YEAR: 1992
GENRE: Point & Click Adventure
WHERE TO GET IT: GOG
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VGA VERSION
MAGIC USER
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SPIELBERG TOWN
Welcome to Spielburg. Here's a MAP to help you find your way around.
Well, you came here to prove yourself a hero, so let’s get started.
After the Sherriff greets you, talk to him, and ask about everything.
Notice the Hero’s Tale Inn. That looks like a good place to
get information, so enter it. Shameen, owner of the Hero’s Tale
Inn, greets you warmly. Talk to him, and ask about everything.
Phew, that was a lot of information! Anyway, it’s been a long
walk to Spielburg, and you’re feeling hungry. Sit down on the
bench. Shema will come out from the kitchen to greet you.
Talk to her and ask about everything. Now click your COIN
PURSE on her, and then order yourself a meal. When Shema
returns with the food, click on it to eat it. That tasted good!
When you’re ready, stand up and leave the Inn. After
talking to the sheriff, and Shameen, you know that the Guild Hall is to
the left, so let’s pay it a visit. Walk left to the next screen.
Enter the Guild Hall on the left. What an interesting place.
Notice that table in middle of the room - Look at the book,
sign the book, and look at the book again. Now look at the Quest
Board on the back wall, and look at each poster to read details about
each quest. Looks like you’ve got your work cut out for you, if you
want to become a hero. Now exit the close-up. Notice the
Guild Master, Wolfgang, fast asleep in his chair. Walk over to him,
talk to him, and ask about everything. That’s all the
information Wolfgang can give you, so leave the Guild Hall.
Enter the Magic Shop (it has a big eye above it). Walk up to
the counter, and the shop owner, Zara, will appear. Talk to
Zara and ask about everything. Now click your COIN PURSE on
her, and buy a FETCH spell. You’ll need to buy more
spells from her later, but you can’t afford them just yet, so leave
the shop for now.
Head right twice, to the Farmer’s Mart. Hilde, the Centaur, runs
the Farmer’s Mart stall, so click your COIN PURSE on
her, and buy some APPLES from her. Repeat
this 5 times, so you have 50 apples (you‘ll thank me later).
Now talk to Hilde, and ask about everything.
Walk down again, and then walk down through the town gates.
SPIELBERG FOREST
Those apples are really weighing you down - maybe you should
do something about that!
If you meet any enemies outside the town, simply RUN away
- you’re not ready to deal with them yet. Now walk right, and
continue right, until you reach the avalanche. Then turn around, and
head back to town (but don’t go through the town gates). Walk back
and forth between town and the avalanche. Eventually, you will see a
fox trapped in a snare. Click on the fox to free him - he’ll thank
you, and give you some good advice. Now walk up one screen, and
head right, until you meet Brauggi. He’s hungry, so give APPLES to
Brauggi (aren’t you glad you bought all those apples now?), and
he will give you a glowing gem in return.
Now let’s head back to town. Walk left once, down once, and left
twice, so you are back at the town gates.
HEALER’S RING QUEST
Walk up once, to the Healer’s Hut. Now if you read the Quest
Board, you know that the Healer has lost her RING.
Knock on the door, and the Healer will let you in. What a
quaint little house. Talk to the Healer and ask about everything.
Leave her hut.
Look at the nest up in the tree. Hmmm, I wonder if that bird
stole the Healer’s RING, and hid it up there? Cast FETCH on
the nest. Repeat this until you manage to get the RING.
Knock on the door again, and the Healer will let you in.
Give RING to the Healer, and she will reward you with 6
gold pieces and 2 healing potions. You automatically leave the
hut.
THE CASTLE
Walk up once, to the castle gates. Karl, the Gate Keeper is
patrolling above the gate - talk to Karl and ask about everything.
Click on the gate, and Karl will open it for you. Head up
through the gate, and enter the castle grounds.
Inside the courtyard, the Weapons Master might be here. If he‘s
not, don‘t worry. You‘re not a fighter, so you don‘t need to bother with him.
Walk right to the stables. The stable hand will ask if you’re
looking for work, so tell him YES. He’ll set you to
work, raking up the stables. It’s hard work, but you’ll get
5 silvers for your troubles.
Now walk left to the castle courtyard, then walk down to leave
the castle grounds.
SPIELBERG TOWN
Walk down twice, and then left through the gates, so you are back
in Spielburg Town. Go left, and enter Zara’s Magic Shop.
Approach the counter, and Zara will appear. Buy the OPEN spell
- this allows you to open things. Now leave the Magic Shop.
Walk right twice. The Dry Goods shop is next to Hilde, so enter
it. The shop keeper is busy reading a book, and doesn’t notice you
come in at first. Talk to Kasper and ask about everything.
Now click your COIN PURSE on him and buy FLASK from
him, and repeat this 3 times, so you have 3 flasks. When you’re
ready, leave the shop.
Walk left to Tavern Street. Enter the alley to see Sam begging on
the street. Give a SILVER to him, and then you can
question him, so ask about everything. When you’ve finished
talking, leave the alley. Sam will give you a parting warning not to
drink the Dragon’s Breath in the Tavern.
Enter the Tavern. Notice that white thing on the floor, near
the stool. Pick up the NOTE to learn some
information about 2 people with the initial ‘B’. Now put NOTE back
on the ground, to replace it where you found it, and avoid suspicion.
SAVE YOUR GAME HERE. Now order some drinks
from the bar if you like (including the Dragon’s Breath, hee hee!),
and DRINK them. When you’re ready, Restore
your game, and leave the Inn.
Check the time, and when it’s evening (walk around town for a
while, if it‘s still the afternoon), return to the Hero’s Tale Inn.
Abdulla Doo is here, and he is very upset about the Brigands
robbing him. Walk over to the table and sit down on the bench.
When Shema appears, click your COIN PURSE on her,
and order yourself a meal. When she returns with the food,
click on it to eat it. Now talk to Abdulla,
and ask about everything. Poor Abdulla has had a hard time
recently, so show him some sympathy - click your COIN
PURSE on him and buy him a meal. Also give a RATION to
him. You can’t do anything else for him, so stand up, walk over
to Shameen, click your COIN PURSE on him to buy a
night’s rest. You automatically enter room at the back left
of the Inn. Whew, what a day!
The next morning, sit down on the bench. When Shema comes,
click your COIN PURSE on her and buy yourself a
meal. When Shema brings your breakfast, click on the food to
eat it. Now you’re ready for some more adventuring, so stand up,
and leave the Inn. Walk down through the town gates. If
Bruno is here, give him a SILVER, and give him
another SILVER , then ask about everything. But don’t
worry if he’s not here. SAVE YOUR GAME HERE.
SPIELBERG FOREST
Walk up once to the Healer’s Hut, then walk left once to
meet Heinrich the Centaur. You already met his daughter, Hilde, in
the town. Talk to him and ask him about everything. Hmm,
it seems that there’s more to the brigand leader than meets
the eye! SAVE YOUR GAME HERE.
Head up, and continue up to the very top. If you meet any
enemies, just RUN. Now go right once, and then up once.
You’ve now reached Erana’s Peace.
ERANA’S PEACE
Erana’s Peace is a magical place that has mystical healing
properties. This is the best place to sleep at night from now
on, as you will be fully healed by the next morning. You can also
eat FRUIT from the tree every day to satisfy your hunger.
Since you are a Magic User, look at the big stone to see there is
some runes carved into it. Now cast OPEN on
the stone. Look in the hole, and take the SCROLL to
get the CALM Spell. Now get some FLOWERS for
the Healer (2 or 3 should be enough for now - you can come back and
get more later). Now, as beautiful as this place is, you can’t stay
here forever. You have quests to solve! SAVE YOUR GAME HERE.
ERASMUS
Well you’ve had a good night’s sleep, and a good breakfast in
Erana‘s Peace. Let’s go and meet the Magic User known as
Erasmus.
From Erana’s Peace, walk down, left, down, right twice, down,
and right twice. You’ve reached Mount Zauberburg, which is where
the eccentric Erasmus lives. Head up the mountain path, taking
note of all the amusing signs that appear. Did I
mention, Erasmus is rather eccentric?
When you reach his purple castle at top of the mountain, you’ll see
a gargoyle sitting above the castle, guarding it. He will ask
you 3 questions, so make sure you answer them correctly. If
you’ve been paying attention to what the townspeople have told you,
you should know the answers. The possible questions are:
WHAT IS YOUR NAME: Enter your name
WHAT IS YOUR QUEST: Glory
WHAT IS YOUR FAVOURITE COLOUR:
Purple
WHOSE SPELL PROTECTS THE TOWN: Erana
WHOM DO YOU SEEK: Erasmus
WHAT IS THE BARON’S FIRST NAME: Stefan
THIEF’S PASSWORD: I Don’t Know
Now enter the castle, and do as the gargoyle says - go straight up-stairs to
the tower, and don’t touch anything.
Sit down to talk to Erasmus, and Fenrus the rat. Ask them
about everything - make sure you ask about the curse and
the counter-curse.
Erasmus senses the magic within you, and wants to play a game
of Mage’s Maze with you. However, you’ll need the Open Spell,
Fetch Spell, Trigger Spell, and Flame Dart Spell in order to play.
Since you don’t have those spells yet, you can come back later,
if you want. I’ve never quite figured out how to play this
game, but maybe you’ll have more luck. Thankfully, Mage’s Maze is
not necessary for completing the game.
When you’ve had enough of Erasmus’s jokes, simply stand up, and
he will send you back to bottom of the mountain.
SPIELBERG FOREST
Let’s explore some more. From Erasmus’s place, go left twice,
up once, and left 3 times.
SPITTING FLOWERS
These strange flowers are known as Spitting Flowers. Watch as
they spit their seed to each other. A seed like that must be
highly sought after - if only you could get it. Cast FETCH at
the Spitting Flowers. Repeat this until you manage to get the seed.
GOBLIN CAMP AND MAGIC SPELLS
From the Spitting Seeds, go down 3 times, and left twice, to
the Goblin Camp. This is not a nice place to be! Check
your stats, and if your health is low, drink a HEALING POTION,
and SAVE YOUR GAME HERE.
Now since you are a Magic User, you don’t have to fight the goblins.
However, having some fighting skills is a good way of getting
money, which you will need.
Now you won’t be able to do much at first, so take things slowly.
Let one of the goblins approach you, and fight him.
Different sword attacks are shown in the shield on the right,
so click on a sword attack, then click on the goblins until they are dead.
To begin with, just fight one goblin. After you have defeated
him, search the body to get any goodies he was carrying. Keep
an eye on your health and stamina, and when it gets too low, escape
right one screen, and rest for 60 minutes. Then return left
to the goblin camp.
Remember, you can always escape mid-fight, if your health
or stamina are getting too low. Also remember to search the
body of the goblins that you kill, and when you have enough money,
you can buy some more HEALING POTIONS, MANA POTIONS, and STAMINA POTIONS from
the Healer.
Also take this time to practice your magic, in between
fighting goblins. Cast OPEN, Cast CALM,
and Cast FETCH repeatedly, and try to get your skill
level up to at least 80.You don’t need to bother with Zap.
When evening comes, make your way up to Erana’s Peace (right
3 times to the Centaur, Up 4 screens to the top, right once, and
up once). The next morning, eat FRUIT from the
tree, and then return here to the camp to train.
Keep practising your fighting skills until you can comfortably defeat
7 goblins. This will take you several days.
SPIELBURG TOWN
When you have a decent amount of money, head back to the town, and
enter Zara’s Magic Shop. Approach the counter so that Zara
will appear. Now click your COIN PURSE on her
and buy FLAME DART from her. Now leave the shop, and
leave town.
SPIELBERG FOREST
You‘re good at casting spells now, so let‘s explore some more. Return
to the Goblin Camp, and walk down twice to the Mushroom Ring.
MUSHROOM RING
The Mushroom Ring is a very magical place. Take some MUSHROOMS (2
or 3 should be enough for now).
THE DRYAD
Walk right once and down once, and you’ll see a white stag. The
stag will run away, so follow it left. Keep following it left,
until it leads you to the Dryad (you feel as though the eyes of the
forest are watching you). Walk left a little bit, and the Dryad
will introduce herself. She will ask if you are at one with the
woods, so tell her YES. She will ask if you will
give her the seed of the Spore Spitting Spires (the
spitting flowers), so tell her YES, and give her the
seed. She gives you the recipe for a Dispel Potion, before
returning to her tree. Look carefully on the ground, and notice that
she left a magic acorn behind. Get the ACORN.
DISPEL POTION
Since the Dryad gave you the recipe for the Dispel Potion, you
should start collecting ingredients for it. You’re going to
need this potion later on. Okay, let’s get started.
Magic Acorn: This is found next to the Dryad’s
tree, after you have given her the seed from the Spitting Flowers.
Fairy Dust: This can only be found at night time.
You MUST have an empty flask for this. Now check the
time, and wait until it‘s dark. From the Dryad’s tree, head
right once, and then up once to the Mushroom Ring. Look at the
fairies dancing around the ring. Aren’t they pretty? Just
make sure you don’t go inside the mushroom circle. They will ask you
to dance, so tell them YES, and then DANCE for
them. When you have finished dancing, click an EMPTY FLASK on
the fairies, and they will give you some FAIRY DUST.
Green Fur: You can get some green fur from the Meeps. Meeps
are cute little critters that live in holes under the ground.
Now from the Mushroom Ring, walk up once and left twice.
Notice how they keep popping out of their holes. Wait for one
of the Meeps to pop up, and then talk to him. They’ll talk
amongst themselves for a while, then the Green Meep will jump out and
talk to you. Talk to the Meep and ask about everything.
Remember you are a Magic User, so make sure you ask about Magic,
as well as the GREEN FUR. The Meep will drop some of his
green fur on the ground for you, as well as a magic scroll
- take GREEN FUR and take SCROLL.
You now have the DETECT MAGIC spell.
Flowers From Erana’s Peace: Head all the way back up
to Erana’s Peace, and get some FLOWERS. If it’s
getting late, remember to sleep here for the night.
Flying Water: Again, you need an empty flask for this one.
If you don’t have any, you can buy some from the Dry Goods shop
in town. Now you can find Flying Water at the Flying Falls,
which is found at the very bottom right of the map. If you find
yourself at the Mirror Lake, simply walk up once and right once.
Now there’s a beautiful waterfall here. Click an EMPTY
FLASK on the water, and you collect some of it in your FLASK.
‘ENRY THE ‘ERMIT
You have all the ingredients for the Dispel Potion now. But since
you are here, at the Flying Falls, you might as well talk to ‘Enry
the ‘Ermit. Notice the door in the Cliffside. Cast DETECT
MAGIC, and a ladder will appear, leading up to the door.
Climb up the ladder, then knock on the door. After
knocking on the door, stand on the right edge of the door, so it
doesn’t knock you off the cliff.
Inside ‘Enry’s cave, talk to ‘Enry and ask him about everything.
When he asks if you want the SCROLL, tell him YES.
You are a magic user, after all. Take SCROLL from the
table to gain the Trigger Spell. You can’t do anything else here, so
leave the cave and climb down the ladder.
DISPEL POTION AND THE HEALER
You have all the necessary ingredients, but you don’t know how
to make the Dispel Potion. Never mind, the Healer will make it
for you.
Return to the Healer’s Hut, and knock on the door to enter.
You automatically tell the Healer about the Dryad and the
Dispel Potion. Now give ACORN, FAIRY DUST, GREEN
FUR, FLOWERS (repeat as many times as necessary,
until you don’t have any flowers left), FLYING WATER, MUSHROOMS (repeat
as many times as necessary, until you don’t have any mushrooms left).
Now click your COIN PURSE on her and buy MANA
POTION - 2 or 3 should do for now. The Healer will
start preparing the Dispel Potion. Leave the hut,
and immediately knock on the door to enter again. The Dispel
potion is now ready, and she will give it to you.
Since you are here, check your Inventory. You should have at
least 100 silver coins at this point. If not, go back, and
fight some more goblins at the goblin camp. Click your COIN
PURSE on her, and buy some UNDEAD UNGUENT, and then
leave the Healer’s hut.
MAGIC SPELLS
You should have all the spells you need now. Now you just have
to practice your spell casting abilities. Over the next few
days, Cast OPEN, FETCH, FLAME DART, TRIGGER, DETECT
MAGIC, CALM. Get your skill level up to at least 80 for each
spell. You don’t have to worry about Zap.
Keep a close eye on your Mana levels. Casting spells will use up
your Mana, so you’ll have to buy MANA POTION, VIGOR
POTION, and HEALING POTION from the Healer.
Which will cost money. Fighting goblins (and brigands), then
search the body afterwards, is a good way to get more money.
Drink the MANA POTION, VIGOR POTION, or HEALING
POTION as necessary. Remember to return to Erana’s Peace to
sleep every night, and then eat FRUIT from the tree
every morning.
Keep practicing your magic, until you have a skill level of at least 80.
BABA YAGA
No doubt, you’ve heard about the *ahem* charming Baba Yaga
by now. Let’s go and meet her.
Make your way to the Goblin Camp, but don’t bother fighting any
of the goblins this time. Now head up twice, so you are at the
wooden fence and the chicken hut.
Bonehead will start talking to you, and complaining that he
doesn’t have a glowing gem like the other skulls, so he can’t see.
He asks you to get a GLOWING GEM for him -
tell him YES, it’s a deal. SAVE YOUR GAME HERE.
Talk to Bonehead and ask about everything - make sure he tells
you the rhyme. Now give him your GLOWING GEM, and he‘ll
lower the gate for you. Notice the chicken hut perched on the rocks.
Talk to the hut, and it will jump down to the ground. Talk to
the hut again, and tell it HUT OF BROWN. The hut will
obediently squat down. SAVE YOUR GAME HERE.
Enter the hut. Baba Yaga doesn’t like uninvited visitors, so she
turns you into a frog, ready to eat you. She asks if you have a
name, so tell her YES. She asks if you are brave,
so again, tell her YES. She asks if you will fetch her
some mandrake root, so tell her YES. Since
you agreed to help her, she transports you back outside her
hut, and thankfully, she restores you to human form.
SAVE YOUR GAME HERE. Now you only have one day to find
a Mandrake Root for dear old Baba Yaga, otherwise she‘ll turn you
back into a frog, and eat you. Okay, so from her hut, head down
3 times and right twice, so you are in the graveyard.
Unfortunately, the Mandrake Root can only be taken at midnight.
Check the time, and do whatever you like for now, but stay close
to the graveyard. If you fight any enemies, remember to rest
afterwards. When it’s midnight - the witching hour, SAVE YOUR
GAME HERE. Use UNDEAD UNGUENT on yourself, and
enter the grave- yard. There’s a lot of ghosts floating around,
but they can’t hurt you, since you’re protected by the Undead
Unguent. Now the Mandrake Root is that red plant you see on the
right. Walk over to it, and take the ROOT. If you
hear it scream, you know you’ve done it right.
Return to Baba Yaga’s hut (left twice, and up 3 times), and SAVE YOUR
GAME HERE. Talk to the hut twice and tell it HUT OF
BROWN, then enter the hut again. Baba Yaga will ask if
you have the mandrake root, so tell her YES. She will
take the root from you, then let you go.
Make your way up to Erana’s Peace, and sleep for the rest of
the night. Remember to eat FRUIT from the
tree, when morning comes.
FREE THE MAN FROM IN THE BEAST QUEST
Time for another quest. You need to prepare yourself first,
though.
Head back to the town, and buy some APPLES from Hilde
in the Farmer’s Mart. Now leave town, head up to the Healer’s
Hut, and knock on the door to enter. Buy MANA POTION, HEALING
POTION, and STAMINA POTION - 2 of each should
be enough, if you can afford it.
Return to Erana’s Peace, and SAVE YOUR GAME HERE.
Walk down once and right once. There is a fierce ogre here,
guarding a cave. Use your FLAME DART spell on the
ogre, but don’t let him get close to you. Repeat this
until he‘s dead. Phew, all that spell casting practice really
paid off! After you defeat him, search his body, then cast
the OPEN spell on the chest that is lying beside him.
Now take COINS from the chest, and you’ll be are rewarded
with 1 gold and 43 silvers.
Enter the cave, and see a bear chained to the floor. Poor bear!
What ever you do, DON’T fight him! Instead, give APPLES to
the bear, and he will let you past.
In the next cave, a Kobold is sleeping here. SAVE YOUR GAME
HERE. Notice the KEY around his neck.
Cast FETCH at the Kobold to get the KEY.
Now cast DETECT MAGIC, to discover the invisible chest
at bottom of the cave. Make sure you’re not standing next to
the chest, and then cast TRIGGER to activate the booby
trap (you’re not harmed, since you weren’t standing next to it), and
cast OPEN to open the chest. Now take COINS to
get 10 gold and 60 silver.
Return left to the cave with the bear, and unlock the bear’s
manacle using the KOBALD‘S KEY. Wait… the bear… turns
into Baronet Barnard Spielburg - the baron’s missing son! He
was cursed! He’s not very grateful to you for rescuing
him though, and magically teleports himself back to the safety of his
castle, using his amulet. There’s nothing else you can do
here, so leave the cave.
THE CASTLE
Despite the Baronet’s arrogance, you should make sure he got
home safely. Make your way back to the castle. Karl, the
Gate Keeper, eagerly invites you in.
Walk up the castle grounds, into the castle. The Baron is waiting
for you, and he is very grateful about the safe return of his son.
When you get the chance, talk to the Baron and ask about
everything. Try to leave the castle, but the Baron insists you
stay for the night, so he can show his gratitude. The next
morning, he gives you the 50 gold reward for finding his son.
SPIELBERG TOWN
Return to town. Enter the Dry Goods shop, click your COIN
PURSE on Kasper, and buy CHAINMAIL ARMOR.
HEALER’S HUT
Leave the town. Go up to the Healer’s Hut, and knock on the door
to enter. Buy HEALING POTION and MANA
POTION.
BRING THE CHILD FROM OUT THE BAND QUEST
Let’s tackle another quest. You need to do some preparation
first, though. Return to Spielburg Town, and make sure you have
the CHAINMAIL ARMOR from the Dry Goods shop.
Now head for the tavern, enter, and get NOTE from the
floor near the stool to read it. The note is about meeting
someone at the archery range at noon, so keep your eye on the time.
Now replace NOTE back on the ground, so the meeting
can go ahead. Leave the tavern, and leave the town.
From the town gates, go down one screen and check the time.
When the time is ‘midday’, SAVE YOUR GAME HERE.
Go left to the archery range, and see Bruno and Brutus talking.
So THAT’S who ‘B’ and ‘B’ are! Eavesdrop on
their conversation to learn about a secret entrance to the Fortress,
as well as the secret password - Hiden Goseke. Bruno will leave
now. Cast FLAME DART on Brutus to kill him. SAVE YOUR
GAME HERE. Now wait 30 seconds of so, so that Bruno can get out
of the forest (if he sees you, he’ll kill you with poisoned daggers).
Head down once, left twice, and then down to ‘The Bouncer’.
Well, he certainly is a bouncer! This little creature is
known as an Antwerp. Run around the Antwerp so he won’t jump on
you, and then look at rock on the left. Keep looking until you find
the keyhole, then cast OPEN to open the door. SAVE
YOUR GAME HERE. Talk to the open doorway, and say the
password - HIDEN GOSEKE - before you enter the cave,
which will cause the troll guard to retreat to back of the cave
without confrontation.
Inside the cave, follow the path round, and exit by the lower right,
to the next screen.
The cave leads you to the Fortress Gate. Toro the Minotaur
is guarding this gate. Check your stats, and drink a HEALING
POTION or STAMINA POTION if necessary. SAVE
YOUR GAME HERE. Cast CALM to send him into a nice,
peaceful sleep. From your hiding place, cast OPEN on
the gate. SAVE YOUR GAME HERE. Now walk out into
the open, but take BABY steps! If you walk out too fast, you’ll
brush up against the bush and wake him, thus breaking the CALM spell.
Now open the gate to enter the Fortress.
You’re in the Fortress courtyard now. Notice the 2 blockades with
a rug in between them. Whatever you do, don’t step on the
rug, because it is a trap. SAVE YOUR GAME HERE.
You may want to slow down your speed here. Walk to the right slightly,
and look at the rope to see the trip-rope. Those brigands don’t make
things easy, do they? Step over the rope to reach the edge of
the pit. There are 2 bridges here. Cross over the bridge
on the right (the one with the note). There is another trip-rope
here, between the sacks and the barrels, so make sure you look at the
rope, then step over the rope. Now click on door at the top
right to enter the next room.
As soon as you enter here, SAVE YOUR GAME HERE. This
is another tricky bit, and it’s easy to die here. You’ve
reached the main hall now. Close door at bottom of screen (the
door you entered through) to prevent anyone else from entering
through this door. Now walk up to door on the right, with the
chair near it. Notice the brigands at the main door at the
bottom. They notice the door is closed. As soon as they start
to leave (not before), move chair to block door on the right, and stop
them from coming in that way. The only entrance left, is the
one on the left. Three brigands will enter from the left, and
they walk behind the table to get to you. As soon as the first
one is behind the table, push candelabra to the right of the
large table (next to where you are now) to stop them from reaching you.
Now quickly walk in front of the table, and after the last brigand
has passed the chair on the left, climb up onto the table and pull
rope on the wall. This releases a lantern from the ceiling, trapping
the 3 brigands. Now open door at the back wall, and enter up into
the next screen.
SAVE YOUR GAME HERE. This is a very strange room. And the
man you see here is equally strange. He’s the brigand warlock
that you read about on the Quest Board. But he’s really Yorick, the
jester. Talk to him and ask about everything. He realises
you are a friend, and may be Elsa’s only hope.
Make your way to door on the right - you’ll fall through a trapdoor
and start rolling endlessly down the same path. Simply click on
the path, to come to a halt. Again, enter door on the right.
You’ll end up on the left, above the blue box. Very confusing!
Pull the chain in front of you to open door at the top right.
Quickly head back the way you came, and walk up through the
newly-opened door. You find yourself in front of the blue door
at top left now. Open the door, and quickly step away before the
door flattens you. There’s another door behind the blue door,
so again, open the door. Walk through this door.
SAVE YOUR GAME HERE. This room belongs to the brigand leader.
In case you haven’t figured it out yet, the brigand leader is really
Elsa, who has been enchanted. So DON’T fight her! Use DISPEL
POTION on Elsa to break the enchantment. Elsa will finally
remember who she really is. Elsa and Yorick are extremely grateful
to you. They return to the castle using Elsa’s amulet, but you have
to get out of here yourself. You don’t have much time now, before
the brigands break in. Walk over to the desk, and take the HEALING
POTION and the MAGIC MIRROR. Now quickly leave
the room through the passage on the right. You find yourself
back outside the Antwerp’s cave again.
Now you still have one more thing to do, before returning to
the castle.
DRIVE THE CURSOR FROM THE LAND
Spielburg has been plagued by the evil Baba Yaga for so long.
And you have a personal score to settle with her, for turning
you into a frog. It’s time to get even with her!
Return to Baba Yaga’s hut, and SAVE YOUR GAME HERE.
Bonehead lowers the gate for you. Talk to the chicken hut
twice, and tell it the rhyme - HUT OF BROWN, then enter
the hut.
As soon as you can, use your MAGIC MIRROR on Baba-Baby.
When she tries to turn you back into a frog, the spell is
reflected back onto her, and she’s hopping mad!
With Baba gone, the brigands disbanded, and both the
baron’s children returned, Spielburg is now free from the curse.
And you are a true hero! Congratulations are definitely
in order.
Now sit back, as you, Abdulla, Shameen and Shema fly off on
the magic carpet, to adventures unknown.
The End!
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