doesn’t notice you come in, so TALK MAN to get his attention.  BUY FLASK from him, and repeat this 3 times, so you have 3 flasks.  Since you’re here, LOOK ARMOR.  You can’t afford it yet, but you can come back for it later.  When you’re ready, leave the shop.  

 

Sneak left to Tavern Street.  Enter the alley to see Sam begging on the street.  GIVE SILVER to him, and then you can question him, so ASK ABOUT NIGHTASK ABOUT BRIGANDS.  When you’ve finished talking, leave the alley.  Sam will give you a parting warning not to drink the Dragon’s Breath in the Tavern.  

 

Enter the Tavern.  Notice that white thing on the floor, near the stool. GET NOTE to learn some information about 2 people with the initial ‘B’.  Now DROP NOTE, to replace it where you found it, and avoid suspicion.  SAVE YOUR GAME HERE.  Now order some drinks from the bar if you like (including the Dragon’s Breath, hee hee!), and DRINK them.  When you’re ready, Restore your game, and leave the Inn.  

 

Check the time, and when it’s evening (sneak around town for a while, if it‘s still the afternoon), return to the Hero’s Tale Inn.  Abdulla Doo is here, and he is very upset about the Brigands robbing him. Sneak over to the table and SIT down.  When Shema appears, ORDER FOOD, then EAT food when she returns.  Now talk to Abdulla, and

ASK ABOUT ABDULLAASK ABOUT BRIGANDSASK ABOUT SHEMAASK ABOUT SHAMEEN.  Poor Abdulla has had a hard time recently, so show him some sympathy - GIVE MONEY and GIVE RATION to him.  You can’t do anything else for him, so STAND, and then leave the inn.  

 

Remember, you are a thief, and the night-time is when you shine.  It’s also the best time to practice your lock picking skills without being seen.  SNEAK around the town, until it gets dark.  


OLD LADY'S HOUSE

When it’s dark, head left to the old lady’s house, which is next to the Magic Shop.  The old lady was sitting here in her rocking chair earlier, but she’s gone to bed now.  Perfect!  Walk up to the old lady's house, and PICK LOCK.  Repeat this until you manage to break into her house.  As soon as you enter, SAVE YOUR GAME.  There is a cat wandering around here, so PET CAT.  Be careful not to act aggressively to the cat, or he will alert the owner.  SEARCH DESK on the left, SEARCH COUCH to get some coins, OPEN PURSE on the couch to get some more coins, SEARCH BASKET for the string of pearls, and TAKE SILVER CANDLESTICKS on the coffee table.  This is a good haul!  Now leave the house.   

 

 

SHERIFF'S HOUSE

Walk right twice, to the Sheriff's House.  His house is in a different place to the Sheriff's Office - it is the pink door next to Farmer's Mart.  SAVE YOUR GAME HERE.  Now PICK LOCK, and you should hopefully be able to break in.  Keep trying, until you can get inside.  Once inside, SAVE YOUR GAME HERE.  TAKE CANDELABRA from the roll-top desk, and TAKE SILVER from in the desk.  For some fun, OPEN MUSIC BOX on the table.  You can only do this once though - if you try to do it again, the sheriff will catch you.  Now TAKE MUSIC BOX.  A nice house like this is bound to have a hidden safe some- where - you just have to find it.  Notice that vase on the fireplace.  TAKE VASE to get to the painting behind.  MOVE PAINTINGPICK SAFE, and TAKE BAG OF SILVER inside.  CLOSE SAFE, and REPLACE PAINTING to hide your tracks.  Now leave the Sheriff's house.


SPIELBURG TOWN

 

What an exciting day!  There’s nothing like the adrenaline rush of sneaking around in someone’s house when they don’t even know you’re there!

 

It’s very late now, and you are tired.  SNEAK back to the Hero’s Tale Inn, and enter the inn.  Sneak over to Shameen, and PAY ROOM.  You automatically enter room at the back left of the Inn.  

 

If you have taken too long in the old lady’s house and the sheriff’s house, the Hero's Tale Inn might be locked up for the night.  If this is the case, you will have to SLEEP next to the town gates, which is not as good, since you will not be as well rested, and you will loose some of your money.  

 

The next morning, SNEAK back into the Hero’s Tale Inn if you slept outside.  Now sneak over to the table, SIT down, and ORDER FOOD.  When Shema brings your breakfast, EAT the food.  You’re ready for another day’s adventuring, so STAND, and leave the Inn.  

 

Sneak down through the town gates.  If Bruno is here, SHOW THIEF SIGN - he’ll recognise you as a fellow thief.  Now GIVE SILVER, and GIVE SILVER again, then ASK ABOUT BABA YAGAASK ABOUT CASTLEASK ABOUT GOBLINS.  But don’t worry if he’s not here.  SAVE YOUR GAME HERE.  

 


SPIELBERG FOREST

Those apples are really weighing you down - maybe you should do something about that!  

 

If you meet any enemies outside the town, simply RUN away - you’re not ready to deal with them yet.  Now sneak right, and continue right, until you reach the avalanche.  Then turn around, and head back to town (but don’t go through the town gates).  Sneak back and forth

between town and the avalanche.  Eventually, you will see a fox trapped in a snare.  FREE FOX - he’ll thank you, and give you some good advice.  Now sneak up one screen, and head right, until you meet Brauggi.  He’s hungry, so GIVE FRUIT to Brauggi (aren’t you glad you bought all those apples now?), and he will give you a glowing gem in return.  

 

Now let’s head back to town.  Sneak left once, down once, and left twice, so you are back at the town gates.  


HEALER’S RING QUEST

Sneak up once, to the Healer’s Hut.  Now if you read the Quest Board, you know that the Healer has lost her ring.  KNOCK DOOR, and the Healer will let you in.  What a quaint little house.  ASK ABOUT RINGASK ABOUT POTIONSASK ABOUT COMPONENTS (remember the components she‘s looking for).  Leave her hut.  

 

LOOK NEST up in the tree, and LOOK BIRD.  Hmmm, I wonder if that bird stole the Healer’s ring, and hid it up there?  SAVE YOUR GAME HERE.  Now CLIMB TREE, and repeat this until you successfully manage to climb the tree, but remember to REST every so often so you don’t tire yourself out.  Now LOOK NEST and GET RING.  You automatically climb back down.  

 

KNOCK DOOR again, and the Healer will let you in.  GIVE RING to the Healer, and she will reward you with 6 gold pieces and 2 healing potions.  You automatically leave the hut.  

 


THE CASTLE

Sneak up once, to the castle gates.  Karl, the Gate Keeper is patrolling above the gate - ASK ABOUT CASTLEASK ABOUT BARONASK ABOUT BARNARDASK ABOUT ELSAASK ABOUT YORICKASK ABOUT BABA YAGAASK ABOUT CURSE.  Now ask him to OPEN GATE.  Head up through the gate, and enter the castle grounds.  

 

Inside the courtyard, the Weapons Master might be here.  Since you’re not a fighter, you don’t have to worry about him.  

 

Sneak right to the stables.  The stable hand will ask if you’re looking for work, so tell him YES.  He’ll set you to work, raking up the stables.  It’s hard work, but you’ll get 5 silvers for your troubles.  

 

Now sneak left to the castle courtyard, then sneak down to leave the castle grounds.  


SPIELBERG FOREST

Sneak down once to the Healer’s Hut, then sneak left once to meet Heinrich the Centaur.  You already met his daughter, Hilde, in the town.  Approach him, and ASK ABOUT CENTAURASK ABOUT HEINRICHASK ABOUT HILDEASK ABOUT FARMASK ABOUT BRIGANDSASK ABOUT LEADER.  Hmm, it seems that there’s more to the brigand leader than meets the eye!  SAVE YOUR GAME HERE.  

 

Check the time, and practise SNEAKing, or CLIMB TREE next to the Healer’s Hut, until evening.  When evening comes, return to the town.  

 


SPIELBERG TOWN

It is night time again - the time you like best!  Continue SNEAKing around, until it‘s dark.  

 

Now you have all this stolen loot, but what are you going to do with it?  If only there was a Thieves' Guild somewhere around.  

 

Make your way back to the tavern, but don‘t enter it.  There’s a strange flashing light coming from the alley.  SAVE YOUR GAME HERE, then enter the alley to see something flashing at the far end.  Walk towards the flash, and 2 thieves will jump out at you.  MAKE THIEF SIGN - they will tell you to give the password to Crusher in the Tavern.  The password is randomly generated, and changes for each game, so pay careful attention and take note of it.  Leave the alley, and enter the Tavern.  MAKE THIEF SIGN to Crusher, and type the password given to you  by the thieves.  He will let you into the Thieves' Guild.  

 


THIEVES’ GUILD

 

You’ve earned your way into the secret Thieves’ Guild.  Well done, you.  The Chief Thief isn’t very happy though, and he’s busy complaining about ‘beginner’ thieves.  He also tells you that in order to work in this town, you need a Thieves License, which costs 25 silvers.  You should have enough money, so walk over to Boris at back of the room, and PAY FOR LICENSE.  

 

You are now the proud owner of a Thieves Guild License, thus you now have permission to sell your stolen goods.  SELL PEARLSSELL SILVER CANDLESTICKSSELL CANDELABRASELL MUSIC BOX, and SELL VASE.  If you have enough money, BUY THIEF TOOL KIT.  Now CLIMB LADDER to leave the Thieves Guild, and then leave the tavern.  

 


SPIELBERG TOWN

It's getting late, and you are very tired.  Make your way back to the Hero’s Tale Inn, and enter the inn.  Sneak over to Shameen, and PAY ROOM.  You automatically enter room at the back left of the Inn.  

 

The next morning, SNEAK over to the table, SIT down, and ORDER FOOD.  When Shema brings your breakfast, EAT the food.  You’re ready for another day’s adventuring, so STAND, leave the Inn, and leave the town.  

 


SPIELBERG FOREST

Let’s explore some more.  From outside the Town Gates, sneak right once, up 3 times, and right twice.  

 

 

 


ERASMUS

You’ve reached Mount Zauberburg, which is where the eccentric Erasmus lives.  Head up the mountain path, taking note of all the amusing signs that appear.  Did I mention, Erasmus is rather eccentric?  

 

When you reach his purple castle at top of the mountain, you’ll see a gargoyle sitting above the castle, guarding it.  He will ask you 3 questions, so make sure you answer them correctly.  If you’ve been paying attention to what the townspeople have told you, you should know the answers.  The possible questions are:  

 


WHAT IS YOUR NAME:                                          Enter your name
WHAT IS YOUR QUEST:                                         Hero
WHAT IS YOUR FAVOURITE COLOUR:                Purple
WHOSE SPELL PROTECTS THE TOWN:             Erana
WHOM DO YOU SEEK:                                           Erasmus
WHAT IS THE BARON’S FIRST NAME:                 Stefan
THIEF’S PASSWORD:                                            I Don’t Know

 

Now enter the castle, and do as the gargoyle says - go straight up-stairs to the tower, and don’t touch anything.

 

SIT down to talk to Erasmus, and Fenrus the rat.  ASK ABOUT ERASMUSASK ABOUT FENRUSASK ABOUT ERANAASK ABOUT BABA YAGAASK ABOUT ZARAASK ABOUT WARLOCKASK ABOUR BRIGANDASK ABOUT ELSAASK ABOUT HENRYASK ABOUT CURSEASK ABOUT COUNTERCURSE

 

When you’ve had enough of Erasmus’s jokes, simply STAND, and he will send you back to bottom of the mountain.  


SPIELBERG FOREST

Sneak left twice, up once, left twice, up once, right once, and up once.  You‘ve now reached Erana‘s Peace.  

 


ERANA’S PEACE

 

Erana’s Peace is a magical place that has mystical healing properties.  This is the best place to SLEEP at night from now on, as you will be fully healed by the next morning.  You can also EAT FRUIT from the tree every day to satisfy your hunger.  Now GET FLOWERS for the Healer (2 or 3 should be enough for now - you can come back and get more later).  Now, as beautiful as this place is, you can’t stay here forever.  You have quests to solve!  SAVE YOUR GAME HERE.  

 


SPIELBURG FOREST

SNEAK down, left, down, and left, until you see some unusual flowers.  

 

 

 


SPITTING FLOWERS

These strange flowers are known as Spitting Flowers.  Watch as they spit their seed to each other.  A seed like that must be highly sought after - if only you could get it.  

 

SAVE YOUR GAME HERE, and then CLIMB ROCK up to the Spitting Flowers.  Keep trying, until you successfully manage to climb up the rock.  Now CATCH SEED, and you’ll eventually get the seed.  When you’re ready, CLIMB DOWN again.  SAVE YOUR GAME HERE.  

 


GOBLIN CAMP

Now as a thief, you need to know how to defend yourself.  A good place to do this, is in the Goblin Camp.  Let’s head there now.  

 

From the Spitting Seeds, go down 3 times, and left twice, to the Goblin Camp.  This is not a nice place to be!  Check your stats, and if your health is low, DRINK HEALING POTION, and SAVE YOUR GAME HERE.  

 

Now you won’t be able to do much at first, so take things slowly.  Let one of the goblins approach you, and FIGHT him.  Use the Arrow keys to move your sword, and the Up Arrow key to attack.  To begin with, just fight one goblin.  After you have defeated him, SEARCH BODY to get any goodies he was carrying.  Keep an eye on your health and stamina, and when it gets too low, RUN right one screen, and REST for 10 minutes.  Keep RESTing until you’re too impatient to rest anymore.  Then return left to the goblin camp.  

 

Remember, you can always RUN mid-fight, if your health or stamina are getting too low.  Also remember to SEARCH BODY of the goblins that you kill, and when you have enough money, you can buy some more Healing Potions from the Healer.  

 

When evening comes, make your way up to Erana’s Peace (right 3 times to the Centaur, Up 4 screens to the top, right once, and up once).  The next morning, EAT FRUIT from the tree, and then return here to the camp, to train more.  

 

Keep practising, and fighting the goblins until you can comfortably defeat at least 7 goblins, and your Weapon use is at least 70.  Remember to keep an eye on your health and stamina, and SAVE often.  This will take you several days.  

 


MUSHROOM RING

From the Goblin Camp, sneak down twice, to the Mushroom Ring.  
 

The Mushroom Ring is a very magical place.  TAKE MUSHROOMS (2 or 3 should be enough for now).  

 


SPIELBURG TOWN

As a thief, you also need excellent throwing skills.  

 

In order to have throwing skills, you need to buy some daggers.  Sneak back to the town, and enter the Dry Goods shop.  BUY DAGGER from Kasper - about 3 or 4 should do for now.  Now leave the Dry Goods Shop, and leave town.  

 

 

 


ARCHERY RANGE

So you have the daggers now… but you still need to build up your throwing skills.  

 

From outside the town gates, sneak down twice, left once, and up once to the archery range.  

 

THROW DAGGER at the target, and repeat until all your daggers are used, then GET DAGGER to retrieve them.  Keep practising THROW DAGGER and GET DAGGER until your Throwing skill is at least 85.  

 

Remember to keep an eye on your health and stamina, and REST when you need to.  

 


THIEVES’ GUILD

Now your throwing skills are at a decent level, head back to Spielburg Town.  SAVE YOUR GAME HERE.  

 

Enter the tavern in town, and say the password (hope you took a note of it) to Crusher to enter the Thieves' Guild.  You can PLAY GAME to play Dag-Nab-It with the Chief Thief for some extra money.  It is kind of like darts, except you use daggers instead of darts.  The aim is to throw a dagger at the centre of the target.  You can adjust your angle with Left and Right arrow keys, and you can adjust the force used with Up and Down arrow keys.  You can bet as much money as you want, but try to throw better than the Chief Thief does.  Make sure to SAVE YOUR GAME after every game you win, then load your game when you lose.  When you have finished playing, leave the guild and leave the inn.  Don't worry, you can return at any time to play again.  

 

When you’ve had enough of this game, CLIMB LADDER to leave the Thieves’ Guild.  Now leave the town.  

 


THE DRYAD

From outside the town gates, sneak down twice, and then left 3 times, and you’ll see a white stag.  The stag will run away, so follow it left.  Keep following it left, until it leads you to the Dryad (you feel as though the eyes of the forest are watching you).  Sneak left a little bit, and the Dryad will introduce herself.  She will ask if you are at one with the woods, so tell her YES.  She will ask if you will give her the seed of the Spore Spitting Spires (the spitting flowers), so tell her YES, and give her the seed.  She gives you the recipe for a Dispel Potion, before returning to her tree.  Look carefully on the ground, and notice that she left a magic acorn behind.  GET ACORN.  

 


DISPEL POTION

 

Since the Dryad gave you the recipe for the Dispel Potion, you should start collecting ingredients for it.  You’re going to need this spell later on.  Okay, let’s get started.  

Magic Acorn:  This is found next to the Dryad’s tree, after you have given her the seed from the Spitting Flowers.  

 

 

Fairy Dust:  This can only be found at night time.  You MUST have an empty flask for this.  Now check the time, and wait until it‘s dark.   From the Dryad’s tree, head right once, and then up once to the Mushroom Ring.  Look at the fairies dancing around the ring.  Aren’t they pretty?  Just make sure you don’t go inside the mushroom circle.  They will ask you to dance, so tell them YES, and then DANCE for them.  When you have finished dancing, ASK ABOUT FAIRY DUST, and they will give you some (as long as you have an empty flask).  Tell them THANKS.  

 

Green Fur:  You can get some green fur from the Meeps.  Meeps are cute little critters that live in holes under the ground.  Now from the Mushroom Ring, sneak up once and left twice.  Notice how they keep popping out of their holes.  Wait for one of the Meeps to pop up, and then TALK MEEP.  They’ll talk amongst themselves for a while, then the Green Meep will jump out and talk to you.  ASK ABOUT MEEPSASK ABOUT FURASK ABOUT GREEN FUR.  The Meep will drop some of his green fur on the ground for you - TAKE FUR, and tell him THANKS.  

 

Flowers From Erana’s Peace:  Head all the way back up to Erana’s Peace, and GET FLOWERS.  If it’s getting late, remember to SLEEP here for the night.  

 

Flying Water:   Again, you need an empty flask for this one.  If you don’t have any, you can buy some from the Dry Goods shop in town.  Now you can find Flying Water at the Flying Falls, which is found at the very bottom right of the map.  If you find yourself at the Mirror Lake, simply sneak up once and right once.  Now there’s a beautiful waterfall here.  DRINK water to quench your thirst, and then GET WATER to store some of the flying water in your empty flask.   

 


‘ENRY THE ‘ERMIT

You have all the ingredients for the Dispel Potion now.  But since you are here, at the Flying Falls, you might as well talk to ‘Enry the ‘Ermit.  

 

Notice the door in the Cliffside.  GET ROCK from the ground, and THROW ROCK at the door.  Repeat this a few times, until ‘Enry comes out.  He will reveal a ladder that was hidden in the wall.  CLIMB LADDER, and then KNOCK DOOR.  After knocking on the

door, stand on the right edge of the door, so it doesn’t knock you off the cliff.  

 

Inside ‘Enry’s cave, ASK ABOUT ENRY, ASK ABOUT CAVEASK ABOUT MAGICASK ABOUT BRIGANDSASK ABOUT WARLOCK.  You can’t do anything else here, so leave the cave and CLIMB DOWN the ladder.  

 


DISPEL POTION AND THE HEALER

 

You have all the necessary ingredients, but you don’t know how to make the Dispel Potion.  Never mind, the Healer will make it for you.  

 

Return to the Healer’s Hut, and KNOCK DOOR to enter.  You automatically tell the Healer about the Dryad and the Dispel Potion.  Now GIVE ACORNGIVE FAIRY DUSTGIVE FURGIVE FLOWERS (repeat as many times as necessary, until you don’t have any flowers left), GIVE FLYING WATERGIVE MUSHROOMS (repeat as many times as necessary, until you don’t have any mushrooms left).  Now ASK ABOUT HEALING POTION, and BUY HEALING POTION.  The Healer will start preparing the Dispel Potion.  Leave the hut, and immediately KNOCK DOOR to enter again.  The Dispel potion is now ready, and she will give it to you.  

 

Since you are here, check your Inventory.  You should have at least 100 silver coins at this point.  If not, go back, and fight some more goblins at the goblin camp.  Now BUY UNDEAD UNGUENT, and then leave the Healer’s hut.  

 

 

 


BABA YAGA

No doubt, you’ve heard about the *ahem* charming Baba Yaga by now.  Let’s go and meet her.  

 

Make your way to the Goblin Camp, but don’t bother fighting any of the goblins this time.  Now head up twice, so you are at the wooden fence and the chicken hut.  SAVE YOUR GAME HERE.  

 

LOOK FENCE and LOOK SKULL.  Notice that the skulls on top of the fence have glowing eyes, but the skull on the gate has no eyes.  TALK SKULL, and then ASK ABOUT DEAL.  He wants a glowing gem for his eyes.  Tell him YES you agree to his deal.  Now ASK ABOUT HUT and ASK ABOUT RHYME to learn Baba Yaga’s secret rhyme.  GIVE GEM to the skull, and he will lower the gate.  Sneak up to the chicken hut (but not too close, or you’ll get squished), and say HUT OF BROWN NOW SIT DOWN.  The hut will obediently squat down.  SAVE YOUR GAME HERE.  

 

Enter the hut.  Baba Yaga doesn’t like uninvited visitors, so she turns you into a frog, ready to eat you.  She asks if you have a name, so tell her YES.  She asks if you are brave, so again, tell her YES.  She asks if you will fetch her some mandrake root, so tell her YES.  Since you agreed to help her, she transports you back outside her hut, and thankfully, she restores you to human form.  


SAVE YOUR GAME HERE.  Now you only have one day to find a Mandrake Root for dear old Baba Yaga, otherwise she‘ll turn you back into a frog, and eat you.  Okay, so from her hut, SNEAK down 3 times and right twice, so you are in the graveyard.  

 

Unfortunately, the Mandrake Root can only be taken at midnight.  Check the time, and do whatever you like for now, but stay close to the graveyard.  When ‘You Are Getting Tired’, you know that it’s midnight - the witching hour.  SAVE YOUR GAME HEREUSE UNDEAD UNGUENT on yourself, and enter the graveyard.  There’s a lot of ghosts floating around, but they can’t hurt you, since you’re protected by the Undead Unguent.  Now the Mandrake Root is that red plant you see.  Sneak over to it, and TAKE ROOT.  If you hear it scream, you know you’ve done it right.  

 

Return to Baba Yaga’s hut (left twice, and up 3 times), and SAVE YOUR GAME HERE.  Tell the hut HUT OF BROWN NOW SIT DOWN to enter the hut again.  Baba Yaga will ask if you have the mandrake root, so tell her YES.  She will take the root from you, then let you go.  

 

Make your way up to Erana’s Peace, and SLEEP for the rest of the night.  Remember to EAT FRUIT from the tree, when morning comes.  

 

FREE THE MAN FROM IN THE BEAST QUEST

Time for another quest.  You need to prepare yourself first, though.  

 

Head back to the town (remember to SNEAK), and BUY APPLES from Hilde in the Farmer’s Mart.  Now leave town, head up to the Healer’s Hut, and KNOCK DOOR to enter.  BUY VIGOR POTION - 3 should be enough.  Also BUY HEALING POTION - as many as you can afford.  

 

Return to Erana’s Peace, and SAVE YOUR GAME HERE.  

 

Sneak down once and right once.  There is a fierce ogre here, guarding a cave.  FIGHT the ogre.  Phew, all that fighting practice really paid off!  After you defeat him, SEARCH BODY and PICK LOCK of the chest that is lying beside him.  You are rewarded with 1 gold and 43 silvers.  

 

Enter the cave, and see a bear chained to the floor.  Poor bear!  What ever you do, DON’T fight him!  Instead, FEED BEAR (with the apples you bought from Hilde), and he will let you past.  

 

In the next cave, a Kobold is sleeping here.  SAVE YOUR GAME HERE.  Notice the key around his neck.  SNEAK up to the Kobold, and GET KEY.  DRINK HEALING POTION and then walk towards the bottom of the cave.  You will bump into an invisible chest.  PICK LOCK and TAKE COINS to get the 10 golds and 60 silvers left behind.  Return left to the cave with the bear, and UNLOCK MANACLE using the Kobold’s key.  Wait… the bear… turns into Baronet Barnard Spielburg - the baron’s missing son!  He was cursed!  He’s not very grateful to you for rescuing him though, and magically teleports himself back to the safety of his castle, using his amulet.  There’s nothing else you can do here, so leave the cave.  

 


THE CASTLE

Despite the Baronet’s arrogance, you should make sure he got home safely.  Make your way back to the castle.  Karl, the Gate Keeper, eagerly invites you in.  

 

Sneak up the castle grounds, into the castle.  The Baron is waiting for you, and he is very grateful about the safe return of his son.  When you get the chance, ASK ABOUT CURSEASK ABOUT ELSAASK ABOUT BABA YAGAASK ABOUT BRIGANDSASK ABOUT LEADERASK ABOUT WARLOCKASK ABOUT PROPHECY.  Try to leave the castle, but the Baron insists you stay for the night, so he can show his gratitude.  The next morning, he gives you the 50 gold reward for finding his son.  


SPIELBERG TOWN

SNEAK back to town.  Enter the Dry Goods shop, and BUY CHAINMAIL.

 

 

 


HEALER’S HUT

Leave the town.  Go up to the Healer’s Hut, and KNOCK DOOR to enter.  BUY VIGOR POTION and BUY HEALING POTION - buy as many as you can.  You’re going to need them.  

 


BRING THE CHILD FROM OUT THE BAND QUEST

Let’s tackle another quest.  You need to do some preparation first, though.  Your Stealth should be around 70 by now.  Return to Spielburg Town, and make sure you have the chain mail armour from the Dry Goods shop.  

 

Now head for the tavern, enter, and GET NOTE from the floor near the stool to read it.  The note is about meeting someone at the archery range at noon, so keep your eye on the time.  Now DROP NOTE to put it back on the ground, so the meeting can go ahead.  Leave the tavern, and leave the town.  

 

From the town gates, go down one screen and check the time.  When the time is ‘midday’, SAVE YOUR GAME HERE.  Go left to the archery range, and see Bruno and Brutus talking.  So THAT’S who ‘B’ and ‘B’ are!  Eavesdrop on their conversation to learn about a secret entrance to the Fortress, as well as the secret password - Hiden Goseke.  Bruno will leave now.  SAVE YOUR GAME HERE.  Now this bit is tricky.  Go down one screen, and then QUICKLY return here before Bruno sees you.  You will have no choice but to fight Brutus now, but it should be fairly easy for you.  

 

After you defeat Brutus, SNEAK down once, left twice, and then down to ‘The Bouncer’.  Well, he certainly is a bouncer!  This little creature is known as an Antwerp.  Run around the Antwerp so he won’t jump on you, and then LOOK ROCK on the left.  Repeat this until you find the keyhole.  PICK LOCK, and repeat this until you hear it click, then OPEN DOOR.  SAVE YOUR GAME HERE.  Now say the password - HIDEN GOSEKE - before you enter the cave.  You hear the troll guard to retreat to back of the cave without confrontation.  Now enter the cave.  

 

Inside the cave, follow the path round, and exit by the lower right, to the next screen.  The cave leads you to the Fortress Gate.  Toro the Minotaur is guarding this gate.  Check your stats, and DRINK HEALING POTION if necessary,  SAVE YOUR GAME HERE.  Wait until

Toro is walking away from you.  SNEAK up towards the fence, and then SNEAK across to the other side.  Now CLIMB ROCK to enter the fortress.  

 

You’re in the Fortress courtyard now.  Notice the 2 blockades with a rug in between them.  Whatever you do, don’t step on the rug, because it is a trap.  Make sure you LOOK around, then SAVE YOUR GAME HERE.  You may want to slow down your speed here.  Sneak to the right slightly, and LOOK ROPE to see the trip-rope.  Those brigands don’t make things easy, do they?  STEP OVER ROPE to reach the edge of the pit.  There are 2 bridges here.  Cross over the bridge on the right (the one with the note).  There is another trip- rope here, between the sacks and the barrels, so make sure you LOOK ROPE, then STEP OVER ROPE to enter the next room.  

 

As soon as you enter here, SAVE YOUR GAME HERE.  This is another tricky bit, and it’s easy to die here.  You’ve reached the main hall now.  CLOSE DOOR at bottom of screen (the door you entered through) to prevent anyone else from entering through this door.  Now sneak up to door on the right, with the chair near it.  Notice the brigands at the main door at the bottom.  They notice the door is closed.  As soon as they start to leave (not before), MOVE CHAIR to block door on the right, and stop them from coming in that way.  The only entrance left, is the one on the left.  Three brigands will enter from the left, and they sneak behind the table to get to you.  As soon as the first one is behind the table, PUSH CANDELABRA to the right of the large table (next to where you are now) to stop them from reaching you.  Now quickly sneak in front of the table, and after the last brigand has passed the chair on the left, CLIMB TABLE.  Another candelabra will fall from the ceiling, onto the 3 brigands, trapping them.  Now OPEN DOOR at the back wall, and enter up into the next screen.  

 

SAVE YOUR GAME HERE.  This is a very strange room.  And the man you see here is equally strange.  He’s the brigand warlock that you read about on the Quest Board.  But he’s really Yorick, the jester.  ASK ABOUT ELSA so he knows that you are a friend, not foe.  He mentions something about Elsa being enchanted, so ASK ABOUT CURSE.  Now make your way along the path, and Yorick will leave, to tell Elsa that help is at hand.  If you slip at any point in this room, simply STOP.  

 

Make your way to door on the right - you’ll fall through a trapdoor and start rolling endlessly down the same path.  Simply STOP, to come to a halt.  Again, enter door on the right.  You’ll end up on the left, above the yellow box.  Very confusing!  PULL CHAIN in front of you to open door at the top right.  Quickly head back the way you came, and sneak up through the newly-opened door.  You find yourself in front of the blue door at top left now.  OPEN DOOR, and quickly step away before the door flattens you.  There’s another door behind the blue door, so again, OPEN DOOR.  Sneak through this door.  

 

SAVE YOUR GAME HERE.  This room belongs to the brigand leader.  In case you haven’t figured it out yet, the brigand leader is really Elsa, who has been enchanted.  So DON’T fight her!  USE DISPEL POTION on Elsa to break the enchantment.  Elsa will finally remember who she really is.  Elsa and Yorick are extremely grateful to you.  They return to the castle using Elsa’s amulet, but you have to get out of here yourself.  You don’t have much time now, before the brigands break in.  Sneak over to the desk, and GET HEALING POTION and GET MAGIC MIRROR.  Now quickly leave the room through the passage on the right.  You find yourself back outside the Antwerp’s cave again.  

 

Now you still have one more thing to do, before returning to the castle.  


DRIVE THE CURSOR FROM THE LAND

Spielburg has been plagued by the evil Baba Yaga for so long.  And you have a personal score to settle with her, for turning you into a frog.  It’s time to get even with her!  

 

Return to Baba Yaga’s hut, and SAVE YOUR GAME HERE.  The skull will ask if you want to enter, so tell him YES.  Approach the chicken hut, and say HUT OF BROWN NOW SIT DOWN, then enter the hut.  

 

HOLD MIRROR up in your hand, and when Baba-baby tries to turn you back into a frog, the spell is reflected back onto her, and she’s hopping mad!  

 

With Baba gone, the brigands disbanded, and both the baron’s children returned, Spielburg is now free from the curse.  And you are a true hero!  Congratulations are definitely in order.  

 

Now sit back, as you, Abdulla, Shameen and Shema fly off on the magic carpet, to adventures unknown.  

 

 

 

The End!

 

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