YEAR: 1995
GENRE: FMV Horror Adventure
WHERE TO GET IT: GOG
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CHAPTER THREE
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MANSION
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MANSION EXTERIOR
You
persuade Don to leave his Darkroom, and have a picnic with you, outside, in the
garden. But he’s clearly not happy about it. After getting a bad
headache, he goes inside to rest. After he leaves, you see someone
watching you from behind the tree. Examine the tree… you meet
Cyrus. Apparently, Cyrus and his mum live in the barn you saw
earlier. His mum is in trouble, and Cyrus asks you to come and
help. Follow him, up through the metal gate.
Head
down through the gate, towards the mansion. Go left towards the
barn.
Enter
the barn.
BARN
Someone
is calling for help. Walk left, to the other end of the barn.
Cyrus is here… along with his mum, Harriet, who has fallen
through the hayloft above. All you can see, is her dangling feet!
You need to help her, before she falls and hurts herself. Talk to Cyrus
to ask him what happened. Climb up the ladder on the right. Try to
pull her free - it’s no use. Take the RAKE that’s lying
against the wall, and use it with the pulley on the right, to pull the pulley
towards you. Attach the pulley to Harriet. Cyrus pulls the pulley
from below, thus, pulling Harriet free. She climbs down to safety.
Look in the hole that Harriet was stuck in - you see a NAIL. Use
your HAMMER with
the NAIL to
pull it from the wooden boards. Now Exit from the close-up. Climb
down the ladder again.
Talk
to Harriet, and tell her she has to leave the barn, since this is private
property. She asks if her and Cyrus can stay in the barn, and she offers
that they both work for you if you let them stay - Cyrus can do yard work, and
she’ll work around the mansion. You agree, and you tell them they can
start tomorrow. Walk down & left.
Talk
to Harriet. Talk to Cyrus. Now walk up, to leave the barn.
MANSION EXTERIOR
Walk
down towards the mansion.
Open
the front door, and enter the mansion.
GROUND FLOOR ENTRANCE HALL
Look at the Fortune Teller Booth on the right to get another
fortune - ‘Evil Is Watching
You. Look For Friends’. Head down & left, towards
the harpsichord.
Use
the harpsichord, to hear it play music. Walk behind the bar counter, and
look at the bottle of absinthe - more of it is missing. Leave the bar
counter.
Walk
down & left, then go through door on the left, into the Dining Room.
DINING ROOM
Head
up to the Kitchen.
KITCHEN
Open
door on the right, and step into the Pantry.
PANTRY
Turn
on the light in the Pantry. Open the trap door, then climb down into the
Wine Cellar.
WINE CELLAR
You
hear someone weeping. Follow the sound left.
Go
through the metal gate.
A ghostly reaches out for you, from behind. *shudder* Make
your way back up to the Kitchen.
KITCHEN
Head
down, then up & left to the Dining Room.
DINING ROOM
Go
right, to the Ground Floor Entrance Hall.
GROUND FLOOR ENTRANCE HALL
Go to the other end of the Hall, then climb up the stairs to the
1st Floor Hallway.
1ST FLOOR
HALLWAY
Walk
up to the next section of the Hallway.
Knock on the Bathroom \ Darkroom door on the left, where Don has
been hiding. There’s no reply. Head through door on the right,
which is the stairs leading up to the 2nd Floor.
2ND FLOOR
HALLWAY
Look at the door in the back wall, on the right. The KEY is still stuck
in the lock. Use NEWSPAPER with
the bottom of the door, to act as a tray. Use NAIL with the door,
and you push the KEY out.
Now pull the NEWSPAPER back
out from under the door, to get the KEY.
ALTERNATIVELY, use NAIL in
the door, without using the NEWSPAPER first.
The KEY falls
to the floor. Use your POKER with
the bottom part of the door, to hook it out. When you have the KEY, use this KEY in the door to
unlock it. Make sure you use this new KEY, not the KEY you had
before. Now open the door, and enter the Attic.
ATTIC
Open
door on the right, and enter the Tower Room.
TOWER ROOM
It looks like someone was kept prisoner in this room. Take
the BOOK from
the chest of drawers. Zoltan gave this book to Malcolm. Sit down on
the bed on the right, if you like. Look out the window - what a fantastic
view. Exit the close-up. You can’t do anything else here, so leave
the room.
ATTIC
Leave
the Attic.
2ND FLOOR
HALLWAY
Walk
down to the next part of the Hallway.
If
you haven’t heard it before, you’ll hear a baby crying now. Enter door
the Nursery at the bottom-right.
NURSERY
The
rocking chair moves, and a woman starts singing to the baby. After a
while, you automatically leave the room.
2ND FLOOR
HALLWAY
Walk
left, to the next part of the Hallway.
Enter
Conservatory on the left.
CONSERVATORY
Look
at the unfinished painting on the left - something has been added to it.
Leave the Conservatory.
2ND FLOOR
HALLWAY
Go
right, into your Bedroom.
DON & ADRIENNE’S BEDROOM
Walk
down to the other end of your bedroom.
Look at your laptop, which is on the desk under the
window. In amongst the garbled text, is a warning message - ’You Have Danger’.
Close your laptop. Now turn around, and leave the Bedroom.
2ND FLOOR
HALLWAY
Walk
down to the other end of the Hallway.
Continue down the Hallway. Climb down the stairs in the
back wall, down to the 1st Floor Hallway.
1ST
FLOOR HALLWAY
Make
your way down to the Ground Floor Entrance Hall.
GROUND FLOOR ENTRANCE HALL
Go
through the front door, and leave the Mansion.
MANSION EXTERIOR
Walk
down, to where your car is parked. Use the car, and head into town.
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NIPAWOMSETT TOWN
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EDGE OF TOWN
Walk
left, to the house.
HOUSE
Open the gate, and enter the garden. Knock on the front
door. The same woman from yesterday answers. Give her the BOOK you found in
the Tower Room, and she will let you in to see Malcolm.
After
a quick chat with Malcolm, he asks you to leave.
Walk
up & right, into town.
TOWN STREET
Enter
Robert Thompkins Realty.
ROBERT THOMPKINS REALTY
Talk
to Robert. He tells you that a phone man will be arriving at your mansion
tomorrow, to install telephone service. Leave his office.
TOWN STREET
Enter
Lou Ann’s Antiques.
LOU ANN’S ANTIQUES
Lou
Ann shows you her mother’s old scrap book containing articles about the history
of your mansion, as well as Carno himself. She won’t let you take it away
with you, but you can look at this book any time you want. Look at it now
- it’s sitting on the display case at the back wall - and flip through all the
pages to see various gruesome articles about Carno. When you’re ready,
leave the shop.
TOWN STREET
Walk
down to your car.
EDGE OF TOWN
Use
your car to return to your Mansion.
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MANSION
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MANSION EXTERIOR
As
soon as you arrive back at the Mansion, Don confronts you, demanding to know
where you’ve been. He’s getting worse!
The
Chapter ends.
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