17 October 2021

Quest For Glory 1: So You Want To Be A Hero

 

YEAR:  1992


GENRE:  Point & Click Adventure


WHERE TO GET IT:   GOG








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VGA VERSION

MAGIC USER

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SPIELBERG TOWN

Welcome to Spielburg.  Here's a MAP to help you find your way around.  


Well, you came here to prove yourself a hero, so let’s get started.  

After the Sherriff greets you, talk to him, and ask about everything.  

 

Notice the Hero’s Tale Inn.  That looks like a good place to get information, so enter it.  Shameen, owner of the Hero’s Tale Inn, greets you warmly.  Talk to him, and ask about everything.  Phew, that was a lot of information!  Anyway, it’s been a long walk to Spielburg, and you’re feeling hungry.  Sit down on the bench.  Shema will come out from the kitchen to greet you.  Talk to her and ask about everything.  Now click your COIN PURSE on her, and then order yourself a meal.  When Shema returns with the food, click on it to eat it.  That tasted good!  When you’re ready, stand up and leave the Inn.  After talking to the sheriff, and Shameen, you know that the Guild Hall is to the left, so let’s pay it a visit.  Walk left to the next screen.  

 

Enter the Guild Hall on the left.  What an interesting place.  Notice that table in middle of the room - Look at the book, sign the book, and look at the book again.  Now look at the Quest Board on the back wall, and look at each poster to read details about each quest.  Looks like you’ve got your work cut out for you, if you want to become a hero.  Now exit the close-up.  Notice the Guild Master, Wolfgang, fast asleep in his chair.  Walk over to him, talk to him, and ask about everything.  That’s all the information Wolfgang can give you, so leave the Guild Hall.  

 

Enter the Magic Shop (it has a big eye above it).  Walk up to the counter, and the shop owner, Zara, will appear.  Talk to Zara and ask about everything.  Now click your COIN PURSE on her, and buy a FETCH spell.  You’ll need to buy more spells from her later, but you can’t afford them just yet, so leave the shop for now.  

 

Head right twice, to the Farmer’s Mart.  Hilde, the Centaur, runs the Farmer’s Mart stall, so click your COIN PURSE on her, and buy some APPLES from her.  Repeat this 5 times, so you have 50 apples (you‘ll thank me later).  Now talk to Hilde, and ask about everything.  

 

Walk down again, and then walk down through the town gates.  

SPIELBERG FOREST

Those apples are really weighing you down - maybe you should do something about that!  

 

If you meet any enemies outside the town, simply RUN away - you’re not ready to deal with them yet.  Now walk right, and continue right, until you reach the avalanche.  Then turn around, and head back to town (but don’t go through the town gates).  Walk back and forth between town and the avalanche.  Eventually, you will see a fox trapped in a snare.  Click on the fox to free him - he’ll thank you, and give you some good advice.  Now walk up one screen, and head right, until you meet Brauggi.  He’s hungry, so give APPLES to Brauggi (aren’t you glad you bought all those apples now?), and he will give you a glowing gem in return.  

 

Now let’s head back to town.  Walk left once, down once, and left twice, so you are back at the town gates.  

HEALER’S RING QUEST
 

Walk up once, to the Healer’s Hut.  Now if you read the Quest Board, you know that the Healer has lost her RING.  Knock on the door, and the Healer will let you in.  What a quaint little house.  Talk to the Healer and ask about everything.  Leave her hut.  

 

Look at the nest up in the tree.  Hmmm, I wonder if that bird stole the Healer’s RING, and hid it up there?  Cast FETCH on the nest.  Repeat this until you manage to get the RING.  Knock on the door again, and the Healer will let you in.  

 

Give RING to the Healer, and she will reward you with 6 gold pieces and 2 healing potions.  You automatically leave the hut.  

THE CASTLE

Walk up once, to the castle gates.  Karl, the Gate Keeper is patrolling above the gate - talk to Karl and ask about everything.  Click on the gate, and Karl will open it for you.  Head up through the gate, and enter the castle grounds.  

 

Inside the courtyard, the Weapons Master might be here.  If he‘s not, don‘t worry.  You‘re not a fighter, so you don‘t need to bother with him.  

 

Walk right to the stables.  The stable hand will ask if you’re looking for work, so tell him YES.  He’ll set you to work, raking up the stables.  It’s hard work, but you’ll get 5 silvers for your troubles.  

 

Now walk left to the castle courtyard, then walk down to leave the castle grounds.  

SPIELBERG TOWN

Walk down twice, and then left through the gates, so you are back in Spielburg Town.  Go left, and enter Zara’s Magic Shop.  Approach the counter, and Zara will appear.  Buy the OPEN spell - this allows you to open things.  Now leave the Magic Shop.  

 

Walk right twice.  The Dry Goods shop is next to Hilde, so enter it.  The shop keeper is busy reading a book, and doesn’t notice you come in at first.  Talk to Kasper and ask about everything.  Now click your COIN PURSE on him and buy FLASK from him, and repeat this 3 times, so you have 3 flasks.  When you’re ready, leave the shop.  

 

Walk left to Tavern Street.  Enter the alley to see Sam begging on the street.  Give a SILVER to him, and then you can question him, so ask about everything.  When you’ve finished talking, leave the alley.  Sam will give you a parting warning not to drink the Dragon’s Breath in the Tavern.  

 

Enter the Tavern.  Notice that white thing on the floor, near the stool.  Pick up the NOTE to learn some information about 2 people with the initial ‘B’.  Now put NOTE back on the ground, to replace it where you found it, and avoid suspicion.  SAVE YOUR GAME HERE.  Now order some drinks from the bar if you like (including the Dragon’s Breath, hee hee!), and DRINK them.  When you’re ready,  Restore your game, and leave the Inn.  

 

Check the time, and when it’s evening (walk around town for a while, if it‘s still the afternoon), return to the Hero’s Tale Inn.  Abdulla Doo is here, and he is very upset about the Brigands robbing him.  Walk over to the table and sit down on the bench.  When Shema appears, click your COIN PURSE on her, and order yourself a meal.  When she returns with the food, click on it to eat it.  Now talk to Abdulla, and ask about everything.  Poor Abdulla has had a hard time recently, so show him some sympathy - click your COIN PURSE on him and buy him a meal.  Also give a RATION to him.  You can’t do anything else for him, so stand up, walk over to Shameen, click your COIN PURSE on him to buy a night’s rest.  You automatically enter room at the back left of the Inn.  Whew, what a day!  

 

The next morning, sit down on the bench.  When Shema comes, click your COIN PURSE on her and buy yourself a meal.  When Shema brings your breakfast, click on the food to eat it.  Now you’re ready for some more adventuring, so stand up, and leave the Inn.  Walk down through the town gates.  If Bruno is here, give him a SILVER, and give him another SILVER , then ask about everything.  But don’t worry if he’s not here.  SAVE YOUR GAME HERE.  

SPIELBERG FOREST

Walk up once to the Healer’s Hut, then walk left once to meet Heinrich the Centaur.  You already met his daughter, Hilde, in the town.  Talk to him and ask him about everything.  Hmm, it seems that there’s more to the brigand leader than meets the eye!  SAVE YOUR GAME HERE.  

 

Head up, and continue up to the very top.  If you meet any enemies, just RUN.  Now go right once, and then up once.  You’ve now reached Erana’s Peace.  

ERANA’S PEACE

 

Erana’s Peace is a magical place that has mystical healing properties.  This is the best place to sleep at night from now on, as you will be fully healed by the next morning.  You can also eat FRUIT from the tree every day to satisfy your hunger.  

 

Since you are a Magic User, look at the big stone to see there is some runes carved into it.  Now cast OPEN on the stone.  Look in the hole, and take the  SCROLL to get the CALM Spell.  Now get some FLOWERS for the Healer (2 or 3 should be enough for now - you can come back and get more later).  Now, as beautiful as this place is, you can’t stay here forever.  You have quests to solve!  SAVE YOUR GAME HERE.  

ERASMUS

Well you’ve had a good night’s sleep, and a good breakfast in Erana‘s Peace.  Let’s go and meet the Magic User known as Erasmus.  

 

From Erana’s Peace, walk down, left, down, right twice, down, and right twice.  You’ve reached Mount Zauberburg, which is where the eccentric Erasmus lives.  Head up the mountain path, taking note of all the amusing signs that appear.  Did I mention, Erasmus is rather eccentric?  

 

When you reach his purple castle at top of the mountain, you’ll see a gargoyle sitting above the castle, guarding it.  He will ask you 3 questions, so make sure you answer them correctly.  If you’ve been paying attention to what the townspeople have told you, you should know the answers.  The possible questions are:  

 


WHAT IS YOUR NAME:                                    Enter your name
WHAT IS YOUR QUEST:                                   Glory
WHAT IS YOUR FAVOURITE COLOUR:          Purple
WHOSE SPELL PROTECTS THE TOWN:       Erana
WHOM DO YOU SEEK:                                     Erasmus
WHAT IS THE BARON’S FIRST NAME:           Stefan
THIEF’S PASSWORD:                                       I Don’t Know

 


Now enter the castle, and do as the gargoyle says - go straight up-stairs to the tower, and don’t touch anything.

 

Sit down to talk to Erasmus, and Fenrus the rat.  Ask them about everything - make sure you ask about the curse and the counter-curse. 

 

Erasmus senses the magic within you, and wants to play a game of Mage’s Maze with you.  However, you’ll need the Open Spell, Fetch Spell, Trigger Spell, and Flame Dart Spell in order to play.  Since you don’t have those spells yet, you can come back later, if you want.  I’ve never quite figured out how to play this game, but maybe you’ll have more luck.  Thankfully, Mage’s Maze is not necessary for completing the game.  

 

When you’ve had enough of Erasmus’s jokes, simply stand up, and he will send you back to bottom of the mountain.  

SPIELBERG FOREST

 

Let’s explore some more.  From Erasmus’s place, go left twice, up once, and left 3 times.  

SPITTING FLOWERS

These strange flowers are known as Spitting Flowers.  Watch as they spit their seed to each other.  A seed like that must be highly sought after - if only you could get it.  Cast FETCH at the Spitting Flowers.  Repeat this until you manage to get the seed.  

GOBLIN CAMP AND MAGIC SPELLS

From the Spitting Seeds, go down 3 times, and left twice, to the Goblin Camp.  This is not a nice place to be!  Check your stats, and if your health is low, drink a HEALING POTION, and SAVE YOUR GAME HERE.  

 

Now since you are a Magic User, you don’t have to fight the goblins.  However, having some fighting skills is a good way of getting money, which you will need.  

 

Now you won’t be able to do much at first, so take things slowly.  Let one of the goblins approach you, and fight him.  Different sword attacks are shown in the shield on the right, so click on a sword attack, then click on the goblins until they are dead.  To begin with, just fight one goblin.  After you have defeated him, search the body to get any goodies he was carrying.  Keep an eye on your health and stamina, and when it gets too low, escape right one screen, and rest for 60 minutes.  Then return left to the goblin camp.  

 

Remember, you can always escape mid-fight, if your health or stamina are getting too low.  Also remember to search the body of the goblins that you kill, and when you have enough money, you can buy some more HEALING POTIONSMANA POTIONS, and STAMINA POTIONS from the Healer.  

 

Also take this time to practice your magic, in between fighting goblins.  Cast OPEN, Cast CALM, and Cast FETCH repeatedly, and try to get your skill level up to at least 80.You don’t need to bother with Zap.  

 

When evening comes, make your way up to Erana’s Peace (right 3 times to the Centaur, Up 4 screens to the top, right once, and up once).  The next morning, eat FRUIT from the tree, and then return here to the camp to train.  

 

Keep practising your fighting skills until you can comfortably defeat 7 goblins.  This will take you several days.  

SPIELBURG TOWN

When you have a decent amount of money, head back to the town, and enter Zara’s Magic Shop.  Approach the counter so that Zara will appear.  Now click your COIN PURSE on her and buy FLAME DART from her.  Now leave the shop, and leave town.  

SPIELBERG FOREST

You‘re good at casting spells now, so let‘s explore some more.  Return to the Goblin Camp, and walk down twice to the Mushroom Ring.  

MUSHROOM RING

The Mushroom Ring is a very magical place.  Take some MUSHROOMS (2 or 3 should be enough for now).  

THE DRYAD

Walk right once and down once, and you’ll see a white stag.  The stag will run away, so follow it left.  Keep following it left, until it leads you to the Dryad (you feel as though the eyes of the forest are watching you).  Walk left a little bit, and the Dryad will introduce herself.  She will ask if you are at one with the woods, so tell her YES.  She will ask if you will give her the seed of the Spore Spitting Spires (the spitting flowers), so tell her YES, and give her the seed.  She gives you the recipe for a Dispel Potion, before returning to her tree.  Look carefully on the ground, and notice that she left a magic acorn behind.  Get the ACORN.  

DISPEL POTION

Since the Dryad gave you the recipe for the Dispel Potion, you should start collecting ingredients for it.  You’re going to need this potion later on.  Okay, let’s get started.  

Magic Acorn:  This is found next to the Dryad’s tree, after you have given her the seed from the Spitting Flowers.  

 

Fairy Dust:  This can only be found at night time.  You MUST have an empty flask for this.  Now check the time, and wait until it‘s dark.  From the Dryad’s tree, head right once, and then up once to the Mushroom Ring.  Look at the fairies dancing around the ring.  Aren’t they pretty?  Just make sure you don’t go inside the mushroom circle.  They will ask you to dance, so tell them YES, and then DANCE for them.  When you have finished dancing, click an EMPTY FLASK on the fairies, and they will give you some FAIRY DUST.  

 

Green Fur:  You can get some green fur from the Meeps.  Meeps are cute little critters that live in holes under the ground.  Now from the Mushroom Ring, walk up once and left twice.  Notice how they keep popping out of their holes.  Wait for one of the Meeps to pop up, and then talk to him.  They’ll talk amongst themselves for a while, then the Green Meep will jump out and talk to you.  Talk to the Meep and ask about everything.  Remember you are a Magic User, so make sure you ask about Magic, as well as the GREEN FUR.  The Meep will drop some of his green fur on the ground for you, as well as a magic scroll - take GREEN FUR and take SCROLL.  You now have the DETECT MAGIC spell.  

 

Flowers From Erana’s Peace:  Head all the way back up to Erana’s Peace, and get some FLOWERS.  If it’s getting late, remember to sleep here for the night.  

 

Flying Water:  Again, you need an empty flask for this one.  If you don’t have any, you can buy some from the Dry Goods shop in town.  Now you can find Flying Water at the Flying Falls, which is found at the very bottom right of the map.  If you find yourself at the Mirror Lake, simply walk up once and right once.  Now there’s a beautiful waterfall here.  Click an EMPTY FLASK on the water, and you collect some of it in your FLASK.     

‘ENRY THE ‘ERMIT

You have all the ingredients for the Dispel Potion now.  But since you are here, at the Flying Falls, you might as well talk to ‘Enry the ‘Ermit.  Notice the door in the Cliffside.  Cast DETECT MAGIC, and a ladder will appear, leading up to the door.  Climb up the ladder, then knock on the door.  After knocking on the door, stand on the right edge of the door, so it doesn’t knock you off the cliff.  

 

Inside ‘Enry’s cave, talk to ‘Enry and ask him about everything.  When he asks if you want the SCROLL, tell him YES.  You are a magic user, after all.  Take SCROLL from the table to gain the Trigger Spell.  You can’t do anything else here, so leave the cave and climb down the ladder.  

DISPEL POTION AND THE HEALER

You have all the necessary ingredients, but you don’t know how to make the Dispel Potion.  Never mind, the Healer will make it for you.  

 

Return to the Healer’s Hut, and knock on the door to enter.  You automatically tell the Healer about the Dryad and the Dispel Potion.  Now give ACORNFAIRY DUSTGREEN FURFLOWERS (repeat as many times as necessary, until you don’t have any flowers left), FLYING WATERMUSHROOMS (repeat as many times as necessary, until you don’t have any mushrooms left).  Now click your COIN PURSE on her and buy MANA POTION - 2 or 3 should do for now.  The Healer will start preparing the Dispel Potion.  Leave the hut, and immediately knock on the door to enter again.  The Dispel potion is now ready, and she will give it to you.  

 

Since you are here, check your Inventory.  You should have at least 100 silver coins at this point.  If not, go back, and fight some more goblins at the goblin camp.  Click your COIN PURSE on her, and buy some UNDEAD UNGUENT, and then leave the Healer’s hut.  

MAGIC SPELLS

You should have all the spells you need now.  Now you just have to practice your spell casting abilities.  Over the next few days, Cast OPENFETCHFLAME DARTTRIGGERDETECT MAGICCALM.  Get your skill level up to at least 80 for each spell.  You don’t have to worry about Zap.  

 

Keep a close eye on your Mana levels.  Casting spells will use up your Mana, so you’ll have to buy MANA POTIONVIGOR POTION, and HEALING POTION from the Healer.  Which will cost money.  Fighting goblins (and brigands), then search the body afterwards, is a good way to get more money.  Drink the MANA POTIONVIGOR POTION, or HEALING POTION as necessary.  Remember to return to Erana’s Peace to sleep every night, and then eat FRUIT from the tree every morning.  

 

Keep practicing your magic, until you have a skill level of at least 80.  

 

 

 

 

BABA YAGA

No doubt, you’ve heard about the *ahem* charming Baba Yaga by now.  Let’s go and meet her.  

 

Make your way to the Goblin Camp, but don’t bother fighting any of the goblins this time.  Now head up twice, so you are at the wooden fence and the chicken hut.   

 

Bonehead will start talking to you, and complaining that he doesn’t have a glowing gem like the other skulls, so he can’t see.  He asks you to get a GLOWING GEM for him - tell him YES, it’s a deal.  SAVE YOUR GAME HERE.  Talk to Bonehead and ask about everything - make sure he tells you the rhyme.  Now give him your GLOWING GEM, and he‘ll lower the gate for you.  Notice the chicken hut perched on the rocks.  Talk to the hut, and it will jump down to the ground.  Talk to the hut again, and tell it HUT OF BROWN.  The hut will obediently squat down.  SAVE YOUR GAME HERE.  

 

Enter the hut.  Baba Yaga doesn’t like uninvited visitors, so she turns you into a frog, ready to eat you.  She asks if you have a name, so tell her YES.  She asks if you are brave, so again, tell her YES.  She asks if you will fetch her some mandrake root, so tell her YES.  Since you agreed to help her, she transports you back outside her hut, and thankfully, she restores you to human form.  

 

SAVE YOUR GAME HERE.  Now you only have one day to find a Mandrake Root for dear old Baba Yaga, otherwise she‘ll turn you back into a frog, and eat you.  Okay, so from her hut, head down 3 times and right twice, so you are in the graveyard.  

 

Unfortunately, the Mandrake Root can only be taken at midnight.  Check the time, and do whatever you like for now, but stay close to the graveyard.  If you fight any enemies, remember to rest afterwards.  When it’s midnight - the witching hour, SAVE YOUR GAME HERE.  Use UNDEAD UNGUENT on yourself, and enter the grave- yard.  There’s a lot of ghosts floating around, but they can’t hurt you, since you’re protected by the Undead Unguent.  Now the Mandrake Root is that red plant you see on the right.  Walk over to it, and take the ROOT.  If you hear it scream, you know you’ve done it right.  

 

Return to Baba Yaga’s hut (left twice, and up 3 times), and SAVE YOUR GAME HERE.  Talk to the hut twice and tell it HUT OF BROWN, then enter the hut again.  Baba Yaga will ask if you have the mandrake root, so tell her YES.  She will take the root from you, then let you go.  

 

Make your way up to Erana’s Peace, and sleep for the rest of the night.  Remember to eat FRUIT from the tree, when morning comes.  

FREE THE MAN FROM IN THE BEAST QUEST

Time for another quest.  You need to prepare yourself first, though.  

 

Head back to the town, and buy some APPLES from Hilde in the Farmer’s Mart.  Now leave town, head up to the Healer’s Hut, and knock on the door to enter.  Buy MANA POTIONHEALING POTION, and STAMINA POTION - 2 of each should be enough, if you can afford it.  

 

Return to Erana’s Peace, and SAVE YOUR GAME HERE.  

 

Walk down once and right once.  There is a fierce ogre here, guarding a cave.  Use your FLAME DART spell on the ogre, but don’t let him get close to you.  Repeat this until he‘s dead.  Phew, all that spell casting practice really paid off!  After you defeat him, search his body, then cast the OPEN spell on the chest that is lying beside him.  Now take COINS from the chest, and you’ll be are rewarded with 1 gold and 43 silvers.  

 

Enter the cave, and see a bear chained to the floor.  Poor bear!  What ever you do, DON’T fight him!  Instead, give APPLES to the bear, and he will let you past.  

 

In the next cave, a Kobold is sleeping here.  SAVE YOUR GAME HERE.  Notice the KEY around his neck.  Cast FETCH at the Kobold to get the KEY.  Now cast DETECT MAGIC, to discover the invisible chest at bottom of the cave.  Make sure you’re not standing next to the chest, and then cast TRIGGER to activate the booby trap (you’re not harmed, since you weren’t standing next to it), and cast OPEN to open the chest.  Now take COINS to get 10 gold and 60 silver.  

 

Return left to the cave with the bear, and unlock the bear’s manacle using the KOBALD‘S KEY.  Wait… the bear… turns into Baronet Barnard Spielburg - the baron’s missing son!  He was cursed!  He’s not very grateful to you for rescuing him though, and magically teleports himself back to the safety of his castle, using his amulet.   There’s nothing else you can do here, so leave the cave.  

THE CASTLE

Despite the Baronet’s arrogance, you should make sure he got home safely.  Make your way back to the castle.  Karl, the Gate Keeper, eagerly invites you in.  

 

Walk up the castle grounds, into the castle.  The Baron is waiting for you, and he is very grateful about the safe return of his son.  When you get the chance, talk to the Baron and ask about everything.  Try to leave the castle, but the Baron insists you stay for the night, so he can show his gratitude.  The next morning, he gives you the 50 gold reward for finding his son.  

SPIELBERG TOWN

Return to town.  Enter the Dry Goods shop, click your COIN PURSE on Kasper, and buy CHAINMAIL ARMOR.  

HEALER’S HUT

Leave the town.  Go up to the Healer’s Hut, and knock on the door to enter.  Buy HEALING POTION and MANA POTION.   

BRING THE CHILD FROM OUT THE BAND QUEST

Let’s tackle another quest.  You need to do some preparation first, though.  Return to Spielburg Town, and make sure you have the CHAINMAIL ARMOR from the Dry Goods shop.  

 

Now head for the tavern, enter, and get NOTE from the floor near the stool to read it.  The note is about meeting someone at the archery range at noon, so keep your eye on the time.  Now replace NOTE back on the ground, so the meeting can go ahead.  Leave the tavern, and leave the town.  

 

From the town gates, go down one screen and check the time.  When the time is ‘midday’, SAVE YOUR GAME HERE.  Go left to the archery range, and see Bruno and Brutus talking.  So THAT’S who ‘B’ and ‘B’ are!  Eavesdrop on their conversation to learn about a secret entrance to the Fortress, as well as the secret password - Hiden Goseke.  Bruno will leave now.  Cast FLAME DART on Brutus to kill him.  SAVE YOUR GAME HERE.  Now wait 30 seconds of so, so that Bruno can get out of the forest (if he sees you, he’ll kill you with poisoned daggers).  

Head down once, left twice, and then down to ‘The Bouncer’.  Well, he certainly is a bouncer!  This little creature is known as an Antwerp.  Run around the Antwerp so he won’t jump on you, and then look at rock on the left.  Keep looking until you find the keyhole, then cast OPEN to open the door.  SAVE YOUR GAME HERE.  Talk to the open doorway, and say the password - HIDEN GOSEKE - before you enter the cave, which will cause the troll guard to retreat to back of the cave without confrontation.  

 

Inside the cave, follow the path round, and exit by the lower right, to the next screen.  

 

The cave leads you to the Fortress Gate.  Toro the Minotaur is guarding this gate.  Check your stats, and drink a HEALING POTION or STAMINA POTION if necessary.  SAVE YOUR GAME HERE.  Cast CALM to send him into a nice, peaceful sleep.  From your hiding place, cast OPEN on the gate.  SAVE YOUR GAME HERE.  Now walk out into the open, but take BABY steps!  If you walk out too fast, you’ll  brush up against the bush and wake him, thus breaking the CALM spell.  Now open the gate to enter the Fortress.  

 

You’re in the Fortress courtyard now.  Notice the 2 blockades with a rug in between them.  Whatever you do, don’t step on the rug, because it is a trap.  SAVE YOUR GAME HERE.  You may want to slow down your speed here.  Walk to the right slightly, and look at the rope to see the trip-rope.  Those brigands don’t make things easy, do they?  Step over the rope to reach the edge of the pit.  There are 2 bridges here.  Cross over the bridge on the right (the one with the note).  There is another trip-rope here, between the sacks and the barrels, so make sure you look at the rope, then step over the rope.  Now click on door at the top right to enter the next room.  

 

As soon as you enter here, SAVE YOUR GAME HERE.  This is another tricky bit, and it’s easy to die here.  You’ve reached the main hall now.  Close door at bottom of screen (the door you entered through) to prevent anyone else from entering through this door.  Now walk up to door on the right, with the chair near it.  Notice the brigands at the main door at the bottom.  They notice the door is closed.  As soon as they start to leave (not before), move chair to block door on the right, and stop them from coming in that way.  The only entrance left, is the one on the left.  Three brigands will enter from the left, and they walk behind the table to get to you.  As soon as the first one is behind the table, push candelabra to the right of the large table (next to where you are now) to stop them from reaching you.  Now quickly walk in front of the table, and after the last brigand has passed the chair on the left, climb up onto the table and pull rope on the wall.  This releases a lantern from the ceiling, trapping the 3 brigands.  Now open door at the back wall, and enter up into the next screen.  

 

SAVE YOUR GAME HERE.  This is a very strange room.  And the man you see here is equally strange.  He’s the brigand warlock that you read about on the Quest Board.  But he’s really Yorick, the jester.  Talk to him and ask about everything. He realises you are a friend, and may be Elsa’s only hope.  

 

Make your way to door on the right - you’ll fall through a trapdoor and start rolling endlessly down the same path.  Simply click on the path, to come to a halt.  Again, enter door on the right.  You’ll end up on the left, above the blue box.  Very confusing!  Pull the chain in front of you to open door at the top right.  Quickly head back the way you came, and walk up through the newly-opened door.  You find yourself in front of the blue door at top left now.  Open the door, and quickly step away before the door flattens you.  There’s another door behind the blue door, so again, open the door.  Walk through this door.  

 

SAVE YOUR GAME HERE.  This room belongs to the brigand leader.  In case you haven’t figured it out yet, the brigand leader is really Elsa, who has been enchanted.  So DON’T fight her!  Use DISPEL POTION on Elsa to break the enchantment.  Elsa will finally remember who she really is.  Elsa and Yorick are extremely grateful to you.  They return to the castle using Elsa’s amulet, but you have to get out of here yourself.  You don’t have much time now, before the brigands break in.  Walk over to the desk, and take the HEALING POTION and the MAGIC MIRROR.  Now quickly leave the room through the passage on the right.  You find yourself back outside the Antwerp’s cave again.  

 

Now you still have one more thing to do, before returning to the castle.  

DRIVE THE CURSOR FROM THE LAND

Spielburg has been plagued by the evil Baba Yaga for so long.  And you have a personal score to settle with her, for turning you into a frog.  It’s time to get even with her!  

 

Return to Baba Yaga’s hut, and SAVE YOUR GAME HERE.  Bonehead lowers the gate for you.  Talk to the chicken hut twice, and tell it the rhyme - HUT OF BROWN, then enter the hut.  

 

As soon as you can, use your MAGIC MIRROR on Baba-Baby.  When she tries to turn you back into a frog, the spell is reflected back onto her, and she’s hopping mad!  

 

With Baba gone, the brigands disbanded, and both the baron’s children returned, Spielburg is now free from the curse.  And you are a true hero!  Congratulations are definitely in order.  

 

Now sit back, as you, Abdulla, Shameen and Shema fly off on the magic carpet, to adventures unknown.  

 

 

 

 

The End!


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